diff options
author | Rhys Perry <[email protected]> | 2019-09-13 19:38:28 +0100 |
---|---|---|
committer | Rhys Perry <[email protected]> | 2019-09-18 19:26:58 +0000 |
commit | b3f71685d995d4b7fb5780a808250049ee29b641 (patch) | |
tree | 183d7b50951d5ccab32e2c5dc304ac4dc9646a8b | |
parent | 99c186fbbe3e2da0f176eadb1db0a8a640786384 (diff) |
radv: never kill a NGG GS shader
Seems to fix a hang with excessive vertex emissions when NGG is used for
GS.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_nir_to_llvm.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c index 4cc30aa23ad..9d394fd6b0c 100644 --- a/src/amd/vulkan/radv_nir_to_llvm.c +++ b/src/amd/vulkan/radv_nir_to_llvm.c @@ -4125,7 +4125,7 @@ static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx, const LLVMValueRef can_emit = LLVMBuildICmp(builder, LLVMIntULT, vertexidx, LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false), ""); - ac_build_kill_if_false(&ctx->ac, can_emit); + ac_build_ifcc(&ctx->ac, can_emit, 9001); tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, ""); tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, ""); @@ -4191,6 +4191,8 @@ static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx, tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], ""); tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), ""); LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]); + + ac_build_endif(&ctx->ac, 9001); } static void |