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authorDave Airlie <[email protected]>2013-11-13 12:53:52 +1000
committerDave Airlie <[email protected]>2013-11-21 10:50:17 +1000
commita43b49dfb13dc7e6d2d6d7ceee892077038d7102 (patch)
tree2de73bb28e8e94c824a2255a39450a115ca48263
parent81ff29e30c573fcc134bf717670015ab4654ebcd (diff)
mesa/swrast: fix inverted front buffer rendering with old-school swrast
I've no idea when this broke, but we have some people who wanted it fixed, so here's my attempt. reproducer, run readpix with swrast hit f, or run trival tri -sb things are upside down, after this patch they aren't. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62142 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66213 Cc: <[email protected]>" Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/drivers/dri/swrast/swrast.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
index c062071b09b..73dc5c4c061 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -406,8 +406,8 @@ swrast_map_renderbuffer(struct gl_context *ctx,
(char *) xrb->Base.Buffer,
dPriv->loaderPrivate);
- *out_map = xrb->Base.Buffer;
- *out_stride = stride;
+ *out_map = xrb->Base.Buffer + (h - 1) * stride;
+ *out_stride = -stride;
return;
}