diff options
author | Hyunjun Ko <[email protected]> | 2019-08-02 21:12:22 +0200 |
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committer | Rob Clark <[email protected]> | 2019-10-18 21:11:54 +0000 |
commit | fd14788e1f5901a08e7f91ea0e818ad20326c180 (patch) | |
tree | e02b0ed26114bf2675b5c058d7d888794d112c2b | |
parent | 766a68cdb9bff2c37ff43792056c484cfe50d75b (diff) |
freedreno/ir3: Add data structures to support texture pre-fetch
Signed-off-by: Eduardo Lima Mitev <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
-rw-r--r-- | src/freedreno/ir3/ir3_shader.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/freedreno/ir3/ir3_shader.h b/src/freedreno/ir3/ir3_shader.h index 91c992eb8d8..ee4eae504c1 100644 --- a/src/freedreno/ir3/ir3_shader.h +++ b/src/freedreno/ir3/ir3_shader.h @@ -183,6 +183,39 @@ struct ir3_stream_output_info { struct ir3_stream_output output[IR3_MAX_SO_OUTPUTS]; }; + +/** + * Starting from a4xx, HW supports pre-dispatching texture sampling + * instructions prior to scheduling a shader stage, when the + * coordinate maps exactly to an output of the previous stage. + */ + +/** + * There is a limit in the number of pre-dispatches allowed for any + * given stage. + */ +#define IR3_MAX_SAMPLER_PREFETCH 4 + +/** + * This is the output stream value for 'cmd', as used by blob. It may + * encode the return type (in 3 bits) but it hasn't been verified yet. + */ +#define IR3_SAMPLER_PREFETCH_CMD 0x4 + +/** + * Stream output for texture sampling pre-dispatches. + */ +struct ir3_sampler_prefetch { + uint8_t src; + uint8_t samp_id; + uint8_t tex_id; + uint8_t dst; + uint8_t wrmask; + uint8_t half_precision; + uint8_t cmd; +}; + + /* Configuration key used to identify a shader variant.. different * shader variants can be used to implement features not supported * in hw (two sided color), binning-pass vertex shader, etc. @@ -520,6 +553,10 @@ struct ir3_shader_variant { /* replicated here to avoid passing extra ptrs everywhere: */ gl_shader_stage type; struct ir3_shader *shader; + + /* texture sampler pre-dispatches */ + uint32_t num_sampler_prefetch; + struct ir3_sampler_prefetch sampler_prefetch[IR3_MAX_SAMPLER_PREFETCH]; }; struct ir3_ubo_range { |