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authorConnor Abbott <[email protected]>2020-03-18 13:12:31 +0100
committerMarge Bot <[email protected]>2020-04-09 15:56:55 +0000
commitd3b7681df28e89311c4149708311de546e0a58cc (patch)
treed2e4454f9ec38879732c27c3947a2dd6cc41cfe6
parent63c2e8137d4dca0f5232a3c3a98e182e7ba7f943 (diff)
tu: ir3: Emit push constants directly
Carve out some space at the beginning for push constants, and push them directly, rather than remapping them to a UBO and then relying on the UBO pushing code. Remapping to a UBO is easy now, where there's a single table of UBO's, but with the bindless model it'll be a lot harder. I haven't removed all the code to move the remaining UBO's over by 1, though, because it's going to all get rewritten with bindless anyways. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4358>
-rw-r--r--src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c2
-rw-r--r--src/freedreno/ir3/ir3_shader.h3
-rw-r--r--src/freedreno/vulkan/tu_cmd_buffer.c30
-rw-r--r--src/freedreno/vulkan/tu_pipeline.c1
-rw-r--r--src/freedreno/vulkan/tu_private.h8
-rw-r--r--src/freedreno/vulkan/tu_shader.c68
6 files changed, 86 insertions, 26 deletions
diff --git a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c
index a171cbe7a3c..64599669f02 100644
--- a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c
+++ b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c
@@ -235,7 +235,7 @@ ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader)
* first.
*/
const uint32_t max_upload = 16 * 1024;
- uint32_t offset = 0;
+ uint32_t offset = shader->const_state.num_reserved_user_consts * 16;
for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
uint32_t range_size = state->range[i].end - state->range[i].start;
diff --git a/src/freedreno/ir3/ir3_shader.h b/src/freedreno/ir3/ir3_shader.h
index 9089789b34c..280dc1c784b 100644
--- a/src/freedreno/ir3/ir3_shader.h
+++ b/src/freedreno/ir3/ir3_shader.h
@@ -75,7 +75,7 @@ enum ir3_driver_param {
/**
* Describes the layout of shader consts. This includes:
- * + Driver lowered UBO ranges
+ * + User consts + driver lowered UBO ranges
* + SSBO sizes
* + Image sizes/dimensions
* + Driver params (ie. IR3_DP_*)
@@ -114,6 +114,7 @@ enum ir3_driver_param {
*/
struct ir3_const_state {
unsigned num_ubos;
+ unsigned num_reserved_user_consts;
unsigned num_driver_params; /* scalar */
struct {
diff --git a/src/freedreno/vulkan/tu_cmd_buffer.c b/src/freedreno/vulkan/tu_cmd_buffer.c
index 0583be32ecd..0bf8f56f8bf 100644
--- a/src/freedreno/vulkan/tu_cmd_buffer.c
+++ b/src/freedreno/vulkan/tu_cmd_buffer.c
@@ -2676,6 +2676,21 @@ tu6_emit_user_consts(struct tu_cs *cs, const struct tu_pipeline *pipeline,
&pipeline->program.link[type];
const struct ir3_ubo_analysis_state *state = &link->ubo_state;
+ if (link->push_consts.count > 0) {
+ unsigned num_units = link->push_consts.count;
+ unsigned offset = link->push_consts.lo;
+ tu_cs_emit_pkt7(cs, tu6_stage2opcode(type), 3 + num_units * 4);
+ tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(offset) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(tu6_stage2shadersb(type)) |
+ CP_LOAD_STATE6_0_NUM_UNIT(num_units));
+ tu_cs_emit(cs, 0);
+ tu_cs_emit(cs, 0);
+ for (unsigned i = 0; i < num_units * 4; i++)
+ tu_cs_emit(cs, push_constants[i + offset * 4]);
+ }
+
for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
if (state->range[i].start < state->range[i].end) {
uint32_t size = state->range[i].end - state->range[i].start;
@@ -2694,21 +2709,6 @@ tu6_emit_user_consts(struct tu_cs *cs, const struct tu_pipeline *pipeline,
debug_assert((size % 16) == 0);
debug_assert((offset % 16) == 0);
- if (i == 0) {
- /* push constants */
- tu_cs_emit_pkt7(cs, tu6_stage2opcode(type), 3 + (size / 4));
- tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(state->range[i].offset / 16) |
- CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
- CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
- CP_LOAD_STATE6_0_STATE_BLOCK(tu6_stage2shadersb(type)) |
- CP_LOAD_STATE6_0_NUM_UNIT(size / 16));
- tu_cs_emit(cs, 0);
- tu_cs_emit(cs, 0);
- for (unsigned i = 0; i < size / 4; i++)
- tu_cs_emit(cs, push_constants[i + offset / 4]);
- continue;
- }
-
/* Look through the UBO map to find our UBO index, and get the VA for
* that UBO.
*/
diff --git a/src/freedreno/vulkan/tu_pipeline.c b/src/freedreno/vulkan/tu_pipeline.c
index adf848d5697..5d36dfcaf3f 100644
--- a/src/freedreno/vulkan/tu_pipeline.c
+++ b/src/freedreno/vulkan/tu_pipeline.c
@@ -1948,6 +1948,7 @@ tu_pipeline_set_linkage(struct tu_program_descriptor_linkage *link,
link->ubo_state = v->shader->ubo_state;
link->const_state = v->shader->const_state;
link->constlen = v->constlen;
+ link->push_consts = shader->push_consts;
link->texture_map = shader->texture_map;
link->sampler_map = shader->sampler_map;
link->ubo_map = shader->ubo_map;
diff --git a/src/freedreno/vulkan/tu_private.h b/src/freedreno/vulkan/tu_private.h
index aecc294b79f..3c50b2ec019 100644
--- a/src/freedreno/vulkan/tu_private.h
+++ b/src/freedreno/vulkan/tu_private.h
@@ -1129,10 +1129,17 @@ struct tu_descriptor_map
int array_size[128];
};
+struct tu_push_constant_range
+{
+ uint32_t lo;
+ uint32_t count;
+};
+
struct tu_shader
{
struct ir3_shader ir3_shader;
+ struct tu_push_constant_range push_consts;
struct tu_descriptor_map texture_map;
struct tu_descriptor_map sampler_map;
struct tu_descriptor_map ubo_map;
@@ -1181,6 +1188,7 @@ struct tu_program_descriptor_linkage
uint32_t constlen;
+ struct tu_push_constant_range push_consts;
struct tu_descriptor_map texture_map;
struct tu_descriptor_map sampler_map;
struct tu_descriptor_map ubo_map;
diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c
index a8a5303d6ca..deb6d895feb 100644
--- a/src/freedreno/vulkan/tu_shader.c
+++ b/src/freedreno/vulkan/tu_shader.c
@@ -210,17 +210,16 @@ static void
lower_load_push_constant(nir_builder *b, nir_intrinsic_instr *instr,
struct tu_shader *shader)
{
- /* note: ir3 wants load_ubo, not load_uniform */
- assert(nir_intrinsic_base(instr) == 0);
-
nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo);
-
- nir_intrinsic_set_align(load, 4, 0);
-
+ nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);
load->num_components = instr->num_components;
- load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
- load->src[1] = instr->src[0];
+ uint32_t base = nir_intrinsic_base(instr);
+ assert(base % 4 == 0);
+ assert(base >= shader->push_consts.lo * 16);
+ base -= shader->push_consts.lo * 16;
+ nir_intrinsic_set_base(load, base / 4);
+ load->src[0] =
+ nir_src_for_ssa(nir_ushr(b, instr->src[0].ssa, nir_imm_int(b, 2)));
nir_ssa_dest_init(&load->instr, &load->dest,
load->num_components, instr->dest.ssa.bit_size,
instr->dest.ssa.name);
@@ -343,6 +342,55 @@ lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
}
}
+/* Figure out the range of push constants that we're actually going to push to
+ * the shader, and tell the backend to reserve this range when pushing UBO
+ * constants.
+ */
+
+static void
+gather_push_constants(nir_shader *shader, struct tu_shader *tu_shader)
+{
+ uint32_t min = UINT32_MAX, max = 0;
+ nir_foreach_function(function, shader) {
+ if (!function->impl)
+ continue;
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ if (intrin->intrinsic != nir_intrinsic_load_push_constant)
+ continue;
+
+ uint32_t base = nir_intrinsic_base(intrin);
+ uint32_t range = nir_intrinsic_range(intrin);
+ min = MIN2(min, base);
+ max = MAX2(max, base + range);
+ break;
+ }
+ }
+ }
+
+ if (min >= max) {
+ tu_shader->push_consts.lo = 0;
+ tu_shader->push_consts.count = 0;
+ tu_shader->ir3_shader.const_state.num_reserved_user_consts = 0;
+ return;
+ }
+
+ /* CP_LOAD_STATE OFFSET and NUM_UNIT are in units of vec4 (4 dwords),
+ * however there's an alignment requirement of 4 on OFFSET. Expand the
+ * range and change units accordingly.
+ */
+ tu_shader->push_consts.lo = (min / 16) / 4 * 4;
+ tu_shader->push_consts.count =
+ align(max, 16) / 16 - tu_shader->push_consts.lo;
+ tu_shader->ir3_shader.const_state.num_reserved_user_consts =
+ align(tu_shader->push_consts.count, 4);
+}
+
static bool
lower_impl(nir_function_impl *impl, struct tu_shader *shader,
const struct tu_pipeline_layout *layout)
@@ -376,6 +424,8 @@ tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader,
{
bool progress = false;
+ gather_push_constants(shader, tu_shader);
+
nir_foreach_function(function, shader) {
if (function->impl)
progress |= lower_impl(function->impl, tu_shader, layout);