diff options
author | Ian Romanick <[email protected]> | 2011-08-24 14:56:36 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-08-26 23:31:21 -0700 |
commit | 117042b46fc174107a6e28babb9353f9f1e5b981 (patch) | |
tree | 71dacc069570811747c4e978fee5eaf588fb85d5 | |
parent | 17645103aaa937d24d58d110b845200c637c2365 (diff) |
mesa: Remove obsolete Windows gldirect and ICD drivers
Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
60 files changed, 2 insertions, 35854 deletions
diff --git a/src/mesa/Makefile.mgw b/src/mesa/Makefile.mgw index fc0ff28d697..23ceaca01a8 100644 --- a/src/mesa/Makefile.mgw +++ b/src/mesa/Makefile.mgw @@ -50,9 +50,6 @@ # As a consequence, you'll need the Win32 Glide3 # library to build any application. # default = no -# ICD=1 build the installable client driver interface -# (windows opengl driver interface) -# default = no # X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). # default = no # @@ -69,11 +66,7 @@ # Set this to the prefix of your build tools, i.e. mingw32- TOOLS_PREFIX = mingw32- -ifeq ($(ICD),1) - LIB_NAME = mesa32 -else - LIB_NAME = opengl32 -endif +LIB_NAME = opengl32 DLL_EXT = .dll IMP_EXT = .a @@ -106,12 +99,7 @@ ifeq ($(FX),1) GL_DEF = drivers/windows/fx/fxopengl.def GL_RES = drivers/windows/fx/fx.rc else - ifeq ($(ICD),1) - CFLAGS += -DUSE_MGL_NAMESPACE - GL_DEF = drivers/windows/icd/mesa.def - else - GL_DEF = $(LIB_NAME).def - endif + GL_DEF = $(LIB_NAME).def endif @@ -143,16 +131,10 @@ DRIVER_SOURCES = \ $(GLIDE_DRIVER_SOURCES) \ drivers/windows/fx/fxwgl.c else -ifeq ($(ICD),1) -DRIVER_SOURCES = \ - drivers/windows/gdi/wmesa.c \ - drivers/windows/icd/icd.c -else DRIVER_SOURCES = \ drivers/windows/gdi/wmesa.c \ drivers/windows/gdi/wgl.c endif -endif SOURCES = $(MESA_SOURCES) $(GLAPI_SOURCES) $(X86_SOURCES) $(DRIVER_SOURCES) diff --git a/src/mesa/drivers/windows/gldirect/ddlog.c b/src/mesa/drivers/windows/gldirect/ddlog.c deleted file mode 100644 index 4ae79e2fdac..00000000000 --- a/src/mesa/drivers/windows/gldirect/ddlog.c +++ /dev/null @@ -1,192 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Logging functions. -* -****************************************************************************/ - -#define STRICT -#include <windows.h> - -#include "ddlog.h" -#include "gld_driver.h" - -// *********************************************************************** - -static char ddlogbuf[256]; -static FILE* fpDDLog = NULL; // Log file pointer -static char szDDLogName[_MAX_PATH] = {"gldirect.log"}; // Filename of the log -static DDLOG_loggingMethodType ddlogLoggingMethod = DDLOG_NONE; // Default to No Logging -static DDLOG_severityType ddlogDebugLevel; -static BOOL bUIWarning = FALSE; // MessageBox warning ? - -// *********************************************************************** - -void ddlogOpen( - DDLOG_loggingMethodType LoggingMethod, - DDLOG_severityType Severity) -{ - if (fpDDLog != NULL) { - // Tried to re-open the log - ddlogMessage(DDLOG_WARN, "Tried to re-open the log file\n"); - return; - } - - ddlogLoggingMethod = LoggingMethod; - ddlogDebugLevel = Severity; - - if (ddlogLoggingMethod == DDLOG_NORMAL) { - fpDDLog = fopen(szDDLogName, "wt"); - if (fpDDLog == NULL) - return; - } - - ddlogMessage(DDLOG_SYSTEM, "\n"); - ddlogMessage(DDLOG_SYSTEM, "-> Logging Started\n"); -} - -// *********************************************************************** - -void ddlogClose() -{ - // Determine whether the log is already closed - if (fpDDLog == NULL && ddlogLoggingMethod == DDLOG_NORMAL) - return; // Nothing to do. - - ddlogMessage(DDLOG_SYSTEM, "<- Logging Ended\n"); - - if (ddlogLoggingMethod == DDLOG_NORMAL) { - fclose(fpDDLog); - fpDDLog = NULL; - } -} - -// *********************************************************************** - -void ddlogMessage( - DDLOG_severityType severity, - LPSTR message) -{ - char buf[256]; - - // Bail if logging is disabled - if (ddlogLoggingMethod == DDLOG_NONE) - return; - - if (ddlogLoggingMethod == DDLOG_CRASHPROOF) - fpDDLog = fopen(szDDLogName, "at"); - - if (fpDDLog == NULL) - return; - - if (severity >= ddlogDebugLevel) { - sprintf(buf, "DDLog: (%s) %s", ddlogSeverityMessages[severity], message); - fputs(buf, fpDDLog); // Write string to file - OutputDebugString(buf); // Echo to debugger - } - - if (ddlogLoggingMethod == DDLOG_CRASHPROOF) { - fflush(fpDDLog); // Write info to disk - fclose(fpDDLog); - fpDDLog = NULL; - } - - // Popup message box if critical error - if (bUIWarning && severity == DDLOG_CRITICAL) { - MessageBox(NULL, buf, "GLDirect", MB_OK | MB_ICONWARNING | MB_TASKMODAL); - } -} - -// *********************************************************************** - -// Write a string value to the log file -void ddlogError( - DDLOG_severityType severity, - LPSTR message, - HRESULT hResult) -{ -#ifdef _USE_GLD3_WGL - char dxErrStr[1024]; - _gldDriver.GetDXErrorString(hResult, &dxErrStr[0], sizeof(dxErrStr)); - if (FAILED(hResult)) { - sprintf(ddlogbuf, "DDLog: %s %8x:[ %s ]\n", message, hResult, dxErrStr); - } else - sprintf(ddlogbuf, "DDLog: %s\n", message); -#else - if (FAILED(hResult)) { - sprintf(ddlogbuf, "DDLog: %s %8x:[ %s ]\n", message, hResult, DDErrorToString(hResult)); - } else - sprintf(ddlogbuf, "DDLog: %s\n", message); -#endif - ddlogMessage(severity, ddlogbuf); -} - -// *********************************************************************** - -void ddlogPrintf( - DDLOG_severityType severity, - LPSTR message, - ...) -{ - va_list args; - - va_start(args, message); - vsprintf(ddlogbuf, message, args); - va_end(args); - - lstrcat(ddlogbuf, "\n"); - - ddlogMessage(severity, ddlogbuf); -} - -// *********************************************************************** - -void ddlogWarnOption( - BOOL bWarnOption) -{ - bUIWarning = bWarnOption; -} - -// *********************************************************************** - -void ddlogPathOption( - LPSTR szPath) -{ - char szPathName[_MAX_PATH]; - - strcpy(szPathName, szPath); - strcat(szPathName, "\\"); - strcat(szPathName, szDDLogName); - strcpy(szDDLogName, szPathName); -} - -// *********************************************************************** diff --git a/src/mesa/drivers/windows/gldirect/ddlog.h b/src/mesa/drivers/windows/gldirect/ddlog.h deleted file mode 100644 index d64067e2245..00000000000 --- a/src/mesa/drivers/windows/gldirect/ddlog.h +++ /dev/null @@ -1,109 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Logging functions. -* -****************************************************************************/ - -#ifndef __DDLOG_H -#define __DDLOG_H - -#include <stdio.h> - -#ifndef _USE_GLD3_WGL -#include "dderrstr.h" // ddraw/d3d error string -#endif - -/*---------------------- Macros and type definitions ----------------------*/ - -typedef enum { - DDLOG_NONE = 0, // No log output - DDLOG_NORMAL = 1, // Log is kept open - DDLOG_CRASHPROOF = 2, // Log is closed and flushed - DDLOG_METHOD_FORCE_DWORD = 0x7fffffff, -} DDLOG_loggingMethodType; - -// Denotes type of message sent to the logging functions -typedef enum { - DDLOG_INFO = 0, // Information only - DDLOG_WARN = 1, // Warning only - DDLOG_ERROR = 2, // Notify user of an error - DDLOG_CRITICAL = 3, // Exceptionally severe error - DDLOG_SYSTEM = 4, // System message. Not an error - // but must always be printed. - DDLOG_SEVERITY_FORCE_DWORD = 0x7fffffff, // Make enum dword -} DDLOG_severityType; - -#ifdef _USE_GLD3_WGL -// Synomyms -#define GLDLOG_INFO DDLOG_INFO -#define GLDLOG_WARN DDLOG_WARN -#define GLDLOG_ERROR DDLOG_ERROR -#define GLDLOG_CRITICAL DDLOG_CRITICAL -#define GLDLOG_SYSTEM DDLOG_SYSTEM -#endif - -// The message that will be output to the log -static const char *ddlogSeverityMessages[] = { - "INFO", - "WARN", - "ERROR", - "*CRITICAL*", - "System", -}; - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { -#endif - -void ddlogOpen(DDLOG_loggingMethodType LoggingMethod, DDLOG_severityType Severity); -void ddlogClose(); -void ddlogMessage(DDLOG_severityType severity, LPSTR message); -void ddlogError(DDLOG_severityType severity, LPSTR message, HRESULT hResult); -void ddlogPrintf(DDLOG_severityType severity, LPSTR message, ...); -void ddlogWarnOption(BOOL bWarnOption); -void ddlogPathOption(LPSTR szPath); - -#ifdef _USE_GLD3_WGL -// Synomyms -#define gldLogMessage ddlogMessage -#define gldLogError ddlogError -#define gldLogPrintf ddlogPrintf -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/src/mesa/drivers/windows/gldirect/dglcontext.c b/src/mesa/drivers/windows/gldirect/dglcontext.c deleted file mode 100644 index 9aedd2e3c4d..00000000000 --- a/src/mesa/drivers/windows/gldirect/dglcontext.c +++ /dev/null @@ -1,2212 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Context handling. -* -****************************************************************************/ - -#include "dglcontext.h" - -// Get compile errors without this. KeithH -//#include "scitech.h" // ibool, etc. - -#ifdef _USE_GLD3_WGL -#include "gld_driver.h" - -extern void _gld_mesa_warning(struct gl_context *, char *); -extern void _gld_mesa_fatal(struct gl_context *, char *); -#endif // _USE_GLD3_WGL - -// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver -// if it is no longer being built as part of GLDirect. (DaveM) - -// *********************************************************************** - -#define GLDERR_NONE 0 -#define GLDERR_MEM 1 -#define GLDERR_DDRAW 2 -#define GLDERR_D3D 3 -#define GLDERR_BPP 4 - -char szResourceWarning[] = -"GLDirect does not have enough video memory resources\n" -"to support the requested OpenGL rendering context.\n\n" -"You may have to reduce the current display resolution\n" -"to obtain satisfactory OpenGL performance.\n"; - -char szDDrawWarning[] = -"GLDirect is unable to initialize DirectDraw for the\n" -"requested OpenGL rendering context.\n\n" -"You will have to check the DirectX control panel\n" -"for further information.\n"; - -char szD3DWarning[] = -"GLDirect is unable to initialize Direct3D for the\n" -"requested OpenGL rendering context.\n\n" -"You may have to change the display mode resolution\n" -"color depth or check the DirectX control panel for\n" -"further information.\n"; - -char szBPPWarning[] = -"GLDirect is unable to use the selected color depth for\n" -"the requested OpenGL rendering context.\n\n" -"You will have to change the display mode resolution\n" -"color depth with the Display Settings control panel.\n"; - -int nContextError = GLDERR_NONE; - -// *********************************************************************** - -#define VENDORID_ATI 0x1002 - -static DWORD devATIRagePro[] = { - 0x4742, // 3D RAGE PRO BGA AGP 1X/2X - 0x4744, // 3D RAGE PRO BGA AGP 1X only - 0x4749, // 3D RAGE PRO BGA PCI 33 MHz - 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz - 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D - 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz - 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz - 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz - 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz - 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D -}; - -static DWORD devATIRageIIplus[] = { - 0x4755, // 3D RAGE II+ - 0x4756, // 3D RAGE IIC PQFP PCI - 0x4757, // 3D RAGE IIC BGA AGP - 0x475A, // 3D RAGE IIC PQFP AGP - 0x4C47, // 3D RAGE LT-G -}; - -// *********************************************************************** - -#ifndef _USE_GLD3_WGL -extern DGL_mesaFuncs mesaFuncs; -#endif - -extern DWORD dwLogging; - -#ifdef GLD_THREADS -#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support") -CRITICAL_SECTION CriticalSection; // for serialized access -DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context -DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format -#endif -HGLRC iCurrentContext = 0; // Index of current context (static) -BOOL bContextReady = FALSE; // Context state ready ? - -DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list - -// *********************************************************************** - -static BOOL bHaveWin95 = FALSE; -static BOOL bHaveWinNT = FALSE; -static BOOL bHaveWin2K = FALSE; - -/**************************************************************************** -REMARKS: -Detect the installed OS type. -****************************************************************************/ -static void DetectOS(void) -{ - OSVERSIONINFO VersionInformation; - LPOSVERSIONINFO lpVersionInformation = &VersionInformation; - - VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation); - - GetVersionEx(lpVersionInformation); - - switch (VersionInformation.dwPlatformId) { - case VER_PLATFORM_WIN32_WINDOWS: - bHaveWin95 = TRUE; - bHaveWinNT = FALSE; - bHaveWin2K = FALSE; - break; - case VER_PLATFORM_WIN32_NT: - bHaveWin95 = FALSE; - if (VersionInformation.dwMajorVersion <= 4) { - bHaveWinNT = TRUE; - bHaveWin2K = FALSE; - } - else { - bHaveWinNT = FALSE; - bHaveWin2K = TRUE; - } - break; - case VER_PLATFORM_WIN32s: - bHaveWin95 = FALSE; - bHaveWinNT = FALSE; - bHaveWin2K = FALSE; - break; - } -} - -// *********************************************************************** - -HWND hWndEvent = NULL; // event monitor window -HWND hWndLastActive = NULL; // last active client window -LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam); - -// *********************************************************************** - -// Checks if the HGLRC is valid in range of context list. -BOOL dglIsValidContext( - HGLRC a) -{ - return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS); -} - -// *********************************************************************** - -// Convert a HGLRC to a pointer into the context list. -DGL_ctx* dglGetContextAddress( - const HGLRC a) -{ - if (dglIsValidContext(a)) - return &ctxlist[(int)a-1]; - return NULL; -} - -// *********************************************************************** - -// Return the current HGLRC (however it may be stored for multi-threading). -HGLRC dglGetCurrentContext(void) -{ -#ifdef GLD_THREADS - HGLRC hGLRC; - // load from thread-specific instance - if (glb.bMultiThreaded) { - // protect against calls from arbitrary threads - __try { - hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - hGLRC = iCurrentContext; - } - } - // load from global static var - else { - hGLRC = iCurrentContext; - } - return hGLRC; -#else - return iCurrentContext; -#endif -} - -// *********************************************************************** - -// Set the current HGLRC (however it may be stored for multi-threading). -void dglSetCurrentContext(HGLRC hGLRC) -{ -#ifdef GLD_THREADS - // store in thread-specific instance - if (glb.bMultiThreaded) { - // protect against calls from arbitrary threads - __try { - TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - iCurrentContext = hGLRC; - } - } - // store in global static var - else { - iCurrentContext = hGLRC; - } -#else - iCurrentContext = hGLRC; -#endif -} - -// *********************************************************************** - -// Return the current HDC only for a currently active HGLRC. -HDC dglGetCurrentDC(void) -{ - HGLRC hGLRC; - DGL_ctx* lpCtx; - - hGLRC = dglGetCurrentContext(); - if (hGLRC) { - lpCtx = dglGetContextAddress(hGLRC); - return lpCtx->hDC; - } - return 0; -} - -// *********************************************************************** - -void dglInitContextState() -{ - int i; - WNDCLASS wc; - -#ifdef GLD_THREADS - // Allocate thread local storage indexes for current context and pixel format - dwTLSCurrentContext = TlsAlloc(); - dwTLSPixelFormat = TlsAlloc(); -#endif - - dglSetCurrentContext(NULL); // No current rendering context - - // Clear all context data - ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS); - - for (i=0; i<DGL_MAX_CONTEXTS; i++) - ctxlist[i].bAllocated = FALSE; // Flag context as unused - - // This section of code crashes the dll in circumstances where the app - // creates and destroys contexts. -/* - // Register the class for our event monitor window - wc.style = 0; - wc.lpfnWndProc = GLD_EventWndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = GetModuleHandle(NULL); - wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION); - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); - wc.lpszMenuName = NULL; - wc.lpszClassName = "GLDIRECT"; - RegisterClass(&wc); - - // Create the non-visible window to monitor all broadcast messages - hWndEvent = CreateWindowEx( - WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP, - 0,0,0,0, - NULL,NULL,GetModuleHandle(NULL),NULL); -*/ - -#ifdef GLD_THREADS - // Create a critical section object for serializing access to - // DirectDraw and DDStereo create/destroy functions in multiple threads - if (glb.bMultiThreaded) - InitializeCriticalSection(&CriticalSection); -#endif - - // Context state is now initialized and ready - bContextReady = TRUE; -} - -// *********************************************************************** - -void dglDeleteContextState() -{ - int i; - static BOOL bOnceIsEnough = FALSE; - - // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH - if (bOnceIsEnough) - return; - bOnceIsEnough = TRUE; - - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].bAllocated == TRUE) { - ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1)); - dglDeleteContext((HGLRC)(i+1)); - } - } - - // Context state is no longer ready - bContextReady = FALSE; - - // If executed when DLL unloads, DDraw objects may be invalid. - // So catch any page faults with this exception handler. -__try { - - // Release final DirectDraw interfaces - if (glb.bDirectDrawPersistant) { -// RELEASE(glb.lpGlobalPalette); -// RELEASE(glb.lpDepth4); -// RELEASE(glb.lpBack4); -// RELEASE(glb.lpPrimary4); -// RELEASE(glb.lpDD4); - } -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState."); -} - - // Destroy our event monitor window - if (hWndEvent) { - DestroyWindow(hWndEvent); - hWndEvent = hWndLastActive = NULL; - } - -#ifdef GLD_THREADS - // Destroy the critical section object - if (glb.bMultiThreaded) - DeleteCriticalSection(&CriticalSection); - - // Release thread local storage indexes for current HGLRC and pixel format - TlsFree(dwTLSPixelFormat); - TlsFree(dwTLSCurrentContext); -#endif -} - -// *********************************************************************** - -// Application Window message handler interception -static LONG __stdcall dglWndProc( - HWND hwnd, - UINT msg, - WPARAM wParam, - LPARAM lParam) -{ - DGL_ctx* lpCtx = NULL; - LONG lpfnWndProc = 0L; - int i; - HGLRC hGLRC; - RECT rect; - PAINTSTRUCT ps; - BOOL bQuit = FALSE; - BOOL bMain = FALSE; - LONG rc; - - // Get the window's message handler *before* it is unhooked in WM_DESTROY - - // Is this the main window? - if (hwnd == glb.hWndActive) { - bMain = TRUE; - lpfnWndProc = glb.lpfnWndProc; - } - // Search for DGL context matching window handle - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].hWnd == hwnd) { - lpCtx = &ctxlist[i]; - lpfnWndProc = lpCtx->lpfnWndProc; - break; - } - } - // Not one of ours... - if (!lpfnWndProc) - return DefWindowProc(hwnd, msg, wParam, lParam); - - // Intercept messages amd process *before* passing on to window - switch (msg) { -#ifdef _USE_GLD3_WGL - case WM_DISPLAYCHANGE: - glb.bPixelformatsDirty = TRUE; - break; -#endif - case WM_ACTIVATEAPP: - glb.bAppActive = (BOOL)wParam; - ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated"); - break; - case WM_ERASEBKGND: - // Eat the GDI erase event for the GL window - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - lpCtx->bGDIEraseBkgnd = TRUE; - return TRUE; - case WM_PAINT: - // Eat the invalidated update region if render scene is in progress - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - if (lpCtx->bFrameStarted) { - if (GetUpdateRect(hwnd, &rect, FALSE)) { - BeginPaint(hwnd, &ps); - EndPaint(hwnd, &ps); - ValidateRect(hwnd, &rect); - return TRUE; - } - } - break; - } - // Call the appropriate window message handler - rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam); - - // Intercept messages and process *after* passing on to window - switch (msg) { - case WM_QUIT: - case WM_DESTROY: - bQuit = TRUE; - if (lpCtx && lpCtx->bAllocated) { - ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1); - dglDeleteContext((HGLRC)(i+1)); - } - break; -#if 0 - case WM_SIZE: - // Resize surfaces to fit window but not viewport (in case app did not bother) - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - w = LOWORD(lParam); - h = HIWORD(lParam); - if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) { - if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE)) - dglWglResizeBuffers(lpCtx->glCtx, FALSE); - } - break; -#endif - } - - // If the main window is quitting, then so should we... - if (bMain && bQuit) { - ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd); - dglDeleteContextState(); - dglExitDriver(); - } - - return rc; -} - -// *********************************************************************** - -// Driver Window message handler -static LONG __stdcall GLD_EventWndProc( - HWND hwnd, - UINT msg, - WPARAM wParam, - LPARAM lParam) -{ - switch (msg) { - // May be sent by splash screen dialog on exit - case WM_ACTIVATE: - if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) { - SetForegroundWindow(glb.hWndActive); - return 0; - } - break; - } - return DefWindowProc(hwnd, msg, wParam, lParam); -} - -// *********************************************************************** - -// Intercepted Keyboard handler for detecting hot keys. -LRESULT CALLBACK dglKeyProc( - int code, - WPARAM wParam, - LPARAM lParam) -{ - HWND hWnd, hWndFrame; - HGLRC hGLRC = NULL; - DGL_ctx* lpCtx = NULL; - int cmd = 0, dx1 = 0, dx2 = 0, i; - static BOOL bAltPressed = FALSE; - static BOOL bCtrlPressed = FALSE; - static BOOL bShiftPressed = FALSE; - RECT r, rf, rc; - POINT pt; - BOOL bForceReshape = FALSE; - - return CallNextHookEx(hKeyHook, code, wParam, lParam); -} - -// *********************************************************************** - -HWND hWndMatch; - -// Window handle enumeration procedure. -BOOL CALLBACK dglEnumChildProc( - HWND hWnd, - LPARAM lParam) -{ - RECT rect; - - // Find window handle with matching client rect. - GetClientRect(hWnd, &rect); - if (EqualRect(&rect, (RECT*)lParam)) { - hWndMatch = hWnd; - return FALSE; - } - // Continue with next child window. - return TRUE; -} - -// *********************************************************************** - -// Find window handle with matching client rect. -HWND dglFindWindowRect( - RECT* pRect) -{ - hWndMatch = NULL; - EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect); - return hWndMatch; -} - -// *********************************************************************** -#ifndef _USE_GLD3_WGL -void dglChooseDisplayMode( - DGL_ctx *lpCtx) -{ - // Note: Choose an exact match if possible. - - int i; - DWORD area; - DWORD bestarea; - DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer - DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best - - lpDDSD = glb.lpDisplayModes; - for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) { - if ((lpDDSD->dwWidth == lpCtx->dwWidth) && - (lpDDSD->dwHeight == lpCtx->dwHeight)) - goto matched; // Mode has been exactly matched - // Choose modes that are larger in both dimensions than - // the window, but smaller in area than the current best. - if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) && - (lpDDSD->dwHeight >= lpCtx->dwHeight)) - { - if (lpBestDDSD == NULL) { - lpBestDDSD = lpDDSD; - bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight; - continue; - } - area = lpDDSD->dwWidth * lpDDSD->dwHeight; - if (area < bestarea) { - lpBestDDSD = lpDDSD; - bestarea = area; - } - } - } - - // Safety check - if (lpBestDDSD == NULL) { - ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode"); - return; - } - - lpCtx->dwModeWidth = lpBestDDSD->dwWidth; - lpCtx->dwModeHeight = lpBestDDSD->dwHeight; -matched: - ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)", - lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight); -} -#endif // _USE_GLD3_WGL -// *********************************************************************** - -static BOOL IsDevice( - DWORD *lpDeviceIdList, - DWORD dwDeviceId, - int count) -{ - int i; - - for (i=0; i<count; i++) - if (dwDeviceId == lpDeviceIdList[i]) - return TRUE; - - return FALSE; -} - -// *********************************************************************** - -void dglTestForBrokenCards( - DGL_ctx *lpCtx) -{ -#ifndef _GLD3 - DDDEVICEIDENTIFIER dddi; // DX6 device identifier - - // Sanity check. - if (lpCtx == NULL) { - // Testing for broken cards is sensitive area, so we don't want - // anything saying "broken cards" in the error message. ;) - ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n"); - return; - } - - if (lpCtx->lpDD4 == NULL) { - // Testing for broken cards is sensitive area, so we don't want - // anything saying "broken cards" in the error message. ;) - ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n"); - return; - } - - // Microsoft really fucked up with the GetDeviceIdentifier function - // on Windows 2000, since it locks up on stock driers on the CD. Updated - // drivers from vendors appear to work, but we can't identify the drivers - // without this function!!! For now we skip these tests on Windows 2000. - if ((GetVersion() & 0x80000000UL) == 0) - return; - - // Obtain device info - if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0))) - return; - - // Useful info. Log it. - ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId); - - // Vendor 1: ATI - if (dddi.dwVendorId == VENDORID_ATI) { - // Test A: ATI Rage PRO - if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro))) - glb.bUseMipmaps = FALSE; - // Test B: ATI Rage II+ - if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus))) - glb.bEmulateAlphaTest = TRUE; - } - - // Vendor 2: Matrox - if (dddi.dwVendorId == 0x102B) { - // Test: Matrox G400 stencil buffer support does not work for AutoCAD - if (dddi.dwDeviceId == 0x0525) { - lpCtx->lpPF->pfd.cStencilBits = 0; - if (lpCtx->lpPF->iZBufferPF != -1) { - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0; - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0; - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER; - } - } - } -#endif // _GLD3 -} - -// *********************************************************************** - -BOOL dglCreateContextBuffers( - HDC a, - DGL_ctx *lpCtx, - BOOL bFallback) -{ - HRESULT hResult; - - int i; -// HGLRC hGLRC; -// DGL_ctx* lpCtx; - -#ifndef _USE_GLD3_WGL - DWORD dwFlags; - DDSURFACEDESC2 ddsd2; - DDSCAPS2 ddscaps2; - LPDIRECTDRAWCLIPPER lpddClipper; - D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description - D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer -#endif // _USE_GLD3_WGL - - float inv_aspect; - - GLenum bDoubleBuffer; // TRUE if double buffer required - GLenum bDepthBuffer; // TRUE if depth buffer required - - const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd; - - // Vars for Mesa visual - DWORD dwDepthBits = 0; - DWORD dwStencilBits = 0; - DWORD dwAlphaBits = 0; - DWORD bAlphaSW = GL_FALSE; - DWORD bDouble = GL_FALSE; - - DDSURFACEDESC2 ddsd2DisplayMode; - BOOL bFullScrnWin = FALSE; // fullscreen-size window ? - DDBLTFX ddbltfx; - DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType; - BOOL bBogusWindow = FALSE; // non-drawable window ? - DWORD dwColorRef = 0; // GDI background color - RECT rcDst; // GDI window rect - POINT pt; // GDI window point - - // Palette used for creating default global palette - PALETTEENTRY ppe[256]; - -#ifndef _USE_GLD3_WGL - // Vertex buffer description. Used for creation of vertex buffers - D3DVERTEXBUFFERDESC vbufdesc; -#endif // _USE_GLD3_WGL - -#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN) - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a); - nContextError = GLDERR_NONE; - -#ifdef GLD_THREADS - // Serialize access to DirectDraw object creation or DDS start - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // Check for back buffer - bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE; - // Since we always do back buffering, check if we emulate front buffering - lpCtx->EmulateSingle = - (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; -#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM) - lpCtx->EmulateSingle |= - (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE; -#endif - - // Check for depth buffer - bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE; - - lpCtx->bDoubleBuffer = bDoubleBuffer; - lpCtx->bDepthBuffer = bDepthBuffer; - - // Set the Fullscreen flag for the context. -// lpCtx->bFullscreen = glb.bFullscreen; - - // Obtain the dimensions of the rendering window - lpCtx->hDC = a; // Cache DC - lpCtx->hWnd = WindowFromDC(lpCtx->hDC); - // Check for non-window DC = memory DC ? - if (lpCtx->hWnd == NULL) { - // bitmap memory contexts are always single-buffered - lpCtx->EmulateSingle = TRUE; - bBogusWindow = TRUE; - ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context"); - if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) { - ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - } - else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { - bBogusWindow = TRUE; - ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left; - lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top; - - ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i", - lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight); - - // What if app only zeroes one dimension instead of both? (DaveM) - if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) { - // Make the buffer size something sensible - lpCtx->dwWidth = 8; - lpCtx->dwHeight = 8; - } - - // Set defaults - lpCtx->dwModeWidth = lpCtx->dwWidth; - lpCtx->dwModeHeight = lpCtx->dwHeight; -/* - // Find best display mode for fullscreen - if (glb.bFullscreen || !glb.bPrimary) { - dglChooseDisplayMode(lpCtx); - } -*/ - // Misc initialisation - lpCtx->bCanRender = FALSE; // No rendering allowed yet - lpCtx->bSceneStarted = FALSE; - lpCtx->bFrameStarted = FALSE; - - // Detect OS (specifically 'Windows 2000' or 'Windows XP') - DetectOS(); - - // NOTE: WinNT not supported - ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") ); - - // Test for Fullscreen - if (bHaveWin95) { // Problems with fullscreen on Win2K/XP - if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) && - (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight)) - { - // Workaround for some apps that crash when going fullscreen. - //lpCtx->bFullscreen = TRUE; - } - - } - -#ifdef _USE_GLD3_WGL - _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers); -#else - // Check if DirectDraw has already been created by original GLRC (DaveM) - if (glb.bDirectDrawPersistant && glb.bDirectDraw) { - lpCtx->lpDD4 = glb.lpDD4; - IDirectDraw4_AddRef(lpCtx->lpDD4); - goto SkipDirectDrawCreate; - } - - // Create DirectDraw object - if (glb.bPrimary) - hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL); - else { - // A non-primary device is to be used. - // Force context to be Fullscreen, secondary adaptors can not - // be used in a window. - hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL); - lpCtx->bFullscreen = TRUE; - } - if (FAILED(hResult)) { - MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult); - nContextError = GLDERR_DDRAW; - goto return_with_error; - } - - // Query for DX6 IDirectDraw4. - hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1, - &IID_IDirectDraw4, - (void**)&lpCtx->lpDD4); - if (FAILED(hResult)) { - MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult); - nContextError = GLDERR_DDRAW; - goto return_with_error; - } - - // Cache DirectDraw interface for subsequent GLRCs - if (glb.bDirectDrawPersistant && !glb.bDirectDraw) { - glb.lpDD4 = lpCtx->lpDD4; - IDirectDraw4_AddRef(glb.lpDD4); - glb.bDirectDraw = TRUE; - } -SkipDirectDrawCreate: - - // Now we have a DD4 interface we can check for broken cards - dglTestForBrokenCards(lpCtx); - - // Test if primary device can use flipping instead of blitting - ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode)); - ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode); - hResult = IDirectDraw4_GetDisplayMode( - lpCtx->lpDD4, - &ddsd2DisplayMode); - if (SUCCEEDED(hResult)) { - if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) && - (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) { - // We have a fullscreen-size window - bFullScrnWin = TRUE; - // OK to use DirectDraw fullscreen mode ? - if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) { - lpCtx->bFullscreen = TRUE; - ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n"); - } - } - // Cache the display mode dimensions - lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth; - lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight; - } - - // Clamp the effective window dimensions to primary surface. - // We need to do this for D3D viewport dimensions even if wide - // surfaces are supported. This also is a good idea for handling - // whacked-out window dimensions passed for non-drawable windows - // like Solid Edge. (DaveM) - if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth) - lpCtx->dwWidth = ddsd2DisplayMode.dwWidth; - if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight) - lpCtx->dwHeight = ddsd2DisplayMode.dwHeight; - - // Check for non-RGB desktop resolution - if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) { - ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported", - ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount); - nContextError = GLDERR_BPP; - goto return_with_error; - } -#endif // _USE_GLD3_WGL - - ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)", - lpCtx->dwWidth, - lpCtx->dwHeight, - lpCtx->bFullscreen ? "fullscreen" : "windowed"); - -#ifndef _USE_GLD3_WGL - // Obtain ddraw caps - ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS)); - lpCtx->ddCaps.dwSize = sizeof(DDCAPS); - if (glb.bHardware) { - // Get HAL caps - IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL); - } else { - // Get HEL caps - IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps); - } - - // If this flag is present then we can't default to Mesa - // SW rendering between BeginScene() and EndScene(). - if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) { - ddlogMessage(DDLOG_INFO, - "Warning : No 2D allowed during 3D scene.\n"); - } - - // Query for DX6 Direct3D3 interface - hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4, - &IID_IDirect3D3, - (void**)&lpCtx->lpD3D3); - if (FAILED(hResult)) { - MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Context creation - if (lpCtx->bFullscreen) { - // FULLSCREEN - - // Disable warning popups when in fullscreen mode - ddlogWarnOption(FALSE); - - // Have to release persistant primary surface if fullscreen mode - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { - RELEASE(glb.lpPrimary4); - glb.bDirectDrawPrimary = FALSE; - } - - dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) - hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult); - goto return_with_error; - } - - hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4, - lpCtx->dwModeWidth, - lpCtx->dwModeHeight, - lpPFD->cColorBits, - 0, - 0); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult); - goto return_with_error; - } - - // ** The display mode has changed, so dont use MessageBox! ** - - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - - if (bDoubleBuffer) { - // Double buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - DDSCAPS_FLIP | - DDSCAPS_COMPLEX | - DDSCAPS_3DDEVICE | - dwMemoryType; - ddsd2.dwBackBufferCount = 1; - - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - // Render target surface - ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct. - ddscaps2.dwCaps = DDSCAPS_BACKBUFFER; - hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - } else { - // Single buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - //DDSCAPS_3DDEVICE | - dwMemoryType; - - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - lpCtx->lpBack4 = NULL; - } - } else { - // WINDOWED - - // OK to enable warning popups in windowed mode - ddlogWarnOption(glb.bMessageBoxWarnings); - - dwFlags = DDSCL_NORMAL; - if (glb.bMultiThreaded) - dwFlags |= DDSCL_MULTITHREADED; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) - hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, - lpCtx->hWnd, - dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult); - goto return_with_error; - } - // Has Primary surface already been created for original GLRC ? - // Note this can only be applicable for windowed modes - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { - lpCtx->lpFront4 = glb.lpPrimary4; - IDirectDrawSurface4_AddRef(lpCtx->lpFront4); - // Update the window on the default clipper - IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); - IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - IDirectDrawClipper_Release(lpddClipper); - goto SkipPrimaryCreate; - } - - // Primary surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - // Cache Primary surface for subsequent GLRCs - // Note this can only be applicable to subsequent windowed modes - if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) { - glb.lpPrimary4 = lpCtx->lpFront4; - IDirectDrawSurface4_AddRef(glb.lpPrimary4); - glb.bDirectDrawPrimary = TRUE; - } - - // Clipper object - hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult); - goto return_with_error; - } - hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - if (FAILED(hResult)) { - RELEASE(lpddClipper); - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult); - goto return_with_error; - } - hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper); - RELEASE(lpddClipper); // We have finished with it. - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult); - goto return_with_error; - } -SkipPrimaryCreate: - - if (bDoubleBuffer) { - // Render target surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; - ddsd2.dwWidth = lpCtx->dwWidth; - ddsd2.dwHeight = lpCtx->dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE | - DDSCAPS_OFFSCREENPLAIN | - dwMemoryType; - - // Reserve the entire desktop size for persistant buffers option - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { - ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; - ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; - } - // Re-use original back buffer if persistant buffers exist - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4) - hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4); - else - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4) - IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4); - } else { - lpCtx->lpBack4 = NULL; - } - } - - // - // Now create the Z-buffer - // - lpCtx->bStencil = FALSE; // Default to no stencil buffer - if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) { - // Get z-buffer dimensions from the render target - // Setup the surface desc for the z-buffer. - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType; - ddsd2.dwWidth = lpCtx->dwWidth; - ddsd2.dwHeight = lpCtx->dwHeight; - memcpy(&ddsd2.ddpfPixelFormat, - &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF], - sizeof(DDPIXELFORMAT) ); - - // Reserve the entire desktop size for persistant buffers option - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { - ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; - ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; - } - - // Create a z-buffer - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4) - hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4); - else - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4) - IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4); - else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4); - - // Attach Zbuffer to render target - TRY(IDirectDrawSurface4_AddAttachedSurface( - bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, - lpCtx->lpDepth4), - "dglCreateContext: Attach Zbuffer"); - if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) { - lpCtx->bStencil = TRUE; - ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n"); - } - } - - // Clear all back buffers and Z-buffers in case of memory recycling. - ZeroMemory(&ddbltfx, sizeof(ddbltfx)); - ddbltfx.dwSize = sizeof(ddbltfx); - IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL, - DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); - if (lpCtx->lpDepth4) - IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL, - DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); - - // Now that we have a Z-buffer we can create the 3D device - hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3, - &glb.d3dGuid, - bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, - &lpCtx->lpDev3, - NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // We must do this as soon as the device is created - dglInitStateCaches(lpCtx); - - // Obtain the D3D Device Description - D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC); - TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3, - &D3DHWDevDesc, - &D3DHELDevDesc), - "dglCreateContext: GetCaps failed"); - - // Choose the relevant description and cache it in the context. - // We will use this description later for caps checking - memcpy( &lpCtx->D3DDevDesc, - glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc, - sizeof(D3DDEVICEDESC)); - - // Now we can examine the texture formats - if (!dglBuildTextureFormatList(lpCtx->lpDev3)) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n"); - goto return_with_error; - } - - // Get the pixel format of the back buffer - lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender); - if (bDoubleBuffer) - hResult = IDirectDrawSurface4_GetPixelFormat( - lpCtx->lpBack4, - &lpCtx->ddpfRender); - else - hResult = IDirectDrawSurface4_GetPixelFormat( - lpCtx->lpFront4, - &lpCtx->ddpfRender); - - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult); - goto return_with_error; - } - // Find a pixel packing function suitable for this surface - pxClassifyPixelFormat(&lpCtx->ddpfRender, - &lpCtx->fnPackFunc, - &lpCtx->fnUnpackFunc, - &lpCtx->fnPackSpanFunc); - - // Viewport - hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult); - goto return_with_error; - } - - hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult); - goto return_with_error; - } - - // Initialise the viewport - // Note screen coordinates are used for viewport clipping since D3D - // transform operations are not used in the GLD CAD driver. (DaveM) - inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth; - - lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport); - lpCtx->d3dViewport.dwX = 0; - lpCtx->d3dViewport.dwY = 0; - lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth; - lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight; - lpCtx->d3dViewport.dvClipX = 0; // -1.0f; - lpCtx->d3dViewport.dvClipY = 0; // inv_aspect; - lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f; - lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect; - lpCtx->d3dViewport.dvMinZ = 0.0f; - lpCtx->d3dViewport.dvMaxZ = 1.0f; - TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2"); - - hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult); - goto return_with_error; - } - - lpCtx->dwBPP = lpPFD->cColorBits; - lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF; - - // Set last texture to NULL - for (i=0; i<MAX_TEXTURE_UNITS; i++) { - lpCtx->ColorOp[i] = D3DTOP_DISABLE; - lpCtx->AlphaOp[i] = D3DTOP_DISABLE; - lpCtx->tObj[i] = NULL; - } - - // Default to perspective correct texture mapping - dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp"); - - // Set the default culling mode - lpCtx->cullmode = D3DCULL_NONE; - dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode"); - - // Disable specular - dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable"); - // Disable subpixel correction -// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable"); - // Disable dithering - dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable"); - - // Initialise the primitive caches -// lpCtx->dwNextLineVert = 0; -// lpCtx->dwNextTriVert = 0; - - // Init the global texture palette - lpCtx->lpGlobalPalette = NULL; - - // Init the HW/SW usage counters -// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L; - - // - // Create two D3D vertex buffers. - // One will hold the pre-transformed data with the other one - // being used to hold the post-transformed & clipped verts. - // -#if 0 // never used (DaveM) - vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC); - vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY; - if (glb.bHardware == FALSE) - vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY; - vbufdesc.dwNumVertices = 32768; // For the time being - - // Source vertex buffer - vbufdesc.dwFVF = DGL_LVERTEX; - hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult); - goto return_with_error; - } - - // Destination vertex buffer - vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2); - hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL); - if(FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult); - goto return_with_error; - } -#endif - -#endif _USE_GLD3_WGL - - // - // Now create the Mesa context - // - - // Create the Mesa visual - if (lpPFD->cDepthBits) - dwDepthBits = 16; - if (lpPFD->cStencilBits) - dwStencilBits = 8; - if (lpPFD->cAlphaBits) { - dwAlphaBits = 8; - bAlphaSW = GL_TRUE; - } - if (lpPFD->dwFlags & PFD_DOUBLEBUFFER) - bDouble = GL_TRUE; -// lpCtx->EmulateSingle = -// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; - -#ifdef _USE_GLD3_WGL - lpCtx->glVis = _mesa_create_visual( - bDouble, /* double buffer */ - GL_FALSE, // stereo - lpPFD->cRedBits, - lpPFD->cGreenBits, - lpPFD->cBlueBits, - dwAlphaBits, - dwDepthBits, - dwStencilBits, - lpPFD->cAccumRedBits, // accum bits - lpPFD->cAccumGreenBits, // accum bits - lpPFD->cAccumBlueBits, // accum bits - lpPFD->cAccumAlphaBits, // accum alpha bits - 1 // num samples - ); -#else // _USE_GLD3_WGL - lpCtx->glVis = (*mesaFuncs.gl_create_visual)( - GL_TRUE, // RGB mode - bAlphaSW, // Is an alpha buffer required? - bDouble, // Is an double-buffering required? - GL_FALSE, // stereo - dwDepthBits, // depth_size - dwStencilBits, // stencil_size - lpPFD->cAccumBits, // accum_size - 0, // colour-index bits - lpPFD->cRedBits, // Red bit count - lpPFD->cGreenBits, // Green bit count - lpPFD->cBlueBits, // Blue bit count - dwAlphaBits // Alpha bit count - ); -#endif // _USE_GLD3_WGL - - if (lpCtx->glVis == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n"); - goto return_with_error; - } - -#ifdef _USE_GLD3_WGL - lpCtx->glCtx = _mesa_create_context(API_OPENGL, lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE); -#else - // Create the Mesa context - lpCtx->glCtx = (*mesaFuncs.gl_create_context)( - lpCtx->glVis, // Mesa visual - NULL, // share list context - (void *)lpCtx, // Pointer to our driver context - GL_TRUE // Direct context flag - ); -#endif // _USE_GLD3_WGL - - if (lpCtx->glCtx == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n"); - goto return_with_error; - } - - // Create the Mesa framebuffer -#ifdef _USE_GLD3_WGL - lpCtx->glBuffer = _mesa_create_framebuffer( - lpCtx->glVis, - lpCtx->glVis->depthBits > 0, - lpCtx->glVis->stencilBits > 0, - lpCtx->glVis->accumRedBits > 0, - GL_FALSE //swalpha - ); -#else - lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis); -#endif // _USE_GLD3_WGL - - if (lpCtx->glBuffer == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n"); - goto return_with_error; - } - -#ifdef _USE_GLD3_WGL - // Init Mesa internals - _swrast_CreateContext( lpCtx->glCtx ); - _vbo_CreateContext( lpCtx->glCtx ); - _tnl_CreateContext( lpCtx->glCtx ); - _swsetup_CreateContext( lpCtx->glCtx ); - - _gldDriver.InitialiseMesa(lpCtx); - - lpCtx->glCtx->imports.warning = _gld_mesa_warning; - lpCtx->glCtx->imports.fatal = _gld_mesa_fatal; - -#else - // Tell Mesa how many texture stages we have - glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures; - // Only use as many Units as the spec requires - if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS) - glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS; - lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures; - ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures); - - // Set the max texture size. - // NOTE: clamped to a max of 1024 for extra performance! - lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024; - -// Texture resize takes place elsewhere. KH -// NOTE: This was added to workaround an issue with the Intel app. -#if 0 - lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize; -#else - lpCtx->glCtx->Const.MaxTextureSize = 1024; -#endif - lpCtx->glCtx->Const.MaxDrawBuffers = 1; - - // Setup the Display Driver pointers - dglSetupDDPointers(lpCtx->glCtx); - - // Initialise all the Direct3D renderstates - dglInitStateD3D(lpCtx->glCtx); - -#if 0 - // Signal a reload of texture state on next glBegin - lpCtx->m_texHandleValid = FALSE; - lpCtx->m_mtex = FALSE; - lpCtx->m_texturing = FALSE; -#else - // Set default texture unit state -// dglSetTexture(lpCtx, 0, NULL); -// dglSetTexture(lpCtx, 1, NULL); -#endif - - // - // Set the global texture palette to default values. - // - - // Clear the entire palette - ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256); - - // Fill the palette with a default colour. - // A garish colour is used to catch bugs. Here Magenta is used. - for (i=0; i < 256; i++) { - ppe[i].peRed = 255; - ppe[i].peGreen = 0; - ppe[i].peBlue = 255; - } - - RELEASE(lpCtx->lpGlobalPalette); - - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette) - hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette); - else - hResult = IDirectDraw4_CreatePalette( - lpCtx->lpDD4, - DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256, - ppe, - &(lpCtx->lpGlobalPalette), - NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult); - lpCtx->lpGlobalPalette = NULL; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette) - IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette); - -#endif // _USE_GLD3_WGL - - // ** If we have made it to here then we can enable rendering ** - lpCtx->bCanRender = TRUE; - -// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n"); - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; - -return_with_error: - // Clean up before returning. - // This is critical for secondary devices. - - lpCtx->bCanRender = FALSE; - -#ifdef _USE_GLD3_WGL - // Destroy the Mesa context - if (lpCtx->glBuffer) - _mesa_destroy_framebuffer(lpCtx->glBuffer); - if (lpCtx->glCtx) - _mesa_destroy_context(lpCtx->glCtx); - if (lpCtx->glVis) - _mesa_destroy_visual(lpCtx->glVis); - - // Destroy driver data - _gldDriver.DestroyDrawable(lpCtx); -#else - // Destroy the Mesa context - if (lpCtx->glBuffer) - (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); - if (lpCtx->glCtx) - (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); - if (lpCtx->glVis) - (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); - - RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer - RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer - - if (lpCtx->lpViewport3) { - if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - RELEASE(lpCtx->lpViewport3); - lpCtx->lpViewport3 = NULL; - } - - RELEASE(lpCtx->lpDev3); - if (lpCtx->lpDepth4) { - if (lpCtx->lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); - else - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); - RELEASE(lpCtx->lpDepth4); - lpCtx->lpDepth4 = NULL; - } - RELEASE(lpCtx->lpBack4); - RELEASE(lpCtx->lpFront4); - else - if (lpCtx->bFullscreen) { - IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); - IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); - } - RELEASE(lpCtx->lpD3D3); - RELEASE(lpCtx->lpDD4); - RELEASE(lpCtx->lpDD1); -#endif // _USE_GLD3_WGL - - lpCtx->bAllocated = FALSE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return FALSE; - -#undef DDLOG_CRITICAL_OR_WARN -} - -// *********************************************************************** - -HGLRC dglCreateContext( - HDC a, - const DGL_pixelFormat *lpPF) -{ - int i; - HGLRC hGLRC; - DGL_ctx* lpCtx; - static BOOL bWarnOnce = TRUE; - DWORD dwThreadId = GetCurrentThreadId(); - char szMsg[256]; - HWND hWnd; - LONG lpfnWndProc; - - // Validate license - if (!dglValidate()) - return NULL; - - // Is context state ready ? - if (!bContextReady) - return NULL; - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId); - - // Find next free context. - // Also ensure that only one Fullscreen context is created at any one time. - hGLRC = 0; // Default to Not Found - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].bAllocated) { - if (/*glb.bFullscreen && */ctxlist[i].bFullscreen) - break; - } else { - hGLRC = (HGLRC)(i+1); - break; - } - } - - // Bail if no GLRC was found - if (!hGLRC) - return NULL; - - // Set the context pointer - lpCtx = dglGetContextAddress(hGLRC); - // Make sure that context is zeroed before we do anything. - // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times, - // even though only one context is ever used by the app, so keep it clean. (DaveM) - ZeroMemory(lpCtx, sizeof(DGL_ctx)); - lpCtx->bAllocated = TRUE; - // Flag that buffers need creating on next wglMakeCurrent call. - lpCtx->bHasBeenCurrent = FALSE; - lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format - lpCtx->bCanRender = FALSE; - - // Create all the internal resources here, not in dglMakeCurrent(). - // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM) - // We now try context allocations twice, first with video memory, - // then again with system memory. This is similar to technique - // used for dglWglResizeBuffers(). (DaveM) - if (lpCtx->bHasBeenCurrent == FALSE) { - if (!dglCreateContextBuffers(a, lpCtx, FALSE)) { - if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) { - bWarnOnce = FALSE; - switch (nContextError) { - case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break; - case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break; - case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break; - case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break; - default: strcpy(szMsg, ""); - } - if (strlen(szMsg)) - MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING); - } - // Only need to try again if memory error - if (nContextError == GLDERR_MEM) { - ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory"); - } - else { - ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed"); - return NULL; - } - } - } - - // Now that we have a hWnd, we can intercept the WindowProc. - hWnd = lpCtx->hWnd; - if (hWnd) { - // Only hook individual window handler once if not hooked before. - lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC); - if (lpfnWndProc != (LONG)dglWndProc) { - lpCtx->lpfnWndProc = lpfnWndProc; - SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc); - } - // Find the parent window of the app too. - if (glb.hWndActive == NULL) { - while (hWnd != NULL) { - glb.hWndActive = hWnd; - hWnd = GetParent(hWnd); - } - // Hook the parent window too. - lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC); - if (glb.hWndActive == lpCtx->hWnd) - glb.lpfnWndProc = lpCtx->lpfnWndProc; - else if (lpfnWndProc != (LONG)dglWndProc) - glb.lpfnWndProc = lpfnWndProc; - if (glb.lpfnWndProc) - SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc); - } - } - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC); - - return hGLRC; -} - -// *********************************************************************** -// Make a DirectGL context current -// Used by wgl functions and dgl functions -BOOL dglMakeCurrent( - HDC a, - HGLRC b) -{ - int context; - DGL_ctx* lpCtx; - HWND hWnd; - BOOL bNeedResize = FALSE; - BOOL bWindowChanged, bContextChanged; - LPDIRECTDRAWCLIPPER lpddClipper; - DWORD dwThreadId = GetCurrentThreadId(); - LONG lpfnWndProc; - - // Validate license - if (!dglValidate()) - return FALSE; - - // Is context state ready ? - if (!bContextReady) - return FALSE; - - context = (int)b; // This is as a result of STRICT! - ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId); - - // If the HGLRC is NULL then make no context current; - // Ditto if the HDC is NULL either. (DaveM) - if (context == 0 || a == 0) { - // Corresponding Mesa operation -#ifdef _USE_GLD3_WGL - _mesa_make_current(NULL, NULL); -#else - (*mesaFuncs.gl_make_current)(NULL, NULL); -#endif - dglSetCurrentContext(0); - return TRUE; - } - - // Make sure the HGLRC is in range - if ((context > DGL_MAX_CONTEXTS) || (context < 0)) { - ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n"); - return FALSE; - } - - // Find address of context and make sure that it has been allocated - lpCtx = dglGetContextAddress(b); - if (!lpCtx->bAllocated) { - ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n"); -// return FALSE; - return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH - } - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // Check if window has changed - hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd; - bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE; - bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE; - - // If the window has changed, make sure the clipper is updated. (DaveM) - if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) { - lpCtx->hWnd = hWnd; -#ifndef _USE_GLD3_WGL - IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); - IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - IDirectDrawClipper_Release(lpddClipper); -#endif // _USE_GLD3_WGL - } - - // Make sure hDC and hWnd is current. (DaveM) - // Obtain the dimensions of the rendering window - lpCtx->hDC = a; // Cache DC - lpCtx->hWnd = hWnd; - hWndLastActive = hWnd; - - // Check for non-window DC = memory DC ? - if (hWnd == NULL) { - if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) { - ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - } - else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { - ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - // Check if buffers need to be re-sized; - // If so, wait until Mesa GL stuff is setup before re-sizing; - if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left || - lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top) - bNeedResize = TRUE; - - // Now we can update our globals - dglSetCurrentContext(b); - - // Corresponding Mesa operation -#ifdef _USE_GLD3_WGL - _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer); - lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL); - if (bNeedResize) { - // Resize buffers (Note Mesa GL needs to be setup beforehand); - // Resize Mesa internal buffer too via glViewport() command, - // which subsequently calls dglWglResizeBuffers() too. - lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); - lpCtx->bHasBeenCurrent = TRUE; - } -#else - (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer); - - dglSetupDDPointers(lpCtx->glCtx); - - // Insure DirectDraw surfaces fit current window DC - if (bNeedResize) { - // Resize buffers (Note Mesa GL needs to be setup beforehand); - // Resize Mesa internal buffer too via glViewport() command, - // which subsequently calls dglWglResizeBuffers() too. - (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); - lpCtx->bHasBeenCurrent = TRUE; - } -#endif // _USE_GLD3_WGL - ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight); - - // We have to clear D3D back buffer and render state if emulated front buffering - // for different window (but not context) like in Solid Edge. - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers - && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) { -#ifdef _USE_GLD3_WGL -// IDirect3DDevice8_EndScene(lpCtx->pDev); -// lpCtx->bSceneStarted = FALSE; - lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, - GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#else - IDirect3DDevice3_EndScene(lpCtx->lpDev3); - lpCtx->bSceneStarted = FALSE; - dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, - GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#endif // _USE_GLD3_WGL - } - - // The first time we call MakeCurrent we set the initial viewport size - if (lpCtx->bHasBeenCurrent == FALSE) -#ifdef _USE_GLD3_WGL - lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#else - (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#endif // _USE_GLD3_WGL - lpCtx->bHasBeenCurrent = TRUE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dglDeleteContext( - HGLRC a) -{ - DGL_ctx* lpCtx; - DWORD dwThreadId = GetCurrentThreadId(); - char argstr[256]; - -#if 0 // We have enough trouble throwing exceptions as it is... (DaveM) - // Validate license - if (!dglValidate()) - return FALSE; -#endif - - // Is context state ready ? - if (!bContextReady) - return FALSE; - - ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId); - - // Make sure the HGLRC is in range - if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) { - ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n"); - return FALSE; - } - - // Make sure context is valid - lpCtx = dglGetContextAddress(a); - if (!lpCtx->bAllocated) { - ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a); -// return FALSE; - return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH - } - - // Make sure context is de-activated - if (a == dglGetCurrentContext()) { - ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a); - dglMakeCurrent(NULL, NULL); - } - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // We are about to destroy all Direct3D objects. - // Therefore we must disable rendering - lpCtx->bCanRender = FALSE; - - // This exception handler was installed to catch some - // particularly nasty apps. Console apps that call exit() - // fall into this catagory (i.e. Win32 Glut). - - // VC cannot successfully implement multiple exception handlers - // if more than one exception occurs. Therefore reverting back to - // single exception handler as Keith originally had it. (DaveM) - -#define WARN_MESSAGE(p) strcpy(argstr, (#p)); -#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p); - -__try { -#ifdef _USE_GLD3_WGL - WARN_MESSAGE(gl_destroy_framebuffer); - if (lpCtx->glBuffer) - _mesa_destroy_framebuffer(lpCtx->glBuffer); - WARN_MESSAGE(gl_destroy_context); - if (lpCtx->glCtx) - _mesa_destroy_context(lpCtx->glCtx); - WARN_MESSAGE(gl_destroy_visual); - if (lpCtx->glVis) - _mesa_destroy_visual(lpCtx->glVis); - - _gldDriver.DestroyDrawable(lpCtx); -#else - // Destroy the Mesa context - WARN_MESSAGE(gl_destroy_framebuffer); - if (lpCtx->glBuffer) - (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); - WARN_MESSAGE(gl_destroy_context); - if (lpCtx->glCtx) - (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); - WARN_MESSAGE(gl_destroy_visual); - if (lpCtx->glVis) - (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); - - SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer - SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer - - // Delete the global palette - SAFE_RELEASE(lpCtx->lpGlobalPalette); - - // Clean up. - if (lpCtx->lpViewport3) { - if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - SAFE_RELEASE(lpCtx->lpViewport3); - lpCtx->lpViewport3 = NULL; - } - - SAFE_RELEASE(lpCtx->lpDev3); - if (lpCtx->lpDepth4) { - if (lpCtx->lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); - else - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); - SAFE_RELEASE(lpCtx->lpDepth4); - lpCtx->lpDepth4 = NULL; - } - SAFE_RELEASE(lpCtx->lpBack4); - SAFE_RELEASE(lpCtx->lpFront4); - if (lpCtx->bFullscreen) { - IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); - IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); - } - SAFE_RELEASE(lpCtx->lpD3D3); - SAFE_RELEASE(lpCtx->lpDD4); - SAFE_RELEASE(lpCtx->lpDD1); -#endif // _ULSE_GLD3_WGL - -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr); -} - - // Restore the window message handler because this context may be used - // again by another window with a *different* message handler. (DaveM) - if (lpCtx->lpfnWndProc) { - SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc); - lpCtx->lpfnWndProc = (LONG)NULL; - } - - lpCtx->bAllocated = FALSE; // This context is now free for use - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dglSwapBuffers( - HDC hDC) -{ - RECT rSrcRect; // Source rectangle - RECT rDstRect; // Destination rectangle - POINT pt; - HRESULT hResult; - - DDBLTFX bltFX; - DWORD dwBlitFlags; - DDBLTFX *lpBltFX; - -// DWORD dwThreadId = GetCurrentThreadId(); - HGLRC hGLRC = dglGetCurrentContext(); - DGL_ctx *lpCtx = dglGetContextAddress(hGLRC); - HWND hWnd; - - HDC hDCAux; // for memory DC - int x,y,w,h; // for memory DC BitBlt - -#if 0 // Perhaps not a good idea. Called too often. KH - // Validate license - if (!dglValidate()) - return FALSE; -#endif - - if (!lpCtx) { - return TRUE; //FALSE; // No current context - } - - if (!lpCtx->bCanRender) { - // Don't return false else some apps will bail. - return TRUE; - } - - hWnd = lpCtx->hWnd; - if (hDC != lpCtx->hDC) { - ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC); - hWnd = WindowFromDC(hDC); - } - -#ifndef _USE_GLD3_WGL - // Ensure that the surfaces exist before we tell - // the device to render to them. - IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4); - - // Make sure that the vertex caches have been emptied -// dglStateChange(lpCtx); - - // Some OpenGL programs don't issue a glFinish - check for it here. - if (lpCtx->bSceneStarted) { - IDirect3DDevice3_EndScene(lpCtx->lpDev3); - lpCtx->bSceneStarted = FALSE; - } -#endif - -#if 0 - // If the calling app is not active then we don't need to Blit/Flip. - // We can therefore simply return TRUE. - if (!glb.bAppActive) - return TRUE; - // Addendum: This is WRONG! We should bail if the app is *minimized*, - // not merely if the app is just plain 'not active'. - // KeithH, 27/May/2000. -#endif - - // Check for non-window DC = memory DC ? - if (hWnd == NULL) { - if (GetClipBox(hDC, &rSrcRect) == ERROR) - return TRUE; - // Use GDI BitBlt instead from compatible DirectDraw DC - x = rSrcRect.left; - y = rSrcRect.top; - w = rSrcRect.right - rSrcRect.left; - h = rSrcRect.bottom - rSrcRect.top; - - // Ack. DX8 does not have a GetDC() function... - // TODO: Defer to DX7 or DX9 drivers... (DaveM) - return TRUE; - } - - // Bail if window client region is not drawable, like in Solid Edge - if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect)) - return TRUE; - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - -#ifdef _USE_GLD3_WGL - // Notify Mesa of impending swap, so Mesa can flush internal buffers. - _mesa_notifySwapBuffers(lpCtx->glCtx); - // Now perform driver buffer swap - _gldDriver.SwapBuffers(lpCtx, hDC, hWnd); -#else - if (lpCtx->bFullscreen) { - // Sync with retrace if required - if (glb.bWaitForRetrace) { - IDirectDraw4_WaitForVerticalBlank( - lpCtx->lpDD4, - DDWAITVB_BLOCKBEGIN, - 0); - } - - // Perform the fullscreen flip - TRY(IDirectDrawSurface4_Flip( - lpCtx->lpFront4, - NULL, - DDFLIP_WAIT), - "dglSwapBuffers: Flip"); - } else { - // Calculate current window position and size - pt.x = pt.y = 0; - ClientToScreen(hWnd, &pt); - GetClientRect(hWnd, &rDstRect); - if (rDstRect.right > lpCtx->dwModeWidth) - rDstRect.right = lpCtx->dwModeWidth; - if (rDstRect.bottom > lpCtx->dwModeHeight) - rDstRect.bottom = lpCtx->dwModeHeight; - OffsetRect(&rDstRect, pt.x, pt.y); - rSrcRect.left = rSrcRect.top = 0; - rSrcRect.right = lpCtx->dwWidth; - rSrcRect.bottom = lpCtx->dwHeight; - if (rSrcRect.right > lpCtx->dwModeWidth) - rSrcRect.right = lpCtx->dwModeWidth; - if (rSrcRect.bottom > lpCtx->dwModeHeight) - rSrcRect.bottom = lpCtx->dwModeHeight; - - if (glb.bWaitForRetrace) { - // Sync the blit to the vertical retrace - ZeroMemory(&bltFX, sizeof(bltFX)); - bltFX.dwSize = sizeof(bltFX); - bltFX.dwDDFX = DDBLTFX_NOTEARING; - dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX; - lpBltFX = &bltFX; - } else { - dwBlitFlags = DDBLT_WAIT; - lpBltFX = NULL; - } - - // Perform the actual blit - TRY(IDirectDrawSurface4_Blt( - lpCtx->lpFront4, - &rDstRect, - lpCtx->lpBack4, // Blit source - &rSrcRect, - dwBlitFlags, - lpBltFX), - "dglSwapBuffers: Blt"); - } -#endif // _USE_GLD3_WGL - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM) - - // Render frame is completed - ValidateRect(hWnd, NULL); - lpCtx->bFrameStarted = FALSE; - - return TRUE; -} - -// *********************************************************************** diff --git a/src/mesa/drivers/windows/gldirect/dglcontext.h b/src/mesa/drivers/windows/gldirect/dglcontext.h deleted file mode 100644 index ce04603c191..00000000000 --- a/src/mesa/drivers/windows/gldirect/dglcontext.h +++ /dev/null @@ -1,281 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: OpenGL context handling. -* -****************************************************************************/ - -#ifndef __DGLCONTEXT_H -#define __DGLCONTEXT_H - -// Disable compiler complaints about DLL linkage -#pragma warning (disable:4273) - -// Macros to control compilation -#ifndef STRICT -#define STRICT -#endif // STRICT -#define WIN32_LEAN_AND_MEAN -#include <windows.h> -#include <GL\gl.h> - -#ifdef _USE_GLD3_WGL - #include "dglmacros.h" - #include "dglglobals.h" - #include "pixpack.h" - #include "ddlog.h" - #include "dglpf.h" - #include "context.h" // Mesa context -#else - #include <ddraw.h> - #include <d3d.h> - - #include "dglmacros.h" - #include "dglglobals.h" - #include "pixpack.h" - #include "ddlog.h" - #include "dglpf.h" - #include "d3dvertex.h" - - #include "DirectGL.h" - - #include "context.h" // Mesa context - #include "vb.h" // Mesa vertex buffer -#endif // _USE_GLD3_WGL - -/*---------------------- Macros and type definitions ----------------------*/ - -// TODO: Use a list instead of this constant! -#define DGL_MAX_CONTEXTS 32 - -// Structure for describing an OpenGL context -#ifdef _USE_GLD3_WGL -typedef struct { - BOOL bHasBeenCurrent; - DGL_pixelFormat *lpPF; - - // Pointer to private driver data (this also contains the drawable). - void *glPriv; - - // Mesa vars: - struct gl_context *glCtx; // The core Mesa context - struct gl_config *glVis; // Describes the color buffer - struct gl_framebuffer *glBuffer; // Ancillary buffers - - GLuint ClearIndex; - GLuint CurrentIndex; - GLubyte ClearColor[4]; - GLubyte CurrentColor[4]; - - BOOL EmulateSingle; // Emulate single-buffering - BOOL bDoubleBuffer; - BOOL bDepthBuffer; - - // Shared driver vars: - BOOL bAllocated; - BOOL bFullscreen; // Is this a fullscreen context? - BOOL bSceneStarted; // Has a lpDev->BeginScene been issued? - BOOL bCanRender; // Flag: states whether rendering is OK - BOOL bFrameStarted; // Has frame update started at all? - BOOL bStencil; // TRUE if this context has stencil - BOOL bGDIEraseBkgnd; // GDI Erase Background command - - // Window information - HWND hWnd; // Window handle - HDC hDC; // Windows' Device Context of the window - DWORD dwWidth; // Window width - DWORD dwHeight; // Window height - DWORD dwBPP; // Window bits-per-pixel; - RECT rcScreenRect; // Screen rectangle - DWORD dwModeWidth; // Display mode width - DWORD dwModeHeight; // Display mode height - float dvClipX; - float dvClipY; - LONG lpfnWndProc; // window message handler function - -} DGL_ctx; - -#define GLD_context DGL_ctx -#define GLD_GET_CONTEXT(c) (GLD_context*)(c)->DriverCtx - -#else // _USE_GLD3_WGL - -typedef struct { - BOOL bHasBeenCurrent; - DGL_pixelFormat *lpPF; - // - // Mesa context vars: - // - struct gl_context *glCtx; // The core Mesa context - struct gl_config *glVis; // Describes the color buffer - struct gl_framebuffer *glBuffer; // Ancillary buffers - - GLuint ClearIndex; - GLuint CurrentIndex; - GLubyte ClearColor[4]; - GLubyte CurrentColor[4]; - - BOOL EmulateSingle; // Emulate single-buffering - BOOL bDoubleBuffer; - BOOL bDepthBuffer; - int iZBufferPF; // Index of Zbuffer pixel format - - // Vertex buffer: one-to-one correlation with Mesa's vertex buffer. - // This will be filled by our setup function (see d3dvsetup.c) - DGL_TLvertex gWin[VB_SIZE]; // Transformed and lit vertices -// DGL_Lvertex gObj[VB_SIZE]; // Lit vertices in object coordinates. - - // Indices for DrawIndexedPrimitive. - // Clipped quads are drawn seperately, so use VB_SIZE. - // 6 indices are needed to make 2 triangles for each possible quad -// WORD wIndices[(VB_SIZE / 4) * 6]; - WORD wIndices[32768]; - - // - // Device driver vars: - // - BOOL bAllocated; - BOOL bFullscreen; // Is this a fullscreen context? - BOOL bSceneStarted; // Has a lpDev->BeginScene been issued? - BOOL bCanRender; // Flag: states whether rendering is OK - BOOL bFrameStarted; // Has frame update started at all? - - // DirectX COM interfaces, postfixed with the interface number - IDirectDraw *lpDD1; - IDirectDraw4 *lpDD4; - IDirect3D3 *lpD3D3; - IDirect3DDevice3 *lpDev3; - IDirect3DViewport3 *lpViewport3; - IDirectDrawSurface4 *lpFront4; - IDirectDrawSurface4 *lpBack4; - IDirectDrawSurface4 *lpDepth4; - - // Vertex buffers - BOOL bD3DPipeline; // True if using D3D geometry pipeline - IDirect3DVertexBuffer *m_vbuf; // Unprocessed vertices - IDirect3DVertexBuffer *m_pvbuf; // Processed vertices ready to be rendered - - D3DTEXTUREOP ColorOp[MAX_TEXTURE_UNITS]; // Used for re-enabling texturing - D3DTEXTUREOP AlphaOp[MAX_TEXTURE_UNITS]; // Used for re-enabling texturing - struct gl_texture_object *tObj[MAX_TEXTURE_UNITS]; - - DDCAPS ddCaps; // DirectDraw caps - D3DDEVICEDESC D3DDevDesc; // Direct3D Device description - - DDPIXELFORMAT ddpfRender; // Pixel format of the render buffer - DDPIXELFORMAT ddpfDepth; // Pixel format of the depth buffer - - BOOL bStencil; // TRUE is this context has stencil - - PX_packFunc fnPackFunc; // Pixel packing function for SW - PX_unpackFunc fnUnpackFunc; // Pixel unpacking function for SW - PX_packSpanFunc fnPackSpanFunc; // Pixel span packer - - D3DVIEWPORT2 d3dViewport; // D3D Viewport object - - D3DCULL cullmode; // Direct3D cull mode - D3DCOLOR curcolor; // Current color - DWORD dwColorPF; // Current color, in format of target surface - D3DCOLOR d3dClearColor; // Clear color - D3DCOLOR ConstantColor; // For flat shading - DWORD dwClearColorPF; // Clear color, in format of target surface - BOOL bGDIEraseBkgnd; // GDI Erase Background command - - // Primitive caches -// DGL_vertex LineCache[DGL_MAX_LINE_VERTS]; -// DGL_vertex TriCache[DGL_MAX_TRI_VERTS]; -// DWORD dwNextLineVert; -// DWORD dwNextTriVert; - - // Window information - HWND hWnd; // Window handle - HDC hDC; // Windows' Device Context of the window - DWORD dwWidth; // Window width - DWORD dwHeight; // Window height - DWORD dwBPP; // Window bits-per-pixel; - RECT rcScreenRect; // Screen rectangle - DWORD dwModeWidth; // Display mode width - DWORD dwModeHeight; // Display mode height - float dvClipX; - float dvClipY; - LONG lpfnWndProc; // window message handler function - - // Shared texture palette - IDirectDrawPalette *lpGlobalPalette; - - // Usage counters. - // One of these counters will be incremented when we choose - // between hardware and software rendering functions. -// DWORD dwHWUsageCount; // Hardware usage count -// DWORD dwSWUsageCount; // Software usage count - - // Texture state flags. -// BOOL m_texturing; // TRUE is texturing -// BOOL m_mtex; // TRUE if multitexture -// BOOL m_texHandleValid; // TRUE if tex state valid - - // Renderstate caches to ensure no redundant state changes - DWORD dwRS[256]; // Renderstates - DWORD dwTSS[2][24]; // Texture-stage states - LPDIRECT3DTEXTURE2 lpTex[2]; // Texture (1 per stage) - - DWORD dwMaxTextureSize; // Max texture size: - // clamped to 1024. - -} DGL_ctx; -#endif // _USE_GLD3_WGL - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { -#endif - -HHOOK hKeyHook; -LRESULT CALLBACK dglKeyProc(int code,WPARAM wParam,LPARAM lParam); - -void dglInitContextState(); -void dglDeleteContextState(); -BOOL dglIsValidContext(HGLRC a); -DGL_ctx* dglGetContextAddress(const HGLRC a); -HDC dglGetCurrentDC(void); -HGLRC dglGetCurrentContext(void); -HGLRC dglCreateContext(HDC a, const DGL_pixelFormat *lpPF); -BOOL dglMakeCurrent(HDC a, HGLRC b); -BOOL dglDeleteContext(HGLRC a); -BOOL dglSwapBuffers(HDC hDC); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/src/mesa/drivers/windows/gldirect/dglglobals.c b/src/mesa/drivers/windows/gldirect/dglglobals.c deleted file mode 100644 index c633e3bcfab..00000000000 --- a/src/mesa/drivers/windows/gldirect/dglglobals.c +++ /dev/null @@ -1,149 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Global variables. -* -****************************************************************************/ - -#include "dglglobals.h" - -// ======================================================================= -// Global Variables -// ======================================================================= - -char szCopyright[] = "Copyright (c) 1998 SciTech Software, Inc."; -char szDllName[] = "Scitech GLDirect"; -char szErrorTitle[] = "GLDirect Error"; - -DGL_globals glb; - -// Shared result variable -HRESULT hResult; - -// *********************************************************************** - -// Patch function for missing function in Mesa -int finite( - double x) -{ - return _finite(x); -}; - -// *********************************************************************** - -void dglInitGlobals() -{ - // Zero all fields just in case - memset(&glb, 0, sizeof(glb)); - - // Set the global defaults - glb.bPrimary = FALSE; // Not the primary device - glb.bHardware = FALSE; // Not a hardware device -// glb.bFullscreen = FALSE; // Not running fullscreen - glb.bSquareTextures = FALSE; // Device does not need sq - glb.bPAL8 = FALSE; // Device cannot do 8bit - glb.dwMemoryType = DDSCAPS_SYSTEMMEMORY; - glb.dwRendering = DGL_RENDER_D3D; - - glb.bWaitForRetrace = TRUE; // Sync to vertical retrace - glb.bFullscreenBlit = FALSE; - - glb.nPixelFormatCount = 0; - glb.lpPF = NULL; // Pixel format list -#ifndef _USE_GLD3_WGL - glb.nZBufferPFCount = 0; - glb.lpZBufferPF = NULL; - glb.nDisplayModeCount = 0; - glb.lpDisplayModes = NULL; - glb.nTextureFormatCount = 0; - glb.lpTextureFormat = NULL; -#endif // _USE_GLD3_WGL - - glb.wMaxSimultaneousTextures = 1; - - // Enable support for multitexture, if available. - glb.bMultitexture = TRUE; - - // Enable support for mipmapping - glb.bUseMipmaps = TRUE; - - // Alpha emulation via chroma key - glb.bEmulateAlphaTest = FALSE; - - // Use Mesa pipeline always (for compatibility) - glb.bForceMesaPipeline = FALSE; - - // Init support for multiple GLRCs - glb.bDirectDraw = FALSE; - glb.bDirectDrawPrimary = FALSE; - glb.bDirect3D = FALSE; - glb.bDirect3DDevice = FALSE; - glb.bDirectDrawStereo = FALSE; - glb.iDirectDrawStereo = 0; - glb.hWndActive = NULL; - // Init DirectX COM interfaces for multiple GLRCs -// glb.lpDD4 = NULL; -// glb.lpPrimary4 = NULL; -// glb.lpBack4 = NULL; -// glb.lpDepth4 = NULL; -// glb.lpGlobalPalette = NULL; - - // Init special support options - glb.bMessageBoxWarnings = TRUE; - glb.bDirectDrawPersistant = FALSE; - glb.bPersistantBuffers = FALSE; - - // Do not assume single-precision-only FPU (for compatibility) - glb.bFastFPU = FALSE; - - // Allow hot-key support - glb.bHotKeySupport = TRUE; - - // Default to single-threaded support (for simplicity) - glb.bMultiThreaded = FALSE; - - // Use application-specific customizations (for end-user convenience) - glb.bAppCustomizations = TRUE; - -#ifdef _USE_GLD3_WGL - // Registry/ini-file settings for GLDirect 3.x - glb.dwAdapter = 0; // Primary DX8 adapter - glb.dwTnL = 1; // MesaSW TnL - glb.dwMultisample = 0; // Multisample Off - glb.dwDriver = 2; // Direct3D HW - - // Signal a pixelformat list rebuild - glb.bPixelformatsDirty = TRUE; -#endif -} - -// *********************************************************************** diff --git a/src/mesa/drivers/windows/gldirect/dglglobals.h b/src/mesa/drivers/windows/gldirect/dglglobals.h deleted file mode 100644 index 995f1cd5e48..00000000000 --- a/src/mesa/drivers/windows/gldirect/dglglobals.h +++ /dev/null @@ -1,198 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Globals. -* -****************************************************************************/ - -#ifndef __DGLGLOBALS_H -#define __DGLGLOBALS_H - -#include "dglcontext.h" -#include "dglpf.h" // Pixel format -#ifndef _USE_GLD3_WGL -#include "d3dtexture.h" -#endif - -/*---------------------- Macros and type definitions ----------------------*/ - -typedef enum { - DGL_RENDER_MESASW = 0, - DGL_RENDER_D3D = 1, - DGL_RENDER_FORCE_DWORD = 0x7ffffff, -} DGL_renderType; - -#ifdef _USE_GLD3_WGL - -// Same as DGL_renderType? KeithH -typedef enum { - GLDS_DRIVER_MESA_SW = 0, // Mesa SW rendering - GLDS_DRIVER_REF = 1, // Direct3D Reference Rasteriser - GLDS_DRIVER_HAL = 2, // Direct3D HW rendering -} GLDS_DRIVER; - -typedef enum { - GLDS_TNL_DEFAULT = 0, // Choose best TnL method - GLDS_TNL_MESA = 1, // Mesa TnL - GLDS_TNL_D3DSW = 2, // D3D Software TnL - GLDS_TNL_D3DHW = 3, // D3D Hardware TnL -} GLDS_TNL; - -typedef enum { - GLDS_MULTISAMPLE_NONE = 0, - GLDS_MULTISAMPLE_FASTEST = 1, - GLDS_MULTISAMPLE_NICEST = 2, -} GLDS_MULTISAMPLE; -#endif - -typedef struct { - // Registry settings - char szDDName[MAX_DDDEVICEID_STRING]; // DirectDraw device name - char szD3DName[MAX_DDDEVICEID_STRING]; // Direct3D driver name - BOOL bPrimary; // Is ddraw device the Primary device? - BOOL bHardware; // Is the d3d driver a Hardware driver? -#ifndef _USE_GLD3_WGL - GUID ddGuid; // GUID of the ddraw device - GUID d3dGuid; // GUID of the direct3d driver -#endif // _USE_GLD3_WGL -// BOOL bFullscreen; // Force fullscreen - only useful for primary adaptors. - BOOL bSquareTextures; // Does this driver require square textures? - DWORD dwRendering; // Type of rendering required - - BOOL bWaitForRetrace; // Sync to vertical retrace - BOOL bFullscreenBlit; // Use Blt instead of Flip in fullscreen modes - - // Multitexture - BOOL bMultitexture; - - BOOL bUseMipmaps; - - DWORD dwMemoryType; // Sysmem or Vidmem - - // Global palette - BOOL bPAL8; - DDPIXELFORMAT ddpfPAL8; - - // Multitexture - WORD wMaxSimultaneousTextures; - - // Win32 internals - BOOL bAppActive; // Keep track of Alt-Tab - LONG lpfnWndProc; // WndProc of calling app - - // Pixel Format Descriptior list. - int nPixelFormatCount; - DGL_pixelFormat *lpPF; -#ifndef _USE_GLD3_WGL - // ZBuffer pixel formats - int nZBufferPFCount; // Count of Zbuffer pixel formats - DDPIXELFORMAT *lpZBufferPF; // ZBuffer pixel formats - - // Display modes (for secondary devices) - int nDisplayModeCount; - DDSURFACEDESC2 *lpDisplayModes; - - // Texture pixel formats - int nTextureFormatCount; - DGL_textureFormat *lpTextureFormat; -#endif // _USE_GLD3_WGL - // Alpha emulation via chroma key - BOOL bEmulateAlphaTest; - - // Geom pipeline override. - // If this is set TRUE then the D3D pipeline will never be used, - // and the Mesa pipline will always be used. - BOOL bForceMesaPipeline; - -#ifdef _USE_GLD3_WGL - BOOL bPixelformatsDirty; // Signal a list rebuild -#endif - - // Additional globals to support multiple GL rendering contexts, GLRCs - BOOL bDirectDraw; // DirectDraw interface exists ? - BOOL bDirectDrawPrimary; // DirectDraw primary surface exists ? - BOOL bDirect3D; // Direct3D interface exists ? - BOOL bDirect3DDevice; // Direct3D device exists ? - - BOOL bDirectDrawStereo; // DirectDraw Stereo driver started ? - int iDirectDrawStereo; // DirectDraw Stereo driver reference count - HWND hWndActive; // copy of active window - - // Copies of DirectX COM interfaces for re-referencing across multiple GLRCs -// IDirectDraw4 *lpDD4; // copy of DirectDraw interface -// IDirectDrawSurface4 *lpPrimary4; // copy of DirectDraw primary surface -// IDirectDrawSurface4 *lpBack4; -// IDirectDrawSurface4 *lpDepth4; -// IDirectDrawPalette *lpGlobalPalette; - - // Aids for heavy-duty MFC-windowed OGL apps, like AutoCAD - BOOL bMessageBoxWarnings; // popup message box warning - BOOL bDirectDrawPersistant; // DirectDraw is persisitant - BOOL bPersistantBuffers; // DirectDraw buffers persisitant - - // FPU setup option for CAD precision (AutoCAD) vs GAME speed (Quake) - BOOL bFastFPU; // single-precision-only FPU ? - - // Hot-Key support, like for real-time stereo parallax adjustments - BOOL bHotKeySupport; // hot-key support ? - - // Multi-threaded support, for apps like 3DStudio - BOOL bMultiThreaded; // multi-threaded ? - - // Detect and use app-specific customizations for apps like 3DStudio - BOOL bAppCustomizations; // app customizations ? - -#ifdef _USE_GLD3_WGL - DWORD dwAdapter; // Primary DX8 adapter - DWORD dwTnL; // MesaSW TnL - DWORD dwMultisample; // Multisample Off - DWORD dwDriver; // Direct3D HW - void *pDrvPrivate; // Driver-specific data -#endif - -} DGL_globals; - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { -#endif - -DGL_globals glb; - -void dglInitGlobals(); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/src/mesa/drivers/windows/gldirect/dglmacros.h b/src/mesa/drivers/windows/gldirect/dglmacros.h deleted file mode 100644 index aed0f2110ea..00000000000 --- a/src/mesa/drivers/windows/gldirect/dglmacros.h +++ /dev/null @@ -1,91 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Useful generic macros. -* -****************************************************************************/ - -#ifndef __DGLMACROS_H -#define __DGLMACROS_H - -#include <ddraw.h> - -// Define the relevant RELEASE macro depending on C or C++ -#if !defined(__cplusplus) || defined(CINTERFACE) - // Standard C version - #define RELEASE(x) if (x!=NULL) { x->lpVtbl->Release(x); x=NULL; } -#else - // C++ version - #define RELEASE(x) if (x!=NULL) { x->Release(); x=NULL; } -#endif - -// We don't want a message *every* time we call an unsupported function -#define UNSUPPORTED(x) \ - { \ - static BOOL bFirstTime = TRUE; \ - if (bFirstTime) { \ - bFirstTime = FALSE; \ - ddlogError(DDLOG_WARN, (x), DDERR_CURRENTLYNOTAVAIL); \ - } \ - } - -#define DGL_CHECK_CONTEXT \ - if (ctx == NULL) return; - -// Don't render if bCanRender is not TRUE. -#define DGL_CHECK_RENDER \ - if (!dgl->bCanRender) return; - -#if 0 -#define TRY(a,b) (a) -#define TRY_ERR(a,b) (a) -#else -// hResult should be defined in the function -// Return codes should be checked via SUCCEDDED and FAILED macros -#define TRY(a,b) \ - { \ - if (FAILED(hResult=(a))) \ - ddlogError(DDLOG_ERROR, (b), hResult); \ - } - -// hResult is a global -// The label exit_with_error should be defined within the calling scope -#define TRY_ERR(a,b) \ - { \ - if (FAILED(hResult=(a))) { \ - ddlogError(DDLOG_ERROR, (b), hResult); \ - goto exit_with_error; \ - } \ - } -#endif // #if 1 - -#endif diff --git a/src/mesa/drivers/windows/gldirect/dglpf.c b/src/mesa/drivers/windows/gldirect/dglpf.c deleted file mode 100644 index 4cd4d0334ac..00000000000 --- a/src/mesa/drivers/windows/gldirect/dglpf.c +++ /dev/null @@ -1,620 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ======================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Pixel Formats. -* -****************************************************************************/ - -#include "dglpf.h" - -#ifdef _USE_GLD3_WGL -#include "gld_driver.h" -#endif - -// *********************************************************************** - -char szColorDepthWarning[] = -"GLDirect does not support the current desktop\n\ -color depth.\n\n\ -You may need to change the display resolution to\n\ -16 bits per pixel or higher color depth using\n\ -the Windows Display Settings control panel\n\ -before running this OpenGL application.\n"; - -// *********************************************************************** -// This pixel format will be used as a template when compiling the list -// of pixel formats supported by the hardware. Many fields will be -// filled in at runtime. -// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM -DGL_pixelFormat pfTemplateHW = -{ - { - sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure - 1, // Structure version - should be 1 - // Flags: - PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface. - PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM) - PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM) - PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing. - PFD_DOUBLEBUFFER | // The buffer is double-buffered. - 0, // Placeholder for easy commenting of above flags - PFD_TYPE_RGBA, // Pixel type RGBA. - 16, // Total colour bitplanes (excluding alpha bitplanes) - 5, 0, // Red bits, shift - 5, 5, // Green bits, shift - 5, 10, // Blue bits, shift - 0, 0, // Alpha bits, shift (destination alpha) - 0, // Accumulator bits (total) - 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha - 0, // Depth bits - 0, // Stencil bits - 0, // Number of auxiliary buffers - 0, // Layer type - 0, // Specifies the number of overlay and underlay planes. - 0, // Layer mask - 0, // Specifies the transparent color or index of an underlay plane. - 0 // Damage mask - }, - -1, // No depth/stencil buffer -}; - -// *********************************************************************** -// Return the count of the number of bits in a Bit Mask. -int BitCount( - DWORD dw) -{ - int i; - - if (dw == 0) - return 0; // account for non-RGB mode - - for (i=0; dw; dw=dw>>1) - i += (dw & 1); - return i; -} - -// *********************************************************************** - -DWORD BitShift( - DWORD dwMaskIn) -{ - DWORD dwShift, dwMask; - - if (dwMaskIn == 0) - return 0; // account for non-RGB mode - - for (dwShift=0, dwMask=dwMaskIn; !(dwMask&1); dwShift++, dwMask>>=1); - - return dwShift; -} - -// *********************************************************************** - -BOOL IsValidPFD(int iPFD) -{ - DGL_pixelFormat *lpPF; - - // Validate license - if (!dglValidate()) - return FALSE; - - if ((glb.lpPF == NULL) || - (glb.nPixelFormatCount == 0)) - return FALSE; - - // Check PFD range - if ( (iPFD < 1) || (iPFD > glb.nPixelFormatCount) ) { - ddlogMessage(DDLOG_ERROR, "PFD out of range\n"); - return FALSE; // PFD is invalid - } - - // Make a pointer to the pixel format - lpPF = &glb.lpPF[iPFD-1]; - - // Check size - if (lpPF->pfd.nSize != sizeof(PIXELFORMATDESCRIPTOR)) { - ddlogMessage(DDLOG_ERROR, "Bad PFD size\n"); - return FALSE; // PFD is invalid - } - - // Check version - if (lpPF->pfd.nVersion != 1) { - ddlogMessage(DDLOG_ERROR, "PFD is not Version 1\n"); - return FALSE; // PFD is invalid - } - - return TRUE; // PFD is valid -} - -// *********************************************************************** - -#ifndef _USE_GLD3_WGL - -int iEnumCount; // Enumeration count -DWORD dwDisplayBitDepth; // Bit depth of current display mode - -// *********************************************************************** - -HRESULT WINAPI EnumDisplayModesCallback( - DDSURFACEDESC2* pddsd, - void *pvContext) -{ - DWORD dwModeDepth; - DDSURFACEDESC2 *lpDisplayMode; - char buf[32]; - - // Check parameters - if (pddsd == NULL) - return DDENUMRET_CANCEL; - - dwModeDepth = pddsd->ddpfPixelFormat.dwRGBBitCount; - lpDisplayMode = (DDSURFACEDESC2 *)pvContext; - - // Check mode for compatability with device. - if (dwModeDepth != dwDisplayBitDepth) - return DDENUMRET_OK; - - if (lpDisplayMode != NULL) { - memcpy(&lpDisplayMode[iEnumCount], pddsd, sizeof(DDSURFACEDESC2)); - sprintf(buf, TEXT("Mode: %ld x %ld x %ld\n"), - pddsd->dwWidth, pddsd->dwHeight, dwModeDepth); - ddlogMessage(DDLOG_INFO, buf); - } - - iEnumCount++; - - return DDENUMRET_OK; -} - -// *********************************************************************** - -HRESULT CALLBACK d3dEnumZBufferFormatsCallback( - DDPIXELFORMAT* pddpf, - VOID* lpZBufferPF ) -{ - char buf[64]; - - if(pddpf == NULL) - return D3DENUMRET_CANCEL; - - if (pddpf->dwFlags & DDPF_ZBUFFER) { - if (lpZBufferPF == NULL) { - // Pass 1. Merely counting the PF - glb.nZBufferPFCount++; - } else { - // Pass 2. Save the PF - if (pddpf->dwFlags & DDPF_STENCILBUFFER) { - sprintf(buf, " %d: Z=%d S=%d\n", - iEnumCount, - pddpf->dwZBufferBitDepth, - pddpf->dwStencilBitDepth); - } else { - sprintf(buf, " %d: Z=%d S=0\n", - iEnumCount, - pddpf->dwZBufferBitDepth); - } - ddlogMessage(DDLOG_INFO, buf); - - memcpy(&glb.lpZBufferPF[iEnumCount++], - pddpf, - sizeof(DDPIXELFORMAT)); - } - } - - return D3DENUMRET_OK; -} -#endif // _USE_GLD3_WGL - -// *********************************************************************** - -BOOL IsStencilSupportBroken(LPDIRECTDRAW4 lpDD4) -{ - DDDEVICEIDENTIFIER dddi; // DX6 device identifier - BOOL bBroken = FALSE; - - // Microsoft really fucked up with the GetDeviceIdentifier function - // on Windows 2000, since it locks up on stock driers on the CD. Updated - // drivers from vendors appear to work, but we can't identify the drivers - // without this function!!! For now we skip these tests on Windows 2000. - if ((GetVersion() & 0x80000000UL) == 0) - return FALSE; - - // Obtain device info - if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpDD4, &dddi, 0))) - return FALSE; - - // Matrox G400 stencil buffer support does not draw anything in AutoCAD, - // but ordinary Z buffers draw shaded models fine. (DaveM) - if (dddi.dwVendorId == 0x102B) { // Matrox - if (dddi.dwDeviceId == 0x0525) { // G400 - bBroken = TRUE; - } - } - - return bBroken; -} - -// *********************************************************************** - -void dglBuildPixelFormatList() -{ - int i; - char buf[128]; - char cat[8]; - DGL_pixelFormat *lpPF; - -#ifdef _USE_GLD3_WGL - _gldDriver.BuildPixelformatList(); -#else - HRESULT hRes; - IDirectDraw *lpDD1 = NULL; - IDirectDraw4 *lpDD4 = NULL; - IDirect3D3 *lpD3D3 = NULL; - DDSURFACEDESC2 ddsdDisplayMode; - - DWORD dwRb, dwGb, dwBb, dwAb; // Bit counts - DWORD dwRs, dwGs, dwBs, dwAs; // Bit shifts - DWORD dwPixelType; // RGB or color index - - // Set defaults - glb.nPixelFormatCount = 0; - glb.lpPF = NULL; - glb.nZBufferPFCount = 0; - glb.lpZBufferPF = NULL; - glb.nDisplayModeCount = 0; - glb.lpDisplayModes = NULL; - - // - // Examine the hardware for depth and stencil - // - - if (glb.bPrimary) - hRes = DirectDrawCreate(NULL, &lpDD1, NULL); - else - hRes = DirectDrawCreate(&glb.ddGuid, &lpDD1, NULL); - - if (FAILED(hRes)) { - ddlogError(DDLOG_ERROR, "dglBPFL: DirectDrawCreate failed", hRes); - return; - } - - // Query for DX6 IDirectDraw4. - hRes = IDirectDraw_QueryInterface( - lpDD1, - &IID_IDirectDraw4, - (void**)&lpDD4); - if (FAILED(hRes)) { - ddlogError(DDLOG_ERROR, "dglBPFL: QueryInterface (DD4) failed", hRes); - goto clean_up; - } - - - // Retrieve caps of current display mode - ZeroMemory(&ddsdDisplayMode, sizeof(ddsdDisplayMode)); - ddsdDisplayMode.dwSize = sizeof(ddsdDisplayMode); - hRes = IDirectDraw4_GetDisplayMode(lpDD4, &ddsdDisplayMode); - if (FAILED(hRes)) - goto clean_up; - - dwDisplayBitDepth = ddsdDisplayMode.ddpfPixelFormat.dwRGBBitCount; - dwPixelType = (dwDisplayBitDepth <= 8) ? PFD_TYPE_COLORINDEX : PFD_TYPE_RGBA; - dwRb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRBitMask); - dwGb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwGBitMask); - dwBb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwBBitMask); - dwRs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwRBitMask); - dwGs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwGBitMask); - dwBs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwBBitMask); - - if (BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask)) { - dwAb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask); - dwAs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask); - } else { - dwAb = 0; - dwAs = 0; - } - - // Query for available display modes - ddlogMessage(DDLOG_INFO, "\n"); - ddlogMessage(DDLOG_INFO, "Display Modes:\n"); - - // Pass 1: Determine count - iEnumCount = 0; - hRes = IDirectDraw4_EnumDisplayModes( - lpDD4, - 0, - NULL, - NULL, - EnumDisplayModesCallback); - if (FAILED(hRes)) { - ddlogError(DDLOG_ERROR, "dglBPFL: EnumDisplayModes failed", hRes); - goto clean_up; - } - if (iEnumCount == 0) { - ddlogMessage(DDLOG_ERROR, "dglBPFL: No display modes found"); - goto clean_up; - } - glb.lpDisplayModes = (DDSURFACEDESC2 *)calloc(iEnumCount, - sizeof(DDSURFACEDESC2)); - if (glb.lpDisplayModes == NULL) { - ddlogMessage(DDLOG_ERROR, "dglBPFL: DDSURFACEDESC2 calloc failed"); - goto clean_up; - } - glb.nDisplayModeCount = iEnumCount; - // Pass 2: Save modes - iEnumCount = 0; - hRes = IDirectDraw4_EnumDisplayModes( - lpDD4, - 0, - NULL, - (void *)glb.lpDisplayModes, - EnumDisplayModesCallback); - if (FAILED(hRes)) { - ddlogError(DDLOG_ERROR, "dglBPFL: EnumDisplayModes failed", hRes); - goto clean_up; - } - // Query for IDirect3D3 interface - hRes = IDirectDraw4_QueryInterface( - lpDD4, - &IID_IDirect3D3, - (void**)&lpD3D3); - if (FAILED(hRes)) { - ddlogError(DDLOG_ERROR, "dglBPFL: QueryInterface (D3D3) failed", hRes); - goto clean_up; - } - - ddlogMessage(DDLOG_INFO, "\n"); - ddlogMessage(DDLOG_INFO, "ZBuffer formats:\n"); - - // Pass 1. Count the ZBuffer pixel formats - hRes = IDirect3D3_EnumZBufferFormats( - lpD3D3, - &glb.d3dGuid, - d3dEnumZBufferFormatsCallback, - NULL); - - if (FAILED(hRes)) - goto clean_up; - - if (glb.nZBufferPFCount) { - glb.lpZBufferPF = (DDPIXELFORMAT *)calloc(glb.nZBufferPFCount, - sizeof(DDPIXELFORMAT)); - if(glb.lpZBufferPF == NULL) - goto clean_up; - - // Pass 2. Cache the ZBuffer pixel formats - iEnumCount = 0; // (Used by the enum function) - hRes = IDirect3D3_EnumZBufferFormats( - lpD3D3, - &glb.d3dGuid, - d3dEnumZBufferFormatsCallback, - glb.lpZBufferPF); - - if (FAILED(hRes)) - goto clean_up; - } - - // Remove stencil support for boards which don't work for AutoCAD; - // Matrox G400 does not work, but NVidia TNT2 and ATI Rage128 do... (DaveM) - if (IsStencilSupportBroken(lpDD4)) { - for (i=0; i<iEnumCount; i++) - if (glb.lpZBufferPF[i].dwFlags & DDPF_STENCILBUFFER) - glb.nZBufferPFCount--; - } - - // One each for every ZBuffer pixel format (including no depth buffer) - // Times-two because duplicated for single buffering (as opposed to double) - glb.nPixelFormatCount = 2 * (glb.nZBufferPFCount + 1); - glb.lpPF = (DGL_pixelFormat *)calloc(glb.nPixelFormatCount, - sizeof(DGL_pixelFormat)); - if (glb.lpPF == NULL) - goto clean_up; - // - // Fill in the pixel formats - // Note: Depth buffer bits are really (dwZBufferBitDepth-dwStencilBitDepth) - // but this will pass wierd numbers to the OpenGL app. (?) - // - - pfTemplateHW.pfd.iPixelType = dwPixelType; - pfTemplateHW.pfd.cColorBits = dwDisplayBitDepth; - pfTemplateHW.pfd.cRedBits = dwRb; - pfTemplateHW.pfd.cGreenBits = dwGb; - pfTemplateHW.pfd.cBlueBits = dwBb; - pfTemplateHW.pfd.cAlphaBits = dwAb; - pfTemplateHW.pfd.cRedShift = dwRs; - pfTemplateHW.pfd.cGreenShift = dwGs; - pfTemplateHW.pfd.cBlueShift = dwBs; - pfTemplateHW.pfd.cAlphaShift = dwAs; - - lpPF = glb.lpPF; - - // Fill in the double-buffered pixel formats - for (i=0; i<(glb.nZBufferPFCount + 1); i++, lpPF++) { - memcpy(lpPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - if (i) { - lpPF->iZBufferPF = i-1; - lpPF->pfd.cDepthBits = glb.lpZBufferPF[i-1].dwZBufferBitDepth; - lpPF->pfd.cStencilBits = glb.lpZBufferPF[i-1].dwStencilBitDepth; - } - } - // Fill in the single-buffered pixel formats - for (i=0; i<(glb.nZBufferPFCount + 1); i++, lpPF++) { - memcpy(lpPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - if (i) { - lpPF->iZBufferPF = i-1; - lpPF->pfd.cDepthBits = glb.lpZBufferPF[i-1].dwZBufferBitDepth; - lpPF->pfd.cStencilBits = glb.lpZBufferPF[i-1].dwStencilBitDepth; - } - // Remove double-buffer flag. Could use XOR instead... - lpPF->pfd.dwFlags &= (~(PFD_DOUBLEBUFFER)); - // Insert GDI flag for single buffered format only. - lpPF->pfd.dwFlags |= PFD_SUPPORT_GDI; - } -#endif // _USE_GLD3_WGL - - // Lets dump the list to the log - // ** Based on "wglinfo" by Nate Robins ** - ddlogMessage(DDLOG_INFO, "\n"); - ddlogMessage(DDLOG_INFO, "Pixel Formats:\n"); - ddlogMessage(DDLOG_INFO, - " visual x bf lv rg d st r g b a ax dp st accum buffs ms\n"); - ddlogMessage(DDLOG_INFO, - " id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b\n"); - ddlogMessage(DDLOG_INFO, - "-----------------------------------------------------------------\n"); - for (i=0, lpPF = glb.lpPF; i<glb.nPixelFormatCount; i++, lpPF++) { - sprintf(buf, "0x%02x ", i+1); - - sprintf(cat, "%2d ", lpPF->pfd.cColorBits); - strcat(buf, cat); - if(lpPF->pfd.dwFlags & PFD_DRAW_TO_WINDOW) sprintf(cat, "wn "); - else if(lpPF->pfd.dwFlags & PFD_DRAW_TO_BITMAP) sprintf(cat, "bm "); - else sprintf(cat, ". "); - strcat(buf, cat); - - /* should find transparent pixel from LAYERPLANEDESCRIPTOR */ - sprintf(cat, " . "); - strcat(buf, cat); - - sprintf(cat, "%2d ", lpPF->pfd.cColorBits); - strcat(buf, cat); - - /* bReserved field indicates number of over/underlays */ - if(lpPF->pfd.bReserved) sprintf(cat, " %d ", lpPF->pfd.bReserved); - else sprintf(cat, " . "); - strcat(buf, cat); - - sprintf(cat, " %c ", lpPF->pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c'); - strcat(buf, cat); - - sprintf(cat, "%c ", lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.'); - strcat(buf, cat); - - sprintf(cat, " %c ", lpPF->pfd.dwFlags & PFD_STEREO ? 'y' : '.'); - strcat(buf, cat); - - if(lpPF->pfd.cRedBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", lpPF->pfd.cRedBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cGreenBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", lpPF->pfd.cGreenBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cBlueBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", lpPF->pfd.cBlueBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAlphaBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", lpPF->pfd.cAlphaBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAuxBuffers) sprintf(cat, "%2d ", lpPF->pfd.cAuxBuffers); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cDepthBits) sprintf(cat, "%2d ", lpPF->pfd.cDepthBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cStencilBits) sprintf(cat, "%2d ", lpPF->pfd.cStencilBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAccumRedBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumRedBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAccumGreenBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumGreenBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAccumBlueBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumBlueBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAccumAlphaBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumAlphaBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - /* no multisample in Win32 */ - sprintf(cat, " . .\n"); - strcat(buf, cat); - - ddlogMessage(DDLOG_INFO, buf); - } - ddlogMessage(DDLOG_INFO, - "-----------------------------------------------------------------\n"); - ddlogMessage(DDLOG_INFO, "\n"); - -#ifndef _USE_GLD3_WGL -clean_up: - // Release COM objects - RELEASE(lpD3D3); - RELEASE(lpDD4); - RELEASE(lpDD1); - - // Popup warning message if non RGB color mode - if (dwDisplayBitDepth <= 8) { - ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth); - MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING); - } -#endif // _USE_GLD3_WGL -} - -// *********************************************************************** - -void dglReleasePixelFormatList() -{ - glb.nPixelFormatCount = 0; - if (glb.lpPF) { - free(glb.lpPF); - glb.lpPF = NULL; - } -#ifndef _USE_GLD3_WGL - glb.nZBufferPFCount = 0; - if (glb.lpZBufferPF) { - free(glb.lpZBufferPF); - glb.lpZBufferPF = NULL; - } - glb.nDisplayModeCount = 0; - if (glb.lpDisplayModes) { - free(glb.lpDisplayModes); - glb.lpDisplayModes = NULL; - } -#endif // _USE_GLD3_WGL -} - -// *********************************************************************** diff --git a/src/mesa/drivers/windows/gldirect/dglpf.h b/src/mesa/drivers/windows/gldirect/dglpf.h deleted file mode 100644 index 8a7e38c4b39..00000000000 --- a/src/mesa/drivers/windows/gldirect/dglpf.h +++ /dev/null @@ -1,77 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Pixel Formats. -* -****************************************************************************/ - -#ifndef __DGLPF_H -#define __DGLPF_H - -#ifndef STRICT -#define STRICT -#endif // STRICT -#define WIN32_LEAN_AND_MEAN - -#include <windows.h> - -/*---------------------- Macros and type definitions ----------------------*/ - -typedef struct { - PIXELFORMATDESCRIPTOR pfd; // Win32 Pixel Format Descriptor -#ifdef _USE_GLD3_WGL - // Driver-specific data. - // Example: The DX8 driver uses this to hold an index into a - // list of depth-stencil descriptions. - DWORD dwDriverData; -#else - int iZBufferPF; // Index of depth buffer pixel format -#endif -} DGL_pixelFormat; - -#include "dglglobals.h" - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { -#endif - -BOOL IsValidPFD(int iPFD); -void dglBuildPixelFormatList(); -void dglReleasePixelFormatList(); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/src/mesa/drivers/windows/gldirect/dglwgl.c b/src/mesa/drivers/windows/gldirect/dglwgl.c deleted file mode 100644 index c46cfe162f9..00000000000 --- a/src/mesa/drivers/windows/gldirect/dglwgl.c +++ /dev/null @@ -1,2964 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: OpenGL window functions (wgl*). -* -****************************************************************************/ - -#include "dglwgl.h" -#ifdef _USE_GLD3_WGL -#include "gld_driver.h" -#endif - -#include "gl/glu.h" // MUST USE MICROSOFT'S GLU32! - -#ifndef _USE_GLD3_WGL -extern DGL_mesaFuncs mesaFuncs; -#endif - -// Need to export wgl* functions if using GLD3, -// otherwise export GLD2 DGL_* functions. -#ifdef _USE_GLD3_WGL -#define _GLD_WGL_EXPORT(a) wgl##a -#else -#define _GLD_WGL_EXPORT(a) DGL_##a -#endif - -// Calls into Mesa 4.x are different -#ifdef _USE_GLD3_WGL -#include "dlist.h" -#include "drawpix.h" -#include "get.h" -#include "matrix.h" -// NOTE: All the _GLD* macros now call the gl* functions direct. -// This ensures that the correct internal pathway is taken. KeithH -#define _GLD_glNewList glNewList -#define _GLD_glBitmap glBitmap -#define _GLD_glEndList glEndList -#define _GLD_glDeleteLists glDeleteLists -#define _GLD_glGetError glGetError -#define _GLD_glTranslatef glTranslatef -#define _GLD_glBegin glBegin -#define _GLD_glVertex2fv glVertex2fv -#define _GLD_glEnd glEnd -#define _GLD_glNormal3f glNormal3f -#define _GLD_glVertex3f glVertex3f -#define _GLD_glVertex3fv glVertex3fv -#else // _USE_GLD3_WGL -#define _GLD_glNewList (*mesaFuncs.glNewList) -#define _GLD_glBitmap (*mesaFuncs.glBitmap) -#define _GLD_glEndList (*mesaFuncs.glEndList) -#define _GLD_glDeleteLists (*mesaFuncs.glDeleteLists) -#define _GLD_glGetError (*mesaFuncs.glGetError) -#define _GLD_glTranslatef (*mesaFuncs.glTranslatef) -#define _GLD_glBegin (*mesaFuncs.glBegin) -#define _GLD_glVertex2fv (*mesaFuncs.glVertex2fv) -#define _GLD_glEnd (*mesaFuncs.glEnd) -#define _GLD_glNormal3f (*mesaFuncs.glNormal3f) -#define _GLD_glVertex3f (*mesaFuncs.glVertex3f) -#define _GLD_glVertex3fv (*mesaFuncs.glVertex3fv) -#endif // _USE_GLD3_WGL - -// *********************************************************************** - -// Emulate SGI DDK calls. -#define __wglMalloc(a) GlobalAlloc(GPTR, (a)) -#define __wglFree(a) GlobalFree((a)) - -// *********************************************************************** - -// Mesa glu.h and MS glu.h call these different things... -//#define GLUtesselator GLUtriangulatorObj -//#define GLU_TESS_VERTEX_DATA GLU_VERTEX_DATA - -// For wglFontOutlines - -typedef GLUtesselator *(APIENTRY *gluNewTessProto)(void); -typedef void (APIENTRY *gluDeleteTessProto)(GLUtesselator *tess); -typedef void (APIENTRY *gluTessBeginPolygonProto)(GLUtesselator *tess, void *polygon_data); -typedef void (APIENTRY *gluTessBeginContourProto)(GLUtesselator *tess); -typedef void (APIENTRY *gluTessVertexProto)(GLUtesselator *tess, GLdouble coords[3], void *data); -typedef void (APIENTRY *gluTessEndContourProto)(GLUtesselator *tess); -typedef void (APIENTRY *gluTessEndPolygonProto)(GLUtesselator *tess); -typedef void (APIENTRY *gluTessPropertyProto)(GLUtesselator *tess, GLenum which, GLdouble value); -typedef void (APIENTRY *gluTessNormalProto)(GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRY *gluTessCallbackProto)(GLUtesselator *tess, GLenum which, void (CALLBACK *)()); - -static HINSTANCE gluModuleHandle; -static gluNewTessProto gluNewTessProc; -static gluDeleteTessProto gluDeleteTessProc; -static gluTessBeginPolygonProto gluTessBeginPolygonProc; -static gluTessBeginContourProto gluTessBeginContourProc; -static gluTessVertexProto gluTessVertexProc; -static gluTessEndContourProto gluTessEndContourProc; -static gluTessEndPolygonProto gluTessEndPolygonProc; -static gluTessPropertyProto gluTessPropertyProc; -static gluTessNormalProto gluTessNormalProc; -static gluTessCallbackProto gluTessCallbackProc; - -static HFONT hNewFont, hOldFont; -static FLOAT ScaleFactor; - -#define LINE_BUF_QUANT 4000 -#define VERT_BUF_QUANT 4000 - -static FLOAT* LineBuf; -static DWORD LineBufSize; -static DWORD LineBufIndex; -static FLOAT* VertBuf; -static DWORD VertBufSize; -static DWORD VertBufIndex; -static GLenum TessErrorOccurred; - -static int AppendToLineBuf( - FLOAT value); - -static int AppendToVertBuf( - FLOAT value); - -static int DrawGlyph( - UCHAR* glyphBuf, - DWORD glyphSize, - FLOAT chordalDeviation, - FLOAT extrusion, - INT format); - -static void FreeLineBuf(void); - -static void FreeVertBuf(void); - -static long GetWord( - UCHAR** p); - -static long GetDWord( - UCHAR** p); - -static double GetFixed( - UCHAR** p); - -static int InitLineBuf(void); - -static int InitVertBuf(void); - -static HFONT CreateHighResolutionFont( - HDC hDC); - -static int MakeDisplayListFromGlyph( - DWORD listName, - UCHAR* glyphBuf, - DWORD glyphSize, - LPGLYPHMETRICSFLOAT glyphMetricsFloat, - FLOAT chordalDeviation, - FLOAT extrusion, - INT format); - -static BOOL LoadGLUTesselator(void); -static BOOL UnloadGLUTesselator(void); - -static int MakeLinesFromArc( - FLOAT x0, - FLOAT y0, - FLOAT x1, - FLOAT y1, - FLOAT x2, - FLOAT y2, - DWORD vertexCountIndex, - FLOAT chordalDeviationSquared); - -static int MakeLinesFromGlyph( UCHAR* glyphBuf, - DWORD glyphSize, - FLOAT chordalDeviation); - -static int MakeLinesFromTTLine( UCHAR** pp, - DWORD vertexCountIndex, - WORD pointCount); - -static int MakeLinesFromTTPolycurve( UCHAR** pp, - DWORD vertexCountIndex, - FLOAT chordalDeviation); - -static int MakeLinesFromTTPolygon( UCHAR** pp, - FLOAT chordalDeviation); - -static int MakeLinesFromTTQSpline( UCHAR** pp, - DWORD vertexCountIndex, - WORD pointCount, - FLOAT chordalDeviation); - -static void CALLBACK TessCombine( double coords[3], - void* vertex_data[4], - FLOAT weight[4], - void** outData); - -static void CALLBACK TessError( GLenum error); - -static void CALLBACK TessVertexOutData( FLOAT p[3], - GLfloat z); - -// *********************************************************************** - -#ifdef GLD_THREADS -#pragma message("compiling DGLWGL.C vars for multi-threaded support") -extern CRITICAL_SECTION CriticalSection; -extern DWORD dwTLSPixelFormat; // TLS index for current pixel format -#endif -int curPFD = 0; // Current PFD (static) - -// *********************************************************************** - -int dglGetPixelFormat(void) -{ -#ifdef GLD_THREADS - int iPixelFormat; - // get thread-specific instance - if (glb.bMultiThreaded) { - __try { - iPixelFormat = (int)TlsGetValue(dwTLSPixelFormat); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - iPixelFormat = curPFD; - } - } - // get global static var - else { - iPixelFormat = curPFD; - } - return iPixelFormat; -#else - return curPFD; -#endif -} - -// *********************************************************************** - -void dglSetPixelFormat(int iPixelFormat) -{ -#ifdef GLD_THREADS - // set thread-specific instance - if (glb.bMultiThreaded) { - __try { - TlsSetValue(dwTLSPixelFormat, (LPVOID)iPixelFormat); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - curPFD = iPixelFormat; - } - } - // set global static var - else { - curPFD = iPixelFormat; - } -#else - curPFD = iPixelFormat; -#endif -} - -// *********************************************************************** - -int APIENTRY _GLD_WGL_EXPORT(ChoosePixelFormat)( - HDC a, - CONST PIXELFORMATDESCRIPTOR *ppfd) -{ - DGL_pixelFormat *lpPF = glb.lpPF; - - PIXELFORMATDESCRIPTOR ppfdBest; - int i; - int bestIndex = -1; - int numPixelFormats; - DWORD dwFlags; - - char buf[128]; - char cat[8]; - - DWORD dwAllFlags = - PFD_DRAW_TO_WINDOW | - PFD_DRAW_TO_BITMAP | - PFD_SUPPORT_GDI | - PFD_SUPPORT_OPENGL | - PFD_GENERIC_FORMAT | - PFD_NEED_PALETTE | - PFD_NEED_SYSTEM_PALETTE | - PFD_DOUBLEBUFFER | - PFD_STEREO | - /*PFD_SWAP_LAYER_BUFFERS |*/ - PFD_DOUBLEBUFFER_DONTCARE | - PFD_STEREO_DONTCARE | - PFD_SWAP_COPY | - PFD_SWAP_EXCHANGE | - PFD_GENERIC_ACCELERATED | - 0; - - // Validate license - if (!dglValidate()) - return 0; - - // List may not be built until dglValidate() is called! KeithH - lpPF = glb.lpPF; - - // - // Lets print the input pixel format to the log - // ** Based on "wglinfo" by Nate Robins ** - // - ddlogMessage(DDLOG_SYSTEM, "ChoosePixelFormat:\n"); - ddlogMessage(DDLOG_INFO, "Input pixel format for ChoosePixelFormat:\n"); - ddlogMessage(DDLOG_INFO, - " visual x bf lv rg d st r g b a ax dp st accum buffs ms\n"); - ddlogMessage(DDLOG_INFO, - " id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b\n"); - ddlogMessage(DDLOG_INFO, - "-----------------------------------------------------------------\n"); - sprintf(buf, " . "); - - sprintf(cat, "%2d ", ppfd->cColorBits); - strcat(buf, cat); - if(ppfd->dwFlags & PFD_DRAW_TO_WINDOW) sprintf(cat, "wn "); - else if(ppfd->dwFlags & PFD_DRAW_TO_BITMAP) sprintf(cat, "bm "); - else sprintf(cat, ". "); - strcat(buf, cat); - - /* should find transparent pixel from LAYERPLANEDESCRIPTOR */ - sprintf(cat, " . "); - strcat(buf, cat); - - sprintf(cat, "%2d ", ppfd->cColorBits); - strcat(buf, cat); - - /* bReserved field indicates number of over/underlays */ - if(ppfd->bReserved) sprintf(cat, " %d ", ppfd->bReserved); - else sprintf(cat, " . "); - strcat(buf, cat); - - sprintf(cat, " %c ", ppfd->iPixelType == PFD_TYPE_RGBA ? 'r' : 'c'); - strcat(buf, cat); - - sprintf(cat, "%c ", ppfd->dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.'); - strcat(buf, cat); - - sprintf(cat, " %c ", ppfd->dwFlags & PFD_STEREO ? 'y' : '.'); - strcat(buf, cat); - - if(ppfd->cRedBits && ppfd->iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", ppfd->cRedBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(ppfd->cGreenBits && ppfd->iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", ppfd->cGreenBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(ppfd->cBlueBits && ppfd->iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", ppfd->cBlueBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(ppfd->cAlphaBits && ppfd->iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", ppfd->cAlphaBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(ppfd->cAuxBuffers) sprintf(cat, "%2d ", ppfd->cAuxBuffers); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(ppfd->cDepthBits) sprintf(cat, "%2d ", ppfd->cDepthBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(ppfd->cStencilBits) sprintf(cat, "%2d ", ppfd->cStencilBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(ppfd->cAccumRedBits) sprintf(cat, "%2d ", ppfd->cAccumRedBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(ppfd->cAccumGreenBits) sprintf(cat, "%2d ", ppfd->cAccumGreenBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(ppfd->cAccumBlueBits) sprintf(cat, "%2d ", ppfd->cAccumBlueBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(ppfd->cAccumAlphaBits) sprintf(cat, "%2d ", ppfd->cAccumAlphaBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - /* no multisample in Win32 */ - sprintf(cat, " . .\n"); - strcat(buf, cat); - - ddlogMessage(DDLOG_INFO, buf); - ddlogMessage(DDLOG_INFO, - "-----------------------------------------------------------------\n"); - ddlogMessage(DDLOG_INFO, "\n"); - - // - // Examine the flags for correctness - // - dwFlags = ppfd->dwFlags; - if (dwFlags != (dwFlags & dwAllFlags)) - { - /* error: bad dwFlags */ - ddlogPrintf(DDLOG_WARN, - "ChoosePixelFormat: bad flags (0x%x)", - dwFlags & (~dwAllFlags)); - // Mask illegal flags and continue - dwFlags = dwFlags & dwAllFlags; - } - - switch (ppfd->iPixelType) { - case PFD_TYPE_RGBA: - case PFD_TYPE_COLORINDEX: - break; - default: - /* error: bad iPixelType */ - ddlogMessage(DDLOG_WARN, "ChoosePixelFormat: bad pixel type\n"); - return 0; - } - - switch (ppfd->iLayerType) { - case PFD_MAIN_PLANE: - case PFD_OVERLAY_PLANE: - case PFD_UNDERLAY_PLANE: - break; - default: - /* error: bad iLayerType */ - ddlogMessage(DDLOG_WARN, "ChoosePixelFormat: bad layer type\n"); - return 0; - } - - numPixelFormats = glb.nPixelFormatCount; - - /* loop through candidate pixel format descriptors */ - for (i=0; i<numPixelFormats; ++i) { - PIXELFORMATDESCRIPTOR ppfdCandidate; - - memcpy(&ppfdCandidate, &lpPF[i].pfd, sizeof(PIXELFORMATDESCRIPTOR)); - - /* - ** Check attributes which must match - */ - if (ppfd->iPixelType != ppfdCandidate.iPixelType) { - continue; - } - - if (ppfd->iLayerType != ppfdCandidate.iLayerType) { - continue; - } - - if (((dwFlags ^ ppfdCandidate.dwFlags) & dwFlags) & - (PFD_DRAW_TO_WINDOW | PFD_DRAW_TO_BITMAP | - PFD_SUPPORT_GDI | PFD_SUPPORT_OPENGL)) - { - continue; - } - - if (!(dwFlags & PFD_DOUBLEBUFFER_DONTCARE)) { - if ((dwFlags & PFD_DOUBLEBUFFER) != - (ppfdCandidate.dwFlags & PFD_DOUBLEBUFFER)) - { - continue; - } - } - -// if (!(dwFlags & PFD_STEREO_DONTCARE)) { - if ((dwFlags & PFD_STEREO) != - (ppfdCandidate.dwFlags & PFD_STEREO)) - { - continue; - } -// } - - if (ppfd->iPixelType==PFD_TYPE_RGBA - && ppfd->cAlphaBits && !ppfdCandidate.cAlphaBits) { - continue; - } - - if (ppfd->iPixelType==PFD_TYPE_RGBA - && ppfd->cAccumBits && !ppfdCandidate.cAccumBits) { - continue; - } - - if (ppfd->cDepthBits && !ppfdCandidate.cDepthBits) { - continue; - } - - if (ppfd->cStencilBits && !ppfdCandidate.cStencilBits) { - continue; - } - - if (ppfd->cAuxBuffers && !ppfdCandidate.cAuxBuffers) { - continue; - } - - /* - ** See if candidate is better than the previous best choice - */ - if (bestIndex == -1) { - ppfdBest = ppfdCandidate; - bestIndex = i; - continue; - } - - if ((ppfd->cColorBits > ppfdBest.cColorBits && - ppfdCandidate.cColorBits > ppfdBest.cColorBits) || - (ppfd->cColorBits <= ppfdCandidate.cColorBits && - ppfdCandidate.cColorBits < ppfdBest.cColorBits)) - { - ppfdBest = ppfdCandidate; - bestIndex = i; - continue; - } - - if (ppfd->iPixelType==PFD_TYPE_RGBA - && ppfd->cAlphaBits - && ppfdCandidate.cAlphaBits > ppfdBest.cAlphaBits) - { - ppfdBest = ppfdCandidate; - bestIndex = i; - continue; - } - - if (ppfd->iPixelType==PFD_TYPE_RGBA - && ppfd->cAccumBits - && ppfdCandidate.cAccumBits > ppfdBest.cAccumBits) - { - ppfdBest = ppfdCandidate; - bestIndex = i; - continue; - } - - if ((ppfd->cDepthBits > ppfdBest.cDepthBits && - ppfdCandidate.cDepthBits > ppfdBest.cDepthBits) || - (ppfd->cDepthBits <= ppfdCandidate.cDepthBits && - ppfdCandidate.cDepthBits < ppfdBest.cDepthBits)) - { - ppfdBest = ppfdCandidate; - bestIndex = i; - continue; - } - - if (ppfd->cStencilBits && - ppfdCandidate.cStencilBits > ppfdBest.cStencilBits) - { - ppfdBest = ppfdCandidate; - bestIndex = i; - continue; - } - - if (ppfd->cAuxBuffers && - ppfdCandidate.cAuxBuffers > ppfdBest.cAuxBuffers) - { - ppfdBest = ppfdCandidate; - bestIndex = i; - continue; - } - } - - if (bestIndex != -1) { - ddlogPrintf(DDLOG_SYSTEM, "Pixel Format %d chosen as best match", bestIndex+1); - return bestIndex + 1; - } - - // Return the pixelformat that has the most capabilities. - // ** NOTE: This is only possible due to the way the list - // of pixelformats is built. ** - // Now picks best pixelformat. KeithH - bestIndex = numPixelFormats; // most capable double buffer format - ddlogPrintf(DDLOG_SYSTEM, "Pixel Format %d chosen by default", bestIndex); - return (bestIndex); -} - -// *********************************************************************** - -BOOL APIENTRY _GLD_WGL_EXPORT(CopyContext)( - HGLRC a, - HGLRC b, - UINT c) -{ - // Validate license - if (!dglValidate()) - return FALSE; - UNSUPPORTED("wglCopyContext") - return FALSE; // Failed -} - -// *********************************************************************** - -HGLRC APIENTRY _GLD_WGL_EXPORT(CreateContext)( - HDC a) -{ - int ipf; - - // Validate license - if (!dglValidate()) - return 0; - - // Check that the current PFD is valid - ipf = dglGetPixelFormat(); - if (!IsValidPFD(ipf)) - return (HGLRC)0; - - return dglCreateContext(a, &glb.lpPF[ipf-1]); -} - -// *********************************************************************** - -HGLRC APIENTRY _GLD_WGL_EXPORT(CreateLayerContext)( - HDC a, - int b) -{ - // Validate license - if (!dglValidate()) - return 0; - - UNSUPPORTED("wglCreateLayerContext") - return NULL; // Failed -} - -// *********************************************************************** - -BOOL APIENTRY _GLD_WGL_EXPORT(DeleteContext)( - HGLRC a) -{ - // Validate license - if (!dglValidate()) - return FALSE; - - return dglDeleteContext(a); -} - -// *********************************************************************** - -BOOL APIENTRY _GLD_WGL_EXPORT(DescribeLayerPlane)( - HDC hDC, - int iPixelFormat, - int iLayerPlane, - UINT nBytes, - LPLAYERPLANEDESCRIPTOR plpd) -{ - // Validate license - if (!dglValidate()) - return FALSE; - - UNSUPPORTED("DGL_DescribeLayerPlane") - -// gldLogPrintf(GLDLOG_INFO, "DescribeLayerPlane: %d, %d", iPixelFormat, iLayerPlane); - - return FALSE; -} - -// *********************************************************************** - -int APIENTRY _GLD_WGL_EXPORT(DescribePixelFormat)( - HDC a, - int b, - UINT c, - LPPIXELFORMATDESCRIPTOR d) -{ - UINT nSize; - - // Validate license - if (!dglValidate()) - return 0; - - if (d == NULL) // Calling app requires max number of PF's - return glb.nPixelFormatCount; - - // The supplied buffer may be larger than the info that we - // will be copying. - if (c > sizeof(PIXELFORMATDESCRIPTOR)) - nSize = sizeof(PIXELFORMATDESCRIPTOR); - else - nSize = c; - - // Setup an empty PFD before doing validation check - memset(d, 0, nSize); - d->nSize = nSize; - d->nVersion = 1; - - if (!IsValidPFD(b)) - return 0; // Bail if PFD index is invalid - - memcpy(d, &glb.lpPF[b-1].pfd, nSize); - - return glb.nPixelFormatCount; -} - -// *********************************************************************** - -HGLRC APIENTRY _GLD_WGL_EXPORT(GetCurrentContext)(void) -{ - // Validate license - if (!dglValidate()) - return 0; - - return dglGetCurrentContext(); -} - -// *********************************************************************** - -HDC APIENTRY _GLD_WGL_EXPORT(GetCurrentDC)(void) -{ - // Validate license - if (!dglValidate()) - return 0; - - return dglGetCurrentDC(); -} - -// *********************************************************************** - -PROC APIENTRY _GLD_WGL_EXPORT(GetDefaultProcAddress)( - LPCSTR a) -{ - // Validate license - if (!dglValidate()) - return NULL; - - UNSUPPORTED("DGL_GetDefaultProcAddress") - return NULL; -} - -// *********************************************************************** - -int APIENTRY _GLD_WGL_EXPORT(GetLayerPaletteEntries)( - HDC a, - int b, - int c, - int d, - COLORREF *e) -{ - // Validate license - if (!dglValidate()) - return 0; - - UNSUPPORTED("DGL_GetLayerPaletteEntries") - return 0; -} - -// *********************************************************************** - -int APIENTRY _GLD_WGL_EXPORT(GetPixelFormat)( - HDC a) -{ - // Validate license - if (!dglValidate()) - return 0; - - return dglGetPixelFormat(); -} - -// *********************************************************************** - -PROC APIENTRY _GLD_WGL_EXPORT(GetProcAddress)( - LPCSTR a) -{ - PROC dglGetProcAddressD3D(LPCSTR a); - - // Validate license - if (!dglValidate()) - return NULL; - -#ifdef _USE_GLD3_WGL - return _gldDriver.wglGetProcAddress(a); -#else - return dglGetProcAddressD3D(a); -#endif -} - -// *********************************************************************** - -BOOL APIENTRY _GLD_WGL_EXPORT(MakeCurrent)( - HDC a, - HGLRC b) -{ - // Validate license - if (!dglValidate()) - return FALSE; - - return dglMakeCurrent(a, b); -} - -// *********************************************************************** - -BOOL APIENTRY _GLD_WGL_EXPORT(RealizeLayerPalette)( - HDC a, - int b, - BOOL c) -{ - // Validate license - if (!dglValidate()) - return FALSE; - - UNSUPPORTED("DGL_RealizeLayerPalette") - return FALSE; -} - -// *********************************************************************** - -int APIENTRY _GLD_WGL_EXPORT(SetLayerPaletteEntries)( - HDC a, - int b, - int c, - int d, - CONST COLORREF *e) -{ - // Validate license - if (!dglValidate()) - return 0; - - UNSUPPORTED("DGL_SetLayerPaletteEntries") - return 0; -} - -// *********************************************************************** - -BOOL APIENTRY _GLD_WGL_EXPORT(SetPixelFormat)( - HDC a, - int b, - CONST PIXELFORMATDESCRIPTOR *c) -{ - // Validate license - if (!dglValidate()) - return FALSE; - - if (IsValidPFD(b)) { - ddlogPrintf(DDLOG_SYSTEM, "SetPixelFormat: PixelFormat %d has been set", b); - dglSetPixelFormat(b); - return TRUE; - } else { - ddlogPrintf(DDLOG_ERROR, - "SetPixelFormat: PixelFormat %d is invalid and cannot be set", b); - return FALSE; - } -} - -// *********************************************************************** -/* - * Share lists between two gl_context structures. - * This was added for WIN32 WGL function support, since wglShareLists() - * must be called *after* wglCreateContext() with valid GLRCs. (DaveM) - */ -// -// Copied from GLD2.x. KeithH -// -static GLboolean _gldShareLists( - struct gl_context *ctx1, - struct gl_context *ctx2) -{ - /* Sanity check context pointers */ - if (ctx1 == NULL || ctx2 == NULL) - return GL_FALSE; - /* Sanity check shared list pointers */ - if (ctx1->Shared == NULL || ctx2->Shared == NULL) - return GL_FALSE; - /* Decrement reference count on sharee to release previous list */ - ctx2->Shared->RefCount--; -#if 0 /* 3DStudio exits on this memory release */ - if (ctx2->Shared->RefCount == 0) - free_shared_state(ctx2, ctx2->Shared); -#endif - /* Re-assign list from sharer to sharee and increment reference count */ - ctx2->Shared = ctx1->Shared; - ctx1->Shared->RefCount++; - return GL_TRUE; -} - -// *********************************************************************** - -BOOL APIENTRY _GLD_WGL_EXPORT(ShareLists)( - HGLRC a, - HGLRC b) -{ - DGL_ctx *dgl1, *dgl2; - - // Validate license - if (!dglValidate()) - return FALSE; - - // Mesa supports shared lists, but you need to supply the shared - // GL context info when calling gl_create_context(). An auxiliary - // function gl_share_lists() has been added to update the shared - // list info after the GL contexts have been created. (DaveM) - dgl1 = dglGetContextAddress(a); - dgl2 = dglGetContextAddress(b); - if (dgl1->bAllocated && dgl2->bAllocated) { -#ifdef _USE_GLD3_WGL - return _gldShareLists(dgl1->glCtx, dgl2->glCtx); -#else - return (*mesaFuncs.gl_share_lists)(dgl1->glCtx, dgl2->glCtx); -#endif - } - return FALSE; -} - -// *********************************************************************** - -BOOL APIENTRY _GLD_WGL_EXPORT(SwapBuffers)( - HDC a) -{ - // Validate license - if (!dglValidate()) - return FALSE; - - return dglSwapBuffers(a); -} - -// *********************************************************************** - -BOOL APIENTRY _GLD_WGL_EXPORT(SwapLayerBuffers)( - HDC a, - UINT b) -{ - // Validate license - if (!dglValidate()) - return FALSE; - - return dglSwapBuffers(a); -} - -// *********************************************************************** - -// *********************************************************************** -// Note: This ResizeBuffers() function may be called from -// either MESA glViewport() or GLD wglMakeCurrent(). - -BOOL dglWglResizeBuffers( - struct gl_context *ctx, - BOOL bDefaultDriver) -{ - DGL_ctx *dgl = NULL; - RECT rcScreenRect; - DWORD dwWidth; - DWORD dwHeight; - DDSURFACEDESC2 ddsd2; - DDSCAPS2 ddscaps2; - IDirectDrawClipper *lpddClipper = NULL; - DWORD dwFlags; - HRESULT hResult; - - DWORD dwMemoryType; - - int i; - struct gl_texture_object *tObj; - struct gl_texture_image *image; - - BOOL bWasFullscreen; - BOOL bSaveDesktop; - BOOL bFullScrnWin = FALSE; - DDSURFACEDESC2 ddsd2DisplayMode; - - DDBLTFX ddbltfx; - POINT pt; - RECT rcDst; -#ifdef _USE_GLD3_WGL - GLD_displayMode glddm; -#endif - -#define DDLOG_CRITICAL_OR_WARN (bDefaultDriver ? DDLOG_WARN : DDLOG_CRITICAL) - - // Validate license - if (!dglValidate()) - return FALSE; - - // Sanity checks - if (ctx == NULL) - return FALSE; - dgl = ctx->DriverCtx; - if (dgl == NULL) - return FALSE; - - // Get the window size and calculate its dimensions - if (dgl->hWnd == NULL) { - // Check for non-window DC = memory DC ? - if (GetClipBox(dgl->hDC, &rcScreenRect) == ERROR) - SetRect(&rcScreenRect, 0, 0, 0, 0); - } - else if (!GetClientRect(dgl->hWnd, &rcScreenRect)) - SetRect(&rcScreenRect, 0, 0, 0, 0); - dwWidth = rcScreenRect.right - rcScreenRect.left; - dwHeight = rcScreenRect.bottom - rcScreenRect.top; - CopyRect(&dgl->rcScreenRect, &rcScreenRect); - - // This will occur on Alt-Tab - if ((dwWidth == 0) && (dwHeight == 0)) { - //dgl->bCanRender = FALSE; - return TRUE; // No resize possible! - } - - // Some apps zero only 1 dimension for non-visible window... (DaveM) - if ((dwWidth == 0) || (dwHeight == 0)) { - dwWidth = 8; - dwHeight = 8; - } - - // Test to see if a resize is required. - // Note that the dimensions will be the same if a prior resize attempt failed. - if ((dwWidth == dgl->dwWidth) && (dwHeight == dgl->dwHeight) && bDefaultDriver) { - return TRUE; // No resize required - } - - ddlogPrintf(DDLOG_SYSTEM, "dglResize: %dx%d", dwWidth, dwHeight); -#ifndef _USE_GLD3_WGL - // Work out where we want our surfaces created - dwMemoryType = (bDefaultDriver) ? glb.dwMemoryType : DDSCAPS_SYSTEMMEMORY; -#endif // _USE_GLD3_WGL - - // Note previous fullscreen vs window display status - bWasFullscreen = dgl->bFullscreen; - -#ifdef _USE_GLD3_WGL - if (_gldDriver.GetDisplayMode(dgl, &glddm)) { - if ( (dwWidth == glddm.Width) && - (dwHeight == glddm.Height) ) { - bFullScrnWin = TRUE; - } - if (bFullScrnWin && glb.bPrimary && !glb.bFullscreenBlit && !glb.bDirectDrawPersistant) { - dgl->bFullscreen = TRUE; - ddlogMessage(DDLOG_INFO, "Fullscreen window after resize.\n"); - } - else { - dgl->bFullscreen = FALSE; - ddlogMessage(DDLOG_INFO, "Non-Fullscreen window after resize.\n"); - } - // Cache the display mode dimensions - dgl->dwModeWidth = glddm.Width; - dgl->dwModeHeight = glddm.Height; - } - - // Clamp the effective window dimensions to primary surface. - // We need to do this for D3D viewport dimensions even if wide - // surfaces are supported. This also is a good idea for handling - // whacked-out window dimensions passed for non-drawable windows - // like Solid Edge. (DaveM) - if (dgl->dwWidth > glddm.Width) - dgl->dwWidth = glddm.Width; - if (dgl->dwHeight > glddm.Height) - dgl->dwHeight = glddm.Height; -#else // _USE_GLD3_WGL - // Window resize may have changed to fullscreen - ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode)); - ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode); - hResult = IDirectDraw4_GetDisplayMode( - dgl->lpDD4, - &ddsd2DisplayMode); - if (SUCCEEDED(hResult)) { - if ( (dwWidth == ddsd2DisplayMode.dwWidth) && - (dwHeight == ddsd2DisplayMode.dwHeight) ) { - bFullScrnWin = TRUE; - } - if (bFullScrnWin && glb.bPrimary && !glb.bFullscreenBlit && !glb.bDirectDrawPersistant) { - dgl->bFullscreen = TRUE; - ddlogMessage(DDLOG_INFO, "Fullscreen window after resize.\n"); - } - else { - dgl->bFullscreen = FALSE; - ddlogMessage(DDLOG_INFO, "Non-Fullscreen window after resize.\n"); - } - // Cache the display mode dimensions - dgl->dwModeWidth = ddsd2DisplayMode.dwWidth; - dgl->dwModeHeight = ddsd2DisplayMode.dwHeight; - } - - // Clamp the effective window dimensions to primary surface. - // We need to do this for D3D viewport dimensions even if wide - // surfaces are supported. This also is a good idea for handling - // whacked-out window dimensions passed for non-drawable windows - // like Solid Edge. (DaveM) - if (dgl->dwWidth > ddsd2DisplayMode.dwWidth) - dgl->dwWidth = ddsd2DisplayMode.dwWidth; - if (dgl->dwHeight > ddsd2DisplayMode.dwHeight) - dgl->dwHeight = ddsd2DisplayMode.dwHeight; -#endif // _USE_GLD3_WGL - - // Note if fullscreen vs window display has changed? - bSaveDesktop = (!bWasFullscreen && !dgl->bFullscreen) ? TRUE : FALSE; - // Save the desktop primary surface from being destroyed - // whenever remaining in windowed mode, since the stereo mode - // switches are expensive... - -#ifndef _USE_GLD3_WGL - // Don't need to re-allocate persistant buffers. (DaveM) - // Though we should clear the back buffers to hide artifacts. - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { - dgl->dwWidth = dwWidth; - dgl->dwHeight = dwHeight; - ZeroMemory(&ddbltfx, sizeof(ddbltfx)); - ddbltfx.dwSize = sizeof(ddbltfx); - ddbltfx.dwFillColor = dgl->dwClearColorPF; - IDirectDrawSurface4_Blt(dgl->lpBack4, &rcScreenRect, NULL, NULL, - DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx); - return TRUE; - } - - // Ensure all rendering is complete - if (ctx->Driver.Finish) - (*ctx->Driver.Finish)(ctx); - if (dgl->bSceneStarted == TRUE) { - IDirect3DDevice3_EndScene(dgl->lpDev3); - dgl->bSceneStarted = FALSE; - } -#endif // _USE_GLD3_WGL - dgl->bCanRender = FALSE; - -#ifdef GLD_THREADS - // Serialize access to DirectDraw and DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - -#ifndef _USE_GLD3_WGL - // Release existing surfaces - RELEASE(dgl->lpDev3); - RELEASE(dgl->lpDepth4); - RELEASE(dgl->lpBack4); - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) - ; - else - RELEASE(dgl->lpFront4); -#endif // _USE_GLD3_WGL - dgl->dwWidth = dwWidth; - dgl->dwHeight = dwHeight; - - // Set defaults - dgl->dwModeWidth = dgl->dwWidth; - dgl->dwModeHeight = dgl->dwHeight; - -#ifdef _USE_GLD3_WGL - if (!_gldDriver.ResizeDrawable(dgl, bDefaultDriver, glb.bDirectDrawPersistant, glb.bPersistantBuffers)) - goto cleanup_and_return_with_error; -#else // _USE_GLD3_WGL - - if (dgl->bFullscreen) { - // - // FULLSCREEN - // - - // Disable warning popups when in fullscreen mode - ddlogWarnOption(FALSE); - - // Have to release the persistant DirectDraw primary surface - // if switching to fullscreen mode. So if application wants - // persistant display in fullscreen mode, a fullscreen-size - // window should be used instead via fullscreen-blit option. - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { - RELEASE(glb.lpPrimary4); - glb.bDirectDrawPrimary = FALSE; - } - - dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // optional - hResult = IDirectDraw4_SetCooperativeLevel(dgl->lpDD4, dgl->hWnd, dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Unable to set Exclusive Fullscreen mode", hResult); - goto cleanup_and_return_with_error; - } - - hResult = IDirectDraw4_SetDisplayMode(dgl->lpDD4, - dgl->dwModeWidth, - dgl->dwModeHeight, - dgl->dwBPP, - 0, - 0); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetDisplayMode failed", hResult); - goto cleanup_and_return_with_error; - } - - // ** The display mode has changed, so dont use MessageBox! ** - - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - - if (dgl->bDoubleBuffer) { - // Double buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - DDSCAPS_FLIP | - DDSCAPS_COMPLEX | - DDSCAPS_3DDEVICE | - dwMemoryType; - ddsd2.dwBackBufferCount = 1; - hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult); - goto cleanup_and_return_with_error; - } - // Render target surface - ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct. - ddscaps2.dwCaps = DDSCAPS_BACKBUFFER; - hResult = IDirectDrawSurface4_GetAttachedSurface(dgl->lpFront4, &ddscaps2, &dgl->lpBack4); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: GetAttachedSurface failed", hResult); - goto cleanup_and_return_with_error; - } - } else { - // Single buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - //DDSCAPS_3DDEVICE | - dwMemoryType; - - hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult); - goto cleanup_and_return_with_error; - } - - dgl->lpBack4 = NULL; - } - } else { - // WINDOWED - - // OK to enable warning popups in windowed mode - ddlogWarnOption(glb.bMessageBoxWarnings); - - // Ditto if persistant DirectDraw primary - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) - goto DoClipperOnly; - - // WINDOWED - dwFlags = DDSCL_NORMAL; - if (glb.bMultiThreaded) - dwFlags |= DDSCL_MULTITHREADED; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // optional - hResult = IDirectDraw4_SetCooperativeLevel(dgl->lpDD4, - dgl->hWnd, - dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Unable to set Normal coop level", hResult); - goto cleanup_and_return_with_error; - } - // Primary surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult); - goto cleanup_and_return_with_error; - } - - // Cache the primary surface for persistant DirectDraw state - if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) { - glb.lpPrimary4 = dgl->lpFront4; - IDirectDrawSurface4_AddRef(glb.lpPrimary4); - glb.bDirectDrawPrimary = TRUE; - } - - // Clipper object - hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateClipper failed", hResult); - goto cleanup_and_return_with_error; - } - hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, dgl->hWnd); - if (FAILED(hResult)) { - RELEASE(lpddClipper); - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetHWnd failed", hResult); - goto cleanup_and_return_with_error; - } - hResult = IDirectDrawSurface4_SetClipper(dgl->lpFront4, lpddClipper); - RELEASE(lpddClipper); // We have finished with it. - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetClipper failed", hResult); - goto cleanup_and_return_with_error; - } -DoClipperOnly: - // Update the window for the original clipper - if ((glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) || bSaveDesktop) { - IDirectDrawSurface4_GetClipper(dgl->lpFront4, &lpddClipper); - IDirectDrawClipper_SetHWnd(lpddClipper, 0, dgl->hWnd); - RELEASE(lpddClipper); - } - - if (dgl->bDoubleBuffer) { - // Render target surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; - ddsd2.dwWidth = dgl->dwWidth; - ddsd2.dwHeight = dgl->dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE | - DDSCAPS_OFFSCREENPLAIN | - dwMemoryType; - hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpBack4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Create Backbuffer failed", hResult); - goto cleanup_and_return_with_error; - } - - } else { - dgl->lpBack4 = NULL; - } - } - - // - // Now create the Zbuffer - // - if (dgl->bDepthBuffer) { - // Get z-buffer dimensions from the render target - // Setup the surface desc for the z-buffer. - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType; - ddsd2.dwWidth = dgl->dwWidth; - ddsd2.dwHeight = dgl->dwHeight; - memcpy(&ddsd2.ddpfPixelFormat, - &glb.lpZBufferPF[dgl->iZBufferPF], - sizeof(DDPIXELFORMAT) ); - - // Create a z-buffer - hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpDepth4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (ZBuffer) failed", hResult); - goto cleanup_and_return_with_error; - } - - // Attach Zbuffer to render target - TRY(IDirectDrawSurface4_AddAttachedSurface( - dgl->bDoubleBuffer ? dgl->lpBack4 : dgl->lpFront4, - dgl->lpDepth4), - "dglResize: Attach Zbuffer"); - - } - - // Clear the newly resized back buffers for the window client area. - ZeroMemory(&ddbltfx, sizeof(ddbltfx)); - ddbltfx.dwSize = sizeof(ddbltfx); - ddbltfx.dwFillColor = dgl->dwClearColorPF; - IDirectDrawSurface4_Blt(dgl->lpBack4, &rcScreenRect, NULL, NULL, - DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx); - - // - // Now that we have a zbuffer we can create the 3D device - // - hResult = IDirect3D3_CreateDevice(dgl->lpD3D3, - bDefaultDriver ? &glb.d3dGuid : &IID_IDirect3DRGBDevice, - dgl->bDoubleBuffer ? dgl->lpBack4 : dgl->lpFront4, - &dgl->lpDev3, - NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Could not create Direct3D device", hResult); - goto cleanup_and_return_with_error; - } - - // We must do this as soon as the device is created - dglInitStateCaches(dgl); - - // - // Viewport - // - hResult = IDirect3DDevice3_AddViewport(dgl->lpDev3, dgl->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: AddViewport failed", hResult); - goto cleanup_and_return_with_error; - } - - // Initialise the viewport - dgl->d3dViewport.dwSize = sizeof(dgl->d3dViewport); - dgl->d3dViewport.dwX = 0; - dgl->d3dViewport.dwY = 0; - dgl->d3dViewport.dwWidth = dgl->dwWidth; - dgl->d3dViewport.dwHeight = dgl->dwHeight; - dgl->d3dViewport.dvClipX = 0; - dgl->d3dViewport.dvClipY = 0; - dgl->d3dViewport.dvClipWidth = dgl->dwWidth; - dgl->d3dViewport.dvClipHeight = dgl->dwHeight; -// dgl->d3dViewport.dvMinZ = 0.0f; -// dgl->d3dViewport.dvMaxZ = 1.0f; - TRY(IDirect3DViewport3_SetViewport2(dgl->lpViewport3, &dgl->d3dViewport), - "dglResize: SetViewport2"); - - hResult = IDirect3DDevice3_SetCurrentViewport(dgl->lpDev3, dgl->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetCurrentViewport failed", hResult); - goto cleanup_and_return_with_error; - } - - // (Re)Initialise all the Direct3D renderstates - dglInitStateD3D(ctx); - - // Now we have to recreate all of our textures (+ mipmaps). - // Walk over all textures in hash table - // XXX what about the default texture objects (id=0)? - { - struct _mesa_HashTable *textures = ctx->Shared->TexObjects; - GLuint id; - for (id = _mesa_HashFirstEntry(textures); - id; - id = _mesa_HashNextEntry(textures, id)) { - tObj = (struct gl_texture_object *) _mesa_HashLookup(textures, id); - if (tObj->DriverData) { - // We could call our TexImage function directly, but it's - // safer to use the driver pointer. - for (i=0; i<MAX_TEXTURE_LEVELS; i++) { - image = tObj->Image[i]; - if (image) { - switch (tObj->Dimensions){ - case 1: - if (ctx->Driver.TexImage) - (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, tObj, i, image->Format, image); - break; - case 2: - if (ctx->Driver.TexImage) - (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, tObj, i, image->Format, image); - break; - default: - break; - } - } - } - } - } - } - - // Re-Bind each texture Unit - for (i=0; i<glb.wMaxSimultaneousTextures; i++) { - tObj = ctx->Texture.Unit[i].Current; - if (tObj) { - DGL_texture *lpTex = (DGL_texture *)tObj->DriverData; - hResult = dglSetTexture(dgl, i, lpTex ? lpTex->lpTexture : NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_ERROR, "dglResize: SetTexture failed", hResult); - } - } - } -#endif // _USE_GLD3_WGL - - dgl->bCanRender = TRUE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - // SUCCESS. - return TRUE; - -cleanup_and_return_with_error: - // Relase all interfaces before returning. -#ifdef _USE_GLD3_WGL - _gldDriver.DestroyDrawable(dgl); -#else // _USE_GLD3_WGL - RELEASE(dgl->lpDev3); - RELEASE(dgl->lpDepth4); - RELEASE(dgl->lpBack4); - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) - ; - else - RELEASE(dgl->lpFront4); - -#undef DDLOG_CRITICAL_OR_WARN -#endif // _USE_GLD3_WGL - - // Mark context as not being able to render - dgl->bCanRender = FALSE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return FALSE; -} - -// *********************************************************************** -// *********************************************************************** -// Support for bitmap fonts. -// *********************************************************************** -// *********************************************************************** - -/***************************************************************************** -** -** InvertGlyphBitmap. -** -** Invert the bitmap so that it suits OpenGL's representation. -** Each row starts on a double word boundary. -** -*****************************************************************************/ - -static void InvertGlyphBitmap( - int w, - int h, - DWORD *fptr, - DWORD *tptr) -{ - int dWordsInRow = (w+31)/32; - int i, j; - DWORD *tmp = tptr; - - if (w <= 0 || h <= 0) { - return; - } - - tptr += ((h-1)*dWordsInRow); - for (i = 0; i < h; i++) { - for (j = 0; j < dWordsInRow; j++) { - *(tptr + j) = *(fptr + j); - } - tptr -= dWordsInRow; - fptr += dWordsInRow; - } -} - -// *********************************************************************** - -/***************************************************************************** - * wglUseFontBitmaps - * - * Converts a subrange of the glyphs in a GDI font to OpenGL display - * lists. - * - * Extended to support any GDI font, not just TrueType fonts. (DaveM) - * - *****************************************************************************/ - -BOOL APIENTRY _GLD_WGL_EXPORT(UseFontBitmapsA)( - HDC hDC, - DWORD first, - DWORD count, - DWORD listBase) -{ - int i, ox, oy, ix, iy; - int w, h; - int iBufSize, iCurBufSize = 0; - DWORD *bitmapBuffer = NULL; - DWORD *invertedBitmapBuffer = NULL; - BOOL bSuccessOrFail = TRUE; - BOOL bTrueType = FALSE; - TEXTMETRIC tm; - GLYPHMETRICS gm; - RASTERIZER_STATUS rs; - MAT2 mat; - SIZE size; - RECT rect; - HDC hDCMem; - HBITMAP hBitmap; - BITMAPINFO bmi; - HFONT hFont; - - // Validate SciTech DirectGL license - if (!dglValidate()) - return FALSE; - - // Set up a unity matrix. - ZeroMemory(&mat, sizeof(mat)); - mat.eM11.value = 1; - mat.eM22.value = 1; - - // Test to see if selected font is TrueType or not - ZeroMemory(&tm, sizeof(tm)); - if (!GetTextMetrics(hDC, &tm)) { - ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Font metrics error\n"); - return (FALSE); - } - bTrueType = (tm.tmPitchAndFamily & TMPF_TRUETYPE) ? TRUE : FALSE; - - // Test to see if TRUE-TYPE capabilities are installed - // (only necessary if TrueType font selected) - ZeroMemory(&rs, sizeof(rs)); - if (bTrueType) { - if (!GetRasterizerCaps (&rs, sizeof (RASTERIZER_STATUS))) { - ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Raster caps error\n"); - return (FALSE); - } - if (!(rs.wFlags & TT_ENABLED)) { - ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: No TrueType caps\n"); - return (FALSE); - } - } - - // Trick to get the current font handle - hFont = SelectObject(hDC, GetStockObject(SYSTEM_FONT)); - SelectObject(hDC, hFont); - - // Have memory device context available for holding bitmaps of font glyphs - hDCMem = CreateCompatibleDC(hDC); - SelectObject(hDCMem, hFont); - SetTextColor(hDCMem, RGB(0xFF, 0xFF, 0xFF)); - SetBkColor(hDCMem, 0); - - for (i = first; (DWORD) i < (first + count); i++) { - // Find out how much space is needed for the bitmap so we can - // Set the buffer size correctly. - if (bTrueType) { - // Use TrueType support to get bitmap size of glyph - iBufSize = GetGlyphOutline(hDC, i, GGO_BITMAP, &gm, - 0, NULL, &mat); - if (iBufSize == GDI_ERROR) { - bSuccessOrFail = FALSE; - break; - } - } - else { - // Use generic GDI support to compute bitmap size of glyph - w = tm.tmMaxCharWidth; - h = tm.tmHeight; - if (GetTextExtentPoint32(hDC, (LPCTSTR)&i, 1, &size)) { - w = size.cx; - h = size.cy; - } - iBufSize = w * h; - // Use DWORD multiple for compatibility - iBufSize += 3; - iBufSize /= 4; - iBufSize *= 4; - } - - // If we need to allocate Larger Buffers, then do so - but allocate - // An extra 50 % so that we don't do too many mallocs ! - if (iBufSize > iCurBufSize) { - if (bitmapBuffer) { - __wglFree(bitmapBuffer); - } - if (invertedBitmapBuffer) { - __wglFree(invertedBitmapBuffer); - } - - iCurBufSize = iBufSize * 2; - bitmapBuffer = (DWORD *) __wglMalloc(iCurBufSize); - invertedBitmapBuffer = (DWORD *) __wglMalloc(iCurBufSize); - - if (bitmapBuffer == NULL || invertedBitmapBuffer == NULL) { - bSuccessOrFail = FALSE; - break; - } - } - - // If we fail to get the Glyph data, delete the display lists - // Created so far and return FALSE. - if (bTrueType) { - // Use TrueType support to get bitmap of glyph - if (GetGlyphOutline(hDC, i, GGO_BITMAP, &gm, - iBufSize, bitmapBuffer, &mat) == GDI_ERROR) { - bSuccessOrFail = FALSE; - break; - } - - // Setup glBitmap parameters for current font glyph - w = gm.gmBlackBoxX; - h = gm.gmBlackBoxY; - ox = gm.gmptGlyphOrigin.x; - oy = gm.gmptGlyphOrigin.y; - ix = gm.gmCellIncX; - iy = gm.gmCellIncY; - } - else { - // Use generic GDI support to create bitmap of glyph - ZeroMemory(bitmapBuffer, iBufSize); - - if (i >= tm.tmFirstChar && i <= tm.tmLastChar) { - // Only create bitmaps for actual font glyphs - hBitmap = CreateBitmap(w, h, 1, 1, NULL); - SelectObject(hDCMem, hBitmap); - // Make bitmap of current font glyph - SetRect(&rect, 0, 0, w, h); - DrawText(hDCMem, (LPCTSTR)&i, 1, &rect, - DT_LEFT | DT_BOTTOM | DT_SINGLELINE | DT_NOCLIP); - // Make copy of bitmap in our local buffer - ZeroMemory(&bmi, sizeof(bmi)); - bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - bmi.bmiHeader.biWidth = w; - bmi.bmiHeader.biHeight = -h; - bmi.bmiHeader.biPlanes = 1; - bmi.bmiHeader.biBitCount = 1; - bmi.bmiHeader.biCompression = BI_RGB; - GetDIBits(hDCMem, hBitmap, 0, h, bitmapBuffer, &bmi, 0); - DeleteObject(hBitmap); - } - else { - // Otherwise use empty display list for non-existing glyph - iBufSize = 0; - } - - // Setup glBitmap parameters for current font glyph - ox = 0; - oy = tm.tmDescent; - ix = w; - iy = 0; - } - - // Create an OpenGL display list. - _GLD_glNewList((listBase + i), GL_COMPILE); - - // Some fonts have no data for the space character, yet advertise - // a non-zero size. - if (0 == iBufSize) { - _GLD_glBitmap(0, 0, 0.0f, 0.0f, (GLfloat) ix, (GLfloat) iy, NULL); - } else { - // Invert the Glyph data. - InvertGlyphBitmap(w, h, bitmapBuffer, invertedBitmapBuffer); - - // Render an OpenGL bitmap and invert the origin. - _GLD_glBitmap(w, h, - (GLfloat) ox, (GLfloat) (h-oy), - (GLfloat) ix, (GLfloat) iy, - (GLubyte *) invertedBitmapBuffer); - } - - // Close this display list. - _GLD_glEndList(); - } - - if (bSuccessOrFail == FALSE) { - ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Get glyph failed\n"); - _GLD_glDeleteLists((i+listBase), (i-first)); - } - - // Release resources used - DeleteObject(hFont); - DeleteDC(hDCMem); - - if (bitmapBuffer) - __wglFree(bitmapBuffer); - if (invertedBitmapBuffer) - __wglFree(invertedBitmapBuffer); - - return(bSuccessOrFail); -} - -// *********************************************************************** - -BOOL APIENTRY _GLD_WGL_EXPORT(UseFontBitmapsW)( - HDC a, - DWORD b, - DWORD c, - DWORD d) -{ - // Validate license - if (!dglValidate()) - return FALSE; - - return _GLD_WGL_EXPORT(UseFontBitmapsA)(a, b, c, d); -} - -// *********************************************************************** -// *********************************************************************** -// Support for outline TrueType fonts. -// *********************************************************************** -// *********************************************************************** - -void * __wglRealloc( - void *oldPtr, - size_t newSize) -{ - void *newPtr = NULL; - - if (newSize != 0) { - newPtr = (void *) GlobalAlloc(GPTR, newSize); - if (oldPtr && newPtr) { - DWORD oldSize = GlobalSize(oldPtr); - - memcpy(newPtr, oldPtr, (oldSize <= newSize ? oldSize : newSize)); - GlobalFree(oldPtr); - } - } else if (oldPtr) { - GlobalFree(oldPtr); - } - if (newPtr == NULL) { - return NULL; /* XXX out of memory error */ - } - return newPtr; -} - -// *********************************************************************** - - -/***************************************************************************** - * wglUseFontOutlinesW - * - * Converts a subrange of the glyphs in a TrueType font to OpenGL display - * lists. - *****************************************************************************/ - -BOOL APIENTRY _GLD_WGL_EXPORT(UseFontOutlinesW)( - IN HDC hDC, - IN DWORD first, - IN DWORD count, - IN DWORD listBase, - IN FLOAT chordalDeviation, - IN FLOAT extrusion, - IN INT format, - OUT LPGLYPHMETRICSFLOAT lpgmf) -{ - return _GLD_WGL_EXPORT(UseFontOutlinesA)(hDC, first, count, listBase, - chordalDeviation, extrusion, format, lpgmf); -} - -/***************************************************************************** - * wglUseFontOutlinesA - * - * Converts a subrange of the glyphs in a TrueType font to OpenGL display - * lists. - *****************************************************************************/ - -BOOL APIENTRY _GLD_WGL_EXPORT(UseFontOutlinesA)( - IN HDC hDC, - IN DWORD first, - IN DWORD count, - IN DWORD listBase, - IN FLOAT chordalDeviation, - IN FLOAT extrusion, - IN INT format, - OUT LPGLYPHMETRICSFLOAT glyphMetricsFloatArray) - { - DWORD glyphIndex; - UCHAR* glyphBuf; - DWORD glyphBufSize; - - - /* - * Flush any previous OpenGL errors. This allows us to check for - * new errors so they can be reported via the function return value. - */ - while (_GLD_glGetError() != GL_NO_ERROR) - ; - - /* - * Make sure that the current font can be sampled accurately. - */ - hNewFont = CreateHighResolutionFont(hDC); - if (!hNewFont) - return FALSE; - - hOldFont = SelectObject(hDC, hNewFont); - if (!hOldFont) - return FALSE; - - /* - * Preallocate a buffer for the outline data, and track its size: - */ - glyphBuf = (UCHAR*) __wglMalloc(glyphBufSize = 10240); - if (!glyphBuf) - return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/ - - /* - * Process each glyph in the given range: - */ - for (glyphIndex = first; glyphIndex - first < count; ++glyphIndex) - { - GLYPHMETRICS glyphMetrics; - DWORD glyphSize; - static MAT2 matrix = - { - {0, 1}, {0, 0}, - {0, 0}, {0, 1} - }; - LPGLYPHMETRICSFLOAT glyphMetricsFloat = - &glyphMetricsFloatArray[glyphIndex - first]; - - - /* - * Determine how much space is needed to store the glyph's - * outlines. If our glyph buffer isn't large enough, - * resize it. - */ - glyphSize = GetGlyphOutline( hDC, - glyphIndex, - GGO_NATIVE, - &glyphMetrics, - 0, - NULL, - &matrix - ); - if (glyphSize < 0) - return FALSE; /*WGL_STATUS_FAILURE*/ - if (glyphSize > glyphBufSize) - { - __wglFree(glyphBuf); - glyphBuf = (UCHAR*) __wglMalloc(glyphBufSize = glyphSize); - if (!glyphBuf) - return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/ - } - - - /* - * Get the glyph's outlines. - */ - if (GetGlyphOutline( hDC, - glyphIndex, - GGO_NATIVE, - &glyphMetrics, - glyphBufSize, - glyphBuf, - &matrix - ) < 0) - { - __wglFree(glyphBuf); - return FALSE; /*WGL_STATUS_FAILURE*/ - } - - glyphMetricsFloat->gmfBlackBoxX = - (FLOAT) glyphMetrics.gmBlackBoxX * ScaleFactor; - glyphMetricsFloat->gmfBlackBoxY = - (FLOAT) glyphMetrics.gmBlackBoxY * ScaleFactor; - glyphMetricsFloat->gmfptGlyphOrigin.x = - (FLOAT) glyphMetrics.gmptGlyphOrigin.x * ScaleFactor; - glyphMetricsFloat->gmfptGlyphOrigin.y = - (FLOAT) glyphMetrics.gmptGlyphOrigin.y * ScaleFactor; - glyphMetricsFloat->gmfCellIncX = - (FLOAT) glyphMetrics.gmCellIncX * ScaleFactor; - glyphMetricsFloat->gmfCellIncY = - (FLOAT) glyphMetrics.gmCellIncY * ScaleFactor; - - /* - * Turn the glyph into a display list: - */ - if (!MakeDisplayListFromGlyph( (glyphIndex - first) + listBase, - glyphBuf, - glyphSize, - glyphMetricsFloat, - chordalDeviation + ScaleFactor, - extrusion, - format)) - { - __wglFree(glyphBuf); - return FALSE; /*WGL_STATUS_FAILURE*/ - } - } - - - /* - * Clean up temporary storage and return. If an error occurred, - * clear all OpenGL error flags and return FAILURE status; - * otherwise just return SUCCESS. - */ - __wglFree(glyphBuf); - - SelectObject(hDC, hOldFont); - - if (_GLD_glGetError() == GL_NO_ERROR) - return TRUE; /*WGL_STATUS_SUCCESS*/ - else - { - while (_GLD_glGetError() != GL_NO_ERROR) - ; - return FALSE; /*WGL_STATUS_FAILURE*/ - } - } - - - -/***************************************************************************** - * CreateHighResolutionFont - * - * Gets metrics for the current font and creates an equivalent font - * scaled to the design units of the font. - * - *****************************************************************************/ - -static HFONT -CreateHighResolutionFont(HDC hDC) - { - UINT otmSize; - OUTLINETEXTMETRIC *otm; - LONG fontHeight, fontWidth, fontUnits; - LOGFONT logFont; - - otmSize = GetOutlineTextMetrics(hDC, 0, NULL); - if (otmSize == 0) - return NULL; - - otm = (OUTLINETEXTMETRIC *) __wglMalloc(otmSize); - if (otm == NULL) - return NULL; - - otm->otmSize = otmSize; - if (GetOutlineTextMetrics(hDC, otmSize, otm) == 0) - return NULL; - - fontHeight = otm->otmTextMetrics.tmHeight - - otm->otmTextMetrics.tmInternalLeading; - fontWidth = otm->otmTextMetrics.tmAveCharWidth; - fontUnits = (LONG) otm->otmEMSquare; - - ScaleFactor = 1.0F / (FLOAT) fontUnits; - - logFont.lfHeight = - ((LONG) fontUnits); - logFont.lfWidth = (LONG) - ((FLOAT) (fontWidth * fontUnits) / (FLOAT) fontHeight); - logFont.lfEscapement = 0; - logFont.lfOrientation = 0; - logFont.lfWeight = otm->otmTextMetrics.tmWeight; - logFont.lfItalic = otm->otmTextMetrics.tmItalic; - logFont.lfUnderline = otm->otmTextMetrics.tmUnderlined; - logFont.lfStrikeOut = otm->otmTextMetrics.tmStruckOut; - logFont.lfCharSet = otm->otmTextMetrics.tmCharSet; - logFont.lfOutPrecision = OUT_OUTLINE_PRECIS; - logFont.lfClipPrecision = CLIP_DEFAULT_PRECIS; - logFont.lfQuality = DEFAULT_QUALITY; - logFont.lfPitchAndFamily = - otm->otmTextMetrics.tmPitchAndFamily & 0xf0; - strcpy(logFont.lfFaceName, - (char *)otm + (int)otm->otmpFaceName); - - hNewFont = CreateFontIndirect(&logFont); - if (hNewFont == NULL) - return NULL; - - __wglFree(otm); - - return hNewFont; - } - - - -/***************************************************************************** - * MakeDisplayListFromGlyph - * - * Converts the outline of a glyph to an OpenGL display list. - * - * Return value is nonzero for success, zero for failure. - * - * Does not check for OpenGL errors, so if the caller needs to know about them, - * it should call glGetError(). - *****************************************************************************/ - -static int -MakeDisplayListFromGlyph( IN DWORD listName, - IN UCHAR* glyphBuf, - IN DWORD glyphSize, - IN LPGLYPHMETRICSFLOAT glyphMetricsFloat, - IN FLOAT chordalDeviation, - IN FLOAT extrusion, - IN INT format) - { - int status; - - _GLD_glNewList(listName, GL_COMPILE); - status = DrawGlyph( glyphBuf, - glyphSize, - chordalDeviation, - extrusion, - format); - - _GLD_glTranslatef(glyphMetricsFloat->gmfCellIncX, - glyphMetricsFloat->gmfCellIncY, - 0.0F); - _GLD_glEndList(); - - return status; - } - - - -/***************************************************************************** - * DrawGlyph - * - * Converts the outline of a glyph to OpenGL drawing primitives, tessellating - * as needed, and then draws the glyph. Tessellation of the quadratic splines - * in the outline is controlled by "chordalDeviation", and the drawing - * primitives (lines or polygons) are selected by "format". - * - * Return value is nonzero for success, zero for failure. - * - * Does not check for OpenGL errors, so if the caller needs to know about them, - * it should call glGetError(). - *****************************************************************************/ - -static int -DrawGlyph( IN UCHAR* glyphBuf, - IN DWORD glyphSize, - IN FLOAT chordalDeviation, - IN FLOAT extrusion, - IN INT format) - { - INT status = 0; - FLOAT* p; - DWORD loop; - DWORD point; - GLUtesselator* tess = NULL; - - - /* - * Initialize the global buffer into which we place the outlines: - */ - if (!InitLineBuf()) - goto exit; - - - /* - * Convert the glyph outlines to a set of polyline loops. - * (See MakeLinesFromGlyph() for the format of the loop data - * structure.) - */ - if (!MakeLinesFromGlyph(glyphBuf, glyphSize, chordalDeviation)) - goto exit; - p = LineBuf; - - - /* - * Now draw the loops in the appropriate format: - */ - if (format == WGL_FONT_LINES) - { - /* - * This is the easy case. Just draw the outlines. - */ - for (loop = (DWORD) *p++; loop; --loop) - { - _GLD_glBegin(GL_LINE_LOOP); - for (point = (DWORD) *p++; point; --point) - { - _GLD_glVertex2fv(p); - p += 2; - } - _GLD_glEnd(); - } - status = 1; - } - - else if (format == WGL_FONT_POLYGONS) - { - double v[3]; - FLOAT *save_p = p; - GLfloat z_value; - - /* - * This is the hard case. We have to set up a tessellator - * to convert the outlines into a set of polygonal - * primitives, which the tessellator passes to some - * auxiliary routines for drawing. - */ - if (!LoadGLUTesselator()) - goto exit; - if (!InitVertBuf()) - goto exit; - if (!(tess = gluNewTessProc())) - goto exit; - gluTessCallbackProc(tess, GLU_BEGIN, (void(CALLBACK *)()) _GLD_glBegin); - gluTessCallbackProc(tess, GLU_TESS_VERTEX_DATA, - (void(CALLBACK *)()) TessVertexOutData); - gluTessCallbackProc(tess, GLU_END, (void(CALLBACK *)()) _GLD_glEnd); - gluTessCallbackProc(tess, GLU_ERROR, (void(CALLBACK *)()) TessError); - gluTessCallbackProc(tess, GLU_TESS_COMBINE, (void(CALLBACK *)()) TessCombine); - gluTessNormalProc(tess, 0.0F, 0.0F, 1.0F); - - TessErrorOccurred = 0; - _GLD_glNormal3f(0.0f, 0.0f, 1.0f); - v[2] = 0.0; - z_value = 0.0f; - - gluTessBeginPolygonProc(tess, (void *)*(int *)&z_value); - for (loop = (DWORD) *p++; loop; --loop) - { - gluTessBeginContourProc(tess); - - for (point = (DWORD) *p++; point; --point) - { - v[0] = p[0]; - v[1] = p[1]; - gluTessVertexProc(tess, v, p); - p += 2; - } - - gluTessEndContourProc(tess); - } - gluTessEndPolygonProc(tess); - - status = !TessErrorOccurred; - - /* Extrusion code */ - if (extrusion) { - DWORD loops; - GLfloat thickness = (GLfloat) -extrusion; - FLOAT *vert, *vert2; - DWORD count; - - p = save_p; - loops = (DWORD) *p++; - - for (loop = 0; loop < loops; loop++) { - GLfloat dx, dy, len; - DWORD last; - - count = (DWORD) *p++; - _GLD_glBegin(GL_QUAD_STRIP); - - /* Check if the first and last vertex are identical - * so we don't draw the same quad twice. - */ - vert = p + (count-1)*2; - last = (p[0] == vert[0] && p[1] == vert[1]) ? count-1 : count; - - for (point = 0; point <= last; point++) { - vert = p + 2 * (point % last); - vert2 = p + 2 * ((point+1) % last); - - dx = vert[0] - vert2[0]; - dy = vert[1] - vert2[1]; - len = (GLfloat)sqrt(dx * dx + dy * dy); - - _GLD_glNormal3f(dy / len, -dx / len, 0.0f); - _GLD_glVertex3f((GLfloat) vert[0], - (GLfloat) vert[1], thickness); - _GLD_glVertex3f((GLfloat) vert[0], - (GLfloat) vert[1], 0.0f); - } - - _GLD_glEnd(); - p += count*2; - } - - /* Draw the back face */ - p = save_p; - v[2] = thickness; - _GLD_glNormal3f(0.0f, 0.0f, -1.0f); - gluTessNormalProc(tess, 0.0F, 0.0F, -1.0F); - - gluTessBeginPolygonProc(tess, (void *)*(int *)&thickness); - - for (loop = (DWORD) *p++; loop; --loop) - { - count = (DWORD) *p++; - - gluTessBeginContourProc(tess); - - for (point = 0; point < count; point++) - { - vert = p + ((count-point-1)<<1); - v[0] = vert[0]; - v[1] = vert[1]; - gluTessVertexProc(tess, v, vert); - } - p += count*2; - - gluTessEndContourProc(tess); - } - gluTessEndPolygonProc(tess); - } - -#if DEBUG - if (TessErrorOccurred) - printf("Tessellation error %s\n", - gluErrorString(TessErrorOccurred)); -#endif - } - - -exit: - FreeLineBuf(); - if (tess) - gluDeleteTessProc(tess); - // UnloadGLUTesselator(); - FreeVertBuf(); - return status; - } - - - -/***************************************************************************** - * LoadGLUTesselator - * - * Maps the glu32.dll module and gets function pointers for the - * tesselator functions. - *****************************************************************************/ - -static BOOL -LoadGLUTesselator(void) - { - if (gluModuleHandle != NULL) - return TRUE; - - { - extern HINSTANCE hInstanceOpenGL; - char *gluName = "GLU32.DLL"; -// char name[256]; -// char *ptr; -// int len; - -/* - len = GetModuleFileName(hInstanceOpenGL, name, 255); - if (len != 0) - { - ptr = name+len-1; - while (ptr > name && *ptr != '\\') - ptr--; - if (*ptr == '\\') - ptr++; - if (!stricmp(ptr, "cosmogl.dll")) - { - gluName = "COSMOGLU.DLL"; - } - else if (!stricmp(ptr, "opengl32.dll")) - { - gluName = "GLU32.DLL"; - } - } -*/ - if ((gluModuleHandle = LoadLibrary(gluName)) == NULL) - return FALSE; - } - - if ((gluNewTessProc = (gluNewTessProto) - GetProcAddress(gluModuleHandle, "gluNewTess")) == NULL) - return FALSE; - - if ((gluDeleteTessProc = (gluDeleteTessProto) - GetProcAddress(gluModuleHandle, "gluDeleteTess")) == NULL) - return FALSE; - - if ((gluTessBeginPolygonProc = (gluTessBeginPolygonProto) - GetProcAddress(gluModuleHandle, "gluTessBeginPolygon")) == NULL) - return FALSE; - - if ((gluTessBeginContourProc = (gluTessBeginContourProto) - GetProcAddress(gluModuleHandle, "gluTessBeginContour")) == NULL) - return FALSE; - - if ((gluTessVertexProc = (gluTessVertexProto) - GetProcAddress(gluModuleHandle, "gluTessVertex")) == NULL) - return FALSE; - - if ((gluTessEndContourProc = (gluTessEndContourProto) - GetProcAddress(gluModuleHandle, "gluTessEndContour")) == NULL) - return FALSE; - - if ((gluTessEndPolygonProc = (gluTessEndPolygonProto) - GetProcAddress(gluModuleHandle, "gluTessEndPolygon")) == NULL) - return FALSE; - - if ((gluTessPropertyProc = (gluTessPropertyProto) - GetProcAddress(gluModuleHandle, "gluTessProperty")) == NULL) - return FALSE; - - if ((gluTessNormalProc = (gluTessNormalProto) - GetProcAddress(gluModuleHandle, "gluTessNormal")) == NULL) - return FALSE; - - if ((gluTessCallbackProc = (gluTessCallbackProto) - GetProcAddress(gluModuleHandle, "gluTessCallback")) == NULL) - return FALSE; - - return TRUE; - } - - - -/***************************************************************************** - * UnloadGLUTesselator - * - * Unmaps the glu32.dll module. - *****************************************************************************/ - -static BOOL -UnloadGLUTesselator(void) - { - if (gluModuleHandle != NULL) - if (FreeLibrary(gluModuleHandle) == FALSE) - return FALSE; - gluModuleHandle = NULL; - } - - - -/***************************************************************************** - * TessVertexOut - * - * Used by tessellator to handle output vertexes. - *****************************************************************************/ - -static void CALLBACK -TessVertexOut(FLOAT p[3]) - { - GLfloat v[2]; - - v[0] = p[0] * ScaleFactor; - v[1] = p[1] * ScaleFactor; - _GLD_glVertex2fv(v); - } - -static void CALLBACK -TessVertexOutData(FLOAT p[3], GLfloat z) -{ - GLfloat v[3]; - - v[0] = (GLfloat) p[0]; - v[1] = (GLfloat) p[1]; - v[2] = z; - _GLD_glVertex3fv(v); -} - - -/***************************************************************************** - * TessCombine - * - * Used by tessellator to handle self-intersecting contours and degenerate - * geometry. - *****************************************************************************/ - -static void CALLBACK -TessCombine(double coords[3], - void* vertex_data[4], - FLOAT weight[4], - void** outData) - { - if (!AppendToVertBuf((FLOAT) coords[0]) - || !AppendToVertBuf((FLOAT) coords[1]) - || !AppendToVertBuf((FLOAT) coords[2])) - TessErrorOccurred = GL_OUT_OF_MEMORY; - *outData = VertBuf + (VertBufIndex - 3); - } - - - -/***************************************************************************** - * TessError - * - * Saves the last tessellator error code in the global TessErrorOccurred. - *****************************************************************************/ - -static void CALLBACK -TessError(GLenum error) - { - TessErrorOccurred = error; - } - - - -/***************************************************************************** - * MakeLinesFromGlyph - * - * Converts the outline of a glyph from the TTPOLYGON format to a simple - * array of floating-point values containing one or more loops. - * - * The first element of the output array is a count of the number of loops. - * The loop data follows this count. Each loop consists of a count of the - * number of vertices it contains, followed by the vertices. Each vertex - * is an X and Y coordinate. For example, a single triangle might be - * described by this array: - * - * 1., 3., 0., 0., 1., 0., 0., 1. - * ^ ^ ^ ^ ^ ^ ^ ^ - * #loops #verts x1 y1 x2 y2 x3 y3 - * - * A two-loop glyph would look like this: - * - * 2., 3., 0.,0., 1.,0., 0.,1., 3., .2,.2, .4,.2, .2,.4 - * - * Line segments from the TTPOLYGON are transferred to the output array in - * the obvious way. Quadratic splines in the TTPOLYGON are converted to - * collections of line segments - *****************************************************************************/ - -static int -MakeLinesFromGlyph(IN UCHAR* glyphBuf, - IN DWORD glyphSize, - IN FLOAT chordalDeviation) - { - UCHAR* p; - int status = 0; - - - /* - * Pick up all the polygons (aka loops) that make up the glyph: - */ - if (!AppendToLineBuf(0.0F)) /* loop count at LineBuf[0] */ - goto exit; - - p = glyphBuf; - while (p < glyphBuf + glyphSize) - { - if (!MakeLinesFromTTPolygon(&p, chordalDeviation)) - goto exit; - LineBuf[0] += 1.0F; /* increment loop count */ - } - - status = 1; - -exit: - return status; - } - - - -/***************************************************************************** - * MakeLinesFromTTPolygon - * - * Converts a TTPOLYGONHEADER and its associated curve structures into a - * single polyline loop in the global LineBuf. - *****************************************************************************/ - -static int -MakeLinesFromTTPolygon( IN OUT UCHAR** pp, - IN FLOAT chordalDeviation) - { - DWORD polySize; - UCHAR* polyStart; - DWORD vertexCountIndex; - - /* - * Record where the polygon data begins, and where the loop's - * vertex count resides: - */ - polyStart = *pp; - vertexCountIndex = LineBufIndex; - if (!AppendToLineBuf(0.0F)) - return 0; - - /* - * Extract relevant data from the TTPOLYGONHEADER: - */ - polySize = GetDWord(pp); - if (GetDWord(pp) != TT_POLYGON_TYPE) /* polygon type */ - return 0; - if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first X coord */ - return 0; - if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first Y coord */ - return 0; - LineBuf[vertexCountIndex] += 1.0F; - - /* - * Process each of the TTPOLYCURVE structures in the polygon: - */ - while (*pp < polyStart + polySize) - if (!MakeLinesFromTTPolycurve( pp, - vertexCountIndex, - chordalDeviation)) - return 0; - - return 1; - } - - - -/***************************************************************************** - * MakeLinesFromTTPolyCurve - * - * Converts the lines and splines in a single TTPOLYCURVE structure to points - * in the global LineBuf. - *****************************************************************************/ - -static int -MakeLinesFromTTPolycurve( IN OUT UCHAR** pp, - IN DWORD vertexCountIndex, - IN FLOAT chordalDeviation) - { - WORD type; - WORD pointCount; - - - /* - * Pick up the relevant fields of the TTPOLYCURVE structure: - */ - type = (WORD) GetWord(pp); - pointCount = (WORD) GetWord(pp); - - /* - * Convert the "curve" to line segments: - */ - if (type == TT_PRIM_LINE) - return MakeLinesFromTTLine( pp, - vertexCountIndex, - pointCount); - else if (type == TT_PRIM_QSPLINE) - return MakeLinesFromTTQSpline( pp, - vertexCountIndex, - pointCount, - chordalDeviation); - else - return 0; - } - - - -/***************************************************************************** - * MakeLinesFromTTLine - * - * Converts points from the polyline in a TT_PRIM_LINE structure to - * equivalent points in the global LineBuf. - *****************************************************************************/ -static int -MakeLinesFromTTLine( IN OUT UCHAR** pp, - IN DWORD vertexCountIndex, - IN WORD pointCount) - { - /* - * Just copy the line segments into the line buffer (converting - * type as we go): - */ - LineBuf[vertexCountIndex] += pointCount; - while (pointCount--) - { - if (!AppendToLineBuf((FLOAT) GetFixed(pp)) /* X coord */ - || !AppendToLineBuf((FLOAT) GetFixed(pp))) /* Y coord */ - return 0; - } - - return 1; - } - - - -/***************************************************************************** - * MakeLinesFromTTQSpline - * - * Converts points from the poly quadratic spline in a TT_PRIM_QSPLINE - * structure to polyline points in the global LineBuf. - *****************************************************************************/ - -static int -MakeLinesFromTTQSpline( IN OUT UCHAR** pp, - IN DWORD vertexCountIndex, - IN WORD pointCount, - IN FLOAT chordalDeviation) - { - FLOAT x0, y0, x1, y1, x2, y2; - WORD point; - - /* - * Process each of the non-interpolated points in the outline. - * To do this, we need to generate two interpolated points (the - * start and end of the arc) for each non-interpolated point. - * The first interpolated point is always the one most recently - * stored in LineBuf, so we just extract it from there. The - * second interpolated point is either the average of the next - * two points in the QSpline, or the last point in the QSpline - * if only one remains. - */ - for (point = 0; point < pointCount - 1; ++point) - { - x0 = LineBuf[LineBufIndex - 2]; - y0 = LineBuf[LineBufIndex - 1]; - - x1 = (FLOAT) GetFixed(pp); - y1 = (FLOAT) GetFixed(pp); - - if (point == pointCount - 2) - { - /* - * This is the last arc in the QSpline. The final - * point is the end of the arc. - */ - x2 = (FLOAT) GetFixed(pp); - y2 = (FLOAT) GetFixed(pp); - } - else - { - /* - * Peek at the next point in the input to compute - * the end of the arc: - */ - x2 = 0.5F * (x1 + (FLOAT) GetFixed(pp)); - y2 = 0.5F * (y1 + (FLOAT) GetFixed(pp)); - /* - * Push the point back onto the input so it will - * be reused as the next off-curve point: - */ - *pp -= 8; - } - - if (!MakeLinesFromArc( x0, y0, - x1, y1, - x2, y2, - vertexCountIndex, - chordalDeviation * chordalDeviation)) - return 0; - } - - return 1; - } - - - -/***************************************************************************** - * MakeLinesFromArc - * - * Subdivides one arc of a quadratic spline until the chordal deviation - * tolerance requirement is met, then places the resulting set of line - * segments in the global LineBuf. - *****************************************************************************/ - -static int -MakeLinesFromArc( IN FLOAT x0, - IN FLOAT y0, - IN FLOAT x1, - IN FLOAT y1, - IN FLOAT x2, - IN FLOAT y2, - IN DWORD vertexCountIndex, - IN FLOAT chordalDeviationSquared) - { - FLOAT x01; - FLOAT y01; - FLOAT x12; - FLOAT y12; - FLOAT midPointX; - FLOAT midPointY; - FLOAT deltaX; - FLOAT deltaY; - - /* - * Calculate midpoint of the curve by de Casteljau: - */ - x01 = 0.5F * (x0 + x1); - y01 = 0.5F * (y0 + y1); - x12 = 0.5F * (x1 + x2); - y12 = 0.5F * (y1 + y2); - midPointX = 0.5F * (x01 + x12); - midPointY = 0.5F * (y01 + y12); - - - /* - * Estimate chordal deviation by the distance from the midpoint - * of the curve to its non-interpolated control point. If this - * distance is greater than the specified chordal deviation - * constraint, then subdivide. Otherwise, generate polylines - * from the three control points. - */ - deltaX = midPointX - x1; - deltaY = midPointY - y1; - if (deltaX * deltaX + deltaY * deltaY > chordalDeviationSquared) - { - MakeLinesFromArc( x0, y0, - x01, y01, - midPointX, midPointY, - vertexCountIndex, - chordalDeviationSquared); - - MakeLinesFromArc( midPointX, midPointY, - x12, y12, - x2, y2, - vertexCountIndex, - chordalDeviationSquared); - } - else - { - /* - * The "pen" is already at (x0, y0), so we don't need to - * add that point to the LineBuf. - */ - if (!AppendToLineBuf(x1) - || !AppendToLineBuf(y1) - || !AppendToLineBuf(x2) - || !AppendToLineBuf(y2)) - return 0; - LineBuf[vertexCountIndex] += 2.0F; - } - - return 1; - } - - - -/***************************************************************************** - * InitLineBuf - * - * Initializes the global LineBuf and its associated size and current-element - * counters. - *****************************************************************************/ - -static int -InitLineBuf(void) - { - if (!(LineBuf = (FLOAT*) - __wglMalloc((LineBufSize = LINE_BUF_QUANT) * sizeof(FLOAT)))) - return 0; - LineBufIndex = 0; - return 1; - } - - - -/***************************************************************************** - * InitVertBuf - * - * Initializes the global VertBuf and its associated size and current-element - * counters. - *****************************************************************************/ - -static int -InitVertBuf(void) - { - if (!(VertBuf = (FLOAT*) - __wglMalloc((VertBufSize = VERT_BUF_QUANT) * sizeof(FLOAT)))) - return 0; - VertBufIndex = 0; - return 1; - } - - - -/***************************************************************************** - * AppendToLineBuf - * - * Appends one floating-point value to the global LineBuf array. Return value - * is non-zero for success, zero for failure. - *****************************************************************************/ - -static int -AppendToLineBuf(FLOAT value) - { - if (LineBufIndex >= LineBufSize) - { - FLOAT* f; - - f = (FLOAT*) __wglRealloc(LineBuf, - (LineBufSize += LINE_BUF_QUANT) * sizeof(FLOAT)); - if (!f) - return 0; - LineBuf = f; - } - LineBuf[LineBufIndex++] = value; - return 1; - } - - - -/***************************************************************************** - * AppendToVertBuf - * - * Appends one floating-point value to the global VertBuf array. Return value - * is non-zero for success, zero for failure. - * - * Note that we can't realloc this one, because the tessellator is using - * pointers into it. - *****************************************************************************/ - -static int -AppendToVertBuf(FLOAT value) - { - if (VertBufIndex >= VertBufSize) - return 0; - VertBuf[VertBufIndex++] = value; - return 1; - } - - - -/***************************************************************************** - * FreeLineBuf - * - * Cleans up vertex buffer structure. - *****************************************************************************/ - -static void -FreeLineBuf(void) - { - if (LineBuf) - { - __wglFree(LineBuf); - LineBuf = NULL; - } - } - - - -/***************************************************************************** - * FreeVertBuf - * - * Cleans up vertex buffer structure. - *****************************************************************************/ - -static void -FreeVertBuf(void) - { - if (VertBuf) - { - __wglFree(VertBuf); - VertBuf = NULL; - } - } - - - -/***************************************************************************** - * GetWord - * - * Fetch the next 16-bit word from a little-endian byte stream, and increment - * the stream pointer to the next unscanned byte. - *****************************************************************************/ - -static long GetWord(UCHAR** p) - { - long value; - - value = ((*p)[1] << 8) + (*p)[0]; - *p += 2; - return value; - } - - - -/***************************************************************************** - * GetDWord - * - * Fetch the next 32-bit word from a little-endian byte stream, and increment - * the stream pointer to the next unscanned byte. - *****************************************************************************/ - -static long GetDWord(UCHAR** p) - { - long value; - - value = ((*p)[3] << 24) + ((*p)[2] << 16) + ((*p)[1] << 8) + (*p)[0]; - *p += 4; - return value; - } - - - - -/***************************************************************************** - * GetFixed - * - * Fetch the next 32-bit fixed-point value from a little-endian byte stream, - * convert it to floating-point, and increment the stream pointer to the next - * unscanned byte. - *****************************************************************************/ - -static double GetFixed( - UCHAR** p) -{ - long hiBits, loBits; - double value; - - loBits = GetWord(p); - hiBits = GetWord(p); - value = (double) ((hiBits << 16) | loBits) / 65536.0; - - return value * ScaleFactor; -} - -// *********************************************************************** - diff --git a/src/mesa/drivers/windows/gldirect/dglwgl.h b/src/mesa/drivers/windows/gldirect/dglwgl.h deleted file mode 100644 index 3e7e5892ca5..00000000000 --- a/src/mesa/drivers/windows/gldirect/dglwgl.h +++ /dev/null @@ -1,127 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: OpenGL window functions (wgl*). -* -****************************************************************************/ - -#ifndef __DGLWGL_H -#define __DGLWGL_H - -// Disable compiler complaints about DLL linkage -#pragma warning (disable:4273) - -// Macros to control compilation -#define STRICT -#define WIN32_LEAN_AND_MEAN - -#include <windows.h> -#include <GL\gl.h> - -#include "dglcontext.h" -#include "dglglobals.h" -#include "dglmacros.h" -#include "ddlog.h" -#include "dglpf.h" - -/*---------------------- Macros and type definitions ----------------------*/ - -typedef struct { - PROC proc; - char *name; -} DGL_extension; - -#ifndef __MINGW32__ -/* XXX why is this here? - * It should probaby be somewhere in src/mesa/drivers/windows/ - */ -#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP) -# define WGL_FONT_LINES 0 -# define WGL_FONT_POLYGONS 1 -#ifndef _GNU_H_WINDOWS32_FUNCTIONS -# ifdef UNICODE -# define wglUseFontBitmaps wglUseFontBitmapsW -# define wglUseFontOutlines wglUseFontOutlinesW -# else -# define wglUseFontBitmaps wglUseFontBitmapsA -# define wglUseFontOutlines wglUseFontOutlinesA -# endif /* !UNICODE */ -#endif /* _GNU_H_WINDOWS32_FUNCTIONS */ -typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR; -typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT; -typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR; -#if !defined(GLX_USE_MESA) -#include <GL/mesa_wgl.h> -#endif -#endif -#endif /* !__MINGW32__ */ - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef _USE_GLD3_WGL -int APIENTRY DGL_ChoosePixelFormat(HDC a, CONST PIXELFORMATDESCRIPTOR *ppfd); -BOOL APIENTRY DGL_CopyContext(HGLRC a, HGLRC b, UINT c); -HGLRC APIENTRY DGL_CreateContext(HDC a); -HGLRC APIENTRY DGL_CreateLayerContext(HDC a, int b); -BOOL APIENTRY DGL_DeleteContext(HGLRC a); -BOOL APIENTRY DGL_DescribeLayerPlane(HDC a, int b, int c, UINT d, LPLAYERPLANEDESCRIPTOR e); -int APIENTRY DGL_DescribePixelFormat(HDC a, int b, UINT c, LPPIXELFORMATDESCRIPTOR d); -HGLRC APIENTRY DGL_GetCurrentContext(void); -HDC APIENTRY DGL_GetCurrentDC(void); -PROC APIENTRY DGL_GetDefaultProcAddress(LPCSTR a); -int APIENTRY DGL_GetLayerPaletteEntries(HDC a, int b, int c, int d, COLORREF *e); -int APIENTRY DGL_GetPixelFormat(HDC a); -PROC APIENTRY DGL_GetProcAddress(LPCSTR a); -BOOL APIENTRY DGL_MakeCurrent(HDC a, HGLRC b); -BOOL APIENTRY DGL_RealizeLayerPalette(HDC a, int b, BOOL c); -int APIENTRY DGL_SetLayerPaletteEntries(HDC a, int b, int c, int d, CONST COLORREF *e); -BOOL APIENTRY DGL_SetPixelFormat(HDC a, int b, CONST PIXELFORMATDESCRIPTOR *c); -BOOL APIENTRY DGL_ShareLists(HGLRC a, HGLRC b); -BOOL APIENTRY DGL_SwapBuffers(HDC a); -BOOL APIENTRY DGL_SwapLayerBuffers(HDC a, UINT b); -BOOL APIENTRY DGL_UseFontBitmapsA(HDC a, DWORD b, DWORD c, DWORD d); -BOOL APIENTRY DGL_UseFontBitmapsW(HDC a, DWORD b, DWORD c, DWORD d); -BOOL APIENTRY DGL_UseFontOutlinesA(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h); -BOOL APIENTRY DGL_UseFontOutlinesW(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h); -#endif //_USE_GLD3_WGL - -BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/src/mesa/drivers/windows/gldirect/dll_main.c b/src/mesa/drivers/windows/gldirect/dll_main.c deleted file mode 100644 index 1d7ac64f498..00000000000 --- a/src/mesa/drivers/windows/gldirect/dll_main.c +++ /dev/null @@ -1,817 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Win32 DllMain functions. -* -****************************************************************************/ - -// INITGUID must only be defined once. -// Don't put it in a shared header file! -// GLD3 uses dxguid.lib, so INITGUID must *not* be used! -#ifndef _USE_GLD3_WGL -#define INITGUID -#endif // _USE_GLD3_WGL - -#include "dllmain.h" - -//#include "snap/graphics.h" -//#include "drvlib/os/os.h" - -#ifdef _USE_GLD3_WGL -typedef void (APIENTRY *LPDGLSPLASHSCREEN)(int, int, char*); -#include "gld_driver.h" -#endif - -// *********************************************************************** - -BOOL bInitialized = FALSE; // callback driver initialized? -BOOL bExited = FALSE; // callback driver exited this instance? -HINSTANCE hInstanceDll = NULL; // DLL instance handle - -static BOOL bDriverValidated = FALSE; // prior validation status -static BOOL bSplashScreen = TRUE; // Splash Screen ? -static BOOL bValidINIFound = FALSE; // Have we found a valid INI file? - -HHOOK hKeyHook = NULL; // global keyboard handler hook - -// Multi-threaded support needs to be reflected in Mesa code. (DaveM) -int _gld_bMultiThreaded = FALSE; - -// *********************************************************************** - -DWORD dwLogging = 0; // Logging flag -DWORD dwDebugLevel = 0; // Log debug level - -char szLogPath[_MAX_PATH] = {"\0"}; // Log file path -char szSNAPPath[_MAX_PATH] = {"\0"}; // SNAP driver path - -#ifndef _USE_GLD3_WGL -DGL_wglFuncs wglFuncs = { - sizeof(DGL_wglFuncs), - DGL_ChoosePixelFormat, - DGL_CopyContext, - DGL_CreateContext, - DGL_CreateLayerContext, - DGL_DeleteContext, - DGL_DescribeLayerPlane, - DGL_DescribePixelFormat, - DGL_GetCurrentContext, - DGL_GetCurrentDC, - DGL_GetDefaultProcAddress, - DGL_GetLayerPaletteEntries, - DGL_GetPixelFormat, - DGL_GetProcAddress, - DGL_MakeCurrent, - DGL_RealizeLayerPalette, - DGL_SetLayerPaletteEntries, - DGL_SetPixelFormat, - DGL_ShareLists, - DGL_SwapBuffers, - DGL_SwapLayerBuffers, - DGL_UseFontBitmapsA, - DGL_UseFontBitmapsW, - DGL_UseFontOutlinesA, - DGL_UseFontOutlinesW, -}; - -DGL_mesaFuncs mesaFuncs = { - sizeof(DGL_mesaFuncs), -}; -#endif // _USE_GLD3_WGL - -// *********************************************************************** - -typedef struct { - DWORD dwDriver; // 0=SciTech SW, 1=Direct3D SW, 2=Direct3D HW - BOOL bMipmapping; // 0=off, 1=on - BOOL bMultitexture; // 0=off, 1=on - BOOL bWaitForRetrace; // 0=off, 1=on - BOOL bFullscreenBlit; // 0=off, 1=on - BOOL bFastFPU; // 0=off, 1=on - BOOL bDirectDrawPersistant;// 0=off, 1=on - BOOL bPersistantBuffers; // 0=off, 1=on - DWORD dwLogging; // 0=off, 1=normal, 2=crash-proof - DWORD dwLoggingSeverity; // 0=all, 1=warnings+errors, 2=errors only - BOOL bMessageBoxWarnings;// 0=off, 1=on - BOOL bMultiThreaded; // 0=off, 1=on - BOOL bAppCustomizations; // 0=off, 1=on - BOOL bHotKeySupport; // 0=off, 1=on - BOOL bSplashScreen; // 0=off, 1=on - -#ifdef _USE_GLD3_WGL - // - // New for GLDirect 3.0 - // - DWORD dwAdapter; // DX8 adpater ordinal - DWORD dwTnL; // Transform & Lighting type - DWORD dwMultisample; // DX8 multisample type -#endif // _USE_GLD3_WGL -} INI_settings; - -static INI_settings ini; - -// *********************************************************************** - -BOOL APIENTRY DGL_initDriver( -#ifdef _USE_GLD3_WGL - void) -{ -#else - DGL_wglFuncs *lpWglFuncs, - DGL_mesaFuncs *lpMesaFuncs) -{ - // Check for valid pointers - if ((lpWglFuncs == NULL) || (lpMesaFuncs == NULL)) - return FALSE; - - // Check for valid structs - if (lpWglFuncs->dwSize != sizeof(DGL_wglFuncs)) { - return FALSE; - } - - // Check for valid structs - if (lpMesaFuncs->dwSize != sizeof(DGL_mesaFuncs)) { - return FALSE; - } - - // Copy the Mesa functions - memcpy(&mesaFuncs, lpMesaFuncs, sizeof(DGL_mesaFuncs)); - - // Pass back the wgl functions - memcpy(lpWglFuncs, &wglFuncs, sizeof(DGL_wglFuncs)); -#endif // _USE_GLD3_WGL - - // Finally initialize the callback driver - if (!dglInitDriver()) - return FALSE; - - return TRUE; -}; - -// *********************************************************************** - -BOOL ReadINIFile( - HINSTANCE hInstance) -{ - char szModuleFilename[MAX_PATH]; - char szSystemDirectory[MAX_PATH]; - const char szSectionName[] = "Config"; - char szINIFile[MAX_PATH]; - int pos; - - // Now using the DLL module handle. KeithH, 24/May/2000. - // Addendum: GetModuleFileName(NULL, ... returns process filename, - // GetModuleFileName(hModule, ... returns DLL filename, - - // Get the dll path and filename. - GetModuleFileName(hInstance, &szModuleFilename[0], MAX_PATH); // NULL for current process - // Get the System directory. - GetSystemDirectory(&szSystemDirectory[0], MAX_PATH); - - // Test to see if DLL is in system directory. - if (strnicmp(szModuleFilename, szSystemDirectory, strlen(szSystemDirectory))==0) { - // DLL *is* in system directory. - // Return FALSE to indicate that registry keys should be read. - return FALSE; - } - - // Compose filename of INI file - strcpy(szINIFile, szModuleFilename); - pos = strlen(szINIFile); - while (szINIFile[pos] != '\\') { - pos--; - } - szINIFile[pos+1] = '\0'; - // Use run-time DLL path for log file too - strcpy(szLogPath, szINIFile); - szLogPath[pos] = '\0'; - // Complete full INI file path - strcat(szINIFile, "gldirect.ini"); - - // Read settings from private INI file. - // Note that defaults are contained in the calls. - ini.dwDriver = GetPrivateProfileInt(szSectionName, "dwDriver", 2, szINIFile); - ini.bMipmapping = GetPrivateProfileInt(szSectionName, "bMipmapping", 1, szINIFile); - ini.bMultitexture = GetPrivateProfileInt(szSectionName, "bMultitexture", 1, szINIFile); - ini.bWaitForRetrace = GetPrivateProfileInt(szSectionName, "bWaitForRetrace", 0, szINIFile); - ini.bFullscreenBlit = GetPrivateProfileInt(szSectionName, "bFullscreenBlit", 0, szINIFile); - ini.bFastFPU = GetPrivateProfileInt(szSectionName, "bFastFPU", 1, szINIFile); - ini.bDirectDrawPersistant = GetPrivateProfileInt(szSectionName, "bPersistantDisplay", 0, szINIFile); - ini.bPersistantBuffers = GetPrivateProfileInt(szSectionName, "bPersistantResources", 0, szINIFile); - ini.dwLogging = GetPrivateProfileInt(szSectionName, "dwLogging", 0, szINIFile); - ini.dwLoggingSeverity = GetPrivateProfileInt(szSectionName, "dwLoggingSeverity", 0, szINIFile); - ini.bMessageBoxWarnings = GetPrivateProfileInt(szSectionName, "bMessageBoxWarnings", 0, szINIFile); - ini.bMultiThreaded = GetPrivateProfileInt(szSectionName, "bMultiThreaded", 0, szINIFile); - ini.bAppCustomizations = GetPrivateProfileInt(szSectionName, "bAppCustomizations", 1, szINIFile); - ini.bHotKeySupport = GetPrivateProfileInt(szSectionName, "bHotKeySupport", 0, szINIFile); - ini.bSplashScreen = GetPrivateProfileInt(szSectionName, "bSplashScreen", 1, szINIFile); - -#ifdef _USE_GLD3_WGL - // New for GLDirect 3.x - ini.dwAdapter = GetPrivateProfileInt(szSectionName, "dwAdapter", 0, szINIFile); - // dwTnL now defaults to zero (chooses TnL at runtime). KeithH - ini.dwTnL = GetPrivateProfileInt(szSectionName, "dwTnL", 0, szINIFile); - ini.dwMultisample = GetPrivateProfileInt(szSectionName, "dwMultisample", 0, szINIFile); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dllReadRegistry( - HINSTANCE hInstance) -{ - // Read settings from INI file, if available - bValidINIFound = FALSE; - if (ReadINIFile(hInstance)) { - const char *szRendering[3] = { - "SciTech Software Renderer", - "Direct3D MMX Software Renderer", - "Direct3D Hardware Renderer" - }; - // Set globals - glb.bPrimary = 1; - glb.bHardware = (ini.dwDriver == 2) ? 1 : 0; -#ifndef _USE_GLD3_WGL - memset(&glb.ddGuid, 0, sizeof(glb.ddGuid)); - glb.d3dGuid = (ini.dwDriver == 2) ? IID_IDirect3DHALDevice : IID_IDirect3DRGBDevice; -#endif // _USE_GLD3_WGL - strcpy(glb.szDDName, "Primary"); - strcpy(glb.szD3DName, szRendering[ini.dwDriver]); - glb.dwRendering = ini.dwDriver; - glb.bUseMipmaps = ini.bMipmapping; - glb.bMultitexture = ini.bMultitexture; - glb.bWaitForRetrace = ini.bWaitForRetrace; - glb.bFullscreenBlit = ini.bFullscreenBlit; - glb.bFastFPU = ini.bFastFPU; - glb.bDirectDrawPersistant = ini.bDirectDrawPersistant; - glb.bPersistantBuffers = ini.bPersistantBuffers; - dwLogging = ini.dwLogging; - dwDebugLevel = ini.dwLoggingSeverity; - glb.bMessageBoxWarnings = ini.bMessageBoxWarnings; - glb.bMultiThreaded = ini.bMultiThreaded; - glb.bAppCustomizations = ini.bAppCustomizations; - glb.bHotKeySupport = ini.bHotKeySupport; - bSplashScreen = ini.bSplashScreen; -#ifdef _USE_GLD3_WGL - // New for GLDirect 3.x - glb.dwAdapter = ini.dwAdapter; - glb.dwDriver = ini.dwDriver; - glb.dwTnL = ini.dwTnL; - glb.dwMultisample = ini.dwMultisample; -#endif - bValidINIFound = TRUE; - return TRUE; - } - // Read settings from registry - else { - HKEY hReg; - DWORD cbValSize; - DWORD dwType = REG_SZ; // Registry data type for strings - BOOL bRegistryError; - BOOL bSuccess; - -#define REG_READ_DWORD(a, b) \ - cbValSize = sizeof(b); \ - if (ERROR_SUCCESS != RegQueryValueEx( hReg, (a), \ - NULL, NULL, (LPBYTE)&(b), &cbValSize )) \ - bRegistryError = TRUE; - -#define REG_READ_DEVICEID(a, b) \ - cbValSize = MAX_DDDEVICEID_STRING; \ - if(ERROR_SUCCESS != RegQueryValueEx(hReg, (a), 0, &dwType, \ - (LPBYTE)&(b), &cbValSize)) \ - bRegistryError = TRUE; - -#define REG_READ_STRING(a, b) \ - cbValSize = sizeof((b)); \ - if(ERROR_SUCCESS != RegQueryValueEx(hReg, (a), 0, &dwType, \ - (LPBYTE)&(b), &cbValSize)) \ - bRegistryError = TRUE; - - // Read settings from the registry. - - // Open the registry key for the current user if it exists. - bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(HKEY_CURRENT_USER, - DIRECTGL_REG_SETTINGS_KEY, - 0, - KEY_READ, - &hReg)); - // Otherwise open the registry key for the local machine. - if (!bSuccess) - bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(DIRECTGL_REG_KEY_ROOT, - DIRECTGL_REG_SETTINGS_KEY, - 0, - KEY_READ, - &hReg)); - if (!bSuccess) - return FALSE; - - bRegistryError = FALSE; - - REG_READ_DWORD(DIRECTGL_REG_SETTING_PRIMARY, glb.bPrimary); - REG_READ_DWORD(DIRECTGL_REG_SETTING_D3D_HW, glb.bHardware); -#ifndef _USE_GLD3_WGL - REG_READ_DWORD(DIRECTGL_REG_SETTING_DD_GUID, glb.ddGuid); - REG_READ_DWORD(DIRECTGL_REG_SETTING_D3D_GUID, glb.d3dGuid); -#endif // _USE_GLD3_WGL - REG_READ_DWORD(DIRECTGL_REG_SETTING_LOGGING, dwLogging); - REG_READ_DWORD(DIRECTGL_REG_SETTING_DEBUGLEVEL, dwDebugLevel); - REG_READ_DWORD(DIRECTGL_REG_SETTING_RENDERING, glb.dwRendering); - REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTITEXTURE, glb.bMultitexture); - REG_READ_DWORD(DIRECTGL_REG_SETTING_WAITFORRETRACE, glb.bWaitForRetrace); - REG_READ_DWORD(DIRECTGL_REG_SETTING_FULLSCREENBLIT, glb.bFullscreenBlit); - REG_READ_DWORD(DIRECTGL_REG_SETTING_USEMIPMAPS, glb.bUseMipmaps); - - REG_READ_DEVICEID(DIRECTGL_REG_SETTING_DD_NAME, glb.szDDName); - REG_READ_DEVICEID(DIRECTGL_REG_SETTING_D3D_NAME, glb.szD3DName); - - REG_READ_DWORD(DIRECTGL_REG_SETTING_MSGBOXWARNINGS, glb.bMessageBoxWarnings); - REG_READ_DWORD(DIRECTGL_REG_SETTING_PERSISTDISPLAY, glb.bDirectDrawPersistant); - REG_READ_DWORD(DIRECTGL_REG_SETTING_PERSISTBUFFERS, glb.bPersistantBuffers); - REG_READ_DWORD(DIRECTGL_REG_SETTING_FASTFPU, glb.bFastFPU); - REG_READ_DWORD(DIRECTGL_REG_SETTING_HOTKEYS, glb.bHotKeySupport); - REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTITHREAD, glb.bMultiThreaded); - REG_READ_DWORD(DIRECTGL_REG_SETTING_APPCUSTOM, glb.bAppCustomizations); - REG_READ_DWORD(DIRECTGL_REG_SETTING_SPLASHSCREEN, bSplashScreen); - -#ifdef _USE_GLD3_WGL - // New for GLDirect 3.x - glb.dwDriver = glb.dwRendering; - REG_READ_DWORD(DIRECTGL_REG_SETTING_ADAPTER, glb.dwAdapter); - REG_READ_DWORD(DIRECTGL_REG_SETTING_TNL, glb.dwTnL); - REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTISAMPLE, glb.dwMultisample); -#endif - - RegCloseKey(hReg); - - // Open the global registry key for GLDirect - bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(HKEY_LOCAL_MACHINE, - DIRECTGL_REG_SETTINGS_KEY, - 0, - KEY_READ, - &hReg)); - if (bSuccess) { - // Read the installation path for GLDirect - REG_READ_STRING("InstallLocation",szLogPath); - RegCloseKey(hReg); - } - - if (bRegistryError || !bSuccess) - return FALSE; - else - - return TRUE; - -#undef REG_READ_DWORD -#undef REG_READ_DEVICEID -#undef REG_READ_STRING - } -} - -// *********************************************************************** - -BOOL dllWriteRegistry( - void ) -{ - HKEY hReg; - DWORD dwCreateDisposition, cbValSize; - BOOL bRegistryError = FALSE; - -#define REG_WRITE_DWORD(a, b) \ - cbValSize = sizeof(b); \ - if (ERROR_SUCCESS != RegSetValueEx( hReg, (a), \ - 0, REG_DWORD, (LPBYTE)&(b), cbValSize )) \ - bRegistryError = TRUE; - - if (ERROR_SUCCESS == RegCreateKeyEx( DIRECTGL_REG_KEY_ROOT, DIRECTGL_REG_SETTINGS_KEY, - 0, NULL, 0, KEY_WRITE, NULL, &hReg, - &dwCreateDisposition )) { - RegFlushKey(hReg); // Make sure keys are written to disk - RegCloseKey(hReg); - hReg = NULL; - } - - if (bRegistryError) - return FALSE; - else - return TRUE; - -#undef REG_WRITE_DWORD -} - -// *********************************************************************** - -void dglInitHotKeys(HINSTANCE hInstance) -{ - // Hot-Key support at all? - if (!glb.bHotKeySupport) - return; - - // Install global keyboard interceptor - hKeyHook = SetWindowsHookEx(WH_KEYBOARD, dglKeyProc, hInstance, 0); -} - -// *********************************************************************** - -void dglExitHotKeys(void) -{ - // Hot-Key support at all? - if (!glb.bHotKeySupport) - return; - - // Remove global keyboard interceptor - if (hKeyHook) - UnhookWindowsHookEx(hKeyHook); - hKeyHook = NULL; -} - -// *********************************************************************** - -// Note: This app-customization step must be performed in both the main -// OpenGL32 driver and the callback driver DLLs for multithreading option. -void dglSetAppCustomizations(void) -{ - char szModuleFileName[MAX_PATH]; - int iSize = MAX_PATH; - - // Get the currently loaded EXE filename. - GetModuleFileName(NULL, &szModuleFileName[0], MAX_PATH); // NULL for current process - strupr(szModuleFileName); - iSize = strlen(szModuleFileName); - - // Check for specific EXEs and adjust global settings accordingly - - // NOTE: In GLD3.x "bDirectDrawPersistant" corresponds to IDirect3D8 and - // "bPersistantBuffers" corresponds to IDirect3DDevice8. KeithH - - // Case 1: 3DStudio must be multi-threaded - // Added: Discreet GMAX (3DStudio MAX 4 for gamers. KeithH) - if (strstr(szModuleFileName, "3DSMAX.EXE") - || strstr(szModuleFileName, "3DSVIZ.EXE") - || strstr(szModuleFileName, "GMAX.EXE")) { - glb.bMultiThreaded = TRUE; - glb.bDirectDrawPersistant = FALSE; - glb.bPersistantBuffers = FALSE; - return; - } - - // Case 2: Solid Edge must use pre-allocated resources for all GLRCs - if (strstr(szModuleFileName, "PART.EXE") - || strstr(szModuleFileName, "ASSEMBL.EXE") - || strstr(szModuleFileName, "DRAFT.EXE") - || strstr(szModuleFileName, "SMARTVW.EXE") - || strstr(szModuleFileName, "SMETAL.EXE")) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = FALSE; - return; - } - - // Case 3: Sudden Depth creates and destroys GLRCs on paint commands - if (strstr(szModuleFileName, "SUDDEPTH.EXE") - || strstr(szModuleFileName, "SUDDEMO.EXE")) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = TRUE; - glb.bFullscreenBlit = TRUE; - return; - } - - // Case 4: StereoGraphics test apps create and destroy GLRCs on paint commands - if (strstr(szModuleFileName, "REDBLUE.EXE") - || strstr(szModuleFileName, "DIAGNOSE.EXE")) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = TRUE; - return; - } - - // Case 5: Pipes screen savers share multiple GLRCs for same window - if (strstr(szModuleFileName, "PIPES.SCR") - || (strstr(szModuleFileName, "PIPES") && strstr(szModuleFileName, ".SCR"))) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = TRUE; - return; - } - - // Case 6: AutoVue uses sub-viewport ops which are temporarily broken in stereo window - if (strstr(szModuleFileName, "AVWIN.EXE")) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = TRUE; - return; - } - // Case 7: Quake3 is waiting for DDraw objects to be released at exit - if (strstr(szModuleFileName, "QUAKE")) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = FALSE; - glb.bPersistantBuffers = FALSE; - glb.bFullscreenBlit = FALSE; - return; - } - // Case 8: Reflection GLX server is unable to switch contexts at run-time - if (strstr(szModuleFileName, "RX.EXE")) { - glb.bMultiThreaded = FALSE; - glb.bMessageBoxWarnings = FALSE; - return; - } - // Case 9: Original AutoCAD 2000 must share DDraw objects across GLRCs - if (strstr(szModuleFileName, "ACAD.EXE")) { - glb.bFastFPU = FALSE; - if (GetModuleHandle("wopengl6.hdi") != NULL) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = FALSE; - } - return; - } -} - -// *********************************************************************** - -BOOL dglInitDriver(void) -{ - UCHAR szExeName[MAX_PATH]; - const char *szRendering[] = { - "Mesa Software", - "Direct3D RGB SW", - "Direct3D HW", - }; - static BOOL bWarnOnce = FALSE; - - // Already initialized? - if (bInitialized) - return TRUE; - - // Moved from DllMain DLL_PROCESS_ATTACH: - - // (Re-)Init defaults - dglInitGlobals(); - - // Read registry or INI file settings - if (!dllReadRegistry(hInstanceDll)) { - if (!bWarnOnce) - MessageBox( NULL, "GLDirect has not been configured.\n\n" - "Please run the configuration program\n" - "before using GLDirect with applications.\n", - "GLDirect", MB_OK | MB_ICONWARNING); - bWarnOnce = TRUE; - return FALSE; - } - -#ifdef _USE_GLD3_WGL - // Must do this as early as possible. - // Need to read regkeys/ini-file first though. - gldInitDriverPointers(glb.dwDriver); - - // Create private driver globals - _gldDriver.CreatePrivateGlobals(); -#endif - // Overide settings with application customizations - if (glb.bAppCustomizations) - dglSetAppCustomizations(); - -//#ifndef _USE_GLD3_WGL - // Set the global memory type to either sysmem or vidmem - glb.dwMemoryType = glb.bHardware ? DDSCAPS_VIDEOMEMORY : DDSCAPS_SYSTEMMEMORY; -//#endif - - // Multi-threaded support overides persistant display support - if (glb.bMultiThreaded) - glb.bDirectDrawPersistant = glb.bPersistantBuffers = FALSE; - - // Multi-threaded support needs to be reflected in Mesa code. (DaveM) - _gld_bMultiThreaded = glb.bMultiThreaded; - - // Start logging - ddlogPathOption(szLogPath); - ddlogWarnOption(glb.bMessageBoxWarnings); - ddlogOpen((DDLOG_loggingMethodType)dwLogging, - (DDLOG_severityType)dwDebugLevel); - - // Obtain the name of the calling app - ddlogMessage(DDLOG_SYSTEM, "Driver : SciTech GLDirect 4.0\n"); - GetModuleFileName(NULL, szExeName, sizeof(szExeName)); - ddlogPrintf(DDLOG_SYSTEM, "Executable : %s", szExeName); - - ddlogPrintf(DDLOG_SYSTEM, "DirectDraw device: %s", glb.szDDName); - ddlogPrintf(DDLOG_SYSTEM, "Direct3D driver : %s", glb.szD3DName); - - ddlogPrintf(DDLOG_SYSTEM, "Rendering type : %s", szRendering[glb.dwRendering]); - - ddlogPrintf(DDLOG_SYSTEM, "Multithreaded : %s", glb.bMultiThreaded ? "Enabled" : "Disabled"); - ddlogPrintf(DDLOG_SYSTEM, "Display resources: %s", glb.bDirectDrawPersistant ? "Persistant" : "Instanced"); - ddlogPrintf(DDLOG_SYSTEM, "Buffer resources : %s", glb.bPersistantBuffers ? "Persistant" : "Instanced"); - - dglInitContextState(); - dglBuildPixelFormatList(); - //dglBuildTextureFormatList(); - - // D3D callback driver is now successfully initialized - bInitialized = TRUE; - // D3D callback driver is now ready to be exited - bExited = FALSE; - - return TRUE; -} - -// *********************************************************************** - -void dglExitDriver(void) -{ - - // Only need to clean up once per instance: - // May be called implicitly from DLL_PROCESS_DETACH, - // or explicitly from DGL_exitDriver(). - if (bExited) - return; - bExited = TRUE; - - // DDraw objects may be invalid when DLL unloads. -__try { - - // Clean-up sequence (moved from DLL_PROCESS_DETACH) -#ifndef _USE_GLD3_WGL - dglReleaseTextureFormatList(); -#endif - dglReleasePixelFormatList(); - dglDeleteContextState(); - -#ifdef _USE_GLD3_WGL - _gldDriver.DestroyPrivateGlobals(); -#endif - -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglExitDriver."); -} - - // Close the log file - ddlogClose(); -} - -// *********************************************************************** - -int WINAPI DllMain( - HINSTANCE hInstance, - DWORD fdwReason, - PVOID pvReserved) -{ - switch (fdwReason) { - case DLL_PROCESS_ATTACH: - // Cache DLL instance handle - hInstanceDll = hInstance; - - // Flag that callback driver has yet to be initialized - bInitialized = bExited = FALSE; - -#ifndef _USE_GLD3_WGL - // Init internal Mesa function pointers - memset(&mesaFuncs, 0, sizeof(DGL_mesaFuncs)); -#endif // _USE_GLD3_WGL - - // Init defaults - dglInitGlobals(); - - // Defer rest of DLL initialization to 1st WGL function call - break; - - case DLL_PROCESS_DETACH: - // Call exit clean-up sequence - dglExitDriver(); - break; - } - - return TRUE; -} - -// *********************************************************************** - -void APIENTRY DGL_exitDriver(void) -{ - // Call exit clean-up sequence - dglExitDriver(); -} - -// *********************************************************************** - -void APIENTRY DGL_reinitDriver(void) -{ - // Force init sequence again - bInitialized = bExited = FALSE; - dglInitDriver(); -} - -// *********************************************************************** - -int WINAPI DllInitialize( - HINSTANCE hInstance, - DWORD fdwReason, - PVOID pvReserved) -{ - // Some Watcom compiled executables require this. - return DllMain(hInstance, fdwReason, pvReserved); -} - -// *********************************************************************** - -void DGL_LoadSplashScreen(int piReg, char* pszUser) -{ - HINSTANCE hSplashDll = NULL; - LPDGLSPLASHSCREEN dglSplashScreen = NULL; - static BOOL bOnce = FALSE; - static int iReg = 0; - static char szUser[255] = {"\0"}; - - // Display splash screen at all? - if (!bSplashScreen) - return; - - // Only display splash screen once - if (bOnce) - return; - bOnce = TRUE; - - // Make local copy of string for passing to DLL - if (pszUser) - strcpy(szUser, pszUser); - iReg = piReg; - - // Load Splash Screen DLL - // (If it fails to load for any reason, we don't care...) - hSplashDll = LoadLibrary("gldsplash.dll"); - if (hSplashDll) { - // Execute the Splash Screen function - dglSplashScreen = (LPDGLSPLASHSCREEN)GetProcAddress(hSplashDll, "GLDSplashScreen"); - if (dglSplashScreen) - (*dglSplashScreen)(1, iReg, szUser); - // Don't unload the DLL since splash screen dialog is modeless now - } -} - -// *********************************************************************** - -BOOL dglValidate() -{ - char *szCaption = "SciTech GLDirect Driver"; - UINT uType = MB_OK | MB_ICONEXCLAMATION; - -#ifdef _USE_GLD3_WGL - // (Re)build pixelformat list - if (glb.bPixelformatsDirty) - _gldDriver.BuildPixelformatList(); -#endif - - // Check to see if we have already validated - if (bDriverValidated && bInitialized) - return TRUE; - - // Since all (most) the WGL functions must be validated at this point, - // this also insure that the callback driver is completely initialized. - if (!bInitialized) - if (!dglInitDriver()) { - MessageBox(NULL, - "The GLDirect driver could not initialize.\n\n" - "Please run the configuration program to\n" - "properly configure the driver, or else\n" - "re-run the installation program.", szCaption, uType); - _exit(1); // Bail - } - - return TRUE; -} - -// *********************************************************************** - diff --git a/src/mesa/drivers/windows/gldirect/dllmain.h b/src/mesa/drivers/windows/gldirect/dllmain.h deleted file mode 100644 index 03343ef7ad3..00000000000 --- a/src/mesa/drivers/windows/gldirect/dllmain.h +++ /dev/null @@ -1,64 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Win32 DllMain functions. -* -****************************************************************************/ - -#ifndef __DLLMAIN_H -#define __DLLMAIN_H - -// Macros to control compilation -#define STRICT -#define WIN32_LEAN_AND_MEAN - -#include <windows.h> - -#ifndef _USE_GLD3_WGL -#include "DirectGL.h" -#endif // _USE_GLD3_WGL - -//#include "gldirect/regkeys.h" -#include "dglglobals.h" -#include "ddlog.h" -#ifndef _USE_GLD3_WGL -#include "d3dtexture.h" -#endif // _USE_GLD3_WGL - -#include "dglwgl.h" - -extern BOOL bInitialized; - -BOOL dglInitDriver(void); -void dglExitDriver(void); - -#endif diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c deleted file mode 100644 index 1b070f0a11e..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c +++ /dev/null @@ -1,1194 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Driver interface code to Mesa -* -****************************************************************************/ - -//#include <windows.h> -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx7.h" - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "depth.h" -#include "extensions.h" -#include "macros.h" -#include "matrix.h" -// #include "mem.h" -//#include "mmath.h" -#include "mtypes.h" -#include "texformat.h" -#include "teximage.h" -#include "texstore.h" -#include "vbo/vbo.h" -#include "swrast_setup/swrast_setup.h" -#include "swrast_setup/ss_context.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -extern BOOL dglSwapBuffers(HDC hDC); - -// HACK: Hack the _33 member of the OpenGL perspective projection matrix -const float _fPersp_33 = 1.6f; - -//--------------------------------------------------------------------------- -// Internal functions -//--------------------------------------------------------------------------- - -void _gld_mesa_warning( - __struct gl_context *gc, - char *str) -{ - // Intercept Mesa's internal warning mechanism - gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str); -} - -//--------------------------------------------------------------------------- - -void _gld_mesa_fatal( - __struct gl_context *gc, - char *str) -{ - // Intercept Mesa's internal fatal-message mechanism - gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str); - - // Mesa calls abort(0) here. - ddlogClose(); - exit(0); -} - -//--------------------------------------------------------------------------- - -D3DSTENCILOP _gldConvertStencilOp( - GLenum StencilOp) -{ - // Used by Stencil: pass, fail and zfail - - switch (StencilOp) { - case GL_KEEP: - return D3DSTENCILOP_KEEP; - case GL_ZERO: - return D3DSTENCILOP_ZERO; - case GL_REPLACE: - return D3DSTENCILOP_REPLACE; - case GL_INCR: - return D3DSTENCILOP_INCRSAT; - case GL_DECR: - return D3DSTENCILOP_DECRSAT; - case GL_INVERT: - return D3DSTENCILOP_INVERT; - case GL_INCR_WRAP_EXT: // GL_EXT_stencil_wrap - return D3DSTENCILOP_INCR; - case GL_DECR_WRAP_EXT: // GL_EXT_stencil_wrap - return D3DSTENCILOP_DECR; - } - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n"); -#endif - - return D3DSTENCILOP_KEEP; -} - -//--------------------------------------------------------------------------- - -D3DCMPFUNC _gldConvertCompareFunc( - GLenum CmpFunc) -{ - // Used for Alpha func, depth func and stencil func. - - switch (CmpFunc) { - case GL_NEVER: - return D3DCMP_NEVER; - case GL_LESS: - return D3DCMP_LESS; - case GL_EQUAL: - return D3DCMP_EQUAL; - case GL_LEQUAL: - return D3DCMP_LESSEQUAL; - case GL_GREATER: - return D3DCMP_GREATER; - case GL_NOTEQUAL: - return D3DCMP_NOTEQUAL; - case GL_GEQUAL: - return D3DCMP_GREATEREQUAL; - case GL_ALWAYS: - return D3DCMP_ALWAYS; - }; - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n"); -#endif - - return D3DCMP_ALWAYS; -} - -//--------------------------------------------------------------------------- - -D3DBLEND _gldConvertBlendFunc( - GLenum blend, - GLenum DefaultBlend) -{ - switch (blend) { - case GL_ZERO: - return D3DBLEND_ZERO; - case GL_ONE: - return D3DBLEND_ONE; - case GL_DST_COLOR: - return D3DBLEND_DESTCOLOR; - case GL_SRC_COLOR: - return D3DBLEND_SRCCOLOR; - case GL_ONE_MINUS_DST_COLOR: - return D3DBLEND_INVDESTCOLOR; - case GL_ONE_MINUS_SRC_COLOR: - return D3DBLEND_INVSRCCOLOR; - case GL_SRC_ALPHA: - return D3DBLEND_SRCALPHA; - case GL_ONE_MINUS_SRC_ALPHA: - return D3DBLEND_INVSRCALPHA; - case GL_DST_ALPHA: - return D3DBLEND_DESTALPHA; - case GL_ONE_MINUS_DST_ALPHA: - return D3DBLEND_INVDESTALPHA; - case GL_SRC_ALPHA_SATURATE: - return D3DBLEND_SRCALPHASAT; - } - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n"); -#endif - - return DefaultBlend; -} - -//--------------------------------------------------------------------------- -// Misc. functions -//--------------------------------------------------------------------------- - -void gld_Noop_DX7( - struct gl_context *ctx) -{ -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n"); -#endif -} - -//--------------------------------------------------------------------------- - -void gld_Error_DX7( - struct gl_context *ctx) -{ -#ifdef _DEBUG - // Quite useless. -// gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n"); -#endif -} - -//--------------------------------------------------------------------------- -// Required Mesa functions -//--------------------------------------------------------------------------- - -static GLboolean gld_set_draw_buffer_DX7( - struct gl_context *ctx, - GLenum mode) -{ - (void) ctx; - if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) { - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - -//--------------------------------------------------------------------------- - -static void gld_set_read_buffer_DX7( - struct gl_context *ctx, - struct gl_framebuffer *buffer, - GLenum mode) -{ - /* separate read buffer not supported */ -/* - ASSERT(buffer == ctx->DrawBuffer); - ASSERT(mode == GL_FRONT_LEFT); -*/ -} - -//--------------------------------------------------------------------------- - -void gld_Clear_DX7( - struct gl_context *ctx, - GLbitfield mask, - GLboolean all, - GLint x, - GLint y, - GLint width, - GLint height) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - DWORD dwFlags = 0; - D3DCOLOR Color = 0; - float Z = 0.0f; - DWORD Stencil = 0; - D3DRECT d3dClearRect; - - // TODO: Colourmask - const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0]; - - if (!gld->pDev) - return; - - if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { - GLubyte col[4]; - CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]); - CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]); - dwFlags |= D3DCLEAR_TARGET; - Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]); -// ctx->Color.ClearColor[1], -// ctx->Color.ClearColor[2], -// ctx->Color.ClearColor[3]); - } - - if (mask & DD_DEPTH_BIT) { - // D3D7 will fail the Clear call if we try and clear a - // depth buffer and we haven't created one. - // Also, some apps try and clear a depth buffer, - // when a depth buffer hasn't been requested by the app. - if (ctx->Visual.depthBits == 0) { - mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask - } else { - dwFlags |= D3DCLEAR_ZBUFFER; - Z = ctx->Depth.Clear; - } - } - - if (mask & DD_STENCIL_BIT) { - if (ctx->Visual.stencilBits == 0) { - // No stencil bits in depth buffer - mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask - } else { - dwFlags |= D3DCLEAR_STENCIL; - Stencil = ctx->Stencil.Clear; - } - } - - // Some apps do really weird things with the rect, such as Quake3. - if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) { - all = GL_TRUE; - } - - if (!all) { - // Calculate clear subrect - d3dClearRect.x1 = x; - d3dClearRect.y1 = gldCtx->dwHeight - (y + height); - d3dClearRect.x2 = x + width; - d3dClearRect.y2 = d3dClearRect.y1 + height; - } - - // dwFlags will be zero if there's nothing to clear - if (dwFlags) { - _GLD_DX7_DEV(Clear( - gld->pDev, - all ? 0 : 1, - all ? NULL : &d3dClearRect, - dwFlags, - Color, Z, Stencil)); - } - - if (mask & DD_ACCUM_BIT) { - // Clear accumulation buffer - } -} - -//--------------------------------------------------------------------------- - -// Mesa 5: Parameter change -static void gld_buffer_size_DX7( -// struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint *width, - GLuint *height) -{ -// GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - - *width = fb->Width; // gldCtx->dwWidth; - *height = fb->Height; // gldCtx->dwHeight; -} - -//--------------------------------------------------------------------------- - -static void gld_Finish_DX7( - struct gl_context *ctx) -{ -} - -//--------------------------------------------------------------------------- - -static void gld_Flush_DX7( - struct gl_context *ctx) -{ - GLD_context *gld = GLD_GET_CONTEXT(ctx); - - // TODO: Detect apps that glFlush() then SwapBuffers() ? - - if (gld->EmulateSingle) { - // Emulating a single-buffered context. - // [Direct3D doesn't allow rendering to front buffer] - dglSwapBuffers(gld->hDC); - } -} - -//--------------------------------------------------------------------------- - -void gld_NEW_STENCIL( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - // Two-sided stencil. New for Mesa 5 - const GLuint uiFace = 0UL; - - struct gl_stencil_attrib *pStencil = &ctx->Stencil; - - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE)); - if (pStencil->Enabled) { - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace]))); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILREF, pStencil->Ref[uiFace])); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILMASK, pStencil->ValueMask[uiFace])); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILWRITEMASK, pStencil->WriteMask[uiFace])); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace]))); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace]))); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace]))); - } -} - -//--------------------------------------------------------------------------- - -void gld_NEW_COLOR( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - DWORD dwFlags = 0; - D3DBLEND src; - D3DBLEND dest; - - // Alpha func - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc))); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAREF, (DWORD)ctx->Color.AlphaRef)); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHATESTENABLE, ctx->Color.AlphaEnabled)); - - // Blend func - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHABLENDENABLE, ctx->Color.BlendEnabled)); - src = _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE); - dest = _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SRCBLEND, src)); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_DESTBLEND, dest)); - -/* - // Color mask - unsupported by DX7 - if (ctx->Color.ColorMask[0][0]) dwFlags |= D3DCOLORWRITEENABLE_RED; - if (ctx->Color.ColorMask[0][1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN; - if (ctx->Color.ColorMask[0][2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE; - if (ctx->Color.ColorMask[0][3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA; - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_COLORWRITEENABLE, dwFlags)); -*/ -} - -//--------------------------------------------------------------------------- - -void gld_NEW_DEPTH( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE)); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func))); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_POLYGON( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - D3DFILLMODE d3dFillMode = D3DFILL_SOLID; - D3DCULL d3dCullMode = D3DCULL_NONE; - int iOffset = 0; - - // Fillmode - switch (ctx->Polygon.FrontMode) { - case GL_POINT: - d3dFillMode = D3DFILL_POINT; - break; - case GL_LINE: - d3dFillMode = D3DFILL_WIREFRAME; - break; - case GL_FILL: - d3dFillMode = D3DFILL_SOLID; - break; - } - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FILLMODE, d3dFillMode)); - - if (ctx->Polygon.CullFlag) { - switch (ctx->Polygon.CullFaceMode) { - case GL_BACK: - if (ctx->Polygon.FrontFace == GL_CCW) - d3dCullMode = D3DCULL_CW; - else - d3dCullMode = D3DCULL_CCW; - break; - case GL_FRONT: - if (ctx->Polygon.FrontFace == GL_CCW) - d3dCullMode = D3DCULL_CCW; - else - d3dCullMode = D3DCULL_CW; - break; - case GL_FRONT_AND_BACK: - d3dCullMode = D3DCULL_NONE; - break; - default: - break; - } - } else { - d3dCullMode = D3DCULL_NONE; - } -// d3dCullMode = D3DCULL_NONE; // TODO: DEBUGGING - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_CULLMODE, d3dCullMode)); - - // Polygon offset - // ZBIAS ranges from 0 to 16 and can only move towards the viewer - // Mesa5: ctx->Polygon._OffsetAny removed - if (ctx->Polygon.OffsetFill) { - iOffset = (int)ctx->Polygon.OffsetUnits; - if (iOffset < 0) - iOffset = -iOffset; - else - iOffset = 0; // D3D can't push away - } - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZBIAS, iOffset)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_FOG( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - D3DCOLOR d3dFogColour; - D3DFOGMODE d3dFogMode = D3DFOG_LINEAR; - - // TODO: Fog is calculated seperately in the Mesa pipeline - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGENABLE, FALSE)); - return; - - // Fog enable - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGENABLE, ctx->Fog.Enabled)); - if (!ctx->Fog.Enabled) { - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE)); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE)); - return; // If disabled, don't bother setting any fog state - } - - // Fog colour - d3dFogColour = D3DCOLOR_COLORVALUE( ctx->Fog.Color[0], - ctx->Fog.Color[1], - ctx->Fog.Color[2], - ctx->Fog.Color[3]); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGCOLOR, d3dFogColour)); - - // Fog density - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density)))); - - // Fog start - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGSTART, *((DWORD*) (&ctx->Fog.Start)))); - - // Fog end - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGEND, *((DWORD*) (&ctx->Fog.End)))); - - // Fog mode - switch (ctx->Fog.Mode) { - case GL_LINEAR: - d3dFogMode = D3DFOG_LINEAR; - break; - case GL_EXP: - d3dFogMode = D3DFOG_EXP; - break; - case GL_EXP2: - d3dFogMode = D3DFOG_EXP2; - break; - } - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGTABLEMODE, d3dFogMode)); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_LIGHT( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - DWORD dwSpecularEnable; - - // Shademode - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT)); - - // Separate specular colour - if (ctx->Light.Enabled) - dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE; - else - dwSpecularEnable = FALSE; - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SPECULARENABLE, dwSpecularEnable)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_MODELVIEW( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - D3DMATRIX m; - //GLfloat *pM = ctx->ModelView.m; - // Mesa5: Model-view is now a stack - GLfloat *pM = ctx->ModelviewMatrixStack.Top->m; - m._11 = pM[0]; - m._12 = pM[1]; - m._13 = pM[2]; - m._14 = pM[3]; - m._21 = pM[4]; - m._22 = pM[5]; - m._23 = pM[6]; - m._24 = pM[7]; - m._31 = pM[8]; - m._32 = pM[9]; - m._33 = pM[10]; - m._34 = pM[11]; - m._41 = pM[12]; - m._42 = pM[13]; - m._43 = pM[14]; - m._44 = pM[15]; -/* m[0][0] = pM[0]; - m[0][1] = pM[1]; - m[0][2] = pM[2]; - m[0][3] = pM[3]; - m[1][0] = pM[4]; - m[1][1] = pM[5]; - m[1][2] = pM[6]; - m[1][3] = pM[7]; - m[2][0] = pM[8]; - m[2][1] = pM[9]; - m[2][2] = pM[10]; - m[2][3] = pM[11]; - m[3][0] = pM[12]; - m[3][1] = pM[13]; - m[3][2] = pM[14]; - m[3][3] = pM[15];*/ - - gld->matModelView = m; -} - -//--------------------------------------------------------------------------- - -void gld_NEW_PROJECTION( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - D3DMATRIX m; - //GLfloat *pM = ctx->ProjectionMatrix.m; - // Mesa 5: Now a stack - GLfloat *pM = ctx->ProjectionMatrixStack.Top->m; - m._11 = pM[0]; - m._12 = pM[1]; - m._13 = pM[2]; - m._14 = pM[3]; - - m._21 = pM[4]; - m._22 = pM[5]; - m._23 = pM[6]; - m._24 = pM[7]; - - m._31 = pM[8]; - m._32 = pM[9]; - m._33 = pM[10] / _fPersp_33; // / 1.6f; - m._34 = pM[11]; - - m._41 = pM[12]; - m._42 = pM[13]; - m._43 = pM[14] / 2.0f; - m._44 = pM[15]; - - gld->matProjection = m; -} - -//--------------------------------------------------------------------------- -/* -void gldFrustumHook_DX7( - GLdouble left, - GLdouble right, - GLdouble bottom, - GLdouble top, - GLdouble nearval, - GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - // Pass values on to Mesa first (in case we mess with them) - _mesa_Frustum(left, right, bottom, top, nearval, farval); - - _fPersp_33 = farval / (nearval - farval); - -// ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval); -} - -//--------------------------------------------------------------------------- - -void gldOrthoHook_DX7( - GLdouble left, - GLdouble right, - GLdouble bottom, - GLdouble top, - GLdouble nearval, - GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - // Pass values on to Mesa first (in case we mess with them) - _mesa_Ortho(left, right, bottom, top, nearval, farval); - - _fPersp_33 = 1.6f; - -// ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval); -} -*/ -//--------------------------------------------------------------------------- - -void gld_NEW_VIEWPORT( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - D3DVIEWPORT7 d3dvp; -// GLint x, y; -// GLsizei w, h; - - // Set depth range - _GLD_DX7_DEV(GetViewport(gld->pDev, &d3dvp)); - // D3D can't do Quake1/Quake2 z-trick - if (ctx->Viewport.Near <= ctx->Viewport.Far) { - d3dvp.dvMinZ = ctx->Viewport.Near; - d3dvp.dvMaxZ = ctx->Viewport.Far; - } else { - d3dvp.dvMinZ = ctx->Viewport.Far; - d3dvp.dvMaxZ = ctx->Viewport.Near; - } -/* x = ctx->Viewport.X; - y = ctx->Viewport.Y; - w = ctx->Viewport.Width; - h = ctx->Viewport.Height; - if (x < 0) x = 0; - if (y < 0) y = 0; - if (w > gldCtx->dwWidth) w = gldCtx->dwWidth; - if (h > gldCtx->dwHeight) h = gldCtx->dwHeight; - // Ditto for D3D viewport dimensions - if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x; - if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y; - d3dvp.X = x; - d3dvp.Y = gldCtx->dwHeight - (y + h); - d3dvp.Width = w; - d3dvp.Height = h;*/ - _GLD_DX7_DEV(SetViewport(gld->pDev, &d3dvp)); - -// gld->fFlipWindowY = (float)gldCtx->dwHeight; -} - -//--------------------------------------------------------------------------- - -__inline BOOL _gldAnyEvalEnabled( - struct gl_context *ctx) -{ - struct gl_eval_attrib *eval = &ctx->Eval; - - if ((eval->AutoNormal) || - (eval->Map1Color4) || - (eval->Map1Index) || - (eval->Map1Normal) || - (eval->Map1TextureCoord1) || - (eval->Map1TextureCoord2) || - (eval->Map1TextureCoord3) || - (eval->Map1TextureCoord4) || - (eval->Map1Vertex3) || - (eval->Map1Vertex4) || - (eval->Map2Color4) || - (eval->Map2Index) || - (eval->Map2Normal) || - (eval->Map2TextureCoord1) || - (eval->Map2TextureCoord2) || - (eval->Map2TextureCoord3) || - (eval->Map2TextureCoord4) || - (eval->Map2Vertex3) || - (eval->Map2Vertex4) - ) - return TRUE; - - return FALSE; -} - -//--------------------------------------------------------------------------- - -BOOL _gldChooseInternalPipeline( - struct gl_context *ctx, - GLD_driver_dx7 *gld) -{ -// return TRUE; // DEBUGGING: ALWAYS USE MESA -// return FALSE; // DEBUGGING: ALWAYS USE D3D - - if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE)) - { - gld->PipelineUsage.qwMesa.QuadPart++; - return TRUE; // Force Mesa TnL - } - - if ((ctx->Light.Enabled) || - (1) || - (ctx->Texture._TexGenEnabled) || - (ctx->Texture._TexMatEnabled) || -// (ctx->Transform._AnyClip) || - (ctx->Scissor.Enabled) || - _gldAnyEvalEnabled(ctx) // Put this last so we can early-out - ) - { - gld->PipelineUsage.qwMesa.QuadPart++; - return TRUE; - } - - gld->PipelineUsage.qwD3DFVF.QuadPart++; - return FALSE; - -/* // Force Mesa pipeline? - if (glb.dwTnL == GLDS_TNL_MESA) { - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - - // Test for functionality not exposed in the D3D pathways - if ((ctx->Texture._GenFlags)) { - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - - // Now decide if vertex shader can be used. - // If two sided lighting is enabled then we must either - // use Mesa TnL or the vertex shader - if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { - if (gld->VStwosidelight.hShader && !ctx->Fog.Enabled) { - // Use Vertex Shader - gld->PipelineUsage.dwD3D2SVS.QuadPart++; - return GLD_PIPELINE_D3D_VS_TWOSIDE; - } else { - // Use Mesa TnL - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - } - - // Must be D3D fixed-function pipeline - gld->PipelineUsage.dwD3DFVF.QuadPart++; - return GLD_PIPELINE_D3D_FVF; -*/ -} - -//--------------------------------------------------------------------------- - -void gld_update_state_DX7( - struct gl_context *ctx, - GLuint new_state) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLD_pb_dx7 *gldPB; - - if (!gld || !gld->pDev) - return; - - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - - // SetupIndex will be used in the pipelines for choosing setup function - if ((ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_SEPARATE_SPECULAR)) || - (ctx->Fog.Enabled)) - { - if (ctx->_TriangleCaps & DD_FLATSHADE) - gld->iSetupFunc = GLD_SI_FLAT_EXTRAS; - else - gld->iSetupFunc = GLD_SI_SMOOTH_EXTRAS; - } else { - if (ctx->_TriangleCaps & DD_FLATSHADE) - gld->iSetupFunc = GLD_SI_FLAT; // Setup flat shade + texture - else - gld->iSetupFunc = GLD_SI_SMOOTH; // Setup smooth shade + texture - } - - gld->bUseMesaTnL = _gldChooseInternalPipeline(ctx, gld); - if (gld->bUseMesaTnL) { - gldPB = &gld->PB2d; - // DX7 Does not implement D3DRS_SOFTWAREVERTEXPROCESSING -// _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SOFTWAREVERTEXPROCESSING, TRUE)); - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_CLIPPING, FALSE)); -// _GLD_DX7_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF)); - } else { - gldPB = &gld->PB3d; - _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_CLIPPING, TRUE)); -// if (gld->TnLPipeline == GLD_PIPELINE_D3D_VS_TWOSIDE) { -// _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware)); -// _GLD_DX7_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader)); -// } else { - // DX7 Does not implement D3DRS_SOFTWAREVERTEXPROCESSING -// _GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SOFTWAREVERTEXPROCESSING, !gld->bHasHWTnL)); -// _GLD_DX7_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF)); -// } - } - -#define _GLD_TEST_STATE(a) \ - if (new_state & (a)) { \ - gld##a(ctx); \ - new_state &= ~(a); \ - } - -#define _GLD_TEST_STATE_DX7(a) \ - if (new_state & (a)) { \ - gld##a##_DX7(ctx); \ - new_state &= ~(a); \ - } - -#define _GLD_IGNORE_STATE(a) new_state &= ~(a); - -// if (!gld->bUseMesaTnL) { - // Not required if Mesa is doing the TnL. - // Problem: If gld->bUseMesaTnL is TRUE when these are signaled, - // then we'll miss updating the D3D TnL pipeline. - // Therefore, don't test for gld->bUseMesaTnL - _GLD_TEST_STATE(_NEW_MODELVIEW); - _GLD_TEST_STATE(_NEW_PROJECTION); -// } - - _GLD_TEST_STATE_DX7(_NEW_TEXTURE); // extern, so guard with _DX7 - _GLD_TEST_STATE(_NEW_COLOR); - _GLD_TEST_STATE(_NEW_DEPTH); - _GLD_TEST_STATE(_NEW_POLYGON); - _GLD_TEST_STATE(_NEW_STENCIL); - _GLD_TEST_STATE(_NEW_FOG); - _GLD_TEST_STATE(_NEW_LIGHT); - _GLD_TEST_STATE(_NEW_VIEWPORT); - - _GLD_IGNORE_STATE(_NEW_TRANSFORM); - - -// Stubs for future use. -/* _GLD_TEST_STATE(_NEW_TEXTURE_MATRIX); - _GLD_TEST_STATE(_NEW_COLOR_MATRIX); - _GLD_TEST_STATE(_NEW_EVAL); - _GLD_TEST_STATE(_NEW_HINT); - _GLD_TEST_STATE(_NEW_LINE); - _GLD_TEST_STATE(_NEW_PIXEL); - _GLD_TEST_STATE(_NEW_POINT); - _GLD_TEST_STATE(_NEW_POLYGONSTIPPLE); - _GLD_TEST_STATE(_NEW_SCISSOR); - _GLD_TEST_STATE(_NEW_PACKUNPACK); - _GLD_TEST_STATE(_NEW_ARRAY); - _GLD_TEST_STATE(_NEW_RENDERMODE); - _GLD_TEST_STATE(_NEW_BUFFERS); - _GLD_TEST_STATE(_NEW_MULTISAMPLE); -*/ - -// For debugging. -#if 0 -#define _GLD_TEST_UNHANDLED_STATE(a) \ - if (new_state & (a)) { \ - gldLogMessage(GLDLOG_ERROR, "Unhandled " #a "\n"); \ - } - _GLD_TEST_UNHANDLED_STATE(_NEW_TEXTURE_MATRIX); - _GLD_TEST_UNHANDLED_STATE(_NEW_COLOR_MATRIX); - _GLD_TEST_UNHANDLED_STATE(_NEW_EVAL); - _GLD_TEST_UNHANDLED_STATE(_NEW_HINT); - _GLD_TEST_UNHANDLED_STATE(_NEW_LINE); - _GLD_TEST_UNHANDLED_STATE(_NEW_PIXEL); - _GLD_TEST_UNHANDLED_STATE(_NEW_POINT); - _GLD_TEST_UNHANDLED_STATE(_NEW_POLYGONSTIPPLE); - _GLD_TEST_UNHANDLED_STATE(_NEW_SCISSOR); - _GLD_TEST_UNHANDLED_STATE(_NEW_PACKUNPACK); - _GLD_TEST_UNHANDLED_STATE(_NEW_ARRAY); - _GLD_TEST_UNHANDLED_STATE(_NEW_RENDERMODE); - _GLD_TEST_UNHANDLED_STATE(_NEW_BUFFERS); - _GLD_TEST_UNHANDLED_STATE(_NEW_MULTISAMPLE); -#undef _GLD_UNHANDLED_STATE -#endif - -#undef _GLD_TEST_STATE -} - -//--------------------------------------------------------------------------- -// Viewport -//--------------------------------------------------------------------------- - -void gld_Viewport_DX7( - struct gl_context *ctx, - GLint x, - GLint y, - GLsizei w, - GLsizei h) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - D3DVIEWPORT7 d3dvp; - - if (!gld || !gld->pDev) - return; - - // This is a hack. When the app is minimized, Mesa passes - // w=1 and h=1 for viewport dimensions. Without this test - // we get a GPF in gld_wgl_resize_buffers(). - if ((w==1) && (h==1)) - return; - - // Call ResizeBuffersMESA. This function will early-out - // if no resize is needed. - //ctx->Driver.ResizeBuffersMESA(ctx); - // Mesa 5: Changed parameters - ctx->Driver.ResizeBuffers(gldCtx->glBuffer); - -#if 0 - ddlogPrintf(GLDLOG_SYSTEM, ">> Viewport x=%d y=%d w=%d h=%d", x,y,w,h); -#endif - - // ** D3D viewport must not be outside the render target surface ** - // Sanity check the GL viewport dimensions - if (x < 0) x = 0; - if (y < 0) y = 0; - if (w > gldCtx->dwWidth) w = gldCtx->dwWidth; - if (h > gldCtx->dwHeight) h = gldCtx->dwHeight; - // Ditto for D3D viewport dimensions - if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x; - if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y; - - d3dvp.dwX = x; - d3dvp.dwY = gldCtx->dwHeight - (y + h); - d3dvp.dwWidth = w; - d3dvp.dwHeight = h; - if (ctx->Viewport.Near <= ctx->Viewport.Far) { - d3dvp.dvMinZ = ctx->Viewport.Near; - d3dvp.dvMaxZ = ctx->Viewport.Far; - } else { - d3dvp.dvMinZ = ctx->Viewport.Far; - d3dvp.dvMaxZ = ctx->Viewport.Near; - } - - // TODO: DEBUGGING -// d3dvp.MinZ = 0.0f; -// d3dvp.MaxZ = 1.0f; - - _GLD_DX7_DEV(SetViewport(gld->pDev, &d3dvp)); - -} - -//--------------------------------------------------------------------------- - -extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver); - -// Mesa 5: Parameter change -void gldResizeBuffers_DX7( -// struct gl_context *ctx) - struct gl_framebuffer *fb) -{ - GET_CURRENT_CONTEXT(ctx); - dglWglResizeBuffers(ctx, TRUE); -} - -//--------------------------------------------------------------------------- -#ifdef _DEBUG -// This is only for debugging. -// To use, plug into ctx->Driver.Enable pointer below. -void gld_Enable( - struct gl_context *ctx, - GLenum e, - GLboolean b) -{ - char buf[1024]; - sprintf(buf, "Enable: %s (%s)\n", _mesa_lookup_enum_by_nr(e), b?"TRUE":"FALSE"); - ddlogMessage(DDLOG_SYSTEM, buf); -} -#endif -//--------------------------------------------------------------------------- -// Driver pointer setup -//--------------------------------------------------------------------------- - -extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum); - -void gldSetupDriverPointers_DX7( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - TNLcontext *tnl = TNL_CONTEXT(ctx); - - // Mandatory functions - ctx->Driver.GetString = _gldGetStringGeneric; - ctx->Driver.UpdateState = gld_update_state_DX7; - ctx->Driver.Clear = gld_Clear_DX7; - ctx->Driver.DrawBuffer = gld_set_draw_buffer_DX7; - ctx->Driver.GetBufferSize = gld_buffer_size_DX7; - ctx->Driver.Finish = gld_Finish_DX7; - ctx->Driver.Flush = gld_Flush_DX7; - ctx->Driver.Error = gld_Error_DX7; - - // Hardware accumulation buffer - ctx->Driver.Accum = NULL; // TODO: gld_Accum; - - // Bitmap functions - ctx->Driver.CopyPixels = gld_CopyPixels_DX7; - ctx->Driver.DrawPixels = gld_DrawPixels_DX7; - ctx->Driver.ReadPixels = gld_ReadPixels_DX7; - ctx->Driver.Bitmap = gld_Bitmap_DX7; - - // Buffer resize - ctx->Driver.ResizeBuffers = gldResizeBuffers_DX7; - - // Texture image functions - ctx->Driver.ChooseTextureFormat = gld_ChooseTextureFormat_DX7; - ctx->Driver.TexImage1D = gld_TexImage1D_DX7; - ctx->Driver.TexImage2D = gld_TexImage2D_DX7; - ctx->Driver.TexImage3D = _mesa_store_teximage3d; - ctx->Driver.TexSubImage1D = gld_TexSubImage1D_DX7; - ctx->Driver.TexSubImage2D = gld_TexSubImage2D_DX7; - ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; - - ctx->Driver.CopyTexImage1D = gldCopyTexImage1D_DX7; //NULL; - ctx->Driver.CopyTexImage2D = gldCopyTexImage2D_DX7; //NULL; - ctx->Driver.CopyTexSubImage1D = gldCopyTexSubImage1D_DX7; //NULL; - ctx->Driver.CopyTexSubImage2D = gldCopyTexSubImage2D_DX7; //NULL; - ctx->Driver.CopyTexSubImage3D = gldCopyTexSubImage3D_DX7; - ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; - - // Texture object functions - ctx->Driver.BindTexture = NULL; - ctx->Driver.NewTextureObject = NULL; // Not yet implemented by Mesa!; - ctx->Driver.DeleteTexture = gld_DeleteTexture_DX7; - ctx->Driver.PrioritizeTexture = NULL; - - // Imaging functionality - ctx->Driver.CopyColorTable = NULL; - ctx->Driver.CopyColorSubTable = NULL; - ctx->Driver.CopyConvolutionFilter1D = NULL; - ctx->Driver.CopyConvolutionFilter2D = NULL; - - // State changing functions - ctx->Driver.AlphaFunc = NULL; //gld_AlphaFunc; - ctx->Driver.BlendFuncSeparate = NULL; //gld_BlendFunc; - ctx->Driver.ClearColor = NULL; //gld_ClearColor; - ctx->Driver.ClearDepth = NULL; //gld_ClearDepth; - ctx->Driver.ClearStencil = NULL; //gld_ClearStencil; - ctx->Driver.ColorMask = NULL; //gld_ColorMask; - ctx->Driver.CullFace = NULL; //gld_CullFace; - ctx->Driver.ClipPlane = NULL; //gld_ClipPlane; - ctx->Driver.FrontFace = NULL; //gld_FrontFace; - ctx->Driver.DepthFunc = NULL; //gld_DepthFunc; - ctx->Driver.DepthMask = NULL; //gld_DepthMask; - ctx->Driver.DepthRange = NULL; - ctx->Driver.Enable = NULL; //gld_Enable; - ctx->Driver.Fogfv = NULL; //gld_Fogfv; - ctx->Driver.Hint = NULL; //gld_Hint; - ctx->Driver.Lightfv = NULL; //gld_Lightfv; - ctx->Driver.LightModelfv = NULL; //gld_LightModelfv; - ctx->Driver.LineStipple = NULL; //gld_LineStipple; - ctx->Driver.LineWidth = NULL; //gld_LineWidth; - ctx->Driver.LogicOpcode = NULL; //gld_LogicOpcode; - ctx->Driver.PointParameterfv = NULL; //gld_PointParameterfv; - ctx->Driver.PointSize = NULL; //gld_PointSize; - ctx->Driver.PolygonMode = NULL; //gld_PolygonMode; - ctx->Driver.PolygonOffset = NULL; //gld_PolygonOffset; - ctx->Driver.PolygonStipple = NULL; //gld_PolygonStipple; - ctx->Driver.RenderMode = NULL; //gld_RenderMode; - ctx->Driver.Scissor = NULL; //gld_Scissor; - ctx->Driver.ShadeModel = NULL; //gld_ShadeModel; - ctx->Driver.StencilFunc = NULL; //gld_StencilFunc; - ctx->Driver.StencilMask = NULL; //gld_StencilMask; - ctx->Driver.StencilOp = NULL; //gld_StencilOp; - ctx->Driver.TexGen = NULL; //gld_TexGen; - ctx->Driver.TexEnv = NULL; - ctx->Driver.TexParameter = NULL; - ctx->Driver.TextureMatrix = NULL; //gld_TextureMatrix; - ctx->Driver.Viewport = gld_Viewport_DX7; - - _swsetup_Wakeup(ctx); - - tnl->Driver.RunPipeline = _tnl_run_pipeline; - tnl->Driver.Render.ResetLineStipple = gld_ResetLineStipple_DX7; - tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; - tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; - - // Hook into glFrustum() and glOrtho() -// ctx->Exec->Frustum = gldFrustumHook_DX7; -// ctx->Exec->Ortho = gldOrthoHook_DX7; - -} - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h b/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h deleted file mode 100644 index 2e1d1365686..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h +++ /dev/null @@ -1,292 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GLDirect Direct3D 7.0a header file -* -****************************************************************************/ - -#ifndef _GLD_DX7_H -#define _GLD_DX7_H - -//--------------------------------------------------------------------------- -// Windows includes -//--------------------------------------------------------------------------- - -#define DIRECTDRAW_VERSION 0x0700 -#define DIRECT3D_VERSION 0x0700 -#include <d3d.h> -#include <d3dx.h> - -// Typedef for obtaining function from d3d7.dll -//typedef IDirect3D7* (WINAPI *FNDIRECT3DCREATE7) (UINT); - - -//--------------------------------------------------------------------------- -// Defines -//--------------------------------------------------------------------------- - -#ifdef _DEBUG -// Debug build tests the return value of D3D calls -#define _GLD_TEST_HRESULT(h) \ -{ \ - HRESULT _hr = (h); \ - if (FAILED(_hr)) { \ - gldLogError(GLDLOG_ERROR, #h, _hr); \ - } \ -} -#define _GLD_DX7(func) _GLD_TEST_HRESULT(IDirect3D7_##func##) -#define _GLD_DX7_DEV(func) _GLD_TEST_HRESULT(IDirect3DDevice7_##func##) -#define _GLD_DX7_VB(func) _GLD_TEST_HRESULT(IDirect3DVertexBuffer7_##func##) -#define _GLD_DX7_TEX(func) _GLD_TEST_HRESULT(IDirectDrawSurface7_##func##) -#else -#define _GLD_DX7(func) IDirect3D7_##func -#define _GLD_DX7_DEV(func) IDirect3DDevice7_##func -#define _GLD_DX7_VB(func) IDirect3DVertexBuffer7_##func -#define _GLD_DX7_TEX(func) IDirectDrawSurface7_##func -#endif - -#define SAFE_RELEASE(p) \ -{ \ - if (p) { \ - (p)->lpVtbl->Release(p); \ - (p) = NULL; \ - } \ -} - -#define SAFE_RELEASE_VB7(p) \ -{ \ - if (p) { \ - IDirect3DVertexBuffer7_Release((p)); \ - (p) = NULL; \ - } \ -} - -#define SAFE_RELEASE_SURFACE7(p) \ -{ \ - if (p) { \ - IDirectDrawSurface7_Release((p)); \ - (p) = NULL; \ - } \ -} - -// Emulate some DX8 defines -#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) -#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) -#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) - - -// Setup index. -enum { - GLD_SI_FLAT = 0, - GLD_SI_SMOOTH = 1, - GLD_SI_FLAT_EXTRAS = 2, - GLD_SI_SMOOTH_EXTRAS = 3, -}; - -//--------------------------------------------------------------------------- -// Vertex definitions for Fixed-Function pipeline -//--------------------------------------------------------------------------- - -// -// NOTE: If the number of texture units is altered then most of -// the texture code will need to be revised. -// - -#define GLD_MAX_TEXTURE_UNITS_DX7 2 - -// -// 2D vertex transformed by Mesa -// -#define GLD_FVF_2D_VERTEX ( D3DFVF_XYZRHW | \ - D3DFVF_DIFFUSE | \ - D3DFVF_SPECULAR | \ - D3DFVF_TEX2) -typedef struct { - FLOAT x, y; // 2D raster coords - FLOAT sz; // Screen Z (depth) - FLOAT rhw; // Reciprocal homogenous W - DWORD diffuse; // Diffuse colour - DWORD specular; // For separate-specular support - FLOAT t0_u, t0_v; // 1st set of texture coords - FLOAT t1_u, t1_v; // 2nd set of texture coords -} GLD_2D_VERTEX; - - -// -// 3D vertex transformed by Direct3D -// -#define GLD_FVF_3D_VERTEX ( D3DFVF_XYZ | \ - D3DFVF_DIFFUSE | \ - D3DFVF_TEX2) - -typedef struct { - D3DXVECTOR3 Position; // XYZ Vector in object space - D3DCOLOR Diffuse; // Diffuse colour - D3DXVECTOR2 TexUnit0; // Texture unit 0 - D3DXVECTOR2 TexUnit1; // Texture unit 1 -} GLD_3D_VERTEX; - -//--------------------------------------------------------------------------- -// Structs -//--------------------------------------------------------------------------- - -// This keeps a count of how many times we choose each individual internal -// pathway. Useful for seeing if a certain pathway was ever used by an app, and -// how much each pathway is biased. -// Zero the members at context creation and dump stats at context deletion. -typedef struct { - // Note: DWORD is probably too small - ULARGE_INTEGER qwMesa; // Mesa TnL pipeline - ULARGE_INTEGER qwD3DFVF; // Direct3D Fixed-Function pipeline -} GLD_pipeline_usage; - -// GLDirect Primitive Buffer (points, lines, triangles and quads) -typedef struct { - // Data for IDirect3D7::CreateVertexBuffer() - DWORD dwStride; // Stride of vertex - DWORD dwCreateFlags; // Create flags - DWORD dwFVF; // Direct3D Flexible Vertex Format - - IDirect3DVertexBuffer7 *pVB; // Holds points, lines, tris and quads. - - // Point list is assumed to be at start of buffer - DWORD iFirstLine; // Index of start of line list - DWORD iFirstTriangle; // Index of start of triangle list - - BYTE *pPoints; // Pointer to next free point - BYTE *pLines; // Pointer to next free line - BYTE *pTriangles; // Pointer to next free triangle - - DWORD nPoints; // Number of points ready to render - DWORD nLines; // Number of lines ready to render - DWORD nTriangles; // Number of triangles ready to render -} GLD_pb_dx7; - -// GLDirect DX7 driver data -typedef struct { - // GLDirect vars - BOOL bDoublebuffer; // Doublebuffer (otherwise single-buffered) - BOOL bDepthStencil; // Depth buffer needed (stencil optional) - D3DX_SURFACEFORMAT RenderFormat; // Format of back/front buffer - D3DX_SURFACEFORMAT DepthFormat; // Format of depth/stencil - - // Direct3D vars - DDCAPS ddCaps; - D3DDEVICEDESC7 d3dCaps; - BOOL bHasHWTnL; // Device has Hardware Transform/Light? - ID3DXContext *pD3DXContext; // Base D3DX context - IDirectDraw7 *pDD; // DirectDraw7 interface - IDirect3D7 *pD3D; // Base Direct3D7 interface - IDirect3DDevice7 *pDev; // Direct3D7 Device interface - GLD_pb_dx7 PB2d; // Vertices transformed by Mesa - GLD_pb_dx7 PB3d; // Vertices transformed by Direct3D - D3DPRIMITIVETYPE d3dpt; // Current Direct3D primitive type - D3DMATRIX matProjection; // Projection matrix for D3D TnL - D3DMATRIX matModelView; // Model/View matrix for D3D TnL - int iSetupFunc; // Which setup functions to use - BOOL bUseMesaTnL; // Whether to use Mesa or D3D for TnL - - GLD_pipeline_usage PipelineUsage; -} GLD_driver_dx7; - -#define GLD_GET_DX7_DRIVER(c) (GLD_driver_dx7*)(c)->glPriv - -//--------------------------------------------------------------------------- -// Function prototypes -//--------------------------------------------------------------------------- - -PROC gldGetProcAddress_DX7(LPCSTR a); -void gldEnableExtensions_DX7(struct gl_context *ctx); -void gldInstallPipeline_DX7(struct gl_context *ctx); -void gldSetupDriverPointers_DX7(struct gl_context *ctx); -void gldResizeBuffers_DX7(struct gl_framebuffer *fb); - - -// Texture functions - -void gldCopyTexImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gldCopyTexImage2D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gldCopyTexSubImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); -void gldCopyTexSubImage2D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); -void gldCopyTexSubImage3D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); - -void gld_NEW_TEXTURE_DX7(struct gl_context *ctx); -void gld_DrawPixels_DX7(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels); -void gld_ReadPixels_DX7(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest); -void gld_CopyPixels_DX7(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type); -void gld_Bitmap_DX7(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap); -const struct gl_texture_format* gld_ChooseTextureFormat_DX7(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType); -void gld_TexImage2D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage); -void gld_TexImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); -void gld_TexSubImage2D_DX7( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); -void gld_TexSubImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void gld_DeleteTexture_DX7(struct gl_context *ctx, struct gl_texture_object *tObj); -void gld_ResetLineStipple_DX7(struct gl_context *ctx); - -// 2D primitive functions - -void gld_Points2D_DX7(struct gl_context *ctx, GLuint first, GLuint last); - -void gld_Line2DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Line2DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1); - -void gld_Triangle2DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DFlatExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DSmoothExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); - -void gld_Quad2DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DFlatExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DSmoothExtras_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -// 3D primitive functions - -void gld_Points3D_DX7(struct gl_context *ctx, GLuint first, GLuint last); -void gld_Line3DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Triangle3DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Quad3DFlat_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Line3DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Triangle3DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Quad3DSmooth_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -// Primitive functions for Two-sided-lighting Vertex Shader - -void gld_Points2DTwoside_DX7(struct gl_context *ctx, GLuint first, GLuint last); -void gld_Line2DFlatTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Line2DSmoothTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Triangle2DFlatTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DSmoothTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Quad2DFlatTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DSmoothTwoside_DX7(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -#endif diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_dxerr7.h b/src/mesa/drivers/windows/gldirect/dx7/gld_dxerr7.h deleted file mode 100644 index df6fceb43e6..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_dxerr7.h +++ /dev/null @@ -1,77 +0,0 @@ -/*==========================================================================; - * - * - * File: dxerr8.h - * Content: DirectX Error Library Include File - * - ****************************************************************************/ - -#ifndef _GLD_DXERR7_H_ -#define _GLD_DXERR7_H_ - - -#include <d3d.h> - -// -// DXGetErrorString8 -// -// Desc: Converts an DirectX HRESULT to a string -// -// Args: HRESULT hr Can be any error code from -// DPLAY D3D8 D3DX8 DMUSIC DSOUND -// -// Return: Converted string -// -const char* __stdcall DXGetErrorString8A(HRESULT hr); -const WCHAR* __stdcall DXGetErrorString8W(HRESULT hr); - -#ifdef UNICODE - #define DXGetErrorString8 DXGetErrorString8W -#else - #define DXGetErrorString8 DXGetErrorString8A -#endif - - -// -// DXTrace -// -// Desc: Outputs a formatted error message to the debug stream -// -// Args: CHAR* strFile The current file, typically passed in using the -// __FILE__ macro. -// DWORD dwLine The current line number, typically passed in using the -// __LINE__ macro. -// HRESULT hr An HRESULT that will be traced to the debug stream. -// CHAR* strMsg A string that will be traced to the debug stream (may be NULL) -// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info. -// -// Return: The hr that was passed in. -// -//HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE ); -//HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE ); -HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox); -HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox); - -#ifdef UNICODE - #define DXTrace DXTraceW -#else - #define DXTrace DXTraceA -#endif - - -// -// Helper macros -// -#if defined(DEBUG) | defined(_DEBUG) - #define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE ) - #define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE ) - #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE ) -#else - #define DXTRACE_MSG(str) (0L) - #define DXTRACE_ERR(str,hr) (hr) - #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr) -#endif - - -#endif - diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c deleted file mode 100644 index 4ed3c3ca052..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c +++ /dev/null @@ -1,346 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GL extensions -* -****************************************************************************/ - -//#include "../GLDirect.h" -//#include "../gld_log.h" -//#include "../gld_settings.h" - -#include <windows.h> -#define GL_GLEXT_PROTOTYPES -#include <GL/gl.h> -#include <GL/glext.h> - -//#include "ddlog.h" -//#include "gld_dx8.h" - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "depth.h" -#include "extensions.h" -#include "macros.h" -#include "matrix.h" -// #include "mem.h" -//#include "mmath.h" -#include "mtypes.h" -#include "texformat.h" -#include "texstore.h" -#include "vbo/vbo.h" -#include "swrast_setup/swrast_setup.h" -#include "swrast_setup/ss_context.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "dglcontext.h" -#include "extensions.h" - -// For some reason this is not defined in an above header... -extern void _mesa_enable_imaging_extensions(struct gl_context *ctx); - -//--------------------------------------------------------------------------- -// Hack for the SGIS_multitexture extension that was removed from Mesa -// NOTE: SGIS_multitexture enums also clash with GL_SGIX_async_pixel - - // NOTE: Quake2 ran *slower* with this enabled, so I've - // disabled it for now. - // To enable, uncomment: - // _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0); - -//--------------------------------------------------------------------------- - -enum { - /* Quake2 GL_SGIS_multitexture */ - GL_SELECTED_TEXTURE_SGIS = 0x835B, - GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835C, - GL_MAX_TEXTURES_SGIS = 0x835D, - GL_TEXTURE0_SGIS = 0x835E, - GL_TEXTURE1_SGIS = 0x835F, - GL_TEXTURE2_SGIS = 0x8360, - GL_TEXTURE3_SGIS = 0x8361, - GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363, -}; - -//--------------------------------------------------------------------------- - -void APIENTRY gldSelectTextureSGIS( - GLenum target) -{ - GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS); - glActiveTextureARB(ARB_target); -} - -//--------------------------------------------------------------------------- - -void APIENTRY gldMTexCoord2fSGIS( - GLenum target, - GLfloat s, - GLfloat t) -{ - GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS); - glMultiTexCoord2fARB(ARB_target, s, t); -} - -//--------------------------------------------------------------------------- - -void APIENTRY gldMTexCoord2fvSGIS( - GLenum target, - const GLfloat *v) -{ - GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS); - glMultiTexCoord2fvARB(ARB_target, v); -} - -//--------------------------------------------------------------------------- -// Extensions -//--------------------------------------------------------------------------- - -typedef struct { - PROC proc; - char *name; -} GLD_extension; - -GLD_extension GLD_extList[] = { -#ifdef GL_EXT_polygon_offset - { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" }, -#endif - { (PROC)glBlendEquationEXT, "glBlendEquationEXT" }, - { (PROC)glBlendColorEXT, "glBlendColorExt" }, - { (PROC)glVertexPointerEXT, "glVertexPointerEXT" }, - { (PROC)glNormalPointerEXT, "glNormalPointerEXT" }, - { (PROC)glColorPointerEXT, "glColorPointerEXT" }, - { (PROC)glIndexPointerEXT, "glIndexPointerEXT" }, - { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" }, - { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" }, - { (PROC)glGetPointervEXT, "glGetPointervEXT" }, - { (PROC)glArrayElementEXT, "glArrayElementEXT" }, - { (PROC)glDrawArraysEXT, "glDrawArrayEXT" }, - { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" }, - { (PROC)glBindTextureEXT, "glBindTextureEXT" }, - { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" }, - { (PROC)glGenTexturesEXT, "glGenTexturesEXT" }, - { (PROC)glIsTextureEXT, "glIsTextureEXT" }, - { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" }, - { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" }, - { (PROC)glTexImage3DEXT, "glTexImage3DEXT" }, - { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" }, - { (PROC)glPointParameterfEXT, "glPointParameterfEXT" }, - { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" }, - - { (PROC)glLockArraysEXT, "glLockArraysEXT" }, - { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" }, - { NULL, "\0" } -}; - -GLD_extension GLD_multitexList[] = { -/* - { (PROC)glMultiTexCoord1dSGIS, "glMTexCoord1dSGIS" }, - { (PROC)glMultiTexCoord1dvSGIS, "glMTexCoord1dvSGIS" }, - { (PROC)glMultiTexCoord1fSGIS, "glMTexCoord1fSGIS" }, - { (PROC)glMultiTexCoord1fvSGIS, "glMTexCoord1fvSGIS" }, - { (PROC)glMultiTexCoord1iSGIS, "glMTexCoord1iSGIS" }, - { (PROC)glMultiTexCoord1ivSGIS, "glMTexCoord1ivSGIS" }, - { (PROC)glMultiTexCoord1sSGIS, "glMTexCoord1sSGIS" }, - { (PROC)glMultiTexCoord1svSGIS, "glMTexCoord1svSGIS" }, - { (PROC)glMultiTexCoord2dSGIS, "glMTexCoord2dSGIS" }, - { (PROC)glMultiTexCoord2dvSGIS, "glMTexCoord2dvSGIS" }, - { (PROC)glMultiTexCoord2fSGIS, "glMTexCoord2fSGIS" }, - { (PROC)glMultiTexCoord2fvSGIS, "glMTexCoord2fvSGIS" }, - { (PROC)glMultiTexCoord2iSGIS, "glMTexCoord2iSGIS" }, - { (PROC)glMultiTexCoord2ivSGIS, "glMTexCoord2ivSGIS" }, - { (PROC)glMultiTexCoord2sSGIS, "glMTexCoord2sSGIS" }, - { (PROC)glMultiTexCoord2svSGIS, "glMTexCoord2svSGIS" }, - { (PROC)glMultiTexCoord3dSGIS, "glMTexCoord3dSGIS" }, - { (PROC)glMultiTexCoord3dvSGIS, "glMTexCoord3dvSGIS" }, - { (PROC)glMultiTexCoord3fSGIS, "glMTexCoord3fSGIS" }, - { (PROC)glMultiTexCoord3fvSGIS, "glMTexCoord3fvSGIS" }, - { (PROC)glMultiTexCoord3iSGIS, "glMTexCoord3iSGIS" }, - { (PROC)glMultiTexCoord3ivSGIS, "glMTexCoord3ivSGIS" }, - { (PROC)glMultiTexCoord3sSGIS, "glMTexCoord3sSGIS" }, - { (PROC)glMultiTexCoord3svSGIS, "glMTexCoord3svSGIS" }, - { (PROC)glMultiTexCoord4dSGIS, "glMTexCoord4dSGIS" }, - { (PROC)glMultiTexCoord4dvSGIS, "glMTexCoord4dvSGIS" }, - { (PROC)glMultiTexCoord4fSGIS, "glMTexCoord4fSGIS" }, - { (PROC)glMultiTexCoord4fvSGIS, "glMTexCoord4fvSGIS" }, - { (PROC)glMultiTexCoord4iSGIS, "glMTexCoord4iSGIS" }, - { (PROC)glMultiTexCoord4ivSGIS, "glMTexCoord4ivSGIS" }, - { (PROC)glMultiTexCoord4sSGIS, "glMTexCoord4sSGIS" }, - { (PROC)glMultiTexCoord4svSGIS, "glMTexCoord4svSGIS" }, - { (PROC)glMultiTexCoordPointerSGIS, "glMTexCoordPointerSGIS" }, - { (PROC)glSelectTextureSGIS, "glSelectTextureSGIS" }, - { (PROC)glSelectTextureCoordSetSGIS, "glSelectTextureCoordSetSGIS" }, -*/ - { (PROC)glActiveTextureARB, "glActiveTextureARB" }, - { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" }, - { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" }, - { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" }, - { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" }, - { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" }, - { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" }, - { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" }, - { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" }, - { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" }, - { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" }, - { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" }, - { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" }, - { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" }, - { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" }, - { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" }, - { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" }, - { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" }, - { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" }, - { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" }, - { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" }, - { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" }, - { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" }, - { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" }, - { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" }, - { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" }, - { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" }, - { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" }, - { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" }, - { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" }, - { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" }, - { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" }, - { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" }, - { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" }, - - // Descent3 doesn't use correct string, hence this hack - { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4f" }, - - // Quake2 SGIS multitexture - { (PROC)gldSelectTextureSGIS, "glSelectTextureSGIS" }, - { (PROC)gldMTexCoord2fSGIS, "glMTexCoord2fSGIS" }, - { (PROC)gldMTexCoord2fvSGIS, "glMTexCoord2fvSGIS" }, - - { NULL, "\0" } -}; - -//--------------------------------------------------------------------------- - -PROC gldGetProcAddress_DX( - LPCSTR a) -{ - int i; - PROC proc = NULL; - - for (i=0; GLD_extList[i].proc; i++) { - if (!strcmp(a, GLD_extList[i].name)) { - proc = GLD_extList[i].proc; - break; - } - } - - if (glb.bMultitexture) { - for (i=0; GLD_multitexList[i].proc; i++) { - if (!strcmp(a, GLD_multitexList[i].name)) { - proc = GLD_multitexList[i].proc; - break; - } - } - } - - gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed"); - - return proc; -} - -//--------------------------------------------------------------------------- - -void gldEnableExtensions_DX7( - struct gl_context *ctx) -{ - GLuint i; - - // Mesa enables some extensions by default. - // This table decides which ones we want to switch off again. - - // NOTE: GL_EXT_compiled_vertex_array appears broken. - - const char *gld_disable_extensions[] = { -// "GL_ARB_transpose_matrix", -// "GL_EXT_compiled_vertex_array", -// "GL_EXT_polygon_offset", -// "GL_EXT_rescale_normal", - "GL_EXT_texture3D", -// "GL_NV_texgen_reflection", - "GL_EXT_abgr", - "GL_EXT_bgra", - NULL - }; - - const char *gld_multitex_extensions[] = { - "GL_ARB_multitexture", // Quake 3 - NULL - }; - - // Quake 2 engines - const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture"; - - const char *gld_enable_extensions[] = { - "GL_EXT_texture_env_add", // Quake 3 - "GL_ARB_texture_env_add", // Quake 3 - NULL - }; - - for (i=0; gld_disable_extensions[i]; i++) { - _mesa_disable_extension(ctx, gld_disable_extensions[i]); - } - - for (i=0; gld_enable_extensions[i]; i++) { - _mesa_enable_extension(ctx, gld_enable_extensions[i]); - } - - if (glb.bMultitexture) { - for (i=0; gld_multitex_extensions[i]; i++) { - _mesa_enable_extension(ctx, gld_multitex_extensions[i]); - } - - // GL_SGIS_multitexture - // NOTE: Quake2 ran *slower* with this enabled, so I've - // disabled it for now. - // Fair bit slower on GeForce256, - // Much slower on 3dfx Voodoo5 5500. -// _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0); - - } - - _mesa_enable_imaging_extensions(ctx); - _mesa_enable_1_3_extensions(ctx); - _mesa_enable_1_4_extensions(ctx); -} - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c deleted file mode 100644 index b801542736c..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c +++ /dev/null @@ -1,77 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Mesa transformation pipeline with GLDirect fastpath -* -****************************************************************************/ - -//#include "../GLDirect.h" - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx7.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -//--------------------------------------------------------------------------- - -extern struct tnl_pipeline_stage _gld_d3d_render_stage; -extern struct tnl_pipeline_stage _gld_mesa_render_stage; - -static const struct tnl_pipeline_stage *gld_pipeline[] = { - &_gld_d3d_render_stage, // Direct3D TnL - &_tnl_vertex_transform_stage, - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */ - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - &_tnl_point_attenuation_stage, - &_gld_mesa_render_stage, // Mesa TnL, D3D rendering - 0, -}; - -//--------------------------------------------------------------------------- - -void gldInstallPipeline_DX7( - struct gl_context *ctx) -{ - // Remove any existing pipeline stages, - // then install GLDirect pipeline stages. - - _tnl_destroy_pipeline(ctx); - _tnl_install_pipeline(ctx, gld_pipeline); -} - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c deleted file mode 100644 index d66318e1149..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c +++ /dev/null @@ -1,1447 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Primitive (points/lines/tris/quads) rendering -* -****************************************************************************/ - -//#include "../GLDirect.h" - -//#include "gld_dx8.h" - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx7.h" - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "depth.h" -#include "extensions.h" -#include "macros.h" -#include "matrix.h" -// #include "mem.h" -//#include "mmath.h" -#include "mtypes.h" -#include "texformat.h" -#include "texstore.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "swrast_setup/ss_context.h" -#include "swrast/s_context.h" -#include "swrast/s_depth.h" -#include "swrast/s_lines.h" -#include "swrast/s_triangle.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -// Disable compiler complaints about unreferenced local variables -#pragma warning (disable:4101) - -//--------------------------------------------------------------------------- -// Helper defines for primitives -//--------------------------------------------------------------------------- - -//static const float ooZ = 1.0f / 65536.0f; // One over Z - -#define GLD_COLOUR (D3DCOLOR_RGBA(swv->color[0], swv->color[1], swv->color[2], swv->color[3])) -#define GLD_SPECULAR (D3DCOLOR_RGBA(swv->specular[0], swv->specular[1], swv->specular[2], swv->specular[3])) -#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y)) - -//--------------------------------------------------------------------------- -// 2D vertex setup -//--------------------------------------------------------------------------- - -#define GLD_SETUP_2D_VARS_POINTS \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \ - GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pPoints; \ - SScontext *ss = SWSETUP_CONTEXT(ctx); \ - SWvertex *swv; \ - DWORD dwSpecularColour; \ - DWORD dwFlatColour - -#define GLD_SETUP_2D_VARS_LINES \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \ - GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pLines; \ - SScontext *ss = SWSETUP_CONTEXT(ctx); \ - SWvertex *swv; \ - DWORD dwSpecularColour; \ - DWORD dwFlatColour - -#define GLD_SETUP_2D_VARS_TRIANGLES \ - BOOL bFog = ctx->Fog.Enabled; \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \ - GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pTriangles; \ - SScontext *ss = SWSETUP_CONTEXT(ctx); \ - SWvertex *swv; \ - DWORD dwSpecularColour; \ - DWORD dwFlatColour; \ - GLuint facing = 0; \ - struct vertex_buffer *VB; \ - GLchan (*vbcolor)[4]; \ - GLchan (*vbspec)[4] - -#define GLD_SETUP_GET_SWVERT(s) \ - swv = &ss->verts[##s] - -#define GLD_SETUP_2D_VERTEX \ - pV->x = swv->win[0]; \ - pV->y = GLD_FLIP_Y(swv->win[1]); \ - pV->rhw = swv->win[3] - -#define GLD_SETUP_SMOOTH_COLOUR \ - pV->diffuse = GLD_COLOUR - -#define GLD_SETUP_GET_FLAT_COLOUR \ - dwFlatColour = GLD_COLOUR -#define GLD_SETUP_GET_FLAT_FOG_COLOUR \ - dwFlatColour = _gldComputeFog(ctx, swv) - -#define GLD_SETUP_USE_FLAT_COLOUR \ - pV->diffuse = dwFlatColour - -#define GLD_SETUP_GET_FLAT_SPECULAR \ - dwSpecularColour= GLD_SPECULAR - -#define GLD_SETUP_USE_FLAT_SPECULAR \ - pV->specular = dwSpecularColour - -#define GLD_SETUP_DEPTH \ - pV->sz = swv->win[2] / ctx->DepthMaxF -// pV->z = swv->win[2] * ooZ; - -#define GLD_SETUP_SPECULAR \ - pV->specular = GLD_SPECULAR - -#define GLD_SETUP_FOG \ - pV->diffuse = _gldComputeFog(ctx, swv) - -#define GLD_SETUP_TEX0 \ - pV->t0_u = swv->texcoord[0][0]; \ - pV->t0_v = swv->texcoord[0][1] - -#define GLD_SETUP_TEX1 \ - pV->t1_u = swv->texcoord[1][0]; \ - pV->t1_v = swv->texcoord[1][1] - -#define GLD_SETUP_LIGHTING(v) \ - if (facing == 1) { \ - pV->diffuse = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \ - if (vbspec) { \ - pV->specular = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \ - } \ - } else { \ - if (bFog) \ - GLD_SETUP_FOG; \ - else \ - GLD_SETUP_SMOOTH_COLOUR; \ - GLD_SETUP_SPECULAR; \ - } - -#define GLD_SETUP_GET_FLAT_LIGHTING(v) \ - if (facing == 1) { \ - dwFlatColour = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \ - if (vbspec) { \ - dwSpecularColour = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \ - } \ - } - -#define GLD_SETUP_TWOSIDED_LIGHTING \ - /* Two-sided lighting */ \ - if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { \ - SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; \ - SWvertex *v[3]; \ - GLfloat ex,ey,fx,fy,cc; \ - /* Get vars for later */ \ - VB = &TNL_CONTEXT(ctx)->vb; \ - vbcolor = (GLchan (*)[4])VB->BackfaceColorPtr->data; \ - if (VB->BackfaceSecondaryColorPtr) { \ - vbspec = (GLchan (*)[4])VB->BackfaceSecondaryColorPtr->data; \ - } else { \ - vbspec = NULL; \ - } \ - v[0] = &verts[v0]; \ - v[1] = &verts[v1]; \ - v[2] = &verts[v2]; \ - ex = v[0]->win[0] - v[2]->win[0]; \ - ey = v[0]->win[1] - v[2]->win[1]; \ - fx = v[1]->win[0] - v[2]->win[0]; \ - fy = v[1]->win[1] - v[2]->win[1]; \ - cc = ex*fy - ey*fx; \ - facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; \ - } - -//--------------------------------------------------------------------------- -// 3D vertex setup -//--------------------------------------------------------------------------- - -#define GLD_SETUP_3D_VARS_POINTS \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \ - GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pPoints; \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - GLfloat (*p4f)[4]; \ - GLfloat (*tc)[4]; \ - DWORD dwColor; - -#define GLD_SETUP_3D_VARS_LINES \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \ - GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pLines; \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - GLfloat (*p4f)[4]; \ - GLfloat (*tc)[4]; \ - DWORD dwColor; - -#define GLD_SETUP_3D_VARS_TRIANGLES \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); \ - GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pTriangles; \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - GLfloat (*p4f)[4]; \ - GLfloat (*tc)[4]; \ - DWORD dwColor; - -#define GLD_SETUP_3D_VERTEX(v) \ - p4f = VB->AttribPtr[_TNL_ATTRIB_POS]->data; \ - pV->Position.x = p4f[##v][0]; \ - pV->Position.y = p4f[##v][1]; \ - pV->Position.z = p4f[##v][2]; - -#define GLD_SETUP_SMOOTH_COLOUR_3D(v) \ - p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; \ - pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]); - - -#define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \ - p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; \ - dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]); - -#define GLD_SETUP_USE_FLAT_COLOUR_3D \ - pV->Diffuse = dwColor; - -#define GLD_SETUP_TEX0_3D(v) \ - if (VB->AttribPtr[_TNL_ATTRIB_TEX0]) { \ - tc = VB->AttribPtr[_TNL_ATTRIB_TEX0]->data; \ - pV->TexUnit0.x = tc[##v][0]; \ - pV->TexUnit0.y = tc[##v][1]; \ - } - -#define GLD_SETUP_TEX1_3D(v) \ - if (VB->AttribPtr[_TNL_ATTRIB_TEX1]) { \ - tc = VB->AttribPtr[_TNL_ATTRIB_TEX1]->data; \ - pV->TexUnit1.x = tc[##v][0]; \ - pV->TexUnit1.y = tc[##v][1]; \ - } - -//--------------------------------------------------------------------------- -// Helper functions -//--------------------------------------------------------------------------- - -__inline DWORD _gldComputeFog( - struct gl_context *ctx, - SWvertex *swv) -{ - // Full fog calculation. - // Based on Mesa code. - - GLchan rFog, gFog, bFog; - GLchan fR, fG, fB; - const GLfloat f = swv->fog; - const GLfloat g = 1.0 - f; - - UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); - fR = f * swv->color[0] + g * rFog; - fG = f * swv->color[1] + g * gFog; - fB = f * swv->color[2] + g * bFog; - return D3DCOLOR_RGBA(fR, fG, fB, swv->color[3]); -} - -//--------------------------------------------------------------------------- - -void gld_ResetLineStipple_DX7( - struct gl_context *ctx) -{ - // TODO: Fake stipple with a 32x32 texture. -} - -//--------------------------------------------------------------------------- -// 2D (post-transformed) primitives -//--------------------------------------------------------------------------- - -void gld_Points2D_DX7( - struct gl_context *ctx, - GLuint first, - GLuint last) -{ - GLD_SETUP_2D_VARS_POINTS; - - unsigned i; - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - // _Size is already clamped to MaxPointSize and MinPointSize - // Not supported by DX7 -// IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size)); - - if (VB->Elts) { - for (i=first; i<last; i++, pV++) { - if (VB->ClipMask[VB->Elts[i]] == 0) { -// _swrast_Point( ctx, &verts[VB->Elts[i]] ); - GLD_SETUP_GET_SWVERT(VB->Elts[i]); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_SPECULAR; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - } - } - } else { - GLD_SETUP_GET_SWVERT(first); - for (i=first; i<last; i++, swv++, pV++) { - if (VB->ClipMask[i] == 0) { -// _swrast_Point( ctx, &verts[i] ); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_SPECULAR; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - } - } - } - - gld->PB2d.pPoints = (BYTE*)pV; - gld->PB2d.nPoints += (last-first); -} - -//--------------------------------------------------------------------------- - -void gld_Line2DFlat_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_2D_VARS_LINES; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_GET_FLAT_SPECULAR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - gld->PB2d.pLines = (BYTE*)pV; - gld->PB2d.nLines++; -} - -//--------------------------------------------------------------------------- - -void gld_Line2DSmooth_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_2D_VARS_LINES; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_SPECULAR; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_SPECULAR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - gld->PB2d.pLines = (BYTE*)pV; - gld->PB2d.nLines++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DFlat_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_COLOUR; - pV++;; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DSmooth_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DFlatExtras_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v2); - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - if (bFog) - GLD_SETUP_GET_FLAT_FOG_COLOUR; - else - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_GET_FLAT_SPECULAR; - GLD_SETUP_GET_FLAT_LIGHTING(v2); - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DSmoothExtras_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v0); - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v0); - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v1); - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v2); - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DFlat_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DSmooth_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DFlatExtras_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v3); - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - if (bFog) - GLD_SETUP_GET_FLAT_FOG_COLOUR; - else - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_GET_FLAT_SPECULAR; - GLD_SETUP_GET_FLAT_LIGHTING(v3); - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DSmoothExtras_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v0); - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v0); - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v1); - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v2); - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v2); - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v3); - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v0); - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- -// 3D (pre-transformed) primitives -//--------------------------------------------------------------------------- - -void gld_Points3D_DX7( - struct gl_context *ctx, - GLuint first, - GLuint last) -{ - GLD_SETUP_3D_VARS_POINTS - - unsigned i; -// struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - // _Size is already clamped to MaxPointSize and MinPointSize - // Not supported by DX7 -// IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size)); - - if (VB->Elts) { - for (i=first; i<last; i++, pV++) { - if (VB->ClipMask[VB->Elts[i]] == 0) { -// _swrast_Point( ctx, &verts[VB->Elts[i]] ); -// GLD_SETUP_GET_SWVERT(VB->Elts[i]); - GLD_SETUP_3D_VERTEX(VB->Elts[i]) - GLD_SETUP_SMOOTH_COLOUR_3D(i) - GLD_SETUP_TEX0_3D(i) - GLD_SETUP_TEX1_3D(i) - } - } - } else { -// GLD_SETUP_GET_SWVERT(first); - for (i=first; i<last; i++, pV++) { - if (VB->ClipMask[i] == 0) { -// _swrast_Point( ctx, &verts[i] ); - GLD_SETUP_3D_VERTEX(i) - GLD_SETUP_SMOOTH_COLOUR_3D(i) - GLD_SETUP_TEX0_3D(i) - GLD_SETUP_TEX1_3D(i) - } - } - } -/* - for (i=first; i<last; i++, pV++) { - GLD_SETUP_3D_VERTEX(i) - GLD_SETUP_SMOOTH_COLOUR_3D(i) - GLD_SETUP_TEX0_3D(i) - GLD_SETUP_TEX1_3D(i) - } -*/ - gld->PB3d.pPoints = (BYTE*)pV; - gld->PB3d.nPoints += (last-first); -} - -//--------------------------------------------------------------------------- -// Line functions -//--------------------------------------------------------------------------- - -void gld_Line3DFlat_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_3D_VARS_LINES - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_GET_FLAT_COLOUR_3D(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - gld->PB3d.pLines = (BYTE*)pV; - gld->PB3d.nLines++; -} - -//--------------------------------------------------------------------------- - -void gld_Line3DSmooth_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_3D_VARS_LINES - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_SMOOTH_COLOUR_3D(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - gld->PB3d.pLines = (BYTE*)pV; - gld->PB3d.nLines++; -} - -//--------------------------------------------------------------------------- -// Triangle functions -//--------------------------------------------------------------------------- - -void gld_Triangle3DFlat_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - GLD_SETUP_GET_FLAT_COLOUR_3D(v2) - GLD_SETUP_USE_FLAT_COLOUR_3D - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - GLD_SETUP_USE_FLAT_COLOUR_3D - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle3DSmooth_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_SMOOTH_COLOUR_3D(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_SMOOTH_COLOUR_3D(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles++; -} - -//--------------------------------------------------------------------------- -// Quad functions -//--------------------------------------------------------------------------- - -void gld_Quad3DFlat_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v3) - GLD_SETUP_GET_FLAT_COLOUR_3D(v3) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v3) - GLD_SETUP_TEX1_3D(v3) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - GLD_SETUP_3D_VERTEX(v3) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v3) - GLD_SETUP_TEX1_3D(v3) - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad3DSmooth_DX7( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_SMOOTH_COLOUR_3D(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_SMOOTH_COLOUR_3D(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_SMOOTH_COLOUR_3D(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - GLD_SETUP_3D_VERTEX(v3) - GLD_SETUP_SMOOTH_COLOUR_3D(v3) - GLD_SETUP_TEX0_3D(v3) - GLD_SETUP_TEX1_3D(v3) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- -// Vertex setup for two-sided-lighting vertex shader -//--------------------------------------------------------------------------- - -/* - -void gld_Points2DTwoside_DX8(struct gl_context *ctx, GLuint first, GLuint last) -{ - // NOTE: Two-sided lighting does not apply to Points -} - -//--------------------------------------------------------------------------- - -void gld_Line2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1) -{ - // NOTE: Two-sided lighting does not apply to Lines -} - -//--------------------------------------------------------------------------- - -void gld_Line2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1) -{ - // NOTE: Two-sided lighting does not apply to Lines -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) -{ -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles; - SScontext *ss = SWSETUP_CONTEXT(ctx); - SWvertex *swv; - DWORD dwSpecularColour; - DWORD dwFlatColour; - GLuint facing = 0; - struct vertex_buffer *VB; - GLchan (*vbcolor)[4]; - GLchan (*vbspec)[4]; - - // Reciprocal of DepthMax - const float ooDepthMax = 1.0f / ctx->DepthMaxF; - - // 1st vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 2nd vert - swv = &ss->verts[v1]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 3rd vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - gld->PBtwosidelight.pTriangles = (BYTE*)pV; - gld->PBtwosidelight.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles; - SScontext *ss = SWSETUP_CONTEXT(ctx); - SWvertex *swv; - DWORD dwSpecularColour; - DWORD dwFlatColour; - GLuint facing = 0; - struct vertex_buffer *VB; - GLchan (*vbcolor)[4]; - GLchan (*vbspec)[4]; - - // Reciprocal of DepthMax - const float ooDepthMax = 1.0f / ctx->DepthMaxF; - - // 1st vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 2nd vert - swv = &ss->verts[v1]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 3rd vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 4th vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 5th vert - swv = &ss->verts[v3]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 6th vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - gld->PBtwosidelight.pTriangles = (BYTE*)pV; - gld->PBtwosidelight.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles; - SScontext *ss = SWSETUP_CONTEXT(ctx); - SWvertex *swv; - DWORD dwSpecularColour; - DWORD dwFlatColour; - GLuint facing = 0; - struct vertex_buffer *VB; - GLchan (*vbcolor)[4]; - GLchan (*vbspec)[4]; - - // Reciprocal of DepthMax - const float ooDepthMax = 1.0f / ctx->DepthMaxF; - - // 1st vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 2nd vert - swv = &ss->verts[v1]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 3rd vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 4th vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 5th vert - swv = &ss->verts[v3]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 6th vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - gld->PBtwosidelight.pTriangles = (BYTE*)pV; - gld->PBtwosidelight.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -*/ diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c deleted file mode 100644 index 74c3b0d344b..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c +++ /dev/null @@ -1,2196 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Texture / Bitmap functions -* -****************************************************************************/ - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx7.h" - -//#include <d3dx8tex.h> - -#include "texformat.h" -#include "colormac.h" -#include "texstore.h" -#include "image.h" -// #include "mem.h" - -//--------------------------------------------------------------------------- - -#define GLD_FLIP_HEIGHT(y,h) (gldCtx->dwHeight - (y) - (h)) - -D3DX_SURFACEFORMAT _gldD3DXFormatFromSurface(IDirectDrawSurface7 *pSurface); - -//--------------------------------------------------------------------------- -// 1D texture fetch -//--------------------------------------------------------------------------- - -#define CHAN_SRC( t, i, j, k, sz ) \ - ((GLchan *)(t)->Data + (i) * (sz)) -#define UBYTE_SRC( t, i, j, k, sz ) \ - ((GLubyte *)(t)->Data + (i) * (sz)) -#define USHORT_SRC( t, i, j, k ) \ - ((GLushort *)(t)->Data + (i)) -#define FLOAT_SRC( t, i, j, k ) \ - ((GLfloat *)(t)->Data + (i)) - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *)texel; - rgba[RCOMP] = src[2]; - rgba[GCOMP] = src[1]; - rgba[BCOMP] = src[0]; - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_f_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_f_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_f_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -#undef CHAN_SRC -#undef UBYTE_SRC -#undef USHORT_SRC -#undef FLOAT_SRC - -//--------------------------------------------------------------------------- -// 2D texture fetch -//--------------------------------------------------------------------------- - -#define CHAN_SRC( t, i, j, k, sz ) \ - ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz)) -#define UBYTE_SRC( t, i, j, k, sz ) \ - ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz)) -#define USHORT_SRC( t, i, j, k ) \ - ((GLushort *)(t)->Data + ((t)->Width * (j) + (i))) -#define FLOAT_SRC( t, i, j, k ) \ - ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i))) - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *)texel; - rgba[RCOMP] = src[2]; - rgba[GCOMP] = src[1]; - rgba[BCOMP] = src[0]; - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_f_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_f_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_f_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -#undef CHAN_SRC -#undef UBYTE_SRC -#undef USHORT_SRC -#undef FLOAT_SRC - -//--------------------------------------------------------------------------- -// 3D texture fetch -//--------------------------------------------------------------------------- - -#define CHAN_SRC( t, i, j, k, sz ) \ - (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i)) * (sz) -#define UBYTE_SRC( t, i, j, k, sz ) \ - ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i)) * (sz)) -#define USHORT_SRC( t, i, j, k ) \ - ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i))) -#define FLOAT_SRC( t, i, j, k ) \ - ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i))) - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *)texel; - rgba[RCOMP] = src[2]; - rgba[GCOMP] = src[1]; - rgba[BCOMP] = src[0]; - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_f_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_f_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_f_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -#undef CHAN_SRC -#undef UBYTE_SRC -#undef USHORT_SRC -#undef FLOAT_SRC - -//--------------------------------------------------------------------------- -// Direct3D texture formats that have no Mesa equivalent -//--------------------------------------------------------------------------- - -const struct gl_texture_format _gld_texformat_X8R8G8B8 = { - MESA_FORMAT_ARGB8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 4, /* TexelBytes */ - _mesa_texstore_argb8888, /* StoreTexImageFunc */ - gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */ - gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */ - gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */ - gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */ - gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */ - gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */ -}; - -const struct gl_texture_format _gld_texformat_X1R5G5B5 = { - MESA_FORMAT_ARGB1555, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb1555, /* StoreTexImageFunc */ - gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */ - gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */ - gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */ - gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */ - gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */ - gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */ -}; - -const struct gl_texture_format _gld_texformat_X4R4G4B4 = { - MESA_FORMAT_ARGB4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb4444, /* StoreTexImageFunc */ - gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */ - gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */ - gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */ - gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */ - gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */ - gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */ -}; - -//--------------------------------------------------------------------------- -// Texture unit constants -//--------------------------------------------------------------------------- - -// List of possible combinations of texture environments. -// Example: GLD_TEXENV_MODULATE_RGBA means -// GL_MODULATE, GL_RGBA base internal format. -#define GLD_TEXENV_DECAL_RGB 0 -#define GLD_TEXENV_DECAL_RGBA 1 -#define GLD_TEXENV_DECAL_ALPHA 2 -#define GLD_TEXENV_REPLACE_RGB 3 -#define GLD_TEXENV_REPLACE_RGBA 4 -#define GLD_TEXENV_REPLACE_ALPHA 5 -#define GLD_TEXENV_MODULATE_RGB 6 -#define GLD_TEXENV_MODULATE_RGBA 7 -#define GLD_TEXENV_MODULATE_ALPHA 8 -#define GLD_TEXENV_BLEND_RGB 9 -#define GLD_TEXENV_BLEND_RGBA 10 -#define GLD_TEXENV_BLEND_ALPHA 11 -#define GLD_TEXENV_ADD_RGB 12 -#define GLD_TEXENV_ADD_RGBA 13 -#define GLD_TEXENV_ADD_ALPHA 14 - -// Per-stage (i.e. per-unit) texture environment -typedef struct { - DWORD ColorArg1; // Colour argument 1 - D3DTEXTUREOP ColorOp; // Colour operation - DWORD ColorArg2; // Colour argument 2 - DWORD AlphaArg1; // Alpha argument 1 - D3DTEXTUREOP AlphaOp; // Alpha operation - DWORD AlphaArg2; // Alpha argument 2 -} GLD_texenv; - -// TODO: Do we really need to set ARG1 and ARG2 every time? -// They seem to always be TEXTURE and CURRENT respectively. - -// C = Colour out -// A = Alpha out -// Ct = Colour from Texture -// Cf = Colour from fragment (diffuse) -// At = Alpha from Texture -// Af = Alpha from fragment (diffuse) -// Cc = GL_TEXTURE_ENV_COLOUR (GL_BLEND) -const GLD_texenv gldTexEnv[] = { - // DECAL_RGB: C=Ct, A=Af - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // DECAL_RGBA: C=Cf(1-At)+CtAt, A=Af - {D3DTA_TEXTURE, D3DTOP_BLENDTEXTUREALPHA, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // DECAL_ALPHA: <undefined> use DECAL_RGB - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - - // REPLACE_RGB: C=Ct, A=Af - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // REPLACE_RGBA: C=Ct, A=At - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT}, - // REPLACE_ALPHA: C=Cf, A=At - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT}, - - // MODULATE_RGB: C=CfCt, A=Af - {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // MODULATE_RGBA: C=CfCt, A=AfAt - {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - // MODULATE_ALPHA: C=Cf, A=AfAt - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - - // - // DX7 Does not support D3DTOP_LERP - // Emulate(?) via D3DTOP_ADDSMOOTH - // -#if 0 - // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af - {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt - {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, -#else - // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af - {D3DTA_TEXTURE, D3DTOP_ADDSMOOTH, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt - {D3DTA_TEXTURE, D3DTOP_ADDSMOOTH, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, -#endif - // BLEND_ALPHA: C=Cf, A=AfAt - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - - // ADD_RGB: C=Cf+Ct, A=Af - {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // ADD_RGBA: C=Cf+Ct, A=AfAt - {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - // ADD_ALPHA: C=Cf, A=AfAt - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, -}; - -//--------------------------------------------------------------------------- - -D3DTEXTUREADDRESS _gldConvertWrap( - GLenum wrap) -{ -// ASSERT(wrap==GL_CLAMP || wrap==GL_REPEAT); - return (wrap == GL_CLAMP) ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP; -} - -//--------------------------------------------------------------------------- - -D3DTEXTUREMAGFILTER _gldConvertMagFilter( - GLenum magfilter) -{ - ASSERT(magfilter==GL_LINEAR || magfilter==GL_NEAREST); - return (magfilter == GL_LINEAR) ? D3DTFG_LINEAR : D3DTFG_POINT; -} - -//--------------------------------------------------------------------------- - -void _gldConvertMinFilter( - GLenum minfilter, - D3DTEXTUREMINFILTER *min_filter, - D3DTEXTUREMIPFILTER *mip_filter) -{ - switch (minfilter) { - case GL_NEAREST: - *min_filter = D3DTFN_POINT; - *mip_filter = D3DTFP_NONE; - break; - case GL_LINEAR: - *min_filter = D3DTFN_LINEAR; - *mip_filter = D3DTFP_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - *min_filter = D3DTFN_POINT; - *mip_filter = D3DTFP_POINT; - break; - case GL_LINEAR_MIPMAP_NEAREST: - *min_filter = D3DTFN_LINEAR; - *mip_filter = D3DTFP_POINT; - break; - case GL_NEAREST_MIPMAP_LINEAR: - *min_filter = D3DTFN_POINT; - *mip_filter = D3DTFP_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - *min_filter = D3DTFN_LINEAR; - *mip_filter = D3DTFP_LINEAR; - break; - default: - ASSERT(0); - } -} - -//--------------------------------------------------------------------------- - -D3DX_SURFACEFORMAT _gldGLFormatToD3DFormat( - GLenum internalFormat) -{ - switch (internalFormat) { - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - // LUNIMANCE != INTENSITY, but D3D doesn't have I8 textures - return D3DX_SF_L8; - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return D3DX_SF_L8; - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return D3DX_SF_A8; - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return D3DX_SF_X8R8G8B8; - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return D3DX_SF_A8L8; - case GL_R3_G3_B2: - // TODO: Mesa does not support RGB332 internally - return D3DX_SF_X4R4G4B4; //D3DFMT_R3G3B2; - case GL_RGB4: - return D3DX_SF_X4R4G4B4; - case GL_RGB5: - return D3DX_SF_R5G5B5; - case 3: - case GL_RGB: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return D3DX_SF_R8G8B8; - case GL_RGBA4: - return D3DX_SF_A4R4G4B4; - case 4: - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return D3DX_SF_A8R8G8B8; - case GL_RGB5_A1: - return D3DX_SF_A1R5G5B5; - } - - ASSERT(0); - - // Return an acceptable default - return D3DX_SF_A8R8G8B8; -} - -//--------------------------------------------------------------------------- - -GLenum _gldDecodeBaseFormat( - IDirectDrawSurface7 *pTex) -{ - // Examine Direct3D texture and return base OpenGL internal texture format - // NOTE: We can't use any base format info from Mesa because D3D might have - // used a different texture format when we used D3DXCreateTexture(). - - // Base internal format is one of (Red Book p355): - // GL_ALPHA, - // GL_LUMINANCE, - // GL_LUMINANCE_ALPHA, - // GL_INTENSITY, - // GL_RGB, - // GL_RGBA - - // NOTE: INTENSITY not used (not supported by Direct3D) - // LUMINANCE has same texture functions as RGB - // LUMINANCE_ALPHA has same texture functions as RGBA - - // TODO: cache format instead of using GetLevelDesc() -// D3DSURFACE_DESC desc; -// _GLD_DX7_TEX(GetLevelDesc(pTex, 0, &desc)); - - D3DX_SURFACEFORMAT sf; - - sf = _gldD3DXFormatFromSurface(pTex); - - switch (sf) { - case D3DX_SF_R8G8B8: - case D3DX_SF_X8R8G8B8: - case D3DX_SF_R5G6B5: - case D3DX_SF_R5G5B5: - case D3DX_SF_R3G3B2: - case D3DX_SF_X4R4G4B4: - case D3DX_SF_PALETTE8: - case D3DX_SF_L8: - return GL_RGB; - case D3DX_SF_A8R8G8B8: - case D3DX_SF_A1R5G5B5: - case D3DX_SF_A4R4G4B4: -// case D3DX_SF_A8R3G3B2: // Unsupported by DX7 -// case D3DX_SF_A8P8: // Unsupported by DX7 - case D3DX_SF_A8L8: -// case D3DX_SF_A4L4: // Unsupported by DX7 - return GL_RGBA; - case D3DX_SF_A8: - return GL_ALPHA; - // Compressed texture formats. Need to check these... - case D3DX_SF_DXT1: - return GL_RGBA; -// case D3DX_SF_DXT2: // Unsupported by DX7 - return GL_RGB; - case D3DX_SF_DXT3: - return GL_RGBA; -// case D3DX_SF_DXT4: // Unsupported by DX7 - return GL_RGB; - case D3DX_SF_DXT5: - return GL_RGBA; - } - - // Fell through. Return arbitary default. - ASSERT(0); // BANG! - return GL_RGBA; -} - -//--------------------------------------------------------------------------- - -const struct gl_texture_format* _gldMesaFormatForD3DFormat( - D3DX_SURFACEFORMAT d3dfmt) -{ - switch (d3dfmt) { - case D3DX_SF_A8R8G8B8: - return &_mesa_texformat_argb8888; - case D3DX_SF_R8G8B8: - return &_mesa_texformat_rgb888; - case D3DX_SF_R5G6B5: - return &_mesa_texformat_rgb565; - case D3DX_SF_A4R4G4B4: - return &_mesa_texformat_argb4444; - case D3DX_SF_A1R5G5B5: - return &_mesa_texformat_argb1555; - case D3DX_SF_A8L8: - return &_mesa_texformat_al88; - case D3DX_SF_R3G3B2: - return &_mesa_texformat_rgb332; - case D3DX_SF_A8: - return &_mesa_texformat_a8; - case D3DX_SF_L8: - return &_mesa_texformat_l8; - case D3DX_SF_X8R8G8B8: - return &_gld_texformat_X8R8G8B8; - case D3DX_SF_R5G5B5: - return &_gld_texformat_X1R5G5B5; - case D3DX_SF_X4R4G4B4: - return &_gld_texformat_X4R4G4B4; - } - - // If we reach here then we've made an error somewhere else - // by allowing a format that is not supported. - ASSERT(0); - - return NULL; // Shut up compiler warning -} - -//--------------------------------------------------------------------------- - -D3DX_SURFACEFORMAT _gldD3DXFormatFromSurface( - IDirectDrawSurface7 *pSurface) -{ - DDPIXELFORMAT ddpf; - - ddpf.dwSize = sizeof(ddpf); - - // Obtain pixel format of surface - _GLD_DX7_TEX(GetPixelFormat(pSurface, &ddpf)); - // Decode to D3DX surface format - return D3DXMakeSurfaceFormat(&ddpf); -} - -//--------------------------------------------------------------------------- - -void _gldClearSurface( - IDirectDrawSurface *pSurface, - D3DCOLOR dwColour) -{ - DDBLTFX bltFX; // Used for colour fill - - // Initialise struct - bltFX.dwSize = sizeof(bltFX); - // Set clear colour - bltFX.dwFillColor = dwColour; - // Clear surface. HW accelerated if available. - IDirectDrawSurface7_Blt(pSurface, NULL, NULL, NULL, DDBLT_COLORFILL, &bltFX); -} - -//--------------------------------------------------------------------------- -// Copy* functions -//--------------------------------------------------------------------------- - -void gldCopyTexImage1D_DX7( - struct gl_context *ctx, - GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, - GLsizei width, GLint border ) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexImage2D_DX7( - struct gl_context *ctx, - GLenum target, - GLint level, - GLenum internalFormat, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexSubImage1D_DX7( - struct gl_context *ctx, - GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width ) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexSubImage2D_DX7( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexSubImage3D_DX7( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height ) -{ - // TODO ? -} - -//--------------------------------------------------------------------------- -// Bitmap/Pixel functions -//--------------------------------------------------------------------------- - -#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y)) - -#define _GLD_FVF_IMAGE (D3DFVF_XYZRHW | D3DFVF_TEX1) - -typedef struct { - FLOAT x, y; // 2D raster coords - FLOAT z; // depth value - FLOAT rhw; // reciprocal homogenous W (always 1.0f) - FLOAT tu, tv; // texture coords -} _GLD_IMAGE_VERTEX; - -//--------------------------------------------------------------------------- - -HRESULT _gldDrawPixels( - struct gl_context *ctx, - BOOL bChromakey, // Alpha test for glBitmap() images - GLint x, // GL x position - GLint y, // GL y position (needs flipping) - GLsizei width, // Width of input image - GLsizei height, // Height of input image - IDirectDrawSurface7 *pImage) -{ - // - // Draw input image as texture implementing PixelZoom and clipping. - // Any fragment operations currently enabled will be used. - // - - // NOTE: This DX7 version does not create a new texture in which - // to copy the input image, as the image is already a texture. - - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - DDSURFACEDESC2 ddsd; - _GLD_IMAGE_VERTEX v[4]; - - float ZoomWidth, ZoomHeight; - float ScaleWidth, ScaleHeight; - - // Fixup for rasterisation rules - const float cfEpsilon = 1.0f / (float)height; - - // - // Set up the quad like this (ascii-art ahead!) - // - // 3--2 - // | | - // 0--1 - // - // - - // Set depth - v[0].z = v[1].z = v[2].z = v[3].z = ctx->Current.RasterPos[2]; - // Set Reciprocal Homogenous W - v[0].rhw = v[1].rhw = v[2].rhw = v[3].rhw = 1.0f; - - // Set texcoords - // Examine texture size - if different to input width and height - // then we'll need to munge the texcoords to fit. - ddsd.dwSize = sizeof(DDSURFACEDESC2); - IDirectDrawSurface7_GetSurfaceDesc(pImage, &ddsd); - ScaleWidth = (float)width / (float)ddsd.dwWidth; - ScaleHeight = (float)height / (float)ddsd.dwHeight; - v[0].tu = 0.0f; v[0].tv = 0.0f; - v[1].tu = ScaleWidth; v[1].tv = 0.0f; - v[2].tu = ScaleWidth; v[2].tv = ScaleHeight; - v[3].tu = 0.0f; v[3].tv = ScaleHeight; - - // Set raster positions - ZoomWidth = (float)width * ctx->Pixel.ZoomX; - ZoomHeight = (float)height * ctx->Pixel.ZoomY; - - v[0].x = x; v[0].y = GLD_FLIP_Y(y+cfEpsilon); - v[1].x = x+ZoomWidth; v[1].y = GLD_FLIP_Y(y+cfEpsilon); - v[2].x = x+ZoomWidth; v[2].y = GLD_FLIP_Y(y+ZoomHeight+cfEpsilon); - v[3].x = x; v[3].y = GLD_FLIP_Y(y+ZoomHeight+cfEpsilon); - - // Draw image with full HW acceleration - // NOTE: Be nice to use a State Block for all this state... - IDirect3DDevice7_SetTexture(gld->pDev, 0, pImage); - IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); - IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_CLIPPING, TRUE); - IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_MINFILTER, D3DTFN_POINT); - IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_MIPFILTER, D3DTFP_POINT); - IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_MAGFILTER, D3DTFG_POINT); - IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); - IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); - IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); - IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); - IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); - IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); - // Ensure texture unit 1 is disabled - IDirect3DDevice7_SetTextureStageState(gld->pDev, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); - IDirect3DDevice7_SetTextureStageState(gld->pDev, 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); - - // - // Emulate Chromakey with an Alpha Test. - // [Alpha Test is more widely supported anyway] - // - if (bChromakey) { - // Switch on alpha testing - IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHATESTENABLE, TRUE); - // Fragment passes is alpha is greater than reference value - IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAFUNC, D3DCMP_GREATER); - // Set alpha reference value between Bitmap alpha values of - // zero (transparent) and one (opaque). - IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAREF, 0x7f); - } - - IDirect3DDevice7_DrawPrimitive(gld->pDev, D3DPT_TRIANGLEFAN, _GLD_FVF_IMAGE, &v, 4, 0); - - // Reset state to before we messed it up - FLUSH_VERTICES(ctx, _NEW_ALL); - - return S_OK; -} - -//--------------------------------------------------------------------------- - -void gld_DrawPixels_DX7( - struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - GLD_context *gldCtx; - GLD_driver_dx7 *gld; - - IDirectDrawSurface7 *pImage; - HRESULT hr; - DDSURFACEDESC2 ddsd; - DWORD dwFlags; - D3DX_SURFACEFORMAT sf; - DWORD dwMipmaps; - - const struct gl_texture_format *MesaFormat; - - MesaFormat = _mesa_choose_tex_format(ctx, format, format, type); - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX7_DRIVER(gldCtx); - - dwFlags = D3DX_TEXTURE_NOMIPMAP; - sf = D3DX_SF_A8R8G8B8; - dwMipmaps = 1; - - hr = D3DXCreateTexture( - gld->pDev, - &dwFlags, - &width, &height, - &sf, // format - NULL, // palette - &pImage, // Output texture - &dwMipmaps); - if (FAILED(hr)) { - return; - } - - // D3DXCreateTexture() may not clear the texture is creates. - _gldClearSurface(pImage, 0); - - // - // Use Mesa to fill in image - // - - // Lock all of surface - ddsd.dwSize = sizeof(DDSURFACEDESC2); - dwFlags = DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT; - hr = IDirectDrawSurface7_Lock(pImage, NULL, &ddsd, dwFlags, NULL); - if (FAILED(hr)) { - SAFE_RELEASE_SURFACE7(pImage); - return; - } - - // unpack image, apply transfer ops and store directly in texture - MesaFormat->StoreImage( - ctx, - 2, - GL_RGBA, - &_mesa_texformat_argb8888, - ddsd.lpSurface, - width, height, 1, 0, 0, 0, - ddsd.lPitch, - 0, /* dstImageStride */ - format, type, pixels, unpack); - - IDirectDrawSurface7_Unlock(pImage, NULL); - - _gldDrawPixels(ctx, FALSE, x, y, width, height, pImage); - - SAFE_RELEASE_SURFACE7(pImage); -} - -//--------------------------------------------------------------------------- - -void gld_ReadPixels_DX7( - struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest) -{ -// TODO -#if 0 - GLD_context *gldCtx; - GLD_driver_dx7 *gld; - - IDirect3DSurface8 *pBackbuffer = NULL; - IDirect3DSurface8 *pNativeImage = NULL; - IDirect3DSurface8 *pCanonicalImage = NULL; - - D3DSURFACE_DESC d3dsd; - RECT rcSrc; // Source rect - POINT ptDst; // Dest point - HRESULT hr; - D3DLOCKED_RECT d3dLockedRect; - struct gl_pixelstore_attrib srcPacking; - int i; - GLint DstRowStride; - const struct gl_texture_format *MesaFormat; - - switch (format) { - case GL_STENCIL_INDEX: - case GL_DEPTH_COMPONENT: - return; - } - - MesaFormat = _mesa_choose_tex_format(ctx, format, format, type); - DstRowStride = _mesa_image_row_stride(pack, width, format, type); - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX7_DRIVER(gldCtx); - - // Get backbuffer - hr = IDirect3DDevice8_GetBackBuffer( - gld->pDev, - 0, // First backbuffer - D3DBACKBUFFER_TYPE_MONO, - &pBackbuffer); - if (FAILED(hr)) - return; - - // Get backbuffer description - hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd); - if (FAILED(hr)) { - goto gld_ReadPixels_DX7_return; - } - - // Create a surface compatible with backbuffer - hr = IDirect3DDevice8_CreateImageSurface( - gld->pDev, - width, - height, - d3dsd.Format, - &pNativeImage); - if (FAILED(hr)) { - goto gld_ReadPixels_DX7_return; - } - - // Compute source rect and dest point - SetRect(&rcSrc, 0, 0, width, height); - OffsetRect(&rcSrc, x, GLD_FLIP_HEIGHT(y, height)); - ptDst.x = ptDst.y = 0; - - // Get source pixels. - // - // This intermediate surface ensure that we can use CopyRects() - // instead of relying on D3DXLoadSurfaceFromSurface(), which may - // try and lock the backbuffer. This way seems safer. - // - hr = IDirect3DDevice8_CopyRects( - gld->pDev, - pBackbuffer, - &rcSrc, - 1, - pNativeImage, - &ptDst); - if (FAILED(hr)) { - goto gld_ReadPixels_DX7_return; - } - - // Create an RGBA8888 surface - hr = IDirect3DDevice8_CreateImageSurface( - gld->pDev, - width, - height, - D3DFMT_A8R8G8B8, - &pCanonicalImage); - if (FAILED(hr)) { - goto gld_ReadPixels_DX7_return; - } - - // Convert to RGBA8888 - hr = D3DXLoadSurfaceFromSurface( - pCanonicalImage, // Dest surface - NULL, NULL, // Dest palette, RECT - pNativeImage, // Src surface - NULL, NULL, // Src palette, RECT - D3DX_FILTER_NONE, // Filter - 0); // Colourkey - if (FAILED(hr)) { - goto gld_ReadPixels_DX7_return; - } - - srcPacking.Alignment = 1; - srcPacking.ImageHeight = height; - srcPacking.LsbFirst = GL_FALSE; - srcPacking.RowLength = 0; - srcPacking.SkipImages = 0; - srcPacking.SkipPixels = 0; - srcPacking.SkipRows = 0; - srcPacking.SwapBytes = GL_FALSE; - - // Lock all of image - hr = IDirect3DSurface8_LockRect(pCanonicalImage, &d3dLockedRect, NULL, 0); - if (FAILED(hr)) { - goto gld_ReadPixels_DX7_return; - } - - // We need to flip the data. Yuck. - // Perhaps Mesa has a span packer we can use in future... - for (i=0; i<height; i++) { - BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0); - BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1)); - texImage->TexFormat->StoreImage( - ctx, - 2, - GL_RGBA, // base format - MesaFormat, // dst format - pDestRow, // dest addr - width, 1, 1, 0, 0, 0, // src x,y,z & dst offsets x,y,z - DstRowStride, // dst row stride - 0, // dstImageStride - GL_BGRA, // src format - GL_UNSIGNED_BYTE, // src type - pSrcRow, // src addr - &srcPacking); // packing params of source image - } - - IDirect3DSurface8_UnlockRect(pCanonicalImage); - -gld_ReadPixels_DX7_return: - SAFE_RELEASE_SURFACE8(pCanonicalImage); - SAFE_RELEASE_SURFACE8(pNativeImage); - SAFE_RELEASE_SURFACE8(pBackbuffer); -#endif -} - -//--------------------------------------------------------------------------- - -void gld_CopyPixels_DX7( - struct gl_context *ctx, - GLint srcx, - GLint srcy, - GLsizei width, - GLsizei height, - GLint dstx, - GLint dsty, - GLenum type) -{ -// TODO -#if 0 - // - // NOTE: Not allowed to copy vidmem to vidmem! - // Therefore we use an intermediate image surface. - // - - GLD_context *gldCtx; - GLD_driver_dx7 *gld; - - IDirect3DSurface8 *pBackbuffer; - D3DSURFACE_DESC d3dsd; - IDirect3DSurface8 *pImage; - RECT rcSrc; // Source rect - POINT ptDst; // Dest point - HRESULT hr; - - // Only backbuffer - if (type != GL_COLOR) - return; - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX7_DRIVER(gldCtx); - - // Get backbuffer - hr = IDirect3DDevice8_GetBackBuffer( - gld->pDev, - 0, // First backbuffer - D3DBACKBUFFER_TYPE_MONO, - &pBackbuffer); - if (FAILED(hr)) - return; - - // Get backbuffer description - hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd); - if (FAILED(hr)) { - IDirect3DSurface8_Release(pBackbuffer); - return; - } - - // Create a surface compatible with backbuffer - hr = IDirect3DDevice8_CreateImageSurface( - gld->pDev, - width, - height, - d3dsd.Format, - &pImage); - if (FAILED(hr)) { - IDirect3DSurface8_Release(pBackbuffer); - return; - } - - // Compute source rect and dest point - SetRect(&rcSrc, 0, 0, width, height); - OffsetRect(&rcSrc, srcx, GLD_FLIP_HEIGHT(srcy, height)); - ptDst.x = ptDst.y = 0; - - // Get source pixels - hr = IDirect3DDevice8_CopyRects( - gld->pDev, - pBackbuffer, - &rcSrc, - 1, - pImage, - &ptDst); - IDirect3DSurface8_Release(pBackbuffer); - if (FAILED(hr)) { - IDirect3DSurface8_Release(pImage); - return; - } - - _gldDrawPixels(ctx, FALSE, dstx, dsty, width, height, pImage); - - IDirect3DSurface8_Release(pImage); -#endif -} - -//--------------------------------------------------------------------------- - -void gld_Bitmap_DX7( - struct gl_context *ctx, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) -{ - GLD_context *gldCtx; - GLD_driver_dx7 *gld; - - IDirectDrawSurface7 *pImage; // Bitmap texture - HRESULT hr; - BYTE *pTempBitmap; // Pointer to unpacked bitmap - D3DCOLOR clBitmapOne; // Opaque bitmap colour - D3DCOLOR clBitmapZero; // Transparent bitmap colour - D3DCOLOR *pBits; // Pointer to texture surface - const GLubyte *src; - int i, j, k; - - DDSURFACEDESC2 ddsd; // Surface desc returned by lock call - DWORD dwFlags; - D3DX_SURFACEFORMAT sf; - DWORD dwMipmaps; - - // Keep a copy of width/height as D3DXCreateTexture() call may alter input dimensions - GLsizei dwWidth = width; - GLsizei dwHeight = height; - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX7_DRIVER(gldCtx); - - // Bail if no bitmap (only raster pos is updated) - if ((bitmap == NULL) && (width==0) && (height==0)) - return; - - // - // TODO: Detect conditions when created texture (pImage) is non-pow2. - // Texture coords may need to be adjusted to compensate. - // - - clBitmapZero = D3DCOLOR_RGBA(0,0,0,0); // NOTE: Alpha is Zero - clBitmapOne = D3DCOLOR_COLORVALUE( - ctx->Current.RasterColor[0], - ctx->Current.RasterColor[1], - ctx->Current.RasterColor[2], - 1.0f); // NOTE: Alpha is One - - // Use Mesa to unpack bitmap into a canonical format - pTempBitmap = _mesa_unpack_bitmap(width, height, bitmap, unpack); - if (pTempBitmap == NULL) - return; - - // Flags for texture creation - dwFlags = D3DX_TEXTURE_NOMIPMAP; - sf = D3DX_SF_A8R8G8B8; - dwMipmaps = 1; - - // Create a D3D texture to hold the bitmap - hr = D3DXCreateTexture( - gld->pDev, - &dwFlags, - &dwWidth, &dwHeight, - &sf, // format - NULL, // palette - &pImage, // Output texture - &dwMipmaps); - if (FAILED(hr)) { - FREE(pTempBitmap); - return; - } - - // D3DXCreateTexture may return a texture bigger than we asked for - // (i.e. padded to POW2) so let's clear the entire image bitmap. - // Additional: Looks like this is not strictly necessary. -// _gldClearSurface(pImage, clBitmapZero); - - ddsd.dwSize = sizeof(DDSURFACEDESC2); - dwFlags = DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT; - hr = IDirectDrawSurface7_Lock(pImage, NULL, &ddsd, dwFlags, NULL); - if (FAILED(hr)) { - FREE(pTempBitmap); - SAFE_RELEASE_SURFACE7(pImage); - return; - } - -#if 0 - // DEBUG CODE - if (!(width==ddsd.dwWidth && height==ddsd.dwHeight)) - ddlogPrintf(GLDLOG_WARN, "gld_Bitmap: In=%d,%d / Tex=%d,%d", width,height,ddsd.dwWidth,ddsd.dwHeight); -#endif - -#if 0 - // DEBUG CODE - ddlogPrintf(GLDLOG_SYSTEM, "gld_Bitmap: In=%d,%d / Tex=%d,%d", width,height,ddsd.dwWidth,ddsd.dwHeight); - ddlogPrintf(GLDLOG_SYSTEM, "gld_Bitmap: bpp=%d", ddsd.ddpfPixelFormat.dwRGBBitCount); -#endif - - // Cast texel pointer to texture surface. - // We can do this because we used D3DX_SF_A8R8G8B8 as the format - pBits = (D3DCOLOR*)ddsd.lpSurface; - - - // Copy from the input bitmap into the texture - for (i=0; i<height; i++) { - GLubyte byte; - pBits = (D3DCOLOR*)((BYTE*)ddsd.lpSurface + (i*ddsd.lPitch)); - src = (const GLubyte *) _mesa_image_address(2, - &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, - 0, i, 0); - for (j=0; j<(width>>3); j++) { - byte = *src++; - for (k=0; k<8; k++) { - *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero; - byte <<= 1; - } - } - // Fill remaining bits from bitmap - if (width & 7) { - byte = *src; - for (k=0; k<(width & 7); k++) { - *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero; - byte <<= 1; - } - } - } - - // We're done with the unpacked bitmap - FREE(pTempBitmap); - - // Finished with texture surface - unlock it - IDirectDrawSurface7_Unlock(pImage, NULL); - - // Use internal function to draw bitmap onto rendertarget - _gldDrawPixels(ctx, TRUE, x, y, width, height, pImage); - - // We're done with the bitmap texure - release it - IDirectDrawSurface7_Release(pImage); -} - -//--------------------------------------------------------------------------- -// Texture functions -//--------------------------------------------------------------------------- - -void _gldAllocateTexture( - struct gl_context *ctx, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - HRESULT hr; - IDirectDrawSurface7 *pTex; - D3DX_SURFACEFORMAT d3dFormat; - DWORD dwFlags; - DWORD dwMipmaps; - DWORD dwWidth, dwHeight; - - if (!tObj || !texImage) - return; - - pTex = (IDirectDrawSurface7*)tObj->DriverData; - if (pTex) { - // Decide whether we can keep existing D3D texture - // by examining top-level surface. - DDSURFACEDESC2 ddsd; - ddsd.dwSize = sizeof(DDSURFACEDESC2); - _GLD_DX7_TEX(GetSurfaceDesc(pTex, &ddsd)); - // Release existing texture if not compatible - if ((ddsd.dwWidth == texImage->Width) || - (ddsd.dwHeight == texImage->Height)) - { - return; // Keep the existing texture - } - tObj->DriverData = NULL; - _GLD_DX7_TEX(Release(pTex)); - } - - dwFlags = (glb.bUseMipmaps) ? 0 : D3DX_TEXTURE_NOMIPMAP; - dwMipmaps = (glb.bUseMipmaps) ? D3DX_DEFAULT : 1; - dwWidth = texImage->Width; - dwHeight = texImage->Height; - - d3dFormat = _gldGLFormatToD3DFormat(texImage->IntFormat); - hr = D3DXCreateTexture( - gld->pDev, - &dwFlags, - &dwWidth, - &dwHeight, - &d3dFormat, - NULL, - &pTex, - &dwMipmaps); - if (FAILED(hr)) { - gldLogError(GLDLOG_ERROR, "AllocateTexture failed", hr); - } - tObj->DriverData = pTex; -} - -//--------------------------------------------------------------------------- - -const struct gl_texture_format* gld_ChooseTextureFormat_DX7( - struct gl_context *ctx, - GLint internalFormat, - GLenum srcFormat, - GLenum srcType) -{ - // [Based on mesa_choose_tex_format()] - // - // We will choose only texture formats that are supported - // by Direct3D. If the hardware doesn't support a particular - // texture format, then the D3DX texture calls that we use - // will automatically use a HW supported format. - // - // The most critical aim is to reduce copying; if we can use - // texture-image data directly then it will be a big performance assist. - // - - switch (internalFormat) { - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return &_mesa_texformat_l8; // D3DFMT_L8 - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return &_mesa_texformat_l8; // D3DFMT_L8 - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return &_mesa_texformat_a8; // D3DFMT_A8 - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_rgb565; // D3DFMT_R5G6B5 - // Mesa will convert this for us later... - // return &_mesa_texformat_ci8; // D3DFMT_R5G6B5 - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return &_mesa_texformat_al88; // D3DFMT_A8L8 - case GL_R3_G3_B2: - return &_mesa_texformat_rgb332; // D3DFMT_R3G3B2 - case GL_RGB4: - case GL_RGBA4: - case GL_RGBA2: - return &_mesa_texformat_argb4444; // D3DFMT_A4R4G4B4 - case 3: - case GL_RGB: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return &_mesa_texformat_rgb565; - case 4: - case GL_RGBA: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return &_mesa_texformat_argb8888; - case GL_RGB5_A1: - return &_mesa_texformat_argb1555; - default: - _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat"); - return NULL; - } -} - -//--------------------------------------------------------------------------- - -/* -// Safer(?), slower version. -void gld_TexImage2D_DX7( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint internalFormat, - GLint width, - GLint height, - GLint border, - GLenum format, - GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - IDirect3DTexture8 *pTex; - IDirect3DSurface8 *pSurface; - RECT rcSrcRect; - HRESULT hr; - GLint texelBytes = 4; - GLvoid *tempImage; - - if (!tObj || !texImage) - return; - - if (level == 0) { - _gldAllocateTexture(ctx, tObj, texImage); - } - - pTex = (IDirect3DTexture8*)tObj->DriverData; - if (!pTex) - return; // Texture has not been created - if (level >= IDirect3DTexture8_GetLevelCount(pTex)) - return; // Level does not exist - hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface); - if (FAILED(hr)) - return; // Surface level doesn't exist (or just a plain error) - - tempImage = MALLOC(width * height * texelBytes); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - IDirect3DSurface8_Release(pSurface); - return; - } - // unpack image, apply transfer ops and store in tempImage - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - &_mesa_texformat_argb8888, // dest format - tempImage, - width, height, 1, 0, 0, 0, - width * texelBytes, - 0, // dstImageStride - format, type, pixels, packing); - - SetRect(&rcSrcRect, 0, 0, width, height); - D3DXLoadSurfaceFromMemory( - pSurface, - NULL, - NULL, - tempImage, - D3DFMT_A8R8G8B8, - width * texelBytes, - NULL, - &rcSrcRect, - D3DX_FILTER_NONE, - 0); - - FREE(tempImage); - IDirect3DSurface8_Release(pSurface); -} -*/ - -//--------------------------------------------------------------------------- - -// Faster, more efficient version. -// Copies subimage straight to dest texture -void gld_TexImage2D_DX7( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint internalFormat, - GLint width, - GLint height, - GLint border, - GLenum format, - GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - IDirectDrawSurface7 *pTex = NULL; - IDirectDrawSurface7 *pSurface = NULL; - HRESULT hr; - DDSURFACEDESC2 ddsd; - int i; - DDSCAPS2 ddsCaps; - - if (!tObj || !texImage) - return; - - // GLQUAKE FIX - // Test for input alpha data with non-alpha internalformat - if (((internalFormat==3) || (internalFormat==GL_RGB)) && (format==GL_RGBA)) { - // Input format has alpha, but a non-alpha format has been requested. - texImage->IntFormat = GL_RGBA; - internalFormat = GL_RGBA; - } - - if (level == 0) { - _gldAllocateTexture(ctx, tObj, texImage); - } - - pTex = (IDirectDrawSurface7*)tObj->DriverData; - if (!pTex) { - ASSERT(0); - return; // Texture has not been created - } - - pSurface = pTex; - if (level != 0) { - ddsd.dwSize = sizeof(ddsd); - _GLD_DX7_TEX(GetSurfaceDesc(pTex, &ddsd)); - if ((level > 0) && (level >= ddsd.dwMipMapCount)) - return; // Level does not exist - ZeroMemory(&ddsCaps, sizeof(ddsCaps)); - for (i=0; i<level; i++) { - ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; - hr = IDirectDrawSurface7_GetAttachedSurface( - pSurface, - &ddsCaps, - &pSurface); - if (SUCCEEDED(hr)) { - IDirectDrawSurface7_Release(pSurface); - } else { - ; - } - } - } - - // Lock all of surface - ddsd.dwSize = sizeof(ddsd); - hr = IDirectDrawSurface7_Lock(pSurface, NULL, &ddsd, 0, 0); - if (FAILED(hr)) { - IDirectDrawSurface7_Release(pSurface); - return; - } - - // unpack image, apply transfer ops and store directly in texture - texImage->TexFormat->StoreImage( - ctx, - 2, - texImage->Format, - //_gldMesaFormatForD3DFormat(d3dsd.Format), - _gldMesaFormatForD3DFormat(_gldD3DXFormatFromSurface(pSurface)), - ddsd.lpSurface, - width, height, 1, 0, 0, 0, - ddsd.lPitch, - 0, // dstImageStride - format, type, pixels, packing); - - IDirectDrawSurface7_Unlock(pSurface, NULL); -} - -//--------------------------------------------------------------------------- - -void gld_TexImage1D_DX7(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - // A 1D texture is a 2D texture with a height of zero - gld_TexImage2D_DX7(ctx, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage); -} - -//--------------------------------------------------------------------------- - -/* -void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage ) -{ - GLD_GET_CONTEXT - IDirect3DTexture8 *pTex; - IDirect3DSurface8 *pSurface; - D3DFORMAT d3dFormat; - HRESULT hr; - GLint texelBytes = 4; - GLvoid *tempImage; - RECT rcSrcRect; - RECT rcDstRect; - - if (!tObj || !texImage) - return; - - pTex = (IDirect3DTexture8*)tObj->DriverData; - if (!pTex) - return; // Texture has not been created - if (level >= _GLD_DX8_TEX(GetLevelCount(pTex)) - return; // Level does not exist - hr = _GLD_DX8_TEX(GetSurfaceLevel(pTex, level, &pSurface); - if (FAILED(hr)) - return; // Surface level doesn't exist (or just a plain error) - - d3dFormat = _gldGLFormatToD3DFormat(texImage->Format); - tempImage = MALLOC(width * height * texelBytes); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - IDirect3DSurface8_Release(pSurface); - return; - } - - // unpack image, apply transfer ops and store in tempImage - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - &_mesa_texformat_argb8888, // dest format - tempImage, - width, height, 1, 0, 0, 0, - width * texelBytes, - 0, // dstImageStride - format, type, pixels, packing); - - // Source rectangle is whole of input image - SetRect(&rcSrcRect, 0, 0, width, height); - - // Dest rectangle must be offset to dest image - SetRect(&rcDstRect, 0, 0, width, height); - OffsetRect(&rcDstRect, xoffset, yoffset); - - D3DXLoadSurfaceFromMemory( - pSurface, - NULL, - &rcDstRect, - tempImage, - D3DFMT_A8R8G8B8, - width * texelBytes, - NULL, - &rcSrcRect, - D3DX_FILTER_NONE, - 0); - - FREE(tempImage); - IDirect3DSurface8_Release(pSurface); -} -*/ - -//--------------------------------------------------------------------------- - -// Faster, more efficient version. -// Copies subimage straight to dest texture -void gld_TexSubImage2D_DX7( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - IDirectDrawSurface7 *pTex; - IDirectDrawSurface7 *pSurface; - HRESULT hr; - RECT rcDstRect; - DDSURFACEDESC2 ddsd; - int i; - DDSCAPS2 ddsCaps; - - if (!tObj || !texImage) - return; - - pTex = (IDirectDrawSurface7*)tObj->DriverData; - if (!pTex) - return; // Texture has not been created - - __try { - - ddsd.dwSize = sizeof(ddsd); - _GLD_DX7_TEX(GetSurfaceDesc(pTex, &ddsd)); - if ((level > 0) && (level >= ddsd.dwMipMapCount)) - return; // Level does not exist - - ZeroMemory(&ddsCaps, sizeof(ddsCaps)); - pSurface = pTex; - for (i=0; i<level; i++) { - ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; - hr = IDirectDrawSurface7_GetAttachedSurface( - pSurface, - &ddsCaps, - &pSurface); - if(SUCCEEDED(hr)) { - IDirectDrawSurface7_Release(pSurface); - } else { - return; - } - } - - // Dest rectangle must be offset to dest image - SetRect(&rcDstRect, 0, 0, width, height); - OffsetRect(&rcDstRect, xoffset, yoffset); - - // Lock sub-rect of surface - hr = IDirectDrawSurface7_Lock(pSurface, &rcDstRect, &ddsd, 0, 0); - if (FAILED(hr)) { - IDirectDrawSurface7_Release(pSurface); - return; - } - - // unpack image, apply transfer ops and store directly in texture - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - _gldMesaFormatForD3DFormat(_gldD3DXFormatFromSurface(pSurface)), - ddsd.lpSurface, - width, height, 1, - 0, 0, 0, // NOTE: d3dLockedRect.pBits is already offset!!! - ddsd.lPitch, - 0, // dstImageStride - format, type, pixels, packing); - - - IDirectDrawSurface7_Unlock(pSurface, &rcDstRect); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - ; - } -} - -//--------------------------------------------------------------------------- - -void gld_TexSubImage1D_DX7( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - gld_TexSubImage2D_DX7(ctx, target, level, xoffset, 0, width, 1, format, type, pixels, packing, texObj, texImage); -} - -//--------------------------------------------------------------------------- - -void gld_DeleteTexture_DX7( - struct gl_context *ctx, - struct gl_texture_object *tObj) -{ - GLD_context *gld = (GLD_context*)(ctx->DriverCtx); - - __try { - - if (tObj) { - IDirectDrawSurface7 *pTex = (IDirectDrawSurface7*)tObj->DriverData; - if (pTex) { -/* // Make sure texture is not bound to a stage before releasing it - for (int i=0; i<MAX_TEXTURE_UNITS; i++) { - if (gld->CurrentTexture[i] == pTex) { - gld->pDev->SetTexture(i, NULL); - gld->CurrentTexture[i] = NULL; - } - }*/ - _GLD_DX7_TEX(Release(pTex)); - tObj->DriverData = NULL; - } - } - - } - __except(EXCEPTION_EXECUTE_HANDLER) { - ; - } -} - -//--------------------------------------------------------------------------- - -__inline void _gldSetColorOps( - const GLD_driver_dx7 *gld, - GLuint unit, - DWORD ColorArg1, - D3DTEXTUREOP ColorOp, - DWORD ColorArg2) -{ - _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG1, ColorArg1)); - _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLOROP, ColorOp)); - _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG2, ColorArg2)); -} - -//--------------------------------------------------------------------------- - -__inline void _gldSetAlphaOps( - const GLD_driver_dx7 *gld, - GLuint unit, - DWORD AlphaArg1, - D3DTEXTUREOP AlphaOp, - DWORD AlphaArg2) -{ - _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG1, AlphaArg1)); - _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAOP, AlphaOp)); - _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG2, AlphaArg2)); -} - -//--------------------------------------------------------------------------- - -void gldUpdateTextureUnit( - struct gl_context *ctx, - GLuint unit, - BOOL bPassThrough) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - D3DTEXTUREMINFILTER minfilter; - D3DTEXTUREMIPFILTER mipfilter; - GLenum BaseFormat; - DWORD dwColorArg0; - int iTexEnv = 0; - GLD_texenv *pTexenv; - - // NOTE: If bPassThrough is FALSE then texture stage can be - // disabled otherwise it must pass-through it's current fragment. - - const struct gl_texture_unit *pUnit = &ctx->Texture.Unit[unit]; - const struct gl_texture_object *tObj = pUnit->_Current; - - IDirectDrawSurface7 *pTex = NULL; - if (tObj) { - pTex = (IDirectDrawSurface7*)tObj->DriverData; - } - - __try { - - // Enable texturing if unit is enabled and a valid D3D texture exists - // Mesa 5: TEXTUREn_x altered to TEXTURE_nD_BIT - //if (pTex && (pUnit->Enabled & (TEXTURE0_1D | TEXTURE0_2D))) { - if (pTex && (pUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT))) { - // Enable texturing - _GLD_DX7_DEV(SetTexture(gld->pDev, unit, pTex)); - } else { - // Disable texturing, then return - _GLD_DX7_DEV(SetTexture(gld->pDev, unit, NULL)); - if (bPassThrough) { - _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE); - _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE); - } else { - _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE); - _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE); - } - return; - } - - // Texture parameters - _gldConvertMinFilter(tObj->MinFilter, &minfilter, &mipfilter); - _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MINFILTER, minfilter)); - _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MIPFILTER, mipfilter)); - _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter))); - _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSU, _gldConvertWrap(tObj->WrapS))); - _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSV, _gldConvertWrap(tObj->WrapT))); - - // Texture priority - _GLD_DX7_TEX(SetPriority(pTex, (DWORD)(tObj->Priority*65535.0f))); - - // Texture environment - // TODO: Examine input texture for alpha and use specific alpha/non-alpha ops. - // See Page 355 of the Red Book. - BaseFormat = _gldDecodeBaseFormat(pTex); - - switch (BaseFormat) { - case GL_RGB: - iTexEnv = 0; - break; - case GL_RGBA: - iTexEnv = 1; - break; - case GL_ALPHA: - iTexEnv = 2; - break; - } - - switch (pUnit->EnvMode) { - case GL_DECAL: - iTexEnv += 0; - break; - case GL_REPLACE: - iTexEnv += 3; - break; - case GL_MODULATE: - iTexEnv += 6; - break; - case GL_BLEND: - // Set blend colour - // Unsupported by DX7 -// dwColorArg0 = D3DCOLOR_COLORVALUE(pUnit->EnvColor[0], pUnit->EnvColor[1], pUnit->EnvColor[2], pUnit->EnvColor[3]); -// _GLD_DX7_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG0, dwColorArg0)); -// gldLogMessage(GLDLOG_WARN, "GL_BLEND\n"); - iTexEnv += 9; - break; - case GL_ADD: - iTexEnv += 12; - break; - } - pTexenv = (GLD_texenv*)&gldTexEnv[iTexEnv]; - _gldSetColorOps(gld, unit, pTexenv->ColorArg1, pTexenv->ColorOp, pTexenv->ColorArg2); - _gldSetAlphaOps(gld, unit, pTexenv->AlphaArg1, pTexenv->AlphaOp, pTexenv->AlphaArg2); - - } - __except(EXCEPTION_EXECUTE_HANDLER) { - ; - } -} - -//--------------------------------------------------------------------------- - -void gld_NEW_TEXTURE_DX7( - struct gl_context *ctx) -{ - // TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units - - BOOL bUnit0Enabled; - BOOL bUnit1Enabled; - - if (!ctx) - return; // Sanity check - - if (ctx->Const.MaxTextureUnits == 1) { - gldUpdateTextureUnit(ctx, 0, TRUE); - return; - } - - // - // NOTE: THE FOLLOWING RELATES TO TWO TEXTURE UNITS, AND TWO ONLY!! - // - - // Mesa 5: Texture Units altered - bUnit0Enabled = (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE; - bUnit1Enabled = (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE; - - // If Unit0 is disabled and Unit1 is enabled then we must pass-though - gldUpdateTextureUnit(ctx, 0, (!bUnit0Enabled && bUnit1Enabled) ? TRUE : FALSE); - // We can always disable the last texture unit - gldUpdateTextureUnit(ctx, 1, FALSE); - -#ifdef _DEBUG - { - // Find out whether device supports current renderstates - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - DWORD dwPasses; - _GLD_DX7_DEV(ValidateDevice(gld->pDev, &dwPasses)); -#if 0 - if (FAILED(hr)) { - gldLogError(GLDLOG_ERROR, "ValidateDevice failed", hr); - } -#endif - if (dwPasses != 1) { - gldLogMessage(GLDLOG_ERROR, "ValidateDevice: Can't do in one pass\n"); - } - } -#endif -}; - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c deleted file mode 100644 index 0a1b9479ef7..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c +++ /dev/null @@ -1,257 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GLDirect fastpath pipeline stage -* -****************************************************************************/ - -//--------------------------------------------------------------------------- - -//#include "../GLDirect.h" -//#include "../gld_log.h" -//#include "gld_dx8.h" - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx7.h" - -//--------------------------------------------------------------------------- - -#include "glheader.h" -#include "context.h" -#include "macros.h" -// #include "mem.h" -#include "mtypes.h" -//#include "mmath.h" - -#include "math/m_matrix.h" -#include "math/m_xform.h" - -#include "tnl/t_pipeline.h" - -//--------------------------------------------------------------------------- -/* -__inline void _gldSetVertexShaderConstants( - struct gl_context *ctx, - GLD_driver_dx8 *gld) -{ - D3DXMATRIX mat, matView, matProj; - GLfloat *pM; - - // Mesa 5: Altered to a Stack - //pM = ctx->ModelView.m; - pM = ctx->ModelviewMatrixStack.Top->m; - matView._11 = pM[0]; - matView._12 = pM[1]; - matView._13 = pM[2]; - matView._14 = pM[3]; - matView._21 = pM[4]; - matView._22 = pM[5]; - matView._23 = pM[6]; - matView._24 = pM[7]; - matView._31 = pM[8]; - matView._32 = pM[9]; - matView._33 = pM[10]; - matView._34 = pM[11]; - matView._41 = pM[12]; - matView._42 = pM[13]; - matView._43 = pM[14]; - matView._44 = pM[15]; - - // Mesa 5: Altered to a Stack - //pM = ctx->ProjectionMatrix.m; - pM = ctx->ProjectionMatrixStack.Top->m; - matProj._11 = pM[0]; - matProj._12 = pM[1]; - matProj._13 = pM[2]; - matProj._14 = pM[3]; - matProj._21 = pM[4]; - matProj._22 = pM[5]; - matProj._23 = pM[6]; - matProj._24 = pM[7]; - matProj._31 = pM[8]; - matProj._32 = pM[9]; - matProj._33 = pM[10]; - matProj._34 = pM[11]; - matProj._41 = pM[12]; - matProj._42 = pM[13]; - matProj._43 = pM[14]; - matProj._44 = pM[15]; - - D3DXMatrixMultiply( &mat, &matView, &matProj ); - D3DXMatrixTranspose( &mat, &mat ); - - _GLD_DX8_DEV(SetVertexShaderConstant(gld->pDev, 0, &mat, 4)); -} -*/ -//--------------------------------------------------------------------------- - -static GLboolean gld_d3d_render_stage_run( - struct gl_context *ctx, - struct tnl_pipeline_stage *stage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - TNLcontext *tnl; - struct vertex_buffer *VB; - tnl_render_func *tab; - GLint pass; - GLD_pb_dx7 *gldPB = &gld->PB3d; - DWORD dwFlags; - -/* - static int count = 0; - count++; - if (count != 2) - return GL_FALSE; -*/ - // The "check" function should disable this stage, - // but we'll test gld->bUseMesaTnL anyway. - if (gld->bUseMesaTnL) { - // Do nothing in this stage, but continue pipeline - return GL_TRUE; - } - - tnl = TNL_CONTEXT(ctx); - VB = &tnl->vb; - pass = 0; - - tnl->Driver.Render.Start( ctx ); - -#if 0 - // For debugging: Useful to see if an app passes colour data in - // an unusual format. - switch (VB->AttribPtr[_TNL_ATTRIB_COLOR0]->Type) { - case GL_FLOAT: - ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n"); - break; - case GL_UNSIGNED_BYTE: - ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n"); - break; - default: - ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n"); - break; - } -#endif - - tnl->Driver.Render.Points = gld_Points3D_DX7; - if (ctx->_TriangleCaps & DD_FLATSHADE) { - tnl->Driver.Render.Line = gld_Line3DFlat_DX7; - tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX7; - tnl->Driver.Render.Quad = gld_Quad3DFlat_DX7; - } else { - tnl->Driver.Render.Line = gld_Line3DSmooth_DX7; - tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX7; - tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX7; - } - -// _GLD_DX7_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD)); - dwFlags = DDLOCK_DISCARDCONTENTS | DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY; - _GLD_DX7_VB(Lock(gldPB->pVB, dwFlags, &gldPB->pPoints, NULL)); - gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0; - // Allocate primitive pointers - // gldPB->pPoints is always first - gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine); - gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle); - - ASSERT(tnl->Driver.Render.BuildVertices); - ASSERT(tnl->Driver.Render.PrimitiveNotify); - ASSERT(tnl->Driver.Render.Points); - ASSERT(tnl->Driver.Render.Line); - ASSERT(tnl->Driver.Render.Triangle); - ASSERT(tnl->Driver.Render.Quad); - ASSERT(tnl->Driver.Render.ResetLineStipple); - ASSERT(tnl->Driver.Render.Interp); - ASSERT(tnl->Driver.Render.CopyPV); - ASSERT(tnl->Driver.Render.ClippedLine); - ASSERT(tnl->Driver.Render.ClippedPolygon); - ASSERT(tnl->Driver.Render.Finish); - - tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts); - - do { - GLuint i, length, flags = 0; - for (i = 0 ; !(flags & PRIM_END) ; i += length) - { - flags = VB->Primitive[i].mode; - length= VB->Primitive[i].count; - ASSERT(length || (flags & PRIM_END)); - ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1); - if (length) - tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags ); - } - } while (tnl->Driver.Render.Multipass && - tnl->Driver.Render.Multipass( ctx, ++pass )); - - _GLD_DX7_VB(Unlock(gldPB->pVB)); - -// _GLD_DX7_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, gldPB->dwStride)); - - _GLD_DX7_DEV(SetTransform(gld->pDev, D3DTRANSFORMSTATE_PROJECTION, &gld->matProjection)); - _GLD_DX7_DEV(SetTransform(gld->pDev, D3DTRANSFORMSTATE_WORLD, &gld->matModelView)); - - if (gldPB->nPoints) { -// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints)); - _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_POINTLIST, gldPB->pVB, 0, gldPB->nPoints, 0)); - gldPB->nPoints = 0; - } - - if (gldPB->nLines) { -// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines)); - _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_LINELIST, gldPB->pVB, gldPB->iFirstLine, gldPB->nLines, 0)); - gldPB->nLines = 0; - } - - if (gldPB->nTriangles) { -// _GLD_DX7_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles)); - _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_TRIANGLELIST, gldPB->pVB, gldPB->iFirstTriangle, gldPB->nTriangles, 0)); - gldPB->nTriangles = 0; - } - - return GL_FALSE; /* finished the pipe */ -} - - -//--------------------------------------------------------------------------- - -const struct tnl_pipeline_stage _gld_d3d_render_stage = -{ - "gld_d3d_render_stage", - NULL, - NULL, - NULL, - NULL, - gld_d3d_render_stage_run /* run */ -}; - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c deleted file mode 100644 index a8356c0a20e..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c +++ /dev/null @@ -1,422 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - - -/* - * Render whole vertex buffers, including projection of vertices from - * clip space and clipping of primitives. - * - * This file makes calls to project vertices and to the point, line - * and triangle rasterizers via the function pointers: - * - * context->Driver.Render.* - * - */ - - -//--------------------------------------------------------------------------- - -//#include "../GLDirect.h" -//#include "../gld_log.h" -//#include "gld_dx8.h" - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx7.h" - -//--------------------------------------------------------------------------- - -#include "glheader.h" -#include "context.h" -#include "macros.h" -// #include "mem.h" -#include "mtypes.h" -//#include "mmath.h" - -#include "math/m_matrix.h" -#include "math/m_xform.h" - -#include "tnl/t_pipeline.h" - -/**********************************************************************/ -/* Clip single primitives */ -/**********************************************************************/ - - -#if defined(USE_IEEE) -#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31)) -//#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31)) -#else -#define NEGATIVE(x) (x < 0) -//#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0) -/* Could just use (x*y<0) except for the flatshading requirements. - * Maybe there's a better way? - */ -#endif - - -#define W(i) coord[i][3] -#define Z(i) coord[i][2] -#define Y(i) coord[i][1] -#define X(i) coord[i][0] -#define SIZE 4 -#define TAG(x) x##_4 -#include "tnl/t_vb_cliptmp.h" - - - -/**********************************************************************/ -/* Clip and render whole begin/end objects */ -/**********************************************************************/ - -#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED) -#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx] -#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val - - -/* Vertices, with the possibility of clipping. - */ -#define RENDER_POINTS( start, count ) \ - tnl->Driver.Render.Points( ctx, start, count ) - -#define RENDER_LINE( v1, v2 ) \ -do { \ - GLubyte c1 = mask[v1], c2 = mask[v2]; \ - GLubyte ormask = c1|c2; \ - if (!ormask) \ - LineFunc( ctx, v1, v2 ); \ - else if (!(c1 & c2 & 0x3f)) \ - clip_line_4( ctx, v1, v2, ormask ); \ -} while (0) - -#define RENDER_TRI( v1, v2, v3 ) \ -do { \ - GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \ - GLubyte ormask = c1|c2|c3; \ - if (!ormask) \ - TriangleFunc( ctx, v1, v2, v3 ); \ - else if (!(c1 & c2 & c3 & 0x3f)) \ - clip_tri_4( ctx, v1, v2, v3, ormask ); \ -} while (0) - -#define RENDER_QUAD( v1, v2, v3, v4 ) \ -do { \ - GLubyte c1 = mask[v1], c2 = mask[v2]; \ - GLubyte c3 = mask[v3], c4 = mask[v4]; \ - GLubyte ormask = c1|c2|c3|c4; \ - if (!ormask) \ - QuadFunc( ctx, v1, v2, v3, v4 ); \ - else if (!(c1 & c2 & c3 & c4 & 0x3f)) \ - clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \ -} while (0) - - -#define LOCAL_VARS \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - const GLuint * const elt = VB->Elts; \ - const GLubyte *mask = VB->ClipMask; \ - const GLuint sz = VB->ClipPtr->size; \ - const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ - const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ - const GLboolean stipple = ctx->Line.StippleFlag; \ - (void) (LineFunc && TriangleFunc && QuadFunc); \ - (void) elt; (void) mask; (void) sz; (void) stipple; - -#define TAG(x) clip_##x##_verts -#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x ) -#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx ) -#define PRESERVE_VB_DEFS -#include "tnl/t_vb_rendertmp.h" - - - -/* Elts, with the possibility of clipping. - */ -#undef ELT -#undef TAG -#define ELT(x) elt[x] -#define TAG(x) clip_##x##_elts -#include "tnl/t_vb_rendertmp.h" - -/* TODO: do this for all primitives, verts and elts: - */ -static void clip_elt_triangles( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; - struct vertex_buffer *VB = &tnl->vb; - const GLuint * const elt = VB->Elts; - GLubyte *mask = VB->ClipMask; - GLuint last = count-2; - GLuint j; - (void) flags; - - tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES ); - - for (j=start; j < last; j+=3 ) { - GLubyte c1 = mask[elt[j]]; - GLubyte c2 = mask[elt[j+1]]; - GLubyte c3 = mask[elt[j+2]]; - GLubyte ormask = c1|c2|c3; - if (ormask) { - if (start < j) - render_tris( ctx, start, j, 0 ); - if (!(c1&c2&c3&0x3f)) - clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask ); - start = j+3; - } - } - - if (start < j) - render_tris( ctx, start, j, 0 ); -} - -/**********************************************************************/ -/* Render whole begin/end objects */ -/**********************************************************************/ - -#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED) -#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx] -#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val - - -/* Vertices, no clipping. - */ -#define RENDER_POINTS( start, count ) \ - tnl->Driver.Render.Points( ctx, start, count ) - -#define RENDER_LINE( v1, v2 ) \ - LineFunc( ctx, v1, v2 ) - -#define RENDER_TRI( v1, v2, v3 ) \ - TriangleFunc( ctx, v1, v2, v3 ) - -#define RENDER_QUAD( v1, v2, v3, v4 ) \ - QuadFunc( ctx, v1, v2, v3, v4 ) - -#define TAG(x) _gld_tnl_##x##_verts - -#define LOCAL_VARS \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - const GLuint * const elt = VB->Elts; \ - const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ - const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ - (void) (LineFunc && TriangleFunc && QuadFunc); \ - (void) elt; - -#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx ) -#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x ) -#define RENDER_TAB_QUALIFIER -#define PRESERVE_VB_DEFS -#include "tnl/t_vb_rendertmp.h" - - -/* Elts, no clipping. - */ -#undef ELT -#define TAG(x) _gld_tnl_##x##_elts -#define ELT(x) elt[x] -#include "tnl/t_vb_rendertmp.h" - - -/**********************************************************************/ -/* Helper functions for drivers */ -/**********************************************************************/ -/* -void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint *tmp = VB->Elts; - - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); - VB->Elts = tmp; -} - -void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line( ctx, ii, jj ); -} -*/ - - -/**********************************************************************/ -/* Clip and render whole vertex buffers */ -/**********************************************************************/ - -tnl_points_func _gldSetupPoints[4] = { - gld_Points2D_DX7, - gld_Points2D_DX7, - gld_Points2D_DX7, - gld_Points2D_DX7 -}; -tnl_line_func _gldSetupLine[4] = { - gld_Line2DFlat_DX7, - gld_Line2DSmooth_DX7, - gld_Line2DFlat_DX7, - gld_Line2DSmooth_DX7, -}; -tnl_triangle_func _gldSetupTriangle[4] = { - gld_Triangle2DFlat_DX7, - gld_Triangle2DSmooth_DX7, - gld_Triangle2DFlatExtras_DX7, - gld_Triangle2DSmoothExtras_DX7 -}; -tnl_quad_func _gldSetupQuad[4] = { - gld_Quad2DFlat_DX7, - gld_Quad2DSmooth_DX7, - gld_Quad2DFlatExtras_DX7, - gld_Quad2DSmoothExtras_DX7 -}; - -//--------------------------------------------------------------------------- - -static GLboolean _gld_mesa_render_stage_run( - struct gl_context *ctx, - struct tnl_pipeline_stage *stage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx); - - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - tnl_render_func *tab; - GLint pass = 0; - GLD_pb_dx7 *gldPB; - DWORD dwFlags; - - /* Allow the drivers to lock before projected verts are built so - * that window coordinates are guarenteed not to change before - * rendering. - */ - ASSERT(tnl->Driver.Render.Start); - - tnl->Driver.Render.Start( ctx ); - - gldPB = &gld->PB2d; - tnl->Driver.Render.Points = _gldSetupPoints[gld->iSetupFunc]; - tnl->Driver.Render.Line = _gldSetupLine[gld->iSetupFunc]; - tnl->Driver.Render.Triangle = _gldSetupTriangle[gld->iSetupFunc]; - tnl->Driver.Render.Quad = _gldSetupQuad[gld->iSetupFunc]; - - dwFlags = DDLOCK_DISCARDCONTENTS | DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY; - _GLD_DX7_VB(Lock(gldPB->pVB, dwFlags, &gldPB->pPoints, NULL)); - gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0; - - // Allocate primitive pointers - gldPB->pPoints is always first - gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine); - gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle); - - ASSERT(tnl->Driver.Render.BuildVertices); - ASSERT(tnl->Driver.Render.PrimitiveNotify); - ASSERT(tnl->Driver.Render.Points); - ASSERT(tnl->Driver.Render.Line); - ASSERT(tnl->Driver.Render.Triangle); - ASSERT(tnl->Driver.Render.Quad); - ASSERT(tnl->Driver.Render.ResetLineStipple); - ASSERT(tnl->Driver.Render.Interp); - ASSERT(tnl->Driver.Render.CopyPV); - ASSERT(tnl->Driver.Render.ClippedLine); - ASSERT(tnl->Driver.Render.ClippedPolygon); - ASSERT(tnl->Driver.Render.Finish); - - tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 ); - - if (VB->ClipOrMask) { - tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts; - clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles; - } - else { - tab = (VB->Elts ? - tnl->Driver.Render.PrimTabElts : - tnl->Driver.Render.PrimTabVerts); - } - - do { - GLuint i, length, flags = 0; - for (i = 0 ; !(flags & PRIM_END) ; i += length) { - flags = VB->Primitive[i].mode; - length= VB->Primitive[i].count; - ASSERT(length || (flags & PRIM_END)); - ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1); - if (length) - tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags ); - } - } while (tnl->Driver.Render.Multipass && - tnl->Driver.Render.Multipass( ctx, ++pass )); - - -// tnl->Driver.Render.Finish( ctx ); - - _GLD_DX7_VB(Unlock(gldPB->pVB)); - - if (gldPB->nPoints) { - _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_POINTLIST, gldPB->pVB, 0, gldPB->nPoints, 0)); - gldPB->nPoints = 0; - } - - if (gldPB->nLines) { - _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_LINELIST, gldPB->pVB, gldPB->iFirstLine, gldPB->nLines*2, 0)); - gldPB->nLines = 0; - } - - if (gldPB->nTriangles) { - _GLD_DX7_DEV(DrawPrimitiveVB(gld->pDev, D3DPT_TRIANGLELIST, gldPB->pVB, gldPB->iFirstTriangle, gldPB->nTriangles*3, 0)); - gldPB->nTriangles = 0; - } - - return GL_FALSE; /* finished the pipe */ -} - - -/**********************************************************************/ -/* Render pipeline stage */ -/**********************************************************************/ - - - -const struct tnl_pipeline_stage _gld_mesa_render_stage = -{ - "gld_mesa_render_stage", - NULL, - NULL, - NULL, - NULL, - _gld_mesa_render_stage_run /* run */ -}; - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c deleted file mode 100644 index 0d860dbe1aa..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c +++ /dev/null @@ -1,1613 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GLDirect Direct3D 8.x WGL (WindowsGL) -* -****************************************************************************/ - -#include "dglcontext.h" -#include "gld_driver.h" -//#include "gld_dxerr8.h" -#include "gld_dx7.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" - -// Copied from dglcontect.c -#define GLDERR_NONE 0 -#define GLDERR_MEM 1 -#define GLDERR_DDRAW 2 -#define GLDERR_D3D 3 -#define GLDERR_BPP 4 -#define GLDERR_DDS 5 -// This external var keeps track of any error -extern int nContextError; - -// Uncomment this for persistant resources -//#define _GLD_PERSISTANT - -#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL - -extern void _gld_mesa_warning(struct gl_context *, char *); -extern void _gld_mesa_fatal(struct gl_context *, char *); - -//--------------------------------------------------------------------------- - -static char szColorDepthWarning[] = -"GLDirect does not support the current desktop\n\ -color depth.\n\n\ -You may need to change the display resolution to\n\ -16 bits per pixel or higher color depth using\n\ -the Windows Display Settings control panel\n\ -before running this OpenGL application.\n"; - -// The only depth-stencil formats currently supported by Direct3D -// Surface Format Depth Stencil Total Bits -// D3DFMT_D32 32 - 32 -// D3DFMT_D15S1 15 1 16 -// D3DFMT_D24S8 24 8 32 -// D3DFMT_D16 16 - 16 -// D3DFMT_D24X8 24 - 32 -// D3DFMT_D24X4S4 24 4 32 - -// This pixel format will be used as a template when compiling the list -// of pixel formats supported by the hardware. Many fields will be -// filled in at runtime. -// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM -static DGL_pixelFormat pfTemplateHW = -{ - { - sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure - 1, // Structure version - should be 1 - // Flags: - PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface. - PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM) - PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM) - PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing. - PFD_DOUBLEBUFFER | // The buffer is double-buffered. - 0, // Placeholder for easy commenting of above flags - PFD_TYPE_RGBA, // Pixel type RGBA. - 16, // Total colour bitplanes (excluding alpha bitplanes) - 5, 0, // Red bits, shift - 5, 0, // Green bits, shift - 5, 0, // Blue bits, shift - 0, 0, // Alpha bits, shift (destination alpha) - 0, // Accumulator bits (total) - 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha - 0, // Depth bits - 0, // Stencil bits - 0, // Number of auxiliary buffers - 0, // Layer type - 0, // Specifies the number of overlay and underlay planes. - 0, // Layer mask - 0, // Specifies the transparent color or index of an underlay plane. - 0 // Damage mask - }, - D3DX_SF_UNKNOWN, // No depth/stencil buffer -}; - -//--------------------------------------------------------------------------- -// Vertex Shaders -//--------------------------------------------------------------------------- -/* -// Vertex Shader Declaration -static DWORD dwTwoSidedLightingDecl[] = -{ - D3DVSD_STREAM(0), - D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position - D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal - D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color - D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color - D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0 - D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1 - D3DVSD_END() -}; - -// Vertex Shader for two-sided lighting -static char *szTwoSidedLightingVS = -// This is a test shader! -"vs.1.0\n" -"m4x4 oPos,v0,c0\n" -"mov oD0,v2\n" -"mov oD1,v3\n" -"mov oT0,v4\n" -"mov oT1,v5\n" -; -*/ -//--------------------------------------------------------------------------- -//--------------------------------------------------------------------------- - -typedef struct { -// HINSTANCE hD3D8DLL; // Handle to d3d8.dll -// FNDIRECT3DCREATE7 fnDirect3DCreate7; // Direct3DCreate8 function prototype -// BOOL bDirect3D; // Persistant Direct3D7 exists -// BOOL bDirect3DDevice; // Persistant Direct3DDevice7 exists -// IDirect3D7 *pD3D; // Persistant Direct3D7 -// IDirect3DDevice7 *pDev; // Persistant Direct3DDevice7 - BOOL bD3DXStarted; -} GLD_dx7_globals; - -// These are "global" to all DX7 contexts. KeithH -static GLD_dx7_globals dx7Globals; - -// Added for correct clipping of multiple open windows. (DaveM) -LPDIRECTDRAWSURFACE7 lpDDSPrimary = NULL; -LPDIRECTDRAWCLIPPER lpDDClipper = NULL; - -//--------------------------------------------------------------------------- -//--------------------------------------------------------------------------- - -BOOL gldGetDXErrorString_DX( - HRESULT hr, - char *buf, - int nBufSize) -{ - // - // Return a string describing the input HRESULT error code - // - - D3DXGetErrorString(hr, nBufSize, buf); - return TRUE; -} - -//--------------------------------------------------------------------------- -// -// DX7 does not support multisample -/* -static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType( - IDirect3D8 *pD3D8, - D3DFORMAT SurfaceFormat, - D3DDEVTYPE d3dDevType, - BOOL Windowed) -{ - int i; - HRESULT hr; - - if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE) - return D3DMULTISAMPLE_NONE; - - if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) { - // Find fastest multisample - for (i=2; i<17; i++) { - hr = IDirect3D8_CheckDeviceMultiSampleType( - pD3D8, - glb.dwAdapter, - d3dDevType, - SurfaceFormat, - Windowed, - (D3DMULTISAMPLE_TYPE)i); - if (SUCCEEDED(hr)) { - return (D3DMULTISAMPLE_TYPE)i; - } - } - } else { - // Find nicest multisample - for (i=16; i>1; i--) { - hr = IDirect3D8_CheckDeviceMultiSampleType( - pD3D8, - glb.dwAdapter, - d3dDevType, - SurfaceFormat, - Windowed, - (D3DMULTISAMPLE_TYPE)i); - if (SUCCEEDED(hr)) { - return (D3DMULTISAMPLE_TYPE)i; - } - } - } - - // Nothing found - return default - return D3DMULTISAMPLE_NONE; -} -*/ -//--------------------------------------------------------------------------- - -void _gldDestroyPrimitiveBuffer( - GLD_pb_dx7 *gldVB) -{ - SAFE_RELEASE(gldVB->pVB); - - // Sanity check... - gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0; -} - -//--------------------------------------------------------------------------- - -HRESULT _gldCreatePrimitiveBuffer( - struct gl_context *ctx, - GLD_driver_dx7 *lpCtx, - GLD_pb_dx7 *gldVB) -{ - HRESULT hResult; - char *szCreateVertexBufferFailed = "CreateVertexBuffer failed"; - DWORD dwMaxVertices; // Max number of vertices in vertex buffer - DWORD dwVBSize; // Total size of vertex buffer - D3DVERTEXBUFFERDESC vbdesc; - - // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we - // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize. - // We'll use IMM_SIZE if it's larger (which it should not be). - dwMaxVertices = MAX_ARRAY_LOCK_SIZE; - - // Max vertex buffer size limited in DX7. (DaveM) - if (dwMaxVertices*9 > D3DMAXNUMVERTICES) - dwMaxVertices = D3DMAXNUMVERTICES/9; - - // Now calculate how many vertices to allow for in total - // 1 per point, 2 per line, 6 per quad = 9 - dwVBSize = dwMaxVertices * 9 * gldVB->dwStride; - - vbdesc.dwSize = sizeof(vbdesc); - vbdesc.dwCaps = gldVB->dwCreateFlags; - vbdesc.dwFVF = gldVB->dwFVF; - vbdesc.dwNumVertices = dwMaxVertices * 9; - -/* hResult = IDirect3DDevice8_CreateVertexBuffer( - lpCtx->pDev, - dwVBSize, -RAgldVB->dwUsage, - gldVB->dwFVF, - gldVB->dwPool, - &gldVB->pVB);*/ - hResult = IDirect3D7_CreateVertexBuffer( - lpCtx->pD3D, - &vbdesc, - &gldVB->pVB, - 0); - if (FAILED(hResult)) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed); - return hResult; - } - - gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0; - gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL; - gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB - gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB - - return S_OK; -} - -//--------------------------------------------------------------------------- -// Function: _gldCreateVertexShaders -// Create DX8 Vertex Shaders. -//--------------------------------------------------------------------------- -/* -void _gldCreateVertexShaders( - GLD_driver_dx8 *gld) -{ - DWORD dwFlags; - LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer - HRESULT hr; - -#ifdef _DEBUG - dwFlags = D3DXASM_DEBUG; -#else - dwFlags = 0; // D3DXASM_SKIPVALIDATION; -#endif - - ddlogMessage(DDLOG_INFO, "Creating shaders...\n"); - - // Init the shader handle - gld->VStwosidelight.hShader = 0; - - if (gld->d3dCaps8.MaxStreams == 0) { - // Lame DX8 driver doesn't support streams - // Not fatal, as defaults will be used - ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n"); - return; - } - - // ** THIS DISABLES VERTEX SHADER SUPPORT ** -// return; - // ** THIS DISABLES VERTEX SHADER SUPPORT ** - - // - // Two-sided lighting - // - -#if 0 - // - // DEBUGGING: Load shader from a text file - // - { - LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer - hr = D3DXAssembleShaderFromFile( - "twoside.vsh", - dwFlags, - NULL, // No constants - &pVSOpcodeBuffer, - &pVSErrorBuffer); - if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)) - ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)); - SAFE_RELEASE(pVSErrorBuffer); - } -#else - { - LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer - // Assemble ascii shader text into shader opcodes - hr = D3DXAssembleShader( - szTwoSidedLightingVS, - strlen(szTwoSidedLightingVS), - dwFlags, - NULL, // No constants - &pVSOpcodeBuffer, - &pVSErrorBuffer); - if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)) - ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)); - SAFE_RELEASE(pVSErrorBuffer); - } -#endif - if (FAILED(hr)) { - ddlogError(DDLOG_WARN, "AssembleShader failed", hr); - SAFE_RELEASE(pVSOpcodeBuffer); - return; - } - -// This is for debugging. Remove to enable vertex shaders in HW -#define _GLD_FORCE_SW_VS 0 - - if (_GLD_FORCE_SW_VS) { - // _GLD_FORCE_SW_VS should be disabled for Final Release - ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n"); - } - - // Try and create shader in hardware. - // NOTE: The D3D Ref device appears to succeed when trying to - // create the device in hardware, but later complains - // when trying to set it with SetVertexShader(). Go figure. - if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) { - // Don't try and create a hardware shader with the Ref device - hr = E_FAIL; // COM error/fail result - } else { - gld->VStwosidelight.bHardware = TRUE; - hr = IDirect3DDevice8_CreateVertexShader( - gld->pDev, - dwTwoSidedLightingDecl, - pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer), - &gld->VStwosidelight.hShader, - 0); - } - if (FAILED(hr)) { - ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n"); - // Failed. Try and create shader for software processing - hr = IDirect3DDevice8_CreateVertexShader( - gld->pDev, - dwTwoSidedLightingDecl, - pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer), - &gld->VStwosidelight.hShader, - D3DUSAGE_SOFTWAREPROCESSING); - if (FAILED(hr)) { - gld->VStwosidelight.hShader = 0; // Sanity check - ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr); - return; - } - // Succeeded, but for software processing - gld->VStwosidelight.bHardware = FALSE; - } - - SAFE_RELEASE(pVSOpcodeBuffer); - - ddlogMessage(DDLOG_INFO, "... OK\n"); -} - -//--------------------------------------------------------------------------- - -void _gldDestroyVertexShaders( - GLD_driver_dx8 *gld) -{ - if (gld->VStwosidelight.hShader) { - IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader); - gld->VStwosidelight.hShader = 0; - } -} -*/ -//--------------------------------------------------------------------------- - -BOOL gldCreateDrawable_DX( - DGL_ctx *ctx, -// BOOL bDefaultDriver, - BOOL bDirectDrawPersistant, - BOOL bPersistantBuffers) -{ - // - // bDirectDrawPersistant: applies to IDirect3D8 - // bPersistantBuffers: applies to IDirect3DDevice8 - // - -// D3DDEVTYPE d3dDevType; -// D3DPRESENT_PARAMETERS d3dpp; -// D3DDISPLAYMODE d3ddm; -// DWORD dwBehaviourFlags; -// D3DADAPTER_IDENTIFIER8 d3dIdent; - - HRESULT hr; - GLD_driver_dx7 *lpCtx = NULL; - D3DX_VIDMODEDESC d3ddm; - - // Parameters for D3DXCreateContextEx - // These will be different for fullscreen and windowed - DWORD dwDeviceIndex; - DWORD dwFlags; - HWND hwnd; - HWND hwndFocus; - DWORD numColorBits; - DWORD numAlphaBits; - DWORD numDepthBits; - DWORD numStencilBits; - DWORD numBackBuffers; - DWORD dwWidth; - DWORD dwHeight; - DWORD refreshRate; - - // Error if context is NULL. - if (ctx == NULL) - return FALSE; - - if (ctx->glPriv) { - lpCtx = ctx->glPriv; - // Release any existing interfaces (in reverse order) - SAFE_RELEASE(lpCtx->pDev); - SAFE_RELEASE(lpCtx->pD3D); - lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext); - lpCtx->pD3DXContext = NULL; - } else { - lpCtx = (GLD_driver_dx7*)malloc(sizeof(GLD_driver_dx7)); - ZeroMemory(lpCtx, sizeof(lpCtx)); - } - -// d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; - // Use REF device if requested. Otherwise D3DX_DEFAULT will choose highest level - // of HW acceleration. - dwDeviceIndex = (glb.dwDriver == GLDS_DRIVER_REF) ? D3DX_HWLEVEL_REFERENCE : D3DX_DEFAULT; - - // TODO: Check this -// if (bDefaultDriver) -// d3dDevType = D3DDEVTYPE_REF; - -#ifdef _GLD_PERSISTANT - // Use persistant interface if needed - if (bDirectDrawPersistant && dx7Globals.bDirect3D) { - lpCtx->pD3D = dx7Globals.pD3D; - IDirect3D7_AddRef(lpCtx->pD3D); - goto SkipDirectDrawCreate; - } -#endif -/* - // Create Direct3D7 object - lpCtx->pD3D = dx7Globals.fnDirect3DCreate8(D3D_SDK_VERSION_DX8_SUPPORT_WIN95); - if (lpCtx->pD3D == NULL) { - MessageBox(NULL, "Unable to initialize Direct3D8", "GLDirect", MB_OK); - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D8 interface"); - nContextError = GLDERR_D3D; - goto return_with_error; - } -*/ - -#ifdef _GLD_PERSISTANT - // Cache Direct3D interface for subsequent GLRCs - if (bDirectDrawPersistant && !dx8Globals.bDirect3D) { - dx7Globals.pD3D = lpCtx->pD3D; - IDirect3D7_AddRef(dx7Globals.pD3D); - dx7Globals.bDirect3D = TRUE; - } -SkipDirectDrawCreate: -#endif -/* - // Get the display mode so we can make a compatible backbuffer - hResult = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm); - if (FAILED(hResult)) { - nContextError = GLDERR_D3D; - goto return_with_error; - } -*/ - -#if 0 - // Get device caps - hResult = IDirect3D8_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps8); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_GetDeviceCaps failed", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Check for hardware transform & lighting - lpCtx->bHasHWTnL = lpCtx->d3dCaps8.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE; - - // If this flag is present then we can't default to Mesa - // SW rendering between BeginScene() and EndScene(). - if (lpCtx->d3dCaps8.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) { - ddlogMessage(DDLOG_WARN, - "Warning : No 2D allowed during 3D scene.\n"); - } -#endif - - // - // Create the Direct3D context - // - -#ifdef _GLD_PERSISTANT - // Re-use original IDirect3DDevice if persistant buffers exist. - // Note that we test for persistant IDirect3D8 as well - // bDirectDrawPersistant == persistant IDirect3D8 (DirectDraw8 does not exist) - if (bDirectDrawPersistant && bPersistantBuffers && dx7Globals.pD3D && dx7Globals.pDev) { - lpCtx->pDev = dx7Globals.pDev; - IDirect3DDevice7_AddRef(dx7Globals.pDev); - goto skip_direct3ddevice_create; - } -#endif -/* - // Clear the presentation parameters (sets all members to zero) - ZeroMemory(&d3dpp, sizeof(d3dpp)); - - // Recommended by MS; needed for MultiSample. - // Be careful if altering this for FullScreenBlit - d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; - - d3dpp.BackBufferFormat = d3ddm.Format; - d3dpp.BackBufferCount = 1; - d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen); - d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData; - d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE; - - if (ctx->bFullscreen) { - ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen - d3dpp.Windowed = FALSE; - d3dpp.BackBufferWidth = d3ddm.Width; - d3dpp.BackBufferHeight = d3ddm.Height; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; - - // Support for vertical retrace synchronisation. - // Set default presentation interval in case caps bits are missing - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - if (glb.bWaitForRetrace) { - if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE; - } else { - if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; - } - } else { - ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages - d3dpp.Windowed = TRUE; - d3dpp.BackBufferWidth = ctx->dwWidth; - d3dpp.BackBufferHeight = ctx->dwHeight; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = 0; - // FullScreen_PresentationInterval must be default for Windowed mode - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - } - - // Decide if we can use hardware TnL - dwBehaviourFlags = (lpCtx->bHasHWTnL) ? - D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING; - // Add flag to tell D3D to be thread-safe - if (glb.bMultiThreaded) - dwBehaviourFlags |= D3DCREATE_MULTITHREADED; - hResult = IDirect3D8_CreateDevice(lpCtx->pD3D, - glb.dwAdapter, - d3dDevType, - ctx->hWnd, - dwBehaviourFlags, - &d3dpp, - &lpCtx->pDev); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_CreateDevice failed", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } -*/ - - // Create D3DX context - if (ctx->bFullscreen) { - // - // FULLSCREEN - // - - // Get display mode - D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm); - - // Fullscreen Parameters - dwFlags = D3DX_CONTEXT_FULLSCREEN; - hwnd = ctx->hWnd; - hwndFocus = ctx->hWnd; - numColorBits = ctx->lpPF->pfd.cColorBits; - numAlphaBits = ctx->lpPF->pfd.cAlphaBits; - numDepthBits = ctx->lpPF->pfd.cDepthBits + ctx->lpPF->pfd.cStencilBits; - numStencilBits = ctx->lpPF->pfd.cStencilBits; - numBackBuffers = D3DX_DEFAULT; // Default is 1 backbuffer - dwWidth = d3ddm.width; - dwHeight = d3ddm.height; - refreshRate = d3ddm.refreshRate; // D3DX_DEFAULT; - } else { - // - // WINDOWED - // - - // Windowed Parameters - dwFlags = 0; // No flags means "windowed" - hwnd = ctx->hWnd; - hwndFocus = (HWND)D3DX_DEFAULT; - numColorBits = D3DX_DEFAULT; // Use Desktop depth - numAlphaBits = ctx->lpPF->pfd.cAlphaBits; - numDepthBits = ctx->lpPF->pfd.cDepthBits + ctx->lpPF->pfd.cStencilBits; - numStencilBits = ctx->lpPF->pfd.cStencilBits; - numBackBuffers = D3DX_DEFAULT; // Default is 1 backbuffer - dwWidth = ctx->dwWidth; - dwHeight = ctx->dwHeight; - refreshRate = D3DX_DEFAULT; - } - hr = D3DXCreateContextEx(dwDeviceIndex, dwFlags, hwnd, hwndFocus, - numColorBits, numAlphaBits, numDepthBits, numStencilBits, - numBackBuffers, - dwWidth, dwHeight, refreshRate, - &lpCtx->pD3DXContext); - if (FAILED(hr)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "D3DXCreateContextEx failed", hr); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Obtain D3D7 interfaces from ID3DXContext -// lpCtx->pDD = ID3DXContext_GetDD(lpCtx->pD3DXContext); - lpCtx->pDD = lpCtx->pD3DXContext->lpVtbl->GetDD(lpCtx->pD3DXContext); - if (lpCtx->pDD == NULL) - goto return_with_error; - lpCtx->pD3D = lpCtx->pD3DXContext->lpVtbl->GetD3D(lpCtx->pD3DXContext); - if (lpCtx->pD3D == NULL) - goto return_with_error; - lpCtx->pDev = lpCtx->pD3DXContext->lpVtbl->GetD3DDevice(lpCtx->pD3DXContext); - if (lpCtx->pDev == NULL) - goto return_with_error; - - // Need to manage clipper manually for multiple windows - // since DX7 D3DX utility lib does not appear to do that. (DaveM) - if (!ctx->bFullscreen) { - // Get primary surface too - lpDDSPrimary = lpCtx->pD3DXContext->lpVtbl->GetPrimary(lpCtx->pD3DXContext); - if (lpDDSPrimary == NULL) { - ddlogPrintf(DDLOG_WARN, "GetPrimary"); - goto return_with_error; - } - // Create clipper for correct window updates - if (IDirectDraw7_CreateClipper(lpCtx->pDD, 0, &lpDDClipper, NULL) != DD_OK) { - ddlogPrintf(DDLOG_WARN, "CreateClipper"); - goto return_with_error; - } - // Set the window that the clipper belongs to - if (IDirectDrawClipper_SetHWnd(lpDDClipper, 0, hwnd) != DD_OK) { - ddlogPrintf(DDLOG_WARN, "SetHWnd"); - goto return_with_error; - } - // Attach the clipper to the primary surface - if (IDirectDrawSurface7_SetClipper(lpDDSPrimary, lpDDClipper) != DD_OK) { - ddlogPrintf(DDLOG_WARN, "SetClipper"); - goto return_with_error; - } - } - - // Get device caps - IDirect3DDevice7_GetCaps(lpCtx->pDev, &lpCtx->d3dCaps); - - // Determine HW TnL - lpCtx->bHasHWTnL = lpCtx->d3dCaps.dwDevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE; - -#ifdef _GLD_PERSISTANT - if (bDirectDrawPersistant && bPersistantBuffers && dx7Globals.pD3D) { - dx7Globals.pDev = lpCtx->pDev; - dx7Globals.bDirect3DDevice = TRUE; - } -#endif - -#if 0 - // Dump some useful stats - hResult = IDirect3D8_GetAdapterIdentifier( - lpCtx->pD3D, - glb.dwAdapter, - D3DENUM_NO_WHQL_LEVEL, // Avoids 1 to 2 second delay - &d3dIdent); - if (SUCCEEDED(hResult)) { - ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description); - ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]", - d3dIdent.Driver, - HIWORD(d3dIdent.DriverVersion.HighPart), - LOWORD(d3dIdent.DriverVersion.HighPart), - HIWORD(d3dIdent.DriverVersion.LowPart), - LOWORD(d3dIdent.DriverVersion.LowPart)); - ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]", - d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision); - } -#endif - - // Init projection matrix for D3D TnL - D3DXMatrixIdentity((D3DXMATRIX*)&lpCtx->matProjection); - lpCtx->matModelView = lpCtx->matProjection; -// gld->bUseMesaProjection = TRUE; - -skip_direct3ddevice_create: - - // Create buffers to hold primitives - lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX; -// lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM; - lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX); - lpCtx->PB2d.dwCreateFlags = D3DVBCAPS_DONOTCLIP | - D3DVBCAPS_SYSTEMMEMORY | - D3DVBCAPS_WRITEONLY; - hr = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d); - if (FAILED(hr)) - goto return_with_error; - - lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX; -// lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT; - lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX); - lpCtx->PB3d.dwCreateFlags = D3DVBCAPS_WRITEONLY; - - hr = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d); - if (FAILED(hr)) - goto return_with_error; - - // Zero the pipeline usage counters - lpCtx->PipelineUsage.qwMesa.QuadPart = -// lpCtx->PipelineUsage.dwD3D2SVS.QuadPart = - lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0; - - // Assign drawable to GL private - ctx->glPriv = lpCtx; - return TRUE; - -return_with_error: - // Clean up and bail - _gldDestroyPrimitiveBuffer(&lpCtx->PB3d); - _gldDestroyPrimitiveBuffer(&lpCtx->PB2d); - - SAFE_RELEASE(lpCtx->pDev); - SAFE_RELEASE(lpCtx->pD3D); - //SAFE_RELEASE(lpCtx->pD3DXContext); - lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext); - return FALSE; -} - -//--------------------------------------------------------------------------- - -BOOL gldResizeDrawable_DX( - DGL_ctx *ctx, - BOOL bDefaultDriver, - BOOL bPersistantInterface, - BOOL bPersistantBuffers) -{ - GLD_driver_dx7 *gld = NULL; -// D3DDEVTYPE d3dDevType; -// D3DPRESENT_PARAMETERS d3dpp; -// D3DDISPLAYMODE d3ddm; - D3DX_VIDMODEDESC d3ddm; - HRESULT hr; - DWORD dwWidth, dwHeight; - - // Error if context is NULL. - if (ctx == NULL) - return FALSE; - - gld = ctx->glPriv; - if (gld == NULL) - return FALSE; - - if (ctx->bSceneStarted) { - IDirect3DDevice7_EndScene(gld->pDev); - ctx->bSceneStarted = FALSE; - } -/* - d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; - if (!bDefaultDriver) - d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software) - - // Get the display mode so we can make a compatible backbuffer - hResult = IDirect3D8_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm); - if (FAILED(hResult)) { - nContextError = GLDERR_D3D; -// goto return_with_error; - return FALSE; - } -*/ - // Release objects before Reset() - _gldDestroyPrimitiveBuffer(&gld->PB3d); - _gldDestroyPrimitiveBuffer(&gld->PB2d); - -/* - // Clear the presentation parameters (sets all members to zero) - ZeroMemory(&d3dpp, sizeof(d3dpp)); - - // Recommended by MS; needed for MultiSample. - // Be careful if altering this for FullScreenBlit - d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; - - d3dpp.BackBufferFormat = d3ddm.Format; - d3dpp.BackBufferCount = 1; - d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen); - d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData; - d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE; - - // TODO: Sync to refresh - - if (ctx->bFullscreen) { - ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen - d3dpp.Windowed = FALSE; - d3dpp.BackBufferWidth = d3ddm.Width; - d3dpp.BackBufferHeight = d3ddm.Height; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - // Get better benchmark results? KeithH -// d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED; - } else { - ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages - d3dpp.Windowed = TRUE; - d3dpp.BackBufferWidth = ctx->dwWidth; - d3dpp.BackBufferHeight = ctx->dwHeight; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = 0; - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - } - hResult = IDirect3DDevice8_Reset(gld->pDev, &d3dpp); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult); - return FALSE; - //goto cleanup_and_return_with_error; - } -*/ - // Obtain dimensions of 'window' - if (ctx->bFullscreen) { - D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm); - dwWidth = d3ddm.width; - dwHeight = d3ddm.height; - } else { - dwWidth = ctx->dwWidth; - dwHeight = ctx->dwHeight; - } - - // Resize context - hr = gld->pD3DXContext->lpVtbl->Resize(gld->pD3DXContext, dwWidth, dwHeight); - if (FAILED(hr)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "gldResizeDrawable_DX: Resize failed", hr); - return FALSE; - } - - // Clear the resized surface (DaveM) - { - D3DVIEWPORT7 vp1, vp2; - IDirect3DDevice7_GetViewport(gld->pDev, &vp1); - IDirect3DDevice7_GetViewport(gld->pDev, &vp2); - vp2.dwX = 0; - vp2.dwY = 0; - vp2.dwWidth = dwWidth; - vp2.dwHeight = dwHeight; - IDirect3DDevice7_SetViewport(gld->pDev, &vp2); - hr = gld->pD3DXContext->lpVtbl->Clear(gld->pD3DXContext, D3DCLEAR_TARGET); - if (FAILED(hr)) - ddlogError(DDLOG_WARN, "gldResizeDrawable_DX: Clear failed", hr); - IDirect3DDevice7_SetViewport(gld->pDev, &vp1); - } - - // - // Recreate objects - // - _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d); - _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d); - - // Signal a complete state update - ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL); - - // Begin a new scene - IDirect3DDevice7_BeginScene(gld->pDev); - ctx->bSceneStarted = TRUE; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldDestroyDrawable_DX( - DGL_ctx *ctx) -{ - GLD_driver_dx7 *lpCtx = NULL; - - // Error if context is NULL. - if (!ctx) - return FALSE; - - // Error if the drawable does not exist. - if (!ctx->glPriv) - return FALSE; - - lpCtx = ctx->glPriv; - -#ifdef _DEBUG - // Dump out stats - ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X", - lpCtx->PipelineUsage.qwMesa.HighPart, - lpCtx->PipelineUsage.qwMesa.LowPart, - lpCtx->PipelineUsage.qwD3DFVF.HighPart, - lpCtx->PipelineUsage.qwD3DFVF.LowPart); -#endif - - // Destroy Primtive Buffers - _gldDestroyPrimitiveBuffer(&lpCtx->PB3d); - _gldDestroyPrimitiveBuffer(&lpCtx->PB2d); - - // Release DX interfaces (in reverse order) - SAFE_RELEASE(lpCtx->pDev); - SAFE_RELEASE(lpCtx->pD3D); - //SAFE_RELEASE(lpCtx->pD3DXContext); - lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext); - - // Free the private drawable data - free(ctx->glPriv); - ctx->glPriv = NULL; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldCreatePrivateGlobals_DX(void) -{ -/* - ZeroMemory(&dx7Globals, sizeof(dx7Globals)); - - // Load d3d8.dll - dx8Globals.hD3D8DLL = LoadLibrary("D3D8.DLL"); - if (dx8Globals.hD3D8DLL == NULL) - return FALSE; - - // Now try and obtain Direct3DCreate8 - dx8Globals.fnDirect3DCreate8 = (FNDIRECT3DCREATE8)GetProcAddress(dx8Globals.hD3D8DLL, "Direct3DCreate8"); - if (dx8Globals.fnDirect3DCreate8 == NULL) { - FreeLibrary(dx8Globals.hD3D8DLL); - return FALSE; - } -*/ - - // Initialise D3DX - return FAILED(D3DXInitialize()) ? FALSE : TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldDestroyPrivateGlobals_DX(void) -{ -/* - if (dx7Globals.bDirect3DDevice) { - SAFE_RELEASE(dx7Globals.pDev); - dx7Globals.bDirect3DDevice = FALSE; - } - if (dx7Globals.bDirect3D) { - SAFE_RELEASE(dx7Globals.pD3D); - dx7Globals.bDirect3D = FALSE; - } - - FreeLibrary(dx8Globals.hD3D8DLL); - dx8Globals.hD3D8DLL = NULL; - dx8Globals.fnDirect3DCreate8 = NULL; -*/ - return FAILED(D3DXUninitialize()) ? FALSE : TRUE; -} - -//--------------------------------------------------------------------------- - -static void _BitsFromDisplayFormat( - D3DX_SURFACEFORMAT fmt, - BYTE *cColorBits, - BYTE *cRedBits, - BYTE *cGreenBits, - BYTE *cBlueBits, - BYTE *cAlphaBits) -{ - switch (fmt) { -/* case D3DX_SF_X1R5G5B5: - *cColorBits = 16; - *cRedBits = 5; - *cGreenBits = 5; - *cBlueBits = 5; - *cAlphaBits = 0; - return;*/ - case D3DX_SF_R5G5B5: - *cColorBits = 16; - *cRedBits = 5; - *cGreenBits = 5; - *cBlueBits = 5; - *cAlphaBits = 0; - return; - case D3DX_SF_R5G6B5: - *cColorBits = 16; - *cRedBits = 5; - *cGreenBits = 6; - *cBlueBits = 5; - *cAlphaBits = 0; - return; - case D3DX_SF_X8R8G8B8: - *cColorBits = 32; - *cRedBits = 8; - *cGreenBits = 8; - *cBlueBits = 8; - *cAlphaBits = 0; - return; - case D3DX_SF_A8R8G8B8: - *cColorBits = 32; - *cRedBits = 8; - *cGreenBits = 8; - *cBlueBits = 8; - *cAlphaBits = 8; - return; - } - - // Should not get here! - *cColorBits = 32; - *cRedBits = 8; - *cGreenBits = 8; - *cBlueBits = 8; - *cAlphaBits = 0; -} - -//--------------------------------------------------------------------------- - -static void _BitsFromDepthStencilFormat( - D3DX_SURFACEFORMAT fmt, - BYTE *cDepthBits, - BYTE *cStencilBits) -{ - // NOTE: GL expects either 32 or 16 as depth bits. - switch (fmt) { - case D3DX_SF_Z16S0: - *cDepthBits = 16; - *cStencilBits = 0; - return; - case D3DX_SF_Z32S0: - *cDepthBits = 32; - *cStencilBits = 0; - return; - case D3DX_SF_Z15S1: - *cDepthBits = 15; - *cStencilBits = 1; - return; - case D3DX_SF_Z24S8: - *cDepthBits = 24; - *cStencilBits = 8; - return; - case D3DX_SF_S1Z15: - *cDepthBits = 15; - *cStencilBits = 1; - return; - case D3DX_SF_S8Z24: - *cDepthBits = 24; - *cStencilBits = 8; - return; - } -} - -//--------------------------------------------------------------------------- -/* -BOOL GLD_CheckDepthStencilMatch( - DWORD dwDeviceIndex, - D3DX_SURFACEFORMAT sfWant) -{ - // Emulate function built in to DX9 - D3DX_SURFACEFORMAT sfFound; - int i; - int nFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, D3DX_SC_DEPTHBUFFER); - if (nFormats) { - for (i=0; i<nFormats; i++) { - D3DXGetSurfaceFormat(dwDeviceIndex, NULL, D3DX_SC_DEPTHBUFFER, i, &sfFound); } - if (sfFound == sfWant) - return TRUE; - } - - return FALSE; -} -*/ -//--------------------------------------------------------------------------- - -D3DX_SURFACEFORMAT _gldFindCompatibleDepthStencilFormat( - DWORD dwDeviceIndex) -{ - // Jump through some hoops... - - ID3DXContext *pD3DXContext = NULL; - IDirectDrawSurface7 *pZBuffer = NULL; - DDPIXELFORMAT ddpf; - HWND hWnd; - - // Get an HWND - use Desktop's - hWnd = GetDesktopWindow(); - - // Create a fully specified default context. - D3DXCreateContextEx(dwDeviceIndex, 0, hWnd, (HWND)D3DX_DEFAULT, - D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, - D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, - &pD3DXContext); - - // Obtain depth buffer that was created in context - pZBuffer = pD3DXContext->lpVtbl->GetZBuffer(pD3DXContext); - - // Get pixel format of depth buffer - ddpf.dwSize = sizeof(ddpf); - pZBuffer->lpVtbl->GetPixelFormat(pZBuffer, &ddpf); - // Done with surface - release it - pZBuffer->lpVtbl->Release(pZBuffer); - - // Done with D3DX context - pD3DXContext->lpVtbl->Release(pD3DXContext); - - // Convert and return - return D3DXMakeSurfaceFormat(&ddpf); -} - -//--------------------------------------------------------------------------- - -BOOL gldBuildPixelformatList_DX(void) -{ - D3DX_DEVICEDESC d3dxdd; - D3DX_VIDMODEDESC d3ddm; - D3DX_SURFACEFORMAT fmt[64]; // 64 should be enough... - DWORD dwDeviceIndex; - DWORD surfClassFlags; -// IDirect3D7 *pD3D = NULL; - HRESULT hr; - int nSupportedFormats = 0; // Total formats - int nDepthOnlyFormats = 0; - int nDepthStencilFormats = 0; - int i; - DGL_pixelFormat *pPF; - BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits; -// char buf[128]; -// char cat[8]; - - // Direct3D (SW or HW) - // These are arranged so that 'best' pixelformat - // is higher in the list (for ChoosePixelFormat). -/* const D3DFORMAT DepthStencil[4] = { - D3DX_SF_Z16S0, //D3DX_SF_D16, - D3DX_SF_Z15S1, //D3DX_SF_D15S1, - D3DX_SF_Z32S0, //D3DX_SF_D32, - D3DX_SF_Z24S8, //D3DX_SF_D24S8, - //D3DX_SF_D24X8, - //D3DX_SF_D24X4S4, - };*/ - - // Dump DX version - ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 7.0\n"); - - // Release any existing pixelformat list - if (glb.lpPF) { - free(glb.lpPF); - } - - glb.nPixelFormatCount = 0; - glb.lpPF = NULL; - - // - // Pixelformats for Direct3D (SW or HW) rendering - // - - dwDeviceIndex = (glb.dwDriver == GLDS_DRIVER_REF) ? D3DX_HWLEVEL_REFERENCE : D3DX_DEFAULT; - - // Dump description - D3DXGetDeviceDescription(dwDeviceIndex, &d3dxdd); - ddlogPrintf(GLDLOG_SYSTEM, "Device: %s", d3dxdd.driverDesc); - - // Get display mode - D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm); - -#if 0 - // Phooey - this don't work... -/* - // Since D3DXGetMaxSurfaceFormats() can lie to us, we'll need a workaround. - // Explicitly test for matching depth/stencil to display bpp. - if (d3ddm.bpp <= 16) { - if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z16S0)) - fmt[nSupportedFormats++] = D3DX_SF_Z16S0; - if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z15S1)) - fmt[nSupportedFormats++] = D3DX_SF_Z15S1; - if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_S1Z15)) - fmt[nSupportedFormats++] = D3DX_SF_S1Z15; - // Didn't find anything? Try default - if (nSupportedFormats == 0) { - if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z32S0)) - fmt[nSupportedFormats++] = D3DX_SF_Z32S0; - } - } else { - if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z32S0)) - fmt[nSupportedFormats++] = D3DX_SF_Z32S0; - if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z24S8)) - fmt[nSupportedFormats++] = D3DX_SF_Z24S8; - if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_S8Z24)) - fmt[nSupportedFormats++] = D3DX_SF_S8Z24; - // Didn't find anything? Try default - if (nSupportedFormats == 0) { - if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z16S0)) - fmt[nSupportedFormats++] = D3DX_SF_Z16S0; - } - } -*/ - // Go the Whole Hog... - fmt[nSupportedFormats++] = _gldFindCompatibleDepthStencilFormat(dwDeviceIndex); -#else - // - // Depth buffer formats WITHOUT stencil - // - surfClassFlags = D3DX_SC_DEPTHBUFFER; - nDepthOnlyFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, surfClassFlags); - // - // Depth buffer formats WITH stencil - // - surfClassFlags = D3DX_SC_DEPTHBUFFER | D3DX_SC_STENCILBUFFER; - nDepthStencilFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, surfClassFlags); - - // Work out how many formats we have in total - if ((nDepthOnlyFormats + nDepthStencilFormats) == 0) - return FALSE; // Bail: no compliant pixelformats - - // Get depth buffer formats WITHOUT stencil - surfClassFlags = D3DX_SC_DEPTHBUFFER; - for (i=0; i<nDepthOnlyFormats; i++) { - D3DXGetSurfaceFormat(dwDeviceIndex, NULL, surfClassFlags, i, &fmt[nSupportedFormats++]); - } - // NOTE: For some reason we already get stencil formats when only specifying D3DX_SC_DEPTHBUFFER - /* - // Get depth buffer formats WITH stencil - surfClassFlags = D3DX_SC_DEPTHBUFFER | D3DX_SC_STENCILBUFFER; - for (i=0; i<nDepthStencilFormats; i++) { - D3DXGetSurfaceFormat(dwDeviceIndex, NULL, surfClassFlags, i, &fmt[nSupportedFormats++]); - } - */ -#endif - - // Total count of pixelformats is: - // (nSupportedFormats+1)*2 - glb.lpPF = (DGL_pixelFormat *)calloc((nSupportedFormats)*2, sizeof(DGL_pixelFormat)); - glb.nPixelFormatCount = (nSupportedFormats)*2; - if (glb.lpPF == NULL) { - glb.nPixelFormatCount = 0; - return FALSE; - } - - // Get a copy of pointer that we can alter - pPF = glb.lpPF; - - // Cache colour bits from display format -// _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits); - // Get display mode - D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm); - cColorBits = d3ddm.bpp; - cAlphaBits = 0; - switch (d3ddm.bpp) { - case 15: - cRedBits = 5; cGreenBits = 5; cBlueBits = 5; - break; - case 16: - cRedBits = 5; cGreenBits = 6; cBlueBits = 5; - break; - case 24: - case 32: - cRedBits = 8; cGreenBits = 8; cBlueBits = 8; - break; - default: - cRedBits = 5; cGreenBits = 5; cBlueBits = 5; - } - - // - // Add single-buffer formats - // - -/* // Single-buffer, no depth-stencil buffer - memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - pPF->pfd.cDepthBits = 0; - pPF->pfd.cStencilBits = 0; - pPF->dwDriverData = D3DX_SF_UNKNOWN; - pPF++;*/ - - for (i=0; i<nSupportedFormats; i++, pPF++) { - memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits); - pPF->dwDriverData = fmt[i]; - } - - // - // Add double-buffer formats - // - -/* memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - pPF->pfd.cDepthBits = 0; - pPF->pfd.cStencilBits = 0; - pPF->dwDriverData = D3DX_SF_UNKNOWN; - pPF++;*/ - - for (i=0; i<nSupportedFormats; i++, pPF++) { - memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits); - pPF->dwDriverData = fmt[i]; - } - - // Popup warning message if non RGB color mode - { - // This is a hack. KeithH - HDC hdcDesktop = GetDC(NULL); - DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL); - ReleaseDC(0, hdcDesktop); - if (dwDisplayBitDepth <= 8) { - ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth); - MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING); - } - } - - // Mark list as 'current' - glb.bPixelformatsDirty = FALSE; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldInitialiseMesa_DX( - DGL_ctx *lpCtx) -{ - GLD_driver_dx7 *gld = NULL; - int MaxTextureSize, TextureLevels; - BOOL bSoftwareTnL; - - if (lpCtx == NULL) - return FALSE; - - gld = lpCtx->glPriv; - if (gld == NULL) - return FALSE; - - if (glb.bMultitexture) { - lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps.wMaxSimultaneousTextures; - // Only support MAX_TEXTURE_UNITS texture units. - // ** If this is altered then the FVF formats must be reviewed **. - if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX7) - lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX7; - } else { - // Multitexture override - lpCtx->glCtx->Const.MaxTextureUnits = 1; - } - - lpCtx->glCtx->Const.MaxDrawBuffers = 1; - - // max texture size -// MaxTextureSize = min(gld->d3dCaps8.MaxTextureHeight, gld->d3dCaps8.MaxTextureWidth); - MaxTextureSize = min(gld->d3dCaps.dwMaxTextureHeight, gld->d3dCaps.dwMaxTextureWidth); - if (MaxTextureSize == 0) - MaxTextureSize = 256; // Sanity check - - // - // HACK!! - if (MaxTextureSize > 1024) - MaxTextureSize = 1024; // HACK - CLAMP TO 1024 - // HACK!! - // - - // TODO: Check this again for Mesa 5 - // Got to set MAX_TEXTURE_SIZE as max levels. - // Who thought this stupid idea up? ;) - TextureLevels = 0; - // Calculate power-of-two. - while (MaxTextureSize) { - TextureLevels++; - MaxTextureSize >>= 1; - } - lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8; - - // Defaults - IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_LIGHTING, FALSE); - IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); - IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_DITHERENABLE, TRUE); - IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_SHADEMODE, D3DSHADE_GOURAUD); - - // Set texture coord set to be used with each stage - IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_TEXCOORDINDEX, 0); - IDirect3DDevice7_SetTextureStageState(gld->pDev, 1, D3DTSS_TEXCOORDINDEX, 1); - - // Set up Depth buffer - IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ZENABLE, - (lpCtx->lpPF->dwDriverData!=D3DX_SF_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE); - - // Set the view matrix - { - D3DXMATRIX vm; -#if 1 - D3DXMatrixIdentity(&vm); -#else - D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f); - D3DXVECTOR3 At(0.0f, 0.0f, -1.0f); - D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f); - D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up); - vm._31 = -vm._31; - vm._32 = -vm._32; - vm._33 = -vm._33; - vm._34 = -vm._34; -#endif - IDirect3DDevice7_SetTransform(gld->pDev, D3DTRANSFORMSTATE_VIEW, &vm); - } - -// DX7 does not support D3DRS_SOFTWAREVERTEXPROCESSING -/* - if (gld->bHasHWTnL) { - if (glb.dwTnL == GLDS_TNL_DEFAULT) - bSoftwareTnL = FALSE; // HW TnL - else { - bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE; - } - } else { - // No HW TnL, so no choice possible - bSoftwareTnL = TRUE; - } - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL); -*/ - -// Dump this in a Release build as well, now. -//#ifdef _DEBUG - ddlogPrintf(DDLOG_INFO, "HW TnL: %s", -// gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable"); - gld->bHasHWTnL ? "Enabled" : "Unavailable"); -//#endif - - // Set up interfaces to Mesa - gldEnableExtensions_DX7(lpCtx->glCtx); - gldInstallPipeline_DX7(lpCtx->glCtx); - gldSetupDriverPointers_DX7(lpCtx->glCtx); - - // Signal a complete state update - lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL); - - // Start a scene - IDirect3DDevice7_BeginScene(gld->pDev); - lpCtx->bSceneStarted = TRUE; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldSwapBuffers_DX( - DGL_ctx *ctx, - HDC hDC, - HWND hWnd) -{ - HRESULT hr; - GLD_driver_dx7 *gld = NULL; - DWORD dwFlags; - - if (ctx == NULL) - return FALSE; - - gld = ctx->glPriv; - if (gld == NULL) - return FALSE; - - - // End the scene if one is started - if (ctx->bSceneStarted) { - IDirect3DDevice7_EndScene(gld->pDev); - ctx->bSceneStarted = FALSE; - } - - // Needed by D3DX for MDI multi-window apps (DaveM) - if (lpDDClipper) - IDirectDrawClipper_SetHWnd(lpDDClipper, 0, hWnd); - - // Swap the buffers. hWnd may override the hWnd used for CreateDevice() -// hr = IDirect3DDevice8_Present(gld->pDev, NULL, NULL, hWnd, NULL); - - // Set refresh sync flag - dwFlags = glb.bWaitForRetrace ? 0 : D3DX_UPDATE_NOVSYNC; - // Render and show frame - hr = gld->pD3DXContext->lpVtbl->UpdateFrame(gld->pD3DXContext, dwFlags); - if (FAILED(hr)) - ddlogError(DDLOG_WARN, "gldSwapBuffers_DX: UpdateFrame", hr); - - if (hr == DDERR_SURFACELOST) { - hr = gld->pD3DXContext->lpVtbl->RestoreSurfaces(gld->pD3DXContext); - if (FAILED(hr)) - ddlogError(DDLOG_WARN, "gldSwapBuffers_DX: RestoreSurfaces", hr); - } - -exit_swap: - // Begin a new scene - IDirect3DDevice7_BeginScene(gld->pDev); - ctx->bSceneStarted = TRUE; - - return (FAILED(hr)) ? FALSE : TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldGetDisplayMode_DX( - DGL_ctx *ctx, - GLD_displayMode *glddm) -{ -// D3DDISPLAYMODE d3ddm; - D3DX_VIDMODEDESC d3ddm; - HRESULT hr; - GLD_driver_dx7 *lpCtx = NULL; - BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits; - - if ((glddm == NULL) || (ctx == NULL)) - return FALSE; - - lpCtx = ctx->glPriv; - if (lpCtx == NULL) - return FALSE; - - if (lpCtx->pD3D == NULL) - return FALSE; - -// hr = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm); - hr = D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm); - if (FAILED(hr)) - return FALSE; - - // Get info from the display format -// _BitsFromDisplayFormat(d3ddm.Format, -// &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits); - - glddm->Width = d3ddm.width; - glddm->Height = d3ddm.height; - glddm->BPP = d3ddm.bpp; - glddm->Refresh = d3ddm.refreshRate; - - return TRUE; -} - -//--------------------------------------------------------------------------- - diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c deleted file mode 100644 index 4c272c95d6c..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c +++ /dev/null @@ -1,1174 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Driver interface code to Mesa -* -****************************************************************************/ - -//#include <windows.h> -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx8.h" - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "depth.h" -#include "extensions.h" -#include "macros.h" -#include "matrix.h" -// #include "mem.h" -//#include "mmath.h" -#include "mtypes.h" -#include "texformat.h" -#include "teximage.h" -#include "texstore.h" -#include "vbo/vbo.h" -#include "swrast_setup/swrast_setup.h" -#include "swrast_setup/ss_context.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -extern BOOL dglSwapBuffers(HDC hDC); - -// HACK: Hack the _33 member of the OpenGL perspective projection matrix -const float _fPersp_33 = 1.6f; - -//--------------------------------------------------------------------------- -// Internal functions -//--------------------------------------------------------------------------- - -void _gld_mesa_warning( - __struct gl_context *gc, - char *str) -{ - // Intercept Mesa's internal warning mechanism - gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str); -} - -//--------------------------------------------------------------------------- - -void _gld_mesa_fatal( - __struct gl_context *gc, - char *str) -{ - // Intercept Mesa's internal fatal-message mechanism - gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str); - - // Mesa calls abort(0) here. - ddlogClose(); - exit(0); -} - -//--------------------------------------------------------------------------- - -D3DSTENCILOP _gldConvertStencilOp( - GLenum StencilOp) -{ - // Used by Stencil: pass, fail and zfail - - switch (StencilOp) { - case GL_KEEP: - return D3DSTENCILOP_KEEP; - case GL_ZERO: - return D3DSTENCILOP_ZERO; - case GL_REPLACE: - return D3DSTENCILOP_REPLACE; - case GL_INCR: - return D3DSTENCILOP_INCRSAT; - case GL_DECR: - return D3DSTENCILOP_DECRSAT; - case GL_INVERT: - return D3DSTENCILOP_INVERT; - case GL_INCR_WRAP_EXT: // GL_EXT_stencil_wrap - return D3DSTENCILOP_INCR; - case GL_DECR_WRAP_EXT: // GL_EXT_stencil_wrap - return D3DSTENCILOP_DECR; - } - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n"); -#endif - - return D3DSTENCILOP_KEEP; -} - -//--------------------------------------------------------------------------- - -D3DCMPFUNC _gldConvertCompareFunc( - GLenum CmpFunc) -{ - // Used for Alpha func, depth func and stencil func. - - switch (CmpFunc) { - case GL_NEVER: - return D3DCMP_NEVER; - case GL_LESS: - return D3DCMP_LESS; - case GL_EQUAL: - return D3DCMP_EQUAL; - case GL_LEQUAL: - return D3DCMP_LESSEQUAL; - case GL_GREATER: - return D3DCMP_GREATER; - case GL_NOTEQUAL: - return D3DCMP_NOTEQUAL; - case GL_GEQUAL: - return D3DCMP_GREATEREQUAL; - case GL_ALWAYS: - return D3DCMP_ALWAYS; - }; - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n"); -#endif - - return D3DCMP_ALWAYS; -} - -//--------------------------------------------------------------------------- - -D3DBLEND _gldConvertBlendFunc( - GLenum blend, - GLenum DefaultBlend) -{ - switch (blend) { - case GL_ZERO: - return D3DBLEND_ZERO; - case GL_ONE: - return D3DBLEND_ONE; - case GL_DST_COLOR: - return D3DBLEND_DESTCOLOR; - case GL_SRC_COLOR: - return D3DBLEND_SRCCOLOR; - case GL_ONE_MINUS_DST_COLOR: - return D3DBLEND_INVDESTCOLOR; - case GL_ONE_MINUS_SRC_COLOR: - return D3DBLEND_INVSRCCOLOR; - case GL_SRC_ALPHA: - return D3DBLEND_SRCALPHA; - case GL_ONE_MINUS_SRC_ALPHA: - return D3DBLEND_INVSRCALPHA; - case GL_DST_ALPHA: - return D3DBLEND_DESTALPHA; - case GL_ONE_MINUS_DST_ALPHA: - return D3DBLEND_INVDESTALPHA; - case GL_SRC_ALPHA_SATURATE: - return D3DBLEND_SRCALPHASAT; - } - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n"); -#endif - - return DefaultBlend; -} - -//--------------------------------------------------------------------------- -// Misc. functions -//--------------------------------------------------------------------------- - -void gld_Noop_DX8( - struct gl_context *ctx) -{ -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n"); -#endif -} - -//--------------------------------------------------------------------------- - -void gld_Error_DX8( - struct gl_context *ctx) -{ -#ifdef _DEBUG - // Quite useless. -// gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n"); -#endif -} - -//--------------------------------------------------------------------------- -// Required Mesa functions -//--------------------------------------------------------------------------- - -static GLboolean gld_set_draw_buffer_DX8( - struct gl_context *ctx, - GLenum mode) -{ - (void) ctx; - if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) { - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - -//--------------------------------------------------------------------------- - -static void gld_set_read_buffer_DX8( - struct gl_context *ctx, - struct gl_framebuffer *buffer, - GLenum mode) -{ - /* separate read buffer not supported */ -/* - ASSERT(buffer == ctx->DrawBuffer); - ASSERT(mode == GL_FRONT_LEFT); -*/ -} - -//--------------------------------------------------------------------------- - -void gld_Clear_DX8( - struct gl_context *ctx, - GLbitfield mask, - GLboolean all, - GLint x, - GLint y, - GLint width, - GLint height) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - DWORD dwFlags = 0; - D3DCOLOR Color = 0; - float Z = 0.0f; - DWORD Stencil = 0; - D3DRECT d3dClearRect; - - // TODO: Colourmask - const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0]; - - if (!gld->pDev) - return; - - if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { - GLubyte col[4]; - CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]); - CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]); - dwFlags |= D3DCLEAR_TARGET; - Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]); -// ctx->Color.ClearColor[1], -// ctx->Color.ClearColor[2], -// ctx->Color.ClearColor[3]); - } - - if (mask & DD_DEPTH_BIT) { - // D3D8 will fail the Clear call if we try and clear a - // depth buffer and we haven't created one. - // Also, some apps try and clear a depth buffer, - // when a depth buffer hasn't been requested by the app. - if (ctx->Visual.depthBits == 0) { - mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask - } else { - dwFlags |= D3DCLEAR_ZBUFFER; - Z = ctx->Depth.Clear; - } - } - - if (mask & DD_STENCIL_BIT) { - if (ctx->Visual.stencilBits == 0) { - // No stencil bits in depth buffer - mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask - } else { - dwFlags |= D3DCLEAR_STENCIL; - Stencil = ctx->Stencil.Clear; - } - } - - // Some apps do really weird things with the rect, such as Quake3. - if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) { - all = GL_TRUE; - } - - if (!all) { - // Calculate clear subrect - d3dClearRect.x1 = x; - d3dClearRect.y1 = gldCtx->dwHeight - (y + height); - d3dClearRect.x2 = x + width; - d3dClearRect.y2 = d3dClearRect.y1 + height; - } - - // dwFlags will be zero if there's nothing to clear - if (dwFlags) { - _GLD_DX8_DEV(Clear( - gld->pDev, - all ? 0 : 1, - all ? NULL : &d3dClearRect, - dwFlags, - Color, Z, Stencil)); - } - - if (mask & DD_ACCUM_BIT) { - // Clear accumulation buffer - } -} - -//--------------------------------------------------------------------------- - -// Mesa 5: Parameter change -static void gld_buffer_size_DX8( -// struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint *width, - GLuint *height) -{ -// GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - - *width = fb->Width; // gldCtx->dwWidth; - *height = fb->Height; // gldCtx->dwHeight; -} - -//--------------------------------------------------------------------------- - -static void gld_Finish_DX8( - struct gl_context *ctx) -{ -} - -//--------------------------------------------------------------------------- - -static void gld_Flush_DX8( - struct gl_context *ctx) -{ - GLD_context *gld = GLD_GET_CONTEXT(ctx); - - // TODO: Detect apps that glFlush() then SwapBuffers() ? - - if (gld->EmulateSingle) { - // Emulating a single-buffered context. - // [Direct3D doesn't allow rendering to front buffer] - dglSwapBuffers(gld->hDC); - } -} - -//--------------------------------------------------------------------------- - -void gld_NEW_STENCIL( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - // Two-sided stencil. New for Mesa 5 - const GLuint uiFace = 0UL; - - struct gl_stencil_attrib *pStencil = &ctx->Stencil; - - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE)); - if (pStencil->Enabled) { - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace]))); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILREF, pStencil->Ref[uiFace])); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILMASK, pStencil->ValueMask[uiFace])); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILWRITEMASK, pStencil->WriteMask[uiFace])); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace]))); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace]))); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace]))); - } -} - -//--------------------------------------------------------------------------- - -void gld_NEW_COLOR( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - DWORD dwFlags = 0; - D3DBLEND src; - D3DBLEND dest; - - // Alpha func - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc))); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAREF, (DWORD)ctx->Color.AlphaRef)); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, ctx->Color.AlphaEnabled)); - - // Blend func - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ALPHABLENDENABLE, ctx->Color.BlendEnabled)); - src = _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE); - dest = _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SRCBLEND, src)); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_DESTBLEND, dest)); - - // Color mask - if (ctx->Color.ColorMask[0][0]) dwFlags |= D3DCOLORWRITEENABLE_RED; - if (ctx->Color.ColorMask[0][1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN; - if (ctx->Color.ColorMask[0][2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE; - if (ctx->Color.ColorMask[0][3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA; - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_COLORWRITEENABLE, dwFlags)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_DEPTH( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE)); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func))); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_POLYGON( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - D3DFILLMODE d3dFillMode = D3DFILL_SOLID; - D3DCULL d3dCullMode = D3DCULL_NONE; - int iOffset = 0; - - // Fillmode - switch (ctx->Polygon.FrontMode) { - case GL_POINT: - d3dFillMode = D3DFILL_POINT; - break; - case GL_LINE: - d3dFillMode = D3DFILL_WIREFRAME; - break; - case GL_FILL: - d3dFillMode = D3DFILL_SOLID; - break; - } - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FILLMODE, d3dFillMode)); - - if (ctx->Polygon.CullFlag) { - switch (ctx->Polygon.CullFaceMode) { - case GL_BACK: - if (ctx->Polygon.FrontFace == GL_CCW) - d3dCullMode = D3DCULL_CW; - else - d3dCullMode = D3DCULL_CCW; - break; - case GL_FRONT: - if (ctx->Polygon.FrontFace == GL_CCW) - d3dCullMode = D3DCULL_CCW; - else - d3dCullMode = D3DCULL_CW; - break; - case GL_FRONT_AND_BACK: - d3dCullMode = D3DCULL_NONE; - break; - default: - break; - } - } else { - d3dCullMode = D3DCULL_NONE; - } -// d3dCullMode = D3DCULL_NONE; // TODO: DEBUGGING - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_CULLMODE, d3dCullMode)); - - // Polygon offset - // ZBIAS ranges from 0 to 16 and can only move towards the viewer - // Mesa5: ctx->Polygon._OffsetAny removed - if (ctx->Polygon.OffsetFill) { - iOffset = (int)ctx->Polygon.OffsetUnits; - if (iOffset < 0) - iOffset = -iOffset; - else - iOffset = 0; // D3D can't push away - } - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_ZBIAS, iOffset)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_FOG( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - D3DCOLOR d3dFogColour; - D3DFOGMODE d3dFogMode = D3DFOG_LINEAR; - - // TODO: Fog is calculated seperately in the Mesa pipeline - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, FALSE)); - return; - - // Fog enable - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, ctx->Fog.Enabled)); - if (!ctx->Fog.Enabled) { - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, D3DFOG_NONE)); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE)); - return; // If disabled, don't bother setting any fog state - } - - // Fog colour - d3dFogColour = D3DCOLOR_COLORVALUE( ctx->Fog.Color[0], - ctx->Fog.Color[1], - ctx->Fog.Color[2], - ctx->Fog.Color[3]); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGCOLOR, d3dFogColour)); - - // Fog density - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density)))); - - // Fog start - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGSTART, *((DWORD*) (&ctx->Fog.Start)))); - - // Fog end - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGEND, *((DWORD*) (&ctx->Fog.End)))); - - // Fog mode - switch (ctx->Fog.Mode) { - case GL_LINEAR: - d3dFogMode = D3DFOG_LINEAR; - break; - case GL_EXP: - d3dFogMode = D3DFOG_EXP; - break; - case GL_EXP2: - d3dFogMode = D3DFOG_EXP2; - break; - } - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, d3dFogMode)); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_LIGHT( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - DWORD dwSpecularEnable; - - // Shademode - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT)); - - // Separate specular colour - if (ctx->Light.Enabled) - dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE; - else - dwSpecularEnable = FALSE; - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SPECULARENABLE, dwSpecularEnable)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_MODELVIEW( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - D3DMATRIX m; - //GLfloat *pM = ctx->ModelView.m; - // Mesa5: Model-view is now a stack - GLfloat *pM = ctx->ModelviewMatrixStack.Top->m; - m._11 = pM[0]; - m._12 = pM[1]; - m._13 = pM[2]; - m._14 = pM[3]; - m._21 = pM[4]; - m._22 = pM[5]; - m._23 = pM[6]; - m._24 = pM[7]; - m._31 = pM[8]; - m._32 = pM[9]; - m._33 = pM[10]; - m._34 = pM[11]; - m._41 = pM[12]; - m._42 = pM[13]; - m._43 = pM[14]; - m._44 = pM[15]; - - gld->matModelView = m; -} - -//--------------------------------------------------------------------------- - -void gld_NEW_PROJECTION( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - D3DMATRIX m; - //GLfloat *pM = ctx->ProjectionMatrix.m; - // Mesa 5: Now a stack - GLfloat *pM = ctx->ProjectionMatrixStack.Top->m; - m._11 = pM[0]; - m._12 = pM[1]; - m._13 = pM[2]; - m._14 = pM[3]; - - m._21 = pM[4]; - m._22 = pM[5]; - m._23 = pM[6]; - m._24 = pM[7]; - - m._31 = pM[8]; - m._32 = pM[9]; - m._33 = pM[10] / _fPersp_33; // / 1.6f; - m._34 = pM[11]; - - m._41 = pM[12]; - m._42 = pM[13]; - m._43 = pM[14] / 2.0f; - m._44 = pM[15]; - - gld->matProjection = m; -} - -//--------------------------------------------------------------------------- -/* -void gldFrustumHook_DX8( - GLdouble left, - GLdouble right, - GLdouble bottom, - GLdouble top, - GLdouble nearval, - GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - // Pass values on to Mesa first (in case we mess with them) - _mesa_Frustum(left, right, bottom, top, nearval, farval); - - _fPersp_33 = farval / (nearval - farval); - -// ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval); -} - -//--------------------------------------------------------------------------- - -void gldOrthoHook_DX8( - GLdouble left, - GLdouble right, - GLdouble bottom, - GLdouble top, - GLdouble nearval, - GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - // Pass values on to Mesa first (in case we mess with them) - _mesa_Ortho(left, right, bottom, top, nearval, farval); - - _fPersp_33 = 1.6f; - -// ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval); -} -*/ -//--------------------------------------------------------------------------- - -void gld_NEW_VIEWPORT( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - D3DVIEWPORT8 d3dvp; -// GLint x, y; -// GLsizei w, h; - - // Set depth range - _GLD_DX8_DEV(GetViewport(gld->pDev, &d3dvp)); - // D3D can't do Quake1/Quake2 z-trick - if (ctx->Viewport.Near <= ctx->Viewport.Far) { - d3dvp.MinZ = ctx->Viewport.Near; - d3dvp.MaxZ = ctx->Viewport.Far; - } else { - d3dvp.MinZ = ctx->Viewport.Far; - d3dvp.MaxZ = ctx->Viewport.Near; - } -/* x = ctx->Viewport.X; - y = ctx->Viewport.Y; - w = ctx->Viewport.Width; - h = ctx->Viewport.Height; - if (x < 0) x = 0; - if (y < 0) y = 0; - if (w > gldCtx->dwWidth) w = gldCtx->dwWidth; - if (h > gldCtx->dwHeight) h = gldCtx->dwHeight; - // Ditto for D3D viewport dimensions - if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x; - if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y; - d3dvp.X = x; - d3dvp.Y = gldCtx->dwHeight - (y + h); - d3dvp.Width = w; - d3dvp.Height = h;*/ - _GLD_DX8_DEV(SetViewport(gld->pDev, &d3dvp)); - -// gld->fFlipWindowY = (float)gldCtx->dwHeight; -} - -//--------------------------------------------------------------------------- - -__inline BOOL _gldAnyEvalEnabled( - struct gl_context *ctx) -{ - struct gl_eval_attrib *eval = &ctx->Eval; - - if ((eval->AutoNormal) || - (eval->Map1Color4) || - (eval->Map1Index) || - (eval->Map1Normal) || - (eval->Map1TextureCoord1) || - (eval->Map1TextureCoord2) || - (eval->Map1TextureCoord3) || - (eval->Map1TextureCoord4) || - (eval->Map1Vertex3) || - (eval->Map1Vertex4) || - (eval->Map2Color4) || - (eval->Map2Index) || - (eval->Map2Normal) || - (eval->Map2TextureCoord1) || - (eval->Map2TextureCoord2) || - (eval->Map2TextureCoord3) || - (eval->Map2TextureCoord4) || - (eval->Map2Vertex3) || - (eval->Map2Vertex4) - ) - return TRUE; - - return FALSE; -} - -//--------------------------------------------------------------------------- - -BOOL _gldChooseInternalPipeline( - struct gl_context *ctx, - GLD_driver_dx8 *gld) -{ -// return TRUE; // DEBUGGING: ALWAYS USE MESA -// return FALSE; // DEBUGGING: ALWAYS USE D3D - - if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE)) - { - gld->PipelineUsage.qwMesa.QuadPart++; - return TRUE; // Force Mesa TnL - } - - if ((ctx->Light.Enabled) || - (1) || - (ctx->Texture._TexGenEnabled) || - (ctx->Texture._TexMatEnabled) || -// (ctx->Transform._AnyClip) || - (ctx->Scissor.Enabled) || - _gldAnyEvalEnabled(ctx) // Put this last so we can early-out - ) - { - gld->PipelineUsage.qwMesa.QuadPart++; - return TRUE; - } - - gld->PipelineUsage.qwD3DFVF.QuadPart++; - return FALSE; - -/* // Force Mesa pipeline? - if (glb.dwTnL == GLDS_TNL_MESA) { - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - - // Test for functionality not exposed in the D3D pathways - if ((ctx->Texture._GenFlags)) { - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - - // Now decide if vertex shader can be used. - // If two sided lighting is enabled then we must either - // use Mesa TnL or the vertex shader - if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { - if (gld->VStwosidelight.hShader && !ctx->Fog.Enabled) { - // Use Vertex Shader - gld->PipelineUsage.dwD3D2SVS.QuadPart++; - return GLD_PIPELINE_D3D_VS_TWOSIDE; - } else { - // Use Mesa TnL - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - } - - // Must be D3D fixed-function pipeline - gld->PipelineUsage.dwD3DFVF.QuadPart++; - return GLD_PIPELINE_D3D_FVF; -*/ -} - -//--------------------------------------------------------------------------- - -void gld_update_state_DX8( - struct gl_context *ctx, - GLuint new_state) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLD_pb_dx8 *gldPB; - - if (!gld || !gld->pDev) - return; - - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - - // SetupIndex will be used in the pipelines for choosing setup function - if ((ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_SEPARATE_SPECULAR)) || - (ctx->Fog.Enabled)) - { - if (ctx->_TriangleCaps & DD_FLATSHADE) - gld->iSetupFunc = GLD_SI_FLAT_EXTRAS; - else - gld->iSetupFunc = GLD_SI_SMOOTH_EXTRAS; - } else { - if (ctx->_TriangleCaps & DD_FLATSHADE) - gld->iSetupFunc = GLD_SI_FLAT; // Setup flat shade + texture - else - gld->iSetupFunc = GLD_SI_SMOOTH; // Setup smooth shade + texture - } - - gld->bUseMesaTnL = _gldChooseInternalPipeline(ctx, gld); - if (gld->bUseMesaTnL) { - gldPB = &gld->PB2d; - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE)); - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, FALSE)); - _GLD_DX8_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF)); - } else { - gldPB = &gld->PB3d; - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE)); -// if (gld->TnLPipeline == GLD_PIPELINE_D3D_VS_TWOSIDE) { -// _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware)); -// _GLD_DX8_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader)); -// } else { - _GLD_DX8_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->bHasHWTnL)); - _GLD_DX8_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF)); -// } - } - -#define _GLD_TEST_STATE(a) \ - if (new_state & (a)) { \ - gld##a(ctx); \ - new_state &= ~(a); \ - } - -#define _GLD_TEST_STATE_DX8(a) \ - if (new_state & (a)) { \ - gld##a##_DX8(ctx); \ - new_state &= ~(a); \ - } - -#define _GLD_IGNORE_STATE(a) new_state &= ~(a); - -// if (!gld->bUseMesaTnL) { - // Not required if Mesa is doing the TnL. - // Problem: If gld->bUseMesaTnL is TRUE when these are signaled, - // then we'll miss updating the D3D TnL pipeline. - // Therefore, don't test for gld->bUseMesaTnL - _GLD_TEST_STATE(_NEW_MODELVIEW); - _GLD_TEST_STATE(_NEW_PROJECTION); -// } - - _GLD_TEST_STATE_DX8(_NEW_TEXTURE); // extern, so guard with _DX8 - _GLD_TEST_STATE(_NEW_COLOR); - _GLD_TEST_STATE(_NEW_DEPTH); - _GLD_TEST_STATE(_NEW_POLYGON); - _GLD_TEST_STATE(_NEW_STENCIL); - _GLD_TEST_STATE(_NEW_FOG); - _GLD_TEST_STATE(_NEW_LIGHT); - _GLD_TEST_STATE(_NEW_VIEWPORT); - - _GLD_IGNORE_STATE(_NEW_TRANSFORM); - - -// Stubs for future use. -/* _GLD_TEST_STATE(_NEW_TEXTURE_MATRIX); - _GLD_TEST_STATE(_NEW_COLOR_MATRIX); - _GLD_TEST_STATE(_NEW_EVAL); - _GLD_TEST_STATE(_NEW_HINT); - _GLD_TEST_STATE(_NEW_LINE); - _GLD_TEST_STATE(_NEW_PIXEL); - _GLD_TEST_STATE(_NEW_POINT); - _GLD_TEST_STATE(_NEW_POLYGONSTIPPLE); - _GLD_TEST_STATE(_NEW_SCISSOR); - _GLD_TEST_STATE(_NEW_PACKUNPACK); - _GLD_TEST_STATE(_NEW_ARRAY); - _GLD_TEST_STATE(_NEW_RENDERMODE); - _GLD_TEST_STATE(_NEW_BUFFERS); - _GLD_TEST_STATE(_NEW_MULTISAMPLE); -*/ - -// For debugging. -#if 0 -#define _GLD_TEST_UNHANDLED_STATE(a) \ - if (new_state & (a)) { \ - gldLogMessage(GLDLOG_ERROR, "Unhandled " #a "\n"); \ - } - _GLD_TEST_UNHANDLED_STATE(_NEW_TEXTURE_MATRIX); - _GLD_TEST_UNHANDLED_STATE(_NEW_COLOR_MATRIX); - _GLD_TEST_UNHANDLED_STATE(_NEW_EVAL); - _GLD_TEST_UNHANDLED_STATE(_NEW_HINT); - _GLD_TEST_UNHANDLED_STATE(_NEW_LINE); - _GLD_TEST_UNHANDLED_STATE(_NEW_PIXEL); - _GLD_TEST_UNHANDLED_STATE(_NEW_POINT); - _GLD_TEST_UNHANDLED_STATE(_NEW_POLYGONSTIPPLE); - _GLD_TEST_UNHANDLED_STATE(_NEW_SCISSOR); - _GLD_TEST_UNHANDLED_STATE(_NEW_PACKUNPACK); - _GLD_TEST_UNHANDLED_STATE(_NEW_ARRAY); - _GLD_TEST_UNHANDLED_STATE(_NEW_RENDERMODE); - _GLD_TEST_UNHANDLED_STATE(_NEW_BUFFERS); - _GLD_TEST_UNHANDLED_STATE(_NEW_MULTISAMPLE); -#undef _GLD_UNHANDLED_STATE -#endif - -#undef _GLD_TEST_STATE -} - -//--------------------------------------------------------------------------- -// Viewport -//--------------------------------------------------------------------------- - -void gld_Viewport_DX8( - struct gl_context *ctx, - GLint x, - GLint y, - GLsizei w, - GLsizei h) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - D3DVIEWPORT8 d3dvp; - - if (!gld || !gld->pDev) - return; - - // This is a hack. When the app is minimized, Mesa passes - // w=1 and h=1 for viewport dimensions. Without this test - // we get a GPF in gld_wgl_resize_buffers(). - if ((w==1) && (h==1)) - return; - - // Call ResizeBuffersMESA. This function will early-out - // if no resize is needed. - //ctx->Driver.ResizeBuffersMESA(ctx); - // Mesa 5: Changed parameters - ctx->Driver.ResizeBuffers(gldCtx->glBuffer); - -#if 0 - ddlogPrintf(GLDLOG_SYSTEM, ">> Viewport x=%d y=%d w=%d h=%d", x,y,w,h); -#endif - - // ** D3D viewport must not be outside the render target surface ** - // Sanity check the GL viewport dimensions - if (x < 0) x = 0; - if (y < 0) y = 0; - if (w > gldCtx->dwWidth) w = gldCtx->dwWidth; - if (h > gldCtx->dwHeight) h = gldCtx->dwHeight; - // Ditto for D3D viewport dimensions - if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x; - if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y; - - d3dvp.X = x; - d3dvp.Y = gldCtx->dwHeight - (y + h); - d3dvp.Width = w; - d3dvp.Height = h; - if (ctx->Viewport.Near <= ctx->Viewport.Far) { - d3dvp.MinZ = ctx->Viewport.Near; - d3dvp.MaxZ = ctx->Viewport.Far; - } else { - d3dvp.MinZ = ctx->Viewport.Far; - d3dvp.MaxZ = ctx->Viewport.Near; - } - - // TODO: DEBUGGING -// d3dvp.MinZ = 0.0f; -// d3dvp.MaxZ = 1.0f; - - _GLD_DX8_DEV(SetViewport(gld->pDev, &d3dvp)); - -} - -//--------------------------------------------------------------------------- - -extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver); - -// Mesa 5: Parameter change -void gldResizeBuffers_DX8( -// struct gl_context *ctx) - struct gl_framebuffer *fb) -{ - GET_CURRENT_CONTEXT(ctx); - dglWglResizeBuffers(ctx, TRUE); -} - -//--------------------------------------------------------------------------- -#ifdef _DEBUG -// This is only for debugging. -// To use, plug into ctx->Driver.Enable pointer below. -void gld_Enable( - struct gl_context *ctx, - GLenum e, - GLboolean b) -{ - char buf[1024]; - sprintf(buf, "Enable: %s (%s)\n", _mesa_lookup_enum_by_nr(e), b?"TRUE":"FALSE"); - ddlogMessage(DDLOG_SYSTEM, buf); -} -#endif -//--------------------------------------------------------------------------- -// Driver pointer setup -//--------------------------------------------------------------------------- - -extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum); - -void gldSetupDriverPointers_DX8( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - TNLcontext *tnl = TNL_CONTEXT(ctx); - - // Mandatory functions - ctx->Driver.GetString = _gldGetStringGeneric; - ctx->Driver.UpdateState = gld_update_state_DX8; - ctx->Driver.Clear = gld_Clear_DX8; - ctx->Driver.DrawBuffer = gld_set_draw_buffer_DX8; - ctx->Driver.GetBufferSize = gld_buffer_size_DX8; - ctx->Driver.Finish = gld_Finish_DX8; - ctx->Driver.Flush = gld_Flush_DX8; - ctx->Driver.Error = gld_Error_DX8; - - // Hardware accumulation buffer - ctx->Driver.Accum = NULL; // TODO: gld_Accum; - - // Bitmap functions - ctx->Driver.CopyPixels = gld_CopyPixels_DX8; - ctx->Driver.DrawPixels = gld_DrawPixels_DX8; - ctx->Driver.ReadPixels = gld_ReadPixels_DX8; - ctx->Driver.Bitmap = gld_Bitmap_DX8; - - // Buffer resize - ctx->Driver.ResizeBuffers = gldResizeBuffers_DX8; - - // Texture image functions - ctx->Driver.ChooseTextureFormat = gld_ChooseTextureFormat_DX8; - ctx->Driver.TexImage1D = gld_TexImage1D_DX8; - ctx->Driver.TexImage2D = gld_TexImage2D_DX8; - ctx->Driver.TexImage3D = _mesa_store_teximage3d; - ctx->Driver.TexSubImage1D = gld_TexSubImage1D_DX8; - ctx->Driver.TexSubImage2D = gld_TexSubImage2D_DX8; - ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; - - ctx->Driver.CopyTexImage1D = gldCopyTexImage1D_DX8; //NULL; - ctx->Driver.CopyTexImage2D = gldCopyTexImage2D_DX8; //NULL; - ctx->Driver.CopyTexSubImage1D = gldCopyTexSubImage1D_DX8; //NULL; - ctx->Driver.CopyTexSubImage2D = gldCopyTexSubImage2D_DX8; //NULL; - ctx->Driver.CopyTexSubImage3D = gldCopyTexSubImage3D_DX8; - ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; - - // Texture object functions - ctx->Driver.BindTexture = NULL; - ctx->Driver.NewTextureObject = NULL; // Not yet implemented by Mesa!; - ctx->Driver.DeleteTexture = gld_DeleteTexture_DX8; - ctx->Driver.PrioritizeTexture = NULL; - - // Imaging functionality - ctx->Driver.CopyColorTable = NULL; - ctx->Driver.CopyColorSubTable = NULL; - ctx->Driver.CopyConvolutionFilter1D = NULL; - ctx->Driver.CopyConvolutionFilter2D = NULL; - - // State changing functions - ctx->Driver.AlphaFunc = NULL; //gld_AlphaFunc; - ctx->Driver.BlendFuncSeparate = NULL; //gld_BlendFunc; - ctx->Driver.ClearColor = NULL; //gld_ClearColor; - ctx->Driver.ClearDepth = NULL; //gld_ClearDepth; - ctx->Driver.ClearStencil = NULL; //gld_ClearStencil; - ctx->Driver.ColorMask = NULL; //gld_ColorMask; - ctx->Driver.CullFace = NULL; //gld_CullFace; - ctx->Driver.ClipPlane = NULL; //gld_ClipPlane; - ctx->Driver.FrontFace = NULL; //gld_FrontFace; - ctx->Driver.DepthFunc = NULL; //gld_DepthFunc; - ctx->Driver.DepthMask = NULL; //gld_DepthMask; - ctx->Driver.DepthRange = NULL; - ctx->Driver.Enable = NULL; //gld_Enable; - ctx->Driver.Fogfv = NULL; //gld_Fogfv; - ctx->Driver.Hint = NULL; //gld_Hint; - ctx->Driver.Lightfv = NULL; //gld_Lightfv; - ctx->Driver.LightModelfv = NULL; //gld_LightModelfv; - ctx->Driver.LineStipple = NULL; //gld_LineStipple; - ctx->Driver.LineWidth = NULL; //gld_LineWidth; - ctx->Driver.LogicOpcode = NULL; //gld_LogicOpcode; - ctx->Driver.PointParameterfv = NULL; //gld_PointParameterfv; - ctx->Driver.PointSize = NULL; //gld_PointSize; - ctx->Driver.PolygonMode = NULL; //gld_PolygonMode; - ctx->Driver.PolygonOffset = NULL; //gld_PolygonOffset; - ctx->Driver.PolygonStipple = NULL; //gld_PolygonStipple; - ctx->Driver.RenderMode = NULL; //gld_RenderMode; - ctx->Driver.Scissor = NULL; //gld_Scissor; - ctx->Driver.ShadeModel = NULL; //gld_ShadeModel; - ctx->Driver.StencilFunc = NULL; //gld_StencilFunc; - ctx->Driver.StencilMask = NULL; //gld_StencilMask; - ctx->Driver.StencilOp = NULL; //gld_StencilOp; - ctx->Driver.TexGen = NULL; //gld_TexGen; - ctx->Driver.TexEnv = NULL; - ctx->Driver.TexParameter = NULL; - ctx->Driver.TextureMatrix = NULL; //gld_TextureMatrix; - ctx->Driver.Viewport = gld_Viewport_DX8; - - _swsetup_Wakeup(ctx); - - tnl->Driver.RunPipeline = _tnl_run_pipeline; - tnl->Driver.Render.ResetLineStipple = gld_ResetLineStipple_DX8; - tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; - tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; - - // Hook into glFrustum() and glOrtho() -// ctx->Exec->Frustum = gldFrustumHook_DX8; -// ctx->Exec->Ortho = gldOrthoHook_DX8; - -} - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h b/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h deleted file mode 100644 index b207ecc788f..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h +++ /dev/null @@ -1,324 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GLDirect Direct3D 8.0 header file -* -****************************************************************************/ - -#ifndef _GLD_DX8_H -#define _GLD_DX8_H - -//--------------------------------------------------------------------------- -// Windows includes -//--------------------------------------------------------------------------- - -//#ifndef STRICT -//#define STRICT -//#endif - -//#define WIN32_LEAN_AND_MEAN -//#include <windows.h> -#include <d3d8.h> -#include <d3dx8.h> - -// MS screwed up with the DX8.1 SDK - there's no compile-time -// method of compiling for 8.0 via the 8.1 SDK unless you -// "make sure you don't use any 8.1 interfaces". -// We CAN use 8.1 D3DX static functions, though - just not new 8.1 interfaces. -// -// D3D_SDK_VERSION is 120 for 8.0 (supported by Windows 95). -// D3D_SDK_VERSION is 220 for 8.1 (NOT supported by Windows 95). -// -#define D3D_SDK_VERSION_DX8_SUPPORT_WIN95 120 - -// Typedef for obtaining function from d3d8.dll -typedef IDirect3D8* (WINAPI *FNDIRECT3DCREATE8) (UINT); - - -//--------------------------------------------------------------------------- -// Defines -//--------------------------------------------------------------------------- - -#ifdef _DEBUG -#define _GLD_TEST_HRESULT(h) \ -{ \ - HRESULT _hr = (h); \ - if (FAILED(_hr)) { \ - gldLogError(GLDLOG_ERROR, #h, _hr); \ - } \ -} -#define _GLD_DX8(func) _GLD_TEST_HRESULT(IDirect3D8_##func##) -#define _GLD_DX8_DEV(func) _GLD_TEST_HRESULT(IDirect3DDevice8_##func##) -#define _GLD_DX8_VB(func) _GLD_TEST_HRESULT(IDirect3DVertexBuffer8_##func##) -#define _GLD_DX8_TEX(func) _GLD_TEST_HRESULT(IDirect3DTexture8_##func##) -#else -#define _GLD_DX8(func) IDirect3D8_##func -#define _GLD_DX8_DEV(func) IDirect3DDevice8_##func -#define _GLD_DX8_VB(func) IDirect3DVertexBuffer8_##func -#define _GLD_DX8_TEX(func) IDirect3DTexture8_##func -#endif - -#define SAFE_RELEASE(p) \ -{ \ - if (p) { \ - (p)->lpVtbl->Release(p); \ - (p) = NULL; \ - } \ -} - -#define SAFE_RELEASE_VB8(p) \ -{ \ - if (p) { \ - IDirect3DVertexBuffer8_Release((p)); \ - (p) = NULL; \ - } \ -} - -#define SAFE_RELEASE_SURFACE8(p) \ -{ \ - if (p) { \ - IDirect3DSurface8_Release((p)); \ - (p) = NULL; \ - } \ -} - -// Setup index. -enum { - GLD_SI_FLAT = 0, - GLD_SI_SMOOTH = 1, - GLD_SI_FLAT_EXTRAS = 2, - GLD_SI_SMOOTH_EXTRAS = 3, -}; -/* -// Internal pipeline -typedef enum { - GLD_PIPELINE_MESA = 0, // Mesa pipeline - GLD_PIPELINE_D3D_FVF = 1, // Direct3D Fixed-function pipeline - GLD_PIPELINE_D3D_VS_TWOSIDE = 2 // Direct3D two-sided-lighting vertex shader -} GLD_tnl_pipeline; -*/ -//--------------------------------------------------------------------------- -// Vertex definitions for Fixed-Function pipeline -//--------------------------------------------------------------------------- - -// -// NOTE: If the number of texture units is altered then most of -// the texture code will need to be revised. -// - -#define GLD_MAX_TEXTURE_UNITS_DX8 2 - -// -// 2D vertex transformed by Mesa -// -#define GLD_FVF_2D_VERTEX ( D3DFVF_XYZRHW | \ - D3DFVF_DIFFUSE | \ - D3DFVF_SPECULAR | \ - D3DFVF_TEX2) -typedef struct { - FLOAT x, y; // 2D raster coords - FLOAT sz; // Screen Z (depth) - FLOAT rhw; // Reciprocal homogenous W - DWORD diffuse; // Diffuse colour - DWORD specular; // For separate-specular support - FLOAT t0_u, t0_v; // 1st set of texture coords - FLOAT t1_u, t1_v; // 2nd set of texture coords -} GLD_2D_VERTEX; - - -// -// 3D vertex transformed by Direct3D -// -#define GLD_FVF_3D_VERTEX ( D3DFVF_XYZ | \ - D3DFVF_DIFFUSE | \ - D3DFVF_TEX2) - -typedef struct { - D3DXVECTOR3 Position; // XYZ Vector in object space - D3DCOLOR Diffuse; // Diffuse colour - D3DXVECTOR2 TexUnit0; // Texture unit 0 - D3DXVECTOR2 TexUnit1; // Texture unit 1 -} GLD_3D_VERTEX; - -//--------------------------------------------------------------------------- -// Vertex Shaders -//--------------------------------------------------------------------------- -/* -// DX8 Vertex Shader -typedef struct { - DWORD hShader; // If NULL, shader is invalid and cannot be used - BOOL bHardware; // If TRUE then shader was created for hardware, - // otherwise shader was created for software. -} GLD_vertexShader; -*/ -//--------------------------------------------------------------------------- -// Structs -//--------------------------------------------------------------------------- - -// This keeps a count of how many times we choose each individual internal -// pathway. Useful for seeing if a certain pathway was ever used by an app, and -// how much each pathway is biased. -// Zero the members at context creation and dump stats at context deletion. -typedef struct { - // Note: DWORD is probably too small - ULARGE_INTEGER qwMesa; // Mesa TnL pipeline - ULARGE_INTEGER qwD3DFVF; // Direct3D Fixed-Function pipeline -// ULARGE_INTEGER dwD3D2SVS; // Direct3D Two-Sided Vertex Shader pipeline -} GLD_pipeline_usage; - -// GLDirect Primitive Buffer (points, lines, triangles and quads) -typedef struct { - // Data for IDirect3DDevice8::CreateVertexBuffer() - DWORD dwStride; // Stride of vertex - DWORD dwUsage; // Usage flags - DWORD dwFVF; // Direct3D Flexible Vertex Format - DWORD dwPool; // Pool flags - - IDirect3DVertexBuffer8 *pVB; // Holds points, lines, tris and quads. - - // Point list is assumed to be at start of buffer - DWORD iFirstLine; // Index of start of line list - DWORD iFirstTriangle; // Index of start of triangle list - - BYTE *pPoints; // Pointer to next free point - BYTE *pLines; // Pointer to next free line - BYTE *pTriangles; // Pointer to next free triangle - - DWORD nPoints; // Number of points ready to render - DWORD nLines; // Number of lines ready to render - DWORD nTriangles; // Number of triangles ready to render -} GLD_pb_dx8; - -// GLDirect DX8 driver data -typedef struct { - // GLDirect vars - BOOL bDoublebuffer; // Doublebuffer (otherwise single-buffered) - BOOL bDepthStencil; // Depth buffer needed (stencil optional) - D3DFORMAT RenderFormat; // Format of back/front buffer - D3DFORMAT DepthFormat; // Format of depth/stencil -// float fFlipWindowY; // Value for flipping viewport Y coord - - // Direct3D vars - D3DCAPS8 d3dCaps8; - BOOL bHasHWTnL; // Device has Hardware Transform/Light? - IDirect3D8 *pD3D; // Base Direct3D8 interface - IDirect3DDevice8 *pDev; // Direct3D8 Device interface - GLD_pb_dx8 PB2d; // Vertices transformed by Mesa - GLD_pb_dx8 PB3d; // Vertices transformed by Direct3D - D3DPRIMITIVETYPE d3dpt; // Current Direct3D primitive type - D3DXMATRIX matProjection; // Projection matrix for D3D TnL - D3DXMATRIX matModelView; // Model/View matrix for D3D TnL - int iSetupFunc; // Which setup functions to use - BOOL bUseMesaTnL; // Whether to use Mesa or D3D for TnL - - // Direct3D vars for two-sided lighting -// GLD_vertexShader VStwosidelight; // Vertex Shader for two-sided lighting -// D3DXMATRIX matWorldViewProj;// World/View/Projection matrix for shaders - - -// GLD_tnl_pipeline TnLPipeline; // Index of current internal pipeline - GLD_pipeline_usage PipelineUsage; -} GLD_driver_dx8; - -#define GLD_GET_DX8_DRIVER(c) (GLD_driver_dx8*)(c)->glPriv - -//--------------------------------------------------------------------------- -// Function prototypes -//--------------------------------------------------------------------------- - -PROC gldGetProcAddress_DX8(LPCSTR a); -void gldEnableExtensions_DX8(struct gl_context *ctx); -void gldInstallPipeline_DX8(struct gl_context *ctx); -void gldSetupDriverPointers_DX8(struct gl_context *ctx); -//void gldResizeBuffers_DX8(struct gl_context *ctx); -void gldResizeBuffers_DX8(struct gl_framebuffer *fb); - - -// Texture functions - -void gldCopyTexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gldCopyTexImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gldCopyTexSubImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); -void gldCopyTexSubImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); -void gldCopyTexSubImage3D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); - -void gld_NEW_TEXTURE_DX8(struct gl_context *ctx); -void gld_DrawPixels_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels); -void gld_ReadPixels_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest); -void gld_CopyPixels_DX8(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type); -void gld_Bitmap_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap); -const struct gl_texture_format* gld_ChooseTextureFormat_DX8(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType); -void gld_TexImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage); -void gld_TexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); -void gld_TexSubImage2D_DX8( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); -void gld_TexSubImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void gld_DeleteTexture_DX8(struct gl_context *ctx, struct gl_texture_object *tObj); -void gld_ResetLineStipple_DX8(struct gl_context *ctx); - -// 2D primitive functions - -void gld_Points2D_DX8(struct gl_context *ctx, GLuint first, GLuint last); - -void gld_Line2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Line2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1); - -void gld_Triangle2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DFlatExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DSmoothExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); - -void gld_Quad2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DFlatExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DSmoothExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -// 3D primitive functions - -void gld_Points3D_DX8(struct gl_context *ctx, GLuint first, GLuint last); -void gld_Line3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Triangle3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Quad3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Line3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Triangle3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Quad3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -// Primitive functions for Two-sided-lighting Vertex Shader - -void gld_Points2DTwoside_DX8(struct gl_context *ctx, GLuint first, GLuint last); -void gld_Line2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Line2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Triangle2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Quad2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -#endif diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h b/src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h deleted file mode 100644 index f8e92b936e8..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h +++ /dev/null @@ -1,77 +0,0 @@ -/*==========================================================================; - * - * - * File: dxerr8.h - * Content: DirectX Error Library Include File - * - ****************************************************************************/ - -#ifndef _GLD_DXERR8_H_ -#define _GLD_DXERR8_H_ - - -#include <d3d8.h> - -// -// DXGetErrorString8 -// -// Desc: Converts an DirectX HRESULT to a string -// -// Args: HRESULT hr Can be any error code from -// DPLAY D3D8 D3DX8 DMUSIC DSOUND -// -// Return: Converted string -// -const char* __stdcall DXGetErrorString8A(HRESULT hr); -const WCHAR* __stdcall DXGetErrorString8W(HRESULT hr); - -#ifdef UNICODE - #define DXGetErrorString8 DXGetErrorString8W -#else - #define DXGetErrorString8 DXGetErrorString8A -#endif - - -// -// DXTrace -// -// Desc: Outputs a formatted error message to the debug stream -// -// Args: CHAR* strFile The current file, typically passed in using the -// __FILE__ macro. -// DWORD dwLine The current line number, typically passed in using the -// __LINE__ macro. -// HRESULT hr An HRESULT that will be traced to the debug stream. -// CHAR* strMsg A string that will be traced to the debug stream (may be NULL) -// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info. -// -// Return: The hr that was passed in. -// -//HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE ); -//HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE ); -HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox); -HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox); - -#ifdef UNICODE - #define DXTrace DXTraceW -#else - #define DXTrace DXTraceA -#endif - - -// -// Helper macros -// -#if defined(DEBUG) | defined(_DEBUG) - #define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE ) - #define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE ) - #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE ) -#else - #define DXTRACE_MSG(str) (0L) - #define DXTRACE_ERR(str,hr) (hr) - #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr) -#endif - - -#endif - diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c deleted file mode 100644 index 92189458054..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c +++ /dev/null @@ -1,344 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GL extensions -* -****************************************************************************/ - -//#include "../GLDirect.h" -//#include "../gld_log.h" -//#include "../gld_settings.h" - -#include <windows.h> -#define GL_GLEXT_PROTOTYPES -#include <GL/gl.h> -#include <GL/glext.h> - -//#include "ddlog.h" -//#include "gld_dx8.h" - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "depth.h" -#include "extensions.h" -#include "macros.h" -#include "matrix.h" -// #include "mem.h" -//#include "mmath.h" -#include "mtypes.h" -#include "texformat.h" -#include "texstore.h" -#include "vbo/vbo.h" -#include "swrast_setup/swrast_setup.h" -#include "swrast_setup/ss_context.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "dglcontext.h" -#include "extensions.h" - -// For some reason this is not defined in an above header... -extern void _mesa_enable_imaging_extensions(struct gl_context *ctx); - -//--------------------------------------------------------------------------- -// Hack for the SGIS_multitexture extension that was removed from Mesa -// NOTE: SGIS_multitexture enums also clash with GL_SGIX_async_pixel - - // NOTE: Quake2 ran *slower* with this enabled, so I've - // disabled it for now. - // To enable, uncomment: - // _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0); - -//--------------------------------------------------------------------------- - -enum { - /* Quake2 GL_SGIS_multitexture */ - GL_SELECTED_TEXTURE_SGIS = 0x835B, - GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835C, - GL_MAX_TEXTURES_SGIS = 0x835D, - GL_TEXTURE0_SGIS = 0x835E, - GL_TEXTURE1_SGIS = 0x835F, - GL_TEXTURE2_SGIS = 0x8360, - GL_TEXTURE3_SGIS = 0x8361, - GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363, -}; - -//--------------------------------------------------------------------------- - -void APIENTRY gldSelectTextureSGIS( - GLenum target) -{ - GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS); - glActiveTextureARB(ARB_target); -} - -//--------------------------------------------------------------------------- - -void APIENTRY gldMTexCoord2fSGIS( - GLenum target, - GLfloat s, - GLfloat t) -{ - GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS); - glMultiTexCoord2fARB(ARB_target, s, t); -} - -//--------------------------------------------------------------------------- - -void APIENTRY gldMTexCoord2fvSGIS( - GLenum target, - const GLfloat *v) -{ - GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS); - glMultiTexCoord2fvARB(ARB_target, v); -} - -//--------------------------------------------------------------------------- -// Extensions -//--------------------------------------------------------------------------- - -typedef struct { - PROC proc; - char *name; -} GLD_extension; - -GLD_extension GLD_extList[] = { -#ifdef GL_EXT_polygon_offset - { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" }, -#endif - { (PROC)glBlendEquationEXT, "glBlendEquationEXT" }, - { (PROC)glBlendColorEXT, "glBlendColorExt" }, - { (PROC)glVertexPointerEXT, "glVertexPointerEXT" }, - { (PROC)glNormalPointerEXT, "glNormalPointerEXT" }, - { (PROC)glColorPointerEXT, "glColorPointerEXT" }, - { (PROC)glIndexPointerEXT, "glIndexPointerEXT" }, - { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" }, - { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" }, - { (PROC)glGetPointervEXT, "glGetPointervEXT" }, - { (PROC)glArrayElementEXT, "glArrayElementEXT" }, - { (PROC)glDrawArraysEXT, "glDrawArrayEXT" }, - { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" }, - { (PROC)glBindTextureEXT, "glBindTextureEXT" }, - { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" }, - { (PROC)glGenTexturesEXT, "glGenTexturesEXT" }, - { (PROC)glIsTextureEXT, "glIsTextureEXT" }, - { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" }, - { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" }, - { (PROC)glTexImage3DEXT, "glTexImage3DEXT" }, - { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" }, - { (PROC)glPointParameterfEXT, "glPointParameterfEXT" }, - { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" }, - - { (PROC)glLockArraysEXT, "glLockArraysEXT" }, - { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" }, - { NULL, "\0" } -}; - -GLD_extension GLD_multitexList[] = { -/* - { (PROC)glMultiTexCoord1dSGIS, "glMTexCoord1dSGIS" }, - { (PROC)glMultiTexCoord1dvSGIS, "glMTexCoord1dvSGIS" }, - { (PROC)glMultiTexCoord1fSGIS, "glMTexCoord1fSGIS" }, - { (PROC)glMultiTexCoord1fvSGIS, "glMTexCoord1fvSGIS" }, - { (PROC)glMultiTexCoord1iSGIS, "glMTexCoord1iSGIS" }, - { (PROC)glMultiTexCoord1ivSGIS, "glMTexCoord1ivSGIS" }, - { (PROC)glMultiTexCoord1sSGIS, "glMTexCoord1sSGIS" }, - { (PROC)glMultiTexCoord1svSGIS, "glMTexCoord1svSGIS" }, - { (PROC)glMultiTexCoord2dSGIS, "glMTexCoord2dSGIS" }, - { (PROC)glMultiTexCoord2dvSGIS, "glMTexCoord2dvSGIS" }, - { (PROC)glMultiTexCoord2fSGIS, "glMTexCoord2fSGIS" }, - { (PROC)glMultiTexCoord2fvSGIS, "glMTexCoord2fvSGIS" }, - { (PROC)glMultiTexCoord2iSGIS, "glMTexCoord2iSGIS" }, - { (PROC)glMultiTexCoord2ivSGIS, "glMTexCoord2ivSGIS" }, - { (PROC)glMultiTexCoord2sSGIS, "glMTexCoord2sSGIS" }, - { (PROC)glMultiTexCoord2svSGIS, "glMTexCoord2svSGIS" }, - { (PROC)glMultiTexCoord3dSGIS, "glMTexCoord3dSGIS" }, - { (PROC)glMultiTexCoord3dvSGIS, "glMTexCoord3dvSGIS" }, - { (PROC)glMultiTexCoord3fSGIS, "glMTexCoord3fSGIS" }, - { (PROC)glMultiTexCoord3fvSGIS, "glMTexCoord3fvSGIS" }, - { (PROC)glMultiTexCoord3iSGIS, "glMTexCoord3iSGIS" }, - { (PROC)glMultiTexCoord3ivSGIS, "glMTexCoord3ivSGIS" }, - { (PROC)glMultiTexCoord3sSGIS, "glMTexCoord3sSGIS" }, - { (PROC)glMultiTexCoord3svSGIS, "glMTexCoord3svSGIS" }, - { (PROC)glMultiTexCoord4dSGIS, "glMTexCoord4dSGIS" }, - { (PROC)glMultiTexCoord4dvSGIS, "glMTexCoord4dvSGIS" }, - { (PROC)glMultiTexCoord4fSGIS, "glMTexCoord4fSGIS" }, - { (PROC)glMultiTexCoord4fvSGIS, "glMTexCoord4fvSGIS" }, - { (PROC)glMultiTexCoord4iSGIS, "glMTexCoord4iSGIS" }, - { (PROC)glMultiTexCoord4ivSGIS, "glMTexCoord4ivSGIS" }, - { (PROC)glMultiTexCoord4sSGIS, "glMTexCoord4sSGIS" }, - { (PROC)glMultiTexCoord4svSGIS, "glMTexCoord4svSGIS" }, - { (PROC)glMultiTexCoordPointerSGIS, "glMTexCoordPointerSGIS" }, - { (PROC)glSelectTextureSGIS, "glSelectTextureSGIS" }, - { (PROC)glSelectTextureCoordSetSGIS, "glSelectTextureCoordSetSGIS" }, -*/ - { (PROC)glActiveTextureARB, "glActiveTextureARB" }, - { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" }, - { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" }, - { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" }, - { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" }, - { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" }, - { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" }, - { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" }, - { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" }, - { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" }, - { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" }, - { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" }, - { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" }, - { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" }, - { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" }, - { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" }, - { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" }, - { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" }, - { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" }, - { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" }, - { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" }, - { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" }, - { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" }, - { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" }, - { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" }, - { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" }, - { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" }, - { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" }, - { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" }, - { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" }, - { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" }, - { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" }, - { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" }, - { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" }, - - // Descent3 doesn't use correct string, hence this hack - { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4f" }, - - // Quake2 SGIS multitexture - { (PROC)gldSelectTextureSGIS, "glSelectTextureSGIS" }, - { (PROC)gldMTexCoord2fSGIS, "glMTexCoord2fSGIS" }, - { (PROC)gldMTexCoord2fvSGIS, "glMTexCoord2fvSGIS" }, - - { NULL, "\0" } -}; - -//--------------------------------------------------------------------------- - -PROC gldGetProcAddress_DX( - LPCSTR a) -{ - int i; - PROC proc = NULL; - - for (i=0; GLD_extList[i].proc; i++) { - if (!strcmp(a, GLD_extList[i].name)) { - proc = GLD_extList[i].proc; - break; - } - } - - if (glb.bMultitexture) { - for (i=0; GLD_multitexList[i].proc; i++) { - if (!strcmp(a, GLD_multitexList[i].name)) { - proc = GLD_multitexList[i].proc; - break; - } - } - } - - gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed"); - - return proc; -} - -//--------------------------------------------------------------------------- - -void gldEnableExtensions_DX8( - struct gl_context *ctx) -{ - GLuint i; - - // Mesa enables some extensions by default. - // This table decides which ones we want to switch off again. - - // NOTE: GL_EXT_compiled_vertex_array appears broken. - - const char *gld_disable_extensions[] = { -// "GL_ARB_transpose_matrix", -// "GL_EXT_compiled_vertex_array", -// "GL_EXT_polygon_offset", -// "GL_EXT_rescale_normal", - "GL_EXT_texture3D", -// "GL_NV_texgen_reflection", - NULL - }; - - const char *gld_multitex_extensions[] = { - "GL_ARB_multitexture", // Quake 3 - NULL - }; - - // Quake 2 engines - const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture"; - - const char *gld_enable_extensions[] = { - "GL_EXT_texture_env_add", // Quake 3 - "GL_ARB_texture_env_add", // Quake 3 - NULL - }; - - for (i=0; gld_disable_extensions[i]; i++) { - _mesa_disable_extension(ctx, gld_disable_extensions[i]); - } - - for (i=0; gld_enable_extensions[i]; i++) { - _mesa_enable_extension(ctx, gld_enable_extensions[i]); - } - - if (glb.bMultitexture) { - for (i=0; gld_multitex_extensions[i]; i++) { - _mesa_enable_extension(ctx, gld_multitex_extensions[i]); - } - - // GL_SGIS_multitexture - // NOTE: Quake2 ran *slower* with this enabled, so I've - // disabled it for now. - // Fair bit slower on GeForce256, - // Much slower on 3dfx Voodoo5 5500. -// _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0); - - } - - _mesa_enable_imaging_extensions(ctx); - _mesa_enable_1_3_extensions(ctx); - _mesa_enable_1_4_extensions(ctx); -} - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c deleted file mode 100644 index 9113d703454..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c +++ /dev/null @@ -1,77 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Mesa transformation pipeline with GLDirect fastpath -* -****************************************************************************/ - -//#include "../GLDirect.h" - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx8.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -//--------------------------------------------------------------------------- - -extern struct tnl_pipeline_stage _gld_d3d_render_stage; -extern struct tnl_pipeline_stage _gld_mesa_render_stage; - -static const struct tnl_pipeline_stage *gld_pipeline[] = { - &_gld_d3d_render_stage, // Direct3D TnL - &_tnl_vertex_transform_stage, - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */ - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - &_tnl_point_attenuation_stage, - &_gld_mesa_render_stage, // Mesa TnL, D3D rendering - 0, -}; - -//--------------------------------------------------------------------------- - -void gldInstallPipeline_DX8( - struct gl_context *ctx) -{ - // Remove any existing pipeline stages, - // then install GLDirect pipeline stages. - - _tnl_destroy_pipeline(ctx); - _tnl_install_pipeline(ctx, gld_pipeline); -} - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c deleted file mode 100644 index a2c5d87ecd5..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c +++ /dev/null @@ -1,1445 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Primitive (points/lines/tris/quads) rendering -* -****************************************************************************/ - -//#include "../GLDirect.h" - -//#include "gld_dx8.h" - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx8.h" - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "depth.h" -#include "extensions.h" -#include "macros.h" -#include "matrix.h" -// #include "mem.h" -//#include "mmath.h" -#include "mtypes.h" -#include "texformat.h" -#include "texstore.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "swrast_setup/ss_context.h" -#include "swrast/s_context.h" -#include "swrast/s_depth.h" -#include "swrast/s_lines.h" -#include "swrast/s_triangle.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -// Disable compiler complaints about unreferenced local variables -#pragma warning (disable:4101) - -//--------------------------------------------------------------------------- -// Helper defines for primitives -//--------------------------------------------------------------------------- - -//static const float ooZ = 1.0f / 65536.0f; // One over Z - -#define GLD_COLOUR (D3DCOLOR_RGBA(swv->color[0], swv->color[1], swv->color[2], swv->color[3])) -#define GLD_SPECULAR (D3DCOLOR_RGBA(swv->specular[0], swv->specular[1], swv->specular[2], swv->specular[3])) -#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y)) - -//--------------------------------------------------------------------------- -// 2D vertex setup -//--------------------------------------------------------------------------- - -#define GLD_SETUP_2D_VARS_POINTS \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \ - GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pPoints; \ - SScontext *ss = SWSETUP_CONTEXT(ctx); \ - SWvertex *swv; \ - DWORD dwSpecularColour; \ - DWORD dwFlatColour - -#define GLD_SETUP_2D_VARS_LINES \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \ - GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pLines; \ - SScontext *ss = SWSETUP_CONTEXT(ctx); \ - SWvertex *swv; \ - DWORD dwSpecularColour; \ - DWORD dwFlatColour - -#define GLD_SETUP_2D_VARS_TRIANGLES \ - BOOL bFog = ctx->Fog.Enabled; \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \ - GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pTriangles; \ - SScontext *ss = SWSETUP_CONTEXT(ctx); \ - SWvertex *swv; \ - DWORD dwSpecularColour; \ - DWORD dwFlatColour; \ - GLuint facing = 0; \ - struct vertex_buffer *VB; \ - GLchan (*vbcolor)[4]; \ - GLchan (*vbspec)[4] - -#define GLD_SETUP_GET_SWVERT(s) \ - swv = &ss->verts[##s] - -#define GLD_SETUP_2D_VERTEX \ - pV->x = swv->win[0]; \ - pV->y = GLD_FLIP_Y(swv->win[1]); \ - pV->rhw = swv->win[3] - -#define GLD_SETUP_SMOOTH_COLOUR \ - pV->diffuse = GLD_COLOUR - -#define GLD_SETUP_GET_FLAT_COLOUR \ - dwFlatColour = GLD_COLOUR -#define GLD_SETUP_GET_FLAT_FOG_COLOUR \ - dwFlatColour = _gldComputeFog(ctx, swv) - -#define GLD_SETUP_USE_FLAT_COLOUR \ - pV->diffuse = dwFlatColour - -#define GLD_SETUP_GET_FLAT_SPECULAR \ - dwSpecularColour= GLD_SPECULAR - -#define GLD_SETUP_USE_FLAT_SPECULAR \ - pV->specular = dwSpecularColour - -#define GLD_SETUP_DEPTH \ - pV->sz = swv->win[2] / ctx->DepthMaxF -// pV->z = swv->win[2] * ooZ; - -#define GLD_SETUP_SPECULAR \ - pV->specular = GLD_SPECULAR - -#define GLD_SETUP_FOG \ - pV->diffuse = _gldComputeFog(ctx, swv) - -#define GLD_SETUP_TEX0 \ - pV->t0_u = swv->texcoord[0][0]; \ - pV->t0_v = swv->texcoord[0][1] - -#define GLD_SETUP_TEX1 \ - pV->t1_u = swv->texcoord[1][0]; \ - pV->t1_v = swv->texcoord[1][1] - -#define GLD_SETUP_LIGHTING(v) \ - if (facing == 1) { \ - pV->diffuse = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \ - if (vbspec) { \ - pV->specular = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \ - } \ - } else { \ - if (bFog) \ - GLD_SETUP_FOG; \ - else \ - GLD_SETUP_SMOOTH_COLOUR; \ - GLD_SETUP_SPECULAR; \ - } - -#define GLD_SETUP_GET_FLAT_LIGHTING(v) \ - if (facing == 1) { \ - dwFlatColour = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \ - if (vbspec) { \ - dwSpecularColour = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \ - } \ - } - -#define GLD_SETUP_TWOSIDED_LIGHTING \ - /* Two-sided lighting */ \ - if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { \ - SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; \ - SWvertex *v[3]; \ - GLfloat ex,ey,fx,fy,cc; \ - /* Get vars for later */ \ - VB = &TNL_CONTEXT(ctx)->vb; \ - vbcolor = (GLchan (*)[4])VB->BackfaceColorPtr->data; \ - if (VB->BackfaceSecondaryColorPtr) { \ - vbspec = (GLchan (*)[4])VB->BackfaceSecondaryColorPtr->data; \ - } else { \ - vbspec = NULL; \ - } \ - v[0] = &verts[v0]; \ - v[1] = &verts[v1]; \ - v[2] = &verts[v2]; \ - ex = v[0]->win[0] - v[2]->win[0]; \ - ey = v[0]->win[1] - v[2]->win[1]; \ - fx = v[1]->win[0] - v[2]->win[0]; \ - fy = v[1]->win[1] - v[2]->win[1]; \ - cc = ex*fy - ey*fx; \ - facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; \ - } - -//--------------------------------------------------------------------------- -// 3D vertex setup -//--------------------------------------------------------------------------- - -#define GLD_SETUP_3D_VARS_POINTS \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \ - GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pPoints; \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - GLfloat (*p4f)[4]; \ - GLfloat (*tc)[4]; \ - DWORD dwColor; - -#define GLD_SETUP_3D_VARS_LINES \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \ - GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pLines; \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - GLfloat (*p4f)[4]; \ - GLfloat (*tc)[4]; \ - DWORD dwColor; - -#define GLD_SETUP_3D_VARS_TRIANGLES \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); \ - GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pTriangles; \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - GLfloat (*p4f)[4]; \ - GLfloat (*tc)[4]; \ - DWORD dwColor; - -#define GLD_SETUP_3D_VERTEX(v) \ - p4f = VB->AttribPtr[_TNL_ATTRIB_POS]->data; \ - pV->Position.x = p4f[##v][0]; \ - pV->Position.y = p4f[##v][1]; \ - pV->Position.z = p4f[##v][2]; - -#define GLD_SETUP_SMOOTH_COLOUR_3D(v) \ - p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; \ - pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]); - - -#define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \ - p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; \ - dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]); - -#define GLD_SETUP_USE_FLAT_COLOUR_3D \ - pV->Diffuse = dwColor; - -#define GLD_SETUP_TEX0_3D(v) \ - if (VB->AttribPtr[_TNL_ATTRIB_TEX0]) { \ - tc = VB->TnlAttribPtr[_TNL_ATTRIB_TEX0]->data; \ - pV->TexUnit0.x = tc[##v][0]; \ - pV->TexUnit0.y = tc[##v][1]; \ - } - -#define GLD_SETUP_TEX1_3D(v) \ - if (VB->TnlAttribPtr[_TNL_ATTRIB_TEX1]) { \ - tc = VB->TnlAttribPtr[_TNL_ATTRIB_TEX1]->data; \ - pV->TexUnit1.x = tc[##v][0]; \ - pV->TexUnit1.y = tc[##v][1]; \ - } - -//--------------------------------------------------------------------------- -// Helper functions -//--------------------------------------------------------------------------- - -__inline DWORD _gldComputeFog( - struct gl_context *ctx, - SWvertex *swv) -{ - // Full fog calculation. - // Based on Mesa code. - - GLchan rFog, gFog, bFog; - GLchan fR, fG, fB; - const GLfloat f = swv->fog; - const GLfloat g = 1.0f - f; - - UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); - fR = f * swv->color[0] + g * rFog; - fG = f * swv->color[1] + g * gFog; - fB = f * swv->color[2] + g * bFog; - return D3DCOLOR_RGBA(fR, fG, fB, swv->color[3]); -} - -//--------------------------------------------------------------------------- - -void gld_ResetLineStipple_DX8( - struct gl_context *ctx) -{ - // TODO: Fake stipple with a 32x32 texture. -} - -//--------------------------------------------------------------------------- -// 2D (post-transformed) primitives -//--------------------------------------------------------------------------- - -void gld_Points2D_DX8( - struct gl_context *ctx, - GLuint first, - GLuint last) -{ - GLD_SETUP_2D_VARS_POINTS; - - unsigned i; - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - // _Size is already clamped to MaxPointSize and MinPointSize - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size)); - - if (VB->Elts) { - for (i=first; i<last; i++, pV++) { - if (VB->ClipMask[VB->Elts[i]] == 0) { -// _swrast_Point( ctx, &verts[VB->Elts[i]] ); - GLD_SETUP_GET_SWVERT(VB->Elts[i]); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_SPECULAR; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - } - } - } else { - GLD_SETUP_GET_SWVERT(first); - for (i=first; i<last; i++, swv++, pV++) { - if (VB->ClipMask[i] == 0) { -// _swrast_Point( ctx, &verts[i] ); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_SPECULAR; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - } - } - } - - gld->PB2d.pPoints = (BYTE*)pV; - gld->PB2d.nPoints += (last-first); -} - -//--------------------------------------------------------------------------- - -void gld_Line2DFlat_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_2D_VARS_LINES; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_GET_FLAT_SPECULAR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - gld->PB2d.pLines = (BYTE*)pV; - gld->PB2d.nLines++; -} - -//--------------------------------------------------------------------------- - -void gld_Line2DSmooth_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_2D_VARS_LINES; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_SPECULAR; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_SPECULAR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - gld->PB2d.pLines = (BYTE*)pV; - gld->PB2d.nLines++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DFlat_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_COLOUR; - pV++;; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DSmooth_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DFlatExtras_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v2); - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - if (bFog) - GLD_SETUP_GET_FLAT_FOG_COLOUR; - else - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_GET_FLAT_SPECULAR; - GLD_SETUP_GET_FLAT_LIGHTING(v2); - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DSmoothExtras_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v0); - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v0); - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v1); - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v2); - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DFlat_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DSmooth_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DFlatExtras_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v3); - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - if (bFog) - GLD_SETUP_GET_FLAT_FOG_COLOUR; - else - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_GET_FLAT_SPECULAR; - GLD_SETUP_GET_FLAT_LIGHTING(v3); - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DSmoothExtras_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v0); - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v0); - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v1); - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v2); - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v2); - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v3); - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v0); - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- -// 3D (pre-transformed) primitives -//--------------------------------------------------------------------------- - -void gld_Points3D_DX8( - struct gl_context *ctx, - GLuint first, - GLuint last) -{ - GLD_SETUP_3D_VARS_POINTS - - unsigned i; -// struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - // _Size is already clamped to MaxPointSize and MinPointSize - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size)); - - if (VB->Elts) { - for (i=first; i<last; i++, pV++) { - if (VB->ClipMask[VB->Elts[i]] == 0) { -// _swrast_Point( ctx, &verts[VB->Elts[i]] ); -// GLD_SETUP_GET_SWVERT(VB->Elts[i]); - GLD_SETUP_3D_VERTEX(VB->Elts[i]) - GLD_SETUP_SMOOTH_COLOUR_3D(i) - GLD_SETUP_TEX0_3D(i) - GLD_SETUP_TEX1_3D(i) - } - } - } else { -// GLD_SETUP_GET_SWVERT(first); - for (i=first; i<last; i++, pV++) { - if (VB->ClipMask[i] == 0) { -// _swrast_Point( ctx, &verts[i] ); - GLD_SETUP_3D_VERTEX(i) - GLD_SETUP_SMOOTH_COLOUR_3D(i) - GLD_SETUP_TEX0_3D(i) - GLD_SETUP_TEX1_3D(i) - } - } - } -/* - for (i=first; i<last; i++, pV++) { - GLD_SETUP_3D_VERTEX(i) - GLD_SETUP_SMOOTH_COLOUR_3D(i) - GLD_SETUP_TEX0_3D(i) - GLD_SETUP_TEX1_3D(i) - } -*/ - gld->PB3d.pPoints = (BYTE*)pV; - gld->PB3d.nPoints += (last-first); -} - -//--------------------------------------------------------------------------- -// Line functions -//--------------------------------------------------------------------------- - -void gld_Line3DFlat_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_3D_VARS_LINES - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_GET_FLAT_COLOUR_3D(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - gld->PB3d.pLines = (BYTE*)pV; - gld->PB3d.nLines++; -} - -//--------------------------------------------------------------------------- - -void gld_Line3DSmooth_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_3D_VARS_LINES - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_SMOOTH_COLOUR_3D(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - gld->PB3d.pLines = (BYTE*)pV; - gld->PB3d.nLines++; -} - -//--------------------------------------------------------------------------- -// Triangle functions -//--------------------------------------------------------------------------- - -void gld_Triangle3DFlat_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - GLD_SETUP_GET_FLAT_COLOUR_3D(v2) - GLD_SETUP_USE_FLAT_COLOUR_3D - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - GLD_SETUP_USE_FLAT_COLOUR_3D - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle3DSmooth_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_SMOOTH_COLOUR_3D(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_SMOOTH_COLOUR_3D(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles++; -} - -//--------------------------------------------------------------------------- -// Quad functions -//--------------------------------------------------------------------------- - -void gld_Quad3DFlat_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v3) - GLD_SETUP_GET_FLAT_COLOUR_3D(v3) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v3) - GLD_SETUP_TEX1_3D(v3) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - GLD_SETUP_3D_VERTEX(v3) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v3) - GLD_SETUP_TEX1_3D(v3) - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad3DSmooth_DX8( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_SMOOTH_COLOUR_3D(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_SMOOTH_COLOUR_3D(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_SMOOTH_COLOUR_3D(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - GLD_SETUP_3D_VERTEX(v3) - GLD_SETUP_SMOOTH_COLOUR_3D(v3) - GLD_SETUP_TEX0_3D(v3) - GLD_SETUP_TEX1_3D(v3) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- -// Vertex setup for two-sided-lighting vertex shader -//--------------------------------------------------------------------------- - -/* - -void gld_Points2DTwoside_DX8(struct gl_context *ctx, GLuint first, GLuint last) -{ - // NOTE: Two-sided lighting does not apply to Points -} - -//--------------------------------------------------------------------------- - -void gld_Line2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1) -{ - // NOTE: Two-sided lighting does not apply to Lines -} - -//--------------------------------------------------------------------------- - -void gld_Line2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1) -{ - // NOTE: Two-sided lighting does not apply to Lines -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) -{ -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles; - SScontext *ss = SWSETUP_CONTEXT(ctx); - SWvertex *swv; - DWORD dwSpecularColour; - DWORD dwFlatColour; - GLuint facing = 0; - struct vertex_buffer *VB; - GLchan (*vbcolor)[4]; - GLchan (*vbspec)[4]; - - // Reciprocal of DepthMax - const float ooDepthMax = 1.0f / ctx->DepthMaxF; - - // 1st vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 2nd vert - swv = &ss->verts[v1]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 3rd vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - gld->PBtwosidelight.pTriangles = (BYTE*)pV; - gld->PBtwosidelight.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles; - SScontext *ss = SWSETUP_CONTEXT(ctx); - SWvertex *swv; - DWORD dwSpecularColour; - DWORD dwFlatColour; - GLuint facing = 0; - struct vertex_buffer *VB; - GLchan (*vbcolor)[4]; - GLchan (*vbspec)[4]; - - // Reciprocal of DepthMax - const float ooDepthMax = 1.0f / ctx->DepthMaxF; - - // 1st vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 2nd vert - swv = &ss->verts[v1]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 3rd vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 4th vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 5th vert - swv = &ss->verts[v3]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 6th vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - gld->PBtwosidelight.pTriangles = (BYTE*)pV; - gld->PBtwosidelight.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles; - SScontext *ss = SWSETUP_CONTEXT(ctx); - SWvertex *swv; - DWORD dwSpecularColour; - DWORD dwFlatColour; - GLuint facing = 0; - struct vertex_buffer *VB; - GLchan (*vbcolor)[4]; - GLchan (*vbspec)[4]; - - // Reciprocal of DepthMax - const float ooDepthMax = 1.0f / ctx->DepthMaxF; - - // 1st vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 2nd vert - swv = &ss->verts[v1]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 3rd vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 4th vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 5th vert - swv = &ss->verts[v3]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 6th vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - gld->PBtwosidelight.pTriangles = (BYTE*)pV; - gld->PBtwosidelight.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -*/ diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c deleted file mode 100644 index 6ea670a88a0..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c +++ /dev/null @@ -1,2046 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Texture / Bitmap functions -* -****************************************************************************/ - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx8.h" - -#include <d3dx8tex.h> - -#include "texformat.h" -#include "colormac.h" -#include "texstore.h" -#include "image.h" -// #include "mem.h" - -//--------------------------------------------------------------------------- - -#define GLD_FLIP_HEIGHT(y,h) (gldCtx->dwHeight - (y) - (h)) - -//--------------------------------------------------------------------------- -// 1D texture fetch -//--------------------------------------------------------------------------- - -#define CHAN_SRC( t, i, j, k, sz ) \ - ((GLchan *)(t)->Data + (i) * (sz)) -#define UBYTE_SRC( t, i, j, k, sz ) \ - ((GLubyte *)(t)->Data + (i) * (sz)) -#define USHORT_SRC( t, i, j, k ) \ - ((GLushort *)(t)->Data + (i)) -#define FLOAT_SRC( t, i, j, k ) \ - ((GLfloat *)(t)->Data + (i)) - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *)texel; - rgba[RCOMP] = src[2]; - rgba[GCOMP] = src[1]; - rgba[BCOMP] = src[0]; - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_f_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_f_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_f_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -#undef CHAN_SRC -#undef UBYTE_SRC -#undef USHORT_SRC -#undef FLOAT_SRC - -//--------------------------------------------------------------------------- -// 2D texture fetch -//--------------------------------------------------------------------------- - -#define CHAN_SRC( t, i, j, k, sz ) \ - ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz)) -#define UBYTE_SRC( t, i, j, k, sz ) \ - ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz)) -#define USHORT_SRC( t, i, j, k ) \ - ((GLushort *)(t)->Data + ((t)->Width * (j) + (i))) -#define FLOAT_SRC( t, i, j, k ) \ - ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i))) - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *)texel; - rgba[RCOMP] = src[2]; - rgba[GCOMP] = src[1]; - rgba[BCOMP] = src[0]; - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_f_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_f_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_f_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -#undef CHAN_SRC -#undef UBYTE_SRC -#undef USHORT_SRC -#undef FLOAT_SRC - -//--------------------------------------------------------------------------- -// 3D texture fetch -//--------------------------------------------------------------------------- - -#define CHAN_SRC( t, i, j, k, sz ) \ - (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i)) * (sz) -#define UBYTE_SRC( t, i, j, k, sz ) \ - ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i)) * (sz)) -#define USHORT_SRC( t, i, j, k ) \ - ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i))) -#define FLOAT_SRC( t, i, j, k ) \ - ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i))) - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *)texel; - rgba[RCOMP] = src[2]; - rgba[GCOMP] = src[1]; - rgba[BCOMP] = src[0]; - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_f_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_f_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_f_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -#undef CHAN_SRC -#undef UBYTE_SRC -#undef USHORT_SRC -#undef FLOAT_SRC - -//--------------------------------------------------------------------------- -// Direct3D texture formats that have no Mesa equivalent -//--------------------------------------------------------------------------- - -const struct gl_texture_format _gld_texformat_X8R8G8B8 = { - MESA_FORMAT_ARGB8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 4, /* TexelBytes */ - _mesa_texstore_argb8888, /* StoreTexImageFunc */ - gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */ - gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */ - gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */ - gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */ - gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */ - gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */ -}; - -const struct gl_texture_format _gld_texformat_X1R5G5B5 = { - MESA_FORMAT_ARGB1555, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb1555, /* StoreTexImageFunc */ - gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */ - gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */ - gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */ - gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */ - gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */ - gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */ -}; - -const struct gl_texture_format _gld_texformat_X4R4G4B4 = { - MESA_FORMAT_ARGB4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb4444, /* StoreTexImageFunc */ - gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */ - gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */ - gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */ - gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */ - gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */ - gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */ -}; - -//--------------------------------------------------------------------------- -// Texture unit constants -//--------------------------------------------------------------------------- - -// List of possible combinations of texture environments. -// Example: GLD_TEXENV_MODULATE_RGBA means -// GL_MODULATE, GL_RGBA base internal format. -#define GLD_TEXENV_DECAL_RGB 0 -#define GLD_TEXENV_DECAL_RGBA 1 -#define GLD_TEXENV_DECAL_ALPHA 2 -#define GLD_TEXENV_REPLACE_RGB 3 -#define GLD_TEXENV_REPLACE_RGBA 4 -#define GLD_TEXENV_REPLACE_ALPHA 5 -#define GLD_TEXENV_MODULATE_RGB 6 -#define GLD_TEXENV_MODULATE_RGBA 7 -#define GLD_TEXENV_MODULATE_ALPHA 8 -#define GLD_TEXENV_BLEND_RGB 9 -#define GLD_TEXENV_BLEND_RGBA 10 -#define GLD_TEXENV_BLEND_ALPHA 11 -#define GLD_TEXENV_ADD_RGB 12 -#define GLD_TEXENV_ADD_RGBA 13 -#define GLD_TEXENV_ADD_ALPHA 14 - -// Per-stage (i.e. per-unit) texture environment -typedef struct { - DWORD ColorArg1; // Colour argument 1 - D3DTEXTUREOP ColorOp; // Colour operation - DWORD ColorArg2; // Colour argument 2 - DWORD AlphaArg1; // Alpha argument 1 - D3DTEXTUREOP AlphaOp; // Alpha operation - DWORD AlphaArg2; // Alpha argument 2 -} GLD_texenv; - -// TODO: Do we really need to set ARG1 and ARG2 every time? -// They seem to always be TEXTURE and CURRENT respectively. - -// C = Colour out -// A = Alpha out -// Ct = Colour from Texture -// Cf = Colour from fragment (diffuse) -// At = Alpha from Texture -// Af = Alpha from fragment (diffuse) -// Cc = GL_TEXTURE_ENV_COLOUR (GL_BLEND) -const GLD_texenv gldTexEnv[] = { - // DECAL_RGB: C=Ct, A=Af - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // DECAL_RGBA: C=Cf(1-At)+CtAt, A=Af - {D3DTA_TEXTURE, D3DTOP_BLENDTEXTUREALPHA, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // DECAL_ALPHA: <undefined> use DECAL_RGB - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - - // REPLACE_RGB: C=Ct, A=Af - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // REPLACE_RGBA: C=Ct, A=At - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT}, - // REPLACE_ALPHA: C=Cf, A=At - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT}, - - // MODULATE_RGB: C=CfCt, A=Af - {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // MODULATE_RGBA: C=CfCt, A=AfAt - {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - // MODULATE_ALPHA: C=Cf, A=AfAt - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - - // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af - {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt - {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - // BLEND_ALPHA: C=Cf, A=AfAt - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - - // ADD_RGB: C=Cf+Ct, A=Af - {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // ADD_RGBA: C=Cf+Ct, A=AfAt - {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - // ADD_ALPHA: C=Cf, A=AfAt - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, -}; - -//--------------------------------------------------------------------------- - -D3DTEXTUREADDRESS _gldConvertWrap( - GLenum wrap) -{ - return (wrap == GL_CLAMP) ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP; -} - -//--------------------------------------------------------------------------- - -D3DTEXTUREFILTERTYPE _gldConvertMagFilter( - GLenum magfilter) -{ - return (magfilter == GL_LINEAR) ? D3DTEXF_LINEAR : D3DTEXF_POINT; -} - -//--------------------------------------------------------------------------- - -void _gldConvertMinFilter( - GLenum minfilter, - D3DTEXTUREFILTERTYPE *min_filter, - D3DTEXTUREFILTERTYPE *mip_filter) -{ - switch (minfilter) { - case GL_NEAREST: - *min_filter = D3DTEXF_POINT; - *mip_filter = D3DTEXF_NONE; - break; - case GL_LINEAR: - *min_filter = D3DTEXF_LINEAR; - *mip_filter = D3DTEXF_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - *min_filter = D3DTEXF_POINT; - *mip_filter = D3DTEXF_POINT; - break; - case GL_LINEAR_MIPMAP_NEAREST: - *min_filter = D3DTEXF_LINEAR; - *mip_filter = D3DTEXF_POINT; - break; - case GL_NEAREST_MIPMAP_LINEAR: - *min_filter = D3DTEXF_POINT; - *mip_filter = D3DTEXF_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - *min_filter = D3DTEXF_LINEAR; - *mip_filter = D3DTEXF_LINEAR; - break; - } -} - -//--------------------------------------------------------------------------- - -D3DFORMAT _gldGLFormatToD3DFormat( - GLenum internalFormat) -{ - switch (internalFormat) { - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - // LUNIMANCE != INTENSITY, but D3D doesn't have I8 textures - return D3DFMT_L8; - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return D3DFMT_L8; - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return D3DFMT_A8; - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return D3DFMT_X8R8G8B8; - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return D3DFMT_A8L8; - case GL_R3_G3_B2: - // TODO: Mesa does not support RGB332 internally - return D3DFMT_X4R4G4B4; //D3DFMT_R3G3B2; - case GL_RGB4: - return D3DFMT_X4R4G4B4; - case GL_RGB5: - return D3DFMT_X1R5G5B5; - case 3: - case GL_RGB: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return D3DFMT_R8G8B8; - case GL_RGBA4: - return D3DFMT_A4R4G4B4; - case 4: - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return D3DFMT_A8R8G8B8; - case GL_RGB5_A1: - return D3DFMT_A1R5G5B5; - } - - // Return an acceptable default - return D3DFMT_A8R8G8B8; -} - -//--------------------------------------------------------------------------- - -GLenum _gldDecodeBaseFormat( - IDirect3DTexture8 *pTex) -{ - // Examine Direct3D texture and return base OpenGL internal texture format - // NOTE: We can't use any base format info from Mesa because D3D might have - // used a different texture format when we used D3DXCreateTexture(). - - // Base internal format is one of (Red Book p355): - // GL_ALPHA, - // GL_LUMINANCE, - // GL_LUMINANCE_ALPHA, - // GL_INTENSITY, - // GL_RGB, - // GL_RGBA - - // NOTE: INTENSITY not used (not supported by Direct3D) - // LUMINANCE has same texture functions as RGB - // LUMINANCE_ALPHA has same texture functions as RGBA - - // TODO: cache format instead of using GetLevelDesc() - D3DSURFACE_DESC desc; - _GLD_DX8_TEX(GetLevelDesc(pTex, 0, &desc)); - - switch (desc.Format) { - case D3DFMT_R8G8B8: - case D3DFMT_X8R8G8B8: - case D3DFMT_R5G6B5: - case D3DFMT_X1R5G5B5: - case D3DFMT_R3G3B2: - case D3DFMT_X4R4G4B4: - case D3DFMT_P8: - case D3DFMT_L8: - return GL_RGB; - case D3DFMT_A8R8G8B8: - case D3DFMT_A1R5G5B5: - case D3DFMT_A4R4G4B4: - case D3DFMT_A8R3G3B2: - case D3DFMT_A8P8: - case D3DFMT_A8L8: - case D3DFMT_A4L4: - return GL_RGBA; - case D3DFMT_A8: - return GL_ALPHA; - // Compressed texture formats. Need to check these... - case D3DFMT_DXT1: - return GL_RGBA; - case D3DFMT_DXT2: - return GL_RGB; - case D3DFMT_DXT3: - return GL_RGBA; - case D3DFMT_DXT4: - return GL_RGB; - case D3DFMT_DXT5: - return GL_RGBA; - } - - // Fell through. Return arbitary default. - return GL_RGBA; -} - -//--------------------------------------------------------------------------- - -const struct gl_texture_format* _gldMesaFormatForD3DFormat( - D3DFORMAT d3dfmt) -{ - switch (d3dfmt) { - case D3DFMT_A8R8G8B8: - return &_mesa_texformat_argb8888; - case D3DFMT_R8G8B8: - return &_mesa_texformat_rgb888; - case D3DFMT_R5G6B5: - return &_mesa_texformat_rgb565; - case D3DFMT_A4R4G4B4: - return &_mesa_texformat_argb4444; - case D3DFMT_A1R5G5B5: - return &_mesa_texformat_argb1555; - case D3DFMT_A8L8: - return &_mesa_texformat_al88; - case D3DFMT_R3G3B2: - return &_mesa_texformat_rgb332; - case D3DFMT_A8: - return &_mesa_texformat_a8; - case D3DFMT_L8: - return &_mesa_texformat_l8; - case D3DFMT_X8R8G8B8: - return &_gld_texformat_X8R8G8B8; - case D3DFMT_X1R5G5B5: - return &_gld_texformat_X1R5G5B5; - case D3DFMT_X4R4G4B4: - return &_gld_texformat_X4R4G4B4; - } - - // If we reach here then we've made an error somewhere else - // by allowing a format that is not supported. - assert(0); - - return NULL; // Shut up compiler warning -} - -//--------------------------------------------------------------------------- -// Copy* functions -//--------------------------------------------------------------------------- - -void gldCopyTexImage1D_DX8( - struct gl_context *ctx, - GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, - GLsizei width, GLint border ) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexImage2D_DX8( - struct gl_context *ctx, - GLenum target, - GLint level, - GLenum internalFormat, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexSubImage1D_DX8( - struct gl_context *ctx, - GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width ) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexSubImage2D_DX8( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexSubImage3D_DX8( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height ) -{ - // TODO ? -} - -//--------------------------------------------------------------------------- -// Bitmap/Pixel functions -//--------------------------------------------------------------------------- - -#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y)) - -#define _GLD_FVF_IMAGE (D3DFVF_XYZRHW | D3DFVF_TEX1) - -typedef struct { - FLOAT x, y; // 2D raster coords - FLOAT z; // depth value - FLOAT rhw; // reciprocal homogenous W (always 1.0f) - FLOAT tu, tv; // texture coords -} _GLD_IMAGE_VERTEX; - -//--------------------------------------------------------------------------- - -HRESULT _gldDrawPixels( - struct gl_context *ctx, - BOOL bChromakey, // Alpha test for glBitmap() images - GLint x, // GL x position - GLint y, // GL y position (needs flipping) - GLsizei width, // Width of input image - GLsizei height, // Height of input image - IDirect3DSurface8 *pImage) -{ - // - // Draw input image as texture implementing PixelZoom and clipping. - // Any fragment operations currently enabled will be used. - // - - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - IDirect3DTexture8 *pTexture; - D3DSURFACE_DESC d3dsd; - IDirect3DSurface8 *pSurface; - _GLD_IMAGE_VERTEX v[4]; - HRESULT hr; - - float ZoomWidth, ZoomHeight; - float ScaleWidth, ScaleHeight; - - // Create a texture to hold image - hr = D3DXCreateTexture( - gld->pDev, - width, height, - 1, // miplevels - 0, // usage - D3DFMT_A8R8G8B8, // format - D3DPOOL_MANAGED, // pool - &pTexture); - if (FAILED(hr)) - return hr; - - hr = IDirect3DTexture8_GetSurfaceLevel(pTexture, 0, &pSurface); - if (FAILED(hr)) { - IDirect3DTexture8_Release(pTexture); - return hr; - } - - // Copy image into texture - hr = D3DXLoadSurfaceFromSurface( - pSurface, NULL, NULL, // Dest surface - pImage, NULL, NULL, // Src surface - D3DX_FILTER_NONE, - 0); - IDirect3DSurface8_Release(pSurface); - if (FAILED(hr)) { - IDirect3DTexture8_Release(pTexture); - return hr; - } - - // - // Set up the quad like this (ascii-art ahead!) - // - // 3--2 - // | | - // 0--1 - // - // - - // Set depth - v[0].z = v[1].z = v[2].z = v[3].z = ctx->Current.RasterPos[2]; - // Set Reciprocal Homogenous W - v[0].rhw = v[1].rhw = v[2].rhw = v[3].rhw = 1.0f; - - // Set texcoords - // Examine texture size - if different to input width and height - // then we'll need to munge the texcoords to fit. - IDirect3DTexture8_GetLevelDesc(pTexture, 0, &d3dsd); - ScaleWidth = (float)width / (float)d3dsd.Width; - ScaleHeight = (float)height / (float)d3dsd.Height; - v[0].tu = 0.0f; v[0].tv = 0.0f; - v[1].tu = ScaleWidth; v[1].tv = 0.0f; - v[2].tu = ScaleWidth; v[2].tv = ScaleHeight; - v[3].tu = 0.0f; v[3].tv = ScaleHeight; - - // Set raster positions - ZoomWidth = (float)width * ctx->Pixel.ZoomX; - ZoomHeight = (float)height * ctx->Pixel.ZoomY; - - v[0].x = x; v[0].y = GLD_FLIP_Y(y); - v[1].x = x+ZoomWidth; v[1].y = GLD_FLIP_Y(y); - v[2].x = x+ZoomWidth; v[2].y = GLD_FLIP_Y(y+ZoomHeight); - v[3].x = x; v[3].y = GLD_FLIP_Y(y+ZoomHeight); - - // Draw image with full HW acceleration - // NOTE: Be nice to use a State Block for all this state... - IDirect3DDevice8_SetTexture(gld->pDev, 0, pTexture); - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE); - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE); - IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_MINFILTER, D3DTEXF_POINT); - IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT); - IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT); - IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); - IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); - IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); - IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); - IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); - IDirect3DDevice8_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); - IDirect3DDevice8_SetTextureStageState(gld->pDev, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); - IDirect3DDevice8_SetTextureStageState(gld->pDev, 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); - IDirect3DDevice8_SetVertexShader(gld->pDev, _GLD_FVF_IMAGE); - - // - // Emulate Chromakey with an Alpha Test. - // [Alpha Test is more widely supported anyway] - // - if (bChromakey) { - // Switch on alpha testing - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, TRUE); - // Fragment passes is alpha is greater than reference value - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, D3DCMP_GREATER); - // Set alpha reference value between Bitmap alpha values of - // zero (transparent) and one (opaque). - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ALPHAREF, 0x7f); - } - - IDirect3DDevice8_DrawPrimitiveUP(gld->pDev, D3DPT_TRIANGLEFAN, 2, &v, sizeof(_GLD_IMAGE_VERTEX)); - - // Release texture - IDirect3DDevice8_SetTexture(gld->pDev, 0, NULL); - IDirect3DTexture8_Release(pTexture); - - // Reset state to before we messed it up - FLUSH_VERTICES(ctx, _NEW_ALL); - - return S_OK; -} - -//--------------------------------------------------------------------------- - -void gld_DrawPixels_DX8( - struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - GLD_context *gldCtx; - GLD_driver_dx8 *gld; - - IDirect3DSurface8 *pImage; - HRESULT hr; - D3DLOCKED_RECT d3dLockedRect; - - const struct gl_texture_format *MesaFormat; - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX8_DRIVER(gldCtx); - - hr = IDirect3DDevice8_CreateImageSurface( - gld->pDev, - width, - height, - D3DFMT_A8R8G8B8, - &pImage); - if (FAILED(hr)) { - return; - } - - // - // Use Mesa to fill in image - // - - // Lock all of surface - hr = IDirect3DSurface8_LockRect(pImage, &d3dLockedRect, NULL, 0); - if (FAILED(hr)) { - IDirect3DSurface8_Release(pImage); - return; - } - - MesaFormat = _mesa_choose_tex_format(ctx, format, format, type); - - // unpack image, apply transfer ops and store directly in texture - MesaFormat->StoreImage( - ctx, - 2, - GL_RGBA, - &_mesa_texformat_argb8888, - d3dLockedRect.pBits, - width, height, 1, 0, 0, 0, - d3dLockedRect.Pitch, - 0, /* dstImageStride */ - format, type, pixels, unpack); - - IDirect3DSurface8_UnlockRect(pImage); - - _gldDrawPixels(ctx, FALSE, x, y, width, height, pImage); - - IDirect3DSurface8_Release(pImage); -} - -//--------------------------------------------------------------------------- - -void gld_ReadPixels_DX8( - struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest) -{ - - GLD_context *gldCtx; - GLD_driver_dx8 *gld; - - IDirect3DSurface8 *pBackbuffer = NULL; - IDirect3DSurface8 *pNativeImage = NULL; - IDirect3DSurface8 *pCanonicalImage = NULL; - - D3DSURFACE_DESC d3dsd; - RECT rcSrc; // Source rect - POINT ptDst; // Dest point - HRESULT hr; - D3DLOCKED_RECT d3dLockedRect; - struct gl_pixelstore_attrib srcPacking; - int i; - GLint DstRowStride; - const struct gl_texture_format *MesaFormat; - - switch (format) { - case GL_STENCIL_INDEX: - case GL_DEPTH_COMPONENT: - return; - } - - MesaFormat = _mesa_choose_tex_format(ctx, format, format, type); - DstRowStride = _mesa_image_row_stride(pack, width, format, type); - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX8_DRIVER(gldCtx); - - // Get backbuffer - hr = IDirect3DDevice8_GetBackBuffer( - gld->pDev, - 0, // First backbuffer - D3DBACKBUFFER_TYPE_MONO, - &pBackbuffer); - if (FAILED(hr)) - return; - - // Get backbuffer description - hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd); - if (FAILED(hr)) { - goto gld_ReadPixels_DX8_return; - } - - // Create a surface compatible with backbuffer - hr = IDirect3DDevice8_CreateImageSurface( - gld->pDev, - width, - height, - d3dsd.Format, - &pNativeImage); - if (FAILED(hr)) { - goto gld_ReadPixels_DX8_return; - } - - // Compute source rect and dest point - SetRect(&rcSrc, 0, 0, width, height); - OffsetRect(&rcSrc, x, GLD_FLIP_HEIGHT(y, height)); - ptDst.x = ptDst.y = 0; - - // Get source pixels. - // - // This intermediate surface ensure that we can use CopyRects() - // instead of relying on D3DXLoadSurfaceFromSurface(), which may - // try and lock the backbuffer. This way seems safer. - // - hr = IDirect3DDevice8_CopyRects( - gld->pDev, - pBackbuffer, - &rcSrc, - 1, - pNativeImage, - &ptDst); - if (FAILED(hr)) { - goto gld_ReadPixels_DX8_return; - } - - // Create an RGBA8888 surface - hr = IDirect3DDevice8_CreateImageSurface( - gld->pDev, - width, - height, - D3DFMT_A8R8G8B8, - &pCanonicalImage); - if (FAILED(hr)) { - goto gld_ReadPixels_DX8_return; - } - - // Convert to RGBA8888 - hr = D3DXLoadSurfaceFromSurface( - pCanonicalImage, // Dest surface - NULL, NULL, // Dest palette, RECT - pNativeImage, // Src surface - NULL, NULL, // Src palette, RECT - D3DX_FILTER_NONE, // Filter - 0); // Colourkey - if (FAILED(hr)) { - goto gld_ReadPixels_DX8_return; - } - - srcPacking.Alignment = 1; - srcPacking.ImageHeight = height; - srcPacking.LsbFirst = GL_FALSE; - srcPacking.RowLength = 0; - srcPacking.SkipImages = 0; - srcPacking.SkipPixels = 0; - srcPacking.SkipRows = 0; - srcPacking.SwapBytes = GL_FALSE; - - // Lock all of image - hr = IDirect3DSurface8_LockRect(pCanonicalImage, &d3dLockedRect, NULL, 0); - if (FAILED(hr)) { - goto gld_ReadPixels_DX8_return; - } - - // We need to flip the data. Yuck. - // Perhaps Mesa has a span packer we can use in future... - for (i=0; i<height; i++) { - BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0); - BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1)); - MesaFormat->StoreImage( - ctx, - 2, - GL_RGBA, // base format - MesaFormat, // dst format - pDestRow, // dest addr - width, 1, 1, 0, 0, 0, // src x,y,z & dst offsets x,y,z - DstRowStride, // dst row stride - 0, // dstImageStride - GL_BGRA, // src format - GL_UNSIGNED_BYTE, // src type - pSrcRow, // src addr - &srcPacking); // packing params of source image - } - - IDirect3DSurface8_UnlockRect(pCanonicalImage); - -gld_ReadPixels_DX8_return: - SAFE_RELEASE_SURFACE8(pCanonicalImage); - SAFE_RELEASE_SURFACE8(pNativeImage); - SAFE_RELEASE_SURFACE8(pBackbuffer); -} - -//--------------------------------------------------------------------------- - -void gld_CopyPixels_DX8( - struct gl_context *ctx, - GLint srcx, - GLint srcy, - GLsizei width, - GLsizei height, - GLint dstx, - GLint dsty, - GLenum type) -{ - // - // NOTE: Not allowed to copy vidmem to vidmem! - // Therefore we use an intermediate image surface. - // - - GLD_context *gldCtx; - GLD_driver_dx8 *gld; - - IDirect3DSurface8 *pBackbuffer; - D3DSURFACE_DESC d3dsd; - IDirect3DSurface8 *pImage; - RECT rcSrc; // Source rect - POINT ptDst; // Dest point - HRESULT hr; - - // Only backbuffer - if (type != GL_COLOR) - return; - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX8_DRIVER(gldCtx); - - // Get backbuffer - hr = IDirect3DDevice8_GetBackBuffer( - gld->pDev, - 0, // First backbuffer - D3DBACKBUFFER_TYPE_MONO, - &pBackbuffer); - if (FAILED(hr)) - return; - - // Get backbuffer description - hr = IDirect3DSurface8_GetDesc(pBackbuffer, &d3dsd); - if (FAILED(hr)) { - IDirect3DSurface8_Release(pBackbuffer); - return; - } - - // Create a surface compatible with backbuffer - hr = IDirect3DDevice8_CreateImageSurface( - gld->pDev, - width, - height, - d3dsd.Format, - &pImage); - if (FAILED(hr)) { - IDirect3DSurface8_Release(pBackbuffer); - return; - } - - // Compute source rect and dest point - SetRect(&rcSrc, 0, 0, width, height); - OffsetRect(&rcSrc, srcx, GLD_FLIP_HEIGHT(srcy, height)); - ptDst.x = ptDst.y = 0; - - // Get source pixels - hr = IDirect3DDevice8_CopyRects( - gld->pDev, - pBackbuffer, - &rcSrc, - 1, - pImage, - &ptDst); - IDirect3DSurface8_Release(pBackbuffer); - if (FAILED(hr)) { - IDirect3DSurface8_Release(pImage); - return; - } - - _gldDrawPixels(ctx, FALSE, dstx, dsty, width, height, pImage); - - IDirect3DSurface8_Release(pImage); -} - -//--------------------------------------------------------------------------- - -void gld_Bitmap_DX8( - struct gl_context *ctx, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) -{ - GLD_context *gldCtx; - GLD_driver_dx8 *gld; - - IDirect3DSurface8 *pImage; - HRESULT hr; - D3DLOCKED_RECT d3dLockedRect; - BYTE *pTempBitmap; - D3DCOLOR clBitmapOne, clBitmapZero; - D3DCOLOR *pBits; - const GLubyte *src; - int i, j, k; - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX8_DRIVER(gldCtx); - - clBitmapZero = D3DCOLOR_RGBA(0,0,0,0); // NOTE: Alpha is Zero - clBitmapOne = D3DCOLOR_COLORVALUE( - ctx->Current.RasterColor[0], - ctx->Current.RasterColor[1], - ctx->Current.RasterColor[2], - 1.0f); // NOTE: Alpha is One - - hr = IDirect3DDevice8_CreateImageSurface( - gld->pDev, - width, - height, - D3DFMT_A8R8G8B8, - &pImage); - if (FAILED(hr)) { - return; - } - - // Lock all of surface - hr = IDirect3DSurface8_LockRect(pImage, &d3dLockedRect, NULL, 0); - if (FAILED(hr)) { - IDirect3DSurface8_Release(pImage); - return; - } - - pTempBitmap = _mesa_unpack_bitmap(width, height, bitmap, unpack); - if (pTempBitmap == NULL) { - IDirect3DSurface8_Release(pImage); - return; - } - - pBits = (D3DCOLOR*)d3dLockedRect.pBits; - - for (i=0; i<height; i++) { - GLubyte byte; - pBits = (D3DCOLOR*)((BYTE*)d3dLockedRect.pBits + (i*d3dLockedRect.Pitch)); - src = (const GLubyte *) _mesa_image_address(2, - &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, - 0, i, 0); - for (j=0; j<(width>>3); j++) { - byte = *src++; - for (k=0; k<8; k++) { - *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero; - byte <<= 1; - } - } - // Fill remaining bits from bitmap - if (width & 7) { - byte = *src; - for (k=0; k<(width & 7); k++) { - *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero; - byte <<= 1; - } - } - } - - FREE(pTempBitmap); - -/* - // unpack image, apply transfer ops and store directly in texture - texImage->TexFormat->StoreImage( - ctx, - 2, - GL_BITMAP, - &_mesa_texformat_argb8888, - d3dLockedRect.pBits, - width, height, 1, 0, 0, 0, - d3dLockedRect.Pitch, - 0, // dstImageStride - GL_BITMAP, GL_COLOR_INDEX, bitmap, unpack); -*/ - IDirect3DSurface8_UnlockRect(pImage); - - _gldDrawPixels(ctx, TRUE, x, y, width, height, pImage); - - IDirect3DSurface8_Release(pImage); -} - -//--------------------------------------------------------------------------- -// Texture functions -//--------------------------------------------------------------------------- - -void _gldAllocateTexture( - struct gl_context *ctx, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - IDirect3DTexture8 *pTex; - D3DFORMAT d3dFormat; - - if (!tObj || !texImage) - return; - - pTex = (IDirect3DTexture8*)tObj->DriverData; - if (pTex) { - // Decide whether we can keep existing D3D texture - // by examining top-level surface. - D3DSURFACE_DESC d3dsd; - _GLD_DX8_TEX(GetLevelDesc(pTex, 0, &d3dsd)); - // Release existing texture if not compatible - if ((d3dsd.Width == texImage->Width) || - (d3dsd.Height == texImage->Height)) - { - return; // Keep the existing texture - } - tObj->DriverData = NULL; - _GLD_DX8_TEX(Release(pTex)); - } - - d3dFormat = _gldGLFormatToD3DFormat(texImage->IntFormat); - D3DXCreateTexture( - gld->pDev, - texImage->Width, - texImage->Height, - // TODO: Re-evaluate mipmapping - (glb.bUseMipmaps) ? D3DX_DEFAULT : 1, - 0, // Usage - d3dFormat, - D3DPOOL_MANAGED, - &pTex); - tObj->DriverData = pTex; -} - -//--------------------------------------------------------------------------- - -const struct gl_texture_format* gld_ChooseTextureFormat_DX8( - struct gl_context *ctx, - GLint internalFormat, - GLenum srcFormat, - GLenum srcType) -{ - // [Based on mesa_choose_tex_format()] - // - // We will choose only texture formats that are supported - // by Direct3D. If the hardware doesn't support a particular - // texture format, then the D3DX texture calls that we use - // will automatically use a HW supported format. - // - // The most critical aim is to reduce copying; if we can use - // texture-image data directly then it will be a big performance assist. - // - - switch (internalFormat) { - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return &_mesa_texformat_l8; // D3DFMT_L8 - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return &_mesa_texformat_l8; // D3DFMT_L8 - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return &_mesa_texformat_a8; // D3DFMT_A8 - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_rgb565; // D3DFMT_R5G6B5 - // Mesa will convert this for us later... - // return &_mesa_texformat_ci8; // D3DFMT_R5G6B5 - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return &_mesa_texformat_al88; // D3DFMT_A8L8 - case GL_R3_G3_B2: - return &_mesa_texformat_rgb332; // D3DFMT_R3G3B2 - case GL_RGB4: - case GL_RGBA4: - case GL_RGBA2: - return &_mesa_texformat_argb4444; // D3DFMT_A4R4G4B4 - case 3: - case GL_RGB: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return &_mesa_texformat_rgb565; - case 4: - case GL_RGBA: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return &_mesa_texformat_argb8888; - case GL_RGB5_A1: - return &_mesa_texformat_argb1555; - default: - _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat"); - return NULL; - } -} - -//--------------------------------------------------------------------------- - -/* -// Safer(?), slower version. -void gld_TexImage2D_DX8( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint internalFormat, - GLint width, - GLint height, - GLint border, - GLenum format, - GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - IDirect3DTexture8 *pTex; - IDirect3DSurface8 *pSurface; - RECT rcSrcRect; - HRESULT hr; - GLint texelBytes = 4; - GLvoid *tempImage; - - if (!tObj || !texImage) - return; - - if (level == 0) { - _gldAllocateTexture(ctx, tObj, texImage); - } - - pTex = (IDirect3DTexture8*)tObj->DriverData; - if (!pTex) - return; // Texture has not been created - if (level >= IDirect3DTexture8_GetLevelCount(pTex)) - return; // Level does not exist - hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface); - if (FAILED(hr)) - return; // Surface level doesn't exist (or just a plain error) - - tempImage = MALLOC(width * height * texelBytes); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - IDirect3DSurface8_Release(pSurface); - return; - } - // unpack image, apply transfer ops and store in tempImage - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - &_mesa_texformat_argb8888, // dest format - tempImage, - width, height, 1, 0, 0, 0, - width * texelBytes, - 0, // dstImageStride - format, type, pixels, packing); - - SetRect(&rcSrcRect, 0, 0, width, height); - D3DXLoadSurfaceFromMemory( - pSurface, - NULL, - NULL, - tempImage, - D3DFMT_A8R8G8B8, - width * texelBytes, - NULL, - &rcSrcRect, - D3DX_FILTER_NONE, - 0); - - FREE(tempImage); - IDirect3DSurface8_Release(pSurface); -} -*/ - -//--------------------------------------------------------------------------- - -// Faster, more efficient version. -// Copies subimage straight to dest texture -void gld_TexImage2D_DX8( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint internalFormat, - GLint width, - GLint height, - GLint border, - GLenum format, - GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - IDirect3DTexture8 *pTex; - IDirect3DSurface8 *pSurface; - HRESULT hr; - D3DLOCKED_RECT d3dLockedRect; - D3DSURFACE_DESC d3dsd; - - if (!tObj || !texImage) - return; - - // GLQUAKE FIX - // Test for input alpha data with non-alpha internalformat - if (((internalFormat==3) || (internalFormat==GL_RGB)) && (format==GL_RGBA)) { - // Input format has alpha, but a non-alpha format has been requested. - texImage->IntFormat = GL_RGBA; - internalFormat = GL_RGBA; - } - - if (level == 0) { - _gldAllocateTexture(ctx, tObj, texImage); - } - - pTex = (IDirect3DTexture8*)tObj->DriverData; - if (!pTex) - return; // Texture has not been created - if (level >= IDirect3DTexture8_GetLevelCount(pTex)) - return; // Level does not exist - hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface); - if (FAILED(hr)) - return; // Surface level doesn't exist (or just a plain error) - - IDirect3DSurface8_GetDesc(pSurface, &d3dsd); - - // Lock all of surface - hr = IDirect3DSurface8_LockRect(pSurface, &d3dLockedRect, NULL, 0); - if (FAILED(hr)) { - IDirect3DSurface8_Release(pSurface); - return; - } - - // unpack image, apply transfer ops and store directly in texture - texImage->TexFormat->StoreImage( - ctx, - 2, - texImage->Format, - _gldMesaFormatForD3DFormat(d3dsd.Format), - d3dLockedRect.pBits, - width, height, 1, 0, 0, 0, - d3dLockedRect.Pitch, - 0, // dstImageStride - format, type, pixels, packing); - - IDirect3DSurface8_UnlockRect(pSurface); - IDirect3DSurface8_Release(pSurface); -} - -//--------------------------------------------------------------------------- - -void gld_TexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - // A 1D texture is a 2D texture with a height of zero - gld_TexImage2D_DX8(ctx, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage); -} - -//--------------------------------------------------------------------------- - -/* -void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage ) -{ - GLD_GET_CONTEXT - IDirect3DTexture8 *pTex; - IDirect3DSurface8 *pSurface; - D3DFORMAT d3dFormat; - HRESULT hr; - GLint texelBytes = 4; - GLvoid *tempImage; - RECT rcSrcRect; - RECT rcDstRect; - - if (!tObj || !texImage) - return; - - pTex = (IDirect3DTexture8*)tObj->DriverData; - if (!pTex) - return; // Texture has not been created - if (level >= _GLD_DX8_TEX(GetLevelCount(pTex)) - return; // Level does not exist - hr = _GLD_DX8_TEX(GetSurfaceLevel(pTex, level, &pSurface); - if (FAILED(hr)) - return; // Surface level doesn't exist (or just a plain error) - - d3dFormat = _gldGLFormatToD3DFormat(texImage->Format); - tempImage = MALLOC(width * height * texelBytes); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - IDirect3DSurface8_Release(pSurface); - return; - } - - // unpack image, apply transfer ops and store in tempImage - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - &_mesa_texformat_argb8888, // dest format - tempImage, - width, height, 1, 0, 0, 0, - width * texelBytes, - 0, // dstImageStride - format, type, pixels, packing); - - // Source rectangle is whole of input image - SetRect(&rcSrcRect, 0, 0, width, height); - - // Dest rectangle must be offset to dest image - SetRect(&rcDstRect, 0, 0, width, height); - OffsetRect(&rcDstRect, xoffset, yoffset); - - D3DXLoadSurfaceFromMemory( - pSurface, - NULL, - &rcDstRect, - tempImage, - D3DFMT_A8R8G8B8, - width * texelBytes, - NULL, - &rcSrcRect, - D3DX_FILTER_NONE, - 0); - - FREE(tempImage); - IDirect3DSurface8_Release(pSurface); -} -*/ - -//--------------------------------------------------------------------------- - -// Faster, more efficient version. -// Copies subimage straight to dest texture -void gld_TexSubImage2D_DX8( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - IDirect3DTexture8 *pTex; - IDirect3DSurface8 *pSurface; - HRESULT hr; - RECT rcDstRect; - D3DLOCKED_RECT d3dLockedRect; - D3DSURFACE_DESC d3dsd; - - if (!tObj || !texImage) - return; - - pTex = (IDirect3DTexture8*)tObj->DriverData; - if (!pTex) - return; // Texture has not been created - if (level >= IDirect3DTexture8_GetLevelCount(pTex)) - return; // Level does not exist - hr = IDirect3DTexture8_GetSurfaceLevel(pTex, level, &pSurface); - if (FAILED(hr)) - return; // Surface level doesn't exist (or just a plain error) - - IDirect3DSurface8_GetDesc(pSurface, &d3dsd); - - // Dest rectangle must be offset to dest image - SetRect(&rcDstRect, 0, 0, width, height); - OffsetRect(&rcDstRect, xoffset, yoffset); - - // Lock sub-rect of surface - hr = IDirect3DSurface8_LockRect(pSurface, &d3dLockedRect, &rcDstRect, 0); - if (FAILED(hr)) { - IDirect3DSurface8_Release(pSurface); - return; - } - - // unpack image, apply transfer ops and store directly in texture - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - _gldMesaFormatForD3DFormat(d3dsd.Format), - d3dLockedRect.pBits, - width, height, 1, - 0, 0, 0, // NOTE: d3dLockedRect.pBits is already offset!!! - d3dLockedRect.Pitch, - 0, // dstImageStride - format, type, pixels, packing); - - - IDirect3DSurface8_UnlockRect(pSurface); - IDirect3DSurface8_Release(pSurface); -} - -//--------------------------------------------------------------------------- - -void gld_TexSubImage1D_DX8( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - gld_TexSubImage2D_DX8(ctx, target, level, xoffset, 0, width, 1, format, type, pixels, packing, texObj, texImage); -} - -//--------------------------------------------------------------------------- - -void gld_DeleteTexture_DX8( - struct gl_context *ctx, - struct gl_texture_object *tObj) -{ - GLD_context *gld = (GLD_context*)(ctx->DriverCtx); - - if (tObj) { - IDirect3DTexture8 *pTex = (IDirect3DTexture8*)tObj->DriverData; - if (pTex) { -/* // Make sure texture is not bound to a stage before releasing it - for (int i=0; i<MAX_TEXTURE_UNITS; i++) { - if (gld->CurrentTexture[i] == pTex) { - gld->pDev->SetTexture(i, NULL); - gld->CurrentTexture[i] = NULL; - } - }*/ - _GLD_DX8_TEX(Release(pTex)); - tObj->DriverData = NULL; - } - } -} - -//--------------------------------------------------------------------------- - -__inline void _gldSetColorOps( - const GLD_driver_dx8 *gld, - GLuint unit, - DWORD ColorArg1, - D3DTEXTUREOP ColorOp, - DWORD ColorArg2) -{ - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG1, ColorArg1)); - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLOROP, ColorOp)); - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG2, ColorArg2)); -} - -//--------------------------------------------------------------------------- - -__inline void _gldSetAlphaOps( - const GLD_driver_dx8 *gld, - GLuint unit, - DWORD AlphaArg1, - D3DTEXTUREOP AlphaOp, - DWORD AlphaArg2) -{ - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG1, AlphaArg1)); - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAOP, AlphaOp)); - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG2, AlphaArg2)); -} - -//--------------------------------------------------------------------------- - -void gldUpdateTextureUnit( - struct gl_context *ctx, - GLuint unit, - BOOL bPassThrough) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - D3DTEXTUREFILTERTYPE minfilter; - D3DTEXTUREFILTERTYPE mipfilter; - GLenum BaseFormat; - DWORD dwColorArg0; - int iTexEnv = 0; - GLD_texenv *pTexenv; - - // NOTE: If bPassThrough is FALSE then texture stage can be - // disabled otherwise it must pass-through it's current fragment. - - const struct gl_texture_unit *pUnit = &ctx->Texture.Unit[unit]; - const struct gl_texture_object *tObj = pUnit->_Current; - - IDirect3DTexture8 *pTex = NULL; - if (tObj) { - pTex = (IDirect3DTexture8*)tObj->DriverData; - } - - // Enable texturing if unit is enabled and a valid D3D texture exists - // Mesa 5: TEXTUREn_x altered to TEXTURE_nD_BIT - //if (pTex && (pUnit->Enabled & (TEXTURE0_1D | TEXTURE0_2D))) { - if (pTex && (pUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT))) { - // Enable texturing - _GLD_DX8_DEV(SetTexture(gld->pDev, unit, pTex)); - } else { - // Disable texturing, then return - _GLD_DX8_DEV(SetTexture(gld->pDev, unit, NULL)); - if (bPassThrough) { - _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE); - _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE); - } else { - _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE); - _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE); - } - return; - } - - // Texture parameters - _gldConvertMinFilter(tObj->MinFilter, &minfilter, &mipfilter); - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MINFILTER, minfilter)); - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MIPFILTER, mipfilter)); - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter))); - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSU, _gldConvertWrap(tObj->WrapS))); - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSV, _gldConvertWrap(tObj->WrapT))); - - // Texture priority - _GLD_DX8_TEX(SetPriority(pTex, (DWORD)(tObj->Priority*65535.0f))); - - // Texture environment - // TODO: Examine input texture for alpha and use specific alpha/non-alpha ops. - // See Page 355 of the Red Book. - BaseFormat = _gldDecodeBaseFormat(pTex); - - switch (BaseFormat) { - case GL_RGB: - iTexEnv = 0; - break; - case GL_RGBA: - iTexEnv = 1; - break; - case GL_ALPHA: - iTexEnv = 2; - break; - } - - switch (pUnit->EnvMode) { - case GL_DECAL: - iTexEnv += 0; - break; - case GL_REPLACE: - iTexEnv += 3; - break; - case GL_MODULATE: - iTexEnv += 6; - break; - case GL_BLEND: - // Set blend colour - dwColorArg0 = D3DCOLOR_COLORVALUE(pUnit->EnvColor[0], pUnit->EnvColor[1], pUnit->EnvColor[2], pUnit->EnvColor[3]); - _GLD_DX8_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG0, dwColorArg0)); - iTexEnv += 9; - break; - case GL_ADD: - iTexEnv += 12; - break; - } - pTexenv = (GLD_texenv*)&gldTexEnv[iTexEnv]; - _gldSetColorOps(gld, unit, pTexenv->ColorArg1, pTexenv->ColorOp, pTexenv->ColorArg2); - _gldSetAlphaOps(gld, unit, pTexenv->AlphaArg1, pTexenv->AlphaOp, pTexenv->AlphaArg2); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_TEXTURE_DX8( - struct gl_context *ctx) -{ - // TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units - - BOOL bUnit0Enabled; - BOOL bUnit1Enabled; - - if (!ctx) - return; // Sanity check - - if (ctx->Const.MaxTextureUnits == 1) { - gldUpdateTextureUnit(ctx, 0, TRUE); - return; - } - - // - // NOTE: THE FOLLOWING RELATES TO TWO TEXTURE UNITS, AND TWO ONLY!! - // - - // Mesa 5: Texture Units altered - //bUnit0Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE0_2D)) ? TRUE : FALSE; - //bUnit1Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D)) ? TRUE : FALSE; - bUnit0Enabled = (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE; - bUnit1Enabled = (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE; - - // If Unit0 is disabled and Unit1 is enabled then we must pass-though - gldUpdateTextureUnit(ctx, 0, (!bUnit0Enabled && bUnit1Enabled) ? TRUE : FALSE); - // We can always disable the last texture unit - gldUpdateTextureUnit(ctx, 1, FALSE); - -#ifdef _DEBUG - { - // Find out whether device supports current renderstates - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); -// GLD_context *gld = GLD_GET_CONTEXT(ctx); - - DWORD dwPasses; - _GLD_DX8_DEV(ValidateDevice(gld->pDev, &dwPasses)); -// if (FAILED(hr)) { -// gldLogError(GLDLOG_ERROR, "ValidateDevice failed", hr); -// } - if (dwPasses != 1) { - gldLogMessage(GLDLOG_ERROR, "ValidateDevice: Can't do in one pass\n"); - } - } -#endif -}; - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c deleted file mode 100644 index 983df9bc097..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c +++ /dev/null @@ -1,249 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GLDirect fastpath pipeline stage -* -****************************************************************************/ - -//--------------------------------------------------------------------------- - -//#include "../GLDirect.h" -//#include "../gld_log.h" -//#include "gld_dx8.h" - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx8.h" - -//--------------------------------------------------------------------------- - -#include "glheader.h" -#include "context.h" -#include "macros.h" -// #include "mem.h" -#include "mtypes.h" -//#include "mmath.h" - -#include "math/m_matrix.h" -#include "math/m_xform.h" - -#include "tnl/t_pipeline.h" - -//--------------------------------------------------------------------------- - -__inline void _gldSetVertexShaderConstants( - struct gl_context *ctx, - GLD_driver_dx8 *gld) -{ - D3DXMATRIX mat, matView, matProj; - GLfloat *pM; - - // Mesa 5: Altered to a Stack - //pM = ctx->ModelView.m; - pM = ctx->ModelviewMatrixStack.Top->m; - matView._11 = pM[0]; - matView._12 = pM[1]; - matView._13 = pM[2]; - matView._14 = pM[3]; - matView._21 = pM[4]; - matView._22 = pM[5]; - matView._23 = pM[6]; - matView._24 = pM[7]; - matView._31 = pM[8]; - matView._32 = pM[9]; - matView._33 = pM[10]; - matView._34 = pM[11]; - matView._41 = pM[12]; - matView._42 = pM[13]; - matView._43 = pM[14]; - matView._44 = pM[15]; - - // Mesa 5: Altered to a Stack - //pM = ctx->ProjectionMatrix.m; - pM = ctx->ProjectionMatrixStack.Top->m; - matProj._11 = pM[0]; - matProj._12 = pM[1]; - matProj._13 = pM[2]; - matProj._14 = pM[3]; - matProj._21 = pM[4]; - matProj._22 = pM[5]; - matProj._23 = pM[6]; - matProj._24 = pM[7]; - matProj._31 = pM[8]; - matProj._32 = pM[9]; - matProj._33 = pM[10]; - matProj._34 = pM[11]; - matProj._41 = pM[12]; - matProj._42 = pM[13]; - matProj._43 = pM[14]; - matProj._44 = pM[15]; - - D3DXMatrixMultiply( &mat, &matView, &matProj ); - D3DXMatrixTranspose( &mat, &mat ); - - _GLD_DX8_DEV(SetVertexShaderConstant(gld->pDev, 0, &mat, 4)); -} - -//--------------------------------------------------------------------------- - -static GLboolean gld_d3d_render_stage_run( - struct gl_context *ctx, - struct tnl_pipeline_stage *stage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - TNLcontext *tnl; - struct vertex_buffer *VB; - tnl_render_func *tab; - GLint pass; - GLD_pb_dx8 *gldPB = &gld->PB3d; -/* - static int count = 0; - count++; - if (count != 2) - return GL_FALSE; -*/ - // The "check" function should disable this stage, - // but we'll test gld->bUseMesaTnL anyway. - if (gld->bUseMesaTnL) { - // Do nothing in this stage, but continue pipeline - return GL_TRUE; - } - - tnl = TNL_CONTEXT(ctx); - VB = &tnl->vb; - pass = 0; - - tnl->Driver.Render.Start( ctx ); - -#if 0 - // For debugging: Useful to see if an app passes colour data in - // an unusual format. - switch (VB->AttribPtr[_TNL_ATTRIB_COLOR0]->Type) { - case GL_FLOAT: - ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n"); - break; - case GL_UNSIGNED_BYTE: - ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n"); - break; - default: - ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n"); - break; - } -#endif - - tnl->Driver.Render.Points = gld_Points3D_DX8; - if (ctx->_TriangleCaps & DD_FLATSHADE) { - tnl->Driver.Render.Line = gld_Line3DFlat_DX8; - tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX8; - tnl->Driver.Render.Quad = gld_Quad3DFlat_DX8; - } else { - tnl->Driver.Render.Line = gld_Line3DSmooth_DX8; - tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX8; - tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX8; - } - - _GLD_DX8_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD)); - gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0; - // Allocate primitive pointers - // gldPB->pPoints is always first - gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine); - gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle); - - ASSERT(tnl->Driver.Render.BuildVertices); - ASSERT(tnl->Driver.Render.PrimitiveNotify); - ASSERT(tnl->Driver.Render.Points); - ASSERT(tnl->Driver.Render.Line); - ASSERT(tnl->Driver.Render.Triangle); - ASSERT(tnl->Driver.Render.Quad); - ASSERT(tnl->Driver.Render.ResetLineStipple); - ASSERT(tnl->Driver.Render.Interp); - ASSERT(tnl->Driver.Render.CopyPV); - ASSERT(tnl->Driver.Render.ClippedLine); - ASSERT(tnl->Driver.Render.ClippedPolygon); - ASSERT(tnl->Driver.Render.Finish); - - tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts); - - do { - GLuint i, length, flags = 0; - for (i = 0 ; !(flags & PRIM_END) ; i += length) - { - flags = VB->Primitive[i].mode; - length= VB->Primitive[i].count; - ASSERT(length || (flags & PRIM_END)); - ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1); - if (length) - tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags ); - } - } while (tnl->Driver.Render.Multipass && - tnl->Driver.Render.Multipass( ctx, ++pass )); - - _GLD_DX8_VB(Unlock(gldPB->pVB)); - - _GLD_DX8_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, gldPB->dwStride)); - - _GLD_DX8_DEV(SetTransform(gld->pDev, D3DTS_PROJECTION, &gld->matProjection)); - _GLD_DX8_DEV(SetTransform(gld->pDev, D3DTS_WORLD, &gld->matModelView)); - - if (gldPB->nPoints) { - _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints)); - gldPB->nPoints = 0; - } - - if (gldPB->nLines) { - _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines)); - gldPB->nLines = 0; - } - - if (gldPB->nTriangles) { - _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles)); - gldPB->nTriangles = 0; - } - - return GL_FALSE; /* finished the pipe */ -} - -//--------------------------------------------------------------------------- - -const struct tnl_pipeline_stage _gld_d3d_render_stage = -{ - "gld_d3d_render_stage", - NULL, - NULL, - NULL, - NULL, - gld_d3d_render_stage_run /* run */ -}; - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c deleted file mode 100644 index 19ffc72c814..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c +++ /dev/null @@ -1,448 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - - -/* - * Render whole vertex buffers, including projection of vertices from - * clip space and clipping of primitives. - * - * This file makes calls to project vertices and to the point, line - * and triangle rasterizers via the function pointers: - * - * context->Driver.Render.* - * - */ - - -//--------------------------------------------------------------------------- - -//#include "../GLDirect.h" -//#include "../gld_log.h" -//#include "gld_dx8.h" - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx8.h" - -//--------------------------------------------------------------------------- - -#include "glheader.h" -#include "context.h" -#include "macros.h" -// #include "mem.h" -#include "mtypes.h" -//#include "mmath.h" - -#include "math/m_matrix.h" -#include "math/m_xform.h" - -#include "tnl/t_pipeline.h" - -/**********************************************************************/ -/* Clip single primitives */ -/**********************************************************************/ - - -#if defined(USE_IEEE) -#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31)) -//#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31)) -#else -#define NEGATIVE(x) (x < 0) -//#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0) -/* Could just use (x*y<0) except for the flatshading requirements. - * Maybe there's a better way? - */ -#endif - - -#define W(i) coord[i][3] -#define Z(i) coord[i][2] -#define Y(i) coord[i][1] -#define X(i) coord[i][0] -#define SIZE 4 -#define TAG(x) x##_4 -#include "tnl/t_vb_cliptmp.h" - - - -/**********************************************************************/ -/* Clip and render whole begin/end objects */ -/**********************************************************************/ - -#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED) -#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx] -#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val - - -/* Vertices, with the possibility of clipping. - */ -#define RENDER_POINTS( start, count ) \ - tnl->Driver.Render.Points( ctx, start, count ) - -#define RENDER_LINE( v1, v2 ) \ -do { \ - GLubyte c1 = mask[v1], c2 = mask[v2]; \ - GLubyte ormask = c1|c2; \ - if (!ormask) \ - LineFunc( ctx, v1, v2 ); \ - else if (!(c1 & c2 & 0x3f)) \ - clip_line_4( ctx, v1, v2, ormask ); \ -} while (0) - -#define RENDER_TRI( v1, v2, v3 ) \ -do { \ - GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \ - GLubyte ormask = c1|c2|c3; \ - if (!ormask) \ - TriangleFunc( ctx, v1, v2, v3 ); \ - else if (!(c1 & c2 & c3 & 0x3f)) \ - clip_tri_4( ctx, v1, v2, v3, ormask ); \ -} while (0) - -#define RENDER_QUAD( v1, v2, v3, v4 ) \ -do { \ - GLubyte c1 = mask[v1], c2 = mask[v2]; \ - GLubyte c3 = mask[v3], c4 = mask[v4]; \ - GLubyte ormask = c1|c2|c3|c4; \ - if (!ormask) \ - QuadFunc( ctx, v1, v2, v3, v4 ); \ - else if (!(c1 & c2 & c3 & c4 & 0x3f)) \ - clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \ -} while (0) - - -#define LOCAL_VARS \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - const GLuint * const elt = VB->Elts; \ - const GLubyte *mask = VB->ClipMask; \ - const GLuint sz = VB->ClipPtr->size; \ - const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ - const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ - const GLboolean stipple = ctx->Line.StippleFlag; \ - (void) (LineFunc && TriangleFunc && QuadFunc); \ - (void) elt; (void) mask; (void) sz; (void) stipple; - -#define TAG(x) clip_##x##_verts -#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x ) -#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx ) -#define PRESERVE_VB_DEFS -#include "tnl/t_vb_rendertmp.h" - - - -/* Elts, with the possibility of clipping. - */ -#undef ELT -#undef TAG -#define ELT(x) elt[x] -#define TAG(x) clip_##x##_elts -#include "tnl/t_vb_rendertmp.h" - -/* TODO: do this for all primitives, verts and elts: - */ -static void clip_elt_triangles( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; - struct vertex_buffer *VB = &tnl->vb; - const GLuint * const elt = VB->Elts; - GLubyte *mask = VB->ClipMask; - GLuint last = count-2; - GLuint j; - (void) flags; - - tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES ); - - for (j=start; j < last; j+=3 ) { - GLubyte c1 = mask[elt[j]]; - GLubyte c2 = mask[elt[j+1]]; - GLubyte c3 = mask[elt[j+2]]; - GLubyte ormask = c1|c2|c3; - if (ormask) { - if (start < j) - render_tris( ctx, start, j, 0 ); - if (!(c1&c2&c3&0x3f)) - clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask ); - start = j+3; - } - } - - if (start < j) - render_tris( ctx, start, j, 0 ); -} - -/**********************************************************************/ -/* Render whole begin/end objects */ -/**********************************************************************/ - -#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED) -#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx] -#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val - - -/* Vertices, no clipping. - */ -#define RENDER_POINTS( start, count ) \ - tnl->Driver.Render.Points( ctx, start, count ) - -#define RENDER_LINE( v1, v2 ) \ - LineFunc( ctx, v1, v2 ) - -#define RENDER_TRI( v1, v2, v3 ) \ - TriangleFunc( ctx, v1, v2, v3 ) - -#define RENDER_QUAD( v1, v2, v3, v4 ) \ - QuadFunc( ctx, v1, v2, v3, v4 ) - -#define TAG(x) _gld_tnl_##x##_verts - -#define LOCAL_VARS \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - const GLuint * const elt = VB->Elts; \ - const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ - const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ - (void) (LineFunc && TriangleFunc && QuadFunc); \ - (void) elt; - -#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx ) -#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x ) -#define RENDER_TAB_QUALIFIER -#define PRESERVE_VB_DEFS -#include "tnl/t_vb_rendertmp.h" - - -/* Elts, no clipping. - */ -#undef ELT -#define TAG(x) _gld_tnl_##x##_elts -#define ELT(x) elt[x] -#include "tnl/t_vb_rendertmp.h" - - -/**********************************************************************/ -/* Helper functions for drivers */ -/**********************************************************************/ -/* -void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint *tmp = VB->Elts; - - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); - VB->Elts = tmp; -} - -void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line( ctx, ii, jj ); -} -*/ - - -/**********************************************************************/ -/* Clip and render whole vertex buffers */ -/**********************************************************************/ - -tnl_points_func _gldSetupPoints[4] = { - gld_Points2D_DX8, - gld_Points2D_DX8, - gld_Points2D_DX8, - gld_Points2D_DX8 -}; -tnl_line_func _gldSetupLine[4] = { - gld_Line2DFlat_DX8, - gld_Line2DSmooth_DX8, - gld_Line2DFlat_DX8, - gld_Line2DSmooth_DX8, -}; -tnl_triangle_func _gldSetupTriangle[4] = { - gld_Triangle2DFlat_DX8, - gld_Triangle2DSmooth_DX8, - gld_Triangle2DFlatExtras_DX8, - gld_Triangle2DSmoothExtras_DX8 -}; -tnl_quad_func _gldSetupQuad[4] = { - gld_Quad2DFlat_DX8, - gld_Quad2DSmooth_DX8, - gld_Quad2DFlatExtras_DX8, - gld_Quad2DSmoothExtras_DX8 -}; - -//--------------------------------------------------------------------------- - -static GLboolean _gld_mesa_render_stage_run( - struct gl_context *ctx, - struct tnl_pipeline_stage *stage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx); - - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - tnl_render_func *tab; - GLint pass = 0; - GLD_pb_dx8 *gldPB; - - /* Allow the drivers to lock before projected verts are built so - * that window coordinates are guarenteed not to change before - * rendering. - */ - ASSERT(tnl->Driver.Render.Start); - - tnl->Driver.Render.Start( ctx ); - - // NOTE: Setting D3DRS_SOFTWAREVERTEXPROCESSING for a mixed-mode device resets - // stream, indices and shader to default values of NULL or 0. -/* if ((ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) && - gld->VStwosidelight.hShader && - !ctx->Fog.Enabled) - { - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware); - _GLD_DX8_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader)); - gldPB = &gld->PBtwosidelight; - tnl->Driver.Render.Points = gld_Points2DTwoside_DX8; - if (ctx->_TriangleCaps & DD_FLATSHADE) { - tnl->Driver.Render.Line = gld_Line2DFlatTwoside_DX8; - tnl->Driver.Render.Triangle = gld_Triangle2DFlatTwoside_DX8; - tnl->Driver.Render.Quad = gld_Quad2DFlatTwoside_DX8; - } else { - tnl->Driver.Render.Line = gld_Line2DSmoothTwoside_DX8; - tnl->Driver.Render.Triangle = gld_Triangle2DSmoothTwoside_DX8; - tnl->Driver.Render.Quad = gld_Quad2DSmoothTwoside_DX8; - } - } else {*/ - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE); - gldPB = &gld->PB2d; - _GLD_DX8_DEV(SetVertexShader(gld->pDev, gldPB->dwFVF)); - tnl->Driver.Render.Points = _gldSetupPoints[gld->iSetupFunc]; - tnl->Driver.Render.Line = _gldSetupLine[gld->iSetupFunc]; - tnl->Driver.Render.Triangle = _gldSetupTriangle[gld->iSetupFunc]; - tnl->Driver.Render.Quad = _gldSetupQuad[gld->iSetupFunc]; -// } - - _GLD_DX8_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD)); - gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0; - // Allocate primitive pointers - // gldPB->pPoints is always first - gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine); - gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle); - - ASSERT(tnl->Driver.Render.BuildVertices); - ASSERT(tnl->Driver.Render.PrimitiveNotify); - ASSERT(tnl->Driver.Render.Points); - ASSERT(tnl->Driver.Render.Line); - ASSERT(tnl->Driver.Render.Triangle); - ASSERT(tnl->Driver.Render.Quad); - ASSERT(tnl->Driver.Render.ResetLineStipple); - ASSERT(tnl->Driver.Render.Interp); - ASSERT(tnl->Driver.Render.CopyPV); - ASSERT(tnl->Driver.Render.ClippedLine); - ASSERT(tnl->Driver.Render.ClippedPolygon); - ASSERT(tnl->Driver.Render.Finish); - - tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 ); - - if (VB->ClipOrMask) { - tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts; - clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles; - } - else { - tab = (VB->Elts ? - tnl->Driver.Render.PrimTabElts : - tnl->Driver.Render.PrimTabVerts); - } - - do { - GLuint i, length, flags = 0; - for (i = 0 ; !(flags & PRIM_END) ; i += length) { - flags = VB->Primitive[i].mode; - length= VB->Primitive[i].count; - ASSERT(length || (flags & PRIM_END)); - ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1); - if (length) - tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags ); - } - } while (tnl->Driver.Render.Multipass && - tnl->Driver.Render.Multipass( ctx, ++pass )); - - -// tnl->Driver.Render.Finish( ctx ); - - _GLD_DX8_VB(Unlock(gldPB->pVB)); - - _GLD_DX8_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, gldPB->dwStride)); - - if (gldPB->nPoints) { - _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints)); - gldPB->nPoints = 0; - } - - if (gldPB->nLines) { - _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines)); - gldPB->nLines = 0; - } - - if (gldPB->nTriangles) { - _GLD_DX8_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles)); - gldPB->nTriangles = 0; - } - - return GL_FALSE; /* finished the pipe */ -} - - -/**********************************************************************/ -/* Render pipeline stage */ -/**********************************************************************/ - - - - -//--------------------------------------------------------------------------- - -const struct tnl_pipeline_stage _gld_mesa_render_stage = -{ - "gld_mesa_render_stage", - NULL, - NULL, - NULL, - NULL, - _gld_mesa_render_stage_run /* run */ -}; - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c deleted file mode 100644 index 73c76c7d4bf..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c +++ /dev/null @@ -1,1336 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GLDirect Direct3D 8.x WGL (WindowsGL) -* -****************************************************************************/ - -#include "dglcontext.h" -#include "gld_driver.h" -#include "gld_dxerr8.h" -#include "gld_dx8.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" - -// Copied from dglcontect.c -#define GLDERR_NONE 0 -#define GLDERR_MEM 1 -#define GLDERR_DDRAW 2 -#define GLDERR_D3D 3 -#define GLDERR_BPP 4 -#define GLDERR_DDS 5 -// This external var keeps track of any error -extern int nContextError; - -#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL - -extern void _gld_mesa_warning(struct gl_context *, char *); -extern void _gld_mesa_fatal(struct gl_context *, char *); - -//--------------------------------------------------------------------------- - -static char szColorDepthWarning[] = -"GLDirect does not support the current desktop\n\ -color depth.\n\n\ -You may need to change the display resolution to\n\ -16 bits per pixel or higher color depth using\n\ -the Windows Display Settings control panel\n\ -before running this OpenGL application.\n"; - -// The only depth-stencil formats currently supported by Direct3D -// Surface Format Depth Stencil Total Bits -// D3DFMT_D32 32 - 32 -// D3DFMT_D15S1 15 1 16 -// D3DFMT_D24S8 24 8 32 -// D3DFMT_D16 16 - 16 -// D3DFMT_D24X8 24 - 32 -// D3DFMT_D24X4S4 24 4 32 - -// This pixel format will be used as a template when compiling the list -// of pixel formats supported by the hardware. Many fields will be -// filled in at runtime. -// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM -static DGL_pixelFormat pfTemplateHW = -{ - { - sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure - 1, // Structure version - should be 1 - // Flags: - PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface. - PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM) - PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM) - PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing. - PFD_DOUBLEBUFFER | // The buffer is double-buffered. - 0, // Placeholder for easy commenting of above flags - PFD_TYPE_RGBA, // Pixel type RGBA. - 16, // Total colour bitplanes (excluding alpha bitplanes) - 5, 0, // Red bits, shift - 5, 0, // Green bits, shift - 5, 0, // Blue bits, shift - 0, 0, // Alpha bits, shift (destination alpha) - 0, // Accumulator bits (total) - 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha - 0, // Depth bits - 0, // Stencil bits - 0, // Number of auxiliary buffers - 0, // Layer type - 0, // Specifies the number of overlay and underlay planes. - 0, // Layer mask - 0, // Specifies the transparent color or index of an underlay plane. - 0 // Damage mask - }, - D3DFMT_UNKNOWN, // No depth/stencil buffer -}; - -//--------------------------------------------------------------------------- -// Vertex Shaders -//--------------------------------------------------------------------------- - -// Vertex Shader Declaration -static DWORD dwTwoSidedLightingDecl[] = -{ - D3DVSD_STREAM(0), - D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position - D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal - D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color - D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color - D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0 - D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1 - D3DVSD_END() -}; - -// Vertex Shader for two-sided lighting -static char *szTwoSidedLightingVS = -// This is a test shader! -"vs.1.0\n" -"m4x4 oPos,v0,c0\n" -"mov oD0,v2\n" -"mov oD1,v3\n" -"mov oT0,v4\n" -"mov oT1,v5\n" -; - -//--------------------------------------------------------------------------- -//--------------------------------------------------------------------------- - -typedef struct { - HINSTANCE hD3D8DLL; // Handle to d3d8.dll - FNDIRECT3DCREATE8 fnDirect3DCreate8; // Direct3DCreate8 function prototype - BOOL bDirect3D; // Persistant Direct3D8 exists - BOOL bDirect3DDevice; // Persistant Direct3DDevice8 exists - IDirect3D8 *pD3D; // Persistant Direct3D8 - IDirect3DDevice8 *pDev; // Persistant Direct3DDevice8 -} GLD_dx8_globals; - -// These are "global" to all DX8 contexts. KeithH -static GLD_dx8_globals dx8Globals; - -//--------------------------------------------------------------------------- -//--------------------------------------------------------------------------- - -BOOL gldGetDXErrorString_DX( - HRESULT hr, - char *buf, - int nBufSize) -{ - // - // Return a string describing the input HRESULT error code - // - - D3DXGetErrorString(hr, buf, nBufSize); - return TRUE; -} - -//--------------------------------------------------------------------------- - -static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType( - IDirect3D8 *pD3D8, - D3DFORMAT SurfaceFormat, - D3DDEVTYPE d3dDevType, - BOOL Windowed) -{ - int i; - HRESULT hr; - - if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE) - return D3DMULTISAMPLE_NONE; - - if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) { - // Find fastest multisample - for (i=2; i<17; i++) { - hr = IDirect3D8_CheckDeviceMultiSampleType( - pD3D8, - glb.dwAdapter, - d3dDevType, - SurfaceFormat, - Windowed, - (D3DMULTISAMPLE_TYPE)i); - if (SUCCEEDED(hr)) { - return (D3DMULTISAMPLE_TYPE)i; - } - } - } else { - // Find nicest multisample - for (i=16; i>1; i--) { - hr = IDirect3D8_CheckDeviceMultiSampleType( - pD3D8, - glb.dwAdapter, - d3dDevType, - SurfaceFormat, - Windowed, - (D3DMULTISAMPLE_TYPE)i); - if (SUCCEEDED(hr)) { - return (D3DMULTISAMPLE_TYPE)i; - } - } - } - - // Nothing found - return default - return D3DMULTISAMPLE_NONE; -} - -//--------------------------------------------------------------------------- - -void _gldDestroyPrimitiveBuffer( - GLD_pb_dx8 *gldVB) -{ - SAFE_RELEASE(gldVB->pVB); - - // Sanity check... - gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0; -} - -//--------------------------------------------------------------------------- - -HRESULT _gldCreatePrimitiveBuffer( - struct gl_context *ctx, - GLD_driver_dx8 *lpCtx, - GLD_pb_dx8 *gldVB) -{ - HRESULT hResult; - char *szCreateVertexBufferFailed = "CreateVertexBuffer failed"; - DWORD dwMaxVertices; // Max number of vertices in vertex buffer - DWORD dwVBSize; // Total size of vertex buffer - - // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we - // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize. - // We'll use IMM_SIZE if it's larger (which it should not be). - dwMaxVertices = MAX_ARRAY_LOCK_SIZE; - - // Now calculate how many vertices to allow for in total - // 1 per point, 2 per line, 6 per quad = 9 - dwVBSize = dwMaxVertices * 9 * gldVB->dwStride; - - hResult = IDirect3DDevice8_CreateVertexBuffer( - lpCtx->pDev, - dwVBSize, - gldVB->dwUsage, - gldVB->dwFVF, - gldVB->dwPool, - &gldVB->pVB); - if (FAILED(hResult)) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed); - return hResult; - } - - gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0; - gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL; - gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB - gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB - - return S_OK; -} - -//--------------------------------------------------------------------------- -// Function: _gldCreateVertexShaders -// Create DX8 Vertex Shaders. -//--------------------------------------------------------------------------- -/* -void _gldCreateVertexShaders( - GLD_driver_dx8 *gld) -{ - DWORD dwFlags; - LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer - HRESULT hr; - -#ifdef _DEBUG - dwFlags = D3DXASM_DEBUG; -#else - dwFlags = 0; // D3DXASM_SKIPVALIDATION; -#endif - - ddlogMessage(DDLOG_INFO, "Creating shaders...\n"); - - // Init the shader handle - gld->VStwosidelight.hShader = 0; - - if (gld->d3dCaps8.MaxStreams == 0) { - // Lame DX8 driver doesn't support streams - // Not fatal, as defaults will be used - ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n"); - return; - } - - // ** THIS DISABLES VERTEX SHADER SUPPORT ** -// return; - // ** THIS DISABLES VERTEX SHADER SUPPORT ** - - // - // Two-sided lighting - // - -#if 0 - // - // DEBUGGING: Load shader from a text file - // - { - LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer - hr = D3DXAssembleShaderFromFile( - "twoside.vsh", - dwFlags, - NULL, // No constants - &pVSOpcodeBuffer, - &pVSErrorBuffer); - if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)) - ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)); - SAFE_RELEASE(pVSErrorBuffer); - } -#else - { - LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer - // Assemble ascii shader text into shader opcodes - hr = D3DXAssembleShader( - szTwoSidedLightingVS, - strlen(szTwoSidedLightingVS), - dwFlags, - NULL, // No constants - &pVSOpcodeBuffer, - &pVSErrorBuffer); - if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)) - ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)); - SAFE_RELEASE(pVSErrorBuffer); - } -#endif - if (FAILED(hr)) { - ddlogError(DDLOG_WARN, "AssembleShader failed", hr); - SAFE_RELEASE(pVSOpcodeBuffer); - return; - } - -// This is for debugging. Remove to enable vertex shaders in HW -#define _GLD_FORCE_SW_VS 0 - - if (_GLD_FORCE_SW_VS) { - // _GLD_FORCE_SW_VS should be disabled for Final Release - ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n"); - } - - // Try and create shader in hardware. - // NOTE: The D3D Ref device appears to succeed when trying to - // create the device in hardware, but later complains - // when trying to set it with SetVertexShader(). Go figure. - if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) { - // Don't try and create a hardware shader with the Ref device - hr = E_FAIL; // COM error/fail result - } else { - gld->VStwosidelight.bHardware = TRUE; - hr = IDirect3DDevice8_CreateVertexShader( - gld->pDev, - dwTwoSidedLightingDecl, - pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer), - &gld->VStwosidelight.hShader, - 0); - } - if (FAILED(hr)) { - ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n"); - // Failed. Try and create shader for software processing - hr = IDirect3DDevice8_CreateVertexShader( - gld->pDev, - dwTwoSidedLightingDecl, - pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer), - &gld->VStwosidelight.hShader, - D3DUSAGE_SOFTWAREPROCESSING); - if (FAILED(hr)) { - gld->VStwosidelight.hShader = 0; // Sanity check - ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr); - return; - } - // Succeeded, but for software processing - gld->VStwosidelight.bHardware = FALSE; - } - - SAFE_RELEASE(pVSOpcodeBuffer); - - ddlogMessage(DDLOG_INFO, "... OK\n"); -} - -//--------------------------------------------------------------------------- - -void _gldDestroyVertexShaders( - GLD_driver_dx8 *gld) -{ - if (gld->VStwosidelight.hShader) { - IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader); - gld->VStwosidelight.hShader = 0; - } -} -*/ -//--------------------------------------------------------------------------- - -LPVOID lpOpaque1 = NULL; -LPVOID lpOpaque2 = NULL; - -BOOL gldCreateDrawable_DX( - DGL_ctx *ctx, -// BOOL bDefaultDriver, - BOOL bDirectDrawPersistant, - BOOL bPersistantBuffers) -{ - // - // bDirectDrawPersistant: applies to IDirect3D8 - // bPersistantBuffers: applies to IDirect3DDevice8 - // - - HRESULT hResult; - GLD_driver_dx8 *lpCtx = NULL; - D3DDEVTYPE d3dDevType; - D3DPRESENT_PARAMETERS d3dpp; - D3DDISPLAYMODE d3ddm; - DWORD dwBehaviourFlags; - D3DADAPTER_IDENTIFIER8 d3dIdent; - - // Error if context is NULL. - if (ctx == NULL) - return FALSE; - - if (ctx->glPriv) { - lpCtx = ctx->glPriv; - // Release any existing interfaces - SAFE_RELEASE(lpCtx->pDev); - SAFE_RELEASE(lpCtx->pD3D); - } else { - lpCtx = (GLD_driver_dx8*)malloc(sizeof(GLD_driver_dx8)); - ZeroMemory(lpCtx, sizeof(lpCtx)); - } - - d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; - // TODO: Check this -// if (bDefaultDriver) -// d3dDevType = D3DDEVTYPE_REF; - - // Use persistant interface if needed - if (bDirectDrawPersistant && dx8Globals.bDirect3D) { - lpCtx->pD3D = dx8Globals.pD3D; - IDirect3D8_AddRef(lpCtx->pD3D); - goto SkipDirectDrawCreate; - } - - // Create Direct3D8 object - lpCtx->pD3D = dx8Globals.fnDirect3DCreate8(D3D_SDK_VERSION_DX8_SUPPORT_WIN95); - if (lpCtx->pD3D == NULL) { - MessageBox(NULL, "Unable to initialize Direct3D8", "GLDirect", MB_OK); - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D8 interface"); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Cache Direct3D interface for subsequent GLRCs - if (bDirectDrawPersistant && !dx8Globals.bDirect3D) { - dx8Globals.pD3D = lpCtx->pD3D; - IDirect3D8_AddRef(dx8Globals.pD3D); - dx8Globals.bDirect3D = TRUE; - } -SkipDirectDrawCreate: - - // Get the display mode so we can make a compatible backbuffer - hResult = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm); - if (FAILED(hResult)) { - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Get device caps - hResult = IDirect3D8_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps8); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_GetDeviceCaps failed", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Check for hardware transform & lighting - lpCtx->bHasHWTnL = lpCtx->d3dCaps8.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE; - - // If this flag is present then we can't default to Mesa - // SW rendering between BeginScene() and EndScene(). - if (lpCtx->d3dCaps8.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) { - ddlogMessage(DDLOG_WARN, - "Warning : No 2D allowed during 3D scene.\n"); - } - - // - // Create the Direct3D context - // - - // Re-use original IDirect3DDevice if persistant buffers exist. - // Note that we test for persistant IDirect3D8 as well - // bDirectDrawPersistant == persistant IDirect3D8 (DirectDraw8 does not exist) - if (bDirectDrawPersistant && bPersistantBuffers && dx8Globals.pD3D && dx8Globals.pDev) { - lpCtx->pDev = dx8Globals.pDev; - IDirect3DDevice8_AddRef(dx8Globals.pDev); - goto skip_direct3ddevice_create; - } - - // Clear the presentation parameters (sets all members to zero) - ZeroMemory(&d3dpp, sizeof(d3dpp)); - - // Recommended by MS; needed for MultiSample. - // Be careful if altering this for FullScreenBlit - d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; - - d3dpp.BackBufferFormat = d3ddm.Format; - d3dpp.BackBufferCount = 1; - d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen); - d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData; - d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE; - - if (ctx->bFullscreen) { - ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen - d3dpp.Windowed = FALSE; - d3dpp.BackBufferWidth = d3ddm.Width; - d3dpp.BackBufferHeight = d3ddm.Height; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; - - // Support for vertical retrace synchronisation. - // Set default presentation interval in case caps bits are missing - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - if (glb.bWaitForRetrace) { - if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE; - } else { - if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; - } - } else { - ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages - d3dpp.Windowed = TRUE; - d3dpp.BackBufferWidth = ctx->dwWidth; - d3dpp.BackBufferHeight = ctx->dwHeight; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = 0; - // FullScreen_PresentationInterval must be default for Windowed mode - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - } - - // Decide if we can use hardware TnL - dwBehaviourFlags = (lpCtx->bHasHWTnL) ? - D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING; - // Add flag to tell D3D to be thread-safe - if (glb.bMultiThreaded) - dwBehaviourFlags |= D3DCREATE_MULTITHREADED; - // Add flag to tell D3D to be FPU-safe - if (!glb.bFastFPU) - dwBehaviourFlags |= D3DCREATE_FPU_PRESERVE; - hResult = IDirect3D8_CreateDevice(lpCtx->pD3D, - glb.dwAdapter, - d3dDevType, - ctx->hWnd, - dwBehaviourFlags, - &d3dpp, - &lpCtx->pDev); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_CreateDevice failed", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - if (bDirectDrawPersistant && bPersistantBuffers && dx8Globals.pD3D) { - dx8Globals.pDev = lpCtx->pDev; - dx8Globals.bDirect3DDevice = TRUE; - } - -/* - // See if DDraw interfaces are available (DaveM) - hResult = IDirect3D8_QueryInterface(lpCtx->pDev, - &IID_IDirectDraw7, (LPVOID*)&lpOpaque1); - if (FAILED(hResult) || lpOpaque1 == NULL) { - ddlogMessage(DDLOG_INFO, "DirectDraw QueryInterface unavailable\n"); - } - - hResult = IDirect3DDevice8_QueryInterface(lpCtx->pDev, - &IID_IDirectDrawSurface7, (LPVOID*)&lpOpaque2); - if (FAILED(hResult) || lpOpaque2 == NULL) { - ddlogMessage(DDLOG_INFO, "DirectDrawSurface QueryInterface unavialable\n"); - } -*/ - // Dump some useful stats - hResult = IDirect3D8_GetAdapterIdentifier( - lpCtx->pD3D, - glb.dwAdapter, - D3DENUM_NO_WHQL_LEVEL, // Avoids 1 to 2 second delay - &d3dIdent); - if (SUCCEEDED(hResult)) { - ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description); - ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]", - d3dIdent.Driver, - HIWORD(d3dIdent.DriverVersion.HighPart), - LOWORD(d3dIdent.DriverVersion.HighPart), - HIWORD(d3dIdent.DriverVersion.LowPart), - LOWORD(d3dIdent.DriverVersion.LowPart)); - ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]", - d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision); - } - - // Init projection matrix for D3D TnL - D3DXMatrixIdentity(&lpCtx->matProjection); - lpCtx->matModelView = lpCtx->matProjection; -// gld->bUseMesaProjection = TRUE; - -skip_direct3ddevice_create: - - // Create buffers to hold primitives - lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX; - lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM; - lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX); - lpCtx->PB2d.dwUsage = D3DUSAGE_DONOTCLIP | - D3DUSAGE_DYNAMIC | - D3DUSAGE_SOFTWAREPROCESSING | - D3DUSAGE_WRITEONLY; - hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d); - if (FAILED(hResult)) - goto return_with_error; - - lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX; - lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT; - lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX); - lpCtx->PB3d.dwUsage = D3DUSAGE_DYNAMIC | - D3DUSAGE_SOFTWAREPROCESSING | - D3DUSAGE_WRITEONLY; - hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d); - if (FAILED(hResult)) - goto return_with_error; - -/* // NOTE: A FVF code of zero indicates a non-FVF vertex buffer (for vertex shaders) - lpCtx->PBtwosidelight.dwFVF = 0; //GLD_FVF_TWOSIDED_VERTEX; - lpCtx->PBtwosidelight.dwPool = D3DPOOL_DEFAULT; - lpCtx->PBtwosidelight.dwStride = sizeof(GLD_TWOSIDED_VERTEX); - lpCtx->PBtwosidelight.dwUsage = D3DUSAGE_DONOTCLIP | - D3DUSAGE_DYNAMIC | - D3DUSAGE_SOFTWAREPROCESSING | - D3DUSAGE_WRITEONLY; - hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PBtwosidelight); - if (FAILED(hResult)) - goto return_with_error;*/ - - // Now try and create the DX8 Vertex Shaders -// _gldCreateVertexShaders(lpCtx); - - // Zero the pipeline usage counters - lpCtx->PipelineUsage.qwMesa.QuadPart = -// lpCtx->PipelineUsage.dwD3D2SVS.QuadPart = - lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0; - - // Assign drawable to GL private - ctx->glPriv = lpCtx; - return TRUE; - -return_with_error: - // Clean up and bail - -// _gldDestroyVertexShaders(lpCtx); - -// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight); - _gldDestroyPrimitiveBuffer(&lpCtx->PB3d); - _gldDestroyPrimitiveBuffer(&lpCtx->PB2d); - - SAFE_RELEASE(lpCtx->pDev); - SAFE_RELEASE(lpCtx->pD3D); - return FALSE; -} - -//--------------------------------------------------------------------------- - -BOOL gldResizeDrawable_DX( - DGL_ctx *ctx, - BOOL bDefaultDriver, - BOOL bPersistantInterface, - BOOL bPersistantBuffers) -{ - GLD_driver_dx8 *gld = NULL; - D3DDEVTYPE d3dDevType; - D3DPRESENT_PARAMETERS d3dpp; - D3DDISPLAYMODE d3ddm; - HRESULT hResult; - - // Error if context is NULL. - if (ctx == NULL) - return FALSE; - - gld = ctx->glPriv; - if (gld == NULL) - return FALSE; - - if (ctx->bSceneStarted) { - IDirect3DDevice8_EndScene(gld->pDev); - ctx->bSceneStarted = FALSE; - } - - d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; - if (!bDefaultDriver) - d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software) - - // Get the display mode so we can make a compatible backbuffer - hResult = IDirect3D8_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm); - if (FAILED(hResult)) { - nContextError = GLDERR_D3D; -// goto return_with_error; - return FALSE; - } - - // Destroy DX8 Vertex Shaders before Reset() -// _gldDestroyVertexShaders(gld); - - // Release POOL_DEFAULT objects before Reset() - if (gld->PB2d.dwPool == D3DPOOL_DEFAULT) - _gldDestroyPrimitiveBuffer(&gld->PB2d); - if (gld->PB3d.dwPool == D3DPOOL_DEFAULT) - _gldDestroyPrimitiveBuffer(&gld->PB3d); -// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT) -// _gldDestroyPrimitiveBuffer(&gld->PBtwosidelight); - - // Clear the presentation parameters (sets all members to zero) - ZeroMemory(&d3dpp, sizeof(d3dpp)); - - // Recommended by MS; needed for MultiSample. - // Be careful if altering this for FullScreenBlit - d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; - - d3dpp.BackBufferFormat = d3ddm.Format; - d3dpp.BackBufferCount = 1; - d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen); - d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData; - d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE; - - // TODO: Sync to refresh - - if (ctx->bFullscreen) { - ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen - d3dpp.Windowed = FALSE; - d3dpp.BackBufferWidth = d3ddm.Width; - d3dpp.BackBufferHeight = d3ddm.Height; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - // Get better benchmark results? KeithH -// d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED; - } else { - ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages - d3dpp.Windowed = TRUE; - d3dpp.BackBufferWidth = ctx->dwWidth; - d3dpp.BackBufferHeight = ctx->dwHeight; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = 0; - d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - } - hResult = IDirect3DDevice8_Reset(gld->pDev, &d3dpp); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult); - return FALSE; - //goto cleanup_and_return_with_error; - } - - // Explicitly Clear resized surfaces (DaveM) - { - D3DVIEWPORT8 d3dvp1, d3dvp2; - IDirect3DDevice8_GetViewport(gld->pDev, &d3dvp1); - IDirect3DDevice8_GetViewport(gld->pDev, &d3dvp2); - d3dvp1.X = 0; - d3dvp1.Y = 0; - d3dvp1.Width = ctx->dwWidth; - d3dvp1.Height = ctx->dwHeight; - IDirect3DDevice8_SetViewport(gld->pDev, &d3dvp1); - IDirect3DDevice8_Clear(gld->pDev,0,NULL,D3DCLEAR_TARGET,0,0,0); - IDirect3DDevice8_SetViewport(gld->pDev, &d3dvp2); - } - - // - // Recreate POOL_DEFAULT objects - // - if (gld->PB2d.dwPool == D3DPOOL_DEFAULT) { - _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d); - } - if (gld->PB3d.dwPool == D3DPOOL_DEFAULT) { - _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d); - } -// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT) { -// _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d); -// } - - // Recreate DX8 Vertex Shaders -// _gldCreateVertexShaders(gld); - - // Signal a complete state update - ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL); - - // Begin a new scene - IDirect3DDevice8_BeginScene(gld->pDev); - ctx->bSceneStarted = TRUE; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldDestroyDrawable_DX( - DGL_ctx *ctx) -{ - GLD_driver_dx8 *lpCtx = NULL; - - // Error if context is NULL. - if (!ctx) - return FALSE; - - // Error if the drawable does not exist. - if (!ctx->glPriv) - return FALSE; - - lpCtx = ctx->glPriv; - -#ifdef _DEBUG - // Dump out stats - ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X", - lpCtx->PipelineUsage.qwMesa.HighPart, - lpCtx->PipelineUsage.qwMesa.LowPart, - lpCtx->PipelineUsage.qwD3DFVF.HighPart, - lpCtx->PipelineUsage.qwD3DFVF.LowPart); -#endif - -// _gldDestroyVertexShaders(lpCtx); - -// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight); - _gldDestroyPrimitiveBuffer(&lpCtx->PB3d); - _gldDestroyPrimitiveBuffer(&lpCtx->PB2d); - - SAFE_RELEASE(lpCtx->pDev); - SAFE_RELEASE(lpCtx->pD3D); - - // Free the private drawable data - free(ctx->glPriv); - ctx->glPriv = NULL; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldCreatePrivateGlobals_DX(void) -{ - ZeroMemory(&dx8Globals, sizeof(dx8Globals)); - - // Load d3d8.dll - dx8Globals.hD3D8DLL = LoadLibrary("D3D8.DLL"); - if (dx8Globals.hD3D8DLL == NULL) - return FALSE; - - // Now try and obtain Direct3DCreate8 - dx8Globals.fnDirect3DCreate8 = (FNDIRECT3DCREATE8)GetProcAddress(dx8Globals.hD3D8DLL, "Direct3DCreate8"); - if (dx8Globals.fnDirect3DCreate8 == NULL) { - FreeLibrary(dx8Globals.hD3D8DLL); - return FALSE; - } - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldDestroyPrivateGlobals_DX(void) -{ - if (dx8Globals.bDirect3DDevice) { - SAFE_RELEASE(dx8Globals.pDev); - dx8Globals.bDirect3DDevice = FALSE; - } - if (dx8Globals.bDirect3D) { - SAFE_RELEASE(dx8Globals.pD3D); - dx8Globals.bDirect3D = FALSE; - } - - FreeLibrary(dx8Globals.hD3D8DLL); - dx8Globals.hD3D8DLL = NULL; - dx8Globals.fnDirect3DCreate8 = NULL; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -static void _BitsFromDisplayFormat( - D3DFORMAT fmt, - BYTE *cColorBits, - BYTE *cRedBits, - BYTE *cGreenBits, - BYTE *cBlueBits, - BYTE *cAlphaBits) -{ - switch (fmt) { - case D3DFMT_X1R5G5B5: - *cColorBits = 16; - *cRedBits = 5; - *cGreenBits = 5; - *cBlueBits = 5; - *cAlphaBits = 0; - return; - case D3DFMT_R5G6B5: - *cColorBits = 16; - *cRedBits = 5; - *cGreenBits = 6; - *cBlueBits = 5; - *cAlphaBits = 0; - return; - case D3DFMT_X8R8G8B8: - *cColorBits = 32; - *cRedBits = 8; - *cGreenBits = 8; - *cBlueBits = 8; - *cAlphaBits = 0; - return; - case D3DFMT_A8R8G8B8: - *cColorBits = 32; - *cRedBits = 8; - *cGreenBits = 8; - *cBlueBits = 8; - *cAlphaBits = 8; - return; - } - - // Should not get here! - *cColorBits = 32; - *cRedBits = 8; - *cGreenBits = 8; - *cBlueBits = 8; - *cAlphaBits = 0; -} - -//--------------------------------------------------------------------------- - -static void _BitsFromDepthStencilFormat( - D3DFORMAT fmt, - BYTE *cDepthBits, - BYTE *cStencilBits) -{ - // NOTE: GL expects either 32 or 16 as depth bits. - switch (fmt) { - case D3DFMT_D32: - *cDepthBits = 32; - *cStencilBits = 0; - return; - case D3DFMT_D15S1: - *cDepthBits = 16; - *cStencilBits = 1; - return; - case D3DFMT_D24S8: - *cDepthBits = 32; - *cStencilBits = 8; - return; - case D3DFMT_D16: - *cDepthBits = 16; - *cStencilBits = 0; - return; - case D3DFMT_D24X8: - *cDepthBits = 32; - *cStencilBits = 0; - return; - case D3DFMT_D24X4S4: - *cDepthBits = 32; - *cStencilBits = 4; - return; - } -} - -//--------------------------------------------------------------------------- - -BOOL gldBuildPixelformatList_DX(void) -{ - D3DDISPLAYMODE d3ddm; - D3DFORMAT fmt[6]; - IDirect3D8 *pD3D = NULL; - HRESULT hr; - int nSupportedFormats = 0; - int i; - DGL_pixelFormat *pPF; - BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits; -// char buf[128]; -// char cat[8]; - - // Direct3D (SW or HW) - // These are arranged so that 'best' pixelformat - // is higher in the list (for ChoosePixelFormat). - const D3DFORMAT DepthStencil[6] = { - D3DFMT_D15S1, - D3DFMT_D16, - D3DFMT_D24X8, - D3DFMT_D24X4S4, - D3DFMT_D24S8, - D3DFMT_D32, - }; - - // Dump DX version - ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 8.0\n"); - - // Release any existing pixelformat list - if (glb.lpPF) { - free(glb.lpPF); - } - - glb.nPixelFormatCount = 0; - glb.lpPF = NULL; - - // - // Pixelformats for Direct3D (SW or HW) rendering - // - - // Get a Direct3D 8.0 interface - pD3D = dx8Globals.fnDirect3DCreate8(D3D_SDK_VERSION_DX8_SUPPORT_WIN95); - if (!pD3D) { - return FALSE; - } - - // We will use the display mode format when finding compliant - // rendertarget/depth-stencil surfaces. - hr = IDirect3D8_GetAdapterDisplayMode(pD3D, glb.dwAdapter, &d3ddm); - if (FAILED(hr)) { - IDirect3D8_Release(pD3D); - return FALSE; - } - - // Run through the possible formats and detect supported formats - for (i=0; i<6; i++) { - hr = IDirect3D8_CheckDeviceFormat( - pD3D, - glb.dwAdapter, - glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, - d3ddm.Format, - D3DUSAGE_DEPTHSTENCIL, - D3DRTYPE_SURFACE, - DepthStencil[i]); - if (FAILED(hr)) - // A failure here is not fatal. - continue; - - // Verify that the depth format is compatible. - hr = IDirect3D8_CheckDepthStencilMatch( - pD3D, - glb.dwAdapter, - glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, - d3ddm.Format, - d3ddm.Format, - DepthStencil[i]); - if (FAILED(hr)) - // A failure here is not fatal, just means depth-stencil - // format is not compatible with this display mode. - continue; - - fmt[nSupportedFormats++] = DepthStencil[i]; - } - - IDirect3D8_Release(pD3D); - - if (nSupportedFormats == 0) - return FALSE; // Bail: no compliant pixelformats - - // Total count of pixelformats is: - // (nSupportedFormats+1)*2 - glb.lpPF = (DGL_pixelFormat *)calloc((nSupportedFormats)*2, sizeof(DGL_pixelFormat)); - glb.nPixelFormatCount = (nSupportedFormats)*2; - if (glb.lpPF == NULL) { - glb.nPixelFormatCount = 0; - return FALSE; - } - - // Get a copy of pointer that we can alter - pPF = glb.lpPF; - - // Cache colour bits from display format - _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits); - - // - // Add single-buffer formats - // - - // Single-buffer, no depth-stencil buffer -/* memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - pPF->pfd.cDepthBits = 0; - pPF->pfd.cStencilBits = 0; - pPF->dwDriverData = D3DFMT_UNKNOWN; - pPF++;*/ - - for (i=0; i<nSupportedFormats; i++, pPF++) { - memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits); - pPF->dwDriverData = fmt[i]; - } - - // - // Add double-buffer formats - // - -/* memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - pPF->pfd.cDepthBits = 0; - pPF->pfd.cStencilBits = 0; - pPF->dwDriverData = D3DFMT_UNKNOWN; - pPF++;*/ - - for (i=0; i<nSupportedFormats; i++, pPF++) { - memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits); - pPF->dwDriverData = fmt[i]; - } - - // Popup warning message if non RGB color mode - { - // This is a hack. KeithH - HDC hdcDesktop = GetDC(NULL); - DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL); - ReleaseDC(0, hdcDesktop); - if (dwDisplayBitDepth <= 8) { - ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth); - MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING); - } - } - - // Mark list as 'current' - glb.bPixelformatsDirty = FALSE; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldInitialiseMesa_DX( - DGL_ctx *lpCtx) -{ - GLD_driver_dx8 *gld = NULL; - int MaxTextureSize, TextureLevels; - BOOL bSoftwareTnL; - - if (lpCtx == NULL) - return FALSE; - - gld = lpCtx->glPriv; - if (gld == NULL) - return FALSE; - - if (glb.bMultitexture) { - lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps8.MaxSimultaneousTextures; - // Only support MAX_TEXTURE_UNITS texture units. - // ** If this is altered then the FVF formats must be reviewed **. - if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX8) - lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX8; - } else { - // Multitexture override - lpCtx->glCtx->Const.MaxTextureUnits = 1; - } - - // max texture size - MaxTextureSize = min(gld->d3dCaps8.MaxTextureHeight, gld->d3dCaps8.MaxTextureWidth); - if (MaxTextureSize == 0) - MaxTextureSize = 256; // Sanity check - - // - // HACK!! - if (MaxTextureSize > 1024) - MaxTextureSize = 1024; // HACK - CLAMP TO 1024 - // HACK!! - // - - // Got to set MAX_TEXTURE_SIZE as max levels. - // Who thought this stupid idea up? ;) - TextureLevels = 0; - // Calculate power-of-two. - while (MaxTextureSize) { - TextureLevels++; - MaxTextureSize >>= 1; - } - lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8; - lpCtx->glCtx->Const.MaxDrawBuffers = 1; - - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE); - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE); - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_DITHERENABLE, TRUE); - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SHADEMODE, D3DSHADE_GOURAUD); - - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_ZENABLE, - (lpCtx->lpPF->dwDriverData!=D3DFMT_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE); - - // Set the view matrix - { - D3DXMATRIX vm; -#if 1 - D3DXMatrixIdentity(&vm); -#else - D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f); - D3DXVECTOR3 At(0.0f, 0.0f, -1.0f); - D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f); - D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up); - vm._31 = -vm._31; - vm._32 = -vm._32; - vm._33 = -vm._33; - vm._34 = -vm._34; -#endif - IDirect3DDevice8_SetTransform(gld->pDev, D3DTS_VIEW, &vm); - } - - if (gld->bHasHWTnL) { - if (glb.dwTnL == GLDS_TNL_DEFAULT) - bSoftwareTnL = FALSE; // HW TnL - else { - bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE; - } - } else { - // No HW TnL, so no choice possible - bSoftwareTnL = TRUE; - } - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL); - -// Dump this in a Release build as well, now. -//#ifdef _DEBUG - ddlogPrintf(DDLOG_INFO, "HW TnL: %s", - gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable"); -//#endif - - gldEnableExtensions_DX8(lpCtx->glCtx); - gldInstallPipeline_DX8(lpCtx->glCtx); - gldSetupDriverPointers_DX8(lpCtx->glCtx); - - // Signal a complete state update - lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL); - - // Start a scene - IDirect3DDevice8_BeginScene(gld->pDev); - lpCtx->bSceneStarted = TRUE; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldSwapBuffers_DX( - DGL_ctx *ctx, - HDC hDC, - HWND hWnd) -{ - HRESULT hr; - GLD_driver_dx8 *gld = NULL; - - if (ctx == NULL) - return FALSE; - - gld = ctx->glPriv; - if (gld == NULL) - return FALSE; - - if (ctx->bSceneStarted) { - IDirect3DDevice8_EndScene(gld->pDev); - ctx->bSceneStarted = FALSE; - } - - // Swap the buffers. hWnd may override the hWnd used for CreateDevice() - hr = IDirect3DDevice8_Present(gld->pDev, NULL, NULL, hWnd, NULL); - - IDirect3DDevice8_BeginScene(gld->pDev); - ctx->bSceneStarted = TRUE; - - return (FAILED(hr)) ? FALSE : TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldGetDisplayMode_DX( - DGL_ctx *ctx, - GLD_displayMode *glddm) -{ - D3DDISPLAYMODE d3ddm; - HRESULT hr; - GLD_driver_dx8 *lpCtx = NULL; - BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits; - - if ((glddm == NULL) || (ctx == NULL)) - return FALSE; - - lpCtx = ctx->glPriv; - if (lpCtx == NULL) - return FALSE; - - if (lpCtx->pD3D == NULL) - return FALSE; - - hr = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm); - if (FAILED(hr)) - return FALSE; - - // Get info from the display format - _BitsFromDisplayFormat(d3ddm.Format, - &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits); - - glddm->Width = d3ddm.Width; - glddm->Height = d3ddm.Height; - glddm->BPP = cColorBits; - glddm->Refresh = d3ddm.RefreshRate; - - return TRUE; -} - -//--------------------------------------------------------------------------- - diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c deleted file mode 100644 index 171585dcf81..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c +++ /dev/null @@ -1,1204 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Driver interface code to Mesa -* -****************************************************************************/ - -//#include <windows.h> -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx9.h" - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "depth.h" -#include "extensions.h" -#include "macros.h" -#include "matrix.h" -// #include "mem.h" -//#include "mmath.h" -#include "mtypes.h" -#include "texformat.h" -#include "teximage.h" -#include "texstore.h" -#include "vbo/vbo.h" -#include "swrast_setup/swrast_setup.h" -#include "swrast_setup/ss_context.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -extern BOOL dglSwapBuffers(HDC hDC); - -// HACK: Hack the _33 member of the OpenGL perspective projection matrix -const float _fPersp_33 = 1.6f; - -//--------------------------------------------------------------------------- -// Internal functions -//--------------------------------------------------------------------------- - -void _gld_mesa_warning( - __struct gl_context *gc, - char *str) -{ - // Intercept Mesa's internal warning mechanism - gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str); -} - -//--------------------------------------------------------------------------- - -void _gld_mesa_fatal( - __struct gl_context *gc, - char *str) -{ - // Intercept Mesa's internal fatal-message mechanism - gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str); - - // Mesa calls abort(0) here. - ddlogClose(); - exit(0); -} - -//--------------------------------------------------------------------------- - -D3DSTENCILOP _gldConvertStencilOp( - GLenum StencilOp) -{ - // Used by Stencil: pass, fail and zfail - - switch (StencilOp) { - case GL_KEEP: - return D3DSTENCILOP_KEEP; - case GL_ZERO: - return D3DSTENCILOP_ZERO; - case GL_REPLACE: - return D3DSTENCILOP_REPLACE; - case GL_INCR: - return D3DSTENCILOP_INCRSAT; - case GL_DECR: - return D3DSTENCILOP_DECRSAT; - case GL_INVERT: - return D3DSTENCILOP_INVERT; - case GL_INCR_WRAP_EXT: // GL_EXT_stencil_wrap - return D3DSTENCILOP_INCR; - case GL_DECR_WRAP_EXT: // GL_EXT_stencil_wrap - return D3DSTENCILOP_DECR; - } - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n"); -#endif - - return D3DSTENCILOP_KEEP; -} - -//--------------------------------------------------------------------------- - -D3DCMPFUNC _gldConvertCompareFunc( - GLenum CmpFunc) -{ - // Used for Alpha func, depth func and stencil func. - - switch (CmpFunc) { - case GL_NEVER: - return D3DCMP_NEVER; - case GL_LESS: - return D3DCMP_LESS; - case GL_EQUAL: - return D3DCMP_EQUAL; - case GL_LEQUAL: - return D3DCMP_LESSEQUAL; - case GL_GREATER: - return D3DCMP_GREATER; - case GL_NOTEQUAL: - return D3DCMP_NOTEQUAL; - case GL_GEQUAL: - return D3DCMP_GREATEREQUAL; - case GL_ALWAYS: - return D3DCMP_ALWAYS; - }; - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n"); -#endif - - return D3DCMP_ALWAYS; -} - -//--------------------------------------------------------------------------- - -D3DBLEND _gldConvertBlendFunc( - GLenum blend, - GLenum DefaultBlend) -{ - switch (blend) { - case GL_ZERO: - return D3DBLEND_ZERO; - case GL_ONE: - return D3DBLEND_ONE; - case GL_DST_COLOR: - return D3DBLEND_DESTCOLOR; - case GL_SRC_COLOR: - return D3DBLEND_SRCCOLOR; - case GL_ONE_MINUS_DST_COLOR: - return D3DBLEND_INVDESTCOLOR; - case GL_ONE_MINUS_SRC_COLOR: - return D3DBLEND_INVSRCCOLOR; - case GL_SRC_ALPHA: - return D3DBLEND_SRCALPHA; - case GL_ONE_MINUS_SRC_ALPHA: - return D3DBLEND_INVSRCALPHA; - case GL_DST_ALPHA: - return D3DBLEND_DESTALPHA; - case GL_ONE_MINUS_DST_ALPHA: - return D3DBLEND_INVDESTALPHA; - case GL_SRC_ALPHA_SATURATE: - return D3DBLEND_SRCALPHASAT; - } - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n"); -#endif - - return DefaultBlend; -} - -//--------------------------------------------------------------------------- -// Misc. functions -//--------------------------------------------------------------------------- - -void gld_Noop_DX9( - struct gl_context *ctx) -{ -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n"); -#endif -} - -//--------------------------------------------------------------------------- - -void gld_Error_DX9( - struct gl_context *ctx) -{ -#ifdef _DEBUG - // Quite useless. -// gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n"); -#endif -} - -//--------------------------------------------------------------------------- -// Required Mesa functions -//--------------------------------------------------------------------------- - -static GLboolean gld_set_draw_buffer_DX9( - struct gl_context *ctx, - GLenum mode) -{ - (void) ctx; - if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) { - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - -//--------------------------------------------------------------------------- - -static void gld_set_read_buffer_DX9( - struct gl_context *ctx, - struct gl_framebuffer *buffer, - GLenum mode) -{ - /* separate read buffer not supported */ -/* - ASSERT(buffer == ctx->DrawBuffer); - ASSERT(mode == GL_FRONT_LEFT); -*/ -} - -//--------------------------------------------------------------------------- - -void gld_Clear_DX9( - struct gl_context *ctx, - GLbitfield mask, - GLboolean all, - GLint x, - GLint y, - GLint width, - GLint height) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - DWORD dwFlags = 0; - D3DCOLOR Color = 0; - float Z = 0.0f; - DWORD Stencil = 0; - D3DRECT d3dClearRect; - - // TODO: Colourmask - const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0]; - - if (!gld->pDev) - return; - - if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { - GLubyte col[4]; - CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]); - CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]); - dwFlags |= D3DCLEAR_TARGET; - Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]); - } - - if (mask & DD_DEPTH_BIT) { - // D3D8 will fail the Clear call if we try and clear a - // depth buffer and we haven't created one. - // Also, some apps try and clear a depth buffer, - // when a depth buffer hasn't been requested by the app. - if (ctx->Visual.depthBits == 0) { - mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask - } else { - dwFlags |= D3DCLEAR_ZBUFFER; - Z = ctx->Depth.Clear; - } - } - - if (mask & DD_STENCIL_BIT) { - if (ctx->Visual.stencilBits == 0) { - // No stencil bits in depth buffer - mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask - } else { - dwFlags |= D3DCLEAR_STENCIL; - Stencil = ctx->Stencil.Clear; - } - } - - // Some apps do really weird things with the rect, such as Quake3. - if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) { - all = GL_TRUE; - } - - if (!all) { - // Calculate clear subrect - d3dClearRect.x1 = x; - d3dClearRect.y1 = gldCtx->dwHeight - (y + height); - d3dClearRect.x2 = x + width; - d3dClearRect.y2 = d3dClearRect.y1 + height; -// gldLogPrintf(GLDLOG_INFO, "Rect %d,%d %d,%d", x,y,width,height); - } - - // dwFlags will be zero if there's nothing to clear - if (dwFlags) { - _GLD_DX9_DEV(Clear( - gld->pDev, - all ? 0 : 1, - all ? NULL : &d3dClearRect, - dwFlags, - Color, Z, Stencil)); - } - - if (mask & DD_ACCUM_BIT) { - // Clear accumulation buffer - } -} - -//--------------------------------------------------------------------------- - -// Mesa 5: Parameter change -static void gld_buffer_size_DX9( -// struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint *width, - GLuint *height) -{ -// GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - - *width = fb->Width; // gldCtx->dwWidth; - *height = fb->Height; // gldCtx->dwHeight; -} - -//--------------------------------------------------------------------------- - -static void gld_Finish_DX9( - struct gl_context *ctx) -{ -} - -//--------------------------------------------------------------------------- - -static void gld_Flush_DX9( - struct gl_context *ctx) -{ - GLD_context *gld = GLD_GET_CONTEXT(ctx); - - // TODO: Detect apps that glFlush() then SwapBuffers() ? - - if (gld->EmulateSingle) { - // Emulating a single-buffered context. - // [Direct3D doesn't allow rendering to front buffer] - dglSwapBuffers(gld->hDC); - } -} - -//--------------------------------------------------------------------------- - -void gld_NEW_STENCIL( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - // Two-sided stencil. New for Mesa 5 - const GLuint uiFace = 0UL; - - struct gl_stencil_attrib *pStencil = &ctx->Stencil; - - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE)); - if (pStencil->Enabled) { - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace]))); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILREF, pStencil->Ref[uiFace])); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILMASK, pStencil->ValueMask[uiFace])); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILWRITEMASK, pStencil->WriteMask[uiFace])); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace]))); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace]))); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace]))); - } -} - -//--------------------------------------------------------------------------- - -void gld_NEW_COLOR( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - DWORD dwFlags = 0; - D3DBLEND src; - D3DBLEND dest; - - // Alpha func - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc))); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAREF, (DWORD)ctx->Color.AlphaRef)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, ctx->Color.AlphaEnabled)); - - // Blend func - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHABLENDENABLE, ctx->Color.BlendEnabled)); - src = _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE); - dest = _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SRCBLEND, src)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_DESTBLEND, dest)); - - // Color mask - if (ctx->Color.ColorMask[0][0]) dwFlags |= D3DCOLORWRITEENABLE_RED; - if (ctx->Color.ColorMask[0][1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN; - if (ctx->Color.ColorMask[0][2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE; - if (ctx->Color.ColorMask[0][3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA; - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_COLORWRITEENABLE, dwFlags)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_DEPTH( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func))); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_POLYGON( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DFILLMODE d3dFillMode = D3DFILL_SOLID; - D3DCULL d3dCullMode = D3DCULL_NONE; - float fOffset = 0; // Changed from int to float for DX9 - - // Fillmode - switch (ctx->Polygon.FrontMode) { - case GL_POINT: - d3dFillMode = D3DFILL_POINT; - break; - case GL_LINE: - d3dFillMode = D3DFILL_WIREFRAME; - break; - case GL_FILL: - d3dFillMode = D3DFILL_SOLID; - break; - } - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FILLMODE, d3dFillMode)); - - if (ctx->Polygon.CullFlag) { - switch (ctx->Polygon.CullFaceMode) { - case GL_BACK: - if (ctx->Polygon.FrontFace == GL_CCW) - d3dCullMode = D3DCULL_CW; - else - d3dCullMode = D3DCULL_CCW; - break; - case GL_FRONT: - if (ctx->Polygon.FrontFace == GL_CCW) - d3dCullMode = D3DCULL_CCW; - else - d3dCullMode = D3DCULL_CW; - break; - case GL_FRONT_AND_BACK: - d3dCullMode = D3DCULL_NONE; - break; - default: - break; - } - } else { - d3dCullMode = D3DCULL_NONE; - } -// d3dCullMode = D3DCULL_NONE; // FOR DEBUGGING - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CULLMODE, d3dCullMode)); - - // Polygon offset - // ZBIAS ranges from 0 to 16 and can only move towards the viewer - // Mesa5: ctx->Polygon._OffsetAny removed - if (ctx->Polygon.OffsetFill) { - fOffset = ctx->Polygon.OffsetUnits; -// if (iOffset < 0.0f) -// iOffset = -iOffset; -// else -// iOffset = 0.0f; // D3D can't push away - } - // NOTE: SetRenderState() required a DWORD, so need to cast - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_DEPTHBIAS, *((DWORD*)&fOffset))); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_FOG( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DCOLOR d3dFogColour; - D3DFOGMODE d3dFogMode = D3DFOG_LINEAR; - - // TODO: Fog is calculated seperately in the Mesa pipeline - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, FALSE)); - return; - - // Fog enable - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, ctx->Fog.Enabled)); - if (!ctx->Fog.Enabled) { - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, D3DFOG_NONE)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE)); - return; // If disabled, don't bother setting any fog state - } - - // Fog colour - d3dFogColour = D3DCOLOR_COLORVALUE( ctx->Fog.Color[0], - ctx->Fog.Color[1], - ctx->Fog.Color[2], - ctx->Fog.Color[3]); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGCOLOR, d3dFogColour)); - - // Fog density - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density)))); - - // Fog start - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGSTART, *((DWORD*) (&ctx->Fog.Start)))); - - // Fog end - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGEND, *((DWORD*) (&ctx->Fog.End)))); - - // Fog mode - switch (ctx->Fog.Mode) { - case GL_LINEAR: - d3dFogMode = D3DFOG_LINEAR; - break; - case GL_EXP: - d3dFogMode = D3DFOG_EXP; - break; - case GL_EXP2: - d3dFogMode = D3DFOG_EXP2; - break; - } - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, d3dFogMode)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_LIGHT( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - DWORD dwSpecularEnable; - - // Shademode - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT)); - - // Separate specular colour - if (ctx->Light.Enabled) - dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE; - else - dwSpecularEnable = FALSE; - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SPECULARENABLE, dwSpecularEnable)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_MODELVIEW( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DMATRIX m; - //GLfloat *pM = ctx->ModelView.m; - // Mesa5: Model-view is now a stack - GLfloat *pM = ctx->ModelviewMatrixStack.Top->m; - m._11 = pM[0]; - m._12 = pM[1]; - m._13 = pM[2]; - m._14 = pM[3]; - m._21 = pM[4]; - m._22 = pM[5]; - m._23 = pM[6]; - m._24 = pM[7]; - m._31 = pM[8]; - m._32 = pM[9]; - m._33 = pM[10]; - m._34 = pM[11]; - m._41 = pM[12]; - m._42 = pM[13]; - m._43 = pM[14]; - m._44 = pM[15]; - - gld->matModelView = m; -} - -//--------------------------------------------------------------------------- - -void gld_NEW_PROJECTION( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DMATRIX m; - //GLfloat *pM = ctx->ProjectionMatrix.m; - // Mesa 5: Now a stack - GLfloat *pM = ctx->ProjectionMatrixStack.Top->m; - m._11 = pM[0]; - m._12 = pM[1]; - m._13 = pM[2]; - m._14 = pM[3]; - - m._21 = pM[4]; - m._22 = pM[5]; - m._23 = pM[6]; - m._24 = pM[7]; - - m._31 = pM[8]; - m._32 = pM[9]; - m._33 = pM[10] / _fPersp_33; // / 1.6f; - m._34 = pM[11]; - - m._41 = pM[12]; - m._42 = pM[13]; - m._43 = pM[14] / 2.0f; - m._44 = pM[15]; - - gld->matProjection = m; -} - -//--------------------------------------------------------------------------- -/* -void gldFrustumHook_DX9( - GLdouble left, - GLdouble right, - GLdouble bottom, - GLdouble top, - GLdouble nearval, - GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - // Pass values on to Mesa first (in case we mess with them) - _mesa_Frustum(left, right, bottom, top, nearval, farval); - - _fPersp_33 = farval / (nearval - farval); - -// ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval); -} - -//--------------------------------------------------------------------------- - -void gldOrthoHook_DX9( - GLdouble left, - GLdouble right, - GLdouble bottom, - GLdouble top, - GLdouble nearval, - GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - // Pass values on to Mesa first (in case we mess with them) - _mesa_Ortho(left, right, bottom, top, nearval, farval); - - _fPersp_33 = 1.6f; - -// ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval); -} -*/ -//--------------------------------------------------------------------------- - -void gld_NEW_VIEWPORT( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DVIEWPORT9 d3dvp; -// GLint x, y; -// GLsizei w, h; - - // Set depth range - _GLD_DX9_DEV(GetViewport(gld->pDev, &d3dvp)); - // D3D can't do Quake1/Quake2 z-trick - if (ctx->Viewport.Near <= ctx->Viewport.Far) { - d3dvp.MinZ = ctx->Viewport.Near; - d3dvp.MaxZ = ctx->Viewport.Far; - } else { - d3dvp.MinZ = ctx->Viewport.Far; - d3dvp.MaxZ = ctx->Viewport.Near; - } -/* x = ctx->Viewport.X; - y = ctx->Viewport.Y; - w = ctx->Viewport.Width; - h = ctx->Viewport.Height; - if (x < 0) x = 0; - if (y < 0) y = 0; - if (w > gldCtx->dwWidth) w = gldCtx->dwWidth; - if (h > gldCtx->dwHeight) h = gldCtx->dwHeight; - // Ditto for D3D viewport dimensions - if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x; - if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y; - d3dvp.X = x; - d3dvp.Y = gldCtx->dwHeight - (y + h); - d3dvp.Width = w; - d3dvp.Height = h;*/ - _GLD_DX9_DEV(SetViewport(gld->pDev, &d3dvp)); - -// gld->fFlipWindowY = (float)gldCtx->dwHeight; -} - -//--------------------------------------------------------------------------- - -void gld_NEW_SCISSOR( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - // Bail if IHV driver cannot scissor - if (!gld->bCanScissor) - return; - - // Set scissor rect - if (ctx->Scissor.Enabled) { - RECT rcRect; - // Keep in mind that RECT's need an extra row and column - rcRect.left = ctx->Scissor.X; - rcRect.right = ctx->Scissor.X + ctx->Scissor.Width; // + 1; - rcRect.top = gldCtx->dwHeight - (ctx->Scissor.Y + ctx->Scissor.Height); - rcRect.bottom = rcRect.top + ctx->Scissor.Height; - IDirect3DDevice9_SetScissorRect(gld->pDev, &rcRect); - } - - // Enable/disable scissor as required - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SCISSORTESTENABLE, ctx->Scissor.Enabled)); -} - -//--------------------------------------------------------------------------- - -__inline BOOL _gldAnyEvalEnabled( - struct gl_context *ctx) -{ - struct gl_eval_attrib *eval = &ctx->Eval; - - if ((eval->AutoNormal) || - (eval->Map1Color4) || - (eval->Map1Index) || - (eval->Map1Normal) || - (eval->Map1TextureCoord1) || - (eval->Map1TextureCoord2) || - (eval->Map1TextureCoord3) || - (eval->Map1TextureCoord4) || - (eval->Map1Vertex3) || - (eval->Map1Vertex4) || - (eval->Map2Color4) || - (eval->Map2Index) || - (eval->Map2Normal) || - (eval->Map2TextureCoord1) || - (eval->Map2TextureCoord2) || - (eval->Map2TextureCoord3) || - (eval->Map2TextureCoord4) || - (eval->Map2Vertex3) || - (eval->Map2Vertex4) - ) - return TRUE; - - return FALSE; -} - -//--------------------------------------------------------------------------- - -BOOL _gldChooseInternalPipeline( - struct gl_context *ctx, - GLD_driver_dx9 *gld) -{ -// return TRUE; // DEBUGGING: ALWAYS USE MESA -// return FALSE; // DEBUGGING: ALWAYS USE D3D - - if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE)) - { - gld->PipelineUsage.qwMesa.QuadPart++; - return TRUE; // Force Mesa TnL - } - - if ((ctx->Light.Enabled) || - (1) || - (ctx->Texture._TexGenEnabled) || - (ctx->Texture._TexMatEnabled) || -// (ctx->Transform._AnyClip) || - (ctx->Scissor.Enabled) || - _gldAnyEvalEnabled(ctx) // Put this last so we can early-out - ) - { - gld->PipelineUsage.qwMesa.QuadPart++; - return TRUE; - } - - gld->PipelineUsage.qwD3DFVF.QuadPart++; - return FALSE; - -/* // Force Mesa pipeline? - if (glb.dwTnL == GLDS_TNL_MESA) { - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - - // Test for functionality not exposed in the D3D pathways - if ((ctx->Texture._GenFlags)) { - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - - // Now decide if vertex shader can be used. - // If two sided lighting is enabled then we must either - // use Mesa TnL or the vertex shader - if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { - if (gld->VStwosidelight.hShader && !ctx->Fog.Enabled) { - // Use Vertex Shader - gld->PipelineUsage.dwD3D2SVS.QuadPart++; - return GLD_PIPELINE_D3D_VS_TWOSIDE; - } else { - // Use Mesa TnL - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - } - - // Must be D3D fixed-function pipeline - gld->PipelineUsage.dwD3DFVF.QuadPart++; - return GLD_PIPELINE_D3D_FVF; -*/ -} - -//--------------------------------------------------------------------------- - -void gld_update_state_DX9( - struct gl_context *ctx, - GLuint new_state) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLD_pb_dx9 *gldPB; - - if (!gld || !gld->pDev) - return; - - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - - // SetupIndex will be used in the pipelines for choosing setup function - if ((ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_SEPARATE_SPECULAR)) || - (ctx->Fog.Enabled)) - { - if (ctx->_TriangleCaps & DD_FLATSHADE) - gld->iSetupFunc = GLD_SI_FLAT_EXTRAS; - else - gld->iSetupFunc = GLD_SI_SMOOTH_EXTRAS; - } else { - if (ctx->_TriangleCaps & DD_FLATSHADE) - gld->iSetupFunc = GLD_SI_FLAT; // Setup flat shade + texture - else - gld->iSetupFunc = GLD_SI_SMOOTH; // Setup smooth shade + texture - } - - gld->bUseMesaTnL = _gldChooseInternalPipeline(ctx, gld); - if (gld->bUseMesaTnL) { - gldPB = &gld->PB2d; - _GLD_DX9_DEV(SetSoftwareVertexProcessing(gld->pDev, TRUE)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, FALSE)); - _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL)); - _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF)); - } else { - gldPB = &gld->PB3d; - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE)); -// if (gld->TnLPipeline == GLD_PIPELINE_D3D_VS_TWOSIDE) { -// _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware)); -// _GLD_DX9_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader)); -// } else { -// _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->bHasHWTnL)); - _GLD_DX9_DEV(SetSoftwareVertexProcessing(gld->pDev, !gld->bHasHWTnL)); - _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL)); - _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF)); -// } - } - -#define _GLD_TEST_STATE(a) \ - if (new_state & (a)) { \ - gld##a(ctx); \ - new_state &= ~(a); \ - } - -#define _GLD_TEST_STATE_DX9(a) \ - if (new_state & (a)) { \ - gld##a##_DX9(ctx); \ - new_state &= ~(a); \ - } - -#define _GLD_IGNORE_STATE(a) new_state &= ~(a); - -// if (!gld->bUseMesaTnL) { - // Not required if Mesa is doing the TnL. - // Problem: If gld->bUseMesaTnL is TRUE when these are signaled, - // then we'll miss updating the D3D TnL pipeline. - // Therefore, don't test for gld->bUseMesaTnL - _GLD_TEST_STATE(_NEW_MODELVIEW); - _GLD_TEST_STATE(_NEW_PROJECTION); -// } - - _GLD_TEST_STATE_DX9(_NEW_TEXTURE); // extern, so guard with _DX9 - _GLD_TEST_STATE(_NEW_COLOR); - _GLD_TEST_STATE(_NEW_DEPTH); - _GLD_TEST_STATE(_NEW_POLYGON); - _GLD_TEST_STATE(_NEW_STENCIL); - _GLD_TEST_STATE(_NEW_FOG); - _GLD_TEST_STATE(_NEW_LIGHT); - _GLD_TEST_STATE(_NEW_VIEWPORT); - - _GLD_IGNORE_STATE(_NEW_TRANSFORM); - - // Scissor Test: New for DX9 - _GLD_TEST_STATE(_NEW_SCISSOR); - -// Stubs for future use. -/* _GLD_TEST_STATE(_NEW_TEXTURE_MATRIX); - _GLD_TEST_STATE(_NEW_COLOR_MATRIX); - _GLD_TEST_STATE(_NEW_EVAL); - _GLD_TEST_STATE(_NEW_HINT); - _GLD_TEST_STATE(_NEW_LINE); - _GLD_TEST_STATE(_NEW_PIXEL); - _GLD_TEST_STATE(_NEW_POINT); - _GLD_TEST_STATE(_NEW_POLYGONSTIPPLE); - _GLD_TEST_STATE(_NEW_PACKUNPACK); - _GLD_TEST_STATE(_NEW_ARRAY); - _GLD_TEST_STATE(_NEW_RENDERMODE); - _GLD_TEST_STATE(_NEW_BUFFERS); - _GLD_TEST_STATE(_NEW_MULTISAMPLE); -*/ - -// For debugging. -#if 0 -#define _GLD_TEST_UNHANDLED_STATE(a) \ - if (new_state & (a)) { \ - gldLogMessage(GLDLOG_ERROR, "Unhandled " #a "\n"); \ - } - _GLD_TEST_UNHANDLED_STATE(_NEW_TEXTURE_MATRIX); - _GLD_TEST_UNHANDLED_STATE(_NEW_COLOR_MATRIX); - _GLD_TEST_UNHANDLED_STATE(_NEW_EVAL); - _GLD_TEST_UNHANDLED_STATE(_NEW_HINT); - _GLD_TEST_UNHANDLED_STATE(_NEW_LINE); - _GLD_TEST_UNHANDLED_STATE(_NEW_PIXEL); - _GLD_TEST_UNHANDLED_STATE(_NEW_POINT); - _GLD_TEST_UNHANDLED_STATE(_NEW_POLYGONSTIPPLE); -// _GLD_TEST_UNHANDLED_STATE(_NEW_SCISSOR); - _GLD_TEST_UNHANDLED_STATE(_NEW_PACKUNPACK); - _GLD_TEST_UNHANDLED_STATE(_NEW_ARRAY); - _GLD_TEST_UNHANDLED_STATE(_NEW_RENDERMODE); - _GLD_TEST_UNHANDLED_STATE(_NEW_BUFFERS); - _GLD_TEST_UNHANDLED_STATE(_NEW_MULTISAMPLE); -#undef _GLD_UNHANDLED_STATE -#endif - -#undef _GLD_TEST_STATE -} - -//--------------------------------------------------------------------------- -// Viewport -//--------------------------------------------------------------------------- - -void gld_Viewport_DX9( - struct gl_context *ctx, - GLint x, - GLint y, - GLsizei w, - GLsizei h) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DVIEWPORT9 d3dvp; - - if (!gld || !gld->pDev) - return; - - // This is a hack. When the app is minimized, Mesa passes - // w=1 and h=1 for viewport dimensions. Without this test - // we get a GPF in gld_wgl_resize_buffers(). - if ((w==1) && (h==1)) - return; - - // Call ResizeBuffersMESA. This function will early-out - // if no resize is needed. - //ctx->Driver.ResizeBuffersMESA(ctx); - // Mesa 5: Changed parameters - ctx->Driver.ResizeBuffers(gldCtx->glBuffer); - -#if 0 - ddlogPrintf(GLDLOG_SYSTEM, ">> Viewport x=%d y=%d w=%d h=%d", x,y,w,h); -#endif - - // ** D3D viewport must not be outside the render target surface ** - // Sanity check the GL viewport dimensions - if (x < 0) x = 0; - if (y < 0) y = 0; - if (w > gldCtx->dwWidth) w = gldCtx->dwWidth; - if (h > gldCtx->dwHeight) h = gldCtx->dwHeight; - // Ditto for D3D viewport dimensions - if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x; - if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y; - - d3dvp.X = x; - d3dvp.Y = gldCtx->dwHeight - (y + h); - d3dvp.Width = w; - d3dvp.Height = h; - if (ctx->Viewport.Near <= ctx->Viewport.Far) { - d3dvp.MinZ = ctx->Viewport.Near; - d3dvp.MaxZ = ctx->Viewport.Far; - } else { - d3dvp.MinZ = ctx->Viewport.Far; - d3dvp.MaxZ = ctx->Viewport.Near; - } - - // TODO: DEBUGGING -// d3dvp.MinZ = 0.0f; -// d3dvp.MaxZ = 1.0f; - - _GLD_DX9_DEV(SetViewport(gld->pDev, &d3dvp)); - -} - -//--------------------------------------------------------------------------- - -extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver); - -// Mesa 5: Parameter change -void gldResizeBuffers_DX9( -// struct gl_context *ctx) - struct gl_framebuffer *fb) -{ - GET_CURRENT_CONTEXT(ctx); - dglWglResizeBuffers(ctx, TRUE); -} - -//--------------------------------------------------------------------------- -#ifdef _DEBUG -// This is only for debugging. -// To use, plug into ctx->Driver.Enable pointer below. -void gld_Enable( - struct gl_context *ctx, - GLenum e, - GLboolean b) -{ - char buf[1024]; - sprintf(buf, "Enable: %s (%s)\n", _mesa_lookup_enum_by_nr(e), b?"TRUE":"FALSE"); - ddlogMessage(DDLOG_SYSTEM, buf); -} -#endif -//--------------------------------------------------------------------------- -// Driver pointer setup -//--------------------------------------------------------------------------- - -extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum); - -void gldSetupDriverPointers_DX9( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - TNLcontext *tnl = TNL_CONTEXT(ctx); - - // Mandatory functions - ctx->Driver.GetString = _gldGetStringGeneric; - ctx->Driver.UpdateState = gld_update_state_DX9; - ctx->Driver.Clear = gld_Clear_DX9; - ctx->Driver.DrawBuffer = gld_set_draw_buffer_DX9; - ctx->Driver.GetBufferSize = gld_buffer_size_DX9; - ctx->Driver.Finish = gld_Finish_DX9; - ctx->Driver.Flush = gld_Flush_DX9; - ctx->Driver.Error = gld_Error_DX9; - - // Hardware accumulation buffer - ctx->Driver.Accum = NULL; // TODO: gld_Accum; - - // Bitmap functions - ctx->Driver.CopyPixels = gld_CopyPixels_DX9; - ctx->Driver.DrawPixels = gld_DrawPixels_DX9; - ctx->Driver.ReadPixels = gld_ReadPixels_DX9; - ctx->Driver.Bitmap = gld_Bitmap_DX9; - - // Buffer resize - ctx->Driver.ResizeBuffers = gldResizeBuffers_DX9; - - // Texture image functions - ctx->Driver.ChooseTextureFormat = gld_ChooseTextureFormat_DX9; - ctx->Driver.TexImage1D = gld_TexImage1D_DX9; - ctx->Driver.TexImage2D = gld_TexImage2D_DX9; - ctx->Driver.TexImage3D = _mesa_store_teximage3d; - ctx->Driver.TexSubImage1D = gld_TexSubImage1D_DX9; - ctx->Driver.TexSubImage2D = gld_TexSubImage2D_DX9; - ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; - - ctx->Driver.CopyTexImage1D = gldCopyTexImage1D_DX9; //NULL; - ctx->Driver.CopyTexImage2D = gldCopyTexImage2D_DX9; //NULL; - ctx->Driver.CopyTexSubImage1D = gldCopyTexSubImage1D_DX9; //NULL; - ctx->Driver.CopyTexSubImage2D = gldCopyTexSubImage2D_DX9; //NULL; - ctx->Driver.CopyTexSubImage3D = gldCopyTexSubImage3D_DX9; - ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; - - // Texture object functions - ctx->Driver.BindTexture = NULL; - ctx->Driver.NewTextureObject = NULL; // Not yet implemented by Mesa!; - ctx->Driver.DeleteTexture = gld_DeleteTexture_DX9; - ctx->Driver.PrioritizeTexture = NULL; - - // Imaging functionality - ctx->Driver.CopyColorTable = NULL; - ctx->Driver.CopyColorSubTable = NULL; - ctx->Driver.CopyConvolutionFilter1D = NULL; - ctx->Driver.CopyConvolutionFilter2D = NULL; - - // State changing functions - ctx->Driver.AlphaFunc = NULL; //gld_AlphaFunc; - ctx->Driver.BlendFuncSeparate = NULL; //gld_BlendFunc; - ctx->Driver.ClearColor = NULL; //gld_ClearColor; - ctx->Driver.ClearDepth = NULL; //gld_ClearDepth; - ctx->Driver.ClearStencil = NULL; //gld_ClearStencil; - ctx->Driver.ColorMask = NULL; //gld_ColorMask; - ctx->Driver.CullFace = NULL; //gld_CullFace; - ctx->Driver.ClipPlane = NULL; //gld_ClipPlane; - ctx->Driver.FrontFace = NULL; //gld_FrontFace; - ctx->Driver.DepthFunc = NULL; //gld_DepthFunc; - ctx->Driver.DepthMask = NULL; //gld_DepthMask; - ctx->Driver.DepthRange = NULL; - ctx->Driver.Enable = NULL; //gld_Enable; - ctx->Driver.Fogfv = NULL; //gld_Fogfv; - ctx->Driver.Hint = NULL; //gld_Hint; - ctx->Driver.Lightfv = NULL; //gld_Lightfv; - ctx->Driver.LightModelfv = NULL; //gld_LightModelfv; - ctx->Driver.LineStipple = NULL; //gld_LineStipple; - ctx->Driver.LineWidth = NULL; //gld_LineWidth; - ctx->Driver.LogicOpcode = NULL; //gld_LogicOpcode; - ctx->Driver.PointParameterfv = NULL; //gld_PointParameterfv; - ctx->Driver.PointSize = NULL; //gld_PointSize; - ctx->Driver.PolygonMode = NULL; //gld_PolygonMode; - ctx->Driver.PolygonOffset = NULL; //gld_PolygonOffset; - ctx->Driver.PolygonStipple = NULL; //gld_PolygonStipple; - ctx->Driver.RenderMode = NULL; //gld_RenderMode; - ctx->Driver.Scissor = NULL; //gld_Scissor; - ctx->Driver.ShadeModel = NULL; //gld_ShadeModel; - ctx->Driver.StencilFunc = NULL; //gld_StencilFunc; - ctx->Driver.StencilMask = NULL; //gld_StencilMask; - ctx->Driver.StencilOp = NULL; //gld_StencilOp; - ctx->Driver.TexGen = NULL; //gld_TexGen; - ctx->Driver.TexEnv = NULL; - ctx->Driver.TexParameter = NULL; - ctx->Driver.TextureMatrix = NULL; //gld_TextureMatrix; - ctx->Driver.Viewport = gld_Viewport_DX9; - - _swsetup_Wakeup(ctx); - - tnl->Driver.RunPipeline = _tnl_run_pipeline; - tnl->Driver.Render.ResetLineStipple = gld_ResetLineStipple_DX9; - tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; - tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; - - // Hook into glFrustum() and glOrtho() -// ctx->Exec->Frustum = gldFrustumHook_DX9; -// ctx->Exec->Ortho = gldOrthoHook_DX9; - -} - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h b/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h deleted file mode 100644 index 67601da7fb6..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h +++ /dev/null @@ -1,327 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GLDirect Direct3D 9.0 header file -* -****************************************************************************/ - -#ifndef _GLD_DX9_H -#define _GLD_DX9_H - -//--------------------------------------------------------------------------- -// Windows includes -//--------------------------------------------------------------------------- - -//#ifndef STRICT -//#define STRICT -//#endif - -//#define WIN32_LEAN_AND_MEAN -//#include <windows.h> -#include <d3d9.h> -#include <d3dx9.h> - -// MS screwed up with the DX8.1 SDK - there's no compile-time -// method of compiling for 8.0 via the 8.1 SDK unless you -// "make sure you don't use any 8.1 interfaces". -// We CAN use 8.1 D3DX static functions, though - just not new 8.1 interfaces. -// -// D3D_SDK_VERSION is 120 for 8.0 (supported by Windows 95). -// D3D_SDK_VERSION is 220 for 8.1 (NOT supported by Windows 95). -// -//#define D3D_SDK_VERSION_DX9_SUPPORT_WIN95 120 -//#define D3D_SDK_VERSION_DX91 220 - -// Typedef for obtaining function from d3d8.dll -typedef IDirect3D9* (WINAPI *FNDIRECT3DCREATE9) (UINT); - - -//--------------------------------------------------------------------------- -// Defines -//--------------------------------------------------------------------------- - -#ifdef _DEBUG -#define _GLD_TEST_HRESULT(h) \ -{ \ - HRESULT _hr = (h); \ - if (FAILED(_hr)) { \ - gldLogError(GLDLOG_ERROR, #h, _hr); \ - } \ -} -#define _GLD_DX9(func) _GLD_TEST_HRESULT(IDirect3D9_##func##) -#define _GLD_DX9_DEV(func) _GLD_TEST_HRESULT(IDirect3DDevice9_##func##) -#define _GLD_DX9_VB(func) _GLD_TEST_HRESULT(IDirect3DVertexBuffer9_##func##) -#define _GLD_DX9_TEX(func) _GLD_TEST_HRESULT(IDirect3DTexture9_##func##) -#else -#define _GLD_DX9(func) IDirect3D9_##func -#define _GLD_DX9_DEV(func) IDirect3DDevice9_##func -#define _GLD_DX9_VB(func) IDirect3DVertexBuffer9_##func -#define _GLD_DX9_TEX(func) IDirect3DTexture9_##func -#endif - -#define SAFE_RELEASE(p) \ -{ \ - if (p) { \ - (p)->lpVtbl->Release(p); \ - (p) = NULL; \ - } \ -} - -#define SAFE_RELEASE_VB9(p) \ -{ \ - if (p) { \ - IDirect3DVertexBuffer9_Release((p)); \ - (p) = NULL; \ - } \ -} - -#define SAFE_RELEASE_SURFACE9(p) \ -{ \ - if (p) { \ - IDirect3DSurface9_Release((p)); \ - (p) = NULL; \ - } \ -} - -// Setup index. -enum { - GLD_SI_FLAT = 0, - GLD_SI_SMOOTH = 1, - GLD_SI_FLAT_EXTRAS = 2, - GLD_SI_SMOOTH_EXTRAS = 3, -}; -/* -// Internal pipeline -typedef enum { - GLD_PIPELINE_MESA = 0, // Mesa pipeline - GLD_PIPELINE_D3D_FVF = 1, // Direct3D Fixed-function pipeline - GLD_PIPELINE_D3D_VS_TWOSIDE = 2 // Direct3D two-sided-lighting vertex shader -} GLD_tnl_pipeline; -*/ -//--------------------------------------------------------------------------- -// Vertex definitions for Fixed-Function pipeline -//--------------------------------------------------------------------------- - -// -// NOTE: If the number of texture units is altered then most of -// the texture code will need to be revised. -// - -#define GLD_MAX_TEXTURE_UNITS_DX9 2 - -// -// 2D vertex transformed by Mesa -// -#define GLD_FVF_2D_VERTEX ( D3DFVF_XYZRHW | \ - D3DFVF_DIFFUSE | \ - D3DFVF_SPECULAR | \ - D3DFVF_TEX2) -typedef struct { - FLOAT x, y; // 2D raster coords - FLOAT sz; // Screen Z (depth) - FLOAT rhw; // Reciprocal homogenous W - DWORD diffuse; // Diffuse colour - DWORD specular; // For separate-specular support - FLOAT t0_u, t0_v; // 1st set of texture coords - FLOAT t1_u, t1_v; // 2nd set of texture coords -} GLD_2D_VERTEX; - - -// -// 3D vertex transformed by Direct3D -// -#define GLD_FVF_3D_VERTEX ( D3DFVF_XYZ | \ - D3DFVF_DIFFUSE | \ - D3DFVF_TEX2) - -typedef struct { - D3DXVECTOR3 Position; // XYZ Vector in object space - D3DCOLOR Diffuse; // Diffuse colour - D3DXVECTOR2 TexUnit0; // Texture unit 0 - D3DXVECTOR2 TexUnit1; // Texture unit 1 -} GLD_3D_VERTEX; - -//--------------------------------------------------------------------------- -// Vertex Shaders -//--------------------------------------------------------------------------- -/* -// DX8 Vertex Shader -typedef struct { - DWORD hShader; // If NULL, shader is invalid and cannot be used - BOOL bHardware; // If TRUE then shader was created for hardware, - // otherwise shader was created for software. -} GLD_vertexShader; -*/ -//--------------------------------------------------------------------------- -// Structs -//--------------------------------------------------------------------------- - -// This keeps a count of how many times we choose each individual internal -// pathway. Useful for seeing if a certain pathway was ever used by an app, and -// how much each pathway is biased. -// Zero the members at context creation and dump stats at context deletion. -typedef struct { - // Note: DWORD is probably too small - ULARGE_INTEGER qwMesa; // Mesa TnL pipeline - ULARGE_INTEGER qwD3DFVF; // Direct3D Fixed-Function pipeline -// ULARGE_INTEGER dwD3D2SVS; // Direct3D Two-Sided Vertex Shader pipeline -} GLD_pipeline_usage; - -// GLDirect Primitive Buffer (points, lines, triangles and quads) -typedef struct { - // Data for IDirect3DDevice9::CreateVertexBuffer() - DWORD dwStride; // Stride of vertex - DWORD dwUsage; // Usage flags - DWORD dwFVF; // Direct3D Flexible Vertex Format - DWORD dwPool; // Pool flags - - IDirect3DVertexBuffer9 *pVB; // Holds points, lines, tris and quads. - - // Point list is assumed to be at start of buffer - DWORD iFirstLine; // Index of start of line list - DWORD iFirstTriangle; // Index of start of triangle list - - BYTE *pPoints; // Pointer to next free point - BYTE *pLines; // Pointer to next free line - BYTE *pTriangles; // Pointer to next free triangle - - DWORD nPoints; // Number of points ready to render - DWORD nLines; // Number of lines ready to render - DWORD nTriangles; // Number of triangles ready to render -} GLD_pb_dx9; - -// GLDirect DX9 driver data -typedef struct { - // GLDirect vars - BOOL bDoublebuffer; // Doublebuffer (otherwise single-buffered) - BOOL bDepthStencil; // Depth buffer needed (stencil optional) - D3DFORMAT RenderFormat; // Format of back/front buffer - D3DFORMAT DepthFormat; // Format of depth/stencil -// float fFlipWindowY; // Value for flipping viewport Y coord - - // Direct3D vars - D3DCAPS9 d3dCaps9; - BOOL bHasHWTnL; // Device has Hardware Transform/Light? - IDirect3D9 *pD3D; // Base Direct3D9 interface - IDirect3DDevice9 *pDev; // Direct3D9 Device interface - GLD_pb_dx9 PB2d; // Vertices transformed by Mesa - GLD_pb_dx9 PB3d; // Vertices transformed by Direct3D - D3DPRIMITIVETYPE d3dpt; // Current Direct3D primitive type - D3DXMATRIX matProjection; // Projection matrix for D3D TnL - D3DXMATRIX matModelView; // Model/View matrix for D3D TnL - int iSetupFunc; // Which setup functions to use - BOOL bUseMesaTnL; // Whether to use Mesa or D3D for TnL - - // Direct3D vars for two-sided lighting -// GLD_vertexShader VStwosidelight; // Vertex Shader for two-sided lighting -// D3DXMATRIX matWorldViewProj;// World/View/Projection matrix for shaders - - -// GLD_tnl_pipeline TnLPipeline; // Index of current internal pipeline - GLD_pipeline_usage PipelineUsage; - - BOOL bCanScissor; // Scissor test - new for DX9 -} GLD_driver_dx9; - -#define GLD_GET_DX9_DRIVER(c) (GLD_driver_dx9*)(c)->glPriv - -//--------------------------------------------------------------------------- -// Function prototypes -//--------------------------------------------------------------------------- - -PROC gldGetProcAddress_DX9(LPCSTR a); -void gldEnableExtensions_DX9(struct gl_context *ctx); -void gldInstallPipeline_DX9(struct gl_context *ctx); -void gldSetupDriverPointers_DX9(struct gl_context *ctx); -//void gldResizeBuffers_DX9(struct gl_context *ctx); -void gldResizeBuffers_DX9(struct gl_framebuffer *fb); - - -// Texture functions - -void gldCopyTexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gldCopyTexImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gldCopyTexSubImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); -void gldCopyTexSubImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); -void gldCopyTexSubImage3D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); - -void gld_NEW_TEXTURE_DX9(struct gl_context *ctx); -void gld_DrawPixels_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels); -void gld_ReadPixels_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest); -void gld_CopyPixels_DX9(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type); -void gld_Bitmap_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap); -const struct gl_texture_format* gld_ChooseTextureFormat_DX9(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType); -void gld_TexImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage); -void gld_TexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); -void gld_TexSubImage2D_DX9( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); -void gld_TexSubImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void gld_DeleteTexture_DX9(struct gl_context *ctx, struct gl_texture_object *tObj); -void gld_ResetLineStipple_DX9(struct gl_context *ctx); - -// 2D primitive functions - -void gld_Points2D_DX9(struct gl_context *ctx, GLuint first, GLuint last); - -void gld_Line2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Line2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1); - -void gld_Triangle2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DFlatExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DSmoothExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); - -void gld_Quad2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DFlatExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DSmoothExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -// 3D primitive functions - -void gld_Points3D_DX9(struct gl_context *ctx, GLuint first, GLuint last); -void gld_Line3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Triangle3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Quad3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Line3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Triangle3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Quad3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -// Primitive functions for Two-sided-lighting Vertex Shader - -void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last); -void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1); -void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2); -void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -#endif diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h b/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h deleted file mode 100644 index 1d6b7b1c760..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h +++ /dev/null @@ -1,77 +0,0 @@ -/*==========================================================================; - * - * - * File: dxerr9.h - * Content: DirectX Error Library Include File - * - ****************************************************************************/ - -#ifndef _GLD_DXERR9_H_ -#define _GLD_DXERR9_H_ - - -#include <d3d9.h> - -// -// DXGetErrorString9 -// -// Desc: Converts an DirectX HRESULT to a string -// -// Args: HRESULT hr Can be any error code from -// DPLAY D3D8 D3DX8 DMUSIC DSOUND -// -// Return: Converted string -// -const char* __stdcall DXGetErrorString9A(HRESULT hr); -const WCHAR* __stdcall DXGetErrorString9W(HRESULT hr); - -#ifdef UNICODE - #define DXGetErrorString9 DXGetErrorString9W -#else - #define DXGetErrorString9 DXGetErrorString9A -#endif - - -// -// DXTrace -// -// Desc: Outputs a formatted error message to the debug stream -// -// Args: CHAR* strFile The current file, typically passed in using the -// __FILE__ macro. -// DWORD dwLine The current line number, typically passed in using the -// __LINE__ macro. -// HRESULT hr An HRESULT that will be traced to the debug stream. -// CHAR* strMsg A string that will be traced to the debug stream (may be NULL) -// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info. -// -// Return: The hr that was passed in. -// -//HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE ); -//HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE ); -HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox); -HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox); - -#ifdef UNICODE - #define DXTrace DXTraceW -#else - #define DXTrace DXTraceA -#endif - - -// -// Helper macros -// -#if defined(DEBUG) | defined(_DEBUG) - #define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE ) - #define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE ) - #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE ) -#else - #define DXTRACE_MSG(str) (0L) - #define DXTRACE_ERR(str,hr) (hr) - #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr) -#endif - - -#endif - diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c deleted file mode 100644 index 667c59c4917..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c +++ /dev/null @@ -1,344 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GL extensions -* -****************************************************************************/ - -//#include "../GLDirect.h" -//#include "../gld_log.h" -//#include "../gld_settings.h" - -#include <windows.h> -#define GL_GLEXT_PROTOTYPES -#include <GL/gl.h> -#include <GL/glext.h> - -//#include "ddlog.h" -//#include "gld_dx8.h" - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "depth.h" -#include "extensions.h" -#include "macros.h" -#include "matrix.h" -// #include "mem.h" -//#include "mmath.h" -#include "mtypes.h" -#include "texformat.h" -#include "texstore.h" -#include "vbo/vbo.h" -#include "swrast_setup/swrast_setup.h" -#include "swrast_setup/ss_context.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "dglcontext.h" -#include "extensions.h" - -// For some reason this is not defined in an above header... -extern void _mesa_enable_imaging_extensions(struct gl_context *ctx); - -//--------------------------------------------------------------------------- -// Hack for the SGIS_multitexture extension that was removed from Mesa -// NOTE: SGIS_multitexture enums also clash with GL_SGIX_async_pixel - - // NOTE: Quake2 ran *slower* with this enabled, so I've - // disabled it for now. - // To enable, uncomment: - // _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0); - -//--------------------------------------------------------------------------- - -enum { - /* Quake2 GL_SGIS_multitexture */ - GL_SELECTED_TEXTURE_SGIS = 0x835B, - GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835C, - GL_MAX_TEXTURES_SGIS = 0x835D, - GL_TEXTURE0_SGIS = 0x835E, - GL_TEXTURE1_SGIS = 0x835F, - GL_TEXTURE2_SGIS = 0x8360, - GL_TEXTURE3_SGIS = 0x8361, - GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363, -}; - -//--------------------------------------------------------------------------- - -void APIENTRY gldSelectTextureSGIS( - GLenum target) -{ - GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS); - glActiveTextureARB(ARB_target); -} - -//--------------------------------------------------------------------------- - -void APIENTRY gldMTexCoord2fSGIS( - GLenum target, - GLfloat s, - GLfloat t) -{ - GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS); - glMultiTexCoord2fARB(ARB_target, s, t); -} - -//--------------------------------------------------------------------------- - -void APIENTRY gldMTexCoord2fvSGIS( - GLenum target, - const GLfloat *v) -{ - GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS); - glMultiTexCoord2fvARB(ARB_target, v); -} - -//--------------------------------------------------------------------------- -// Extensions -//--------------------------------------------------------------------------- - -typedef struct { - PROC proc; - char *name; -} GLD_extension; - -GLD_extension GLD_extList[] = { -#ifdef GL_EXT_polygon_offset - { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" }, -#endif - { (PROC)glBlendEquationEXT, "glBlendEquationEXT" }, - { (PROC)glBlendColorEXT, "glBlendColorExt" }, - { (PROC)glVertexPointerEXT, "glVertexPointerEXT" }, - { (PROC)glNormalPointerEXT, "glNormalPointerEXT" }, - { (PROC)glColorPointerEXT, "glColorPointerEXT" }, - { (PROC)glIndexPointerEXT, "glIndexPointerEXT" }, - { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" }, - { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" }, - { (PROC)glGetPointervEXT, "glGetPointervEXT" }, - { (PROC)glArrayElementEXT, "glArrayElementEXT" }, - { (PROC)glDrawArraysEXT, "glDrawArrayEXT" }, - { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" }, - { (PROC)glBindTextureEXT, "glBindTextureEXT" }, - { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" }, - { (PROC)glGenTexturesEXT, "glGenTexturesEXT" }, - { (PROC)glIsTextureEXT, "glIsTextureEXT" }, - { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" }, - { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" }, - { (PROC)glTexImage3DEXT, "glTexImage3DEXT" }, - { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" }, - { (PROC)glPointParameterfEXT, "glPointParameterfEXT" }, - { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" }, - - { (PROC)glLockArraysEXT, "glLockArraysEXT" }, - { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" }, - { NULL, "\0" } -}; - -GLD_extension GLD_multitexList[] = { -/* - { (PROC)glMultiTexCoord1dSGIS, "glMTexCoord1dSGIS" }, - { (PROC)glMultiTexCoord1dvSGIS, "glMTexCoord1dvSGIS" }, - { (PROC)glMultiTexCoord1fSGIS, "glMTexCoord1fSGIS" }, - { (PROC)glMultiTexCoord1fvSGIS, "glMTexCoord1fvSGIS" }, - { (PROC)glMultiTexCoord1iSGIS, "glMTexCoord1iSGIS" }, - { (PROC)glMultiTexCoord1ivSGIS, "glMTexCoord1ivSGIS" }, - { (PROC)glMultiTexCoord1sSGIS, "glMTexCoord1sSGIS" }, - { (PROC)glMultiTexCoord1svSGIS, "glMTexCoord1svSGIS" }, - { (PROC)glMultiTexCoord2dSGIS, "glMTexCoord2dSGIS" }, - { (PROC)glMultiTexCoord2dvSGIS, "glMTexCoord2dvSGIS" }, - { (PROC)glMultiTexCoord2fSGIS, "glMTexCoord2fSGIS" }, - { (PROC)glMultiTexCoord2fvSGIS, "glMTexCoord2fvSGIS" }, - { (PROC)glMultiTexCoord2iSGIS, "glMTexCoord2iSGIS" }, - { (PROC)glMultiTexCoord2ivSGIS, "glMTexCoord2ivSGIS" }, - { (PROC)glMultiTexCoord2sSGIS, "glMTexCoord2sSGIS" }, - { (PROC)glMultiTexCoord2svSGIS, "glMTexCoord2svSGIS" }, - { (PROC)glMultiTexCoord3dSGIS, "glMTexCoord3dSGIS" }, - { (PROC)glMultiTexCoord3dvSGIS, "glMTexCoord3dvSGIS" }, - { (PROC)glMultiTexCoord3fSGIS, "glMTexCoord3fSGIS" }, - { (PROC)glMultiTexCoord3fvSGIS, "glMTexCoord3fvSGIS" }, - { (PROC)glMultiTexCoord3iSGIS, "glMTexCoord3iSGIS" }, - { (PROC)glMultiTexCoord3ivSGIS, "glMTexCoord3ivSGIS" }, - { (PROC)glMultiTexCoord3sSGIS, "glMTexCoord3sSGIS" }, - { (PROC)glMultiTexCoord3svSGIS, "glMTexCoord3svSGIS" }, - { (PROC)glMultiTexCoord4dSGIS, "glMTexCoord4dSGIS" }, - { (PROC)glMultiTexCoord4dvSGIS, "glMTexCoord4dvSGIS" }, - { (PROC)glMultiTexCoord4fSGIS, "glMTexCoord4fSGIS" }, - { (PROC)glMultiTexCoord4fvSGIS, "glMTexCoord4fvSGIS" }, - { (PROC)glMultiTexCoord4iSGIS, "glMTexCoord4iSGIS" }, - { (PROC)glMultiTexCoord4ivSGIS, "glMTexCoord4ivSGIS" }, - { (PROC)glMultiTexCoord4sSGIS, "glMTexCoord4sSGIS" }, - { (PROC)glMultiTexCoord4svSGIS, "glMTexCoord4svSGIS" }, - { (PROC)glMultiTexCoordPointerSGIS, "glMTexCoordPointerSGIS" }, - { (PROC)glSelectTextureSGIS, "glSelectTextureSGIS" }, - { (PROC)glSelectTextureCoordSetSGIS, "glSelectTextureCoordSetSGIS" }, -*/ - { (PROC)glActiveTextureARB, "glActiveTextureARB" }, - { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" }, - { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" }, - { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" }, - { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" }, - { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" }, - { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" }, - { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" }, - { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" }, - { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" }, - { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" }, - { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" }, - { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" }, - { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" }, - { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" }, - { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" }, - { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" }, - { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" }, - { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" }, - { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" }, - { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" }, - { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" }, - { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" }, - { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" }, - { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" }, - { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" }, - { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" }, - { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" }, - { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" }, - { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" }, - { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" }, - { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" }, - { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" }, - { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" }, - - // Descent3 doesn't use correct string, hence this hack - { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4f" }, - - // Quake2 SGIS multitexture - { (PROC)gldSelectTextureSGIS, "glSelectTextureSGIS" }, - { (PROC)gldMTexCoord2fSGIS, "glMTexCoord2fSGIS" }, - { (PROC)gldMTexCoord2fvSGIS, "glMTexCoord2fvSGIS" }, - - { NULL, "\0" } -}; - -//--------------------------------------------------------------------------- - -PROC gldGetProcAddress_DX( - LPCSTR a) -{ - int i; - PROC proc = NULL; - - for (i=0; GLD_extList[i].proc; i++) { - if (!strcmp(a, GLD_extList[i].name)) { - proc = GLD_extList[i].proc; - break; - } - } - - if (glb.bMultitexture) { - for (i=0; GLD_multitexList[i].proc; i++) { - if (!strcmp(a, GLD_multitexList[i].name)) { - proc = GLD_multitexList[i].proc; - break; - } - } - } - - gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed"); - - return proc; -} - -//--------------------------------------------------------------------------- - -void gldEnableExtensions_DX9( - struct gl_context *ctx) -{ - GLuint i; - - // Mesa enables some extensions by default. - // This table decides which ones we want to switch off again. - - // NOTE: GL_EXT_compiled_vertex_array appears broken. - - const char *gld_disable_extensions[] = { -// "GL_ARB_transpose_matrix", -// "GL_EXT_compiled_vertex_array", -// "GL_EXT_polygon_offset", -// "GL_EXT_rescale_normal", - "GL_EXT_texture3D", -// "GL_NV_texgen_reflection", - NULL - }; - - const char *gld_multitex_extensions[] = { - "GL_ARB_multitexture", // Quake 3 - NULL - }; - - // Quake 2 engines - const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture"; - - const char *gld_enable_extensions[] = { - "GL_EXT_texture_env_add", // Quake 3 - "GL_ARB_texture_env_add", // Quake 3 - NULL - }; - - for (i=0; gld_disable_extensions[i]; i++) { - _mesa_disable_extension(ctx, gld_disable_extensions[i]); - } - - for (i=0; gld_enable_extensions[i]; i++) { - _mesa_enable_extension(ctx, gld_enable_extensions[i]); - } - - if (glb.bMultitexture) { - for (i=0; gld_multitex_extensions[i]; i++) { - _mesa_enable_extension(ctx, gld_multitex_extensions[i]); - } - - // GL_SGIS_multitexture - // NOTE: Quake2 ran *slower* with this enabled, so I've - // disabled it for now. - // Fair bit slower on GeForce256, - // Much slower on 3dfx Voodoo5 5500. -// _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0); - - } - - _mesa_enable_imaging_extensions(ctx); - _mesa_enable_1_3_extensions(ctx); - _mesa_enable_1_4_extensions(ctx); -} - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c deleted file mode 100644 index f9abbdbdfed..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c +++ /dev/null @@ -1,77 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Mesa transformation pipeline with GLDirect fastpath -* -****************************************************************************/ - -//#include "../GLDirect.h" - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx9.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -//--------------------------------------------------------------------------- - -extern struct tnl_pipeline_stage _gld_d3d_render_stage; -extern struct tnl_pipeline_stage _gld_mesa_render_stage; - -static const struct tnl_pipeline_stage *gld_pipeline[] = { - &_gld_d3d_render_stage, // Direct3D TnL - &_tnl_vertex_transform_stage, - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */ - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - &_tnl_point_attenuation_stage, - &_gld_mesa_render_stage, // Mesa TnL, D3D rendering - 0, -}; - -//--------------------------------------------------------------------------- - -void gldInstallPipeline_DX9( - struct gl_context *ctx) -{ - // Remove any existing pipeline stages, - // then install GLDirect pipeline stages. - - _tnl_destroy_pipeline(ctx); - _tnl_install_pipeline(ctx, gld_pipeline); -} - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c deleted file mode 100644 index 65a00ae1b59..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c +++ /dev/null @@ -1,1445 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Primitive (points/lines/tris/quads) rendering -* -****************************************************************************/ - -//#include "../GLDirect.h" - -//#include "gld_dx8.h" - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx9.h" - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "depth.h" -#include "extensions.h" -#include "macros.h" -#include "matrix.h" -// #include "mem.h" -//#include "mmath.h" -#include "mtypes.h" -#include "texformat.h" -#include "texstore.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "swrast_setup/ss_context.h" -#include "swrast/s_context.h" -#include "swrast/s_depth.h" -#include "swrast/s_lines.h" -#include "swrast/s_triangle.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -// Disable compiler complaints about unreferenced local variables -#pragma warning (disable:4101) - -//--------------------------------------------------------------------------- -// Helper defines for primitives -//--------------------------------------------------------------------------- - -//static const float ooZ = 1.0f / 65536.0f; // One over Z - -#define GLD_COLOUR (D3DCOLOR_RGBA(swv->color[0], swv->color[1], swv->color[2], swv->color[3])) -#define GLD_SPECULAR (D3DCOLOR_RGBA(swv->specular[0], swv->specular[1], swv->specular[2], swv->specular[3])) -#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y)) - -//--------------------------------------------------------------------------- -// 2D vertex setup -//--------------------------------------------------------------------------- - -#define GLD_SETUP_2D_VARS_POINTS \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \ - GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pPoints; \ - SScontext *ss = SWSETUP_CONTEXT(ctx); \ - SWvertex *swv; \ - DWORD dwSpecularColour; \ - DWORD dwFlatColour - -#define GLD_SETUP_2D_VARS_LINES \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \ - GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pLines; \ - SScontext *ss = SWSETUP_CONTEXT(ctx); \ - SWvertex *swv; \ - DWORD dwSpecularColour; \ - DWORD dwFlatColour - -#define GLD_SETUP_2D_VARS_TRIANGLES \ - BOOL bFog = ctx->Fog.Enabled; \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \ - GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pTriangles; \ - SScontext *ss = SWSETUP_CONTEXT(ctx); \ - SWvertex *swv; \ - DWORD dwSpecularColour; \ - DWORD dwFlatColour; \ - GLuint facing = 0; \ - struct vertex_buffer *VB; \ - GLchan (*vbcolor)[4]; \ - GLchan (*vbspec)[4] - -#define GLD_SETUP_GET_SWVERT(s) \ - swv = &ss->verts[##s] - -#define GLD_SETUP_2D_VERTEX \ - pV->x = swv->win[0]; \ - pV->y = GLD_FLIP_Y(swv->win[1]); \ - pV->rhw = swv->win[3] - -#define GLD_SETUP_SMOOTH_COLOUR \ - pV->diffuse = GLD_COLOUR - -#define GLD_SETUP_GET_FLAT_COLOUR \ - dwFlatColour = GLD_COLOUR -#define GLD_SETUP_GET_FLAT_FOG_COLOUR \ - dwFlatColour = _gldComputeFog(ctx, swv) - -#define GLD_SETUP_USE_FLAT_COLOUR \ - pV->diffuse = dwFlatColour - -#define GLD_SETUP_GET_FLAT_SPECULAR \ - dwSpecularColour= GLD_SPECULAR - -#define GLD_SETUP_USE_FLAT_SPECULAR \ - pV->specular = dwSpecularColour - -#define GLD_SETUP_DEPTH \ - pV->sz = swv->win[2] / ctx->DepthMaxF -// pV->z = swv->win[2] * ooZ; - -#define GLD_SETUP_SPECULAR \ - pV->specular = GLD_SPECULAR - -#define GLD_SETUP_FOG \ - pV->diffuse = _gldComputeFog(ctx, swv) - -#define GLD_SETUP_TEX0 \ - pV->t0_u = swv->texcoord[0][0]; \ - pV->t0_v = swv->texcoord[0][1] - -#define GLD_SETUP_TEX1 \ - pV->t1_u = swv->texcoord[1][0]; \ - pV->t1_v = swv->texcoord[1][1] - -#define GLD_SETUP_LIGHTING(v) \ - if (facing == 1) { \ - pV->diffuse = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \ - if (vbspec) { \ - pV->specular = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \ - } \ - } else { \ - if (bFog) \ - GLD_SETUP_FOG; \ - else \ - GLD_SETUP_SMOOTH_COLOUR; \ - GLD_SETUP_SPECULAR; \ - } - -#define GLD_SETUP_GET_FLAT_LIGHTING(v) \ - if (facing == 1) { \ - dwFlatColour = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \ - if (vbspec) { \ - dwSpecularColour = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \ - } \ - } - -#define GLD_SETUP_TWOSIDED_LIGHTING \ - /* Two-sided lighting */ \ - if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { \ - SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; \ - SWvertex *v[3]; \ - GLfloat ex,ey,fx,fy,cc; \ - /* Get vars for later */ \ - VB = &TNL_CONTEXT(ctx)->vb; \ - vbcolor = (GLchan (*)[4])VB->BackfaceColorPtr->data; \ - if (VB->BackfaceSecondaryColorPtr) { \ - vbspec = (GLchan (*)[4])VB->BackfaceSecondaryColorPtr->data; \ - } else { \ - vbspec = NULL; \ - } \ - v[0] = &verts[v0]; \ - v[1] = &verts[v1]; \ - v[2] = &verts[v2]; \ - ex = v[0]->win[0] - v[2]->win[0]; \ - ey = v[0]->win[1] - v[2]->win[1]; \ - fx = v[1]->win[0] - v[2]->win[0]; \ - fy = v[1]->win[1] - v[2]->win[1]; \ - cc = ex*fy - ey*fx; \ - facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; \ - } - -//--------------------------------------------------------------------------- -// 3D vertex setup -//--------------------------------------------------------------------------- - -#define GLD_SETUP_3D_VARS_POINTS \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \ - GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pPoints; \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - GLfloat (*p4f)[4]; \ - GLfloat (*tc)[4]; \ - DWORD dwColor; - -#define GLD_SETUP_3D_VARS_LINES \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \ - GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pLines; \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - GLfloat (*p4f)[4]; \ - GLfloat (*tc)[4]; \ - DWORD dwColor; - -#define GLD_SETUP_3D_VARS_TRIANGLES \ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \ - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \ - GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pTriangles; \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - GLfloat (*p4f)[4]; \ - GLfloat (*tc)[4]; \ - DWORD dwColor; - -#define GLD_SETUP_3D_VERTEX(v) \ - p4f = VB->AttribPtr[_TNL_ATTRIB_POS]->data; \ - pV->Position.x = p4f[##v][0]; \ - pV->Position.y = p4f[##v][1]; \ - pV->Position.z = p4f[##v][2]; - -#define GLD_SETUP_SMOOTH_COLOUR_3D(v) \ - p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; \ - pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]); - - -#define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \ - p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR00]->data; \ - dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]); - -#define GLD_SETUP_USE_FLAT_COLOUR_3D \ - pV->Diffuse = dwColor; - -#define GLD_SETUP_TEX0_3D(v) \ - if (VB->AttribPtr[_TNL_ATTRIB_TEX0]) { \ - tc = VB->AttribPtr[_TNL_ATTRIB_TEX0]->data; \ - pV->TexUnit0.x = tc[##v][0]; \ - pV->TexUnit0.y = tc[##v][1]; \ - } - -#define GLD_SETUP_TEX1_3D(v) \ - if (VB->AttribPtr[_TNL_ATTRIB_TEX1]) { \ - tc = VB->AttribPtr[_TNL_ATTRIB_TEX1]->data; \ - pV->TexUnit1.x = tc[##v][0]; \ - pV->TexUnit1.y = tc[##v][1]; \ - } - -//--------------------------------------------------------------------------- -// Helper functions -//--------------------------------------------------------------------------- - -__inline DWORD _gldComputeFog( - struct gl_context *ctx, - SWvertex *swv) -{ - // Full fog calculation. - // Based on Mesa code. - - GLchan rFog, gFog, bFog; - GLchan fR, fG, fB; - const GLfloat f = swv->fog; - const GLfloat g = 1.0 - f; - - UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); - fR = f * swv->color[0] + g * rFog; - fG = f * swv->color[1] + g * gFog; - fB = f * swv->color[2] + g * bFog; - return D3DCOLOR_RGBA(fR, fG, fB, swv->color[3]); -} - -//--------------------------------------------------------------------------- - -void gld_ResetLineStipple_DX9( - struct gl_context *ctx) -{ - // TODO: Fake stipple with a 32x32 texture. -} - -//--------------------------------------------------------------------------- -// 2D (post-transformed) primitives -//--------------------------------------------------------------------------- - -void gld_Points2D_DX9( - struct gl_context *ctx, - GLuint first, - GLuint last) -{ - GLD_SETUP_2D_VARS_POINTS; - - unsigned i; - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - // _Size is already clamped to MaxPointSize and MinPointSize - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size)); - - if (VB->Elts) { - for (i=first; i<last; i++, pV++) { - if (VB->ClipMask[VB->Elts[i]] == 0) { -// _swrast_Point( ctx, &verts[VB->Elts[i]] ); - GLD_SETUP_GET_SWVERT(VB->Elts[i]); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_SPECULAR; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - } - } - } else { - GLD_SETUP_GET_SWVERT(first); - for (i=first; i<last; i++, swv++, pV++) { - if (VB->ClipMask[i] == 0) { -// _swrast_Point( ctx, &verts[i] ); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_SPECULAR; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - } - } - } - - gld->PB2d.pPoints = (BYTE*)pV; - gld->PB2d.nPoints += (last-first); -} - -//--------------------------------------------------------------------------- - -void gld_Line2DFlat_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_2D_VARS_LINES; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_GET_FLAT_SPECULAR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - gld->PB2d.pLines = (BYTE*)pV; - gld->PB2d.nLines++; -} - -//--------------------------------------------------------------------------- - -void gld_Line2DSmooth_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_2D_VARS_LINES; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_SPECULAR; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_SPECULAR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - gld->PB2d.pLines = (BYTE*)pV; - gld->PB2d.nLines++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DFlat_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_COLOUR; - pV++;; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DSmooth_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DFlatExtras_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v2); - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - if (bFog) - GLD_SETUP_GET_FLAT_FOG_COLOUR; - else - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_GET_FLAT_SPECULAR; - GLD_SETUP_GET_FLAT_LIGHTING(v2); - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DSmoothExtras_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v0); - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v0); - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v1); - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v2); - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DFlat_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DSmooth_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_SMOOTH_COLOUR; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DFlatExtras_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v3); - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - if (bFog) - GLD_SETUP_GET_FLAT_FOG_COLOUR; - else - GLD_SETUP_GET_FLAT_COLOUR; - GLD_SETUP_GET_FLAT_SPECULAR; - GLD_SETUP_GET_FLAT_LIGHTING(v3); - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_USE_FLAT_COLOUR; - GLD_SETUP_USE_FLAT_SPECULAR; - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DSmoothExtras_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_2D_VARS_TRIANGLES; - - GLD_SETUP_TWOSIDED_LIGHTING(v0); - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v0); - pV++; - - GLD_SETUP_GET_SWVERT(v1); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v1); - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v2); - pV++; - - GLD_SETUP_GET_SWVERT(v2); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v2); - pV++; - - GLD_SETUP_GET_SWVERT(v3); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v3); - pV++; - - GLD_SETUP_GET_SWVERT(v0); - GLD_SETUP_2D_VERTEX; - GLD_SETUP_DEPTH; - GLD_SETUP_TEX0; - GLD_SETUP_TEX1; - GLD_SETUP_LIGHTING(v0); - pV++; - - gld->PB2d.pTriangles = (BYTE*)pV; - gld->PB2d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- -// 3D (pre-transformed) primitives -//--------------------------------------------------------------------------- - -void gld_Points3D_DX9( - struct gl_context *ctx, - GLuint first, - GLuint last) -{ - GLD_SETUP_3D_VARS_POINTS - - unsigned i; -// struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - // _Size is already clamped to MaxPointSize and MinPointSize - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size)); - - if (VB->Elts) { - for (i=first; i<last; i++, pV++) { - if (VB->ClipMask[VB->Elts[i]] == 0) { -// _swrast_Point( ctx, &verts[VB->Elts[i]] ); -// GLD_SETUP_GET_SWVERT(VB->Elts[i]); - GLD_SETUP_3D_VERTEX(VB->Elts[i]) - GLD_SETUP_SMOOTH_COLOUR_3D(i) - GLD_SETUP_TEX0_3D(i) - GLD_SETUP_TEX1_3D(i) - } - } - } else { -// GLD_SETUP_GET_SWVERT(first); - for (i=first; i<last; i++, pV++) { - if (VB->ClipMask[i] == 0) { -// _swrast_Point( ctx, &verts[i] ); - GLD_SETUP_3D_VERTEX(i) - GLD_SETUP_SMOOTH_COLOUR_3D(i) - GLD_SETUP_TEX0_3D(i) - GLD_SETUP_TEX1_3D(i) - } - } - } -/* - for (i=first; i<last; i++, pV++) { - GLD_SETUP_3D_VERTEX(i) - GLD_SETUP_SMOOTH_COLOUR_3D(i) - GLD_SETUP_TEX0_3D(i) - GLD_SETUP_TEX1_3D(i) - } -*/ - gld->PB3d.pPoints = (BYTE*)pV; - gld->PB3d.nPoints += (last-first); -} - -//--------------------------------------------------------------------------- -// Line functions -//--------------------------------------------------------------------------- - -void gld_Line3DFlat_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_3D_VARS_LINES - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_GET_FLAT_COLOUR_3D(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - gld->PB3d.pLines = (BYTE*)pV; - gld->PB3d.nLines++; -} - -//--------------------------------------------------------------------------- - -void gld_Line3DSmooth_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1) -{ - GLD_SETUP_3D_VARS_LINES - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_SMOOTH_COLOUR_3D(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - gld->PB3d.pLines = (BYTE*)pV; - gld->PB3d.nLines++; -} - -//--------------------------------------------------------------------------- -// Triangle functions -//--------------------------------------------------------------------------- - -void gld_Triangle3DFlat_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - GLD_SETUP_GET_FLAT_COLOUR_3D(v2) - GLD_SETUP_USE_FLAT_COLOUR_3D - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - GLD_SETUP_USE_FLAT_COLOUR_3D - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Triangle3DSmooth_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_SMOOTH_COLOUR_3D(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_SMOOTH_COLOUR_3D(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles++; -} - -//--------------------------------------------------------------------------- -// Quad functions -//--------------------------------------------------------------------------- - -void gld_Quad3DFlat_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v3) - GLD_SETUP_GET_FLAT_COLOUR_3D(v3) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v3) - GLD_SETUP_TEX1_3D(v3) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - GLD_SETUP_3D_VERTEX(v3) - GLD_SETUP_USE_FLAT_COLOUR_3D - GLD_SETUP_TEX0_3D(v3) - GLD_SETUP_TEX1_3D(v3) - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad3DSmooth_DX9( - struct gl_context *ctx, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLD_SETUP_3D_VARS_TRIANGLES - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - GLD_SETUP_3D_VERTEX(v1) - GLD_SETUP_SMOOTH_COLOUR_3D(v1) - GLD_SETUP_TEX0_3D(v1) - GLD_SETUP_TEX1_3D(v1) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_SMOOTH_COLOUR_3D(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - GLD_SETUP_3D_VERTEX(v2) - GLD_SETUP_SMOOTH_COLOUR_3D(v2) - GLD_SETUP_TEX0_3D(v2) - GLD_SETUP_TEX1_3D(v2) - pV++; - - GLD_SETUP_3D_VERTEX(v3) - GLD_SETUP_SMOOTH_COLOUR_3D(v3) - GLD_SETUP_TEX0_3D(v3) - GLD_SETUP_TEX1_3D(v3) - pV++; - - GLD_SETUP_3D_VERTEX(v0) - GLD_SETUP_SMOOTH_COLOUR_3D(v0) - GLD_SETUP_TEX0_3D(v0) - GLD_SETUP_TEX1_3D(v0) - pV++; - - gld->PB3d.pTriangles = (BYTE*)pV; - gld->PB3d.nTriangles += 2; -} - -//--------------------------------------------------------------------------- -// Vertex setup for two-sided-lighting vertex shader -//--------------------------------------------------------------------------- - -/* - -void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last) -{ - // NOTE: Two-sided lighting does not apply to Points -} - -//--------------------------------------------------------------------------- - -void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1) -{ - // NOTE: Two-sided lighting does not apply to Lines -} - -//--------------------------------------------------------------------------- - -void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1) -{ - // NOTE: Two-sided lighting does not apply to Lines -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) -{ -} - -//--------------------------------------------------------------------------- - -void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles; - SScontext *ss = SWSETUP_CONTEXT(ctx); - SWvertex *swv; - DWORD dwSpecularColour; - DWORD dwFlatColour; - GLuint facing = 0; - struct vertex_buffer *VB; - GLchan (*vbcolor)[4]; - GLchan (*vbspec)[4]; - - // Reciprocal of DepthMax - const float ooDepthMax = 1.0f / ctx->DepthMaxF; - - // 1st vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 2nd vert - swv = &ss->verts[v1]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 3rd vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - gld->PBtwosidelight.pTriangles = (BYTE*)pV; - gld->PBtwosidelight.nTriangles++; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles; - SScontext *ss = SWSETUP_CONTEXT(ctx); - SWvertex *swv; - DWORD dwSpecularColour; - DWORD dwFlatColour; - GLuint facing = 0; - struct vertex_buffer *VB; - GLchan (*vbcolor)[4]; - GLchan (*vbspec)[4]; - - // Reciprocal of DepthMax - const float ooDepthMax = 1.0f / ctx->DepthMaxF; - - // 1st vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 2nd vert - swv = &ss->verts[v1]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 3rd vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 4th vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 5th vert - swv = &ss->verts[v3]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 6th vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - gld->PBtwosidelight.pTriangles = (BYTE*)pV; - gld->PBtwosidelight.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles; - SScontext *ss = SWSETUP_CONTEXT(ctx); - SWvertex *swv; - DWORD dwSpecularColour; - DWORD dwFlatColour; - GLuint facing = 0; - struct vertex_buffer *VB; - GLchan (*vbcolor)[4]; - GLchan (*vbspec)[4]; - - // Reciprocal of DepthMax - const float ooDepthMax = 1.0f / ctx->DepthMaxF; - - // 1st vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 2nd vert - swv = &ss->verts[v1]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 3rd vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 4th vert - swv = &ss->verts[v2]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 5th vert - swv = &ss->verts[v3]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - // 6th vert - swv = &ss->verts[v0]; - pV->Position.x = swv->win[0]; - pV->Position.y = GLD_FLIP_Y(swv->win[1]); - pV->Position.z = swv->win[2] * ooDepthMax; - pV->Position.w = swv->win[3]; - pV->TexUnit0.x = swv->texcoord[0][0]; - pV->TexUnit0.y = swv->texcoord[0][1]; - pV->TexUnit1.x = swv->texcoord[1][0]; - pV->TexUnit1.y = swv->texcoord[1][1]; - pV->FrontDiffuse = GLD_COLOUR; - pV->FrontSpecular = GLD_SPECULAR; - pV++; - - gld->PBtwosidelight.pTriangles = (BYTE*)pV; - gld->PBtwosidelight.nTriangles += 2; -} - -//--------------------------------------------------------------------------- - -*/ diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c deleted file mode 100644 index bd7a64f57f6..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c +++ /dev/null @@ -1,2104 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Texture / Bitmap functions -* -****************************************************************************/ - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx9.h" - -#include <d3dx9tex.h> - -#include "texformat.h" -#include "colormac.h" -#include "texstore.h" -#include "image.h" -// #include "mem.h" - -//--------------------------------------------------------------------------- - -#define GLD_FLIP_HEIGHT(y,h) (gldCtx->dwHeight - (y) - (h)) - -//--------------------------------------------------------------------------- -// 1D texture fetch -//--------------------------------------------------------------------------- - -#define CHAN_SRC( t, i, j, k, sz ) \ - ((GLchan *)(t)->Data + (i) * (sz)) -#define UBYTE_SRC( t, i, j, k, sz ) \ - ((GLubyte *)(t)->Data + (i) * (sz)) -#define USHORT_SRC( t, i, j, k ) \ - ((GLushort *)(t)->Data + (i)) -#define FLOAT_SRC( t, i, j, k ) \ - ((GLfloat *)(t)->Data + (i)) - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *)texel; - rgba[RCOMP] = src[2]; - rgba[GCOMP] = src[1]; - rgba[BCOMP] = src[0]; - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_f_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_f_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_1d_texel_f_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -#undef CHAN_SRC -#undef UBYTE_SRC -#undef USHORT_SRC -#undef FLOAT_SRC - -//--------------------------------------------------------------------------- -// 2D texture fetch -//--------------------------------------------------------------------------- - -#define CHAN_SRC( t, i, j, k, sz ) \ - ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz)) -#define UBYTE_SRC( t, i, j, k, sz ) \ - ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz)) -#define USHORT_SRC( t, i, j, k ) \ - ((GLushort *)(t)->Data + ((t)->Width * (j) + (i))) -#define FLOAT_SRC( t, i, j, k ) \ - ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i))) - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *)texel; - rgba[RCOMP] = src[2]; - rgba[GCOMP] = src[1]; - rgba[BCOMP] = src[0]; - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_f_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_f_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_2d_texel_f_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -#undef CHAN_SRC -#undef UBYTE_SRC -#undef USHORT_SRC -#undef FLOAT_SRC - -//--------------------------------------------------------------------------- -// 3D texture fetch -//--------------------------------------------------------------------------- - -#define CHAN_SRC( t, i, j, k, sz ) \ - (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i)) * (sz) -#define UBYTE_SRC( t, i, j, k, sz ) \ - ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i)) * (sz)) -#define USHORT_SRC( t, i, j, k ) \ - ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i))) -#define FLOAT_SRC( t, i, j, k ) \ - ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->Width + (i))) - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - GLchan *rgba = (GLchan *)texel; - rgba[RCOMP] = src[2]; - rgba[GCOMP] = src[1]; - rgba[BCOMP] = src[0]; - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_f_X8R8G8B8( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_f_X1R5G5B5( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLchan *rgba = (GLchan *) texel; GLushort s = *src; - rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); - rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); - rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); - rgba[ACOMP] = CHAN_MAX; -} - -//--------------------------------------------------------------------------- - -static void gld_fetch_3d_texel_f_X4R4G4B4( - const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = USHORT_SRC( texImage, i, j, k ); - GLushort s = *src; - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); - texel[ACOMP] = 1.f; -} - -//--------------------------------------------------------------------------- - -#undef CHAN_SRC -#undef UBYTE_SRC -#undef USHORT_SRC -#undef FLOAT_SRC - -//--------------------------------------------------------------------------- -// Direct3D texture formats that have no Mesa equivalent -//--------------------------------------------------------------------------- - -const struct gl_texture_format _gld_texformat_X8R8G8B8 = { - MESA_FORMAT_ARGB8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 4, /* TexelBytes */ - _mesa_texstore_argb8888, /* StoreTexImageFunc */ - gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */ - gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */ - gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */ - gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */ - gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */ - gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */ -}; - -const struct gl_texture_format _gld_texformat_X1R5G5B5 = { - MESA_FORMAT_ARGB1555, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb1555, /* StoreTexImageFunc */ - gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */ - gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */ - gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */ - gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */ - gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */ - gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */ -}; - -const struct gl_texture_format _gld_texformat_X4R4G4B4 = { - MESA_FORMAT_ARGB4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb4444, /* StoreTexImageFunc */ - gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */ - gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */ - gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */ - gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */ - gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */ - gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */ -}; - -//--------------------------------------------------------------------------- -// Texture unit constants -//--------------------------------------------------------------------------- - -// List of possible combinations of texture environments. -// Example: GLD_TEXENV_MODULATE_RGBA means -// GL_MODULATE, GL_RGBA base internal format. -#define GLD_TEXENV_DECAL_RGB 0 -#define GLD_TEXENV_DECAL_RGBA 1 -#define GLD_TEXENV_DECAL_ALPHA 2 -#define GLD_TEXENV_REPLACE_RGB 3 -#define GLD_TEXENV_REPLACE_RGBA 4 -#define GLD_TEXENV_REPLACE_ALPHA 5 -#define GLD_TEXENV_MODULATE_RGB 6 -#define GLD_TEXENV_MODULATE_RGBA 7 -#define GLD_TEXENV_MODULATE_ALPHA 8 -#define GLD_TEXENV_BLEND_RGB 9 -#define GLD_TEXENV_BLEND_RGBA 10 -#define GLD_TEXENV_BLEND_ALPHA 11 -#define GLD_TEXENV_ADD_RGB 12 -#define GLD_TEXENV_ADD_RGBA 13 -#define GLD_TEXENV_ADD_ALPHA 14 - -// Per-stage (i.e. per-unit) texture environment -typedef struct { - DWORD ColorArg1; // Colour argument 1 - D3DTEXTUREOP ColorOp; // Colour operation - DWORD ColorArg2; // Colour argument 2 - DWORD AlphaArg1; // Alpha argument 1 - D3DTEXTUREOP AlphaOp; // Alpha operation - DWORD AlphaArg2; // Alpha argument 2 -} GLD_texenv; - -// TODO: Do we really need to set ARG1 and ARG2 every time? -// They seem to always be TEXTURE and CURRENT respectively. - -// C = Colour out -// A = Alpha out -// Ct = Colour from Texture -// Cf = Colour from fragment (diffuse) -// At = Alpha from Texture -// Af = Alpha from fragment (diffuse) -// Cc = GL_TEXTURE_ENV_COLOUR (GL_BLEND) -const GLD_texenv gldTexEnv[] = { - // DECAL_RGB: C=Ct, A=Af - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // DECAL_RGBA: C=Cf(1-At)+CtAt, A=Af - {D3DTA_TEXTURE, D3DTOP_BLENDTEXTUREALPHA, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // DECAL_ALPHA: <undefined> use DECAL_RGB - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - - // REPLACE_RGB: C=Ct, A=Af - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // REPLACE_RGBA: C=Ct, A=At - {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT}, - // REPLACE_ALPHA: C=Cf, A=At - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT}, - - // MODULATE_RGB: C=CfCt, A=Af - {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // MODULATE_RGBA: C=CfCt, A=AfAt - {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - // MODULATE_ALPHA: C=Cf, A=AfAt - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - - // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af - {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt - {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - // BLEND_ALPHA: C=Cf, A=AfAt - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - - // ADD_RGB: C=Cf+Ct, A=Af - {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT}, - // ADD_RGBA: C=Cf+Ct, A=AfAt - {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, - // ADD_ALPHA: C=Cf, A=AfAt - {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT, - D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT}, -}; - -//--------------------------------------------------------------------------- - -D3DTEXTUREADDRESS _gldConvertWrap( - GLenum wrap) -{ - return (wrap == GL_CLAMP) ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP; -} - -//--------------------------------------------------------------------------- - -D3DTEXTUREFILTERTYPE _gldConvertMagFilter( - GLenum magfilter) -{ - return (magfilter == GL_LINEAR) ? D3DTEXF_LINEAR : D3DTEXF_POINT; -} - -//--------------------------------------------------------------------------- - -void _gldConvertMinFilter( - GLenum minfilter, - D3DTEXTUREFILTERTYPE *min_filter, - D3DTEXTUREFILTERTYPE *mip_filter) -{ - switch (minfilter) { - case GL_NEAREST: - *min_filter = D3DTEXF_POINT; - *mip_filter = D3DTEXF_NONE; - break; - case GL_LINEAR: - *min_filter = D3DTEXF_LINEAR; - *mip_filter = D3DTEXF_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - *min_filter = D3DTEXF_POINT; - *mip_filter = D3DTEXF_POINT; - break; - case GL_LINEAR_MIPMAP_NEAREST: - *min_filter = D3DTEXF_LINEAR; - *mip_filter = D3DTEXF_POINT; - break; - case GL_NEAREST_MIPMAP_LINEAR: - *min_filter = D3DTEXF_POINT; - *mip_filter = D3DTEXF_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - *min_filter = D3DTEXF_LINEAR; - *mip_filter = D3DTEXF_LINEAR; - break; - } -} - -//--------------------------------------------------------------------------- - -D3DFORMAT _gldGLFormatToD3DFormat( - GLenum internalFormat) -{ - switch (internalFormat) { - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - // LUNIMANCE != INTENSITY, but D3D doesn't have I8 textures - return D3DFMT_L8; - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return D3DFMT_L8; - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return D3DFMT_A8; - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return D3DFMT_X8R8G8B8; - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return D3DFMT_A8L8; - case GL_R3_G3_B2: - // TODO: Mesa does not support RGB332 internally - return D3DFMT_X4R4G4B4; //D3DFMT_R3G3B2; - case GL_RGB4: - return D3DFMT_X4R4G4B4; - case GL_RGB5: - return D3DFMT_X1R5G5B5; - case 3: - case GL_RGB: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return D3DFMT_R8G8B8; - case GL_RGBA4: - return D3DFMT_A4R4G4B4; - case 4: - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return D3DFMT_A8R8G8B8; - case GL_RGB5_A1: - return D3DFMT_A1R5G5B5; - } - - // Return an acceptable default - return D3DFMT_A8R8G8B8; -} - -//--------------------------------------------------------------------------- - -GLenum _gldDecodeBaseFormat( - IDirect3DTexture9 *pTex) -{ - // Examine Direct3D texture and return base OpenGL internal texture format - // NOTE: We can't use any base format info from Mesa because D3D might have - // used a different texture format when we used D3DXCreateTexture(). - - // Base internal format is one of (Red Book p355): - // GL_ALPHA, - // GL_LUMINANCE, - // GL_LUMINANCE_ALPHA, - // GL_INTENSITY, - // GL_RGB, - // GL_RGBA - - // NOTE: INTENSITY not used (not supported by Direct3D) - // LUMINANCE has same texture functions as RGB - // LUMINANCE_ALPHA has same texture functions as RGBA - - // TODO: cache format instead of using GetLevelDesc() - D3DSURFACE_DESC desc; - _GLD_DX9_TEX(GetLevelDesc(pTex, 0, &desc)); - - switch (desc.Format) { - case D3DFMT_R8G8B8: - case D3DFMT_X8R8G8B8: - case D3DFMT_R5G6B5: - case D3DFMT_X1R5G5B5: - case D3DFMT_R3G3B2: - case D3DFMT_X4R4G4B4: - case D3DFMT_P8: - case D3DFMT_L8: - return GL_RGB; - case D3DFMT_A8R8G8B8: - case D3DFMT_A1R5G5B5: - case D3DFMT_A4R4G4B4: - case D3DFMT_A8R3G3B2: - case D3DFMT_A8P8: - case D3DFMT_A8L8: - case D3DFMT_A4L4: - return GL_RGBA; - case D3DFMT_A8: - return GL_ALPHA; - // Compressed texture formats. Need to check these... - case D3DFMT_DXT1: - return GL_RGBA; - case D3DFMT_DXT2: - return GL_RGB; - case D3DFMT_DXT3: - return GL_RGBA; - case D3DFMT_DXT4: - return GL_RGB; - case D3DFMT_DXT5: - return GL_RGBA; - } - - // Fell through. Return arbitary default. - return GL_RGBA; -} - -//--------------------------------------------------------------------------- - -const struct gl_texture_format* _gldMesaFormatForD3DFormat( - D3DFORMAT d3dfmt) -{ - switch (d3dfmt) { - case D3DFMT_A8R8G8B8: - return &_mesa_texformat_argb8888; - case D3DFMT_R8G8B8: - return &_mesa_texformat_rgb888; - case D3DFMT_R5G6B5: - return &_mesa_texformat_rgb565; - case D3DFMT_A4R4G4B4: - return &_mesa_texformat_argb4444; - case D3DFMT_A1R5G5B5: - return &_mesa_texformat_argb1555; - case D3DFMT_A8L8: - return &_mesa_texformat_al88; - case D3DFMT_R3G3B2: - return &_mesa_texformat_rgb332; - case D3DFMT_A8: - return &_mesa_texformat_a8; - case D3DFMT_L8: - return &_mesa_texformat_l8; - case D3DFMT_X8R8G8B8: - return &_gld_texformat_X8R8G8B8; - case D3DFMT_X1R5G5B5: - return &_gld_texformat_X1R5G5B5; - case D3DFMT_X4R4G4B4: - return &_gld_texformat_X4R4G4B4; - } - - // If we reach here then we've made an error somewhere else - // by allowing a format that is not supported. - assert(0); - - return NULL; // Shut up compiler warning -} - -//--------------------------------------------------------------------------- -// Copy* functions -//--------------------------------------------------------------------------- - -void gldCopyTexImage1D_DX9( - struct gl_context *ctx, - GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, - GLsizei width, GLint border ) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexImage2D_DX9( - struct gl_context *ctx, - GLenum target, - GLint level, - GLenum internalFormat, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexSubImage1D_DX9( - struct gl_context *ctx, - GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width ) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexSubImage2D_DX9( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - // TODO -} - -//--------------------------------------------------------------------------- - -void gldCopyTexSubImage3D_DX9( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height ) -{ - // TODO ? -} - -//--------------------------------------------------------------------------- -// Bitmap/Pixel functions -//--------------------------------------------------------------------------- - -#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y)) - -#define _GLD_FVF_IMAGE (D3DFVF_XYZRHW | D3DFVF_TEX1) - -typedef struct { - FLOAT x, y; // 2D raster coords - FLOAT z; // depth value - FLOAT rhw; // reciprocal homogenous W (always 1.0f) - FLOAT tu, tv; // texture coords -} _GLD_IMAGE_VERTEX; - -//--------------------------------------------------------------------------- - -HRESULT _gldDrawPixels( - struct gl_context *ctx, - BOOL bChromakey, // Alpha test for glBitmap() images - GLint x, // GL x position - GLint y, // GL y position (needs flipping) - GLsizei width, // Width of input image - GLsizei height, // Height of input image - IDirect3DSurface9 *pImage) -{ - // - // Draw input image as texture implementing PixelZoom and clipping. - // Any fragment operations currently enabled will be used. - // - - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - IDirect3DTexture9 *pTexture; - D3DSURFACE_DESC d3dsd; - IDirect3DSurface9 *pSurface; - _GLD_IMAGE_VERTEX v[4]; - HRESULT hr; - - float ZoomWidth, ZoomHeight; - float ScaleWidth, ScaleHeight; - - // Create a texture to hold image - hr = D3DXCreateTexture( - gld->pDev, - width, height, - 1, // miplevels - 0, // usage - D3DFMT_A8R8G8B8, // format - D3DPOOL_MANAGED, // pool - &pTexture); - if (FAILED(hr)) - return hr; - - hr = IDirect3DTexture9_GetSurfaceLevel(pTexture, 0, &pSurface); - if (FAILED(hr)) { - IDirect3DTexture9_Release(pTexture); - return hr; - } - - // Copy image into texture - hr = D3DXLoadSurfaceFromSurface( - pSurface, NULL, NULL, // Dest surface - pImage, NULL, NULL, // Src surface - D3DX_FILTER_NONE, - 0); - IDirect3DSurface9_Release(pSurface); - if (FAILED(hr)) { - IDirect3DTexture9_Release(pTexture); - return hr; - } - - // - // Set up the quad like this (ascii-art ahead!) - // - // 3--2 - // | | - // 0--1 - // - // - - // Set depth - v[0].z = v[1].z = v[2].z = v[3].z = ctx->Current.RasterPos[2]; - // Set Reciprocal Homogenous W - v[0].rhw = v[1].rhw = v[2].rhw = v[3].rhw = 1.0f; - - // Set texcoords - // Examine texture size - if different to input width and height - // then we'll need to munge the texcoords to fit. - IDirect3DTexture9_GetLevelDesc(pTexture, 0, &d3dsd); - ScaleWidth = (float)width / (float)d3dsd.Width; - ScaleHeight = (float)height / (float)d3dsd.Height; - v[0].tu = 0.0f; v[0].tv = 0.0f; - v[1].tu = ScaleWidth; v[1].tv = 0.0f; - v[2].tu = ScaleWidth; v[2].tv = ScaleHeight; - v[3].tu = 0.0f; v[3].tv = ScaleHeight; - - // Set raster positions - ZoomWidth = (float)width * ctx->Pixel.ZoomX; - ZoomHeight = (float)height * ctx->Pixel.ZoomY; - - v[0].x = x; v[0].y = GLD_FLIP_Y(y); - v[1].x = x+ZoomWidth; v[1].y = GLD_FLIP_Y(y); - v[2].x = x+ZoomWidth; v[2].y = GLD_FLIP_Y(y+ZoomHeight); - v[3].x = x; v[3].y = GLD_FLIP_Y(y+ZoomHeight); - - // Draw image with full HW acceleration - // NOTE: Be nice to use a State Block for all this state... - IDirect3DDevice9_SetTexture(gld->pDev, 0, pTexture); - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE); - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE); - -// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MINFILTER, D3DTEXF_POINT); -// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT); -// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT); -// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); -// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); - IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT); - IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT); - IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); - IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); - IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); - - IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); - IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); - IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); - IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); - IDirect3DDevice9_SetTextureStageState(gld->pDev, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); - IDirect3DDevice9_SetTextureStageState(gld->pDev, 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); - - IDirect3DDevice9_SetVertexShader(gld->pDev, NULL); - IDirect3DDevice9_SetFVF(gld->pDev, _GLD_FVF_IMAGE); - - // - // Emulate Chromakey with an Alpha Test. - // [Alpha Test is more widely supported anyway] - // - if (bChromakey) { - // Switch on alpha testing - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, TRUE); - // Fragment passes is alpha is greater than reference value - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, D3DCMP_GREATER); - // Set alpha reference value between Bitmap alpha values of - // zero (transparent) and one (opaque). - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHAREF, 0x7f); - } - - IDirect3DDevice9_DrawPrimitiveUP(gld->pDev, D3DPT_TRIANGLEFAN, 2, &v, sizeof(_GLD_IMAGE_VERTEX)); - - // Release texture - IDirect3DDevice9_SetTexture(gld->pDev, 0, NULL); - IDirect3DTexture9_Release(pTexture); - - // Reset state to before we messed it up - FLUSH_VERTICES(ctx, _NEW_ALL); - - return S_OK; -} - -//--------------------------------------------------------------------------- - -void gld_DrawPixels_DX9( - struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - GLD_context *gldCtx; - GLD_driver_dx9 *gld; - - IDirect3DSurface9 *pImage; - HRESULT hr; - D3DLOCKED_RECT d3dLockedRect; - - const struct gl_texture_format *MesaFormat; - - MesaFormat = _mesa_choose_tex_format(ctx, format, format, type); - - // Mesa does not currently handle this format. - if (format == GL_BGR) - return; - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX9_DRIVER(gldCtx); - - hr = IDirect3DDevice9_CreateOffscreenPlainSurface( - gld->pDev, - width, - height, - D3DFMT_A8R8G8B8, - D3DPOOL_SCRATCH, - &pImage, - NULL); - if (FAILED(hr)) { - return; - } - - // - // Use Mesa to fill in image - // - - // Lock all of surface - hr = IDirect3DSurface9_LockRect(pImage, &d3dLockedRect, NULL, 0); - if (FAILED(hr)) { - IDirect3DSurface9_Release(pImage); - return; - } - - // unpack image, apply transfer ops and store directly in texture - MesaFormat->StoreImage( - ctx, - 2, - GL_RGBA, - &_mesa_texformat_argb8888, - d3dLockedRect.pBits, - width, height, 1, 0, 0, 0, - d3dLockedRect.Pitch, - 0, /* dstImageStride */ - format, type, pixels, unpack); - - IDirect3DSurface9_UnlockRect(pImage); - - _gldDrawPixels(ctx, FALSE, x, y, width, height, pImage); - - IDirect3DSurface9_Release(pImage); -} - -//--------------------------------------------------------------------------- - -void gld_ReadPixels_DX9( - struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest) -{ - - GLD_context *gldCtx; - GLD_driver_dx9 *gld; - - IDirect3DSurface9 *pBackbuffer = NULL; - IDirect3DSurface9 *pNativeImage = NULL; - IDirect3DSurface9 *pCanonicalImage = NULL; - - D3DSURFACE_DESC d3dsd; - RECT rcSrc; // Source rect - POINT ptDst; // Dest point - HRESULT hr; - D3DLOCKED_RECT d3dLockedRect; - struct gl_pixelstore_attrib srcPacking; - int i; - GLint DstRowStride; - const struct gl_texture_format *MesaFormat; - - switch (format) { - case GL_STENCIL_INDEX: - case GL_DEPTH_COMPONENT: - return; - } - - MesaFormat = _mesa_choose_tex_format(ctx, format, format, type); - DstRowStride = _mesa_image_row_stride(pack, width, format, type); - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX9_DRIVER(gldCtx); - - // Get backbuffer - hr = IDirect3DDevice9_GetBackBuffer( - gld->pDev, - 0, // First swapchain - 0, // First backbuffer - D3DBACKBUFFER_TYPE_MONO, - &pBackbuffer); - if (FAILED(hr)) - return; - - // Get backbuffer description - hr = IDirect3DSurface9_GetDesc(pBackbuffer, &d3dsd); - if (FAILED(hr)) { - goto gld_ReadPixels_DX9_return; - } - - // Create a surface compatible with backbuffer - hr = IDirect3DDevice9_CreateOffscreenPlainSurface( - gld->pDev, - width, - height, - d3dsd.Format, - D3DPOOL_SCRATCH, - &pNativeImage, - NULL); - if (FAILED(hr)) { - goto gld_ReadPixels_DX9_return; - } - - // Compute source rect and dest point - SetRect(&rcSrc, 0, 0, width, height); - OffsetRect(&rcSrc, x, GLD_FLIP_HEIGHT(y, height)); - ptDst.x = ptDst.y = 0; - - // Get source pixels. - // - // This intermediate surface ensure that we can use CopyRects() - // instead of relying on D3DXLoadSurfaceFromSurface(), which may - // try and lock the backbuffer. This way seems safer. - // - // CopyRects has been removed for DX9. - // -/* hr = IDirect3DDevice9_CopyRects( - gld->pDev, - pBackbuffer, - &rcSrc, - 1, - pNativeImage, - &ptDst);*/ - hr = D3DXLoadSurfaceFromSurface( - pNativeImage, // Dest surface - NULL, // Dest palette - &rcSrc, // Dest rect - pBackbuffer, // Src surface - NULL, // Src palette - &rcSrc, // Src rect - D3DX_FILTER_NONE, // Filter - 0 // Colorkey (0=no colorkey) - ); - if (FAILED(hr)) { - goto gld_ReadPixels_DX9_return; - } - - // Create an RGBA8888 surface - hr = IDirect3DDevice9_CreateOffscreenPlainSurface( - gld->pDev, - width, - height, - D3DFMT_A8R8G8B8, - D3DPOOL_SCRATCH, - &pCanonicalImage, - NULL); - if (FAILED(hr)) { - goto gld_ReadPixels_DX9_return; - } - - // Convert to RGBA8888 - hr = D3DXLoadSurfaceFromSurface( - pCanonicalImage, // Dest surface - NULL, NULL, // Dest palette, RECT - pNativeImage, // Src surface - NULL, NULL, // Src palette, RECT - D3DX_FILTER_NONE, // Filter - 0); // Colourkey - if (FAILED(hr)) { - goto gld_ReadPixels_DX9_return; - } - - srcPacking.Alignment = 1; - srcPacking.ImageHeight = height; - srcPacking.LsbFirst = GL_FALSE; - srcPacking.RowLength = 0; - srcPacking.SkipImages = 0; - srcPacking.SkipPixels = 0; - srcPacking.SkipRows = 0; - srcPacking.SwapBytes = GL_FALSE; - - // Lock all of image - hr = IDirect3DSurface9_LockRect(pCanonicalImage, &d3dLockedRect, NULL, 0); - if (FAILED(hr)) { - goto gld_ReadPixels_DX9_return; - } - - // We need to flip the data. Yuck. - // Perhaps Mesa has a span packer we can use in future... - for (i=0; i<height; i++) { - BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0); - BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1)); - MesaFormat->StoreImage( - ctx, - 2, - GL_RGBA, // base format - MesaFormat, // dst format - pDestRow, // dest addr - width, 1, 1, 0, 0, 0, // src x,y,z & dst offsets x,y,z - DstRowStride, // dst row stride - 0, // dstImageStride - GL_BGRA, // src format - GL_UNSIGNED_BYTE, // src type - pSrcRow, // src addr - &srcPacking); // packing params of source image - } - - IDirect3DSurface9_UnlockRect(pCanonicalImage); - -gld_ReadPixels_DX9_return: - SAFE_RELEASE_SURFACE9(pCanonicalImage); - SAFE_RELEASE_SURFACE9(pNativeImage); - SAFE_RELEASE_SURFACE9(pBackbuffer); -} - -//--------------------------------------------------------------------------- - -void gld_CopyPixels_DX9( - struct gl_context *ctx, - GLint srcx, - GLint srcy, - GLsizei width, - GLsizei height, - GLint dstx, - GLint dsty, - GLenum type) -{ - // - // NOTE: Not allowed to copy vidmem to vidmem! - // Therefore we use an intermediate image surface. - // - - GLD_context *gldCtx; - GLD_driver_dx9 *gld; - - IDirect3DSurface9 *pBackbuffer; - D3DSURFACE_DESC d3dsd; - IDirect3DSurface9 *pImage; - RECT rcSrc; // Source rect - POINT ptDst; // Dest point - HRESULT hr; - - // Only backbuffer - if (type != GL_COLOR) - return; - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX9_DRIVER(gldCtx); - - // Get backbuffer - hr = IDirect3DDevice9_GetBackBuffer( - gld->pDev, - 0, // First swapchain - 0, // First backbuffer - D3DBACKBUFFER_TYPE_MONO, - &pBackbuffer); - if (FAILED(hr)) - return; - - // Get backbuffer description - hr = IDirect3DSurface9_GetDesc(pBackbuffer, &d3dsd); - if (FAILED(hr)) { - IDirect3DSurface9_Release(pBackbuffer); - return; - } - - // Create a surface compatible with backbuffer - hr = IDirect3DDevice9_CreateOffscreenPlainSurface( - gld->pDev, - width, - height, - d3dsd.Format, - D3DPOOL_SCRATCH, - &pImage, - NULL); - if (FAILED(hr)) { - IDirect3DSurface9_Release(pBackbuffer); - return; - } - - // Compute source rect and dest point - SetRect(&rcSrc, 0, 0, width, height); - OffsetRect(&rcSrc, srcx, GLD_FLIP_HEIGHT(srcy, height)); - ptDst.x = ptDst.y = 0; - - // Get source pixels -/* hr = IDirect3DDevice8_CopyRects( - gld->pDev, - pBackbuffer, - &rcSrc, - 1, - pImage, - &ptDst);*/ - hr = D3DXLoadSurfaceFromSurface( - pImage, // Dest surface - NULL, // Dest palette - &rcSrc, // Dest rect - pBackbuffer, // Src surface - NULL, // Src palette - &rcSrc, // Src rect - D3DX_FILTER_NONE, // Filter - 0 // Colorkey (0=no colorkey) - ); - IDirect3DSurface9_Release(pBackbuffer); - if (FAILED(hr)) { - IDirect3DSurface9_Release(pImage); - return; - } - - _gldDrawPixels(ctx, FALSE, dstx, dsty, width, height, pImage); - - IDirect3DSurface9_Release(pImage); -} - -//--------------------------------------------------------------------------- - -void gld_Bitmap_DX9( - struct gl_context *ctx, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) -{ - GLD_context *gldCtx; - GLD_driver_dx9 *gld; - - IDirect3DSurface9 *pImage; - HRESULT hr; - D3DLOCKED_RECT d3dLockedRect; - BYTE *pTempBitmap; - D3DCOLOR clBitmapOne, clBitmapZero; - D3DCOLOR *pBits; - const GLubyte *src; - int i, j, k; - - gldCtx = GLD_GET_CONTEXT(ctx); - gld = GLD_GET_DX9_DRIVER(gldCtx); - - // A NULL bitmap is valid, but merely advances the raster position - if ((bitmap == NULL) || (width == 0) || (height == 0)) - return; - - clBitmapZero = D3DCOLOR_RGBA(0,0,0,0); // NOTE: Alpha is Zero - clBitmapOne = D3DCOLOR_COLORVALUE( - ctx->Current.RasterColor[0], - ctx->Current.RasterColor[1], - ctx->Current.RasterColor[2], - 1.0f); // NOTE: Alpha is One - - hr = IDirect3DDevice9_CreateOffscreenPlainSurface( - gld->pDev, - width, - height, - D3DFMT_A8R8G8B8, - D3DPOOL_SCRATCH, - &pImage, - NULL); - if (FAILED(hr)) { - return; - } - - // Lock all of surface - hr = IDirect3DSurface9_LockRect(pImage, &d3dLockedRect, NULL, 0); - if (FAILED(hr)) { - IDirect3DSurface9_Release(pImage); - return; - } - - pTempBitmap = _mesa_unpack_bitmap(width, height, bitmap, unpack); - if (pTempBitmap == NULL) { - IDirect3DSurface9_Release(pImage); - return; - } - - pBits = (D3DCOLOR*)d3dLockedRect.pBits; - - for (i=0; i<height; i++) { - GLubyte byte; - pBits = (D3DCOLOR*)((BYTE*)d3dLockedRect.pBits + (i*d3dLockedRect.Pitch)); - src = (const GLubyte *) _mesa_image_address(2, - &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, - 0, i, 0); - for (j=0; j<(width>>3); j++) { - byte = *src++; - for (k=0; k<8; k++) { - *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero; - byte <<= 1; - } - } - // Fill remaining bits from bitmap - if (width & 7) { - byte = *src; - for (k=0; k<(width & 7); k++) { - *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero; - byte <<= 1; - } - } - } - - FREE(pTempBitmap); - -/* - // unpack image, apply transfer ops and store directly in texture - texImage->TexFormat->StoreImage( - ctx, - 2, - GL_BITMAP, - &_mesa_texformat_argb8888, - d3dLockedRect.pBits, - width, height, 1, 0, 0, 0, - d3dLockedRect.Pitch, - 0, // dstImageStride - GL_BITMAP, GL_COLOR_INDEX, bitmap, unpack); -*/ - IDirect3DSurface9_UnlockRect(pImage); - - _gldDrawPixels(ctx, TRUE, x, y, width, height, pImage); - - IDirect3DSurface9_Release(pImage); -} - -//--------------------------------------------------------------------------- -// Texture functions -//--------------------------------------------------------------------------- - -void _gldAllocateTexture( - struct gl_context *ctx, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - IDirect3DTexture9 *pTex; - D3DFORMAT d3dFormat; - - if (!tObj || !texImage) - return; - - pTex = (IDirect3DTexture9*)tObj->DriverData; - if (pTex) { - // Decide whether we can keep existing D3D texture - // by examining top-level surface. - D3DSURFACE_DESC d3dsd; - _GLD_DX9_TEX(GetLevelDesc(pTex, 0, &d3dsd)); - // Release existing texture if not compatible - if ((d3dsd.Width == texImage->Width) || - (d3dsd.Height == texImage->Height)) - { - return; // Keep the existing texture - } - tObj->DriverData = NULL; - _GLD_DX9_TEX(Release(pTex)); - } - - d3dFormat = _gldGLFormatToD3DFormat(texImage->IntFormat); - D3DXCreateTexture( - gld->pDev, - texImage->Width, - texImage->Height, - // TODO: Re-evaluate mipmapping - (glb.bUseMipmaps) ? D3DX_DEFAULT : 1, - 0, // Usage - d3dFormat, - D3DPOOL_MANAGED, - &pTex); - tObj->DriverData = pTex; -} - -//--------------------------------------------------------------------------- - -const struct gl_texture_format* gld_ChooseTextureFormat_DX9( - struct gl_context *ctx, - GLint internalFormat, - GLenum srcFormat, - GLenum srcType) -{ - // [Based on mesa_choose_tex_format()] - // - // We will choose only texture formats that are supported - // by Direct3D. If the hardware doesn't support a particular - // texture format, then the D3DX texture calls that we use - // will automatically use a HW supported format. - // - // The most critical aim is to reduce copying; if we can use - // texture-image data directly then it will be a big performance assist. - // - - switch (internalFormat) { - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return &_mesa_texformat_l8; // D3DFMT_L8 - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return &_mesa_texformat_l8; // D3DFMT_L8 - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return &_mesa_texformat_a8; // D3DFMT_A8 - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_rgb565; // D3DFMT_R5G6B5 - // Mesa will convert this for us later... - // return &_mesa_texformat_ci8; // D3DFMT_R5G6B5 - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return &_mesa_texformat_al88; // D3DFMT_A8L8 - case GL_R3_G3_B2: - return &_mesa_texformat_rgb332; // D3DFMT_R3G3B2 - case GL_RGB4: - case GL_RGBA4: - case GL_RGBA2: - return &_mesa_texformat_argb4444; // D3DFMT_A4R4G4B4 - case 3: - case GL_RGB: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return &_mesa_texformat_rgb565; - case 4: - case GL_RGBA: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return &_mesa_texformat_argb8888; - case GL_RGB5_A1: - return &_mesa_texformat_argb1555; - default: - _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat"); - return NULL; - } -} - -//--------------------------------------------------------------------------- - -/* -// Safer(?), slower version. -void gld_TexImage2D_DX9( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint internalFormat, - GLint width, - GLint height, - GLint border, - GLenum format, - GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - IDirect3DTexture9 *pTex; - IDirect3DSurface9 *pSurface; - RECT rcSrcRect; - HRESULT hr; - GLint texelBytes = 4; - GLvoid *tempImage; - - if (!tObj || !texImage) - return; - - if (level == 0) { - _gldAllocateTexture(ctx, tObj, texImage); - } - - pTex = (IDirect3DTexture9*)tObj->DriverData; - if (!pTex) - return; // Texture has not been created - if (level >= IDirect3DTexture9_GetLevelCount(pTex)) - return; // Level does not exist - hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface); - if (FAILED(hr)) - return; // Surface level doesn't exist (or just a plain error) - - tempImage = MALLOC(width * height * texelBytes); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - IDirect3DSurface9_Release(pSurface); - return; - } - // unpack image, apply transfer ops and store in tempImage - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - &_mesa_texformat_argb8888, // dest format - tempImage, - width, height, 1, 0, 0, 0, - width * texelBytes, - 0, // dstImageStride - format, type, pixels, packing); - - SetRect(&rcSrcRect, 0, 0, width, height); - D3DXLoadSurfaceFromMemory( - pSurface, - NULL, - NULL, - tempImage, - D3DFMT_A8R8G8B8, - width * texelBytes, - NULL, - &rcSrcRect, - D3DX_FILTER_NONE, - 0); - - FREE(tempImage); - IDirect3DSurface9_Release(pSurface); -} -*/ - -//--------------------------------------------------------------------------- - -// Faster, more efficient version. -// Copies subimage straight to dest texture -void gld_TexImage2D_DX9( - struct gl_context *ctx, - GLenum target, - GLint level, - GLint internalFormat, - GLint width, - GLint height, - GLint border, - GLenum format, - GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - IDirect3DTexture9 *pTex; - IDirect3DSurface9 *pSurface; - HRESULT hr; - D3DLOCKED_RECT d3dLockedRect; - D3DSURFACE_DESC d3dsd; - - if (!tObj || !texImage) - return; - - // GLQUAKE FIX - // Test for input alpha data with non-alpha internalformat - if (((internalFormat==3) || (internalFormat==GL_RGB)) && (format==GL_RGBA)) { - // Input format has alpha, but a non-alpha format has been requested. - texImage->IntFormat = GL_RGBA; - internalFormat = GL_RGBA; - } - - if (level == 0) { - _gldAllocateTexture(ctx, tObj, texImage); - } - - pTex = (IDirect3DTexture9*)tObj->DriverData; - if (!pTex) - return; // Texture has not been created - if (level >= IDirect3DTexture9_GetLevelCount(pTex)) - return; // Level does not exist - hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface); - if (FAILED(hr)) - return; // Surface level doesn't exist (or just a plain error) - - IDirect3DSurface9_GetDesc(pSurface, &d3dsd); - - // Lock all of surface - hr = IDirect3DSurface9_LockRect(pSurface, &d3dLockedRect, NULL, 0); - if (FAILED(hr)) { - IDirect3DSurface9_Release(pSurface); - return; - } - - // unpack image, apply transfer ops and store directly in texture - texImage->TexFormat->StoreImage( - ctx, - 2, - texImage->Format, - _gldMesaFormatForD3DFormat(d3dsd.Format), - d3dLockedRect.pBits, - width, height, 1, 0, 0, 0, - d3dLockedRect.Pitch, - 0, // dstImageStride - format, type, pixels, packing); - - IDirect3DSurface9_UnlockRect(pSurface); - IDirect3DSurface9_Release(pSurface); -} - -//--------------------------------------------------------------------------- - -void gld_TexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - // A 1D texture is a 2D texture with a height of zero - gld_TexImage2D_DX9(ctx, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage); -} - -//--------------------------------------------------------------------------- - -/* -void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage ) -{ - GLD_GET_CONTEXT - IDirect3DTexture9 *pTex; - IDirect3DSurface9 *pSurface; - D3DFORMAT d3dFormat; - HRESULT hr; - GLint texelBytes = 4; - GLvoid *tempImage; - RECT rcSrcRect; - RECT rcDstRect; - - if (!tObj || !texImage) - return; - - pTex = (IDirect3DTexture9*)tObj->DriverData; - if (!pTex) - return; // Texture has not been created - if (level >= _GLD_DX9_TEX(GetLevelCount(pTex)) - return; // Level does not exist - hr = _GLD_DX9_TEX(GetSurfaceLevel(pTex, level, &pSurface); - if (FAILED(hr)) - return; // Surface level doesn't exist (or just a plain error) - - d3dFormat = _gldGLFormatToD3DFormat(texImage->Format); - tempImage = MALLOC(width * height * texelBytes); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - IDirect3DSurface9_Release(pSurface); - return; - } - - // unpack image, apply transfer ops and store in tempImage - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - &_mesa_texformat_argb8888, // dest format - tempImage, - width, height, 1, 0, 0, 0, - width * texelBytes, - 0, // dstImageStride - format, type, pixels, packing); - - // Source rectangle is whole of input image - SetRect(&rcSrcRect, 0, 0, width, height); - - // Dest rectangle must be offset to dest image - SetRect(&rcDstRect, 0, 0, width, height); - OffsetRect(&rcDstRect, xoffset, yoffset); - - D3DXLoadSurfaceFromMemory( - pSurface, - NULL, - &rcDstRect, - tempImage, - D3DFMT_A8R8G8B8, - width * texelBytes, - NULL, - &rcSrcRect, - D3DX_FILTER_NONE, - 0); - - FREE(tempImage); - IDirect3DSurface9_Release(pSurface); -} -*/ - -//--------------------------------------------------------------------------- - -// Faster, more efficient version. -// Copies subimage straight to dest texture -void gld_TexSubImage2D_DX9( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *tObj, - struct gl_texture_image *texImage ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - IDirect3DTexture9 *pTex; - IDirect3DSurface9 *pSurface; - HRESULT hr; - RECT rcDstRect; - D3DLOCKED_RECT d3dLockedRect; - D3DSURFACE_DESC d3dsd; - - if (!tObj || !texImage) - return; - - pTex = (IDirect3DTexture9*)tObj->DriverData; - if (!pTex) - return; // Texture has not been created - if (level >= IDirect3DTexture9_GetLevelCount(pTex)) - return; // Level does not exist - hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface); - if (FAILED(hr)) - return; // Surface level doesn't exist (or just a plain error) - - IDirect3DSurface9_GetDesc(pSurface, &d3dsd); - - // Dest rectangle must be offset to dest image - SetRect(&rcDstRect, 0, 0, width, height); - OffsetRect(&rcDstRect, xoffset, yoffset); - - // Lock sub-rect of surface - hr = IDirect3DSurface9_LockRect(pSurface, &d3dLockedRect, &rcDstRect, 0); - if (FAILED(hr)) { - IDirect3DSurface9_Release(pSurface); - return; - } - - // unpack image, apply transfer ops and store directly in texture - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - _gldMesaFormatForD3DFormat(d3dsd.Format), - d3dLockedRect.pBits, - width, height, 1, - 0, 0, 0, // NOTE: d3dLockedRect.pBits is already offset!!! - d3dLockedRect.Pitch, - 0, // dstImageStride - format, type, pixels, packing); - - - IDirect3DSurface9_UnlockRect(pSurface); - IDirect3DSurface9_Release(pSurface); -} - -//--------------------------------------------------------------------------- - -void gld_TexSubImage1D_DX9( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - gld_TexSubImage2D_DX9(ctx, target, level, xoffset, 0, width, 1, format, type, pixels, packing, texObj, texImage); -} - -//--------------------------------------------------------------------------- - -void gld_DeleteTexture_DX9( - struct gl_context *ctx, - struct gl_texture_object *tObj) -{ - GLD_context *gld = (GLD_context*)(ctx->DriverCtx); - - if (tObj) { - IDirect3DTexture9 *pTex = (IDirect3DTexture9*)tObj->DriverData; - if (pTex) { -/* // Make sure texture is not bound to a stage before releasing it - for (int i=0; i<MAX_TEXTURE_UNITS; i++) { - if (gld->CurrentTexture[i] == pTex) { - gld->pDev->SetTexture(i, NULL); - gld->CurrentTexture[i] = NULL; - } - }*/ - _GLD_DX9_TEX(Release(pTex)); - tObj->DriverData = NULL; - } - } -} - -//--------------------------------------------------------------------------- - -__inline void _gldSetColorOps( - const GLD_driver_dx9 *gld, - GLuint unit, - DWORD ColorArg1, - D3DTEXTUREOP ColorOp, - DWORD ColorArg2) -{ - _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG1, ColorArg1)); - _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLOROP, ColorOp)); - _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG2, ColorArg2)); -} - -//--------------------------------------------------------------------------- - -__inline void _gldSetAlphaOps( - const GLD_driver_dx9 *gld, - GLuint unit, - DWORD AlphaArg1, - D3DTEXTUREOP AlphaOp, - DWORD AlphaArg2) -{ - _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG1, AlphaArg1)); - _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAOP, AlphaOp)); - _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG2, AlphaArg2)); -} - -//--------------------------------------------------------------------------- - -void gldUpdateTextureUnit( - struct gl_context *ctx, - GLuint unit, - BOOL bPassThrough) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DTEXTUREFILTERTYPE minfilter; - D3DTEXTUREFILTERTYPE mipfilter; - GLenum BaseFormat; - DWORD dwColorArg0; - int iTexEnv = 0; - GLD_texenv *pTexenv; - - // NOTE: If bPassThrough is FALSE then texture stage can be - // disabled otherwise it must pass-through it's current fragment. - - const struct gl_texture_unit *pUnit = &ctx->Texture.Unit[unit]; - const struct gl_texture_object *tObj = pUnit->_Current; - - IDirect3DTexture9 *pTex = NULL; - if (tObj) { - pTex = (IDirect3DTexture9*)tObj->DriverData; - } - - // Enable texturing if unit is enabled and a valid D3D texture exists - // Mesa 5: TEXTUREn_x altered to TEXTURE_nD_BIT - //if (pTex && (pUnit->Enabled & (TEXTURE0_1D | TEXTURE0_2D))) { - if (pTex && (pUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT))) { - // Enable texturing - _GLD_DX9_DEV(SetTexture(gld->pDev, unit, pTex)); - } else { - // Disable texturing, then return - _GLD_DX9_DEV(SetTexture(gld->pDev, unit, NULL)); - if (bPassThrough) { - _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE); - _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE); - } else { - _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE); - _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE); - } - return; - } - - // Texture parameters - _gldConvertMinFilter(tObj->MinFilter, &minfilter, &mipfilter); -// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MINFILTER, minfilter)); -// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MIPFILTER, mipfilter)); -// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter))); -// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSU, _gldConvertWrap(tObj->WrapS))); -// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSV, _gldConvertWrap(tObj->WrapT))); - _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MINFILTER, minfilter)); - _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MIPFILTER, mipfilter)); - _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter))); - _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_ADDRESSU, _gldConvertWrap(tObj->WrapS))); - _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_ADDRESSV, _gldConvertWrap(tObj->WrapT))); - - // Texture priority - _GLD_DX9_TEX(SetPriority(pTex, (DWORD)(tObj->Priority*65535.0f))); - - // Texture environment - // TODO: Examine input texture for alpha and use specific alpha/non-alpha ops. - // See Page 355 of the Red Book. - BaseFormat = _gldDecodeBaseFormat(pTex); - - switch (BaseFormat) { - case GL_RGB: - iTexEnv = 0; - break; - case GL_RGBA: - iTexEnv = 1; - break; - case GL_ALPHA: - iTexEnv = 2; - break; - } - - switch (pUnit->EnvMode) { - case GL_DECAL: - iTexEnv += 0; - break; - case GL_REPLACE: - iTexEnv += 3; - break; - case GL_MODULATE: - iTexEnv += 6; - break; - case GL_BLEND: - // Set blend colour - dwColorArg0 = D3DCOLOR_COLORVALUE(pUnit->EnvColor[0], pUnit->EnvColor[1], pUnit->EnvColor[2], pUnit->EnvColor[3]); - _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG0, dwColorArg0)); - iTexEnv += 9; - break; - case GL_ADD: - iTexEnv += 12; - break; - } - pTexenv = (GLD_texenv*)&gldTexEnv[iTexEnv]; - _gldSetColorOps(gld, unit, pTexenv->ColorArg1, pTexenv->ColorOp, pTexenv->ColorArg2); - _gldSetAlphaOps(gld, unit, pTexenv->AlphaArg1, pTexenv->AlphaOp, pTexenv->AlphaArg2); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_TEXTURE_DX9( - struct gl_context *ctx) -{ - // TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units - - BOOL bUnit0Enabled; - BOOL bUnit1Enabled; - - if (!ctx) - return; // Sanity check - - if (ctx->Const.MaxTextureUnits == 1) { - gldUpdateTextureUnit(ctx, 0, TRUE); - return; - } - - // - // NOTE: THE FOLLOWING RELATES TO TWO TEXTURE UNITS, AND TWO ONLY!! - // - - // Mesa 5: Texture Units altered - //bUnit0Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE0_2D)) ? TRUE : FALSE; - //bUnit1Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D)) ? TRUE : FALSE; - bUnit0Enabled = (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE; - bUnit1Enabled = (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE; - - // If Unit0 is disabled and Unit1 is enabled then we must pass-though - gldUpdateTextureUnit(ctx, 0, (!bUnit0Enabled && bUnit1Enabled) ? TRUE : FALSE); - // We can always disable the last texture unit - gldUpdateTextureUnit(ctx, 1, FALSE); - -#ifdef _DEBUG -#if 0 - { - // Find out whether device supports current renderstates - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); -// GLD_context *gld = GLD_GET_CONTEXT(ctx); - - DWORD dwPasses; - _GLD_DX9_DEV(ValidateDevice(gld->pDev, &dwPasses)); -// if (FAILED(hr)) { -// gldLogError(GLDLOG_ERROR, "ValidateDevice failed", hr); -// } - if (dwPasses != 1) { - gldLogMessage(GLDLOG_ERROR, "ValidateDevice: Can't do in one pass\n"); - } - } -#endif -#endif -}; - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c deleted file mode 100644 index 5f818d9f960..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c +++ /dev/null @@ -1,263 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GLDirect fastpath pipeline stage -* -****************************************************************************/ - -//--------------------------------------------------------------------------- - -//#include "../GLDirect.h" -//#include "../gld_log.h" -//#include "gld_dx8.h" - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx9.h" - -//--------------------------------------------------------------------------- - -#include "glheader.h" -#include "context.h" -#include "macros.h" -// #include "mem.h" -#include "mtypes.h" -//#include "mmath.h" - -#include "math/m_matrix.h" -#include "math/m_xform.h" - -#include "tnl/t_pipeline.h" - -//--------------------------------------------------------------------------- - -__inline void _gldSetVertexShaderConstants( - struct gl_context *ctx, - GLD_driver_dx9 *gld) -{ - D3DXMATRIX mat, matView, matProj; - GLfloat *pM; - - // Mesa 5: Altered to a Stack - //pM = ctx->ModelView.m; - pM = ctx->ModelviewMatrixStack.Top->m; - matView._11 = pM[0]; - matView._12 = pM[1]; - matView._13 = pM[2]; - matView._14 = pM[3]; - matView._21 = pM[4]; - matView._22 = pM[5]; - matView._23 = pM[6]; - matView._24 = pM[7]; - matView._31 = pM[8]; - matView._32 = pM[9]; - matView._33 = pM[10]; - matView._34 = pM[11]; - matView._41 = pM[12]; - matView._42 = pM[13]; - matView._43 = pM[14]; - matView._44 = pM[15]; - - // Mesa 5: Altered to a Stack - //pM = ctx->ProjectionMatrix.m; - pM = ctx->ProjectionMatrixStack.Top->m; - matProj._11 = pM[0]; - matProj._12 = pM[1]; - matProj._13 = pM[2]; - matProj._14 = pM[3]; - matProj._21 = pM[4]; - matProj._22 = pM[5]; - matProj._23 = pM[6]; - matProj._24 = pM[7]; - matProj._31 = pM[8]; - matProj._32 = pM[9]; - matProj._33 = pM[10]; - matProj._34 = pM[11]; - matProj._41 = pM[12]; - matProj._42 = pM[13]; - matProj._43 = pM[14]; - matProj._44 = pM[15]; - - D3DXMatrixMultiply( &mat, &matView, &matProj ); - D3DXMatrixTranspose( &mat, &mat ); - - _GLD_DX9_DEV(SetVertexShaderConstantF(gld->pDev, 0, (float*)&mat, 4)); -} - -//--------------------------------------------------------------------------- - -static GLboolean gld_d3d_render_stage_run( - struct gl_context *ctx, - struct tnl_pipeline_stage *stage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - TNLcontext *tnl; - struct vertex_buffer *VB; - tnl_render_func *tab; - GLint pass; - GLD_pb_dx9 *gldPB = &gld->PB3d; -/* - static int count = 0; - count++; - if (count != 2) - return GL_FALSE; -*/ - // The "check" function should disable this stage, - // but we'll test gld->bUseMesaTnL anyway. - if (gld->bUseMesaTnL) { - // Do nothing in this stage, but continue pipeline - return GL_TRUE; - } - - tnl = TNL_CONTEXT(ctx); - VB = &tnl->vb; - pass = 0; - - tnl->Driver.Render.Start( ctx ); - -#if 0 - // For debugging: Useful to see if an app passes colour data in - // an unusual format. - switch (VB->AttribPtr[_TNL_ATTRIB_COLOR0]->Type) { - case GL_FLOAT: - ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n"); - break; - case GL_UNSIGNED_BYTE: - ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n"); - break; - default: - ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n"); - break; - } -#endif - - tnl->Driver.Render.Points = gld_Points3D_DX9; - if (ctx->_TriangleCaps & DD_FLATSHADE) { - tnl->Driver.Render.Line = gld_Line3DFlat_DX9; - tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX9; - tnl->Driver.Render.Quad = gld_Quad3DFlat_DX9; - } else { - tnl->Driver.Render.Line = gld_Line3DSmooth_DX9; - tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX9; - tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX9; - } - - _GLD_DX9_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD)); - gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0; - // Allocate primitive pointers - // gldPB->pPoints is always first - gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine); - gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle); - - ASSERT(tnl->Driver.Render.BuildVertices); - ASSERT(tnl->Driver.Render.PrimitiveNotify); - ASSERT(tnl->Driver.Render.Points); - ASSERT(tnl->Driver.Render.Line); - ASSERT(tnl->Driver.Render.Triangle); - ASSERT(tnl->Driver.Render.Quad); - ASSERT(tnl->Driver.Render.ResetLineStipple); - ASSERT(tnl->Driver.Render.Interp); - ASSERT(tnl->Driver.Render.CopyPV); - ASSERT(tnl->Driver.Render.ClippedLine); - ASSERT(tnl->Driver.Render.ClippedPolygon); - ASSERT(tnl->Driver.Render.Finish); - - tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts); - - do { - GLuint i, length, flags = 0; - for (i = 0 ; !(flags & PRIM_END) ; i += length) - { - flags = VB->Primitive[i].mode; - length= VB->Primitive[i].count; - ASSERT(length || (flags & PRIM_END)); - ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1); - if (length) - tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags ); - } - } while (tnl->Driver.Render.Multipass && - tnl->Driver.Render.Multipass( ctx, ++pass )); - - _GLD_DX9_VB(Unlock(gldPB->pVB)); - - _GLD_DX9_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, 0, gldPB->dwStride)); - - _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_PROJECTION, &gld->matProjection)); - _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_WORLD, &gld->matModelView)); - - if (gldPB->nPoints) { - _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints)); - gldPB->nPoints = 0; - } - - if (gldPB->nLines) { - _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines)); - gldPB->nLines = 0; - } - - if (gldPB->nTriangles) { - _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles)); - gldPB->nTriangles = 0; - } - - return GL_FALSE; /* finished the pipe */ -} - -//--------------------------------------------------------------------------- - -static void gld_d3d_render_stage_check( - struct gl_context *ctx, - struct tnl_pipeline_stage *stage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - // Is this thread safe? - stage->active = (gld->bUseMesaTnL) ? GL_FALSE : GL_TRUE; - return; -} - - -//--------------------------------------------------------------------------- - -const struct tnl_pipeline_stage _gld_d3d_render_stage = -{ - "gld_d3d_render_stage", - NULL, - NULL, - NULL, - NULL, - gld_d3d_render_stage_run /* run */ -}; - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c deleted file mode 100644 index b5e005b25b0..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c +++ /dev/null @@ -1,443 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - - -/* - * Render whole vertex buffers, including projection of vertices from - * clip space and clipping of primitives. - * - * This file makes calls to project vertices and to the point, line - * and triangle rasterizers via the function pointers: - * - * context->Driver.Render.* - * - */ - - -//--------------------------------------------------------------------------- - -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx9.h" - -//--------------------------------------------------------------------------- - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "mtypes.h" -//#include "mmath.h" - -#include "math/m_matrix.h" -#include "math/m_xform.h" - -#include "tnl/t_pipeline.h" - -/**********************************************************************/ -/* Clip single primitives */ -/**********************************************************************/ - - -#if defined(USE_IEEE) -#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31)) -//#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31)) -#else -#define NEGATIVE(x) (x < 0) -//#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0) -/* Could just use (x*y<0) except for the flatshading requirements. - * Maybe there's a better way? - */ -#endif - - -#define W(i) coord[i][3] -#define Z(i) coord[i][2] -#define Y(i) coord[i][1] -#define X(i) coord[i][0] -#define SIZE 4 -#define TAG(x) x##_4 -#include "tnl/t_vb_cliptmp.h" - - - -/**********************************************************************/ -/* Clip and render whole begin/end objects */ -/**********************************************************************/ - -#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED) -#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx] -#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val - - -/* Vertices, with the possibility of clipping. - */ -#define RENDER_POINTS( start, count ) \ - tnl->Driver.Render.Points( ctx, start, count ) - -#define RENDER_LINE( v1, v2 ) \ -do { \ - GLubyte c1 = mask[v1], c2 = mask[v2]; \ - GLubyte ormask = c1|c2; \ - if (!ormask) \ - LineFunc( ctx, v1, v2 ); \ - else if (!(c1 & c2 & 0x3f)) \ - clip_line_4( ctx, v1, v2, ormask ); \ -} while (0) - -#define RENDER_TRI( v1, v2, v3 ) \ -do { \ - GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \ - GLubyte ormask = c1|c2|c3; \ - if (!ormask) \ - TriangleFunc( ctx, v1, v2, v3 ); \ - else if (!(c1 & c2 & c3 & 0x3f)) \ - clip_tri_4( ctx, v1, v2, v3, ormask ); \ -} while (0) - -#define RENDER_QUAD( v1, v2, v3, v4 ) \ -do { \ - GLubyte c1 = mask[v1], c2 = mask[v2]; \ - GLubyte c3 = mask[v3], c4 = mask[v4]; \ - GLubyte ormask = c1|c2|c3|c4; \ - if (!ormask) \ - QuadFunc( ctx, v1, v2, v3, v4 ); \ - else if (!(c1 & c2 & c3 & c4 & 0x3f)) \ - clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \ -} while (0) - - -#define LOCAL_VARS \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - const GLuint * const elt = VB->Elts; \ - const GLubyte *mask = VB->ClipMask; \ - const GLuint sz = VB->ClipPtr->size; \ - const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ - const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ - const GLboolean stipple = ctx->Line.StippleFlag; \ - (void) (LineFunc && TriangleFunc && QuadFunc); \ - (void) elt; (void) mask; (void) sz; (void) stipple; - -#define TAG(x) clip_##x##_verts -#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x ) -#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx ) -#define PRESERVE_VB_DEFS -#include "tnl/t_vb_rendertmp.h" - - - -/* Elts, with the possibility of clipping. - */ -#undef ELT -#undef TAG -#define ELT(x) elt[x] -#define TAG(x) clip_##x##_elts -#include "tnl/t_vb_rendertmp.h" - -/* TODO: do this for all primitives, verts and elts: - */ -static void clip_elt_triangles( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; - struct vertex_buffer *VB = &tnl->vb; - const GLuint * const elt = VB->Elts; - GLubyte *mask = VB->ClipMask; - GLuint last = count-2; - GLuint j; - (void) flags; - - tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES ); - - for (j=start; j < last; j+=3 ) { - GLubyte c1 = mask[elt[j]]; - GLubyte c2 = mask[elt[j+1]]; - GLubyte c3 = mask[elt[j+2]]; - GLubyte ormask = c1|c2|c3; - if (ormask) { - if (start < j) - render_tris( ctx, start, j, 0 ); - if (!(c1&c2&c3&0x3f)) - clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask ); - start = j+3; - } - } - - if (start < j) - render_tris( ctx, start, j, 0 ); -} - -/**********************************************************************/ -/* Render whole begin/end objects */ -/**********************************************************************/ - -#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED) -#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx] -#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val - - -/* Vertices, no clipping. - */ -#define RENDER_POINTS( start, count ) \ - tnl->Driver.Render.Points( ctx, start, count ) - -#define RENDER_LINE( v1, v2 ) \ - LineFunc( ctx, v1, v2 ) - -#define RENDER_TRI( v1, v2, v3 ) \ - TriangleFunc( ctx, v1, v2, v3 ) - -#define RENDER_QUAD( v1, v2, v3, v4 ) \ - QuadFunc( ctx, v1, v2, v3, v4 ) - -#define TAG(x) _gld_tnl_##x##_verts - -#define LOCAL_VARS \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - struct vertex_buffer *VB = &tnl->vb; \ - const GLuint * const elt = VB->Elts; \ - const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ - const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ - (void) (LineFunc && TriangleFunc && QuadFunc); \ - (void) elt; - -#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx ) -#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x ) -#define RENDER_TAB_QUALIFIER -#define PRESERVE_VB_DEFS -#include "tnl/t_vb_rendertmp.h" - - -/* Elts, no clipping. - */ -#undef ELT -#define TAG(x) _gld_tnl_##x##_elts -#define ELT(x) elt[x] -#include "tnl/t_vb_rendertmp.h" - - -/**********************************************************************/ -/* Helper functions for drivers */ -/**********************************************************************/ -/* -void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint *tmp = VB->Elts; - - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); - VB->Elts = tmp; -} - -void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line( ctx, ii, jj ); -} -*/ - - -/**********************************************************************/ -/* Clip and render whole vertex buffers */ -/**********************************************************************/ - -tnl_points_func _gldSetupPoints[4] = { - gld_Points2D_DX9, - gld_Points2D_DX9, - gld_Points2D_DX9, - gld_Points2D_DX9 -}; -tnl_line_func _gldSetupLine[4] = { - gld_Line2DFlat_DX9, - gld_Line2DSmooth_DX9, - gld_Line2DFlat_DX9, - gld_Line2DSmooth_DX9, -}; -tnl_triangle_func _gldSetupTriangle[4] = { - gld_Triangle2DFlat_DX9, - gld_Triangle2DSmooth_DX9, - gld_Triangle2DFlatExtras_DX9, - gld_Triangle2DSmoothExtras_DX9 -}; -tnl_quad_func _gldSetupQuad[4] = { - gld_Quad2DFlat_DX9, - gld_Quad2DSmooth_DX9, - gld_Quad2DFlatExtras_DX9, - gld_Quad2DSmoothExtras_DX9 -}; - -//--------------------------------------------------------------------------- - -static GLboolean _gld_mesa_render_stage_run( - struct gl_context *ctx, - struct tnl_pipeline_stage *stage) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - tnl_render_func *tab; - GLint pass = 0; - GLD_pb_dx9 *gldPB; - - /* Allow the drivers to lock before projected verts are built so - * that window coordinates are guarenteed not to change before - * rendering. - */ - ASSERT(tnl->Driver.Render.Start); - - tnl->Driver.Render.Start( ctx ); - - // NOTE: Setting D3DRS_SOFTWAREVERTEXPROCESSING for a mixed-mode device resets - // stream, indices and shader to default values of NULL or 0. -/* if ((ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) && - gld->VStwosidelight.hShader && - !ctx->Fog.Enabled) - { - IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware); - _GLD_DX9_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader)); - gldPB = &gld->PBtwosidelight; - tnl->Driver.Render.Points = gld_Points2DTwoside_DX9; - if (ctx->_TriangleCaps & DD_FLATSHADE) { - tnl->Driver.Render.Line = gld_Line2DFlatTwoside_DX9; - tnl->Driver.Render.Triangle = gld_Triangle2DFlatTwoside_DX9; - tnl->Driver.Render.Quad = gld_Quad2DFlatTwoside_DX9; - } else { - tnl->Driver.Render.Line = gld_Line2DSmoothTwoside_DX9; - tnl->Driver.Render.Triangle = gld_Triangle2DSmoothTwoside_DX9; - tnl->Driver.Render.Quad = gld_Quad2DSmoothTwoside_DX9; - } - } else {*/ -// IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE); - IDirect3DDevice9_SetSoftwareVertexProcessing(gld->pDev, TRUE); - gldPB = &gld->PB2d; - _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL)); - _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF)); - tnl->Driver.Render.Points = _gldSetupPoints[gld->iSetupFunc]; - tnl->Driver.Render.Line = _gldSetupLine[gld->iSetupFunc]; - tnl->Driver.Render.Triangle = _gldSetupTriangle[gld->iSetupFunc]; - tnl->Driver.Render.Quad = _gldSetupQuad[gld->iSetupFunc]; -// } - - _GLD_DX9_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD)); - gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0; - // Allocate primitive pointers - // gldPB->pPoints is always first - gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine); - gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle); - - ASSERT(tnl->Driver.Render.BuildVertices); - ASSERT(tnl->Driver.Render.PrimitiveNotify); - ASSERT(tnl->Driver.Render.Points); - ASSERT(tnl->Driver.Render.Line); - ASSERT(tnl->Driver.Render.Triangle); - ASSERT(tnl->Driver.Render.Quad); - ASSERT(tnl->Driver.Render.ResetLineStipple); - ASSERT(tnl->Driver.Render.Interp); - ASSERT(tnl->Driver.Render.CopyPV); - ASSERT(tnl->Driver.Render.ClippedLine); - ASSERT(tnl->Driver.Render.ClippedPolygon); - ASSERT(tnl->Driver.Render.Finish); - - tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 ); - - if (VB->ClipOrMask) { - tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts; - clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles; - } - else { - tab = (VB->Elts ? - tnl->Driver.Render.PrimTabElts : - tnl->Driver.Render.PrimTabVerts); - } - - do { - GLuint i, length, flags = 0; - for (i = 0 ; !(flags & PRIM_END) ; i += length) { - flags = VB->Primitive[i].mode; - length= VB->Primitive[i].count; - ASSERT(length || (flags & PRIM_END)); - ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1); - if (length) - tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags ); - } - } while (tnl->Driver.Render.Multipass && - tnl->Driver.Render.Multipass( ctx, ++pass )); - - -// tnl->Driver.Render.Finish( ctx ); - - _GLD_DX9_VB(Unlock(gldPB->pVB)); - - _GLD_DX9_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, 0, gldPB->dwStride)); - - if (gldPB->nPoints) { - _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints)); - gldPB->nPoints = 0; - } - - if (gldPB->nLines) { - _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines)); - gldPB->nLines = 0; - } - - if (gldPB->nTriangles) { - _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles)); - gldPB->nTriangles = 0; - } - - return GL_FALSE; /* finished the pipe */ -} - - -/**********************************************************************/ -/* Render pipeline stage */ -/**********************************************************************/ - - - - -const struct tnl_pipeline_stage _gld_mesa_render_stage = -{ - "gld_mesa_render_stage", - NULL, - NULL, - NULL, - NULL, - _gld_mesa_render_stage_run /* run */ -}; - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c deleted file mode 100644 index 6cf46fb7a81..00000000000 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c +++ /dev/null @@ -1,1346 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: GLDirect Direct3D 8.x WGL (WindowsGL) -* -****************************************************************************/ - -#include "dglcontext.h" -#include "gld_driver.h" -#include "gld_dxerr9.h" -#include "gld_dx9.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" - -// Copied from dglcontect.c -#define GLDERR_NONE 0 -#define GLDERR_MEM 1 -#define GLDERR_DDRAW 2 -#define GLDERR_D3D 3 -#define GLDERR_BPP 4 -#define GLDERR_DDS 5 -// This external var keeps track of any error -extern int nContextError; - -#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL - -extern void _gld_mesa_warning(struct gl_context *, char *); -extern void _gld_mesa_fatal(struct gl_context *, char *); - -//--------------------------------------------------------------------------- - -static char szColorDepthWarning[] = -"GLDirect does not support the current desktop\n\ -color depth.\n\n\ -You may need to change the display resolution to\n\ -16 bits per pixel or higher color depth using\n\ -the Windows Display Settings control panel\n\ -before running this OpenGL application.\n"; - -// The only depth-stencil formats currently supported by Direct3D -// Surface Format Depth Stencil Total Bits -// D3DFMT_D32 32 - 32 -// D3DFMT_D15S1 15 1 16 -// D3DFMT_D24S8 24 8 32 -// D3DFMT_D16 16 - 16 -// D3DFMT_D24X8 24 - 32 -// D3DFMT_D24X4S4 24 4 32 - -// This pixel format will be used as a template when compiling the list -// of pixel formats supported by the hardware. Many fields will be -// filled in at runtime. -// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM -static DGL_pixelFormat pfTemplateHW = -{ - { - sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure - 1, // Structure version - should be 1 - // Flags: - PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface. - PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM) - PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM) - PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing. - PFD_DOUBLEBUFFER | // The buffer is double-buffered. - 0, // Placeholder for easy commenting of above flags - PFD_TYPE_RGBA, // Pixel type RGBA. - 16, // Total colour bitplanes (excluding alpha bitplanes) - 5, 0, // Red bits, shift - 5, 0, // Green bits, shift - 5, 0, // Blue bits, shift - 0, 0, // Alpha bits, shift (destination alpha) - 0, // Accumulator bits (total) - 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha - 0, // Depth bits - 0, // Stencil bits - 0, // Number of auxiliary buffers - 0, // Layer type - 0, // Specifies the number of overlay and underlay planes. - 0, // Layer mask - 0, // Specifies the transparent color or index of an underlay plane. - 0 // Damage mask - }, - D3DFMT_UNKNOWN, // No depth/stencil buffer -}; - -//--------------------------------------------------------------------------- -// Vertex Shaders -//--------------------------------------------------------------------------- -/* -// Vertex Shader Declaration -static DWORD dwTwoSidedLightingDecl[] = -{ - D3DVSD_STREAM(0), - D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position - D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal - D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color - D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color - D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0 - D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1 - D3DVSD_END() -}; - -// Vertex Shader for two-sided lighting -static char *szTwoSidedLightingVS = -// This is a test shader! -"vs.1.0\n" -"m4x4 oPos,v0,c0\n" -"mov oD0,v2\n" -"mov oD1,v3\n" -"mov oT0,v4\n" -"mov oT1,v5\n" -; -*/ -//--------------------------------------------------------------------------- -//--------------------------------------------------------------------------- - -typedef struct { - HINSTANCE hD3D9DLL; // Handle to d3d9.dll - FNDIRECT3DCREATE9 fnDirect3DCreate9; // Direct3DCreate9 function prototype - BOOL bDirect3D; // Persistant Direct3D9 exists - BOOL bDirect3DDevice; // Persistant Direct3DDevice9 exists - IDirect3D9 *pD3D; // Persistant Direct3D9 - IDirect3DDevice9 *pDev; // Persistant Direct3DDevice9 -} GLD_dx9_globals; - -// These are "global" to all DX9 contexts. KeithH -static GLD_dx9_globals dx9Globals; - -//--------------------------------------------------------------------------- -//--------------------------------------------------------------------------- - -BOOL gldGetDXErrorString_DX( - HRESULT hr, - char *buf, - int nBufSize) -{ - // - // Return a string describing the input HRESULT error code - // - - const char *pStr = DXGetErrorString9(hr); - - if (pStr == NULL) - return FALSE; - - if (strlen(pStr) > nBufSize) - strncpy(buf, pStr, nBufSize); - else - strcpy(buf, pStr); - -// D3DXGetErrorString(hr, buf, nBufSize); - - return TRUE; -} - -//--------------------------------------------------------------------------- - -static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType( - IDirect3D9 *pD3D9, - D3DFORMAT SurfaceFormat, - D3DDEVTYPE d3dDevType, - BOOL Windowed) -{ - int i; - HRESULT hr; - - if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE) - return D3DMULTISAMPLE_NONE; - - if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) { - // Find fastest multisample - for (i=2; i<17; i++) { - hr = IDirect3D9_CheckDeviceMultiSampleType( - pD3D9, - glb.dwAdapter, - d3dDevType, - SurfaceFormat, - Windowed, - (D3DMULTISAMPLE_TYPE)i, - NULL); - if (SUCCEEDED(hr)) { - return (D3DMULTISAMPLE_TYPE)i; - } - } - } else { - // Find nicest multisample - for (i=16; i>1; i--) { - hr = IDirect3D9_CheckDeviceMultiSampleType( - pD3D9, - glb.dwAdapter, - d3dDevType, - SurfaceFormat, - Windowed, - (D3DMULTISAMPLE_TYPE)i, - NULL); - if (SUCCEEDED(hr)) { - return (D3DMULTISAMPLE_TYPE)i; - } - } - } - - // Nothing found - return default - return D3DMULTISAMPLE_NONE; -} - -//--------------------------------------------------------------------------- - -void _gldDestroyPrimitiveBuffer( - GLD_pb_dx9 *gldVB) -{ - SAFE_RELEASE(gldVB->pVB); - - // Sanity check... - gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0; -} - -//--------------------------------------------------------------------------- - -HRESULT _gldCreatePrimitiveBuffer( - struct gl_context *ctx, - GLD_driver_dx9 *lpCtx, - GLD_pb_dx9 *gldVB) -{ - HRESULT hResult; - char *szCreateVertexBufferFailed = "CreateVertexBuffer failed"; - DWORD dwMaxVertices; // Max number of vertices in vertex buffer - DWORD dwVBSize; // Total size of vertex buffer - - // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we - // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize. - // We'll use IMM_SIZE if it's larger (which it should not be). - dwMaxVertices = MAX_ARRAY_LOCK_SIZE; - - // Now calculate how many vertices to allow for in total - // 1 per point, 2 per line, 6 per quad = 9 - dwVBSize = dwMaxVertices * 9 * gldVB->dwStride; - - hResult = IDirect3DDevice9_CreateVertexBuffer( - lpCtx->pDev, - dwVBSize, - gldVB->dwUsage, - gldVB->dwFVF, - gldVB->dwPool, - &gldVB->pVB, - NULL); - if (FAILED(hResult)) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed); - return hResult; - } - - gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0; - gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL; - gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB - gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB - - return S_OK; -} - -//--------------------------------------------------------------------------- -// Function: _gldCreateVertexShaders -// Create DX9 Vertex Shaders. -//--------------------------------------------------------------------------- -/* -void _gldCreateVertexShaders( - GLD_driver_dx9 *gld) -{ - DWORD dwFlags; - LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer - HRESULT hr; - -#ifdef _DEBUG - dwFlags = D3DXASM_DEBUG; -#else - dwFlags = 0; // D3DXASM_SKIPVALIDATION; -#endif - - ddlogMessage(DDLOG_INFO, "Creating shaders...\n"); - - // Init the shader handle - gld->VStwosidelight.hShader = 0; - - if (gld->d3dCaps8.MaxStreams == 0) { - // Lame DX8 driver doesn't support streams - // Not fatal, as defaults will be used - ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n"); - return; - } - - // ** THIS DISABLES VERTEX SHADER SUPPORT ** -// return; - // ** THIS DISABLES VERTEX SHADER SUPPORT ** - - // - // Two-sided lighting - // - -#if 0 - // - // DEBUGGING: Load shader from a text file - // - { - LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer - hr = D3DXAssembleShaderFromFile( - "twoside.vsh", - dwFlags, - NULL, // No constants - &pVSOpcodeBuffer, - &pVSErrorBuffer); - if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)) - ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)); - SAFE_RELEASE(pVSErrorBuffer); - } -#else - { - LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer - // Assemble ascii shader text into shader opcodes - hr = D3DXAssembleShader( - szTwoSidedLightingVS, - strlen(szTwoSidedLightingVS), - dwFlags, - NULL, // No constants - &pVSOpcodeBuffer, - &pVSErrorBuffer); - if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)) - ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)); - SAFE_RELEASE(pVSErrorBuffer); - } -#endif - if (FAILED(hr)) { - ddlogError(DDLOG_WARN, "AssembleShader failed", hr); - SAFE_RELEASE(pVSOpcodeBuffer); - return; - } - -// This is for debugging. Remove to enable vertex shaders in HW -#define _GLD_FORCE_SW_VS 0 - - if (_GLD_FORCE_SW_VS) { - // _GLD_FORCE_SW_VS should be disabled for Final Release - ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n"); - } - - // Try and create shader in hardware. - // NOTE: The D3D Ref device appears to succeed when trying to - // create the device in hardware, but later complains - // when trying to set it with SetVertexShader(). Go figure. - if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) { - // Don't try and create a hardware shader with the Ref device - hr = E_FAIL; // COM error/fail result - } else { - gld->VStwosidelight.bHardware = TRUE; - hr = IDirect3DDevice8_CreateVertexShader( - gld->pDev, - dwTwoSidedLightingDecl, - pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer), - &gld->VStwosidelight.hShader, - 0); - } - if (FAILED(hr)) { - ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n"); - // Failed. Try and create shader for software processing - hr = IDirect3DDevice8_CreateVertexShader( - gld->pDev, - dwTwoSidedLightingDecl, - pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer), - &gld->VStwosidelight.hShader, - D3DUSAGE_SOFTWAREPROCESSING); - if (FAILED(hr)) { - gld->VStwosidelight.hShader = 0; // Sanity check - ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr); - return; - } - // Succeeded, but for software processing - gld->VStwosidelight.bHardware = FALSE; - } - - SAFE_RELEASE(pVSOpcodeBuffer); - - ddlogMessage(DDLOG_INFO, "... OK\n"); -} - -//--------------------------------------------------------------------------- - -void _gldDestroyVertexShaders( - GLD_driver_dx9 *gld) -{ - if (gld->VStwosidelight.hShader) { - IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader); - gld->VStwosidelight.hShader = 0; - } -} -*/ -//--------------------------------------------------------------------------- - -BOOL gldCreateDrawable_DX( - DGL_ctx *ctx, -// BOOL bDefaultDriver, - BOOL bDirectDrawPersistant, - BOOL bPersistantBuffers) -{ - // - // bDirectDrawPersistant: applies to IDirect3D9 - // bPersistantBuffers: applies to IDirect3DDevice9 - // - - HRESULT hResult; - GLD_driver_dx9 *lpCtx = NULL; - D3DDEVTYPE d3dDevType; - D3DPRESENT_PARAMETERS d3dpp; - D3DDISPLAYMODE d3ddm; - DWORD dwBehaviourFlags; - D3DADAPTER_IDENTIFIER9 d3dIdent; - - // Error if context is NULL. - if (ctx == NULL) - return FALSE; - - if (ctx->glPriv) { - lpCtx = ctx->glPriv; - // Release any existing interfaces - SAFE_RELEASE(lpCtx->pDev); - SAFE_RELEASE(lpCtx->pD3D); - } else { - lpCtx = (GLD_driver_dx9*)malloc(sizeof(GLD_driver_dx9)); - ZeroMemory(lpCtx, sizeof(lpCtx)); - } - - d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; - // TODO: Check this -// if (bDefaultDriver) -// d3dDevType = D3DDEVTYPE_REF; - - // Use persistant interface if needed - if (bDirectDrawPersistant && dx9Globals.bDirect3D) { - lpCtx->pD3D = dx9Globals.pD3D; - IDirect3D9_AddRef(lpCtx->pD3D); - goto SkipDirectDrawCreate; - } - - // Create Direct3D9 object - lpCtx->pD3D = dx9Globals.fnDirect3DCreate9(D3D_SDK_VERSION); - if (lpCtx->pD3D == NULL) { - MessageBox(NULL, "Unable to initialize Direct3D9", "GLDirect", MB_OK); - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D9 interface"); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Cache Direct3D interface for subsequent GLRCs - if (bDirectDrawPersistant && !dx9Globals.bDirect3D) { - dx9Globals.pD3D = lpCtx->pD3D; - IDirect3D9_AddRef(dx9Globals.pD3D); - dx9Globals.bDirect3D = TRUE; - } -SkipDirectDrawCreate: - - // Get the display mode so we can make a compatible backbuffer - hResult = IDirect3D9_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm); - if (FAILED(hResult)) { - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Get device caps - hResult = IDirect3D9_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps9); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D9_GetDeviceCaps failed", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Check for hardware transform & lighting - lpCtx->bHasHWTnL = lpCtx->d3dCaps9.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE; - -/* - // - // GONE FOR DX9? - // - // If this flag is present then we can't default to Mesa - // SW rendering between BeginScene() and EndScene(). - if (lpCtx->d3dCaps9.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) { - ddlogMessage(DDLOG_WARN, - "Warning : No 2D allowed during 3D scene.\n"); - } -*/ - - // - // Create the Direct3D context - // - - // Re-use original IDirect3DDevice if persistant buffers exist. - // Note that we test for persistant IDirect3D9 as well - // bDirectDrawPersistant == persistant IDirect3D9 (DirectDraw9 does not exist) - if (bDirectDrawPersistant && bPersistantBuffers && dx9Globals.pD3D && dx9Globals.pDev) { - lpCtx->pDev = dx9Globals.pDev; - IDirect3DDevice9_AddRef(dx9Globals.pDev); - goto skip_direct3ddevice_create; - } - - // Clear the presentation parameters (sets all members to zero) - ZeroMemory(&d3dpp, sizeof(d3dpp)); - - // Recommended by MS; needed for MultiSample. - // Be careful if altering this for FullScreenBlit - d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; - - d3dpp.BackBufferFormat = d3ddm.Format; - d3dpp.BackBufferCount = 2; //1; - d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen); - d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData; - d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE; - - if (ctx->bFullscreen) { - ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen - d3dpp.Windowed = FALSE; - d3dpp.BackBufferWidth = d3ddm.Width; - d3dpp.BackBufferHeight = d3ddm.Height; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; - - // Support for vertical retrace synchronisation. - // Set default presentation interval in case caps bits are missing - d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - if (glb.bWaitForRetrace) { - if (lpCtx->d3dCaps9.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) - d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; - } else { - if (lpCtx->d3dCaps9.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) - d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; - } - } else { - ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages - d3dpp.Windowed = TRUE; - d3dpp.BackBufferWidth = ctx->dwWidth; - d3dpp.BackBufferHeight = ctx->dwHeight; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = 0; - // PresentationInterval Windowed mode is optional now in DX9 (DaveM) - d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - if (glb.bWaitForRetrace) { - d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; - } else { - d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; - } - } - - // Decide if we can use hardware TnL - dwBehaviourFlags = (lpCtx->bHasHWTnL) ? - D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING; - // Add flag to tell D3D to be thread-safe - if (glb.bMultiThreaded) - dwBehaviourFlags |= D3DCREATE_MULTITHREADED; - // Add flag to tell D3D to be FPU-safe - if (!glb.bFastFPU) - dwBehaviourFlags |= D3DCREATE_FPU_PRESERVE; - hResult = IDirect3D9_CreateDevice(lpCtx->pD3D, - glb.dwAdapter, - d3dDevType, - ctx->hWnd, - dwBehaviourFlags, - &d3dpp, - &lpCtx->pDev); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D9_CreateDevice failed", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - if (bDirectDrawPersistant && bPersistantBuffers && dx9Globals.pD3D) { - dx9Globals.pDev = lpCtx->pDev; - dx9Globals.bDirect3DDevice = TRUE; - } - - // Dump some useful stats - hResult = IDirect3D9_GetAdapterIdentifier( - lpCtx->pD3D, - glb.dwAdapter, - 0, // No WHQL detection (avoid few seconds delay) - &d3dIdent); - if (SUCCEEDED(hResult)) { - ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description); - ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]", - d3dIdent.Driver, - HIWORD(d3dIdent.DriverVersion.HighPart), - LOWORD(d3dIdent.DriverVersion.HighPart), - HIWORD(d3dIdent.DriverVersion.LowPart), - LOWORD(d3dIdent.DriverVersion.LowPart)); - ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]", - d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision); - } - - // Test to see if IHV driver exposes Scissor Test (new for DX9) - lpCtx->bCanScissor = lpCtx->d3dCaps9.RasterCaps & D3DPRASTERCAPS_SCISSORTEST; - ddlogPrintf(DDLOG_INFO, "Can Scissor: %s", lpCtx->bCanScissor ? "Yes" : "No"); - - // Init projection matrix for D3D TnL - D3DXMatrixIdentity(&lpCtx->matProjection); - lpCtx->matModelView = lpCtx->matProjection; -// gld->bUseMesaProjection = TRUE; - -skip_direct3ddevice_create: - - // Create buffers to hold primitives - lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX; - lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM; - lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX); - lpCtx->PB2d.dwUsage = D3DUSAGE_DONOTCLIP | - D3DUSAGE_DYNAMIC | - D3DUSAGE_SOFTWAREPROCESSING | - D3DUSAGE_WRITEONLY; - hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d); - if (FAILED(hResult)) - goto return_with_error; - - lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX; - lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT; - lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX); - lpCtx->PB3d.dwUsage = D3DUSAGE_DYNAMIC | -//DaveM D3DUSAGE_SOFTWAREPROCESSING | - D3DUSAGE_WRITEONLY; - hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d); - if (FAILED(hResult)) - goto return_with_error; - -/* // NOTE: A FVF code of zero indicates a non-FVF vertex buffer (for vertex shaders) - lpCtx->PBtwosidelight.dwFVF = 0; //GLD_FVF_TWOSIDED_VERTEX; - lpCtx->PBtwosidelight.dwPool = D3DPOOL_DEFAULT; - lpCtx->PBtwosidelight.dwStride = sizeof(GLD_TWOSIDED_VERTEX); - lpCtx->PBtwosidelight.dwUsage = D3DUSAGE_DONOTCLIP | - D3DUSAGE_DYNAMIC | - D3DUSAGE_SOFTWAREPROCESSING | - D3DUSAGE_WRITEONLY; - hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PBtwosidelight); - if (FAILED(hResult)) - goto return_with_error;*/ - - // Now try and create the DX9 Vertex Shaders -// _gldCreateVertexShaders(lpCtx); - - // Zero the pipeline usage counters - lpCtx->PipelineUsage.qwMesa.QuadPart = -// lpCtx->PipelineUsage.dwD3D2SVS.QuadPart = - lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0; - - // Assign drawable to GL private - ctx->glPriv = lpCtx; - return TRUE; - -return_with_error: - // Clean up and bail - -// _gldDestroyVertexShaders(lpCtx); - -// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight); - _gldDestroyPrimitiveBuffer(&lpCtx->PB3d); - _gldDestroyPrimitiveBuffer(&lpCtx->PB2d); - - SAFE_RELEASE(lpCtx->pDev); - SAFE_RELEASE(lpCtx->pD3D); - return FALSE; -} - -//--------------------------------------------------------------------------- - -BOOL gldResizeDrawable_DX( - DGL_ctx *ctx, - BOOL bDefaultDriver, - BOOL bPersistantInterface, - BOOL bPersistantBuffers) -{ - GLD_driver_dx9 *gld = NULL; - D3DDEVTYPE d3dDevType; - D3DPRESENT_PARAMETERS d3dpp; - D3DDISPLAYMODE d3ddm; - HRESULT hResult; - - // Error if context is NULL. - if (ctx == NULL) - return FALSE; - - gld = ctx->glPriv; - if (gld == NULL) - return FALSE; - - if (ctx->bSceneStarted) { - IDirect3DDevice9_EndScene(gld->pDev); - ctx->bSceneStarted = FALSE; - } - - d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; - if (!bDefaultDriver) - d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software) - - // Get the display mode so we can make a compatible backbuffer - hResult = IDirect3D9_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm); - if (FAILED(hResult)) { - nContextError = GLDERR_D3D; -// goto return_with_error; - return FALSE; - } - - // Destroy DX9 Vertex Shaders before Reset() -// _gldDestroyVertexShaders(gld); - - // Release POOL_DEFAULT objects before Reset() - if (gld->PB2d.dwPool == D3DPOOL_DEFAULT) - _gldDestroyPrimitiveBuffer(&gld->PB2d); - if (gld->PB3d.dwPool == D3DPOOL_DEFAULT) - _gldDestroyPrimitiveBuffer(&gld->PB3d); -// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT) -// _gldDestroyPrimitiveBuffer(&gld->PBtwosidelight); - - // Clear the presentation parameters (sets all members to zero) - ZeroMemory(&d3dpp, sizeof(d3dpp)); - - // Recommended by MS; needed for MultiSample. - // Be careful if altering this for FullScreenBlit - d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; - - d3dpp.BackBufferFormat = d3ddm.Format; - d3dpp.BackBufferCount = 1; - d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen); - d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData; - d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE; - - // TODO: Sync to refresh - - if (ctx->bFullscreen) { - ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen - d3dpp.Windowed = FALSE; - d3dpp.BackBufferWidth = d3ddm.Width; - d3dpp.BackBufferHeight = d3ddm.Height; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; - d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - // Get better benchmark results? KeithH -// d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED; - } else { - ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages - d3dpp.Windowed = TRUE; - d3dpp.BackBufferWidth = ctx->dwWidth; - d3dpp.BackBufferHeight = ctx->dwHeight; - d3dpp.hDeviceWindow = ctx->hWnd; - d3dpp.FullScreen_RefreshRateInHz = 0; - d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; - } - hResult = IDirect3DDevice9_Reset(gld->pDev, &d3dpp); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult); - return FALSE; - //goto cleanup_and_return_with_error; - } - - // - // Recreate POOL_DEFAULT objects - // - if (gld->PB2d.dwPool == D3DPOOL_DEFAULT) { - _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d); - } - if (gld->PB3d.dwPool == D3DPOOL_DEFAULT) { - _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d); - } -// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT) { -// _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d); -// } - - // Recreate DX9 Vertex Shaders -// _gldCreateVertexShaders(gld); - - // Signal a complete state update - ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL); - - // Begin a new scene - IDirect3DDevice9_BeginScene(gld->pDev); - ctx->bSceneStarted = TRUE; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldDestroyDrawable_DX( - DGL_ctx *ctx) -{ - GLD_driver_dx9 *lpCtx = NULL; - - // Error if context is NULL. - if (!ctx) - return FALSE; - - // Error if the drawable does not exist. - if (!ctx->glPriv) - return FALSE; - - lpCtx = ctx->glPriv; - -#ifdef _DEBUG - // Dump out stats - ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X", - lpCtx->PipelineUsage.qwMesa.HighPart, - lpCtx->PipelineUsage.qwMesa.LowPart, - lpCtx->PipelineUsage.qwD3DFVF.HighPart, - lpCtx->PipelineUsage.qwD3DFVF.LowPart); -#endif - -// _gldDestroyVertexShaders(lpCtx); - -// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight); - _gldDestroyPrimitiveBuffer(&lpCtx->PB3d); - _gldDestroyPrimitiveBuffer(&lpCtx->PB2d); - - SAFE_RELEASE(lpCtx->pDev); - SAFE_RELEASE(lpCtx->pD3D); - - // Free the private drawable data - free(ctx->glPriv); - ctx->glPriv = NULL; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldCreatePrivateGlobals_DX(void) -{ - ZeroMemory(&dx9Globals, sizeof(dx9Globals)); - - // Load d3d9.dll - dx9Globals.hD3D9DLL = LoadLibrary("D3D9.DLL"); - if (dx9Globals.hD3D9DLL == NULL) - return FALSE; - - // Now try and obtain Direct3DCreate9 - dx9Globals.fnDirect3DCreate9 = (FNDIRECT3DCREATE9)GetProcAddress(dx9Globals.hD3D9DLL, "Direct3DCreate9"); - if (dx9Globals.fnDirect3DCreate9 == NULL) { - FreeLibrary(dx9Globals.hD3D9DLL); - return FALSE; - } - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldDestroyPrivateGlobals_DX(void) -{ - if (dx9Globals.bDirect3DDevice) { - SAFE_RELEASE(dx9Globals.pDev); - dx9Globals.bDirect3DDevice = FALSE; - } - if (dx9Globals.bDirect3D) { - SAFE_RELEASE(dx9Globals.pD3D); - dx9Globals.bDirect3D = FALSE; - } - - FreeLibrary(dx9Globals.hD3D9DLL); - dx9Globals.hD3D9DLL = NULL; - dx9Globals.fnDirect3DCreate9 = NULL; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -static void _BitsFromDisplayFormat( - D3DFORMAT fmt, - BYTE *cColorBits, - BYTE *cRedBits, - BYTE *cGreenBits, - BYTE *cBlueBits, - BYTE *cAlphaBits) -{ - switch (fmt) { - case D3DFMT_X1R5G5B5: - *cColorBits = 16; - *cRedBits = 5; - *cGreenBits = 5; - *cBlueBits = 5; - *cAlphaBits = 0; - return; - case D3DFMT_R5G6B5: - *cColorBits = 16; - *cRedBits = 5; - *cGreenBits = 6; - *cBlueBits = 5; - *cAlphaBits = 0; - return; - case D3DFMT_X8R8G8B8: - *cColorBits = 32; - *cRedBits = 8; - *cGreenBits = 8; - *cBlueBits = 8; - *cAlphaBits = 0; - return; - case D3DFMT_A8R8G8B8: - *cColorBits = 32; - *cRedBits = 8; - *cGreenBits = 8; - *cBlueBits = 8; - *cAlphaBits = 8; - return; - } - - // Should not get here! - *cColorBits = 32; - *cRedBits = 8; - *cGreenBits = 8; - *cBlueBits = 8; - *cAlphaBits = 0; -} - -//--------------------------------------------------------------------------- - -static void _BitsFromDepthStencilFormat( - D3DFORMAT fmt, - BYTE *cDepthBits, - BYTE *cStencilBits) -{ - // NOTE: GL expects either 32 or 16 as depth bits. - switch (fmt) { - case D3DFMT_D32: - *cDepthBits = 32; - *cStencilBits = 0; - return; - case D3DFMT_D15S1: - *cDepthBits = 16; - *cStencilBits = 1; - return; - case D3DFMT_D24S8: - *cDepthBits = 32; - *cStencilBits = 8; - return; - case D3DFMT_D16: - *cDepthBits = 16; - *cStencilBits = 0; - return; - case D3DFMT_D24X8: - *cDepthBits = 32; - *cStencilBits = 0; - return; - case D3DFMT_D24X4S4: - *cDepthBits = 32; - *cStencilBits = 4; - return; - } -} - -//--------------------------------------------------------------------------- - -BOOL gldBuildPixelformatList_DX(void) -{ - D3DDISPLAYMODE d3ddm; - D3DFORMAT fmt[6]; - IDirect3D9 *pD3D = NULL; - HRESULT hr; - int nSupportedFormats = 0; - int i; - DGL_pixelFormat *pPF; - BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits; -// char buf[128]; -// char cat[8]; - - // Direct3D (SW or HW) - // These are arranged so that 'best' pixelformat - // is higher in the list (for ChoosePixelFormat). - const D3DFORMAT DepthStencil[6] = { -// New order: increaing Z, then increasing stencil - D3DFMT_D15S1, - D3DFMT_D16, - D3DFMT_D24X4S4, - D3DFMT_D24X8, - D3DFMT_D24S8, - D3DFMT_D32, - }; - - // Dump DX version - ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 9.0\n"); - - // Release any existing pixelformat list - if (glb.lpPF) { - free(glb.lpPF); - } - - glb.nPixelFormatCount = 0; - glb.lpPF = NULL; - - // - // Pixelformats for Direct3D (SW or HW) rendering - // - - // Get a Direct3D 9.0 interface - pD3D = dx9Globals.fnDirect3DCreate9(D3D_SDK_VERSION); - if (!pD3D) { - return FALSE; - } - - // We will use the display mode format when finding compliant - // rendertarget/depth-stencil surfaces. - hr = IDirect3D9_GetAdapterDisplayMode(pD3D, glb.dwAdapter, &d3ddm); - if (FAILED(hr)) { - IDirect3D9_Release(pD3D); - return FALSE; - } - - // Run through the possible formats and detect supported formats - for (i=0; i<6; i++) { - hr = IDirect3D9_CheckDeviceFormat( - pD3D, - glb.dwAdapter, - glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, - d3ddm.Format, - D3DUSAGE_DEPTHSTENCIL, - D3DRTYPE_SURFACE, - DepthStencil[i]); - if (FAILED(hr)) - // A failure here is not fatal. - continue; - - // Verify that the depth format is compatible. - hr = IDirect3D9_CheckDepthStencilMatch( - pD3D, - glb.dwAdapter, - glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, - d3ddm.Format, - d3ddm.Format, - DepthStencil[i]); - if (FAILED(hr)) - // A failure here is not fatal, just means depth-stencil - // format is not compatible with this display mode. - continue; - - fmt[nSupportedFormats++] = DepthStencil[i]; - } - - IDirect3D9_Release(pD3D); - - if (nSupportedFormats == 0) - return FALSE; // Bail: no compliant pixelformats - - // Total count of pixelformats is: - // (nSupportedFormats+1)*2 - // UPDATED: nSupportedFormats*2 - glb.lpPF = (DGL_pixelFormat *)calloc(nSupportedFormats*2, sizeof(DGL_pixelFormat)); - glb.nPixelFormatCount = nSupportedFormats*2; - if (glb.lpPF == NULL) { - glb.nPixelFormatCount = 0; - return FALSE; - } - - // Get a copy of pointer that we can alter - pPF = glb.lpPF; - - // Cache colour bits from display format - _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits); - - // - // Add single-buffer formats - // -/* - // NOTE: No longer returning pixelformats that don't contain depth - // Single-buffer, no depth-stencil buffer - memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - pPF->pfd.cDepthBits = 0; - pPF->pfd.cStencilBits = 0; - pPF->dwDriverData = D3DFMT_UNKNOWN; - pPF++; -*/ - for (i=0; i<nSupportedFormats; i++, pPF++) { - memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits); - pPF->dwDriverData = fmt[i]; - } - - // - // Add double-buffer formats - // - - // NOTE: No longer returning pixelformats that don't contain depth -/* - memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - pPF->pfd.cDepthBits = 0; - pPF->pfd.cStencilBits = 0; - pPF->dwDriverData = D3DFMT_UNKNOWN; - pPF++; -*/ - for (i=0; i<nSupportedFormats; i++, pPF++) { - memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - pPF->pfd.cColorBits = cColorBits; - pPF->pfd.cRedBits = cRedBits; - pPF->pfd.cGreenBits = cGreenBits; - pPF->pfd.cBlueBits = cBlueBits; - pPF->pfd.cAlphaBits = cAlphaBits; - _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits); - pPF->dwDriverData = fmt[i]; - } - - // Popup warning message if non RGB color mode - { - // This is a hack. KeithH - HDC hdcDesktop = GetDC(NULL); - DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL); - ReleaseDC(0, hdcDesktop); - if (dwDisplayBitDepth <= 8) { - ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth); - MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING); - } - } - - // Mark list as 'current' - glb.bPixelformatsDirty = FALSE; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldInitialiseMesa_DX( - DGL_ctx *lpCtx) -{ - GLD_driver_dx9 *gld = NULL; - int MaxTextureSize, TextureLevels; - BOOL bSoftwareTnL; - - if (lpCtx == NULL) - return FALSE; - - gld = lpCtx->glPriv; - if (gld == NULL) - return FALSE; - - if (glb.bMultitexture) { - lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps9.MaxSimultaneousTextures; - // Only support MAX_TEXTURE_UNITS texture units. - // ** If this is altered then the FVF formats must be reviewed **. - if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX9) - lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX9; - } else { - // Multitexture override - lpCtx->glCtx->Const.MaxTextureUnits = 1; - } - - // max texture size - MaxTextureSize = min(gld->d3dCaps9.MaxTextureHeight, gld->d3dCaps9.MaxTextureWidth); - if (MaxTextureSize == 0) - MaxTextureSize = 256; // Sanity check - - // - // HACK!! - if (MaxTextureSize > 1024) - MaxTextureSize = 1024; // HACK - CLAMP TO 1024 - // HACK!! - // - - // Got to set MAX_TEXTURE_SIZE as max levels. - // Who thought this stupid idea up? ;) - TextureLevels = 0; - // Calculate power-of-two. - while (MaxTextureSize) { - TextureLevels++; - MaxTextureSize >>= 1; - } - lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8; - lpCtx->glCtx->Const.MaxDrawBuffers = 1; - - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE); - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE); - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_DITHERENABLE, TRUE); - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_SHADEMODE, D3DSHADE_GOURAUD); - - IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ZENABLE, - (lpCtx->lpPF->dwDriverData!=D3DFMT_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE); - - // Set the view matrix - { - D3DXMATRIX vm; -#if 1 - D3DXMatrixIdentity(&vm); -#else - D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f); - D3DXVECTOR3 At(0.0f, 0.0f, -1.0f); - D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f); - D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up); - vm._31 = -vm._31; - vm._32 = -vm._32; - vm._33 = -vm._33; - vm._34 = -vm._34; -#endif - IDirect3DDevice9_SetTransform(gld->pDev, D3DTS_VIEW, &vm); - } - - if (gld->bHasHWTnL) { - if (glb.dwTnL == GLDS_TNL_DEFAULT) - bSoftwareTnL = FALSE; // HW TnL - else { - bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE; - } - } else { - // No HW TnL, so no choice possible - bSoftwareTnL = TRUE; - } -// IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL); - IDirect3DDevice9_SetSoftwareVertexProcessing(gld->pDev, bSoftwareTnL); - -// Dump this in a Release build as well, now. -//#ifdef _DEBUG - ddlogPrintf(DDLOG_INFO, "HW TnL: %s", - gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable"); -//#endif - - gldEnableExtensions_DX9(lpCtx->glCtx); - gldInstallPipeline_DX9(lpCtx->glCtx); - gldSetupDriverPointers_DX9(lpCtx->glCtx); - - // Signal a complete state update - lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL); - - // Start a scene - IDirect3DDevice9_BeginScene(gld->pDev); - lpCtx->bSceneStarted = TRUE; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldSwapBuffers_DX( - DGL_ctx *ctx, - HDC hDC, - HWND hWnd) -{ - HRESULT hr; - GLD_driver_dx9 *gld = NULL; - - if (ctx == NULL) - return FALSE; - - gld = ctx->glPriv; - if (gld == NULL) - return FALSE; - - if (ctx->bSceneStarted) { - IDirect3DDevice9_EndScene(gld->pDev); - ctx->bSceneStarted = FALSE; - } - - // Swap the buffers. hWnd may override the hWnd used for CreateDevice() - hr = IDirect3DDevice9_Present(gld->pDev, NULL, NULL, hWnd, NULL); - -exit_swap: - - IDirect3DDevice9_BeginScene(gld->pDev); - ctx->bSceneStarted = TRUE; - -// Debugging code -#ifdef _DEBUG -// ddlogMessage(GLDLOG_WARN, "SwapBuffers\n"); -#endif - - return (FAILED(hr)) ? FALSE : TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldGetDisplayMode_DX( - DGL_ctx *ctx, - GLD_displayMode *glddm) -{ - D3DDISPLAYMODE d3ddm; - HRESULT hr; - GLD_driver_dx9 *lpCtx = NULL; - BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits; - - if ((glddm == NULL) || (ctx == NULL)) - return FALSE; - - lpCtx = ctx->glPriv; - if (lpCtx == NULL) - return FALSE; - - if (lpCtx->pD3D == NULL) - return FALSE; - - hr = IDirect3D9_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm); - if (FAILED(hr)) - return FALSE; - - // Get info from the display format - _BitsFromDisplayFormat(d3ddm.Format, - &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits); - - glddm->Width = d3ddm.Width; - glddm->Height = d3ddm.Height; - glddm->BPP = cColorBits; - glddm->Refresh = d3ddm.RefreshRate; - - return TRUE; -} - -//--------------------------------------------------------------------------- - diff --git a/src/mesa/drivers/windows/gldirect/gld_debug_clip.c b/src/mesa/drivers/windows/gldirect/gld_debug_clip.c deleted file mode 100644 index 044d2e66f49..00000000000 --- a/src/mesa/drivers/windows/gldirect/gld_debug_clip.c +++ /dev/null @@ -1,39 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes <[email protected]> - */ - -#ifdef DEBUG /* This code only used for debugging */ - -// Stub to enable Mesa to build. KeithH -#pragma message("NOTE: Using gld_debug_clip.c HACK") - -void _math_test_all_cliptest_functions( char *description ) -{ -} - - -#endif /* DEBUG */ diff --git a/src/mesa/drivers/windows/gldirect/gld_debug_norm.c b/src/mesa/drivers/windows/gldirect/gld_debug_norm.c deleted file mode 100644 index c20362bb24b..00000000000 --- a/src/mesa/drivers/windows/gldirect/gld_debug_norm.c +++ /dev/null @@ -1,39 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes <[email protected]> - */ - -#ifdef DEBUG /* This code only used for debugging */ - -// Stub to enable Mesa to build. KeithH -#pragma message("NOTE: Using gld_debug_norm.c HACK") - -void _math_test_all_normal_transform_functions( char *description ) -{ -} - - -#endif /* DEBUG */ diff --git a/src/mesa/drivers/windows/gldirect/gld_debug_xform.c b/src/mesa/drivers/windows/gldirect/gld_debug_xform.c deleted file mode 100644 index 73439dc3b63..00000000000 --- a/src/mesa/drivers/windows/gldirect/gld_debug_xform.c +++ /dev/null @@ -1,41 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Updated for P6 architecture by Gareth Hughes. - */ - - -#ifdef DEBUG /* This code only used for debugging */ - -// Stub to enable Mesa to build. KeithH -#pragma message("NOTE: Using gld_debug_xform.c HACK") - -void _math_test_all_transform_functions( char *description ) -{ -} - - -#endif /* DEBUG */ diff --git a/src/mesa/drivers/windows/gldirect/gld_dispatch.c b/src/mesa/drivers/windows/gldirect/gld_dispatch.c deleted file mode 100644 index e05d767e302..00000000000 --- a/src/mesa/drivers/windows/gldirect/gld_dispatch.c +++ /dev/null @@ -1,73 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Thread-aware dispatch table. -* -****************************************************************************/ - -#include "glheader.h" -#include "glapi.h" -#include "glapitable.h" -#include "mtypes.h" -#include "context.h" - -#define KEYWORD1 -#define KEYWORD2 GLAPIENTRY -#if defined(USE_MGL_NAMESPACE) - #define NAME(func) mgl##func -#else - #define NAME(func) gl##func -#endif - -#if 0 -// Altered these to get the dispatch table from -// the current context of the calling thread. -#define DISPATCH(FUNC, ARGS, MESSAGE) \ - GET_CURRENT_CONTEXT(gc); \ - (gc->CurrentDispatch->FUNC) ARGS -#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ - GET_CURRENT_CONTEXT(gc); \ - return (gc->CurrentDispatch->FUNC) ARGS -#else // #if 0 -#define DISPATCH(FUNC, ARGS, MESSAGE) \ - GET_CURRENT_CONTEXT(gc); \ - (_glapi_Dispatch->FUNC) ARGS -#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ - GET_CURRENT_CONTEXT(gc); \ - return (_glapi_Dispatch->FUNC) ARGS -#endif // #if 0 - -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#include "glapitemp.h" diff --git a/src/mesa/drivers/windows/gldirect/gld_driver.c b/src/mesa/drivers/windows/gldirect/gld_driver.c deleted file mode 100644 index aa7bc27c99a..00000000000 --- a/src/mesa/drivers/windows/gldirect/gld_driver.c +++ /dev/null @@ -1,279 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Driver functions and interfaces -* -****************************************************************************/ - -#define STRICT -#define WIN32_LEAN_AND_MEAN -#include <windows.h> - -#include "gld_driver.h" -#include "ddlog.h" -#include "glheader.h" - -// For glGetString(). -#include "common_x86_asm.h" - -//--------------------------------------------------------------------------- - -static char *szDriverError = "Driver used before initialisation!"; - -// This holds our dynamically created OpenGL renderer string. -// 256 chars should be plenty - remember that some apps display this. -static char _gldRendererString[256]; - -static char *szVendor = "SciTech Software, Inc."; - -//--------------------------------------------------------------------------- - -extern BOOL gldGetDXErrorString_DX(HRESULT hr, char *buf, int nBufSize); - -extern BOOL gldCreateDrawable_MesaSW(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers); -extern BOOL gldResizeDrawable_MesaSW(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers); -extern BOOL gldDestroyDrawable_MesaSW(DGL_ctx *ctx); -extern BOOL gldCreatePrivateGlobals_MesaSW(void); -extern BOOL gldDestroyPrivateGlobals_MesaSW(void); -extern BOOL gldBuildPixelformatList_MesaSW(void); -extern BOOL gldInitialiseMesa_MesaSW(DGL_ctx *ctx); -extern BOOL gldSwapBuffers_MesaSW(DGL_ctx *ctx, HDC hDC, HWND hWnd); -extern PROC gldGetProcAddress_MesaSW(LPCSTR a); -extern BOOL gldGetDisplayMode_MesaSW(DGL_ctx *ctx, GLD_displayMode *glddm); - -extern BOOL gldCreateDrawable_DX(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers); -extern BOOL gldResizeDrawable_DX(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers); -extern BOOL gldDestroyDrawable_DX(DGL_ctx *ctx); -extern BOOL gldCreatePrivateGlobals_DX(void); -extern BOOL gldDestroyPrivateGlobals_DX(void); -extern BOOL gldBuildPixelformatList_DX(void); -extern BOOL gldInitialiseMesa_DX(DGL_ctx *ctx); -extern BOOL gldSwapBuffers_DX(DGL_ctx *ctx, HDC hDC, HWND hWnd); -extern PROC gldGetProcAddress_DX(LPCSTR a); -extern BOOL gldGetDisplayMode_DX(DGL_ctx *ctx, GLD_displayMode *glddm); - -//--------------------------------------------------------------------------- -// NOP functions. Called if proper driver functions are not set. -//--------------------------------------------------------------------------- - -static BOOL _gldDriverError(void) -{ - ddlogMessage(DDLOG_CRITICAL, szDriverError); - return FALSE; -} - -//--------------------------------------------------------------------------- - -static BOOL _GetDXErrorString_ERROR( - HRESULT hr, - char *buf, - int nBufSize) -{ - return _gldDriverError(); -} - -//--------------------------------------------------------------------------- - -static BOOL _CreateDrawable_ERROR( - DGL_ctx *ctx, - BOOL bPersistantInterface, - BOOL bPersistantBuffers) -{ - return _gldDriverError(); -} - -//--------------------------------------------------------------------------- - -static BOOL _ResizeDrawable_ERROR( - DGL_ctx *ctx, - BOOL bDefaultDriver, - BOOL bPersistantInterface, - BOOL bPersistantBuffers) -{ - return _gldDriverError(); -} - -//--------------------------------------------------------------------------- - -static BOOL _DestroyDrawable_ERROR( - DGL_ctx *ctx) -{ - return _gldDriverError(); -} - -//--------------------------------------------------------------------------- - -static BOOL _CreatePrivateGlobals_ERROR(void) -{ - return _gldDriverError(); -} - -//--------------------------------------------------------------------------- - -static BOOL _DestroyPrivateGlobals_ERROR(void) -{ - return _gldDriverError(); -} - -//--------------------------------------------------------------------------- - -static BOOL _BuildPixelformatList_ERROR(void) -{ - return _gldDriverError(); -} - -//--------------------------------------------------------------------------- - - -static BOOL _InitialiseMesa_ERROR( - DGL_ctx *ctx) -{ - return _gldDriverError(); -} - -//--------------------------------------------------------------------------- - -static BOOL _SwapBuffers_ERROR( - DGL_ctx *ctx, - HDC hDC, - HWND hWnd) -{ - return _gldDriverError(); -} - -//--------------------------------------------------------------------------- - -static PROC _GetProcAddress_ERROR( - LPCSTR a) -{ - _gldDriverError(); - return NULL; -} - -//--------------------------------------------------------------------------- - -static BOOL _GetDisplayMode_ERROR( - DGL_ctx *ctx, - GLD_displayMode *glddm) -{ - return _gldDriverError(); -} - -//--------------------------------------------------------------------------- -// Functions useful to all drivers -//--------------------------------------------------------------------------- - -const GLubyte* _gldGetStringGeneric( - struct gl_context *ctx, - GLenum name) -{ - if (!ctx) - return NULL; - - switch (name) { - case GL_RENDERER: - sprintf(_gldRendererString, "GLDirect 4.0 %s%s%s%s (%s %s)", - _mesa_x86_cpu_features ? "/x86" : "", - cpu_has_mmx ? "/MMX" : "", - cpu_has_3dnow ? "/3DNow!" : "", - cpu_has_xmm ? "/SSE" : "", - __DATE__, __TIME__); - return (const GLubyte *) _gldRendererString; - case GL_VENDOR: - return (const GLubyte *) szVendor; - default: - return NULL; - } -} - -//--------------------------------------------------------------------------- -// Global driver function pointers, initially set to functions that -// will report an error when called. -//--------------------------------------------------------------------------- - -GLD_driver _gldDriver = { - _GetDXErrorString_ERROR, - _CreateDrawable_ERROR, - _ResizeDrawable_ERROR, - _DestroyDrawable_ERROR, - _CreatePrivateGlobals_ERROR, - _DestroyPrivateGlobals_ERROR, - _BuildPixelformatList_ERROR, - _InitialiseMesa_ERROR, - _SwapBuffers_ERROR, - _GetProcAddress_ERROR, - _GetDisplayMode_ERROR -}; - -//--------------------------------------------------------------------------- -// Init function. Should be called as soon as regkeys/ini-settings are read. -//--------------------------------------------------------------------------- - -BOOL gldInitDriverPointers( - DWORD dwDriver) -{ - _gldDriver.GetDXErrorString = gldGetDXErrorString_DX; - - if (dwDriver == GLDS_DRIVER_MESA_SW) { - // Mesa Software driver - _gldDriver.CreateDrawable = gldCreateDrawable_MesaSW; - _gldDriver.ResizeDrawable = gldResizeDrawable_MesaSW; - _gldDriver.DestroyDrawable = gldDestroyDrawable_MesaSW; - _gldDriver.CreatePrivateGlobals = gldCreatePrivateGlobals_MesaSW; - _gldDriver.DestroyPrivateGlobals = gldDestroyPrivateGlobals_MesaSW; - _gldDriver.BuildPixelformatList = gldBuildPixelformatList_MesaSW; - _gldDriver.InitialiseMesa = gldInitialiseMesa_MesaSW; - _gldDriver.SwapBuffers = gldSwapBuffers_MesaSW; - _gldDriver.wglGetProcAddress = gldGetProcAddress_MesaSW; - _gldDriver.GetDisplayMode = gldGetDisplayMode_MesaSW; - return TRUE; - } - - if ((dwDriver == GLDS_DRIVER_REF) || (dwDriver == GLDS_DRIVER_HAL)) { - // Direct3D driver, either HW or SW - _gldDriver.CreateDrawable = gldCreateDrawable_DX; - _gldDriver.ResizeDrawable = gldResizeDrawable_DX; - _gldDriver.DestroyDrawable = gldDestroyDrawable_DX; - _gldDriver.CreatePrivateGlobals = gldCreatePrivateGlobals_DX; - _gldDriver.DestroyPrivateGlobals = gldDestroyPrivateGlobals_DX; - _gldDriver.BuildPixelformatList = gldBuildPixelformatList_DX; - _gldDriver.InitialiseMesa = gldInitialiseMesa_DX; - _gldDriver.SwapBuffers = gldSwapBuffers_DX; - _gldDriver.wglGetProcAddress = gldGetProcAddress_DX; - _gldDriver.GetDisplayMode = gldGetDisplayMode_DX; - return TRUE; - }; - - return FALSE; -} - -//--------------------------------------------------------------------------- diff --git a/src/mesa/drivers/windows/gldirect/gld_driver.h b/src/mesa/drivers/windows/gldirect/gld_driver.h deleted file mode 100644 index 7c393bc4c7e..00000000000 --- a/src/mesa/drivers/windows/gldirect/gld_driver.h +++ /dev/null @@ -1,90 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Driver functions and interfaces -* -****************************************************************************/ - -#ifndef _GLD_DRIVER_H -#define _GLD_DRIVER_H - -// This file is only useful is we're using the new GLD3 WGL code. -#ifdef _USE_GLD3_WGL - -#include "dglcontext.h" - -// Same as DX8 D3DDISPLAYMODE -typedef struct { - DWORD Width; - DWORD Height; - DWORD Refresh; - DWORD BPP; -} GLD_displayMode; - -typedef struct { - // Returns a string for a given HRESULT error code. - BOOL (*GetDXErrorString)(HRESULT hr, char *buf, int nBufSize); - - // Driver functions for managing drawables. - // Functions must respect persistant buffers / persistant interface. - // NOTE: Persistant interface is: DirectDraw, pre-DX8; Direct3D, DX8 and above. - BOOL (*CreateDrawable)(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers); - BOOL (*ResizeDrawable)(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers); - BOOL (*DestroyDrawable)(DGL_ctx *ctx); - - // Create/Destroy private globals belonging to driver - BOOL (*CreatePrivateGlobals)(void); - BOOL (*DestroyPrivateGlobals)(void); - - // Build pixelformat list - BOOL (*BuildPixelformatList)(void); - - // Initialise Mesa's driver pointers - BOOL (*InitialiseMesa)(DGL_ctx *ctx); - - // Swap buffers - BOOL (*SwapBuffers)(DGL_ctx *ctx, HDC hDC, HWND hWnd); - - // wglGetProcAddress() - PROC (*wglGetProcAddress)(LPCSTR a); - - BOOL (*GetDisplayMode)(DGL_ctx *ctx, GLD_displayMode *glddm); -} GLD_driver; - -extern GLD_driver _gldDriver; - -BOOL gldInitDriverPointers(DWORD dwDriver); -const GLubyte* _gldGetStringGeneric(struct gl_context *ctx, GLenum name); - -#endif // _USE_GLD3_WGL - -#endif // _GLD_DRIVER_H diff --git a/src/mesa/drivers/windows/gldirect/gldirect.rc b/src/mesa/drivers/windows/gldirect/gldirect.rc deleted file mode 100644 index ba09631538a..00000000000 --- a/src/mesa/drivers/windows/gldirect/gldirect.rc +++ /dev/null @@ -1,43 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: Windows Resource Compiler -* Environment: Windows 95 -* -****************************************************************************/ - -#ifndef WORKSHOP_INVOKED - #include <windows.h> -#endif - -#define FILE_DESCRIPTION "SciTech GLDirect" -#define ORIG_FILENAME "opengl32.dll" -#define FILE_TYPE VFT_DLL - -#include "gldirect/gldver.ver" diff --git a/src/mesa/drivers/windows/gldirect/gldlame8.c b/src/mesa/drivers/windows/gldirect/gldlame8.c deleted file mode 100644 index 5ac519c1749..00000000000 --- a/src/mesa/drivers/windows/gldirect/gldlame8.c +++ /dev/null @@ -1,181 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: GLDirect utility for determining lame boards/drivers. -* -****************************************************************************/ - -#define STRICT -#define WIN32_LEAN_AND_MEAN -#include <d3d8.h> - -/* -Ack. Broken out from gldlame.c because of broken D3D headers. KeithH -*/ - -/**************************************************************************** -REMARKS: -Scans list of DirectDraw devices for specific device IDs. -****************************************************************************/ - -#define VENDORID_ATI 0x1002 - -static DWORD devATIRagePro[] = { - 0x4742, // 3D RAGE PRO BGA AGP 1X/2X - 0x4744, // 3D RAGE PRO BGA AGP 1X only - 0x4749, // 3D RAGE PRO BGA PCI 33 MHz - 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz - 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D - 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz - 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz - 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz - 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz - 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D -}; - -static DWORD devATIRageIIplus[] = { - 0x4755, // 3D RAGE II+ - 0x4756, // 3D RAGE IIC PQFP PCI - 0x4757, // 3D RAGE IIC BGA AGP - 0x475A, // 3D RAGE IIC PQFP AGP - 0x4C47, // 3D RAGE LT-G -}; - -static __inline BOOL IsDevice( - DWORD *lpDeviceIdList, - DWORD dwDeviceId, - int count) -{ - int i; - - for (i=0; i<count; i++) - if (dwDeviceId == lpDeviceIdList[i]) - return TRUE; - - return FALSE; -} - -/**************************************************************************** -REMARKS: -Test the Direct3D8 device for "lameness" with respect to GLDirect. -This is done on per-chipset basis, as in GLD CAD driver (DGLCONTEXT.C). -If bTestForWHQL is set then the device is tested to see if it is -certified, and bIsWHQL is set to indicate TRUE or FALSE. Otherwise bIsWHQL -is not set. [WHQL = Windows Hardware Quality Labs] - -NOTE: There is a one- or two-second time penalty incurred in determining - the WHQL certification date. -****************************************************************************/ -BOOL IsThisD3D8Lame( - IDirect3D8 *pD3D, - DWORD dwAdapter, - BOOL bTestForWHQL, - BOOL *bIsWHQL) -{ - DWORD dwFlags = bTestForWHQL ? 0 : D3DENUM_NO_WHQL_LEVEL; - D3DADAPTER_IDENTIFIER8 d3dai; - HRESULT hr; - - hr = IDirect3D8_GetAdapterIdentifier(pD3D, dwAdapter, dwFlags, &d3dai); - if (FAILED(hr)) - return TRUE; // Definitely lame if adapter details can't be obtained! - - if (bTestForWHQL) { - *bIsWHQL = d3dai.WHQLLevel ? TRUE : FALSE; - } - - // Vendor 1: ATI - if (d3dai.VendorId == VENDORID_ATI) { - // Test A: ATI Rage PRO - if (IsDevice(devATIRagePro, d3dai.DeviceId, sizeof(devATIRagePro))) - return TRUE; // bad mipmapping - // Test B: ATI Rage II+ - if (IsDevice(devATIRageIIplus, d3dai.DeviceId, sizeof(devATIRageIIplus))) - return TRUE; // bad HW alpha testing - } - - return FALSE; -} - -/**************************************************************************** -REMARKS: -Test the Direct3DDevice8 device for "lameness" with respect to GLDirect. -This is done by querying for particular caps, as in GLD CPL (CPLMAIN.CPP). -****************************************************************************/ -BOOL IsThisD3D8DeviceLame( - IDirect3DDevice8 *pDev) -{ - D3DCAPS8 d3dCaps; - HRESULT hr; - - hr = IDirect3DDevice8_GetDeviceCaps(pDev, &d3dCaps); - if (FAILED(hr)) - return TRUE; - - // Test 1: Perspective-correct textures - // Any card that cannot do perspective-textures is *exceptionally* lame. - if (!(d3dCaps.TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)) { - return TRUE; // Lame! - } - - // Test 2: Bilinear filtering - if (!(d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)) { - return TRUE; // Lame! - } - - // Test 3: Mipmapping - if (!(d3dCaps.TextureCaps & D3DPTEXTURECAPS_MIPMAP)) { - return TRUE; // Lame! - } - - // Test 4: Depth-test modes (?) - - // Test 5: Blend Modes -- Based on DX7 D3DIM MTEXTURE.CPP caps test - - // Accept devices that can do multipass, alpha blending - if( !((d3dCaps.DestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) && - (d3dCaps.SrcBlendCaps & D3DPBLENDCAPS_SRCALPHA)) ) - return TRUE; - - // Accept devices that can do multipass, color blending - if( !((d3dCaps.DestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) && - (d3dCaps.SrcBlendCaps & D3DPBLENDCAPS_ZERO)) ) - return TRUE; - - // Accept devices that really support multiple textures. - if( !((d3dCaps.MaxTextureBlendStages > 1 ) && - (d3dCaps.MaxSimultaneousTextures > 1 ) && - (d3dCaps.TextureOpCaps & D3DTEXOPCAPS_MODULATE )) ) - return TRUE; - - return FALSE; // Not lame -} diff --git a/src/mesa/drivers/windows/gldirect/mesasw/colors.h b/src/mesa/drivers/windows/gldirect/mesasw/colors.h deleted file mode 100644 index 9c1f2a05404..00000000000 --- a/src/mesa/drivers/windows/gldirect/mesasw/colors.h +++ /dev/null @@ -1,520 +0,0 @@ -/* File name : colors.h - * Version : 2.3 - * - * Header file for display driver for Mesa 2.3 under - * Windows95 and WindowsNT - * This file defines macros and global variables needed - * for converting color format - * - * Copyright (C) 1996- Li Wei - * Address : Institute of Artificial Intelligence - * : & Robotics - * : Xi'an Jiaotong University - * Email : [email protected] - * Web page : http://sun.aiar.xjtu.edu.cn - * - * This file and its associations are partially based on the - * Windows NT driver for Mesa, written by Mark Leaming - * ([email protected]). - */ - -/* - * Macros for pixel format defined - */ - -/* - * Revision 1.1 2004/04/20 11:13:11 alanh - * add SciTech's GLDirect driver for Windows. - * - * This code is donated to Mesa which allows the usage of - * a Direct3D layer (DX7, DX8, DX9 or complete software fallback). - * - * No build system exists for this code yet, that will come..... - * - * Revision 1.1.1.1 1999/08/19 00:55:42 jtg - * Imported sources - * - * Revision 1.2 1999/01/03 03:08:57 brianp - * Ted Jump's changes - * - * Revision 1.1 1999/01/03 03:08:12 brianp - * Initial revision - * - * Revision 2.0.2 1997/4/30 15:58:00 CST by Li Wei([email protected]) - * Add LUTs need for dithering - */ - -/* - * Revision 1.1 2004/04/20 11:13:11 alanh - * add SciTech's GLDirect driver for Windows. - * - * This code is donated to Mesa which allows the usage of - * a Direct3D layer (DX7, DX8, DX9 or complete software fallback). - * - * No build system exists for this code yet, that will come..... - * - * Revision 1.1.1.1 1999/08/19 00:55:42 jtg - * Imported sources - * - * Revision 1.2 1999/01/03 03:08:57 brianp - * Ted Jump's changes - * - * Revision 1.1 1999/01/03 03:08:12 brianp - * Initial revision - * - * Revision 2.0.1 1997/4/29 15:52:00 CST by Li Wei([email protected]) - * Add BGR8 Macro - */ - -/* - * Revision 1.1 2004/04/20 11:13:11 alanh - * add SciTech's GLDirect driver for Windows. - * - * This code is donated to Mesa which allows the usage of - * a Direct3D layer (DX7, DX8, DX9 or complete software fallback). - * - * No build system exists for this code yet, that will come..... - * - * Revision 1.1.1.1 1999/08/19 00:55:42 jtg - * Imported sources - * - * Revision 1.2 1999/01/03 03:08:57 brianp - * Ted Jump's changes - * - * Revision 1.1 1999/01/03 03:08:12 brianp - * Initial revision - * - * Revision 2.0 1996/11/15 10:55:00 CST by Li Wei([email protected]) - * Initial revision - */ -/* Values for wmesa->pixelformat: */ - -#define PF_8A8B8G8R 3 /* 32-bit TrueColor: 8-A, 8-B, 8-G, 8-R */ -#define PF_8R8G8B 4 /* 32-bit TrueColor: 8-R, 8-G, 8-B */ -#define PF_5R6G5B 5 /* 16-bit TrueColor: 5-R, 6-G, 5-B bits */ -#define PF_DITHER8 6 /* Dithered RGB using a lookup table */ -#define PF_LOOKUP 7 /* Undithered RGB using a lookup table */ -#define PF_GRAYSCALE 10 /* Grayscale or StaticGray */ -#define PF_BADFORMAT 11 -#define PF_INDEX8 12 - -char ColorMap16[] = { -0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, -0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01, -0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02, -0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03, -0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04, -0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05, -0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06, -0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07, -0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08, -0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09, -0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A, -0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B, -0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C, -0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D, -0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E, -0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F, -0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10, -0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11, -0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12, -0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13, -0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14, -0x15,0x15,0x15,0x15,0x15,0x15,0x15,0x15, -0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16, -0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17, -0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, -0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19, -0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A, -0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B, -0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C, -0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D, -0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E, -0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F}; - -#define BGR8(r,g,b) (unsigned)(((BYTE)(b & 0xc0 | (g & 0xe0)>>2 | (r & 0xe0)>>5))) -#ifdef DDRAW -#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(g&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[r])) << 11))) -#else -#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(ColorMap16[g]) << 5)) | (((WORD)(BYTE)(ColorMap16[r])) << 10))) -#endif -#define BGR24(r,g,b) (unsigned long)(((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16))) << 8) -#define BGR32(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16))) - - - -/* - * If pixelformat==PF_8A8B8G8R: - */ -#define PACK_8A8B8G8R( R, G, B, A ) \ - ( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) ) - - -/* - * If pixelformat==PF_8R8G8B: - */ -#define PACK_8R8G8B( R, G, B) ( ((R) << 16) | ((G) << 8) | (B) ) - - -/* - * If pixelformat==PF_5R6G5B: - */ - - -#ifdef DDRAW -#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(G&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[R])) << 11))) -#else -#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(ColorMap16[G]) << 5)) | (((WORD)(BYTE)(ColorMap16[R])) << 10))) -#endif -/*---------------------------------------------------------------------------- - -Division lookup tables. These tables compute 0-255 divided by 51 and -modulo 51. These tables could approximate gamma correction. - -*/ - -char unsigned const aDividedBy51Rounded[256] = -{ - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, - 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, -}; - -char unsigned const aDividedBy51[256] = -{ - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, -}; - -char unsigned const aModulo51[256] = -{ - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, - 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, - 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, - 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, - 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, - 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, - 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, - 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, - 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, - 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, - 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, - 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, - 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, - 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, -}; - -/*---------------------------------------------------------------------------- - -Multiplication LUTs. These compute 0-5 times 6 and 36. - -*/ - -char unsigned const aTimes6[6] = -{ - 0, 6, 12, 18, 24, 30 -}; - -char unsigned const aTimes36[6] = -{ - 0, 36, 72, 108, 144, 180 -}; - - -/*---------------------------------------------------------------------------- - -Dither matrices for 8 bit to 2.6 bit halftones. - -*/ - -char unsigned const aHalftone16x16[256] = -{ - 0, 44, 9, 41, 3, 46, 12, 43, 1, 44, 10, 41, 3, 46, 12, 43, - 34, 16, 25, 19, 37, 18, 28, 21, 35, 16, 26, 19, 37, 18, 28, 21, - 38, 6, 47, 3, 40, 9, 50, 6, 38, 7, 47, 4, 40, 9, 49, 6, - 22, 28, 13, 31, 25, 31, 15, 34, 22, 29, 13, 32, 24, 31, 15, 34, - 2, 46, 12, 43, 1, 45, 10, 42, 2, 45, 11, 42, 1, 45, 11, 42, - 37, 18, 27, 21, 35, 17, 26, 20, 36, 17, 27, 20, 36, 17, 26, 20, - 40, 8, 49, 5, 38, 7, 48, 4, 39, 8, 48, 5, 39, 7, 48, 4, - 24, 30, 15, 33, 23, 29, 13, 32, 23, 30, 14, 33, 23, 29, 14, 32, - 2, 46, 12, 43, 0, 44, 10, 41, 3, 47, 12, 44, 0, 44, 10, 41, - 37, 18, 27, 21, 35, 16, 25, 19, 37, 19, 28, 22, 35, 16, 25, 19, - 40, 9, 49, 5, 38, 7, 47, 4, 40, 9, 50, 6, 38, 6, 47, 3, - 24, 30, 15, 34, 22, 29, 13, 32, 25, 31, 15, 34, 22, 28, 13, 31, - 1, 45, 11, 42, 2, 46, 11, 42, 1, 45, 10, 41, 2, 46, 11, 43, - 36, 17, 26, 20, 36, 17, 27, 21, 35, 16, 26, 20, 36, 18, 27, 21, - 39, 8, 48, 4, 39, 8, 49, 5, 38, 7, 48, 4, 39, 8, 49, 5, - 23, 29, 14, 33, 24, 30, 14, 33, 23, 29, 13, 32, 24, 30, 14, 33, -}; - -char unsigned const aHalftone8x8[64] = -{ - 0, 38, 9, 47, 2, 40, 11, 50, - 25, 12, 35, 22, 27, 15, 37, 24, - 6, 44, 3, 41, 8, 47, 5, 43, - 31, 19, 28, 15, 34, 21, 31, 18, - 1, 39, 11, 49, 0, 39, 10, 48, - 27, 14, 36, 23, 26, 13, 35, 23, - 7, 46, 4, 43, 7, 45, 3, 42, - 33, 20, 30, 17, 32, 19, 29, 16, -}; - -char unsigned const aHalftone4x4_1[16] = -{ - 0, 25, 6, 31, - 38, 12, 44, 19, - 9, 35, 3, 28, - 47, 22, 41, 15 -}; - -char unsigned const aHalftone4x4_2[16] = -{ - 41, 3, 9, 28, - 35, 15, 22, 47, - 6, 25, 38, 0, - 19, 44, 31, 12 -}; - -/*************************************************************************** - aWinGHalftoneTranslation - - Translates a 2.6 bit-per-pixel halftoned representation into the - slightly rearranged WinG Halftone Palette. -*/ - -char unsigned const aWinGHalftoneTranslation[216] = -{ - 0, - 29, - 30, - 31, - 32, - 249, - 33, - 34, - 35, - 36, - 37, - 38, - 39, - 40, - 41, - 42, - 43, - 44, - 45, - 46, - 47, - 48, - 49, - 50, - 51, - 52, - 53, - 54, - 55, - 56, - 250, - 250, - 57, - 58, - 59, - 251, - 60, - 61, - 62, - 63, - 64, - 65, - 66, - 67, - 68, - 69, - 70, - 71, - 72, - 73, - 74, - 75, - 76, - 77, - 78, - 79, - 80, - 81, - 82, - 83, - 84, - 85, - 86, - 87, - 88, - 89, - 250, - 90, - 91, - 92, - 93, - 94, - 95, - 96, - 97, - 98, - 99, - 100, - 101, - 102, - 103, - 104, - 105, - 106, - 107, - 108, - 109, - 110, - 111, - 227, - 112, - 113, - 114, - 115, - 116, - 117, - 118, - 119, - 151, - 120, - 121, - 122, - 123, - 124, - 228, - 125, - 126, - 229, - 133, - 162, - 135, - 131, - 132, - 137, - 166, - 134, - 140, - 130, - 136, - 143, - 138, - 139, - 174, - 141, - 142, - 177, - 129, - 144, - 145, - 146, - 147, - 148, - 149, - 150, - 157, - 152, - 153, - 154, - 155, - 156, - 192, - 158, - 159, - 160, - 161, - 196, - 163, - 164, - 165, - 127, - 199, - 167, - 168, - 169, - 170, - 171, - 172, - 173, - 207, - 175, - 176, - 210, - 178, - 179, - 180, - 181, - 182, - 183, - 184, - 185, - 186, - 187, - 188, - 189, - 190, - 191, - 224, - 193, - 194, - 195, - 252, - 252, - 197, - 198, - 128, - 253, - 252, - 200, - 201, - 202, - 203, - 204, - 205, - 206, - 230, - 208, - 209, - 231, - 211, - 212, - 213, - 214, - 215, - 216, - 217, - 218, - 219, - 220, - 221, - 222, - 254, - 223, - 232, - 225, - 226, - 255, -}; diff --git a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c deleted file mode 100644 index bc66ec79888..00000000000 --- a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c +++ /dev/null @@ -1,1681 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Mesa Software WGL (WindowsGL) -* -****************************************************************************/ - -#include <windows.h> -#define GL_GLEXT_PROTOTYPES -#include <GL/gl.h> -#include <GL/glext.h> - -#include "glheader.h" -#include "colors.h" -#include "context.h" -#include "colormac.h" -#include "dd.h" -#include "depth.h" -#include "extensions.h" -#include "macros.h" -#include "matrix.h" -// #include "mem.h" -//#include "mmath.h" -#include "mtypes.h" -#include "texformat.h" -#include "texstore.h" -#include "teximage.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "swrast/s_context.h" -#include "swrast/s_depth.h" -#include "swrast/s_lines.h" -#include "swrast/s_triangle.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "dglcontext.h" -#include "gld_driver.h" - -//--------------------------------------------------------------------------- -//--------------------------------------------------------------------------- - -DGL_pixelFormat pfTemplateMesaSW = -{ - { - sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure - 1, // Structure version - should be 1 - // Flags: - PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface. - PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM) - PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM) - PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing. - PFD_DOUBLEBUFFER | // The buffer is double-buffered. - 0, // Placeholder for easy commenting of above flags - PFD_TYPE_RGBA, // Pixel type RGBA. - 32, // Total colour bitplanes (excluding alpha bitplanes) - 8, 0, // Red bits, shift - 8, 8, // Green bits, shift - 8, 16, // Blue bits, shift - 8, 24, // Alpha bits, shift (destination alpha) - 64, // Accumulator bits (total) - 16, 16, 16, 16, // Accumulator bits: Red, Green, Blue, Alpha - 16, // Depth bits - 8, // Stencil bits - 0, // Number of auxiliary buffers - 0, // Layer type - 0, // Specifies the number of overlay and underlay planes. - 0, // Layer mask - 0, // Specifies the transparent color or index of an underlay plane. - 0 // Damage mask - }, - 0, // Unused -}; - -//--------------------------------------------------------------------------- -// Extensions -//--------------------------------------------------------------------------- - -typedef struct { - PROC proc; - char *name; -} GLD_extension; - -static GLD_extension GLD_extList[] = { -#ifdef GL_EXT_polygon_offset - { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" }, -#endif - { (PROC)glBlendEquationEXT, "glBlendEquationEXT" }, - { (PROC)glBlendColorEXT, "glBlendColorExt" }, - { (PROC)glVertexPointerEXT, "glVertexPointerEXT" }, - { (PROC)glNormalPointerEXT, "glNormalPointerEXT" }, - { (PROC)glColorPointerEXT, "glColorPointerEXT" }, - { (PROC)glIndexPointerEXT, "glIndexPointerEXT" }, - { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" }, - { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" }, - { (PROC)glGetPointervEXT, "glGetPointervEXT" }, - { (PROC)glArrayElementEXT, "glArrayElementEXT" }, - { (PROC)glDrawArraysEXT, "glDrawArrayEXT" }, - { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" }, - { (PROC)glBindTextureEXT, "glBindTextureEXT" }, - { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" }, - { (PROC)glGenTexturesEXT, "glGenTexturesEXT" }, - { (PROC)glIsTextureEXT, "glIsTextureEXT" }, - { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" }, - { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" }, - { (PROC)glTexImage3DEXT, "glTexImage3DEXT" }, - { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" }, - { (PROC)glPointParameterfEXT, "glPointParameterfEXT" }, - { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" }, - { (PROC)glLockArraysEXT, "glLockArraysEXT" }, - { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" }, - { NULL, "\0" } -}; - -//--------------------------------------------------------------------------- -// WMesa Internal Functions -//--------------------------------------------------------------------------- - -#define PAGE_FILE 0xffffffff - -#define REDBITS 0x03 -#define REDSHIFT 0x00 -#define GREENBITS 0x03 -#define GREENSHIFT 0x03 -#define BLUEBITS 0x02 -#define BLUESHIFT 0x06 - -typedef struct _dibSection { - HDC hDC; - HANDLE hFileMap; - BOOL fFlushed; - LPVOID base; -} WMDIBSECTION, *PWMDIBSECTION; - -typedef struct wmesa_context { - HWND Window; - HDC hDC; - HPALETTE hPalette; - HPALETTE hOldPalette; - HPEN hPen; - HPEN hOldPen; - HCURSOR hOldCursor; - COLORREF crColor; - // 3D projection stuff - RECT drawRect; - UINT uiDIBoffset; - // OpenGL stuff - HPALETTE hGLPalette; - GLuint width; - GLuint height; - GLuint ScanWidth; - GLboolean db_flag; //* double buffered? - GLboolean rgb_flag; //* RGB mode? - GLboolean dither_flag; //* use dither when 256 color mode for RGB? - GLuint depth; //* bits per pixel (1, 8, 24, etc) - ULONG pixel; // current color index or RGBA pixel value - ULONG clearpixel; //* pixel for clearing the color buffers - PBYTE ScreenMem; // WinG memory - BITMAPINFO *IndexFormat; - HPALETTE hPal; // Current Palette - HPALETTE hPalHalfTone; - - - WMDIBSECTION dib; - BITMAPINFO bmi; - HBITMAP hbmDIB; - HBITMAP hOldBitmap; - HBITMAP Old_Compat_BM; - HBITMAP Compat_BM; // Bitmap for double buffering - PBYTE pbPixels; - int nColors; - BYTE cColorBits; - int pixelformat; - - RECT rectOffScreen; - RECT rectSurface; -// HWND hwnd; - DWORD pitch; - PBYTE addrOffScreen; - - // We always double-buffer, for performance reasons, but - // we need to know which of SwapBuffers() or glFlush() to - // handle. If we're emulating, then we update on Flush(), - // otherwise we update on SwapBufers(). KeithH - BOOL bEmulateSingleBuffer; -} WMesaContext, *PWMC; - -#define GLD_GET_WMESA_DRIVER(c) (WMesaContext*)(c)->glPriv - -// TODO: -GLint stereo_flag = 0 ; - -/* If we are double-buffering, we want to get the DC for the - * off-screen DIB, otherwise the DC for the window. - */ -#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC ) -#define DD_RELEASEDC - -#define FLIP(Y) (Current->height-(Y)-1) - -struct DISPLAY_OPTIONS { - int stereo; - int fullScreen; - int mode; - int bpp; -}; - -struct DISPLAY_OPTIONS displayOptions; - -//--------------------------------------------------------------------------- - -static unsigned char threeto8[8] = { - 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377 -}; - -static unsigned char twoto8[4] = { - 0, 0x55, 0xaa, 0xff -}; - -static unsigned char oneto8[2] = { - 0, 255 -}; - -//--------------------------------------------------------------------------- - -BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline) -{ - char unsigned redtemp, greentemp, bluetemp, paletteindex; - - //*** now, look up each value in the halftone matrix - //*** using an 8x8 ordered dither. - redtemp = aDividedBy51[red] - + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 - + scanline%8]); - greentemp = aDividedBy51[(char unsigned)green] - + (aModulo51[green] > aHalftone8x8[ - (pixel%8)*8 + scanline%8]); - bluetemp = aDividedBy51[(char unsigned)blue] - + (aModulo51[blue] > aHalftone8x8[ - (pixel%8)*8 +scanline%8]); - - //*** recombine the halftoned rgb values into a palette index - paletteindex = - redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; - - //*** and translate through the wing halftone palette - //*** translation vector to give the correct value. - return aWinGHalftoneTranslation[paletteindex]; -} - -//--------------------------------------------------------------------------- - -static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift) -{ - unsigned char val; - - val = i >> shift; - switch (nbits) { - - case 1: - val &= 0x1; - return oneto8[val]; - - case 2: - val &= 0x3; - return twoto8[val]; - - case 3: - val &= 0x7; - return threeto8[val]; - - default: - return 0; - } -} - -//--------------------------------------------------------------------------- - - -void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) -{ - WMesaContext *Current = pwc; - - // Test for invalid scanline parameter. KeithH - if ((iScanLine < 0) || (iScanLine >= pwc->height)) - return; - - if (Current->db_flag) { - LPBYTE lpb = pwc->pbPixels; - UINT nBypp = pwc->cColorBits >> 3; - UINT nOffset = iPixel % nBypp; - - lpb += pwc->ScanWidth * iScanLine; - lpb += iPixel * nBypp; - - if(nBypp == 1){ - if(pwc->dither_flag) - *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel); - else - *lpb = BGR8(r,g,b); - } - else if(nBypp == 2) - *((LPWORD)lpb) = BGR16(r,g,b); - else if (nBypp == 3) - *((LPDWORD)lpb) = BGR24(r,g,b); - else if (nBypp == 4) - *((LPDWORD)lpb) = BGR32(r,g,b); - } - else{ - SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b)); - } -} - -//--------------------------------------------------------------------------- - -void wmCreateDIBSection( - HDC hDC, - PWMC pwc, // handle of device context - CONST BITMAPINFO *pbmi, // bitmap size, format, and color data - UINT iUsage // color data type indicator: RGB values or palette indices - ) -{ - DWORD dwSize = 0; - DWORD dwScanWidth; - UINT nBypp = pwc->cColorBits / 8; - HDC hic; - - dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3); - - pwc->ScanWidth =pwc->pitch = dwScanWidth; - - if (stereo_flag) - pwc->ScanWidth = 2* pwc->pitch; - - dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height); - - pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE, - NULL, - PAGE_READWRITE | SEC_COMMIT, - 0, - dwSize, - NULL); - - if (!pwc->dib.hFileMap) - return; - - pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap, - FILE_MAP_ALL_ACCESS, - 0, - 0, - 0); - - if(!pwc->dib.base){ - CloseHandle(pwc->dib.hFileMap); - return; - } - - - CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO)); - - hic = CreateIC("display", NULL, NULL, NULL); - pwc->dib.hDC = CreateCompatibleDC(hic); - - - pwc->hbmDIB = CreateDIBSection(hic, - &(pwc->bmi), - (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS), - &(pwc->pbPixels), - pwc->dib.hFileMap, - 0); - pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels; - pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB); - - DeleteDC(hic); - - return; - -} - -//--------------------------------------------------------------------------- - -void wmCreatePalette( PWMC pwdc ) -{ - /* Create a compressed and re-expanded 3:3:2 palette */ - int i; - LOGPALETTE *pPal; - BYTE rb, rs, gb, gs, bb, bs; - - pwdc->nColors = 0x100; - - pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + - pwdc->nColors * sizeof(PALETTEENTRY)); - memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) ); - - pPal->palVersion = 0x300; - - rb = REDBITS; - rs = REDSHIFT; - gb = GREENBITS; - gs = GREENSHIFT; - bb = BLUEBITS; - bs = BLUESHIFT; - - if (pwdc->db_flag) { - - /* Need to make two palettes: one for the screen DC and one for the DIB. */ - pPal->palNumEntries = pwdc->nColors; - for (i = 0; i < pwdc->nColors; i++) { - pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs ); - pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs ); - pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs ); - pPal->palPalEntry[i].peFlags = 0; - } - pwdc->hGLPalette = CreatePalette( pPal ); - pwdc->hPalette = CreatePalette( pPal ); - } - - else { - pPal->palNumEntries = pwdc->nColors; - for (i = 0; i < pwdc->nColors; i++) { - pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs ); - pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs ); - pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs ); - pPal->palPalEntry[i].peFlags = 0; - } - pwdc->hGLPalette = CreatePalette( pPal ); - } - - free(pPal); - -} - -//--------------------------------------------------------------------------- - -/* This function sets the color table of a DIB section - * to match that of the destination DC - */ -BOOL wmSetDibColors(PWMC pwc) -{ - RGBQUAD *pColTab, *pRGB; - PALETTEENTRY *pPal, *pPE; - int i, nColors; - BOOL bRet=TRUE; - DWORD dwErr=0; - - /* Build a color table in the DIB that maps to the - * selected palette in the DC. - */ - nColors = 1 << pwc->cColorBits; - pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY)); - memset( pPal, 0, nColors * sizeof(PALETTEENTRY) ); - GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal ); - pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD)); - for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) { - pRGB->rgbRed = pPE->peRed; - pRGB->rgbGreen = pPE->peGreen; - pRGB->rgbBlue = pPE->peBlue; - } - if(pwc->db_flag) - bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab ); - - if(!bRet) - dwErr = GetLastError(); - - free( pColTab ); - free( pPal ); - - return bRet; -} - -//--------------------------------------------------------------------------- - -static void wmSetPixelFormat( PWMC wc, HDC hDC) -{ - if(wc->rgb_flag) - wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); - else - wc->cColorBits = 8; - switch(wc->cColorBits){ - case 8: - if(wc->dither_flag != GL_TRUE) - wc->pixelformat = PF_INDEX8; - else - wc->pixelformat = PF_DITHER8; - break; - case 16: - wc->pixelformat = PF_5R6G5B; - break; - case 32: - wc->pixelformat = PF_8R8G8B; - break; - default: - wc->pixelformat = PF_BADFORMAT; - } -} - -//--------------------------------------------------------------------------- - -/* - * This function creates the DIB section that is used for combined - * GL and GDI calls - */ -BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize) -{ - HDC hdc = pwc->hDC; - LPBITMAPINFO pbmi = &(pwc->bmi); - int iUsage; - - pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - pbmi->bmiHeader.biWidth = lxSize; - pbmi->bmiHeader.biHeight= -lySize; - pbmi->bmiHeader.biPlanes = 1; - if(pwc->rgb_flag) - pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL); - else - pbmi->bmiHeader.biBitCount = 8; - pbmi->bmiHeader.biCompression = BI_RGB; - pbmi->bmiHeader.biSizeImage = 0; - pbmi->bmiHeader.biXPelsPerMeter = 0; - pbmi->bmiHeader.biYPelsPerMeter = 0; - pbmi->bmiHeader.biClrUsed = 0; - pbmi->bmiHeader.biClrImportant = 0; - - iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS; - - pwc->cColorBits = pbmi->bmiHeader.biBitCount; - pwc->ScanWidth = pwc->pitch = lxSize; - pwc->width = lxSize; - pwc->height = lySize; - - wmCreateDIBSection(hdc, pwc, pbmi, iUsage); - - if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) { - wmCreatePalette( pwc ); - wmSetDibColors( pwc ); - } - wmSetPixelFormat(pwc, pwc->hDC); - return TRUE; -} - -//--------------------------------------------------------------------------- - -/* - * Free up the dib section that was created - */ -BOOL wmDeleteBackingStore(PWMC pwc) -{ - SelectObject(pwc->dib.hDC, pwc->hOldBitmap); - DeleteDC(pwc->dib.hDC); - DeleteObject(pwc->hbmDIB); - UnmapViewOfFile(pwc->dib.base); - CloseHandle(pwc->dib.hFileMap); - return TRUE; -} - -//--------------------------------------------------------------------------- - -/* - * Blit memory DC to screen DC - */ -BOOL wmFlush(PWMC pwc, HDC hDC) -{ - BOOL bRet = 0; - DWORD dwErr = 0; - -// Now using bEmulateSingleBuffer in the calling function. KeithH - -// if(pwc->db_flag){ - bRet = BitBlt(hDC, 0, 0, pwc->width, pwc->height, - pwc->dib.hDC, 0, 0, SRCCOPY); -// } - - return bRet; - -} - -//--------------------------------------------------------------------------- -// Support Functions -//--------------------------------------------------------------------------- - -static void flush(struct gl_context* ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); -/* - if((Current->rgb_flag &&!(Current->db_flag)) - ||(!Current->rgb_flag)) - { - wmFlush(Current, Current->hDC); - } -*/ - // Only flush if we're not in double-buffer mode. KeithH - // The demo fractal.c calls glutSwapBuffers() then glFlush()! - if (Current->bEmulateSingleBuffer) { - wmFlush(Current, Current->hDC); - } -} - - -//--------------------------------------------------------------------------- - -/* - * Set the color used to clear the color buffer. - */ -//static void clear_color( struct gl_context* ctx, const GLchan color[4] ) -// Changed for Mesa 5.x. KeithH -static void clear_color( - struct gl_context* ctx, - const GLfloat color[4]) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - GLubyte col[4]; - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); - Current->clearpixel = RGB(col[0], col[1], col[2]); -} - - -//--------------------------------------------------------------------------- - - -/* - * Clear the specified region of the color buffer using the clear color - * or index as specified by one of the two functions above. - * - * This procedure clears either the front and/or the back COLOR buffers. - * Only the "left" buffer is cleared since we are not stereo. - * Clearing of the other non-color buffers is left to the swrast. - * We also only clear the color buffers if the color masks are all 1's. - * Otherwise, we let swrast do it. - */ - -static clear(struct gl_context* ctx, GLbitfield mask, - GLboolean all, GLint x, GLint y, GLint width, GLint height) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - DWORD dwColor; - WORD wColor; - BYTE bColor; - LPDWORD lpdw = (LPDWORD)Current->pbPixels; - LPWORD lpw = (LPWORD)Current->pbPixels; - LPBYTE lpb = Current->pbPixels; - int lines; - const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; - - if (all){ - x=y=0; - width=Current->width; - height=Current->height; - } - - - /* sanity check - can't have right(stereo) buffers */ - assert((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT)) == 0); - - /* clear alpha */ - if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_RIGHT_BIT)) && - ctx->DrawBuffer->UseSoftwareAlphaBuffers && - ctx->Color.ColorMask[ACOMP]) { - _swrast_clear_alpha_buffers( ctx ); - } - - if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) { - if (mask & DD_BACK_LEFT_BIT) { - /* Double-buffering - clear back buffer */ - UINT nBypp = Current->cColorBits / 8; - int i = 0; - int iSize = 0; - - assert(Current->db_flag==GL_TRUE); /* we'd better be double buffer */ - if(nBypp ==1 ){ - iSize = Current->width/4; - bColor = BGR8(GetRValue(Current->clearpixel), - GetGValue(Current->clearpixel), - GetBValue(Current->clearpixel)); - wColor = MAKEWORD(bColor,bColor); - dwColor = MAKELONG(wColor, wColor); - } - if(nBypp == 2){ - iSize = Current->width / 2; - wColor = BGR16(GetRValue(Current->clearpixel), - GetGValue(Current->clearpixel), - GetBValue(Current->clearpixel)); - dwColor = MAKELONG(wColor, wColor); - } - else if(nBypp == 4){ - iSize = Current->width; - dwColor = BGR32(GetRValue(Current->clearpixel), - GetGValue(Current->clearpixel), - GetBValue(Current->clearpixel)); - } - - /* clear a line */ - while(i < iSize){ - *lpdw = dwColor; - lpdw++; - i++; - } - - /* This is the 24bit case */ - if (nBypp == 3) { - iSize = Current->width *3/4; - dwColor = BGR24(GetRValue(Current->clearpixel), - GetGValue(Current->clearpixel), - GetBValue(Current->clearpixel)); - while(i < iSize){ - *lpdw = dwColor; - lpb += nBypp; - lpdw = (LPDWORD)lpb; - i++; - } - } - - i = 0; - if (stereo_flag) - lines = height /2; - else - lines = height; - /* copy cleared line to other lines in buffer */ - do { - memcpy(lpb, Current->pbPixels, iSize*4); - lpb += Current->ScanWidth; - i++; - } - while (i<lines-1); - mask &= ~DD_BACK_LEFT_BIT; - } /* double-buffer */ - - if (mask & DD_FRONT_LEFT_BIT) { - /* single-buffer */ - HDC DC=DD_GETDC; - HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel); - HBRUSH Brush=CreateSolidBrush(Current->clearpixel); - HPEN Old_Pen=SelectObject(DC,Pen); - HBRUSH Old_Brush=SelectObject(DC,Brush); - Rectangle(DC,x,y,x+width,y+height); - SelectObject(DC,Old_Pen); - SelectObject(DC,Old_Brush); - DeleteObject(Pen); - DeleteObject(Brush); - DD_RELEASEDC; - mask &= ~DD_FRONT_LEFT_BIT; - } /* single-buffer */ - } /* if masks are all 1's */ - - /* Call swrast if there is anything left to clear (like DEPTH) */ - if (mask) - _swrast_Clear( ctx, mask, all, x, y, width, height ); -} - - -//--------------------------------------------------------------------------- - - -static void enable( struct gl_context* ctx, GLenum pname, GLboolean enable ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - - if (!Current) - return; - - if (pname == GL_DITHER) { - if(enable == GL_FALSE){ - Current->dither_flag = GL_FALSE; - if(Current->cColorBits == 8) - Current->pixelformat = PF_INDEX8; - } - else{ - if (Current->rgb_flag && Current->cColorBits == 8){ - Current->pixelformat = PF_DITHER8; - Current->dither_flag = GL_TRUE; - } - else - Current->dither_flag = GL_FALSE; - } - } -} - -//--------------------------------------------------------------------------- - -static GLboolean set_draw_buffer( struct gl_context* ctx, GLenum mode ) -{ - /* TODO: this could be better */ - if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) { - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - -//--------------------------------------------------------------------------- - - -static void set_read_buffer(struct gl_context *ctx, struct gl_framebuffer *colorBuffer, - GLenum buffer ) -{ - /* XXX todo */ - return; -} - - -//--------------------------------------------------------------------------- - - -/* Return characteristics of the output buffer. */ -//static void buffer_size( struct gl_context* ctx, GLuint *width, GLuint *height ) -// Altered for Mesa 5.x. KeithH -static void buffer_size( - struct gl_framebuffer *buffer, - GLuint *width, - GLuint *height) -{ - // For some reason the context is not passed into this function. - // Therefore we have to explicitly retrieve it. - GET_CURRENT_CONTEXT(ctx); - - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - int New_Size; - RECT CR; - - GetClientRect(Current->Window,&CR); - - *width=CR.right; - *height=CR.bottom; - - New_Size=((*width)!=Current->width) || ((*height)!=Current->height); - - if (New_Size){ - Current->width=*width; - Current->height=*height; - Current->ScanWidth=Current->width; - if ((Current->ScanWidth%sizeof(long))!=0) - Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long))); - - if (Current->db_flag){ - if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){ - wmDeleteBackingStore(Current); - wmCreateBackingStore(Current, Current->width, Current->height); - } - } - - } -} - - - -/**********************************************************************/ -/***** Accelerated point, line, polygon rendering *****/ -/**********************************************************************/ - -/* Accelerated routines are not implemented in 4.0. See OSMesa for ideas. */ - -static void fast_rgb_points( struct gl_context* ctx, GLuint first, GLuint last ) -{ -} - -//--------------------------------------------------------------------------- - -/* Return pointer to accelerated points function */ -extern tnl_points_func choose_points_function( struct gl_context* ctx ) -{ - return NULL; -} - -//--------------------------------------------------------------------------- - -static void fast_flat_rgb_line( struct gl_context* ctx, GLuint v0, - GLuint v1, GLuint pv ) -{ -} - -//--------------------------------------------------------------------------- - -static tnl_line_func choose_line_function( struct gl_context* ctx ) -{ -} - - -/**********************************************************************/ -/***** Span-based pixel drawing *****/ -/**********************************************************************/ - - -/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */ -static void write_ci32_span( const struct gl_context* ctx, - GLuint n, GLint x, GLint y, - const GLuint index[], - const GLubyte mask[] ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - GLuint i; - PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) - if (mask[i]) - Mem[i]=index[i]; -} - - -//--------------------------------------------------------------------------- - -/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */ -static void write_ci8_span( const struct gl_context* ctx, - GLuint n, GLint x, GLint y, - const GLubyte index[], - const GLubyte mask[] ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - GLuint i; - PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) - if (mask[i]) - Mem[i]=index[i]; -} - - -//--------------------------------------------------------------------------- - - -/* - * Write a horizontal span of pixels with a boolean mask. The current - * color index is used for all pixels. - */ -static void write_mono_ci_span(const struct gl_context* ctx, - GLuint n,GLint x,GLint y, - GLuint colorIndex, const GLubyte mask[]) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - GLuint i; - BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) - if (mask[i]) - Mem[i]=colorIndex; -} - -//--------------------------------------------------------------------------- - -/* - * To improve the performance of this routine, frob the data into an actual - * scanline and call bitblt on the complete scan line instead of SetPixel. - */ - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span( const struct gl_context* ctx, GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - PWMC pwc = Current; - - if (pwc->rgb_flag==GL_TRUE) - { - GLuint i; - HDC DC=DD_GETDC; - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - wmSetPixel(pwc, y, x + i, - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - wmSetPixel(pwc, y, x + i, - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] ); - } - DD_RELEASEDC; - } - else - { - GLuint i; - BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x; - y = FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - Mem[i] = GetNearestPaletteIndex(Current->hPal, - RGB(rgba[i][RCOMP], - rgba[i][GCOMP], - rgba[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - Mem[i] = GetNearestPaletteIndex(Current->hPal, - RGB(rgba[i][RCOMP], - rgba[i][GCOMP], - rgba[i][BCOMP])); - } - } -} - -//--------------------------------------------------------------------------- - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span( const struct gl_context* ctx, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], const GLubyte mask[] ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - PWMC pwc = Current; - - if (pwc->rgb_flag==GL_TRUE) - { - GLuint i; - HDC DC=DD_GETDC; - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - wmSetPixel(pwc, y, x + i, - rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]); - } - else { - for (i=0; i<n; i++) - wmSetPixel(pwc, y, x + i, - rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] ); - } - DD_RELEASEDC; - } - else - { - GLuint i; - BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x; - y = FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - Mem[i] = GetNearestPaletteIndex(Current->hPal, - RGB(rgb[i][RCOMP], - rgb[i][GCOMP], - rgb[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - Mem[i] = GetNearestPaletteIndex(Current->hPal, - RGB(rgb[i][RCOMP], - rgb[i][GCOMP], - rgb[i][BCOMP])); - } - } -} - -//--------------------------------------------------------------------------- - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span( const struct gl_context* ctx, - GLuint n, GLint x, GLint y, - const GLchan color[4], const GLubyte mask[]) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] ); - GLuint i; - HDC DC=DD_GETDC; - PWMC pwc = Current; - assert(Current->rgb_flag==GL_TRUE); - y=FLIP(y); - if(Current->rgb_flag==GL_TRUE){ - for (i=0; i<n; i++) - if (mask[i]) - wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]); - } - else { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(DC, y, x+i, pixel); - } - DD_RELEASEDC; -} - - - -/**********************************************************************/ -/***** Array-based pixel drawing *****/ -/**********************************************************************/ - - -/* Write an array of 32-bit index pixels with a boolean mask. */ -static void write_ci32_pixels( const struct gl_context* ctx, - GLuint n, const GLint x[], const GLint y[], - const GLuint index[], const GLubyte mask[] ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - GLuint i; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) { - if (mask[i]) { - BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]; - *Mem = index[i]; - } - } -} - - -//--------------------------------------------------------------------------- - - -/* - * Write an array of pixels with a boolean mask. The current color - * index is used for all pixels. - */ -static void write_mono_ci_pixels( const struct gl_context* ctx, - GLuint n, - const GLint x[], const GLint y[], - GLuint colorIndex, const GLubyte mask[] ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - GLuint i; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) { - if (mask[i]) { - BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]; - *Mem = colorIndex; - } - } -} - - -//--------------------------------------------------------------------------- - - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels( const struct gl_context* ctx, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - GLuint i; - PWMC pwc = Current; - HDC DC=DD_GETDC; - assert(Current->rgb_flag==GL_TRUE); - for (i=0; i<n; i++) - if (mask[i]) - wmSetPixel(pwc, FLIP(y[i]), x[i], - rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); - DD_RELEASEDC; -} - - -//--------------------------------------------------------------------------- - - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels( const struct gl_context* ctx, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], - const GLubyte mask[] ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - GLuint i; - PWMC pwc = Current; - HDC DC=DD_GETDC; - assert(Current->rgb_flag==GL_TRUE); - for (i=0; i<n; i++) - if (mask[i]) - wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP], - color[GCOMP], color[BCOMP]); - DD_RELEASEDC; -} - -/**********************************************************************/ -/***** Read spans/arrays of pixels *****/ -/**********************************************************************/ - -/* Read a horizontal span of color-index pixels. */ -static void read_ci32_span( const struct gl_context* ctx, GLuint n, GLint x, GLint y, - GLuint index[]) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - GLuint i; - BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) - index[i]=Mem[i]; -} - -//--------------------------------------------------------------------------- - -/* Read an array of color index pixels. */ -static void read_ci32_pixels( const struct gl_context* ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint indx[], const GLubyte mask[] ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - GLuint i; - assert(Current->rgb_flag==GL_FALSE); - for (i=0; i<n; i++) { - if (mask[i]) { - indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]); - } - } -} - -//--------------------------------------------------------------------------- - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span( const struct gl_context* ctx, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - UINT i; - COLORREF Color; - HDC DC=DD_GETDC; - assert(Current->rgb_flag==GL_TRUE); - y = Current->height - y - 1; - for (i=0; i<n; i++) { - Color=GetPixel(DC,x+i,y); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } - DD_RELEASEDC; -} - -//--------------------------------------------------------------------------- - -/* Read an array of color pixels. */ -static void read_rgba_pixels( const struct gl_context* ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[] ) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx); - GLuint i; - COLORREF Color; - HDC DC=DD_GETDC; - assert(Current->rgb_flag==GL_TRUE); - for (i=0; i<n; i++) { - if (mask[i]) { - GLint y2 = Current->height - y[i] - 1; - Color=GetPixel(DC,x[i],y2); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } - } - DD_RELEASEDC; -} - -//--------------------------------------------------------------------------- - -static void wmesa_update_state( - struct gl_context *ctx, - GLuint new_state) -{ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); -} - -//--------------------------------------------------------------------------- - -static void wmesa_viewport( - struct gl_context *ctx, - GLint x, - GLint y, - GLsizei w, - GLsizei h) -{ -// ctx->Driver.ResizeBuffersMESA(ctx); -} - -//--------------------------------------------------------------------------- - -static void wmesa_update_state_first_time( - struct gl_context *ctx, - GLuint new_state) -{ - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - _mesa_init_driver_functions(&ctx->Driver); - - /* - * XXX these function pointers could be initialized just once during - * context creation since they don't depend on any state changes. - * kws - This is true - this function gets called a lot and it - * would be good to minimize setting all this when not needed. - */ - // Good idea, so I'll do it. KeithH. :-) - - ctx->Driver.GetString = _gldGetStringGeneric; - ctx->Driver.UpdateState = wmesa_update_state; - ctx->Driver.DrawBuffer = set_draw_buffer; - ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; - ctx->Driver.GetBufferSize = buffer_size; - - ctx->Driver.Viewport = wmesa_viewport; - - ctx->Driver.Clear = clear; - - ctx->Driver.Flush = flush; - ctx->Driver.ClearColor = clear_color; - ctx->Driver.Enable = enable; - - - // Does not apply for Mesa 5.x - //ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat; - //ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size; - //ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage; - - swdd->SetBuffer = set_read_buffer; - - - /* Pixel/span writing functions: */ - swdd->WriteRGBASpan = write_rgba_span; - swdd->WriteRGBSpan = write_rgb_span; - swdd->WriteMonoRGBASpan = write_mono_rgba_span; - swdd->WriteRGBAPixels = write_rgba_pixels; - swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels; - swdd->WriteCI32Span = write_ci32_span; - swdd->WriteCI8Span = write_ci8_span; - swdd->WriteMonoCISpan = write_mono_ci_span; - swdd->WriteCI32Pixels = write_ci32_pixels; - swdd->WriteMonoCIPixels = write_mono_ci_pixels; - - swdd->ReadCI32Span = read_ci32_span; - swdd->ReadRGBASpan = read_rgba_span; - swdd->ReadCI32Pixels = read_ci32_pixels; - swdd->ReadRGBAPixels = read_rgba_pixels; - - - tnl->Driver.RunPipeline = _tnl_run_pipeline; - - wmesa_update_state(ctx, new_state); -} - -//--------------------------------------------------------------------------- -// Driver interface functions -//--------------------------------------------------------------------------- - -BOOL gldCreateDrawable_MesaSW( - DGL_ctx *pCtx, - BOOL bPersistantInterface, - BOOL bPersistantBuffers) -{ - WMesaContext *c; - GLboolean true_color_flag; - GLboolean rgb_flag = GL_TRUE; - GLboolean db_flag = GL_TRUE; - - if (pCtx == NULL) - return FALSE; - - c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context)); - if (!c) - return FALSE; - - pCtx->glPriv = c; - - c->hDC = pCtx->hDC; - c->Window = pCtx->hWnd; - - true_color_flag = GetDeviceCaps(pCtx->hDC, BITSPIXEL) > 8; - - -#ifdef DITHER - if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){ - c->dither_flag = GL_TRUE; - c->hPalHalfTone = WinGCreateHalftonePalette(); - } - else - c->dither_flag = GL_FALSE; -#else - c->dither_flag = GL_FALSE; -#endif - - - if (rgb_flag==GL_FALSE) - { - c->rgb_flag = GL_FALSE; -#if 0 - /* Old WinG stuff???? */ - c->db_flag = db_flag =GL_TRUE; /* WinG requires double buffering */ - printf("Single buffer is not supported in color index mode, ", - "setting to double buffer.\n"); -#endif - } - else - { - c->rgb_flag = GL_TRUE; - } - -// db_flag = pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER ? GL_TRUE : GL_FALSE; - db_flag = GL_TRUE; // Force double-buffer - if (db_flag) { - c->db_flag = 1; - /* Double buffered */ - { - wmCreateBackingStore(c, pCtx->dwWidth, pCtx->dwHeight); - - } - } else { - /* Single Buffered */ - if (c->rgb_flag) - c->db_flag = 0; - } - - c->bEmulateSingleBuffer = (pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER) - ? FALSE : TRUE; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldResizeDrawable_MesaSW( - DGL_ctx *ctx, - BOOL bDefaultDriver, - BOOL bPersistantInterface, - BOOL bPersistantBuffers) -{ - WMesaContext *c; - - if (ctx == NULL) - return FALSE; - - c = ctx->glPriv; - if (c == NULL) - return FALSE; - - c->hDC = ctx->hDC; - c->Window = ctx->hWnd; -// c->width = ctx->dwWidth; -// c->height = ctx->dwHeight; - - if (c->db_flag) { - wmDeleteBackingStore(c); - wmCreateBackingStore(c, ctx->dwWidth, ctx->dwHeight); - } - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldDestroyDrawable_MesaSW( - DGL_ctx *ctx) -{ - WMesaContext *c; - - if (ctx == NULL) - return FALSE; - - c = ctx->glPriv; - if (c == NULL) - return FALSE; - - if (c->hPalHalfTone != NULL) - DeleteObject(c->hPalHalfTone); - - if (c->db_flag) - wmDeleteBackingStore(c); - - free(c); - - ctx->glPriv = NULL; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldCreatePrivateGlobals_MesaSW(void) -{ - // Mesa Software driver needs no private globals - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldDestroyPrivateGlobals_MesaSW(void) -{ - // Mesa Software driver needs no private globals - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldBuildPixelformatList_MesaSW(void) -{ - // Release any existing pixelformat list - if (glb.lpPF) { - free(glb.lpPF); - } - - glb.nPixelFormatCount = 0; - glb.lpPF = NULL; - - glb.lpPF = (DGL_pixelFormat *)calloc(2, sizeof(DGL_pixelFormat)); - if (glb.lpPF == NULL) - return FALSE; - // Single-buffered - memcpy(&glb.lpPF[0], &pfTemplateMesaSW, sizeof(DGL_pixelFormat)); - glb.lpPF[0].pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag - // Double-buffered - memcpy(&glb.lpPF[1], &pfTemplateMesaSW, sizeof(DGL_pixelFormat)); - glb.nPixelFormatCount = 2; - - // Mark list as 'current' - glb.bPixelformatsDirty = FALSE; - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldInitialiseMesa_MesaSW( - DGL_ctx *gld) -{ - struct gl_context *ctx; - - if (gld == NULL) - return FALSE; - - ctx = gld->glCtx; - - // Set max texture size to 256 - ctx->Const.MaxTextureLevels = 8; - - // Multitexture enable/disable - ctx->Const.MaxTextureUnits = (glb.bMultitexture) ? MAX_TEXTURE_UNITS : 1; - - /* Initialize the software rasterizer and helper modules.*/ - - // Added this to force max texture diminsion to 256. KeithH - ctx->Const.MaxTextureLevels = 8; - ctx->Const.MaxDrawBuffers = 1; - - _mesa_enable_sw_extensions(ctx); - _mesa_enable_imaging_extensions(ctx); - _mesa_enable_1_3_extensions(ctx); - -// _swrast_CreateContext( ctx ); -// _vbo_CreateContext( ctx ); -// _tnl_CreateContext( ctx ); -// _swsetup_CreateContext( ctx ); - - _swsetup_Wakeup( ctx ); - - wmesa_update_state_first_time(ctx, ~0); - - return TRUE; -} - -//--------------------------------------------------------------------------- - -BOOL gldSwapBuffers_MesaSW( - DGL_ctx *ctx, - HDC hDC, - HWND hWnd) -{ - WMesaContext *c; - - if (ctx == NULL) - return FALSE; - - c = ctx->glPriv; - if (c == NULL) - return FALSE; - - /* If we're swapping the buffer associated with the current context - * we have to flush any pending rendering commands first. - */ - - // Altered to respect bEmulateSingleBuffer. KeithH -// if (c->db_flag) - if (!c->bEmulateSingleBuffer) - wmFlush(c, hDC); - - return TRUE; -} - -//--------------------------------------------------------------------------- - -PROC gldGetProcAddress_MesaSW( - LPCSTR a) -{ - int i; - PROC proc = NULL; - - for (i=0; GLD_extList[i].proc; i++) { - if (!strcmp(a, GLD_extList[i].name)) { - proc = GLD_extList[i].proc; - break; - } - } - - gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed"); - - return proc; -} - -//--------------------------------------------------------------------------- - -BOOL gldGetDisplayMode_MesaSW( - DGL_ctx *ctx, - GLD_displayMode *glddm) -{ - HDC hdcDesktop; - - if (glddm == NULL) - return FALSE; - - // - // A bit hacky... KeithH - // - - hdcDesktop = GetDC(NULL); - glddm->Width = GetDeviceCaps(hdcDesktop, HORZRES); - glddm->Height = GetDeviceCaps(hdcDesktop, VERTRES); - glddm->BPP = GetDeviceCaps(hdcDesktop, BITSPIXEL); - glddm->Refresh = 0; - ReleaseDC(0, hdcDesktop); - - return TRUE; -} - -//--------------------------------------------------------------------------- - diff --git a/src/mesa/drivers/windows/gldirect/opengl32.def b/src/mesa/drivers/windows/gldirect/opengl32.def deleted file mode 100644 index b213b6e0470..00000000000 --- a/src/mesa/drivers/windows/gldirect/opengl32.def +++ /dev/null @@ -1,488 +0,0 @@ -;**************************************************************************** -;* -;* Mesa 3-D graphics library -;* Direct3D Driver Interface -;* -;* ======================================================================== -;* -;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -;* -;* Permission is hereby granted, free of charge, to any person obtaining a -;* copy of this software and associated documentation files (the "Software"), -;* to deal in the Software without restriction, including without limitation -;* the rights to use, copy, modify, merge, publish, distribute, sublicense, -;* and/or sell copies of the Software, and to permit persons to whom the -;* Software is furnished to do so, subject to the following conditions: -;* -;* The above copyright notice and this permission notice shall be included -;* in all copies or substantial portions of the Software. -;* -;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -;* SOFTWARE. -;* -;* ====================================================================== -;* -;* Language: ANSI C -;* Environment: Windows 9x/2000/XP/XBox (Win32) -;* -;* Description: DLL Module definition file -;* -;****************************************************************************/ - -DESCRIPTION 'GLDirect' - -VERSION 3.0 - -EXPORTS - glAccum=glAccum @1 - glAlphaFunc=glAlphaFunc @2 - glAreTexturesResident=glAreTexturesResident @3 - glArrayElement=glArrayElement @4 - glBegin=glBegin @5 - glBindTexture=glBindTexture @6 - glBitmap=glBitmap @7 - glBlendFunc=glBlendFunc @8 - glCallList=glCallList @9 - glCallLists=glCallLists @10 - glClear=glClear @11 - glClearAccum=glClearAccum @12 - glClearIndex=glClearIndex @13 - glClearColor=glClearColor @14 - glClearDepth=glClearDepth @15 - glClearStencil=glClearStencil @16 - glClipPlane=glClipPlane @17 - glColor3b=glColor3b @18 - glColor3d=glColor3d @19 - glColor3f=glColor3f @20 - glColor3i=glColor3i @21 - glColor3s=glColor3s @22 - glColor3ub=glColor3ub @23 - glColor3ui=glColor3ui @24 - glColor3us=glColor3us @25 - glColor4b=glColor4b @26 - glColor4d=glColor4d @27 - glColor4f=glColor4f @28 - glColor4i=glColor4i @29 - glColor4s=glColor4s @30 - glColor4ub=glColor4ub @31 - glColor4ui=glColor4ui @32 - glColor4us=glColor4us @33 - glColor3bv=glColor3bv @34 - glColor3dv=glColor3dv @35 - glColor3fv=glColor3fv @36 - glColor3iv=glColor3iv @37 - glColor3sv=glColor3sv @38 - glColor3ubv=glColor3ubv @39 - glColor3uiv=glColor3uiv @40 - glColor3usv=glColor3usv @41 - glColor4bv=glColor4bv @42 - glColor4dv=glColor4dv @43 - glColor4fv=glColor4fv @44 - glColor4iv=glColor4iv @45 - glColor4sv=glColor4sv @46 - glColor4ubv=glColor4ubv @47 - glColor4uiv=glColor4uiv @48 - glColor4usv=glColor4usv @49 - glColorMask=glColorMask @50 - glColorMaterial=glColorMaterial @51 - glColorPointer=glColorPointer @52 - glColorTableEXT=glColorTableEXT @53 - glColorSubTableEXT=glColorSubTableEXT @54 - glCopyPixels=glCopyPixels @55 - glCopyTexImage1D=glCopyTexImage1D @56 - glCopyTexImage2D=glCopyTexImage2D @57 - glCopyTexSubImage1D=glCopyTexSubImage1D @58 - glCopyTexSubImage2D=glCopyTexSubImage2D @59 - glCullFace=glCullFace @60 - glDepthFunc=glDepthFunc @61 - glDepthMask=glDepthMask @62 - glDepthRange=glDepthRange @63 - glDeleteLists=glDeleteLists @64 - glDeleteTextures=glDeleteTextures @65 - glDisable=glDisable @66 - glDisableClientState=glDisableClientState @67 - glDrawArrays=glDrawArrays @68 - glDrawBuffer=glDrawBuffer @69 - glDrawElements=glDrawElements @70 - glDrawPixels=glDrawPixels @71 - glEnable=glEnable @72 - glEnableClientState=glEnableClientState @73 - glEnd=glEnd @74 - glEndList=glEndList @75 - glEvalCoord1d=glEvalCoord1d @76 - glEvalCoord1f=glEvalCoord1f @77 - glEvalCoord1dv=glEvalCoord1dv @78 - glEvalCoord1fv=glEvalCoord1fv @79 - glEvalCoord2d=glEvalCoord2d @80 - glEvalCoord2f=glEvalCoord2f @81 - glEvalCoord2dv=glEvalCoord2dv @82 - glEvalCoord2fv=glEvalCoord2fv @83 - glEvalPoint1=glEvalPoint1 @84 - glEvalPoint2=glEvalPoint2 @85 - glEvalMesh1=glEvalMesh1 @86 - glEdgeFlag=glEdgeFlag @87 - glEdgeFlagv=glEdgeFlagv @88 - glEdgeFlagPointer=glEdgeFlagPointer @89 - glEvalMesh2=glEvalMesh2 @90 - glFeedbackBuffer=glFeedbackBuffer @91 - glFinish=glFinish @92 - glFlush=glFlush @93 - glFogf=glFogf @94 - glFogi=glFogi @95 - glFogfv=glFogfv @96 - glFogiv=glFogiv @97 - glFrontFace=glFrontFace @98 - glFrustum=glFrustum @99 - glGenLists=glGenLists @100 - glGenTextures=glGenTextures @101 - glGetBooleanv=glGetBooleanv @102 - glGetClipPlane=glGetClipPlane @103 - glGetColorTableEXT=glGetColorTableEXT @104 - glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105 - glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106 - glGetDoublev=glGetDoublev @107 - glGetError=glGetError @108 - glGetFloatv=glGetFloatv @109 - glGetIntegerv=glGetIntegerv @110 - glGetLightfv=glGetLightfv @111 - glGetLightiv=glGetLightiv @112 - glGetMapdv=glGetMapdv @113 - glGetMapfv=glGetMapfv @114 - glGetMapiv=glGetMapiv @115 - glGetMaterialfv=glGetMaterialfv @116 - glGetMaterialiv=glGetMaterialiv @117 - glGetPixelMapfv=glGetPixelMapfv @118 - glGetPixelMapuiv=glGetPixelMapuiv @119 - glGetPixelMapusv=glGetPixelMapusv @120 - glGetPointerv=glGetPointerv @121 - glGetPolygonStipple=glGetPolygonStipple @122 - glGetString=glGetString @123 - glGetTexEnvfv=glGetTexEnvfv @124 - glGetTexEnviv=glGetTexEnviv @125 - glGetTexGeniv=glGetTexGeniv @126 - glGetTexGendv=glGetTexGendv @127 - glGetTexGenfv=glGetTexGenfv @128 - glGetTexImage=glGetTexImage @129 - glGetTexLevelParameterfv=glGetTexLevelParameterfv @130 - glGetTexLevelParameteriv=glGetTexLevelParameteriv @131 - glGetTexParameterfv=glGetTexParameterfv @132 - glGetTexParameteriv=glGetTexParameteriv @133 - glHint=glHint @134 - glIndexd=glIndexd @135 - glIndexf=glIndexf @136 - glIndexi=glIndexi @137 - glIndexs=glIndexs @138 - glIndexub=glIndexub @139 - glIndexdv=glIndexdv @140 - glIndexfv=glIndexfv @141 - glIndexiv=glIndexiv @142 - glIndexsv=glIndexsv @143 - glIndexubv=glIndexubv @144 - glIndexMask=glIndexMask @145 - glIndexPointer=glIndexPointer @146 - glInterleavedArrays=glInterleavedArrays @147 - glInitNames=glInitNames @148 - glIsList=glIsList @149 - glIsTexture=glIsTexture @150 - glLightf=glLightf @151 - glLighti=glLighti @152 - glLightfv=glLightfv @153 - glLightiv=glLightiv @154 - glLightModelf=glLightModelf @155 - glLightModeli=glLightModeli @156 - glLightModelfv=glLightModelfv @157 - glLightModeliv=glLightModeliv @158 - glLineWidth=glLineWidth @159 - glLineStipple=glLineStipple @160 - glListBase=glListBase @161 - glLoadIdentity=glLoadIdentity @162 - glLoadMatrixd=glLoadMatrixd @163 - glLoadMatrixf=glLoadMatrixf @164 - glLoadName=glLoadName @165 - glLogicOp=glLogicOp @166 - glMap1d=glMap1d @167 - glMap1f=glMap1f @168 - glMap2d=glMap2d @169 - glMap2f=glMap2f @170 - glMapGrid1d=glMapGrid1d @171 - glMapGrid1f=glMapGrid1f @172 - glMapGrid2d=glMapGrid2d @173 - glMapGrid2f=glMapGrid2f @174 - glMaterialf=glMaterialf @175 - glMateriali=glMateriali @176 - glMaterialfv=glMaterialfv @177 - glMaterialiv=glMaterialiv @178 - glMatrixMode=glMatrixMode @179 - glMultMatrixd=glMultMatrixd @180 - glMultMatrixf=glMultMatrixf @181 - glNewList=glNewList @182 - glNormal3b=glNormal3b @183 - glNormal3d=glNormal3d @184 - glNormal3f=glNormal3f @185 - glNormal3i=glNormal3i @186 - glNormal3s=glNormal3s @187 - glNormal3bv=glNormal3bv @188 - glNormal3dv=glNormal3dv @189 - glNormal3fv=glNormal3fv @190 - glNormal3iv=glNormal3iv @191 - glNormal3sv=glNormal3sv @192 - glNormalPointer=glNormalPointer @193 - glOrtho=glOrtho @194 - glPassThrough=glPassThrough @195 - glPixelMapfv=glPixelMapfv @196 - glPixelMapuiv=glPixelMapuiv @197 - glPixelMapusv=glPixelMapusv @198 - glPixelStoref=glPixelStoref @199 - glPixelStorei=glPixelStorei @200 - glPixelTransferf=glPixelTransferf @201 - glPixelTransferi=glPixelTransferi @202 - glPixelZoom=glPixelZoom @203 - glPointSize=glPointSize @204 - glPolygonMode=glPolygonMode @205 - glPolygonOffset=glPolygonOffset @206 - glPolygonOffsetEXT=glPolygonOffsetEXT @207 - glPolygonStipple=glPolygonStipple @208 - glPopAttrib=glPopAttrib @209 - glPopClientAttrib=glPopClientAttrib @210 - glPopMatrix=glPopMatrix @211 - glPopName=glPopName @212 - glPrioritizeTextures=glPrioritizeTextures @213 - glPushMatrix=glPushMatrix @214 - glRasterPos2d=glRasterPos2d @215 - glRasterPos2f=glRasterPos2f @216 - glRasterPos2i=glRasterPos2i @217 - glRasterPos2s=glRasterPos2s @218 - glRasterPos3d=glRasterPos3d @219 - glRasterPos3f=glRasterPos3f @220 - glRasterPos3i=glRasterPos3i @221 - glRasterPos3s=glRasterPos3s @222 - glRasterPos4d=glRasterPos4d @223 - glRasterPos4f=glRasterPos4f @224 - glRasterPos4i=glRasterPos4i @225 - glRasterPos4s=glRasterPos4s @226 - glRasterPos2dv=glRasterPos2dv @227 - glRasterPos2fv=glRasterPos2fv @228 - glRasterPos2iv=glRasterPos2iv @229 - glRasterPos2sv=glRasterPos2sv @230 - glRasterPos3dv=glRasterPos3dv @231 - glRasterPos3fv=glRasterPos3fv @232 - glRasterPos3iv=glRasterPos3iv @233 - glRasterPos3sv=glRasterPos3sv @234 - glRasterPos4dv=glRasterPos4dv @235 - glRasterPos4fv=glRasterPos4fv @236 - glRasterPos4iv=glRasterPos4iv @237 - glRasterPos4sv=glRasterPos4sv @238 - glReadBuffer=glReadBuffer @239 - glReadPixels=glReadPixels @240 - glRectd=glRectd @241 - glRectf=glRectf @242 - glRecti=glRecti @243 - glRects=glRects @244 - glRectdv=glRectdv @245 - glRectfv=glRectfv @246 - glRectiv=glRectiv @247 - glRectsv=glRectsv @248 - glScissor=glScissor @249 - glIsEnabled=glIsEnabled @250 - glPushAttrib=glPushAttrib @251 - glPushClientAttrib=glPushClientAttrib @252 - glPushName=glPushName @253 - glRenderMode=glRenderMode @254 - glRotated=glRotated @255 - glRotatef=glRotatef @256 - glSelectBuffer=glSelectBuffer @257 - glScaled=glScaled @258 - glScalef=glScalef @259 - glShadeModel=glShadeModel @260 - glStencilFunc=glStencilFunc @261 - glStencilMask=glStencilMask @262 - glStencilOp=glStencilOp @263 - glTexCoord1d=glTexCoord1d @264 - glTexCoord1f=glTexCoord1f @265 - glTexCoord1i=glTexCoord1i @266 - glTexCoord1s=glTexCoord1s @267 - glTexCoord2d=glTexCoord2d @268 - glTexCoord2f=glTexCoord2f @269 - glTexCoord2i=glTexCoord2i @270 - glTexCoord2s=glTexCoord2s @271 - glTexCoord3d=glTexCoord3d @272 - glTexCoord3f=glTexCoord3f @273 - glTexCoord3i=glTexCoord3i @274 - glTexCoord3s=glTexCoord3s @275 - glTexCoord4d=glTexCoord4d @276 - glTexCoord4f=glTexCoord4f @277 - glTexCoord4i=glTexCoord4i @278 - glTexCoord4s=glTexCoord4s @279 - glTexCoord1dv=glTexCoord1dv @280 - glTexCoord1fv=glTexCoord1fv @281 - glTexCoord1iv=glTexCoord1iv @282 - glTexCoord1sv=glTexCoord1sv @283 - glTexCoord2dv=glTexCoord2dv @284 - glTexCoord2fv=glTexCoord2fv @285 - glTexCoord2iv=glTexCoord2iv @286 - glTexCoord2sv=glTexCoord2sv @287 - glTexCoord3dv=glTexCoord3dv @288 - glTexCoord3fv=glTexCoord3fv @289 - glTexCoord3iv=glTexCoord3iv @290 - glTexCoord3sv=glTexCoord3sv @291 - glTexCoord4dv=glTexCoord4dv @292 - glTexCoord4fv=glTexCoord4fv @293 - glTexCoord4iv=glTexCoord4iv @294 - glTexCoord4sv=glTexCoord4sv @295 - glTexCoordPointer=glTexCoordPointer @296 - glTexGend=glTexGend @297 - glTexGenf=glTexGenf @298 - glTexGeni=glTexGeni @299 - glTexGendv=glTexGendv @300 - glTexGeniv=glTexGeniv @301 - glTexGenfv=glTexGenfv @302 - glTexEnvf=glTexEnvf @303 - glTexEnvi=glTexEnvi @304 - glTexEnvfv=glTexEnvfv @305 - glTexEnviv=glTexEnviv @306 - glTexImage1D=glTexImage1D @307 - glTexImage2D=glTexImage2D @308 - glTexParameterf=glTexParameterf @309 - glTexParameteri=glTexParameteri @310 - glTexParameterfv=glTexParameterfv @311 - glTexParameteriv=glTexParameteriv @312 - glTexSubImage1D=glTexSubImage1D @313 - glTexSubImage2D=glTexSubImage2D @314 - glTranslated=glTranslated @315 - glTranslatef=glTranslatef @316 - glVertex2d=glVertex2d @317 - glVertex2f=glVertex2f @318 - glVertex2i=glVertex2i @319 - glVertex2s=glVertex2s @320 - glVertex3d=glVertex3d @321 - glVertex3f=glVertex3f @322 - glVertex3i=glVertex3i @323 - glVertex3s=glVertex3s @324 - glVertex4d=glVertex4d @325 - glVertex4f=glVertex4f @326 - glVertex4i=glVertex4i @327 - glVertex4s=glVertex4s @328 - glVertex2dv=glVertex2dv @329 - glVertex2fv=glVertex2fv @330 - glVertex2iv=glVertex2iv @331 - glVertex2sv=glVertex2sv @332 - glVertex3dv=glVertex3dv @333 - glVertex3fv=glVertex3fv @334 - glVertex3iv=glVertex3iv @335 - glVertex3sv=glVertex3sv @336 - glVertex4dv=glVertex4dv @337 - glVertex4fv=glVertex4fv @338 - glVertex4iv=glVertex4iv @339 - glVertex4sv=glVertex4sv @340 - glVertexPointer=glVertexPointer @341 - glViewport=glViewport @342 - glBlendEquationEXT=glBlendEquationEXT @343 - glBlendColorEXT=glBlendColorEXT @344 - glVertexPointerEXT=glVertexPointerEXT @345 - glNormalPointerEXT=glNormalPointerEXT @346 - glColorPointerEXT=glColorPointerEXT @347 - glIndexPointerEXT=glIndexPointerEXT @348 - glTexCoordPointerEXT=glTexCoordPointerEXT @349 - glEdgeFlagPointerEXT=glEdgeFlagPointerEXT @350 - glGetPointervEXT=glGetPointervEXT @351 - glArrayElementEXT=glArrayElementEXT @352 - glDrawArraysEXT=glDrawArraysEXT @353 - glBindTextureEXT=glBindTextureEXT @354 - glDeleteTexturesEXT=glDeleteTexturesEXT @355 - glGenTexturesEXT=glGenTexturesEXT @356 - glPrioritizeTexturesEXT=glPrioritizeTexturesEXT @357 - glCopyTexSubImage3DEXT=glCopyTexSubImage3DEXT @358 - glTexImage3DEXT=glTexImage3DEXT @359 - glTexSubImage3DEXT=glTexSubImage3DEXT @360 - glWindowPos4fMESA=glWindowPos4fMESA @361 - glWindowPos2iMESA=glWindowPos2iMESA @362 - glWindowPos2sMESA=glWindowPos2sMESA @363 - glWindowPos2fMESA=glWindowPos2fMESA @364 - glWindowPos2dMESA=glWindowPos2dMESA @365 - glWindowPos2ivMESA=glWindowPos2ivMESA @366 - glWindowPos2svMESA=glWindowPos2svMESA @367 - glWindowPos2fvMESA=glWindowPos2fvMESA @368 - glWindowPos2dvMESA=glWindowPos2dvMESA @369 - glWindowPos3iMESA=glWindowPos3iMESA @370 - glWindowPos3sMESA=glWindowPos3sMESA @371 - glWindowPos3fMESA=glWindowPos3fMESA @372 - glWindowPos3dMESA=glWindowPos3dMESA @373 - glWindowPos3ivMESA=glWindowPos3ivMESA @374 - glWindowPos3svMESA=glWindowPos3svMESA @375 - glWindowPos3fvMESA=glWindowPos3fvMESA @376 - glWindowPos3dvMESA=glWindowPos3dvMESA @377 - glWindowPos4iMESA=glWindowPos4iMESA @378 - glWindowPos4sMESA=glWindowPos4sMESA @379 - glWindowPos4dMESA=glWindowPos4dMESA @380 - glWindowPos4ivMESA=glWindowPos4ivMESA @381 - glWindowPos4svMESA=glWindowPos4svMESA @382 - glWindowPos4fvMESA=glWindowPos4fvMESA @383 - glWindowPos4dvMESA=glWindowPos4dvMESA @384 - glResizeBuffersMESA=glResizeBuffersMESA @385 - wglCopyContext=wglCopyContext @386 - wglCreateContext=wglCreateContext @387 - wglCreateLayerContext=wglCreateLayerContext @388 - wglDeleteContext=wglDeleteContext @389 - wglDescribeLayerPlane=wglDescribeLayerPlane @390 - wglGetCurrentContext=wglGetCurrentContext @391 - wglGetCurrentDC=wglGetCurrentDC @392 - wglGetLayerPaletteEntries=wglGetLayerPaletteEntries @393 - wglGetProcAddress=wglGetProcAddress @394 - wglMakeCurrent=wglMakeCurrent @395 - wglRealizeLayerPalette=wglRealizeLayerPalette @396 - wglSetLayerPaletteEntries=wglSetLayerPaletteEntries @397 - wglShareLists=wglShareLists @398 - wglSwapLayerBuffers=wglSwapLayerBuffers @399 - wglUseFontBitmapsA=wglUseFontBitmapsA @400 - wglUseFontBitmapsW=wglUseFontBitmapsW @401 - wglUseFontOutlinesA=wglUseFontOutlinesA @402 - wglUseFontOutlinesW=wglUseFontOutlinesW @403 - ChoosePixelFormat=ChoosePixelFormat @404 - DescribePixelFormat=DescribePixelFormat @405 - GetPixelFormat=GetPixelFormat @406 - SetPixelFormat=SetPixelFormat @407 - SwapBuffers=SwapBuffers @408 - wglChoosePixelFormat=wglChoosePixelFormat @409 - wglDescribePixelFormat=wglDescribePixelFormat @410 - wglGetPixelFormat=wglGetPixelFormat @411 - wglSetPixelFormat=wglSetPixelFormat @412 - wglSwapBuffers=wglSwapBuffers @413 - glActiveTextureARB=glActiveTextureARB @414 - glClientActiveTextureARB=glClientActiveTextureARB @415 - glMultiTexCoord1dARB=glMultiTexCoord1dARB @416 - glMultiTexCoord1dvARB=glMultiTexCoord1dvARB @417 - glMultiTexCoord1fARB=glMultiTexCoord1fARB @418 - glMultiTexCoord1fvARB=glMultiTexCoord1fvARB @419 - glMultiTexCoord1iARB=glMultiTexCoord1iARB @420 - glMultiTexCoord1ivARB=glMultiTexCoord1ivARB @421 - glMultiTexCoord1sARB=glMultiTexCoord1sARB @422 - glMultiTexCoord1svARB=glMultiTexCoord1svARB @423 - glMultiTexCoord2dARB=glMultiTexCoord2dARB @424 - glMultiTexCoord2dvARB=glMultiTexCoord2dvARB @425 - glMultiTexCoord2fARB=glMultiTexCoord2fARB @426 - glMultiTexCoord2fvARB=glMultiTexCoord2fvARB @427 - glMultiTexCoord2iARB=glMultiTexCoord2iARB @428 - glMultiTexCoord2ivARB=glMultiTexCoord2ivARB @429 - glMultiTexCoord2sARB=glMultiTexCoord2sARB @430 - glMultiTexCoord2svARB=glMultiTexCoord2svARB @431 - glMultiTexCoord3dARB=glMultiTexCoord3dARB @432 - glMultiTexCoord3dvARB=glMultiTexCoord3dvARB @433 - glMultiTexCoord3fARB=glMultiTexCoord3fARB @434 - glMultiTexCoord3fvARB=glMultiTexCoord3fvARB @435 - glMultiTexCoord3iARB=glMultiTexCoord3iARB @436 - glMultiTexCoord3ivARB=glMultiTexCoord3ivARB @437 - glMultiTexCoord3sARB=glMultiTexCoord3sARB @438 - glMultiTexCoord3svARB=glMultiTexCoord3svARB @439 - glMultiTexCoord4dARB=glMultiTexCoord4dARB @440 - glMultiTexCoord4dvARB=glMultiTexCoord4dvARB @441 - glMultiTexCoord4fARB=glMultiTexCoord4fARB @442 - glMultiTexCoord4fvARB=glMultiTexCoord4fvARB @443 - glMultiTexCoord4iARB=glMultiTexCoord4iARB @444 - glMultiTexCoord4ivARB=glMultiTexCoord4ivARB @445 - glMultiTexCoord4sARB=glMultiTexCoord4sARB @446 - glMultiTexCoord4svARB=glMultiTexCoord4svARB @447 diff --git a/src/mesa/drivers/windows/gldirect/opengl32.ref b/src/mesa/drivers/windows/gldirect/opengl32.ref deleted file mode 100644 index 2f71faf2167..00000000000 --- a/src/mesa/drivers/windows/gldirect/opengl32.ref +++ /dev/null @@ -1,495 +0,0 @@ -;**************************************************************************** -;* -;* Mesa 3-D graphics library -;* Direct3D Driver Interface -;* -;* ======================================================================== -;* -;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -;* -;* Permission is hereby granted, free of charge, to any person obtaining a -;* copy of this software and associated documentation files (the "Software"), -;* to deal in the Software without restriction, including without limitation -;* the rights to use, copy, modify, merge, publish, distribute, sublicense, -;* and/or sell copies of the Software, and to permit persons to whom the -;* Software is furnished to do so, subject to the following conditions: -;* -;* The above copyright notice and this permission notice shall be included -;* in all copies or substantial portions of the Software. -;* -;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -;* SOFTWARE. -;* -;* ====================================================================== -;* -;* Language: ANSI C -;* Environment: Windows 9x/2000/XP/XBox (Win32) -;* -;* Description: DLL Module definition file -;* -;****************************************************************************/ - -DESCRIPTION 'GLDirect' - -VERSION 3.0 - -EXPORTS - glAccum - glAlphaFunc - glAreTexturesResident - glArrayElement - glBegin - glBindTexture - glBitmap - glBlendFunc - glCallList - glCallLists - glClear - glClearAccum - glClearIndex - glClearColor - glClearDepth - glClearStencil - glClipPlane - glColor3b - glColor3d - glColor3f - glColor3i - glColor3s - glColor3ub - glColor3ui - glColor3us - glColor4b - glColor4d - glColor4f - glColor4i - glColor4s - glColor4ub - glColor4ui - glColor4us - glColor3bv - glColor3dv - glColor3fv - glColor3iv - glColor3sv - glColor3ubv - glColor3uiv - glColor3usv - glColor4bv - glColor4dv - glColor4fv - glColor4iv - glColor4sv - glColor4ubv - glColor4uiv - glColor4usv - glColorMask - glColorMaterial - glColorPointer - glColorTableEXT - glColorSubTableEXT - glCopyPixels - glCopyTexImage1D - glCopyTexImage2D - glCopyTexSubImage1D - glCopyTexSubImage2D - glCullFace - glDepthFunc - glDepthMask - glDepthRange - glDeleteLists - glDeleteTextures - glDisable - glDisableClientState - glDrawArrays - glDrawBuffer - glDrawElements - glDrawPixels - glEnable - glEnableClientState - glEnd - glEndList - glEvalCoord1d - glEvalCoord1f - glEvalCoord1dv - glEvalCoord1fv - glEvalCoord2d - glEvalCoord2f - glEvalCoord2dv - glEvalCoord2fv - glEvalPoint1 - glEvalPoint2 - glEvalMesh1 - glEdgeFlag - glEdgeFlagv - glEdgeFlagPointer - glEvalMesh2 - glFeedbackBuffer - glFinish - glFlush - glFogf - glFogi - glFogfv - glFogiv - glFrontFace - glFrustum - glGenLists - glGenTextures - glGetBooleanv - glGetClipPlane - glGetColorTableEXT - glGetColorTableParameterivEXT - glGetColorTableParameterfvEXT - glGetDoublev - glGetError - glGetFloatv - glGetIntegerv - glGetLightfv - glGetLightiv - glGetMapdv - glGetMapfv - glGetMapiv - glGetMaterialfv - glGetMaterialiv - glGetPixelMapfv - glGetPixelMapuiv - glGetPixelMapusv - glGetPointerv - glGetPolygonStipple - glGetString - glGetTexEnvfv - glGetTexEnviv - glGetTexGeniv - glGetTexGendv - glGetTexGenfv - glGetTexImage - glGetTexLevelParameterfv - glGetTexLevelParameteriv - glGetTexParameterfv - glGetTexParameteriv - glHint - glIndexd - glIndexf - glIndexi - glIndexs - glIndexub - glIndexdv - glIndexfv - glIndexiv - glIndexsv - glIndexubv - glIndexMask - glIndexPointer - glInterleavedArrays - glInitNames - glIsList - glIsTexture - glLightf - glLighti - glLightfv - glLightiv - glLightModelf - glLightModeli - glLightModelfv - glLightModeliv - glLineWidth - glLineStipple - glListBase - glLoadIdentity - glLoadMatrixd - glLoadMatrixf - glLoadName - glLogicOp - glMap1d - glMap1f - glMap2d - glMap2f - glMapGrid1d - glMapGrid1f - glMapGrid2d - glMapGrid2f - glMaterialf - glMateriali - glMaterialfv - glMaterialiv - glMatrixMode - glMultMatrixd - glMultMatrixf - glNewList - glNormal3b - glNormal3d - glNormal3f - glNormal3i - glNormal3s - glNormal3bv - glNormal3dv - glNormal3fv - glNormal3iv - glNormal3sv - glNormalPointer - glOrtho - glPassThrough - glPixelMapfv - glPixelMapuiv - glPixelMapusv - glPixelStoref - glPixelStorei - glPixelTransferf - glPixelTransferi - glPixelZoom - glPointSize - glPolygonMode - glPolygonOffset - glPolygonOffsetEXT - glPolygonStipple - glPopAttrib - glPopClientAttrib - glPopMatrix - glPopName - glPrioritizeTextures - glPushMatrix - glRasterPos2d - glRasterPos2f - glRasterPos2i - glRasterPos2s - glRasterPos3d - glRasterPos3f - glRasterPos3i - glRasterPos3s - glRasterPos4d - glRasterPos4f - glRasterPos4i - glRasterPos4s - glRasterPos2dv - glRasterPos2fv - glRasterPos2iv - glRasterPos2sv - glRasterPos3dv - glRasterPos3fv - glRasterPos3iv - glRasterPos3sv - glRasterPos4dv - glRasterPos4fv - glRasterPos4iv - glRasterPos4sv - glReadBuffer - glReadPixels - glRectd - glRectf - glRecti - glRects - glRectdv - glRectfv - glRectiv - glRectsv - glScissor - glIsEnabled - glPushAttrib - glPushClientAttrib - glPushName - glRenderMode - glRotated - glRotatef - glSelectBuffer - glScaled - glScalef - glShadeModel - glStencilFunc - glStencilMask - glStencilOp - glTexCoord1d - glTexCoord1f - glTexCoord1i - glTexCoord1s - glTexCoord2d - glTexCoord2f - glTexCoord2i - glTexCoord2s - glTexCoord3d - glTexCoord3f - glTexCoord3i - glTexCoord3s - glTexCoord4d - glTexCoord4f - glTexCoord4i - glTexCoord4s - glTexCoord1dv - glTexCoord1fv - glTexCoord1iv - glTexCoord1sv - glTexCoord2dv - glTexCoord2fv - glTexCoord2iv - glTexCoord2sv - glTexCoord3dv - glTexCoord3fv - glTexCoord3iv - glTexCoord3sv - glTexCoord4dv - glTexCoord4fv - glTexCoord4iv - glTexCoord4sv - glTexCoordPointer - glTexGend - glTexGenf - glTexGeni - glTexGendv - glTexGeniv - glTexGenfv - glTexEnvf - glTexEnvi - glTexEnvfv - glTexEnviv - glTexImage1D - glTexImage2D - glTexParameterf - glTexParameteri - glTexParameterfv - glTexParameteriv - glTexSubImage1D - glTexSubImage2D - glTranslated - glTranslatef - glVertex2d - glVertex2f - glVertex2i - glVertex2s - glVertex3d - glVertex3f - glVertex3i - glVertex3s - glVertex4d - glVertex4f - glVertex4i - glVertex4s - glVertex2dv - glVertex2fv - glVertex2iv - glVertex2sv - glVertex3dv - glVertex3fv - glVertex3iv - glVertex3sv - glVertex4dv - glVertex4fv - glVertex4iv - glVertex4sv - glVertexPointer - glViewport - - glBlendEquationEXT - glBlendColorEXT - glVertexPointerEXT - glNormalPointerEXT - glColorPointerEXT - glIndexPointerEXT - glTexCoordPointerEXT - glEdgeFlagPointerEXT - glGetPointervEXT - glArrayElementEXT - glDrawArraysEXT - glBindTextureEXT - glDeleteTexturesEXT - glGenTexturesEXT - glPrioritizeTexturesEXT - glCopyTexSubImage3DEXT - glTexImage3DEXT - glTexSubImage3DEXT - - glWindowPos4fMESA - glWindowPos2iMESA - glWindowPos2sMESA - glWindowPos2fMESA - glWindowPos2dMESA - glWindowPos2ivMESA - glWindowPos2svMESA - glWindowPos2fvMESA - glWindowPos2dvMESA - glWindowPos3iMESA - glWindowPos3sMESA - glWindowPos3fMESA - glWindowPos3dMESA - glWindowPos3ivMESA - glWindowPos3svMESA - glWindowPos3fvMESA - glWindowPos3dvMESA - glWindowPos4iMESA - glWindowPos4sMESA - glWindowPos4dMESA - glWindowPos4ivMESA - glWindowPos4svMESA - glWindowPos4fvMESA - glWindowPos4dvMESA - glResizeBuffersMESA - - wglCopyContext - wglCreateContext - wglCreateLayerContext - wglDeleteContext - wglDescribeLayerPlane - wglGetCurrentContext - wglGetCurrentDC - wglGetLayerPaletteEntries - wglGetProcAddress - wglMakeCurrent - wglRealizeLayerPalette - wglSetLayerPaletteEntries - wglShareLists - wglSwapLayerBuffers - wglUseFontBitmapsA - wglUseFontBitmapsW - wglUseFontOutlinesA - wglUseFontOutlinesW - -;These functions are identical and therefore share the same addresses - ChoosePixelFormat = wglChoosePixelFormat - DescribePixelFormat = wglDescribePixelFormat - GetPixelFormat = wglGetPixelFormat - SetPixelFormat = wglSetPixelFormat - SwapBuffers = wglSwapBuffers - - wglChoosePixelFormat - wglDescribePixelFormat - wglGetPixelFormat - wglSetPixelFormat - wglSwapBuffers - - glActiveTextureARB - glClientActiveTextureARB - glMultiTexCoord1dARB - glMultiTexCoord1dvARB - glMultiTexCoord1fARB - glMultiTexCoord1fvARB - glMultiTexCoord1iARB - glMultiTexCoord1ivARB - glMultiTexCoord1sARB - glMultiTexCoord1svARB - glMultiTexCoord2dARB - glMultiTexCoord2dvARB - glMultiTexCoord2fARB - glMultiTexCoord2fvARB - glMultiTexCoord2iARB - glMultiTexCoord2ivARB - glMultiTexCoord2sARB - glMultiTexCoord2svARB - glMultiTexCoord3dARB - glMultiTexCoord3dvARB - glMultiTexCoord3fARB - glMultiTexCoord3fvARB - glMultiTexCoord3iARB - glMultiTexCoord3ivARB - glMultiTexCoord3sARB - glMultiTexCoord3svARB - glMultiTexCoord4dARB - glMultiTexCoord4dvARB - glMultiTexCoord4fARB - glMultiTexCoord4fvARB - glMultiTexCoord4iARB - glMultiTexCoord4ivARB - glMultiTexCoord4sARB - glMultiTexCoord4svARB diff --git a/src/mesa/drivers/windows/gldirect/pixpack.h b/src/mesa/drivers/windows/gldirect/pixpack.h deleted file mode 100644 index ec848d455b8..00000000000 --- a/src/mesa/drivers/windows/gldirect/pixpack.h +++ /dev/null @@ -1,108 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Pixel packing functions. -* -****************************************************************************/ - -#ifndef __PIXPACK_H -#define __PIXPACK_H - -#include <GL\gl.h> -#include <ddraw.h> - -#include "ddlog.h" - -/*---------------------- Macros and type definitions ----------------------*/ - -#define PXAPI - -// Typedef that can be used for pixel packing function pointers. -#define PX_PACK_FUNC(a) void PXAPI (a)(unsigned char *pixdata, void *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2) -typedef void (PXAPI *PX_packFunc)(unsigned char *pixdata, void *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2); - -// Typedef that can be used for pixel unpacking function pointers. -#define PX_UNPACK_FUNC(a) void PXAPI (a)(unsigned char *pixdata, void *src, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2) -typedef void (PXAPI *PX_unpackFunc)(unsigned char *pixdata, void *src, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2); - -// Typedef that can be used for pixel span packing function pointers. -#define PX_PACK_SPAN_FUNC(a) void PXAPI (a)(GLuint n, unsigned char *pixdata, unsigned char *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2) -typedef void (PXAPI *PX_packSpanFunc)(GLuint n, unsigned char *pixdata, unsigned char *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2); - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { -#endif - -// Function that examines a pixel format and returns the relevent -// pixel-packing function -void PXAPI pxClassifyPixelFormat(const LPDDPIXELFORMAT lpddpf, PX_packFunc *lpPackFn ,PX_unpackFunc *lpUnpackFn, PX_packSpanFunc *lpPackSpanFn); - -// Packing functions -PX_PACK_FUNC(pxPackGeneric); -PX_PACK_FUNC(pxPackRGB555); -PX_PACK_FUNC(pxPackARGB4444); -PX_PACK_FUNC(pxPackARGB1555); -PX_PACK_FUNC(pxPackRGB565); -PX_PACK_FUNC(pxPackRGB332); -PX_PACK_FUNC(pxPackRGB888); -PX_PACK_FUNC(pxPackARGB8888); -PX_PACK_FUNC(pxPackPAL8); - -// Unpacking functions -PX_UNPACK_FUNC(pxUnpackGeneric); -PX_UNPACK_FUNC(pxUnpackRGB555); -PX_UNPACK_FUNC(pxUnpackARGB4444); -PX_UNPACK_FUNC(pxUnpackARGB1555); -PX_UNPACK_FUNC(pxUnpackRGB565); -PX_UNPACK_FUNC(pxUnpackRGB332); -PX_UNPACK_FUNC(pxUnpackRGB888); -PX_UNPACK_FUNC(pxUnpackARGB8888); -PX_UNPACK_FUNC(pxUnpackPAL8); - -// Span Packing functions -PX_PACK_SPAN_FUNC(pxPackSpanGeneric); -PX_PACK_SPAN_FUNC(pxPackSpanRGB555); -PX_PACK_SPAN_FUNC(pxPackSpanARGB4444); -PX_PACK_SPAN_FUNC(pxPackSpanARGB1555); -PX_PACK_SPAN_FUNC(pxPackSpanRGB565); -PX_PACK_SPAN_FUNC(pxPackSpanRGB332); -PX_PACK_SPAN_FUNC(pxPackSpanRGB888); -PX_PACK_SPAN_FUNC(pxPackSpanARGB8888); -PX_PACK_SPAN_FUNC(pxPackSpanPAL8); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/src/mesa/drivers/windows/icd/icd.c b/src/mesa/drivers/windows/icd/icd.c deleted file mode 100644 index 4bc6176b1a9..00000000000 --- a/src/mesa/drivers/windows/icd/icd.c +++ /dev/null @@ -1,347 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * File name: icd.c - * Author: Gregor Anich - * - * ICD (Installable Client Driver) interface. - * Based on the windows GDI/WGL driver. - */ - -#ifdef __cplusplus -extern "C" { -#endif - -#include <windows.h> -#define GL_GLEXT_PROTOTYPES -#include "GL/gl.h" -#include "GL/glext.h" - -#ifdef __cplusplus -} -#endif - -#include <stdio.h> -#include <tchar.h> -#include "GL/wmesa.h" -#include "mtypes.h" -#include "glapi.h" - -#define MAX_MESA_ATTRS 20 - -typedef struct wmesa_context *PWMC; - -typedef struct _icdTable { - DWORD size; - PROC table[336]; -} ICDTABLE, *PICDTABLE; - -#ifdef USE_MGL_NAMESPACE -# define GL_FUNC(func) mgl##func -#else -# define GL_FUNC(func) gl##func -#endif - -static ICDTABLE icdTable = { 336, { -#define ICD_ENTRY(func) (PROC)GL_FUNC(func), -#include "icdlist.h" -#undef ICD_ENTRY -} }; - -struct __pixelformat__ -{ - PIXELFORMATDESCRIPTOR pfd; - GLboolean doubleBuffered; -}; - -struct __pixelformat__ pix[] = -{ - /* Double Buffer, alpha */ - { { sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, - PFD_TYPE_RGBA, - 24, 8, 0, 8, 8, 8, 16, 8, 24, - 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, - GL_TRUE - }, - /* Single Buffer, alpha */ - { { sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL, /* | PFD_SUPPORT_GDI ? */ - PFD_TYPE_RGBA, - 24, 8, 0, 8, 8, 8, 16, 8, 24, - 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, - GL_FALSE - }, - /* Double Buffer, no alpha */ - { { sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, - PFD_TYPE_RGBA, - 24, 8, 0, 8, 8, 8, 16, 0, 0, - 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, - GL_TRUE - }, - /* Single Buffer, no alpha */ - { { sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL, /* | PFD_SUPPORT_GDI ? */ - PFD_TYPE_RGBA, - 24, 8, 0, 8, 8, 8, 16, 0, 0, - 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, - GL_FALSE - }, -}; - -int qt_pix = sizeof(pix) / sizeof(pix[0]); - -typedef struct { - WMesaContext ctx; - HDC hdc; -} MesaWglCtx; - -#define MESAWGL_CTX_MAX_COUNT 20 - -static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT]; - -static unsigned ctx_count = 0; -static int ctx_current = -1; -static unsigned curPFD = 0; - -WGLAPI BOOL GLAPIENTRY DrvCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask) -{ - (void) hglrcSrc; (void) hglrcDst; (void) mask; - return(FALSE); -} - -WGLAPI HGLRC GLAPIENTRY DrvCreateContext(HDC hdc) -{ - HWND hWnd; - int i = 0; - - if(!(hWnd = WindowFromDC(hdc))) - { - SetLastError(0); - return(NULL); - } - if (!ctx_count) - { - for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++) - { - wgl_ctx[i].ctx = NULL; - wgl_ctx[i].hdc = NULL; - } - } - for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) - { - if ( wgl_ctx[i].ctx == NULL ) - { - wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE, - pix[curPFD-1].doubleBuffered, - pix[curPFD-1].pfd.cAlphaBits ? GL_TRUE : GL_FALSE); - if (wgl_ctx[i].ctx == NULL) - break; - wgl_ctx[i].hdc = hdc; - ctx_count++; - return ((HGLRC)wgl_ctx[i].ctx); - } - } - SetLastError(0); - return(NULL); -} - -WGLAPI BOOL GLAPIENTRY DrvDeleteContext(HGLRC hglrc) -{ - int i; - for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) - { - if ( wgl_ctx[i].ctx == (PWMC) hglrc ) - { - WMesaMakeCurrent((PWMC) hglrc); - WMesaDestroyContext(); - wgl_ctx[i].ctx = NULL; - wgl_ctx[i].hdc = NULL; - ctx_count--; - return(TRUE); - } - } - SetLastError(0); - return(FALSE); -} - -WGLAPI HGLRC GLAPIENTRY DrvCreateLayerContext(HDC hdc,int iLayerPlane) -{ - if (iLayerPlane == 0) - return DrvCreateContext(hdc); - SetLastError(0); - return(NULL); -} - -WGLAPI PICDTABLE GLAPIENTRY DrvSetContext(HDC hdc,HGLRC hglrc,void *callback) -{ - int i; - (void) callback; - - /* new code suggested by Andy Sy */ - if (!hdc || !hglrc) { - WMesaMakeCurrent(NULL); - ctx_current = -1; - return NULL; - } - - for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) - { - if ( wgl_ctx[i].ctx == (PWMC) hglrc ) - { - wgl_ctx[i].hdc = hdc; - WMesaMakeCurrent( (PWMC) hglrc ); - ctx_current = i; - return &icdTable; - } - } - return NULL; -} - -WGLAPI void GLAPIENTRY DrvReleaseContext(HGLRC hglrc) -{ - (void) hglrc; - WMesaMakeCurrent(NULL); - ctx_current = -1; -} - -WGLAPI BOOL GLAPIENTRY DrvShareLists(HGLRC hglrc1,HGLRC hglrc2) -{ - (void) hglrc1; (void) hglrc2; - return(TRUE); -} - -WGLAPI BOOL GLAPIENTRY DrvDescribeLayerPlane(HDC hdc,int iPixelFormat, - int iLayerPlane,UINT nBytes, - LPLAYERPLANEDESCRIPTOR plpd) -{ - (void) hdc; (void) iPixelFormat; (void) iLayerPlane; (void) nBytes; (void) plpd; - SetLastError(0); - return(FALSE); -} - -WGLAPI int GLAPIENTRY DrvSetLayerPaletteEntries(HDC hdc,int iLayerPlane, - int iStart,int cEntries, - CONST COLORREF *pcr) -{ - (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr; - SetLastError(0); - return(0); -} - -WGLAPI int GLAPIENTRY DrvGetLayerPaletteEntries(HDC hdc,int iLayerPlane, - int iStart,int cEntries, - COLORREF *pcr) -{ - (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr; - SetLastError(0); - return(0); -} - -WGLAPI BOOL GLAPIENTRY DrvRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize) -{ - (void) hdc; (void) iLayerPlane; (void) bRealize; - SetLastError(0); - return(FALSE); -} - -WGLAPI BOOL GLAPIENTRY DrvSwapLayerBuffers(HDC hdc,UINT fuPlanes) -{ - (void) fuPlanes; - if( !hdc ) - { - WMesaSwapBuffers(); - return(TRUE); - } - SetLastError(0); - return(FALSE); -} - -WGLAPI int GLAPIENTRY DrvDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes, - LPPIXELFORMATDESCRIPTOR ppfd) -{ - int qt_valid_pix; - (void) hdc; - - qt_valid_pix = qt_pix; - if(ppfd == NULL) - return(qt_valid_pix); - if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR)) - { - SetLastError(0); - return(0); - } - *ppfd = pix[iPixelFormat - 1].pfd; - return(qt_valid_pix); -} - -/* -* GetProcAddress - return the address of an appropriate extension -*/ -WGLAPI PROC GLAPIENTRY DrvGetProcAddress(LPCSTR lpszProc) -{ - PROC p = (PROC) (int) _glapi_get_proc_address((const char *) lpszProc); - if (p) - return p; - - SetLastError(0); - return(NULL); -} - -WGLAPI BOOL GLAPIENTRY DrvSetPixelFormat(HDC hdc,int iPixelFormat) -{ - int qt_valid_pix; - (void) hdc; - - qt_valid_pix = qt_pix; - if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix) - { - SetLastError(0); - return(FALSE); - } - curPFD = iPixelFormat; - return(TRUE); -} - -WGLAPI BOOL GLAPIENTRY DrvSwapBuffers(HDC hdc) -{ - (void) hdc; - if (ctx_current < 0) - return FALSE; - - if(wgl_ctx[ctx_current].ctx == NULL) { - SetLastError(0); - return(FALSE); - } - WMesaSwapBuffers(); - return(TRUE); -} - -WGLAPI BOOL GLAPIENTRY DrvValidateVersion(DWORD version) -{ - (void) version; - return TRUE; -} diff --git a/src/mesa/drivers/windows/icd/icdlist.h b/src/mesa/drivers/windows/icd/icdlist.h deleted file mode 100644 index 1318804cf4a..00000000000 --- a/src/mesa/drivers/windows/icd/icdlist.h +++ /dev/null @@ -1,336 +0,0 @@ -ICD_ENTRY(NewList) /* 0 */ -ICD_ENTRY(EndList) /* 1 */ -ICD_ENTRY(CallList) /* 2 */ -ICD_ENTRY(CallLists) /* 3 */ -ICD_ENTRY(DeleteLists) /* 4 */ -ICD_ENTRY(GenLists) /* 5 */ -ICD_ENTRY(ListBase) /* 6 */ -ICD_ENTRY(Begin) /* 7 */ -ICD_ENTRY(Bitmap) /* 8 */ -ICD_ENTRY(Color3b) /* 9 */ -ICD_ENTRY(Color3bv) /* 10 */ -ICD_ENTRY(Color3d) /* 11 */ -ICD_ENTRY(Color3dv) /* 12 */ -ICD_ENTRY(Color3f) /* 13 */ -ICD_ENTRY(Color3fv) /* 14 */ -ICD_ENTRY(Color3i) /* 15 */ -ICD_ENTRY(Color3iv) /* 16 */ -ICD_ENTRY(Color3s) /* 17 */ -ICD_ENTRY(Color3sv) /* 18 */ -ICD_ENTRY(Color3ub) /* 19 */ -ICD_ENTRY(Color3ubv) /* 20 */ -ICD_ENTRY(Color3ui) /* 21 */ -ICD_ENTRY(Color3uiv) /* 22 */ -ICD_ENTRY(Color3us) /* 23 */ -ICD_ENTRY(Color3usv) /* 24 */ -ICD_ENTRY(Color4b) /* 25 */ -ICD_ENTRY(Color4bv) /* 26 */ -ICD_ENTRY(Color4d) /* 27 */ -ICD_ENTRY(Color4dv) /* 28 */ -ICD_ENTRY(Color4f) /* 29 */ -ICD_ENTRY(Color4fv) /* 30 */ -ICD_ENTRY(Color4i) /* 31 */ -ICD_ENTRY(Color4iv) /* 32 */ -ICD_ENTRY(Color4s) /* 33 */ -ICD_ENTRY(Color4sv) /* 34 */ -ICD_ENTRY(Color4ub) /* 35 */ -ICD_ENTRY(Color4ubv) /* 36 */ -ICD_ENTRY(Color4ui) /* 37 */ -ICD_ENTRY(Color4uiv) /* 38 */ -ICD_ENTRY(Color4us) /* 39 */ -ICD_ENTRY(Color4usv) /* 40 */ -ICD_ENTRY(EdgeFlag) /* 41 */ -ICD_ENTRY(EdgeFlagv) /* 42 */ -ICD_ENTRY(End) /* 43 */ -ICD_ENTRY(Indexd) /* 44 */ -ICD_ENTRY(Indexdv) /* 45 */ -ICD_ENTRY(Indexf) /* 46 */ -ICD_ENTRY(Indexfv) /* 47 */ -ICD_ENTRY(Indexi) /* 48 */ -ICD_ENTRY(Indexiv) /* 49 */ -ICD_ENTRY(Indexs) /* 50 */ -ICD_ENTRY(Indexsv) /* 51 */ -ICD_ENTRY(Normal3b) /* 52 */ -ICD_ENTRY(Normal3bv) /* 53 */ -ICD_ENTRY(Normal3d) /* 54 */ -ICD_ENTRY(Normal3dv) /* 55 */ -ICD_ENTRY(Normal3f) /* 56 */ -ICD_ENTRY(Normal3fv) /* 57 */ -ICD_ENTRY(Normal3i) /* 58 */ -ICD_ENTRY(Normal3iv) /* 59 */ -ICD_ENTRY(Normal3s) /* 60 */ -ICD_ENTRY(Normal3sv) /* 61 */ -ICD_ENTRY(RasterPos2d) /* 62 */ -ICD_ENTRY(RasterPos2dv) /* 63 */ -ICD_ENTRY(RasterPos2f) /* 64 */ -ICD_ENTRY(RasterPos2fv) /* 65 */ -ICD_ENTRY(RasterPos2i) /* 66 */ -ICD_ENTRY(RasterPos2iv) /* 67 */ -ICD_ENTRY(RasterPos2s) /* 68 */ -ICD_ENTRY(RasterPos2sv) /* 69 */ -ICD_ENTRY(RasterPos3d) /* 70 */ -ICD_ENTRY(RasterPos3dv) /* 71 */ -ICD_ENTRY(RasterPos3f) /* 72 */ -ICD_ENTRY(RasterPos3fv) /* 73 */ -ICD_ENTRY(RasterPos3i) /* 74 */ -ICD_ENTRY(RasterPos3iv) /* 75 */ -ICD_ENTRY(RasterPos3s) /* 76 */ -ICD_ENTRY(RasterPos3sv) /* 77 */ -ICD_ENTRY(RasterPos4d) /* 78 */ -ICD_ENTRY(RasterPos4dv) /* 79 */ -ICD_ENTRY(RasterPos4f) /* 80 */ -ICD_ENTRY(RasterPos4fv) /* 81 */ -ICD_ENTRY(RasterPos4i) /* 82 */ -ICD_ENTRY(RasterPos4iv) /* 83 */ -ICD_ENTRY(RasterPos4s) /* 84 */ -ICD_ENTRY(RasterPos4sv) /* 85 */ -ICD_ENTRY(Rectd) /* 86 */ -ICD_ENTRY(Rectdv) /* 87 */ -ICD_ENTRY(Rectf) /* 88 */ -ICD_ENTRY(Rectfv) /* 89 */ -ICD_ENTRY(Recti) /* 90 */ -ICD_ENTRY(Rectiv) /* 91 */ -ICD_ENTRY(Rects) /* 92 */ -ICD_ENTRY(Rectsv) /* 93 */ -ICD_ENTRY(TexCoord1d) /* 94 */ -ICD_ENTRY(TexCoord1dv) /* 95 */ -ICD_ENTRY(TexCoord1f) /* 96 */ -ICD_ENTRY(TexCoord1fv) /* 97 */ -ICD_ENTRY(TexCoord1i) /* 98 */ -ICD_ENTRY(TexCoord1iv) /* 99 */ -ICD_ENTRY(TexCoord1s) /* 100 */ -ICD_ENTRY(TexCoord1sv) /* 101 */ -ICD_ENTRY(TexCoord2d) /* 102 */ -ICD_ENTRY(TexCoord2dv) /* 103 */ -ICD_ENTRY(TexCoord2f) /* 104 */ -ICD_ENTRY(TexCoord2fv) /* 105 */ -ICD_ENTRY(TexCoord2i) /* 106 */ -ICD_ENTRY(TexCoord2iv) /* 107 */ -ICD_ENTRY(TexCoord2s) /* 108 */ -ICD_ENTRY(TexCoord2sv) /* 109 */ -ICD_ENTRY(TexCoord3d) /* 110 */ -ICD_ENTRY(TexCoord3dv) /* 111 */ -ICD_ENTRY(TexCoord3f) /* 112 */ -ICD_ENTRY(TexCoord3fv) /* 113 */ -ICD_ENTRY(TexCoord3i) /* 114 */ -ICD_ENTRY(TexCoord3iv) /* 115 */ -ICD_ENTRY(TexCoord3s) /* 116 */ -ICD_ENTRY(TexCoord3sv) /* 117 */ -ICD_ENTRY(TexCoord4d) /* 118 */ -ICD_ENTRY(TexCoord4dv) /* 119 */ -ICD_ENTRY(TexCoord4f) /* 120 */ -ICD_ENTRY(TexCoord4fv) /* 121 */ -ICD_ENTRY(TexCoord4i) /* 122 */ -ICD_ENTRY(TexCoord4iv) /* 123 */ -ICD_ENTRY(TexCoord4s) /* 124 */ -ICD_ENTRY(TexCoord4sv) /* 125 */ -ICD_ENTRY(Vertex2d) /* 126 */ -ICD_ENTRY(Vertex2dv) /* 127 */ -ICD_ENTRY(Vertex2f) /* 128 */ -ICD_ENTRY(Vertex2fv) /* 129 */ -ICD_ENTRY(Vertex2i) /* 130 */ -ICD_ENTRY(Vertex2iv) /* 131 */ -ICD_ENTRY(Vertex2s) /* 132 */ -ICD_ENTRY(Vertex2sv) /* 133 */ -ICD_ENTRY(Vertex3d) /* 134 */ -ICD_ENTRY(Vertex3dv) /* 135 */ -ICD_ENTRY(Vertex3f) /* 136 */ -ICD_ENTRY(Vertex3fv) /* 137 */ -ICD_ENTRY(Vertex3i) /* 138 */ -ICD_ENTRY(Vertex3iv) /* 139 */ -ICD_ENTRY(Vertex3s) /* 140 */ -ICD_ENTRY(Vertex3sv) /* 141 */ -ICD_ENTRY(Vertex4d) /* 142 */ -ICD_ENTRY(Vertex4dv) /* 143 */ -ICD_ENTRY(Vertex4f) /* 144 */ -ICD_ENTRY(Vertex4fv) /* 145 */ -ICD_ENTRY(Vertex4i) /* 146 */ -ICD_ENTRY(Vertex4iv) /* 147 */ -ICD_ENTRY(Vertex4s) /* 148 */ -ICD_ENTRY(Vertex4sv) /* 149 */ -ICD_ENTRY(ClipPlane) /* 150 */ -ICD_ENTRY(ColorMaterial) /* 151 */ -ICD_ENTRY(CullFace) /* 152 */ -ICD_ENTRY(Fogf) /* 153 */ -ICD_ENTRY(Fogfv) /* 154 */ -ICD_ENTRY(Fogi) /* 155 */ -ICD_ENTRY(Fogiv) /* 156 */ -ICD_ENTRY(FrontFace) /* 157 */ -ICD_ENTRY(Hint) /* 158 */ -ICD_ENTRY(Lightf) /* 159 */ -ICD_ENTRY(Lightfv) /* 160 */ -ICD_ENTRY(Lighti) /* 161 */ -ICD_ENTRY(Lightiv) /* 162 */ -ICD_ENTRY(LightModelf) /* 163 */ -ICD_ENTRY(LightModelfv) /* 164 */ -ICD_ENTRY(LightModeli) /* 165 */ -ICD_ENTRY(LightModeliv) /* 166 */ -ICD_ENTRY(LineStipple) /* 167 */ -ICD_ENTRY(LineWidth) /* 168 */ -ICD_ENTRY(Materialf) /* 169 */ -ICD_ENTRY(Materialfv) /* 170 */ -ICD_ENTRY(Materiali) /* 171 */ -ICD_ENTRY(Materialiv) /* 172 */ -ICD_ENTRY(PointSize) /* 173 */ -ICD_ENTRY(PolygonMode) /* 174 */ -ICD_ENTRY(PolygonStipple) /* 175 */ -ICD_ENTRY(Scissor) /* 176 */ -ICD_ENTRY(ShadeModel) /* 177 */ -ICD_ENTRY(TexParameterf) /* 178 */ -ICD_ENTRY(TexParameterfv) /* 179 */ -ICD_ENTRY(TexParameteri) /* 180 */ -ICD_ENTRY(TexParameteriv) /* 181 */ -ICD_ENTRY(TexImage1D) /* 182 */ -ICD_ENTRY(TexImage2D) /* 183 */ -ICD_ENTRY(TexEnvf) /* 184 */ -ICD_ENTRY(TexEnvfv) /* 185 */ -ICD_ENTRY(TexEnvi) /* 186 */ -ICD_ENTRY(TexEnviv) /* 187 */ -ICD_ENTRY(TexGend) /* 188 */ -ICD_ENTRY(TexGendv) /* 189 */ -ICD_ENTRY(TexGenf) /* 190 */ -ICD_ENTRY(TexGenfv) /* 191 */ -ICD_ENTRY(TexGeni) /* 192 */ -ICD_ENTRY(TexGeniv) /* 193 */ -ICD_ENTRY(FeedbackBuffer) /* 194 */ -ICD_ENTRY(SelectBuffer) /* 195 */ -ICD_ENTRY(RenderMode) /* 196 */ -ICD_ENTRY(InitNames) /* 197 */ -ICD_ENTRY(LoadName) /* 198 */ -ICD_ENTRY(PassThrough) /* 199 */ -ICD_ENTRY(PopName) /* 200 */ -ICD_ENTRY(PushName) /* 201 */ -ICD_ENTRY(DrawBuffer) /* 202 */ -ICD_ENTRY(Clear) /* 203 */ -ICD_ENTRY(ClearAccum) /* 204 */ -ICD_ENTRY(ClearIndex) /* 205 */ -ICD_ENTRY(ClearColor) /* 206 */ -ICD_ENTRY(ClearStencil) /* 207 */ -ICD_ENTRY(ClearDepth) /* 208 */ -ICD_ENTRY(StencilMask) /* 209 */ -ICD_ENTRY(ColorMask) /* 210 */ -ICD_ENTRY(DepthMask) /* 211 */ -ICD_ENTRY(IndexMask) /* 212 */ -ICD_ENTRY(Accum) /* 213 */ -ICD_ENTRY(Disable) /* 214 */ -ICD_ENTRY(Enable) /* 215 */ -ICD_ENTRY(Finish) /* 216 */ -ICD_ENTRY(Flush) /* 217 */ -ICD_ENTRY(PopAttrib) /* 218 */ -ICD_ENTRY(PushAttrib) /* 219 */ -ICD_ENTRY(Map1d) /* 220 */ -ICD_ENTRY(Map1f) /* 221 */ -ICD_ENTRY(Map2d) /* 222 */ -ICD_ENTRY(Map2f) /* 223 */ -ICD_ENTRY(MapGrid1d) /* 224 */ -ICD_ENTRY(MapGrid1f) /* 225 */ -ICD_ENTRY(MapGrid2d) /* 226 */ -ICD_ENTRY(MapGrid2f) /* 227 */ -ICD_ENTRY(EvalCoord1d) /* 228 */ -ICD_ENTRY(EvalCoord1dv) /* 229 */ -ICD_ENTRY(EvalCoord1f) /* 230 */ -ICD_ENTRY(EvalCoord1fv) /* 231 */ -ICD_ENTRY(EvalCoord2d) /* 232 */ -ICD_ENTRY(EvalCoord2dv) /* 233 */ -ICD_ENTRY(EvalCoord2f) /* 234 */ -ICD_ENTRY(EvalCoord2fv) /* 235 */ -ICD_ENTRY(EvalMesh1) /* 236 */ -ICD_ENTRY(EvalPoint1) /* 237 */ -ICD_ENTRY(EvalMesh2) /* 238 */ -ICD_ENTRY(EvalPoint2) /* 239 */ -ICD_ENTRY(AlphaFunc) /* 240 */ -ICD_ENTRY(BlendFunc) /* 241 */ -ICD_ENTRY(LogicOp) /* 242 */ -ICD_ENTRY(StencilFunc) /* 243 */ -ICD_ENTRY(StencilOp) /* 244 */ -ICD_ENTRY(DepthFunc) /* 245 */ -ICD_ENTRY(PixelZoom) /* 246 */ -ICD_ENTRY(PixelTransferf) /* 247 */ -ICD_ENTRY(PixelTransferi) /* 248 */ -ICD_ENTRY(PixelStoref) /* 249 */ -ICD_ENTRY(PixelStorei) /* 250 */ -ICD_ENTRY(PixelMapfv) /* 251 */ -ICD_ENTRY(PixelMapuiv) /* 252 */ -ICD_ENTRY(PixelMapusv) /* 253 */ -ICD_ENTRY(ReadBuffer) /* 254 */ -ICD_ENTRY(CopyPixels) /* 255 */ -ICD_ENTRY(ReadPixels) /* 256 */ -ICD_ENTRY(DrawPixels) /* 257 */ -ICD_ENTRY(GetBooleanv) /* 258 */ -ICD_ENTRY(GetClipPlane) /* 259 */ -ICD_ENTRY(GetDoublev) /* 260 */ -ICD_ENTRY(GetError) /* 261 */ -ICD_ENTRY(GetFloatv) /* 262 */ -ICD_ENTRY(GetIntegerv) /* 263 */ -ICD_ENTRY(GetLightfv) /* 264 */ -ICD_ENTRY(GetLightiv) /* 265 */ -ICD_ENTRY(GetMapdv) /* 266 */ -ICD_ENTRY(GetMapfv) /* 267 */ -ICD_ENTRY(GetMapiv) /* 268 */ -ICD_ENTRY(GetMaterialfv) /* 269 */ -ICD_ENTRY(GetMaterialiv) /* 270 */ -ICD_ENTRY(GetPixelMapfv) /* 271 */ -ICD_ENTRY(GetPixelMapuiv) /* 272 */ -ICD_ENTRY(GetPixelMapusv) /* 273 */ -ICD_ENTRY(GetPolygonStipple) /* 274 */ -ICD_ENTRY(GetString) /* 275 */ -ICD_ENTRY(GetTexEnvfv) /* 276 */ -ICD_ENTRY(GetTexEnviv) /* 277 */ -ICD_ENTRY(GetTexGendv) /* 278 */ -ICD_ENTRY(GetTexGenfv) /* 279 */ -ICD_ENTRY(GetTexGeniv) /* 280 */ -ICD_ENTRY(GetTexImage) /* 281 */ -ICD_ENTRY(GetTexParameterfv) /* 282 */ -ICD_ENTRY(GetTexParameteriv) /* 283 */ -ICD_ENTRY(GetTexLevelParameterfv) /* 284 */ -ICD_ENTRY(GetTexLevelParameteriv) /* 285 */ -ICD_ENTRY(IsEnabled) /* 286 */ -ICD_ENTRY(IsList) /* 287 */ -ICD_ENTRY(DepthRange) /* 288 */ -ICD_ENTRY(Frustum) /* 289 */ -ICD_ENTRY(LoadIdentity) /* 290 */ -ICD_ENTRY(LoadMatrixf) /* 291 */ -ICD_ENTRY(LoadMatrixd) /* 292 */ -ICD_ENTRY(MatrixMode) /* 293 */ -ICD_ENTRY(MultMatrixf) /* 294 */ -ICD_ENTRY(MultMatrixd) /* 295 */ -ICD_ENTRY(Ortho) /* 296 */ -ICD_ENTRY(PopMatrix) /* 297 */ -ICD_ENTRY(PushMatrix) /* 298 */ -ICD_ENTRY(Rotated) /* 299 */ -ICD_ENTRY(Rotatef) /* 300 */ -ICD_ENTRY(Scaled) /* 301 */ -ICD_ENTRY(Scalef) /* 302 */ -ICD_ENTRY(Translated) /* 303 */ -ICD_ENTRY(Translatef) /* 304 */ -ICD_ENTRY(Viewport) /* 305 */ -ICD_ENTRY(ArrayElement) /* 306 */ -ICD_ENTRY(BindTexture) /* 307 */ -ICD_ENTRY(ColorPointer) /* 308 */ -ICD_ENTRY(DisableClientState) /* 309 */ -ICD_ENTRY(DrawArrays) /* 310 */ -ICD_ENTRY(DrawElements) /* 311 */ -ICD_ENTRY(EdgeFlagPointer) /* 312 */ -ICD_ENTRY(EnableClientState) /* 313 */ -ICD_ENTRY(IndexPointer) /* 314 */ -ICD_ENTRY(Indexub) /* 315 */ -ICD_ENTRY(Indexubv) /* 316 */ -ICD_ENTRY(InterleavedArrays) /* 317 */ -ICD_ENTRY(NormalPointer) /* 318 */ -ICD_ENTRY(PolygonOffset) /* 319 */ -ICD_ENTRY(TexCoordPointer) /* 320 */ -ICD_ENTRY(VertexPointer) /* 321 */ -ICD_ENTRY(AreTexturesResident) /* 322 */ -ICD_ENTRY(CopyTexImage1D) /* 323 */ -ICD_ENTRY(CopyTexImage2D) /* 324 */ -ICD_ENTRY(CopyTexSubImage1D) /* 325 */ -ICD_ENTRY(CopyTexSubImage2D) /* 326 */ -ICD_ENTRY(DeleteTextures) /* 327 */ -ICD_ENTRY(GenTextures) /* 328 */ -ICD_ENTRY(GetPointerv) /* 329 */ -ICD_ENTRY(IsTexture) /* 330 */ -ICD_ENTRY(PrioritizeTextures) /* 331 */ -ICD_ENTRY(TexSubImage1D) /* 332 */ -ICD_ENTRY(TexSubImage2D) /* 333 */ -ICD_ENTRY(PopClientAttrib) /* 334 */ -ICD_ENTRY(PushClientAttrib) /* 335 */ diff --git a/src/mesa/drivers/windows/icd/mesa.def b/src/mesa/drivers/windows/icd/mesa.def deleted file mode 100644 index 6f33d170ffe..00000000000 --- a/src/mesa/drivers/windows/icd/mesa.def +++ /dev/null @@ -1,102 +0,0 @@ -DESCRIPTION 'Mesa (OpenGL driver) for Win32' -VERSION 6.1 - -EXPORTS -; -; ICD API - DrvCopyContext - DrvCreateContext - DrvCreateLayerContext - DrvDeleteContext - DrvDescribeLayerPlane - DrvDescribePixelFormat - DrvGetLayerPaletteEntries - DrvGetProcAddress - DrvReleaseContext - DrvRealizeLayerPalette - DrvSetContext - DrvSetLayerPaletteEntries - DrvSetPixelFormat - DrvShareLists - DrvSwapBuffers - DrvSwapLayerBuffers - DrvValidateVersion - -; -; Mesa internals - mostly for OSMESA - _vbo_CreateContext - _vbo_DestroyContext - _vbo_InvalidateState - _glapi_get_context - _glapi_get_proc_address - _mesa_buffer_data - _mesa_buffer_map - _mesa_buffer_subdata - _mesa_choose_tex_format - _mesa_compressed_texture_size - _mesa_create_framebuffer - _mesa_create_visual - _mesa_delete_buffer_object - _mesa_delete_texture_object - _mesa_destroy_framebuffer - _mesa_destroy_visual - _mesa_enable_1_3_extensions - _mesa_enable_1_4_extensions - _mesa_enable_1_5_extensions - _mesa_enable_sw_extensions - _mesa_error - _mesa_free_context_data - _mesa_get_current_context - _mesa_init_default_imports - _mesa_init_driver_functions - _mesa_initialize_context - _mesa_make_current - _mesa_new_buffer_object - _mesa_new_texture_object - _mesa_problem - _mesa_ResizeBuffersMESA - _mesa_store_compressed_teximage1d - _mesa_store_compressed_teximage2d - _mesa_store_compressed_teximage3d - _mesa_store_compressed_texsubimage1d - _mesa_store_compressed_texsubimage2d - _mesa_store_compressed_texsubimage3d - _mesa_store_teximage1d - _mesa_store_teximage2d - _mesa_store_teximage3d - _mesa_store_texsubimage1d - _mesa_store_texsubimage2d - _mesa_store_texsubimage3d - _mesa_test_proxy_teximage - _mesa_Viewport - _mesa_meta_CopyColorSubTable - _mesa_meta_CopyColorTable - _mesa_meta_CopyConvolutionFilter1D - _mesa_meta_CopyConvolutionFilter2D - _mesa_meta_CopyTexImage1D - _mesa_meta_CopyTexImage2D - _mesa_meta_CopyTexSubImage1D - _mesa_meta_CopyTexSubImage2D - _mesa_meta_CopyTexSubImage3D - _swrast_Accum - _swrast_Bitmap - _swrast_CopyPixels - _swrast_DrawBuffer - _swrast_DrawPixels - _swrast_GetDeviceDriverReference - _swrast_Clear - _swrast_choose_line - _swrast_choose_triangle - _swrast_CreateContext - _swrast_DestroyContext - _swrast_InvalidateState - _swrast_ReadPixels - _swsetup_Wakeup - _swsetup_CreateContext - _swsetup_DestroyContext - _swsetup_InvalidateState - _tnl_CreateContext - _tnl_DestroyContext - _tnl_InvalidateState - _tnl_MakeCurrent - _tnl_run_pipeline |