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authorBrian Ho <[email protected]>2020-04-03 07:59:47 -0700
committerMarge Bot <[email protected]>2020-04-07 14:13:20 +0000
commit8eb009631217e415869709faadaf18dbeca8f8b0 (patch)
tree0b3efc95fe71077aabf523871c419ce62b2c3ea7
parent3550e20229bfc1872ae041e66958187ee4a97ac6 (diff)
turnip: Update maxGeometryShaderInvocations to match blob
Geometry shaders support an invocations parameter up to a limit defined by maxGeometryShaderInvocations. This was set to 127, but executing with invocations > 32 causes a crash. As it turns out, the blob only advertises a max of 32 invocations, so we set that in turnip as well. Fixes dEQP-VK.geometry.instanced.draw_*_instances_{127, 64}_geometry_invocations Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4436>
-rw-r--r--src/freedreno/vulkan/tu_device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/freedreno/vulkan/tu_device.c b/src/freedreno/vulkan/tu_device.c
index f8c856e6594..efd0d1005df 100644
--- a/src/freedreno/vulkan/tu_device.c
+++ b/src/freedreno/vulkan/tu_device.c
@@ -790,7 +790,7 @@ tu_GetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice,
.maxTessellationControlTotalOutputComponents = 4096,
.maxTessellationEvaluationInputComponents = 128,
.maxTessellationEvaluationOutputComponents = 128,
- .maxGeometryShaderInvocations = 127,
+ .maxGeometryShaderInvocations = 32,
.maxGeometryInputComponents = 64,
.maxGeometryOutputComponents = 128,
.maxGeometryOutputVertices = 256,