diff options
author | Marek Olšák <[email protected]> | 2011-11-19 14:30:13 +0100 |
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committer | Marek Olšák <[email protected]> | 2011-11-19 16:46:59 +0100 |
commit | 90be99427a04a36973f9e3d19161065e1c5177b3 (patch) | |
tree | 5bb56197b482687e6e00c6b627423bd3bfafe7cb | |
parent | 038a7dfcaaa7a8e5e108e247b2ffd786b3b015a3 (diff) |
glsl: when cloning a variable, copy the depth layout too
This fixes AMD_conservative_depth.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/ir_clone.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp index e8ac9fbe456..c63615c7eb3 100644 --- a/src/glsl/ir_clone.cpp +++ b/src/glsl/ir_clone.cpp @@ -51,6 +51,7 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const var->pixel_center_integer = this->pixel_center_integer; var->explicit_location = this->explicit_location; var->has_initializer = this->has_initializer; + var->depth_layout = this->depth_layout; var->num_state_slots = this->num_state_slots; if (this->state_slots) { |