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authorBrian Paul <[email protected]>2009-09-14 17:24:25 -0600
committerBrian Paul <[email protected]>2009-09-14 17:24:25 -0600
commitb8b774c775b672c89f1f4007c7b9575052d85739 (patch)
treecf2cdeaec5488e236c4a897be60ee451ae1b37d9
parent1402ea8f3984e5d8659ff2d923d438ecbf79042e (diff)
glsl: remove extra #version directives from concatenated shader sources
When we concatenate shaders to do our form of poor-man linking, if there's multiple #version directives, preprocessing fails. This change disables the extra #version directives by changing the first two chars to //. This should help with some Wine issues such as bug 23946.
-rw-r--r--src/mesa/shader/slang/slang_link.c28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 387659ff300..3617ce1fb65 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -540,6 +540,32 @@ _slang_update_inputs_outputs(struct gl_program *prog)
+/**
+ * Remove extra #version directives from the concatenated source string.
+ * Disable the extra ones by converting first two chars to //, a comment.
+ * This is a bit of hack to work around a preprocessor bug that only
+ * allows one #version directive per source.
+ */
+static void
+remove_extra_version_directives(GLchar *source)
+{
+ GLuint verCount = 0;
+ while (1) {
+ char *ver = _mesa_strstr(source, "#version");
+ if (ver) {
+ verCount++;
+ if (verCount > 1) {
+ ver[0] = '/';
+ ver[1] = '/';
+ }
+ source += 8;
+ }
+ else {
+ break;
+ }
+ }
+}
+
/**
@@ -587,6 +613,8 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType)
_mesa_printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source);
*/
+ remove_extra_version_directives(source);
+
newShader = CALLOC_STRUCT(gl_shader);
newShader->Type = shaderType;
newShader->Source = source;