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authorEric Anholt <[email protected]>2013-06-20 09:50:58 -0700
committerEric Anholt <[email protected]>2013-06-25 19:19:22 -0700
commitc39111509d4ff3fd48ce607b24e3c97a0807f712 (patch)
tree011d3c7ba29d45e2026b5330c26cdcc9f2ef7c1e
parent9d523e33729d2b23e983eef15e125e0236be5e43 (diff)
i965: Stop updating FBO state on drawbuffers change.
The computed fields are updated appropriately as part of the normal draw call path due to _NEW_BUFFERS being set. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_vtbl.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c
index 4bf1ba93cd1..16d1bd1a833 100644
--- a/src/mesa/drivers/dri/i965/brw_vtbl.c
+++ b/src/mesa/drivers/dri/i965/brw_vtbl.c
@@ -112,14 +112,6 @@ brw_update_draw_buffer(struct intel_context *intel)
return;
}
- /* Do this here, not core Mesa, since this function is called from
- * many places within the driver.
- */
- if (ctx->NewState & _NEW_BUFFERS) {
- /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
- _mesa_update_framebuffer(ctx);
- }
-
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
/* this may occur when we're called by glBindFrameBuffer() during
* the process of someone setting up renderbuffers, etc.