diff options
author | Ian Romanick <[email protected]> | 2013-09-10 10:22:47 -0500 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-09-19 16:29:44 -0500 |
commit | be8963a18fc42b2b7cab40ea322ac249d7872530 (patch) | |
tree | 049056d21971a90a5d2ebffbd99ef93e25fff387 | |
parent | df371e2b1b46cd8a8919dda8f387ec75a024f8f7 (diff) |
mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_OUTPUT_VERTICES,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, and
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS all have the same enum value and
meaning as their _ARB counterparts.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
-rw-r--r-- | src/mesa/main/get.c | 6 | ||||
-rw-r--r-- | src/mesa/main/get_hash_params.py | 8 |
2 files changed, 10 insertions, 4 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index e33135db575..34eb6beb8a9 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -396,6 +396,12 @@ static const int extra_gl32_es3[] = { EXTRA_END, }; +static const int extra_gl32_ARB_geometry_shader4[] = { + EXTRA_VERSION_32, + EXT(ARB_geometry_shader4), + EXTRA_END +}; + static const int extra_ARB_vertex_program_api_es2[] = { EXT(ARB_vertex_program), diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index 635f749e2fe..fb321a3df41 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -647,10 +647,10 @@ descriptor=[ [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ], # GL_ARB_geometry_shader4 - [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_ARB_geometry_shader4" ], - [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_ARB_geometry_shader4" ], - [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_ARB_geometry_shader4" ], - [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_ARB_geometry_shader4" ], + [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ], + [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4" ], + [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4" ], + [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ], [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ], [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ], |