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authorBrian Paul <[email protected]>2002-04-04 17:01:50 +0000
committerBrian Paul <[email protected]>2002-04-04 17:01:50 +0000
commitdb0944b08a9bf2983cfed56039dab6ca800f02b4 (patch)
tree6dbb0ee77a9f16df5f96f8b4c5d26b084db6a87c
parent42f916de5cb3f4362e4682cdaa5eea00fe2de857 (diff)
latest 4.1 features and bug fixes
-rw-r--r--docs/VERSIONS5
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 2f41a7e686e..b0baf7e7bb2 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.86 2002/04/02 16:19:21 brianp Exp $
+$Id: VERSIONS,v 1.87 2002/04/04 17:01:50 brianp Exp $
Mesa Version History
@@ -968,6 +968,7 @@ Mesa Version History
- massive overhaul/simplification of software rasterizer module,
many contributions from Klaus Niederkrueger
- faster software texturing in some cases (i.e. trilinear filtering)
+ - new OSMesaGetProcAddress() function
Bug fixes:
- GL_BLEND with non-black texture env color wasn't always correct
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
@@ -977,5 +978,7 @@ Mesa Version History
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- better mipmap LOD computation (prevents excessive blurriness)
+ - OSMesaMakeCurrent() didn't recognize buffer size changes
+ - assorted conformance fixes for 16-bit/channel rendering
Changes:
- New spec file and Python code to generate some GL dispatch files