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authorMarek Olšák <[email protected]>2015-09-10 18:32:22 +0200
committerMarek Olšák <[email protected]>2015-09-24 19:51:43 +0200
commit237d7cccce15b91590afa90020ff71324217fdb9 (patch)
tree5e2f9af1c69fd78f444ff5efbfcf34f5e97b2598
parent9b6d9dd7d8d2779e2bd08787c26f51512b84f6d2 (diff)
radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload
Cc: 11.0 <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c30
1 files changed, 23 insertions, 7 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 43d2e88d102..aabd499c629 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1402,6 +1402,7 @@ bool si_update_shaders(struct si_context *sctx)
{
struct pipe_context *ctx = (struct pipe_context*)sctx;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
+ int r;
/* Update stages before GS. */
if (sctx->tes_shader) {
@@ -1412,11 +1413,15 @@ bool si_update_shaders(struct si_context *sctx)
}
/* VS as LS */
- si_shader_select(ctx, sctx->vs_shader);
+ r = si_shader_select(ctx, sctx->vs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, ls, sctx->vs_shader->current->pm4);
if (sctx->tcs_shader) {
- si_shader_select(ctx, sctx->tcs_shader);
+ r = si_shader_select(ctx, sctx->tcs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, hs, sctx->tcs_shader->current->pm4);
} else {
if (!sctx->fixed_func_tcs_shader) {
@@ -1425,12 +1430,17 @@ bool si_update_shaders(struct si_context *sctx)
return false;
}
- si_shader_select(ctx, sctx->fixed_func_tcs_shader);
+ r = si_shader_select(ctx, sctx->fixed_func_tcs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, hs,
sctx->fixed_func_tcs_shader->current->pm4);
}
- si_shader_select(ctx, sctx->tes_shader);
+ r = si_shader_select(ctx, sctx->tes_shader);
+ if (r)
+ return false;
+
if (sctx->gs_shader) {
/* TES as ES */
si_pm4_bind_state(sctx, es, sctx->tes_shader->current->pm4);
@@ -1441,18 +1451,24 @@ bool si_update_shaders(struct si_context *sctx)
}
} else if (sctx->gs_shader) {
/* VS as ES */
- si_shader_select(ctx, sctx->vs_shader);
+ r = si_shader_select(ctx, sctx->vs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
} else {
/* VS as VS */
- si_shader_select(ctx, sctx->vs_shader);
+ r = si_shader_select(ctx, sctx->vs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
si_update_so(sctx, sctx->vs_shader);
}
/* Update GS. */
if (sctx->gs_shader) {
- si_shader_select(ctx, sctx->gs_shader);
+ r = si_shader_select(ctx, sctx->gs_shader);
+ if (r)
+ return false;
si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4);
si_update_so(sctx, sctx->gs_shader);