diff options
author | Kenneth Graunke <[email protected]> | 2016-06-19 00:36:48 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2018-02-16 10:48:10 -0800 |
commit | 9bcd31ea90addd7a16802de8a28b2f3242dc8298 (patch) | |
tree | 881bc896089ffb72bfe5713f5585b6ec42de1e55 | |
parent | 03ab40b1f7bbff7f1c6ba128e202bdf31352ea66 (diff) |
mesa: Move compute_num_levels from st_gen_mipmap.c to mipmap.c.
I want to use compute_num_levels inside i965. Rather than duplicating
it, move it from mesa/st to core Mesa, and make it non-static.
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/main/mipmap.c | 24 | ||||
-rw-r--r-- | src/mesa/main/mipmap.h | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_gen_mipmap.c | 28 |
3 files changed, 29 insertions, 27 deletions
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index fc36d408f91..1ed82c52ab6 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -42,6 +42,30 @@ #include "util/format_r11g11b10f.h" +/** + * Compute the expected number of mipmap levels in the texture given + * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/ + * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap + * levels should be generated. + */ +unsigned +_mesa_compute_num_levels(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum target) +{ + const struct gl_texture_image *baseImage; + GLuint numLevels; + + baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel); + + numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; + numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1); + if (texObj->Immutable) + numLevels = MIN2(numLevels, texObj->NumLevels); + assert(numLevels >= 1); + + return numLevels; +} static GLint bytes_per_pixel(GLenum datatype, GLuint comps) diff --git a/src/mesa/main/mipmap.h b/src/mesa/main/mipmap.h index d11c7fada37..1f108f7e5d8 100644 --- a/src/mesa/main/mipmap.h +++ b/src/mesa/main/mipmap.h @@ -28,6 +28,10 @@ #include "mtypes.h" +unsigned +_mesa_compute_num_levels(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum target); extern void _mesa_generate_mipmap_level(GLenum target, diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 16b914a8845..f2aa8005a03 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -45,32 +45,6 @@ /** - * Compute the expected number of mipmap levels in the texture given - * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/ - * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap - * levels should be generated. - */ -static GLuint -compute_num_levels(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLenum target) -{ - const struct gl_texture_image *baseImage; - GLuint numLevels; - - baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel); - - numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; - numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1); - if (texObj->Immutable) - numLevels = MIN2(numLevels, texObj->NumLevels); - assert(numLevels >= 1); - - return numLevels; -} - - -/** * Called via ctx->Driver.GenerateMipmap(). */ void @@ -92,7 +66,7 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target, assert(pt->nr_samples < 2); /* find expected last mipmap level to generate*/ - lastLevel = compute_num_levels(ctx, texObj, target) - 1; + lastLevel = _mesa_compute_num_levels(ctx, texObj, target) - 1; if (lastLevel == 0) return; |