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authorMarkus Amsler <[email protected]>2008-03-17 12:11:11 +0100
committerJerome Glisse <[email protected]>2008-03-17 12:11:11 +0100
commitd787850ae6d60f8287ff320d4da2adf4254589c3 (patch)
tree705b2ab0f555a8cdaa9c379de344b47f9834061a
parentc48212fe5861291efd134b35e67568c79b15f960 (diff)
mesa: Add vertex.attrib 0-15 to arb_input_attrib_string.
-rw-r--r--src/mesa/shader/prog_print.c18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index e92837f739e..308cce2206c 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -99,7 +99,23 @@ arb_input_attrib_string(GLint index, GLenum progType)
"vertex.texcoord[4]",
"vertex.texcoord[5]",
"vertex.texcoord[6]",
- "vertex.texcoord[7]"
+ "vertex.texcoord[7]",
+ "vertex.attrib[0]",
+ "vertex.attrib[1]",
+ "vertex.attrib[2]",
+ "vertex.attrib[3]",
+ "vertex.attrib[4]",
+ "vertex.attrib[5]",
+ "vertex.attrib[6]",
+ "vertex.attrib[7]",
+ "vertex.attrib[8]",
+ "vertex.attrib[9]",
+ "vertex.attrib[10]",
+ "vertex.attrib[11]",
+ "vertex.attrib[12]",
+ "vertex.attrib[13]",
+ "vertex.attrib[14]",
+ "vertex.attrib[15]"
};
const char *fragAttribs[] = {
"fragment.position",