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authorMarek Olšák <[email protected]>2011-05-02 02:36:42 +0200
committerMarek Olšák <[email protected]>2011-05-03 00:35:50 +0200
commitaafbaa9e6a87cecb336f2704b799430d74c60456 (patch)
tree5fd6692ae048f4efb98ae2ce246a8ed3aea3f2df
parent220abb7adf61872ddfb5b250be8085ee0fc2416d (diff)
mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESS
Otherwise there would be no way to know whether the state has been changed. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/enable.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 2ec19c8afbd..6bc045d7a7f 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -885,7 +885,10 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
CHECK_EXTENSION(ARB_seamless_cube_map, cap);
- ctx->Texture.CubeMapSeamless = state;
+ if (ctx->Texture.CubeMapSeamless != state) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ ctx->Texture.CubeMapSeamless = state;
+ }
break;
#if FEATURE_EXT_transform_feedback