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authorKenneth Graunke <[email protected]>2016-04-07 15:09:56 -0700
committerKenneth Graunke <[email protected]>2016-04-11 18:44:12 -0700
commitb0dffdc616801a1fd8534502e11ac840369041ab (patch)
tree59b47bb73ee655f91b002ccb0d5f3efd556fc371
parent808d26c771541603544444ad5d8794e37e37e379 (diff)
i965: Pass brw_compiler into brw_preprocess_nir() instead of is_scalar.
I want to be able to read other fields. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.h3
2 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index c62840a6e15..1821c0d7d23 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -437,11 +437,13 @@ nir_optimize(nir_shader *nir, bool is_scalar)
* is_scalar = true to scalarize everything prior to code gen.
*/
nir_shader *
-brw_preprocess_nir(nir_shader *nir, bool is_scalar)
+brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
{
bool progress; /* Written by OPT and OPT_V */
(void)progress;
+ const bool is_scalar = compiler->scalar_stage[nir->stage];
+
if (nir->stage == MESA_SHADER_GEOMETRY)
OPT(nir_lower_gs_intrinsics);
@@ -568,7 +570,7 @@ brw_create_nir(struct brw_context *brw,
(void)progress;
- nir = brw_preprocess_nir(nir, is_scalar);
+ nir = brw_preprocess_nir(brw->intelScreen->compiler, nir);
OPT(nir_lower_system_values);
OPT_V(brw_nir_lower_uniforms, is_scalar);
diff --git a/src/mesa/drivers/dri/i965/brw_nir.h b/src/mesa/drivers/dri/i965/brw_nir.h
index 440b4ceb669..b10c0838fe0 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.h
+++ b/src/mesa/drivers/dri/i965/brw_nir.h
@@ -81,7 +81,8 @@ nir_shader *brw_create_nir(struct brw_context *brw,
gl_shader_stage stage,
bool is_scalar);
-nir_shader *brw_preprocess_nir(nir_shader *nir, bool is_scalar);
+nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
+ nir_shader *nir);
void brw_nir_lower_vs_inputs(nir_shader *nir,
const struct brw_device_info *devinfo,