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authorMathias Fröhlich <[email protected]>2016-05-22 14:10:19 +0200
committerMathias Fröhlich <[email protected]>2016-06-16 05:50:55 +0200
commit22e5d4a1ee02089258d1fc67dfe7fa02a1dfcf22 (patch)
tree66e6b080fd80f14d7dfa5323e666a89ad69829fa
parent34f741b0809a0d7bb5dbc262bbc3ff2eb743090f (diff)
mesa: Use bitmask/ffs to iterate the active_samplers bitmask.
Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
-rw-r--r--src/mesa/main/uniform_query.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index eea611b7954..127f097fe1f 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -36,6 +36,7 @@
#include "compiler/glsl/glsl_parser_extras.h"
#include "compiler/glsl/program.h"
#include "program/hash_table.h"
+#include "util/bitscan.h"
extern "C" void GLAPIENTRY
@@ -843,9 +844,10 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
* been modified.
*/
bool changed = false;
- for (unsigned j = 0; j < ARRAY_SIZE(prog->SamplerUnits); j++) {
- if ((sh->active_samplers & (1U << j)) != 0
- && (prog->SamplerUnits[j] != sh->SamplerUnits[j])) {
+ GLbitfield mask = sh->active_samplers;
+ while (mask) {
+ const int j = u_bit_scan(&mask);
+ if (prog->SamplerUnits[j] != sh->SamplerUnits[j]) {
changed = true;
break;
}