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authorBrian Paul <[email protected]>2013-12-04 09:45:38 -0700
committerBrian Paul <[email protected]>2013-12-04 09:46:07 -0700
commitb6468b45975f2d59a4a918fbbaa0b02d32d6d7d1 (patch)
treedb517f5a10f38e22167cf77a2b673fbf9586892d
parent06359e368bbe74fd9f7cb15b1801034c58513b36 (diff)
mesa: begin reducing memory used by display lists
This is a first step in reducing memory used by display lists on 64-bit systems. On 64-bit systems, the gl_dlist_node union type is 8 bytes because of the 'data' and 'next' fields. This causes every display list node/token to occupy 8 bytes instead of 4 as originally designed. This basically doubles the memory used by some display lists on 64-bit systems. The fix is to remove the 64-bit 'data' and 'next' pointer fields from the union and instead store them as a pair of 32-bit values. Easily done with a few helper functions. The next patch will take care of the 'next' field. Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/dlist.c424
1 files changed, 252 insertions, 172 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 7f4ad17154b..786ab319cb1 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -484,7 +484,6 @@ union gl_dlist_node
GLenum e;
GLfloat f;
GLsizei si;
- GLvoid *data;
void *next; /* If prev node's opcode==OPCODE_CONTINUE */
};
@@ -492,6 +491,57 @@ union gl_dlist_node
typedef union gl_dlist_node Node;
+/** How many 4-byte dwords to store a pointer */
+#define POINTER_DWORDS (sizeof(void *) / 4)
+
+/* We want to keep sizeof(union gl_dlist_node) == 4 to minimize
+ * space for display lists. The following types and functions are
+ * used to help store 4- and 8-byte pointers in 1 or 2 dlist_nodes.
+ */
+union pointer
+{
+ void *ptr;
+ GLuint dwords[POINTER_DWORDS];
+};
+
+
+/**
+ * Save a 4 or 8-byte pointer at dest (and dest+1).
+ */
+static inline void
+save_pointer(union gl_dlist_node *dest, void *src)
+{
+ union pointer p;
+ unsigned i;
+
+ STATIC_ASSERT(POINTER_DWORDS == 1 || POINTER_DWORDS == 2);
+ /* XXX enable this when work is done:
+ STATIC_ASSERT(sizeof(union gl_dlist_node) == 4);
+ */
+
+ p.ptr = src;
+
+ for (i = 0; i < POINTER_DWORDS; i++)
+ dest[i].ui = p.dwords[i];
+}
+
+
+/**
+ * Retrieve a 4 or 8-byte pointer from node (node+1).
+ */
+static inline void *
+get_pointer(const union gl_dlist_node *node)
+{
+ union pointer p;
+ unsigned i;
+
+ for (i = 0; i < POINTER_DWORDS; i++)
+ p.dwords[i] = node[i].ui;
+
+ return p.ptr;
+}
+
+
/**
* Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit
* environment. In 64-bit env, sizeof(Node)==8 anyway.
@@ -621,75 +671,75 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
switch (opcode) {
/* for some commands, we need to free malloc'd memory */
case OPCODE_MAP1:
- free(n[6].data);
+ free(get_pointer(&n[6]));
n += InstSize[n[0].opcode];
break;
case OPCODE_MAP2:
- free(n[10].data);
+ free(get_pointer(&n[10]));
n += InstSize[n[0].opcode];
break;
case OPCODE_DRAW_PIXELS:
- free(n[5].data);
+ free(get_pointer(&n[5]));
n += InstSize[n[0].opcode];
break;
case OPCODE_BITMAP:
- free(n[7].data);
+ free(get_pointer(&n[7]));
n += InstSize[n[0].opcode];
break;
case OPCODE_POLYGON_STIPPLE:
- free(n[1].data);
+ free(get_pointer(&n[1]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE1D:
- free(n[8].data);
+ free(get_pointer(&n[8]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE2D:
- free(n[9].data);
+ free(get_pointer(&n[9]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE3D:
- free(n[10].data);
+ free(get_pointer(&n[10]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE1D:
- free(n[7].data);
+ free(get_pointer(&n[7]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE2D:
- free(n[9].data);
+ free(get_pointer(&n[9]));
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE3D:
- free(n[11].data);
+ free(get_pointer(&n[11]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_1D:
- free(n[7].data);
+ free(get_pointer(&n[7]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_2D:
- free(n[8].data);
+ free(get_pointer(&n[8]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_3D:
- free(n[9].data);
+ free(get_pointer(&n[9]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
- free(n[7].data);
+ free(get_pointer(&n[7]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
- free(n[9].data);
+ free(get_pointer(&n[9]));
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
- free(n[11].data);
+ free(get_pointer(&n[11]));
n += InstSize[n[0].opcode];
break;
case OPCODE_PROGRAM_STRING_ARB:
- free(n[4].data); /* program string */
+ free(get_pointer(&n[4])); /* program string */
n += InstSize[n[0].opcode];
break;
case OPCODE_UNIFORM_1FV:
@@ -704,7 +754,7 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
case OPCODE_UNIFORM_2UIV:
case OPCODE_UNIFORM_3UIV:
case OPCODE_UNIFORM_4UIV:
- free(n[3].data);
+ free(get_pointer(&n[3]));
n += InstSize[n[0].opcode];
break;
case OPCODE_UNIFORM_MATRIX22:
@@ -716,11 +766,11 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
case OPCODE_UNIFORM_MATRIX32:
case OPCODE_UNIFORM_MATRIX34:
case OPCODE_UNIFORM_MATRIX43:
- free(n[4].data);
+ free(get_pointer(&n[4]));
n += InstSize[n[0].opcode];
break;
case OPCODE_PIXEL_MAP:
- free(n[3].data);
+ free(get_pointer(&n[3]));
break;
case OPCODE_CONTINUE:
@@ -1089,7 +1139,7 @@ save_Bitmap(GLsizei width, GLsizei height,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
+ n = alloc_instruction(ctx, OPCODE_BITMAP, 6 + POINTER_DWORDS);
if (n) {
n[1].i = (GLint) width;
n[2].i = (GLint) height;
@@ -1097,8 +1147,9 @@ save_Bitmap(GLsizei width, GLsizei height,
n[4].f = yorig;
n[5].f = xmove;
n[6].f = ymove;
- n[7].data = unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX,
- GL_BITMAP, pixels, &ctx->Unpack);
+ save_pointer(&n[7],
+ unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX,
+ GL_BITMAP, pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_Bitmap(ctx->Exec, (width, height,
@@ -1990,14 +2041,15 @@ save_DrawPixels(GLsizei width, GLsizei height,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
+ n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 4 + POINTER_DWORDS);
if (n) {
n[1].i = width;
n[2].i = height;
n[3].e = format;
n[4].e = type;
- n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[5],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
@@ -2545,7 +2597,7 @@ save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 5 + POINTER_DWORDS);
if (n) {
GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
n[1].e = target;
@@ -2553,7 +2605,7 @@ save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
n[3].f = (GLfloat) u2;
n[4].i = _mesa_evaluator_components(target); /* stride */
n[5].i = order;
- n[6].data = (void *) pnts;
+ save_pointer(&n[6], pnts);
}
if (ctx->ExecuteFlag) {
CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
@@ -2567,7 +2619,7 @@ save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 5 + POINTER_DWORDS);
if (n) {
GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
n[1].e = target;
@@ -2575,7 +2627,7 @@ save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
n[3].f = u2;
n[4].i = _mesa_evaluator_components(target); /* stride */
n[5].i = order;
- n[6].data = (void *) pnts;
+ save_pointer(&n[6], pnts);
}
if (ctx->ExecuteFlag) {
CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
@@ -2592,7 +2644,7 @@ save_Map2d(GLenum target,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 9 + POINTER_DWORDS);
if (n) {
GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
vstride, vorder, points);
@@ -2606,7 +2658,7 @@ save_Map2d(GLenum target,
n[7].i = _mesa_evaluator_components(target); /*vstride */
n[8].i = uorder;
n[9].i = vorder;
- n[10].data = (void *) pnts;
+ save_pointer(&n[10], pnts);
}
if (ctx->ExecuteFlag) {
CALL_Map2d(ctx->Exec, (target,
@@ -2625,7 +2677,7 @@ save_Map2f(GLenum target,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 9 + POINTER_DWORDS);
if (n) {
GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
vstride, vorder, points);
@@ -2639,7 +2691,7 @@ save_Map2f(GLenum target,
n[7].i = _mesa_evaluator_components(target); /*vstride */
n[8].i = uorder;
n[9].i = vorder;
- n[10].data = (void *) pnts;
+ save_pointer(&n[10], pnts);
}
if (ctx->ExecuteFlag) {
CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
@@ -2792,11 +2844,11 @@ save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 2 + POINTER_DWORDS);
if (n) {
n[1].e = map;
n[2].i = mapsize;
- n[3].data = memdup(values, mapsize * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(values, mapsize * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
@@ -2971,10 +3023,11 @@ save_PolygonStipple(const GLubyte * pattern)
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, POINTER_DWORDS);
if (n) {
- n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
- pattern, &ctx->Unpack);
+ save_pointer(&n[1],
+ unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
+ pattern, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
@@ -3743,7 +3796,7 @@ save_TexImage1D(GLenum target,
else {
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 7 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3752,8 +3805,9 @@ save_TexImage1D(GLenum target,
n[5].i = border;
n[6].e = format;
n[7].e = type;
- n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[8],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexImage1D(ctx->Exec, (target, level, components, width,
@@ -3778,7 +3832,7 @@ save_TexImage2D(GLenum target,
else {
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 8 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3788,8 +3842,9 @@ save_TexImage2D(GLenum target,
n[6].i = border;
n[7].e = format;
n[8].e = type;
- n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[9],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexImage2D(ctx->Exec, (target, level, components, width,
@@ -3816,7 +3871,7 @@ save_TexImage3D(GLenum target,
else {
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 9 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3827,8 +3882,9 @@ save_TexImage3D(GLenum target,
n[7].i = border;
n[8].e = format;
n[9].e = type;
- n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[10],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
@@ -3849,7 +3905,7 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 6 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3857,8 +3913,9 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
n[4].i = (GLint) width;
n[5].e = format;
n[6].e = type;
- n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[7],
+ unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
@@ -3878,7 +3935,7 @@ save_TexSubImage2D(GLenum target, GLint level,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 8 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3888,8 +3945,9 @@ save_TexSubImage2D(GLenum target, GLint level,
n[6].i = (GLint) height;
n[7].e = format;
n[8].e = type;
- n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[9],
+ unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
@@ -3909,7 +3967,7 @@ save_TexSubImage3D(GLenum target, GLint level,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 10 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -3921,8 +3979,9 @@ save_TexSubImage3D(GLenum target, GLint level,
n[8].i = (GLint) depth;
n[9].e = format;
n[10].e = type;
- n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
+ save_pointer(&n[11],
+ unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack));
}
if (ctx->ExecuteFlag) {
CALL_TexSubImage3D(ctx->Exec, (target, level,
@@ -4229,7 +4288,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D,
+ 6 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4237,7 +4297,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
n[4].i = (GLint) width;
n[5].i = border;
n[6].i = imageSize;
- n[7].data = copy_data(data, imageSize, "glCompressedTexImage1DARB");
+ save_pointer(&n[7],
+ copy_data(data, imageSize, "glCompressedTexImage1DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexImage1D(ctx->Exec,
@@ -4265,7 +4326,8 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D,
+ 7 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4274,7 +4336,8 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
n[5].i = (GLint) height;
n[6].i = border;
n[7].i = imageSize;
- n[8].data = copy_data(data, imageSize, "glCompressedTexImage2DARB");
+ save_pointer(&n[8],
+ copy_data(data, imageSize, "glCompressedTexImage2DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexImage2D(ctx->Exec,
@@ -4302,7 +4365,8 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D,
+ 8 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4312,7 +4376,8 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
n[6].i = (GLint) depth;
n[7].i = border;
n[8].i = imageSize;
- n[9].data = copy_data(data, imageSize, "glCompressedTexImage3DARB");
+ save_pointer(&n[9],
+ copy_data(data, imageSize, "glCompressedTexImage3DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexImage3D(ctx->Exec,
@@ -4333,7 +4398,8 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
+ 6 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4341,7 +4407,8 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
n[4].i = (GLint) width;
n[5].e = format;
n[6].i = imageSize;
- n[7].data = copy_data(data, imageSize, "glCompressedTexSubImage1DARB");
+ save_pointer(&n[7],
+ copy_data(data, imageSize, "glCompressedTexSubImage1DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexSubImage1D(ctx->Exec, (target, level, xoffset,
@@ -4361,7 +4428,8 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
+ 8 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4371,7 +4439,8 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
n[6].i = (GLint) height;
n[7].e = format;
n[8].i = imageSize;
- n[9].data = copy_data(data, imageSize, "glCompressedTexSubImage2DARB");
+ save_pointer(&n[9],
+ copy_data(data, imageSize, "glCompressedTexSubImage2DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexSubImage2D(ctx->Exec,
@@ -4391,7 +4460,8 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
+ 10 + POINTER_DWORDS);
if (n) {
n[1].e = target;
n[2].i = level;
@@ -4403,7 +4473,8 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
n[8].i = (GLint) depth;
n[9].e = format;
n[10].i = imageSize;
- n[11].data = copy_data(data, imageSize, "glCompressedTexSubImage3DARB");
+ save_pointer(&n[11],
+ copy_data(data, imageSize, "glCompressedTexSubImage3DARB"));
}
if (ctx->ExecuteFlag) {
CALL_CompressedTexSubImage3D(ctx->Exec,
@@ -4701,7 +4772,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 3 + POINTER_DWORDS);
if (n) {
GLubyte *programCopy = malloc(len);
if (!programCopy) {
@@ -4712,7 +4783,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
n[1].e = target;
n[2].e = format;
n[3].i = len;
- n[4].data = programCopy;
+ save_pointer(&n[4], programCopy);
}
if (ctx->ExecuteFlag) {
CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
@@ -5893,11 +5964,11 @@ save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform1fv(ctx->Exec, (location, count, v));
@@ -5910,11 +5981,11 @@ save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform2fv(ctx->Exec, (location, count, v));
@@ -5927,11 +5998,11 @@ save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform3fv(ctx->Exec, (location, count, v));
@@ -5944,11 +6015,11 @@ save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform4fv(ctx->Exec, (location, count, v));
@@ -6034,11 +6105,11 @@ save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(GLint));
+ save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLint)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform1iv(ctx->Exec, (location, count, v));
@@ -6051,11 +6122,11 @@ save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(GLint));
+ save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLint)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform2iv(ctx->Exec, (location, count, v));
@@ -6068,11 +6139,11 @@ save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(GLint));
+ save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLint)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform3iv(ctx->Exec, (location, count, v));
@@ -6085,11 +6156,11 @@ save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_Uniform4iv(ctx->Exec, (location, count, v));
@@ -6176,11 +6247,11 @@ save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(*v));
+ save_pointer(&n[3], memdup(v, count * 1 * sizeof(*v)));
}
if (ctx->ExecuteFlag) {
/*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
@@ -6193,11 +6264,11 @@ save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(*v));
+ save_pointer(&n[3], memdup(v, count * 2 * sizeof(*v)));
}
if (ctx->ExecuteFlag) {
/*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
@@ -6210,11 +6281,11 @@ save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(*v));
+ save_pointer(&n[3], memdup(v, count * 3 * sizeof(*v)));
}
if (ctx->ExecuteFlag) {
/*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
@@ -6227,11 +6298,11 @@ save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 2 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(*v));
+ save_pointer(&n[3], memdup(v, count * 4 * sizeof(*v)));
}
if (ctx->ExecuteFlag) {
/*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
@@ -6247,12 +6318,12 @@ save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 2 * 2 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix2fv(ctx->Exec, (location, count, transpose, m));
@@ -6266,12 +6337,12 @@ save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 3 * 3 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix3fv(ctx->Exec, (location, count, transpose, m));
@@ -6285,12 +6356,12 @@ save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 4 * 4 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix4fv(ctx->Exec, (location, count, transpose, m));
@@ -6305,12 +6376,12 @@ save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 2 * 3 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
@@ -6324,12 +6395,12 @@ save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 3 * 2 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
@@ -6344,12 +6415,12 @@ save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 2 * 4 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
@@ -6363,12 +6434,12 @@ save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 4 * 2 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
@@ -6383,12 +6454,12 @@ save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 3 * 4 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
@@ -6402,12 +6473,12 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 3 + POINTER_DWORDS);
if (n) {
n[1].i = location;
n[2].i = count;
n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
+ save_pointer(&n[4], memdup(m, count * 4 * 3 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
@@ -6777,10 +6848,10 @@ save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
if (n) {
union uint64_pair p;
p.uint64 = timeout;
- n[1].data = sync;
- n[2].bf = flags;
- n[3].ui = p.uint32[0];
- n[4].ui = p.uint32[1];
+ n[1].bf = flags;
+ n[2].ui = p.uint32[0];
+ n[3].ui = p.uint32[1];
+ save_pointer(&n[4], sync);
}
if (ctx->ExecuteFlag) {
CALL_WaitSync(ctx->Exec, (sync, flags, timeout));
@@ -6844,10 +6915,10 @@ static void
save_error(struct gl_context *ctx, GLenum error, const char *s)
{
Node *n;
- n = alloc_instruction(ctx, OPCODE_ERROR, 2);
+ n = alloc_instruction(ctx, OPCODE_ERROR, 1 + POINTER_DWORDS);
if (n) {
n[1].e = error;
- n[2].data = (void *) s;
+ save_pointer(&n[2], (void *) s);
/* note: the data/string here doesn't have to be freed in
* _mesa_delete_list() since the string is never dynamically
* allocated.
@@ -6932,7 +7003,7 @@ execute_list(struct gl_context *ctx, GLuint list)
else {
switch (opcode) {
case OPCODE_ERROR:
- _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
+ _mesa_error(ctx, n[1].e, "%s", (const char *) get_pointer(&n[2]));
break;
case OPCODE_ACCUM:
CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
@@ -6949,7 +7020,7 @@ execute_list(struct gl_context *ctx, GLuint list)
ctx->Unpack = ctx->DefaultPacking;
CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
n[3].f, n[4].f, n[5].f, n[6].f,
- (const GLubyte *) n[7].data));
+ get_pointer(&n[7])));
ctx->Unpack = save; /* restore */
}
break;
@@ -7128,7 +7199,7 @@ execute_list(struct gl_context *ctx, GLuint list)
const struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = ctx->DefaultPacking;
CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
- n[5].data));
+ get_pointer(&n[5])));
ctx->Unpack = save; /* restore */
}
break;
@@ -7230,7 +7301,7 @@ execute_list(struct gl_context *ctx, GLuint list)
GLfloat u1 = n[2].f;
GLfloat u2 = n[3].f;
CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
- (GLfloat *) n[6].data));
+ (GLfloat *) get_pointer(&n[6])));
}
break;
case OPCODE_MAP2:
@@ -7246,7 +7317,7 @@ execute_list(struct gl_context *ctx, GLuint list)
GLint vorder = n[9].i;
CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
v1, v2, vstride, vorder,
- (GLfloat *) n[10].data));
+ (GLfloat *) get_pointer(&n[10])));
}
break;
case OPCODE_MAPGRID1:
@@ -7281,7 +7352,7 @@ execute_list(struct gl_context *ctx, GLuint list)
break;
case OPCODE_PIXEL_MAP:
CALL_PixelMapfv(ctx->Exec,
- (n[1].e, n[2].i, (GLfloat *) n[3].data));
+ (n[1].e, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_PIXEL_TRANSFER:
CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
@@ -7308,7 +7379,7 @@ execute_list(struct gl_context *ctx, GLuint list)
{
const struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = ctx->DefaultPacking;
- CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
+ CALL_PolygonStipple(ctx->Exec, (get_pointer(&n[1])));
ctx->Unpack = save; /* restore */
}
break;
@@ -7418,7 +7489,7 @@ execute_list(struct gl_context *ctx, GLuint list)
n[5].e, /* border */
n[6].e, /* format */
n[7].e, /* type */
- n[8].data));
+ get_pointer(&n[8])));
ctx->Unpack = save; /* restore */
}
break;
@@ -7434,7 +7505,7 @@ execute_list(struct gl_context *ctx, GLuint list)
n[6].e, /* border */
n[7].e, /* format */
n[8].e, /* type */
- n[9].data));
+ get_pointer(&n[9])));
ctx->Unpack = save; /* restore */
}
break;
@@ -7451,7 +7522,7 @@ execute_list(struct gl_context *ctx, GLuint list)
n[7].e, /* border */
n[8].e, /* format */
n[9].e, /* type */
- n[10].data));
+ get_pointer(&n[10])));
ctx->Unpack = save; /* restore */
}
break;
@@ -7461,7 +7532,7 @@ execute_list(struct gl_context *ctx, GLuint list)
ctx->Unpack = ctx->DefaultPacking;
CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e,
- n[6].e, n[7].data));
+ n[6].e, get_pointer(&n[7])));
ctx->Unpack = save; /* restore */
}
break;
@@ -7472,7 +7543,7 @@ execute_list(struct gl_context *ctx, GLuint list)
CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e,
n[6].i, n[7].e, n[8].e,
- n[9].data));
+ get_pointer(&n[9])));
ctx->Unpack = save; /* restore */
}
break;
@@ -7483,7 +7554,7 @@ execute_list(struct gl_context *ctx, GLuint list)
CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i,
n[8].i, n[9].e, n[10].e,
- n[11].data));
+ get_pointer(&n[11])));
ctx->Unpack = save; /* restore */
}
break;
@@ -7502,36 +7573,38 @@ execute_list(struct gl_context *ctx, GLuint list)
break;
case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
CALL_CompressedTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].data));
+ n[4].i, n[5].i, n[6].i,
+ get_pointer(&n[7])));
break;
case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
CALL_CompressedTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].i, n[8].data));
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, get_pointer(&n[8])));
break;
case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
CALL_CompressedTexImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].i, n[8].i,
- n[9].data));
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i,
+ get_pointer(&n[9])));
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
CALL_CompressedTexSubImage1D(ctx->Exec,
(n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].e, n[6].i, n[7].data));
+ n[5].e, n[6].i,
+ get_pointer(&n[7])));
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
CALL_CompressedTexSubImage2D(ctx->Exec,
(n[1].e, n[2].i, n[3].i, n[4].i,
n[5].i, n[6].i, n[7].e, n[8].i,
- n[9].data));
+ get_pointer(&n[9])));
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
CALL_CompressedTexSubImage3D(ctx->Exec,
(n[1].e, n[2].i, n[3].i, n[4].i,
n[5].i, n[6].i, n[7].i, n[8].i,
- n[9].e, n[10].i, n[11].data));
+ n[9].e, n[10].i,
+ get_pointer(&n[11])));
break;
case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
CALL_SampleCoverage(ctx->Exec, (n[1].f, n[2].b));
@@ -7555,7 +7628,8 @@ execute_list(struct gl_context *ctx, GLuint list)
break;
case OPCODE_PROGRAM_STRING_ARB:
CALL_ProgramStringARB(ctx->Exec,
- (n[1].e, n[2].e, n[3].i, n[4].data));
+ (n[1].e, n[2].e, n[3].i,
+ get_pointer(&n[4])));
break;
case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
@@ -7614,16 +7688,16 @@ execute_list(struct gl_context *ctx, GLuint list)
(n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
break;
case OPCODE_UNIFORM_1FV:
- CALL_Uniform1fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform1fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_2FV:
- CALL_Uniform2fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform2fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_3FV:
- CALL_Uniform3fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform3fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_4FV:
- CALL_Uniform4fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform4fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_1I:
CALL_Uniform1i(ctx->Exec, (n[1].i, n[2].i));
@@ -7639,16 +7713,16 @@ execute_list(struct gl_context *ctx, GLuint list)
(n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
break;
case OPCODE_UNIFORM_1IV:
- CALL_Uniform1iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform1iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_2IV:
- CALL_Uniform2iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform2iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_3IV:
- CALL_Uniform3iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform3iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_4IV:
- CALL_Uniform4iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ CALL_Uniform4iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
break;
case OPCODE_UNIFORM_1UI:
/*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
@@ -7665,52 +7739,56 @@ execute_list(struct gl_context *ctx, GLuint list)
*/
break;
case OPCODE_UNIFORM_1UIV:
- /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i,
+ get_pointer(&n[3])));*/
break;
case OPCODE_UNIFORM_2UIV:
- /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i,
+ get_pointer(&n[3])));*/
break;
case OPCODE_UNIFORM_3UIV:
- /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i,
+ get_pointer(&n[3])));*/
break;
case OPCODE_UNIFORM_4UIV:
- /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i,
+ get_pointer(&n[3])));*/
break;
case OPCODE_UNIFORM_MATRIX22:
CALL_UniformMatrix2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX33:
CALL_UniformMatrix3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX44:
CALL_UniformMatrix4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX23:
CALL_UniformMatrix2x3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX32:
CALL_UniformMatrix3x2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX24:
CALL_UniformMatrix2x4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX42:
CALL_UniformMatrix4x2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX34:
CALL_UniformMatrix3x4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_UNIFORM_MATRIX43:
CALL_UniformMatrix4x3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
+ (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
case OPCODE_CLAMP_COLOR:
@@ -7964,9 +8042,10 @@ execute_list(struct gl_context *ctx, GLuint list)
case OPCODE_WAIT_SYNC:
{
union uint64_pair p;
- p.uint32[0] = n[3].ui;
- p.uint32[1] = n[4].ui;
- CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64));
+ p.uint32[0] = n[2].ui;
+ p.uint32[1] = n[3].ui;
+ CALL_WaitSync(ctx->Exec,
+ (get_pointer(&n[4]), n[1].bf, p.uint64));
}
break;
@@ -8798,7 +8877,8 @@ print_list(struct gl_context *ctx, GLuint list)
break;
case OPCODE_BITMAP:
printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
+ n[3].f, n[4].f, n[5].f, n[6].f,
+ get_pointer(&n[7]));
break;
case OPCODE_CALL_LIST:
printf("CallList %d\n", (int) n[1].ui);
@@ -8981,8 +9061,8 @@ print_list(struct gl_context *ctx, GLuint list)
* meta opcodes/commands
*/
case OPCODE_ERROR:
- printf("Error: %s %s\n",
- enum_string(n[1].e), (const char *) n[2].data);
+ printf("Error: %s %s\n", enum_string(n[1].e),
+ (const char *) get_pointer(&n[2]));
break;
case OPCODE_CONTINUE:
printf("DISPLAY-LIST-CONTINUE\n");