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authorBrian Paul <[email protected]>2002-10-22 15:17:34 +0000
committerBrian Paul <[email protected]>2002-10-22 15:17:34 +0000
commit8e6926f7c3b5750a71bbbcd3971a54a4a59410e1 (patch)
tree2b09d2754224d75c33479655fd82bda5a9ba455e
parente9283774dc32c8f6526448e6b666b9975dae7230 (diff)
added glDeleteTextures refcount bug fix
-rw-r--r--docs/VERSIONS3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 99b3c8abe06..fb4b5ae12ee 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.100 2002/10/21 15:53:06 brianp Exp $
+$Id: VERSIONS,v 1.101 2002/10/22 15:17:34 brianp Exp $
Mesa Version History
@@ -1051,6 +1051,7 @@ Mesa Version History
- 3dfx/glide driver render-to-window feature was broken
- added missing GLX_TRANSPARENT_RGB token to glx.h
- fixed error checking related to paletted textures
+ - fixed reference count error in glDeleteTextures (Randy Fayan)
Changes:
- New spec file and Python code to generate some GL dispatch files
- Glide driver defaults to "no" with autoconf/automake