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authorAaron Watry <[email protected]>2014-03-04 17:12:19 -0600
committerAaron Watry <[email protected]>2014-03-06 11:38:26 -0600
commitfb781526787463cb4a1c596b6f8ed867d24b87a2 (patch)
treedc551526f864581cfe24360936a14d62911145ec
parent1d8e3067fd9ce72b3711fc208409ac4a7cff4e53 (diff)
gallium/util: Fix memory leak
Fix a leaked vertex shader in u_blitter.c Signed-off-by: Aaron Watry <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> CC: "10.1" <[email protected]>
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 95e7fb6313a..66b511eb536 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -364,6 +364,8 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_vs_state(pipe, ctx->vs);
if (ctx->vs_pos_only)
pipe->delete_vs_state(pipe, ctx->vs_pos_only);
+ if (ctx->vs_layered)
+ pipe->delete_vs_state(pipe, ctx->vs_layered);
pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
for (i = 0; i < 4; i++) {
if (ctx->velem_state_readbuf[i]) {