diff options
author | Jason Ekstrand <[email protected]> | 2017-06-29 18:52:03 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-09-19 12:06:30 -0700 |
commit | 9ec51aa0fed786962508b7d778c72b13a06e541c (patch) | |
tree | 048b78040019e553e9b311719c0727f3b250bfc9 | |
parent | a8ba57d35686bd55ffd2f7786b2ad10539ce0cc5 (diff) |
anv: Advertise support VK_FORMAT_R8_SRGB
Unreal Engine 4 seems to really like this format for some reason. We
don't technically have the hardware format but we do have L8_SRGB. It's
easy enough to fake with that and a swizzle.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
-rw-r--r-- | src/intel/vulkan/anv_formats.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_formats.c b/src/intel/vulkan/anv_formats.c index 47acc56fd04..049ffe17ac0 100644 --- a/src/intel/vulkan/anv_formats.c +++ b/src/intel/vulkan/anv_formats.c @@ -74,7 +74,8 @@ static const struct anv_format anv_formats[] = { fmt(VK_FORMAT_R8_SSCALED, ISL_FORMAT_R8_SSCALED), fmt(VK_FORMAT_R8_UINT, ISL_FORMAT_R8_UINT), fmt(VK_FORMAT_R8_SINT, ISL_FORMAT_R8_SINT), - fmt(VK_FORMAT_R8_SRGB, ISL_FORMAT_UNSUPPORTED), + swiz_fmt(VK_FORMAT_R8_SRGB, ISL_FORMAT_L8_UNORM_SRGB, + _ISL_SWIZZLE(RED, ZERO, ZERO, ONE)), fmt(VK_FORMAT_R8G8_UNORM, ISL_FORMAT_R8G8_UNORM), fmt(VK_FORMAT_R8G8_SNORM, ISL_FORMAT_R8G8_SNORM), fmt(VK_FORMAT_R8G8_USCALED, ISL_FORMAT_R8G8_USCALED), |