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authorBrian Paul <[email protected]>2011-11-28 18:00:35 -0700
committerBrian Paul <[email protected]>2011-11-28 18:10:30 -0700
commit68564726898308c9fd7ac63169bfc2e2012d6fe3 (patch)
tree60bc00a08f9c4130b8dfd86cb4e2a012f282e6b2
parent8f15c31338e4c0e105ddc602773682375395b00b (diff)
st/mesa: don't try to allocate zero-sized renderbuffers
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=43047 and https://bugs.freedesktop.org/show_bug.cgi?id=43048 Note: This is a candidate for the 7.11 branch. Tested-by: Vinson Lee <[email protected]> Signed-off-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 1e8ec0556ef..2a60ed4df8a 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -124,6 +124,11 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx,
pipe_surface_reference( &strb->surface, NULL );
pipe_resource_reference( &strb->texture, NULL );
+ if (width == 0 || height == 0) {
+ /* if size is zero, nothing to allocate */
+ return GL_TRUE;
+ }
+
/* Setup new texture template.
*/
memset(&template, 0, sizeof(template));