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authorPaul Berry <[email protected]>2013-12-17 10:07:24 -0800
committerPaul Berry <[email protected]>2013-12-30 11:21:14 -0800
commit89c35c59a4421db863ba70b28a546b294f7b1ba9 (patch)
treeef84b02b03c803d26873bff68fc87b25fb1cb444
parent26707abe5635e99814603a0f4895865e977cf267 (diff)
main: Remove unused function _mesa_shader_index_to_type().
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/shaderobj.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index aff178f2690..155058d7187 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -118,21 +118,6 @@ _mesa_shader_type_to_index(GLenum v)
}
-static inline GLenum
-_mesa_shader_index_to_type(GLuint i)
-{
- static const GLenum enums[MESA_SHADER_TYPES] = {
- GL_VERTEX_SHADER,
- GL_GEOMETRY_SHADER,
- GL_FRAGMENT_SHADER
- };
- if (i >= MESA_SHADER_TYPES)
- return 0;
- else
- return enums[i];
-}
-
-
#ifdef __cplusplus
}
#endif