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authorBas Nieuwenhuizen <[email protected]>2017-10-19 23:28:25 +0200
committerBas Nieuwenhuizen <[email protected]>2017-10-20 01:50:43 +0200
commitffaf4d608a19cf891036de193489c2f6aecb1b23 (patch)
tree66f4a280bf1313728aa723052f8f8fe968b44307
parent1dda214d9c8f22081448cca64d2ad8876f2f1d94 (diff)
radv: Enable tessellation shaders for GFX9.
It mostly works now. Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r--src/amd/vulkan/radv_device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 7f306db5c48..125498809ec 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures(
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = !is_gfx9,
- .tessellationShader = !is_gfx9,
+ .tessellationShader = true,
.sampleRateShading = true,
.dualSrcBlend = true,
.logicOp = true,