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authorMarta Lofstedt <[email protected]>2015-06-23 13:03:13 +0200
committerTapani Pälli <[email protected]>2015-08-07 13:17:07 +0300
commit0508861f29f2d3b79fb803353e4ea8ab32654bc4 (patch)
tree30609abd9c8649ce4e61a0a62ef4f0b878bcef03
parenta0b7c1c86e028309e639368b2b556b755761f68f (diff)
mesa: NULL check InfoLog
When a program is compiled, but linking failed the sh->InfoLog could be NULL. This is expoloited by OpenGL ES 3.1 conformance tests. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 5b28a2caf3c..f9a7d130f9c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2033,8 +2033,8 @@ _mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
}
#endif
}
-
- ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
+ if (sh->InfoLog)
+ ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
}
delete_shader(ctx, shader);