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authorDave Airlie <[email protected]>2017-04-19 06:36:08 +1000
committerDave Airlie <[email protected]>2017-04-19 10:02:58 +1000
commit922f44d1ab8619450d4fae2553945b8b8881595f (patch)
tree3426bc3c22dae1efab6ba8cf8d8e4ea92fa297d9
parentdd17e4ceb40efdd8895b24eb3940771bf64208f1 (diff)
radv/meta: reduce vertex buffer in blit2d.
Generate the position vertices. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/amd/vulkan/radv_meta_blit2d.c35
1 files changed, 7 insertions, 28 deletions
diff --git a/src/amd/vulkan/radv_meta_blit2d.c b/src/amd/vulkan/radv_meta_blit2d.c
index f69fec8ea66..10e20d230aa 100644
--- a/src/amd/vulkan/radv_meta_blit2d.c
+++ b/src/amd/vulkan/radv_meta_blit2d.c
@@ -274,17 +274,12 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
rects[r].dst_y + rects[r].height, depth_format, &dst_temps);
struct blit_vb_data {
- float pos[2];
float tex_coord[2];
} vb_data[3];
unsigned vb_size = 3 * sizeof(*vb_data);
vb_data[0] = (struct blit_vb_data) {
- .pos = {
- -1.0,
- -1.0,
- },
.tex_coord = {
rects[r].src_x,
rects[r].src_y,
@@ -292,10 +287,6 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
};
vb_data[1] = (struct blit_vb_data) {
- .pos = {
- -1.0,
- 1.0,
- },
.tex_coord = {
rects[r].src_x,
rects[r].src_y + rects[r].height,
@@ -303,10 +294,6 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
};
vb_data[2] = (struct blit_vb_data) {
- .pos = {
- 1.0,
- -1.0,
- },
.tex_coord = {
rects[r].src_x + rects[r].width,
rects[r].src_y,
@@ -435,23 +422,22 @@ build_nir_vertex_shader(void)
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
- nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec4, "a_pos");
- pos_in->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "gl_Position");
pos_out->data.location = VARYING_SLOT_POS;
- nir_copy_var(&b, pos_out, pos_in);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "a_tex_pos");
- tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
+ tex_pos_in->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec2, "v_tex_pos");
tex_pos_out->data.location = VARYING_SLOT_VAR0;
tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
nir_copy_var(&b, tex_pos_out, tex_pos_in);
+ nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
+
+ nir_store_var(&b, pos_out, outvec, 0xf);
return b.shader;
}
@@ -536,26 +522,19 @@ static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
- .stride = 4 * sizeof(float),
+ .stride = 2 * sizeof(float),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
},
},
- .vertexAttributeDescriptionCount = 2,
+ .vertexAttributeDescriptionCount = 1,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
- /* Position */
+ /* Texture Coordinate */
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = 0
},
- {
- /* Texture Coordinate */
- .location = 1,
- .binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = 8
- },
},
};