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authorSamuel Pitoiset <[email protected]>2019-09-17 18:52:02 +0200
committerSamuel Pitoiset <[email protected]>2019-10-02 18:09:35 +0200
commite19d1ee2d1f0567512c831d02fafb625bbbddbd8 (patch)
tree02f1d04d2a1c3d403c7ce6a2663450bb8c83d6eb
parent08ab13d3400891cd6a0e7d97ff1e292cc927c7c9 (diff)
radv/gfx10: fix NGG streamout with triangle strips for VS
The number of vertices has to be adjusted with the output primitive type. This fixes dEQP-VK.transform_feedback.simple.triangle_strip_*. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c6
-rw-r--r--src/amd/vulkan/radv_pipeline.c4
-rw-r--r--src/amd/vulkan/radv_private.h1
-rw-r--r--src/amd/vulkan/radv_shader.h3
4 files changed, 13 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 46d9ae97049..126251193b1 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -3702,7 +3702,11 @@ handle_ngg_outputs_post_2(struct radv_shader_context *ctx)
LLVMValueRef num_vertices_val;
if (ctx->stage == MESA_SHADER_VERTEX) {
- num_vertices_val = LLVMConstInt(ctx->ac.i32, 1, false);
+ LLVMValueRef outprim_val =
+ LLVMConstInt(ctx->ac.i32,
+ ctx->options->key.vs.outprim, false);
+ num_vertices_val = LLVMBuildAdd(builder, outprim_val,
+ ctx->ac.i32_1, "");
num_vertices = 3; /* TODO: optimize for points & lines */
} else {
assert(ctx->stage == MESA_SHADER_TESS_EVAL);
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 1be8d406a43..cc30cb445e4 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2263,6 +2263,9 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
if (pipeline->device->physical_device->rad_info.chip_class < GFX8)
radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
+ if (pipeline->device->physical_device->rad_info.chip_class >= GFX10)
+ key.topology = pCreateInfo->pInputAssemblyState->topology;
+
return key;
}
@@ -2292,6 +2295,7 @@ radv_fill_shader_keys(struct radv_device *device,
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_offsets[i] = key->vertex_attribute_offsets[i];
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_strides[i] = key->vertex_attribute_strides[i];
}
+ keys[MESA_SHADER_VERTEX].vs.outprim = si_conv_prim_to_gs_out(key->topology);
if (nir[MESA_SHADER_TESS_CTRL]) {
keys[MESA_SHADER_VERTEX].vs_common_out.as_ls = true;
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index f4c32659d79..4babe8b0359 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -378,6 +378,7 @@ struct radv_pipeline_key {
uint8_t num_samples;
uint32_t has_multiview_view_index : 1;
uint32_t optimisations_disabled : 1;
+ uint8_t topology;
};
struct radv_shader_binary;
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 349c1c968ee..aa8a340d2e1 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -76,6 +76,9 @@ struct radv_vs_variant_key {
/* For some formats the channels have to be shuffled. */
uint32_t post_shuffle;
+
+ /* Output primitive type. */
+ uint8_t outprim;
};
struct radv_tes_variant_key {