diff options
author | Ian Romanick <[email protected]> | 2019-06-10 16:45:08 -0700 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-04-01 00:28:38 +0000 |
commit | d2b4f3f1374c179e066b1fec56875613b7e64945 (patch) | |
tree | c149216d8ce48fcc671a175f0fb4ebec62f23375 | |
parent | 0f4a81430e65e09db13d2472fd46105a95ea625d (diff) |
intel/vec4: Allow late copy propagation on vec4
This change incurs a small amount of hurt now, but it enables a lot of
benefit on vec4 shaders on the next commit. nir_opt_algebraic_late
converts dph, dot3, etc. to dhp_replicated, dot_replicated3, etc. In
the process, it introduces extra moves. If the original NIR contained
vec1 32 ssa_45 = fdot4 ssa_51, ssa_44
vec1 32 ssa_46 = fneg ssa_45
nir_opt_algebraic_late will produce
vec4 32 ssa_18 = fdot_replicated4 ssa_1, ssa_15
vec1 32 ssa_19 = mov ssa_18.x
vec1 32 ssa_17 = fneg ssa_19
The algebraic pass added in the next commit can't see through the move
to know that the fneg applies to a fdot_replicated4.
Haswell, Ivy Bridge, and Sandybridge had similar results. (Haswell shown)
total cycles in shared programs: 187077604 -> 187079858 (<.01%)
cycles in affected programs: 350132 -> 352386 (0.64%)
helped: 174
HURT: 194
helped stats (abs) min: 2 max: 124 x̄: 23.60 x̃: 16
helped stats (rel) min: 0.12% max: 15.88% x̄: 4.98% x̃: 3.86%
HURT stats (abs) min: 2 max: 164 x̄: 32.78 x̃: 16
HURT stats (rel) min: 0.17% max: 22.82% x̄: 6.46% x̃: 0.86%
95% mean confidence interval for cycles value: 2.04 10.21
95% mean confidence interval for cycles %-change: 0.17% 1.93%
Cycles are HURT.
No shader-db changes on any other Intel platform.
Reviewed-by: Matt Turner <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1359>
-rw-r--r-- | src/intel/compiler/brw_nir.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index 25395747c13..8c0be0d8a26 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -907,10 +907,10 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler, * havok on the vec4 backend. The handling of constants in the vec4 * backend is not good. */ - if (is_scalar) { + if (is_scalar) OPT(nir_opt_constant_folding); - OPT(nir_copy_prop); - } + + OPT(nir_copy_prop); OPT(nir_opt_dce); OPT(nir_opt_cse); } |