diff options
author | Luca Barbieri <[email protected]> | 2010-08-18 12:52:55 +0200 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2010-08-20 13:01:04 -0700 |
commit | c108a7927d1dad9e0f641a0ec5a7387fb2626156 (patch) | |
tree | 319e69dc7c41bc556964ca3f02e47d2042f25d48 | |
parent | 27e6552a8fb0fd49be84fbaf9504e8371033db23 (diff) |
glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct
According to both GLSL 1.20 and 4.0, these are a struct with one field
called "sceneColor".
Fixes a crash on loading in FlightGear.
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index fafc6200bed..1fbf574bc8b 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -1079,9 +1079,9 @@ static const struct { {"gl_LightModel", NULL, {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW, false}, - {"gl_FrontLightModelProduct", NULL, + {"gl_FrontLightModelProduct", "sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW, false}, - {"gl_BackLightModelProduct", NULL, + {"gl_BackLightModelProduct", "sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW, false}, {"gl_FrontLightProduct", "ambient", |