diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2016-04-11 13:03:12 -0700 |
---|---|---|
committer | Kristian Høgsberg Kristensen <[email protected]> | 2016-04-12 14:38:26 -0700 |
commit | 09f01215933f8f7f8d3d4cda9ff94605164df9a9 (patch) | |
tree | d07b03f54339d4d7ecb43d5d6783deb6f9048e88 | |
parent | 8ab6aae4dcecba4e77f6777606e92cf2c2f1f83e (diff) |
glsl/linker: Pass absolute location to add_shader_variable()
This lets us pass in the absolution location of a variable instead of
computing it in add_shader_variable() based on variable location and
bias. This is in preparation for recursing into struct variables.
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/compiler/glsl/linker.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 63b3fdf5b0e..1ea5c1f0807 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3519,7 +3519,7 @@ build_stageref(struct gl_shader_program *shProg, const char *name, static gl_shader_variable * create_shader_variable(struct gl_shader_program *shProg, const ir_variable *in, bool use_implicit_location, - int location_bias) + int location) { gl_shader_variable *out = ralloc(shProg, struct gl_shader_variable); if (!out) @@ -3557,7 +3557,7 @@ create_shader_variable(struct gl_shader_program *shProg, !(in->data.explicit_location || use_implicit_location)) { out->location = -1; } else { - out->location = in->data.location - location_bias; + out->location = location; } out->type = in->type; @@ -3571,10 +3571,10 @@ create_shader_variable(struct gl_shader_program *shProg, static bool add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask, GLenum programInterface, ir_variable *var, - bool use_implicit_location, int location_bias) + bool use_implicit_location, int location) { gl_shader_variable *sha_v = - create_shader_variable(shProg, var, use_implicit_location, location_bias); + create_shader_variable(shProg, var, use_implicit_location, location); if (!sha_v) return false; @@ -3630,7 +3630,8 @@ add_interface_variables(struct gl_shader_program *shProg, (stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out); if (!add_shader_variable(shProg, 1 << stage, programInterface, - var, vs_input_or_fs_output, loc_bias)) + var, vs_input_or_fs_output, + var->data.location - loc_bias)) return false; } return true; @@ -3663,7 +3664,8 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type) const int stage_mask = build_stageref(shProg, var->name, var->data.mode); if (!add_shader_variable(shProg, stage_mask, - iface, var, false, VARYING_SLOT_VAR0)) + iface, var, false, + var->data.location - VARYING_SLOT_VAR0)) return false; } } @@ -3686,7 +3688,8 @@ add_fragdata_arrays(struct gl_shader_program *shProg) if (!add_shader_variable(shProg, 1 << MESA_SHADER_FRAGMENT, - GL_PROGRAM_OUTPUT, var, true, FRAG_RESULT_DATA0)) + GL_PROGRAM_OUTPUT, var, true, + var->data.location - FRAG_RESULT_DATA0)) return false; } } |