diff options
author | Bas Nieuwenhuizen <[email protected]> | 2017-10-19 23:28:25 +0200 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2017-10-20 01:50:43 +0200 |
commit | ffaf4d608a19cf891036de193489c2f6aecb1b23 (patch) | |
tree | 66f4a280bf1313728aa723052f8f8fe968b44307 | |
parent | 1dda214d9c8f22081448cca64d2ad8876f2f1d94 (diff) |
radv: Enable tessellation shaders for GFX9.
It mostly works now.
Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_device.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 7f306db5c48..125498809ec 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures( .imageCubeArray = true, .independentBlend = true, .geometryShader = !is_gfx9, - .tessellationShader = !is_gfx9, + .tessellationShader = true, .sampleRateShading = true, .dualSrcBlend = true, .logicOp = true, |