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authorKristian Høgsberg Kristensen <[email protected]>2016-02-24 16:10:08 -0800
committerKristian Høgsberg Kristensen <[email protected]>2016-02-28 11:24:05 -0800
commitb00b42d99b0fe1e7009858d20bf6e6fc880b8fa7 (patch)
tree301a6f72133c21b472e96b7aa3659d1c55a97da8
parent72efb68d48082a3da819ca47adc12733a3e8d105 (diff)
nir/spirv: Use the new bare sampler type
-rw-r--r--src/compiler/nir/spirv/spirv_to_nir.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/compiler/nir/spirv/spirv_to_nir.c b/src/compiler/nir/spirv/spirv_to_nir.c
index cb069b93ae8..5a7184acac6 100644
--- a/src/compiler/nir/spirv/spirv_to_nir.c
+++ b/src/compiler/nir/spirv/spirv_to_nir.c
@@ -769,12 +769,8 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
* thrown away the moment you combine it with an image. What really
* matters is that it's a sampler type as opposed to an integer type
* so the backend knows what to do.
- *
- * TODO: Eventually we should consider adding a "bare sampler" type
- * to glsl_types.
*/
- val->type->type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false,
- GLSL_TYPE_FLOAT);
+ val->type->type = glsl_bare_sampler_type();
break;
case SpvOpTypeOpaque: