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authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>2017-10-24 00:10:37 +0200
committerBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>2017-10-26 00:28:40 +0200
commitde38491a5719b0c56cfa79b3ef1e6f947cc524d5 (patch)
tree6f5235461e330487a42d1a6f800ad17791303a85
parent87e71726e0c44871778c3e1428dc81649cd9f292 (diff)
radv: Don't compute as_ls/as_es before hashing.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
-rw-r--r--src/amd/vulkan/radv_pipeline.c26
1 files changed, 12 insertions, 14 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index aaaafbefa93..1683afafcd6 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1141,7 +1141,7 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
}
static struct ac_shader_variant_key
-radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls)
+radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
struct ac_shader_variant_key key;
const VkPipelineVertexInputStateCreateInfo *input_state =
@@ -1149,8 +1149,6 @@ radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es,
memset(&key, 0, sizeof(key));
key.vs.instance_rate_inputs = 0;
- key.vs.as_es = as_es;
- key.vs.as_ls = as_ls;
for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
unsigned binding;
@@ -1818,6 +1816,15 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
nir_print_shader(nir[i], stderr);
}
+ if (keys && nir[MESA_SHADER_TESS_CTRL])
+ keys[MESA_SHADER_VERTEX].vs.as_ls = true;
+ if (keys && nir[MESA_SHADER_GEOMETRY]) {
+ if (nir[MESA_SHADER_TESS_CTRL])
+ keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
+ else
+ keys[MESA_SHADER_VERTEX].vs.as_es = true;
+ }
+
if (nir[MESA_SHADER_FRAGMENT]) {
if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
pipeline->shaders[MESA_SHADER_FRAGMENT] =
@@ -1944,28 +1951,19 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
memset(keys, 0, sizeof(keys));
if (pStages[MESA_SHADER_VERTEX]) {
- bool as_es = false;
- bool as_ls = false;
- if (pStages[MESA_SHADER_TESS_CTRL])
- as_ls = true;
- else if (pStages[MESA_SHADER_GEOMETRY])
- as_es = true;
-
- keys[MESA_SHADER_VERTEX] = radv_compute_vs_key(pCreateInfo, as_es, as_ls);
+ keys[MESA_SHADER_VERTEX] = radv_compute_vs_key(pCreateInfo);
keys[MESA_SHADER_VERTEX].has_multiview_view_index = has_view_index;
}
if (pStages[MESA_SHADER_TESS_EVAL]) {
keys[MESA_SHADER_TESS_EVAL].has_multiview_view_index = has_view_index;
- if (pStages[MESA_SHADER_GEOMETRY])
- keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
}
if (pCreateInfo->pTessellationState)
keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
if (pStages[MESA_SHADER_GEOMETRY]) {
- keys[MESA_SHADER_GEOMETRY] = radv_compute_vs_key(pCreateInfo, false, false);
+ keys[MESA_SHADER_GEOMETRY] = radv_compute_vs_key(pCreateInfo);
keys[MESA_SHADER_GEOMETRY].has_multiview_view_index = has_view_index;
}