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authorEric Anholt <[email protected]>2014-08-05 11:00:51 -0700
committerEric Anholt <[email protected]>2014-08-11 14:47:51 -0700
commita7faca5d2716c5f87f228c6f82eaf10373154852 (patch)
treed894b56b8f232670b3e665612adcbca420168b15
parent7050ab510decce2606ffcd0298b3c7fb13a1401e (diff)
vc4: Clean up the tile alloc buffer size.
This prevents some simulator assertion failures, but it does mean (since I've dropped the "* 16" padding) that on real hardware you need a kernel that does overflow memory management (currently, "drm/vc4: Add support for binner overflow memory allocation." in my kernel tree).
-rw-r--r--src/gallium/drivers/vc4/vc4_draw.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index 2fb57aaede7..ec218d379e9 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -45,7 +45,15 @@ vc4_start_draw(struct vc4_context *vc4)
uint32_t tilew = align(width, 64) / 64;
uint32_t tileh = align(height, 64) / 64;
- uint32_t tile_alloc_size = 32 * tilew * tileh * 16;
+ /* Tile alloc memory setup: We use an initial alloc size of 32b. The
+ * hardware then aligns that to 256b (we use 4096, because all of our
+ * BO allocations align to that anyway), then for some reason the
+ * simulator wants an extra page available, even if you have overflow
+ * memory set up.
+ */
+ uint32_t tile_alloc_size = 32 * tilew * tileh;
+ tile_alloc_size = align(tile_alloc_size, 4096);
+ tile_alloc_size += 4096;
uint32_t tile_state_size = 48 * tilew * tileh;
if (!vc4->tile_alloc || vc4->tile_alloc->size < tile_alloc_size) {
vc4_bo_unreference(&vc4->tile_alloc);