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authorKenneth Graunke <[email protected]>2014-06-09 02:13:25 -0700
committerKenneth Graunke <[email protected]>2014-06-10 16:38:27 -0700
commitfc19c4aaf17a43c88d789ca9b7f7b2fe0c6f27a1 (patch)
tree3ec38fa8342f719c695c4cd84c0cd12a78734962
parent2bcd24c9f0ea70363a4604508981845273f6670a (diff)
meta: Label the meta GLSL clear program.
Giving the meta clear program a meaningful name makes it easier to find in output such as INTEL_DEBUG=fs or INTEL_DEBUG=shader_time. We already did so for integer programs, but neglected to label the primary program. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/drivers/common/meta.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index fec0d2be541..cab0dd8e0b7 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1569,6 +1569,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
_mesa_AttachShader(clear->ShaderProg, vs);
_mesa_DeleteShader(vs);
_mesa_BindAttribLocation(clear->ShaderProg, 0, "position");
+ _mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear");
_mesa_LinkProgram(clear->ShaderProg);
clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg,