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author | Iago Toral Quiroga <[email protected]> | 2019-10-30 11:33:44 +0100 |
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committer | Iago Toral Quiroga <[email protected]> | 2019-12-16 08:42:37 +0100 |
commit | a0c94c70ee9aa74c7ff05acffc43c8e92b0c0e1e (patch) | |
tree | df77d275d20d3fa159643c2b28471d23a1ca8fcc | |
parent | 56ba6f42e22bd55d8f95c0cfc6e95357e49aa4d1 (diff) |
v3d: do not limit new CL space allocations with branch to 4096 bytes
For layered rendering we need to emit per layer rendering commands
lists so we we can end up requiring a fairly large buffer for this
if the number of layers is large enough.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
-rw-r--r-- | src/gallium/drivers/v3d/v3d_cl.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3d_cl.c b/src/gallium/drivers/v3d/v3d_cl.c index 575bf5c18e4..8d3d56eed74 100644 --- a/src/gallium/drivers/v3d/v3d_cl.c +++ b/src/gallium/drivers/v3d/v3d_cl.c @@ -63,7 +63,7 @@ v3d_cl_ensure_space_with_branch(struct v3d_cl *cl, uint32_t space) if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) return; - struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, 4096, "CL"); + struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, space, "CL"); assert(space <= new_bo->size); /* Chain to the new BO from the old one. */ |