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authorBrian Paul <[email protected]>2014-01-07 16:13:56 -0700
committerBrian Paul <[email protected]>2014-01-09 11:35:52 -0700
commit689ec8dfb21ae0ea94fc7e0bb9554a8a7aac3003 (patch)
tree89b2f5e49f84394793d61a65720685e4c779f8cf
parentc47207d517684d3d7b102f2f39f02d37e31d6773 (diff)
mesa: remove dead geom shader code
I doubt the swrast-based drivers will ever support GS. Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/main/extensions.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index efda5482ae3..89d47931a6f 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -397,10 +397,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
- /* XXX re-enable when GLSL compiler again supports geometry shaders */
-#if 0
- ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
-#endif
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;