diff options
author | Andrii Simiklit <[email protected]> | 2019-03-05 17:38:20 +0200 |
---|---|---|
committer | Kristian H. Kristensen <[email protected]> | 2020-01-06 13:01:19 -0800 |
commit | a3c9a2881e242b9ac588d6dcb158e805fefe352d (patch) | |
tree | 49d9b38e25fa42db93f17b315dca729bd7de1a09 | |
parent | 420fe1e7f9ef56177c8f45e98e057488a2b57646 (diff) |
glsl: fix an incorrect max_array_access after optimization of ssbo/ubo
This is needed to fix these tests:
piglit.spec.arb_shader_storage_buffer_object.compiler.unused-array-element_frag
piglit.spec.arb_shader_storage_buffer_object.compiler.unused-array-element_comp
Fixes: 8cf1333b "glsl: link uniform block arrays of arrays"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109532
Reported-By: Ilia Mirkin <[email protected]>
Tested-by: Fritz Koenig <[email protected]>
Signed-off-by: Andrii Simiklit <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
-rw-r--r-- | src/compiler/glsl/link_uniform_blocks.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp index 45f1c0fe98d..715118cf509 100644 --- a/src/compiler/glsl/link_uniform_blocks.cpp +++ b/src/compiler/glsl/link_uniform_blocks.cpp @@ -440,6 +440,7 @@ link_uniform_blocks(void *mem_ctx, GLSL_INTERFACE_PACKING_PACKED)) { b->type = resize_block_array(b->type, b->array); b->var->type = b->type; + b->var->data.max_array_access = b->type->length - 1; } block_size.num_active_uniforms = 0; |