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authorErik Faye-Lund <[email protected]>2020-05-05 22:01:42 +0200
committerMarge Bot <[email protected]>2020-05-07 22:38:03 +0000
commita885ee5258241d7ec4b9288cb15955e59d526d1a (patch)
treecfc6940fc4e2092e9f8b046a41354fef20aa1b62
parent947bb04fcc03c9c1b8a04a6b3cd7f86825e6f244 (diff)
st/wgl: allocate and resolve msaa-textures
LLVMpipe recently got the ability to render to MSAA-surfaces, but in order for this to work on Windows, we need to allocate a separate MSAA resource and resolve using a blit before we can display it. Without this, we end up always displaying the first sample instead of the resolved result. Acked-by: Dave Airlie <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4926>
-rw-r--r--src/gallium/state_trackers/wgl/stw_st.c85
1 files changed, 79 insertions, 6 deletions
diff --git a/src/gallium/state_trackers/wgl/stw_st.c b/src/gallium/state_trackers/wgl/stw_st.c
index 63f582a28b1..e173c816c7c 100644
--- a/src/gallium/state_trackers/wgl/stw_st.c
+++ b/src/gallium/state_trackers/wgl/stw_st.c
@@ -42,6 +42,7 @@ struct stw_st_framebuffer {
struct st_visual stvis;
struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
+ struct pipe_resource *msaa_textures[ST_ATTACHMENT_COUNT];
unsigned texture_width, texture_height;
unsigned texture_mask;
};
@@ -83,8 +84,10 @@ stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
/* remove outdated textures */
if (stwfb->texture_width != width || stwfb->texture_height != height) {
- for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
+ for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
+ pipe_resource_reference(&stwfb->msaa_textures[i], NULL);
pipe_resource_reference(&stwfb->textures[i], NULL);
+ }
}
memset(&templ, 0, sizeof(templ));
@@ -94,8 +97,6 @@ stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
templ.depth0 = 1;
templ.array_size = 1;
templ.last_level = 0;
- templ.nr_samples = stwfb->stvis.samples;
- templ.nr_storage_samples = stwfb->stvis.samples;;
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
enum pipe_format format;
@@ -128,8 +129,18 @@ stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
if (format != PIPE_FORMAT_NONE) {
templ.format = format;
- templ.bind = bind;
+ if (bind != PIPE_BIND_DEPTH_STENCIL && stwfb->stvis.samples > 1) {
+ templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
+ templ.nr_samples = templ.nr_storage_samples =
+ stwfb->stvis.samples;
+
+ stwfb->msaa_textures[i] =
+ stw_dev->screen->resource_create(stw_dev->screen, &templ);
+ }
+
+ templ.bind = bind;
+ templ.nr_samples = templ.nr_storage_samples = 1;
stwfb->textures[i] =
stw_dev->screen->resource_create(stw_dev->screen, &templ);
}
@@ -162,14 +173,63 @@ stw_st_framebuffer_validate(struct st_context_iface *stctx,
stwfb->fb->must_resize = FALSE;
}
+ struct pipe_resource **textures =
+ stwfb->stvis.samples > 1 ? stwfb->msaa_textures
+ : stwfb->textures;
+
for (i = 0; i < count; i++)
- pipe_resource_reference(&out[i], stwfb->textures[statts[i]]);
+ pipe_resource_reference(&out[i], textures[statts[i]]);
stw_framebuffer_unlock(stwfb->fb);
return true;
}
+static void
+stw_pipe_blit(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ struct pipe_resource *src)
+{
+ struct pipe_blit_info blit;
+
+ /* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample
+ * Fragment Operations):
+ *
+ * If a framebuffer object is not bound, after all operations have
+ * been completed on the multisample buffer, the sample values for
+ * each color in the multisample buffer are combined to produce a
+ * single color value, and that value is written into the
+ * corresponding color buffers selected by DrawBuffer or
+ * DrawBuffers. An implementation may defer the writing of the color
+ * buffers until a later time, but the state of the framebuffer must
+ * behave as if the color buffers were updated as each fragment was
+ * processed. The method of combination is not specified. If the
+ * framebuffer contains sRGB values, then it is recommended that the
+ * an average of sample values is computed in a linearized space, as
+ * for blending (see section 4.1.7).
+ *
+ * In other words, to do a resolve operation in a linear space, we have
+ * to set sRGB formats if the original resources were sRGB, so don't use
+ * util_format_linear.
+ */
+
+ memset(&blit, 0, sizeof(blit));
+ blit.dst.resource = dst;
+ blit.dst.box.width = dst->width0;
+ blit.dst.box.height = dst->height0;
+ blit.dst.box.depth = 1;
+ blit.dst.format = dst->format;
+ blit.src.resource = src;
+ blit.src.box.width = src->width0;
+ blit.src.box.height = src->height0;
+ blit.src.box.depth = 1;
+ blit.src.format = src->format;
+ blit.mask = PIPE_MASK_RGBA;
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ pipe->blit(pipe, &blit);
+}
+
/**
* Present an attachment of the framebuffer.
*/
@@ -184,6 +244,12 @@ stw_st_framebuffer_present_locked(HDC hdc,
assert(stw_own_mutex(&stwfb->fb->mutex));
+ if (stwfb->stvis.samples > 1) {
+ stw_pipe_blit(stctx->pipe,
+ stwfb->textures[statt],
+ stwfb->msaa_textures[statt]);
+ }
+
resource = stwfb->textures[statt];
if (resource) {
stw_framebuffer_present_locked(hdc, stwfb->fb, resource);
@@ -254,8 +320,10 @@ stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb)
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
int i;
- for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
+ for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
+ pipe_resource_reference(&stwfb->msaa_textures[i], NULL);
pipe_resource_reference(&stwfb->textures[i], NULL);
+ }
/* Notify the st manager that the framebuffer interface is no
* longer valid.
@@ -282,6 +350,11 @@ stw_st_swap_framebuffer_locked(HDC hdc, struct st_context_iface *stctx,
stwfb->textures[front] = stwfb->textures[back];
stwfb->textures[back] = ptex;
+ /* swap msaa_textures */
+ ptex = stwfb->msaa_textures[front];
+ stwfb->msaa_textures[front] = stwfb->msaa_textures[back];
+ stwfb->msaa_textures[back] = ptex;
+
/* convert to mask */
front = 1 << front;
back = 1 << back;