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authorAnuj Phogat <[email protected]>2015-12-11 14:41:30 -0800
committerAnuj Phogat <[email protected]>2016-06-10 14:35:21 -0700
commitf8679badd423b61b3a49e1138445f9f3d740fdde (patch)
tree6c61eea03697697bb3bc5c1b7c709167ca433a45
parent1584918996f0deb5de0c4759b23d00ce52db37a4 (diff)
mesa: Fix region overlap conditions for rectangles with a shared edge
>From OpenGL 4.0 spec, section 4.3.2 "Copying Pixels": "The pixels corresponding to these buffers are copied from the source rectangle bounded by the locations (srcX0, srcY 0) and (srcX1, srcY 1) to the destination rectangle bounded by the locations (dstX0, dstY 0) and (dstX1, dstY 1). The lower bounds of the rectangle are inclusive, while the upper bounds are exclusive." So, the rectangles sharing just an edge shouldn't overlap. ----------- | | ------- --- | | | | | | ------- --- Cc: "12.0" <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/mesa/main/blit.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c
index 5729e601c12..e739130f984 100644
--- a/src/mesa/main/blit.c
+++ b/src/mesa/main/blit.c
@@ -68,16 +68,16 @@ _mesa_regions_overlap(int srcX0, int srcY0,
int dstX0, int dstY0,
int dstX1, int dstY1)
{
- if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1))
+ if (MAX2(srcX0, srcX1) <= MIN2(dstX0, dstX1))
return false; /* dst completely right of src */
- if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1))
+ if (MAX2(dstX0, dstX1) <= MIN2(srcX0, srcX1))
return false; /* dst completely left of src */
- if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1))
+ if (MAX2(srcY0, srcY1) <= MIN2(dstY0, dstY1))
return false; /* dst completely above src */
- if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1))
+ if (MAX2(dstY0, dstY1) <= MIN2(srcY0, srcY1))
return false; /* dst completely below src */
return true; /* some overlap */