diff options
author | Samuel Pitoiset <[email protected]> | 2017-12-06 17:48:41 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2017-12-08 11:21:23 +0100 |
commit | a302009b7b8e5d29e9cd78e48e52b897db85e027 (patch) | |
tree | dc6ee21daba5dcfb7f40b968c80a9516e15dd26c | |
parent | a380bc7ecfe52b726970d62c2bdc12d3840f95e1 (diff) |
radv: only reset command buffers that are not in the initial state
dota2 always calls vkResetCommandBuffer() before
vkBeginCommandBuffer() which is quite useless.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_cmd_buffer.c | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index 63a5eebab9d..8821fcacefe 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -2230,11 +2230,16 @@ VkResult radv_BeginCommandBuffer( const VkCommandBufferBeginInfo *pBeginInfo) { RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer); - VkResult result; + VkResult result = VK_SUCCESS; - result = radv_reset_cmd_buffer(cmd_buffer); - if (result != VK_SUCCESS) - return result; + if (cmd_buffer->status != RADV_CMD_BUFFER_STATUS_INITIAL) { + /* If the command buffer has already been resetted with + * vkResetCommandBuffer, no need to do it again. + */ + result = radv_reset_cmd_buffer(cmd_buffer); + if (result != VK_SUCCESS) + return result; + } memset(&cmd_buffer->state, 0, sizeof(cmd_buffer->state)); cmd_buffer->state.last_primitive_reset_en = -1; |