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authorBrian Paul <[email protected]>2009-02-27 16:44:28 -0700
committerBrian Paul <[email protected]>2009-02-28 11:09:13 -0700
commitc50c2e4e986024c728cc35e56e56250e947080a6 (patch)
tree6e55c18aaf257d06292296d1fdaa61080baf8643
parentc88c8d7993547796eae52e5e63685d722c548b52 (diff)
mesa: move _GenFlags = 0x0 to texgen loop
-rw-r--r--src/mesa/main/texstate.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 3e6b09baa16..e25c9e732c3 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -550,7 +550,6 @@ update_texture_state( GLcontext *ctx )
texUnit->_Current = NULL;
texUnit->_ReallyEnabled = 0x0;
- texUnit->_GenFlags = 0x0;
/* Get the bitmask of texture target enables.
* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
@@ -609,6 +608,8 @@ update_texture_state( GLcontext *ctx )
for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ texUnit->_GenFlags = 0x0;
+
if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
continue;