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authorVinson Lee <[email protected]>2013-09-27 21:27:19 -0700
committerVinson Lee <[email protected]>2013-09-30 22:00:54 -0700
commit76df7edacfd684f97b38032773a6c56919970b15 (patch)
tree4366e5b228cc011fd568d275e3eed7ecf2a6d843
parentac82495d6d562091d819b0109adf43fd89e49537 (diff)
llvmpipe: Remove unnecessary null check of shader.
shader has already been dereferenced earlier so cannot be null here. Fixes "Dereference before null check" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index 875a3cf11a1..8223d2ad7eb 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -2435,7 +2435,7 @@ generate_variant(struct llvmpipe_context *lp,
!shader->info.base.uses_kill
? TRUE : FALSE;
- if ((!shader || shader->info.base.num_tokens <= 1) &&
+ if ((shader->info.base.num_tokens <= 1) &&
!key->depth.enabled && !key->stencil[0].enabled) {
variant->ps_inv_multiplier = 0;
} else {