diff options
author | Chad Versace <[email protected]> | 2011-06-03 16:14:25 -0700 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-06-08 10:06:40 -0700 |
commit | 89d34cfd3e7c96cefc489fbb995124e2dc4a97ec (patch) | |
tree | 93ec0fdcf52ea618cde99880ee675f4699cbd2ad | |
parent | 84294fe26ca5860c34e6541f633be4d093ab57f2 (diff) |
intel: Refactor intel_update_renderbuffers()
Extract the code that queries DRI2 to obtain the DRIdrawable's buffers
into intel_query_dri2_buffers_no_separate_stencil().
Extract the code that assigns the DRI buffer's DRM region to the
corresponding renderbuffer into
intel_process_dri2_buffer_no_separate_stencil().
Rationale
---------
The next commit enables intel_update_renderbuffers() to query for separate
stencil and hiz buffers. Without separating the separate-stencil and
no-separate-stencil paths, intel_update_renderbuffers() degenerates into
an impenetrable labyrinth of if-trees.
CC: Ian Romanick <[email protected]>
CC: Kristian Høgsberg <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 323 |
1 files changed, 212 insertions, 111 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 0259891be34..3460e679e41 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -227,18 +227,27 @@ intel_bits_per_pixel(const struct intel_renderbuffer *rb) return _mesa_get_format_bytes(rb->Base.Format) * 8; } +static void +intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel, + __DRIdrawable *drawable, + __DRIbuffer **buffers, + int *count); + +static void +intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel, + __DRIdrawable *drawable, + __DRIbuffer *buffer, + struct intel_renderbuffer *rb, + const char *buffer_name); + void intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) { struct gl_framebuffer *fb = drawable->driverPrivate; struct intel_renderbuffer *rb; - struct intel_region *region, *depth_region; struct intel_context *intel = context->driverPrivate; - struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb; __DRIbuffer *buffers = NULL; - __DRIscreen *screen; int i, count; - unsigned int attachments[10]; const char *region_name; /* If we're rendering to the fake front buffer, make sure all the @@ -260,70 +269,12 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) if (unlikely(INTEL_DEBUG & DEBUG_DRI)) fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); - screen = intel->intelScreen->driScrnPriv; - - if (screen->dri2.loader - && (screen->dri2.loader->base.version > 2) - && (screen->dri2.loader->getBuffersWithFormat != NULL)) { - - front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); - back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); - depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); - stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); - - i = 0; - if ((intel->is_front_buffer_rendering || - intel->is_front_buffer_reading || - !back_rb) && front_rb) { - attachments[i++] = __DRI_BUFFER_FRONT_LEFT; - attachments[i++] = intel_bits_per_pixel(front_rb); - } - - if (back_rb) { - attachments[i++] = __DRI_BUFFER_BACK_LEFT; - attachments[i++] = intel_bits_per_pixel(back_rb); - } - - if ((depth_rb != NULL) && (stencil_rb != NULL)) { - attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL; - attachments[i++] = intel_bits_per_pixel(depth_rb); - } else if (depth_rb != NULL) { - attachments[i++] = __DRI_BUFFER_DEPTH; - attachments[i++] = intel_bits_per_pixel(depth_rb); - } else if (stencil_rb != NULL) { - attachments[i++] = __DRI_BUFFER_STENCIL; - attachments[i++] = intel_bits_per_pixel(stencil_rb); - } - - buffers = - (*screen->dri2.loader->getBuffersWithFormat)(drawable, - &drawable->w, - &drawable->h, - attachments, i / 2, - &count, - drawable->loaderPrivate); - } else if (screen->dri2.loader) { - i = 0; - if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT)) - attachments[i++] = __DRI_BUFFER_FRONT_LEFT; - if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT)) - attachments[i++] = __DRI_BUFFER_BACK_LEFT; - if (intel_get_renderbuffer(fb, BUFFER_DEPTH)) - attachments[i++] = __DRI_BUFFER_DEPTH; - if (intel_get_renderbuffer(fb, BUFFER_STENCIL)) - attachments[i++] = __DRI_BUFFER_STENCIL; - - buffers = (*screen->dri2.loader->getBuffers)(drawable, - &drawable->w, - &drawable->h, - attachments, i, - &count, - drawable->loaderPrivate); - } - if (buffers == NULL) return; + intel_query_dri2_buffers_no_separate_stencil(intel, drawable, &buffers, + &count); + drawable->x = 0; drawable->y = 0; drawable->backX = 0; @@ -339,7 +290,6 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) drawable->pBackClipRects[0].x2 = drawable->w; drawable->pBackClipRects[0].y2 = drawable->h; - depth_region = NULL; for (i = 0; i < count; i++) { switch (buffers[i].attachment) { case __DRI_BUFFER_FRONT_LEFT: @@ -380,51 +330,9 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) return; } - if (rb == NULL) - continue; - - if (rb->region && rb->region->name == buffers[i].name) - continue; - - if (unlikely(INTEL_DEBUG & DEBUG_DRI)) - fprintf(stderr, - "attaching buffer %d, at %d, cpp %d, pitch %d\n", - buffers[i].name, buffers[i].attachment, - buffers[i].cpp, buffers[i].pitch); - - if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) { - if (unlikely(INTEL_DEBUG & DEBUG_DRI)) - fprintf(stderr, "(reusing depth buffer as stencil)\n"); - intel_region_reference(®ion, depth_region); - } - else - region = intel_region_alloc_for_handle(intel->intelScreen, - buffers[i].cpp, - drawable->w, - drawable->h, - buffers[i].pitch / buffers[i].cpp, - buffers[i].name, - region_name); - - if (buffers[i].attachment == __DRI_BUFFER_DEPTH) - depth_region = region; - - intel_renderbuffer_set_region(intel, rb, region); - intel_region_release(®ion); - - if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) { - rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); - if (rb != NULL) { - struct intel_region *stencil_region = NULL; - - if (rb->region && rb->region->name == buffers[i].name) - continue; - - intel_region_reference(&stencil_region, region); - intel_renderbuffer_set_region(intel, rb, stencil_region); - intel_region_release(&stencil_region); - } - } + intel_process_dri2_buffer_no_separate_stencil(intel, drawable, + &buffers[i], rb, + region_name); } driUpdateFramebufferSize(&intel->ctx, drawable); @@ -1023,3 +931,196 @@ intelMakeCurrent(__DRIcontext * driContextPriv, return GL_TRUE; } + +/** + * \brief Query DRI2 to obtain a DRIdrawable's buffers. + * + * To determine which DRI buffers to request, examine the renderbuffers + * attached to the drawable's framebuffer. Then request the buffers with + * DRI2GetBuffers() or DRI2GetBuffersWithFormat(). + * + * This is called from intel_update_renderbuffers(). It is used only if either + * the hardware or the X driver lacks separate stencil support. + * + * \param drawable Drawable whose buffers are queried. + * \param buffers [out] List of buffers returned by DRI2 query. + * \param buffer_count [out] Number of buffers returned. + * + * \see intel_update_renderbuffers() + * \see DRI2GetBuffers() + * \see DRI2GetBuffersWithFormat() + */ +static void +intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel, + __DRIdrawable *drawable, + __DRIbuffer **buffers, + int *buffer_count) +{ + assert(!intel->must_use_separate_stencil); + + __DRIscreen *screen = intel->intelScreen->driScrnPriv; + struct gl_framebuffer *fb = drawable->driverPrivate; + + if (screen->dri2.loader + && screen->dri2.loader->base.version > 2 + && screen->dri2.loader->getBuffersWithFormat != NULL) { + + int i = 0; + const int max_attachments = 4; + unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned)); + + struct intel_renderbuffer *front_rb; + struct intel_renderbuffer *back_rb; + struct intel_renderbuffer *depth_rb; + struct intel_renderbuffer *stencil_rb; + + front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); + back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); + depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); + stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL); + + if ((intel->is_front_buffer_rendering || + intel->is_front_buffer_reading || + !back_rb) && front_rb) { + attachments[i++] = __DRI_BUFFER_FRONT_LEFT; + attachments[i++] = intel_bits_per_pixel(front_rb); + } + + if (back_rb) { + attachments[i++] = __DRI_BUFFER_BACK_LEFT; + attachments[i++] = intel_bits_per_pixel(back_rb); + } + + if (depth_rb && stencil_rb) { + attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL; + attachments[i++] = intel_bits_per_pixel(depth_rb); + } else if (depth_rb) { + attachments[i++] = __DRI_BUFFER_DEPTH; + attachments[i++] = intel_bits_per_pixel(depth_rb); + } else if (stencil_rb) { + attachments[i++] = __DRI_BUFFER_STENCIL; + attachments[i++] = intel_bits_per_pixel(stencil_rb); + } + + assert(i <= 2 * max_attachments); + + *buffers = screen->dri2.loader->getBuffersWithFormat(drawable, + &drawable->w, + &drawable->h, + attachments, i / 2, + buffer_count, + drawable->loaderPrivate); + free(attachments); + + } else if (screen->dri2.loader) { + + int i = 0; + const int max_attachments = 4; + unsigned *attachments = calloc(max_attachments, sizeof(unsigned)); + + if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT)) + attachments[i++] = __DRI_BUFFER_FRONT_LEFT; + if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT)) + attachments[i++] = __DRI_BUFFER_BACK_LEFT; + if (intel_get_renderbuffer(fb, BUFFER_DEPTH)) + attachments[i++] = __DRI_BUFFER_DEPTH; + if (intel_get_renderbuffer(fb, BUFFER_STENCIL)) + attachments[i++] = __DRI_BUFFER_STENCIL; + + assert(i <= max_attachments); + + *buffers = screen->dri2.loader->getBuffersWithFormat(drawable, + &drawable->w, + &drawable->h, + attachments, i, + buffer_count, + drawable->loaderPrivate); + free(attachments); + + } else { + *buffers = NULL; + *buffer_count = 0; + } +} + +/** + * \brief Assign a DRI buffer's DRM region to a renderbuffer. + * + * This is called from intel_update_renderbuffers(). It is used only if + * either the hardware or the X driver lacks separate stencil support. + * + * \par Note: + * DRI buffers whose attachment point is DRI2BufferStencil or + * DRI2BufferDepthStencil are handled as special cases. + * + * \param buffer_name is a human readable name, such as "dri2 front buffer", + * that is passed to intel_region_alloc_for_handle(). + * + * \see intel_update_renderbuffers() + * \see intel_region_alloc_for_handle() + * \see intel_renderbuffer_set_region() + */ +static void +intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel, + __DRIdrawable *drawable, + __DRIbuffer *buffer, + struct intel_renderbuffer *rb, + const char *buffer_name) +{ + assert(!intel->must_use_separate_stencil); + + struct gl_framebuffer *fb = drawable->driverPrivate; + struct intel_region *region = NULL; + struct intel_renderbuffer *depth_rb = NULL; + + if (!rb) + return; + + if (rb->region && rb->region->name == buffer->name) + return; + + if (unlikely(INTEL_DEBUG & DEBUG_DRI)) { + fprintf(stderr, + "attaching buffer %d, at %d, cpp %d, pitch %d\n", + buffer->name, buffer->attachment, + buffer->cpp, buffer->pitch); + } + + bool identify_depth_and_stencil = false; + if (buffer->attachment == __DRI_BUFFER_STENCIL) { + struct intel_renderbuffer *depth_rb = + intel_get_renderbuffer(fb, BUFFER_DEPTH); + identify_depth_and_stencil = depth_rb && depth_rb->region; + } + + if (identify_depth_and_stencil) { + if (unlikely(INTEL_DEBUG & DEBUG_DRI)) { + fprintf(stderr, "(reusing depth buffer as stencil)\n"); + } + intel_region_reference(®ion, depth_rb->region); + } else { + region = intel_region_alloc_for_handle(intel->intelScreen, + buffer->cpp, + drawable->w, + drawable->h, + buffer->pitch / buffer->cpp, + buffer->name, + buffer_name); + } + + intel_renderbuffer_set_region(intel, rb, region); + intel_region_release(®ion); + + if (buffer->attachment == __DRI_BUFFER_DEPTH_STENCIL) { + struct intel_renderbuffer *stencil_rb = + intel_get_renderbuffer(fb, BUFFER_STENCIL); + + if (!stencil_rb) + return; + + if (stencil_rb->region && stencil_rb->region->name == buffer->name) + return; + + intel_renderbuffer_set_region(intel, stencil_rb, region); + } +} |