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authorBrian Paul <[email protected]>2015-10-13 09:32:34 -0600
committerBrian Paul <[email protected]>2015-10-14 12:47:15 -0600
commit77eef8137056314c4d458f215a899e3eec42e910 (patch)
tree03989dcbbe3aad73e684acc605dc683e305285a0
parent14f7ce42484c31a45fcb6aabdf503f7496a9a94c (diff)
mesa: remove unused texUnit local in _mesa_BindTextureUnit()
The texture unit is error-checked before this and the texUnit var is unused, so remove it. Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r--src/mesa/main/texobj.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index b571b1b2ff6..31829202944 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1759,19 +1759,12 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_object *texObj;
- struct gl_texture_unit *texUnit;
if (unit >= _mesa_max_tex_unit(ctx)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
return;
}
- texUnit = _mesa_get_tex_unit(ctx, unit);
- assert(texUnit);
- if (!texUnit) {
- return;
- }
-
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glBindTextureUnit %s %d\n",
_mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);