diff options
author | Brian Paul <[email protected]> | 2000-02-06 17:04:56 +0000 |
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committer | Brian Paul <[email protected]> | 2000-02-06 17:04:56 +0000 |
commit | d4ce76275d17c3de3bdbf91f1ca5b2977c4ee02c (patch) | |
tree | 859cc9d9929c9c6ded679bfa730768e854b808fd | |
parent | 0b6fec7a6f0d23348c49b430d8ffbe0f47ff0820 (diff) |
updated with new info
-rw-r--r-- | src/mesa/main/KNOWN_BUGS | 25 |
1 files changed, 19 insertions, 6 deletions
diff --git a/src/mesa/main/KNOWN_BUGS b/src/mesa/main/KNOWN_BUGS index 9c9076bfedc..42c52762b20 100644 --- a/src/mesa/main/KNOWN_BUGS +++ b/src/mesa/main/KNOWN_BUGS @@ -1,15 +1,17 @@ -$Id: KNOWN_BUGS,v 1.1 1999/08/19 00:55:41 jtg Exp $ +$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $ Performance issues with EXT_point_parameters & quake2 -Broken drivers: - --> After integration of the changes in kw3, only the X and FX -drivers are known to work. Windows and D3D are known to be broken, -and all others are suspected to be broken. Please test your driver -and update this entry when more is known. +Using glPolygonMode() where the front and back modes aren't the +same causes poor performance on 3Dfx. + + + +Broken drivers: some of the Mesa device drivers (such as BeOS, D3D, +etc) haven't been updated for Mesa 3.3's device driver changes. @@ -18,3 +20,14 @@ lines. Also, will have to add specular color add to pb.c (pixel buffer code). + +Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP +primitives. Putting a glFlush() between the primitives is a work-around. + + + +glDrawRangeElements() should use vertex array locking to improve performance +but trying to do so causes a rendering error. Reported by Scott McMillan. +Fixed by disabling locking in glDrawRangeElements (varray.c) but that's +really just hiding a bug in array locking. + |