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authorJason Ekstrand <[email protected]>2019-05-22 22:13:15 -0500
committerJason Ekstrand <[email protected]>2019-05-31 01:08:03 +0000
commit8948048c6f01209bac0051e41cd84c38853bd251 (patch)
tree90f7a208ec100c988b7360ded9f0191e96364e07
parent5441d562433a6315ca00c0c69160ff848e5ec34a (diff)
nir/dead_cf: Call instructions aren't dead
When we inlined cf_node_has_side_effects into node_is_dead, all the conditions flipped and we forgot to flip one. Fortunately, it doesn't matter right now because no one uses this pass on shaders with more than one function. Fixes: b50465d197 "nir/dead_cf: Inline cf_node_has_side_effects" Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
-rw-r--r--src/compiler/nir/nir_opt_dead_cf.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_opt_dead_cf.c b/src/compiler/nir/nir_opt_dead_cf.c
index b0e9723d36c..33f3565c564 100644
--- a/src/compiler/nir/nir_opt_dead_cf.c
+++ b/src/compiler/nir/nir_opt_dead_cf.c
@@ -216,7 +216,7 @@ node_is_dead(nir_cf_node *node)
nir_foreach_instr(instr, block) {
if (instr->type == nir_instr_type_call)
- return true;
+ return false;
/* Return instructions can cause us to skip over other side-effecting
* instructions after the loop, so consider them to have side effects