diff options
author | Eric Anholt <[email protected]> | 2011-10-12 12:03:47 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-11-03 23:29:52 -0700 |
commit | e452fbe8718b4b84b682a775c5dc0153166f6ccc (patch) | |
tree | e9a58d982539cc825a713711d769757ff18d6b63 | |
parent | b832ac974f2b5a0f07ff9b7bb9338e8d6942eb74 (diff) |
swrast: Calculate image address/stride once for depth/stencil readpixels.
The fast and slow paths were doing these separately before.
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/swrast/s_readpix.c | 30 |
1 files changed, 14 insertions, 16 deletions
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 587cabee3b5..f6c3674c1c6 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -373,14 +373,13 @@ static GLboolean fast_read_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing) + GLenum type, GLvoid *dst, int dstStride) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; - GLubyte *dst, *map; - int stride, dstStride, i; + GLubyte *map; + int stride, i; if (rb != stencilRb) return GL_FALSE; @@ -395,13 +394,6 @@ fast_read_depth_stencil_pixels(struct gl_context *ctx, ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, &map, &stride); - dstStride = _mesa_image_row_stride(packing, width, - GL_DEPTH_STENCIL_EXT, type); - dst = (GLubyte *) _mesa_image_address2d(packing, pixels, - width, height, - GL_DEPTH_STENCIL_EXT, - type, 0, 0); - for (i = 0; i < height; i++) { _mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width, map, (GLuint *)dst); @@ -432,6 +424,8 @@ read_depth_stencil_pixels(struct gl_context *ctx, const GLboolean stencilTransfer = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag; struct gl_renderbuffer *depthRb, *stencilRb; + GLubyte *dst; + int dstStride; depthRb = ctx->ReadBuffer->_DepthBuffer; stencilRb = ctx->ReadBuffer->_StencilBuffer; @@ -439,9 +433,16 @@ read_depth_stencil_pixels(struct gl_context *ctx, if (!depthRb || !stencilRb) return; + dst = (GLubyte *) _mesa_image_address2d(packing, pixels, + width, height, + GL_DEPTH_STENCIL_EXT, + type, 0, 0); + dstStride = _mesa_image_row_stride(packing, width, + GL_DEPTH_STENCIL_EXT, type); + if (!scaleOrBias && !stencilTransfer && !packing->SwapBytes) { if (fast_read_depth_stencil_pixels(ctx, x, y, width, height, type, - pixels, packing)) + dst, dstStride)) return; } @@ -453,10 +454,7 @@ read_depth_stencil_pixels(struct gl_context *ctx, for (i = 0; i < height; i++) { GLstencil stencilVals[MAX_WIDTH]; - - GLuint *depthStencilDst = (GLuint *) - _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_STENCIL_EXT, type, i, 0); + GLuint *depthStencilDst = (GLuint *) (dst + dstStride * i); _swrast_read_stencil_span(ctx, stencilRb, width, x, y + i, stencilVals); |