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authorSamuel Pitoiset <[email protected]>2017-12-06 17:48:41 +0100
committerSamuel Pitoiset <[email protected]>2017-12-08 11:21:23 +0100
commita302009b7b8e5d29e9cd78e48e52b897db85e027 (patch)
treedc6ee21daba5dcfb7f40b968c80a9516e15dd26c
parenta380bc7ecfe52b726970d62c2bdc12d3840f95e1 (diff)
radv: only reset command buffers that are not in the initial state
dota2 always calls vkResetCommandBuffer() before vkBeginCommandBuffer() which is quite useless. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r--src/amd/vulkan/radv_cmd_buffer.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 63a5eebab9d..8821fcacefe 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -2230,11 +2230,16 @@ VkResult radv_BeginCommandBuffer(
const VkCommandBufferBeginInfo *pBeginInfo)
{
RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
- VkResult result;
+ VkResult result = VK_SUCCESS;
- result = radv_reset_cmd_buffer(cmd_buffer);
- if (result != VK_SUCCESS)
- return result;
+ if (cmd_buffer->status != RADV_CMD_BUFFER_STATUS_INITIAL) {
+ /* If the command buffer has already been resetted with
+ * vkResetCommandBuffer, no need to do it again.
+ */
+ result = radv_reset_cmd_buffer(cmd_buffer);
+ if (result != VK_SUCCESS)
+ return result;
+ }
memset(&cmd_buffer->state, 0, sizeof(cmd_buffer->state));
cmd_buffer->state.last_primitive_reset_en = -1;