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authorBrian Paul <[email protected]>2015-04-14 10:41:56 -0600
committerBrian Paul <[email protected]>2015-04-15 16:30:49 -0600
commit011cad806a6e42caecfef0e9fc77c6db0333dcfe (patch)
treef74f207c391806e1b87c794315d6bbae3c58b3c7
parent2926bbfb280b2eb195cc031991c956da38d89508 (diff)
mesa: log shaders, GLSL info log with _mesa_log()
Now, if we set MESA_LOG_FILE and MESA_GLSL=dump, all the shader info will get logged to the named file instead of stderr. Reviewed-by: José Fonseca <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c25
1 files changed, 11 insertions, 14 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 30716f5e34c..77e2b8745c7 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -882,10 +882,9 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
sh->CompileStatus = GL_FALSE;
} else {
if (ctx->_Shader->Flags & GLSL_DUMP) {
- fprintf(stderr, "GLSL source for %s shader %d:\n",
+ _mesa_log("GLSL source for %s shader %d:\n",
_mesa_shader_stage_to_string(sh->Stage), sh->Name);
- fprintf(stderr, "%s\n", sh->Source);
- fflush(stderr);
+ _mesa_log("%s\n", sh->Source);
}
/* this call will set the shader->CompileStatus field to indicate if
@@ -899,27 +898,25 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (ctx->_Shader->Flags & GLSL_DUMP) {
if (sh->CompileStatus) {
- fprintf(stderr, "GLSL IR for shader %d:\n", sh->Name);
- _mesa_print_ir(stderr, sh->ir, NULL);
- fprintf(stderr, "\n\n");
+ _mesa_log("GLSL IR for shader %d:\n", sh->Name);
+ _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
+ _mesa_log("\n\n");
} else {
- fprintf(stderr, "GLSL shader %d failed to compile.\n", sh->Name);
+ _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
}
if (sh->InfoLog && sh->InfoLog[0] != 0) {
- fprintf(stderr, "GLSL shader %d info log:\n", sh->Name);
- fprintf(stderr, "%s\n", sh->InfoLog);
+ _mesa_log("GLSL shader %d info log:\n", sh->Name);
+ _mesa_log("%s\n", sh->InfoLog);
}
- fflush(stderr);
}
}
if (!sh->CompileStatus) {
if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
- fprintf(stderr, "GLSL source for %s shader %d:\n",
+ _mesa_log("GLSL source for %s shader %d:\n",
_mesa_shader_stage_to_string(sh->Stage), sh->Name);
- fprintf(stderr, "%s\n", sh->Source);
- fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
- fflush(stderr);
+ _mesa_log("%s\n", sh->Source);
+ _mesa_log("Info Log:\n%s\n", sh->InfoLog);
}
if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {