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authorPaul Berry <[email protected]>2012-08-02 17:47:49 -0700
committerIan Romanick <[email protected]>2012-12-06 12:13:22 -0800
commitc150e876b4bd8af1a0f0d7d8a76e9900045ac6be (patch)
tree8d9ddaded1810164245f0add5e2df91cb14dfb07
parent2b4aeddfb3cdae95d69e7f46eac87514f372f531 (diff)
glsl: Record in gl_shader whether the shader uses GLSL ES.
Previously we recorded just the GLSL version, with the knowledge that 100 means GLSL 1.00 ES. With the advent of GLSL 3.00 ES, this is going to get more complex, and eventually will probably become ambiguous (GLSL 4.00 already exists, and GLSL 4.00 ES is likely to be created some day). To reduce confusion, this patch simply records whether the shader is GLSL ES as an explicit boolean. [v2, idr]: s/IsEs(Shader|Prog)/IsES/ Suggested by Ken and Eric. Reviewed-by: Ian Romanick <[email protected]> [v1] Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Carl Worth <[email protected]>
-rw-r--r--src/glsl/main.cpp1
-rw-r--r--src/mesa/main/mtypes.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 33cd79c8544..7463cda2612 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -190,6 +190,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
shader->symbols = state->symbols;
shader->CompileStatus = !state->error;
shader->Version = state->language_version;
+ shader->IsES = state->es_shader;
memcpy(shader->builtins_to_link, state->builtins_to_link,
sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
shader->num_builtins_to_link = state->num_builtins_to_link;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 66693a75215..a43c94e6a04 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2186,6 +2186,7 @@ struct gl_shader
struct gl_sl_pragmas Pragmas;
unsigned Version; /**< GLSL version used for linking */
+ GLboolean IsES; /**< True if this shader uses GLSL ES */
/**
* \name Sampler tracking