diff options
author | Timothy Arceri <[email protected]> | 2019-01-23 14:58:40 +1100 |
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committer | Timothy Arceri <[email protected]> | 2019-01-26 12:03:24 +1100 |
commit | 5d66f7103f0df6b996951e65483fc5873d9b66df (patch) | |
tree | 0b763fe2008c6feec2da577b5491dc69c1627625 | |
parent | 08f4a904b386f3535719dff4c224ea5cfccc92cd (diff) |
ac/nir_to_llvm: fix clamp shadow reference for more hardware
Fixes the following piglit test on my VEGA and matches the behaviour in the
tgsi backend.
tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-clamp-z.shader_test
Fixes: 625dcbbc4566 ("amd/common: pass address components individually to ac_build_image_intrinsic")
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index f509fc31dff..b60ef869864 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -3586,7 +3586,7 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr) * It's unnecessary if the original texture format was * Z32_FLOAT, but we don't know that here. */ - if (args.compare && ctx->ac.chip_class == VI && ctx->abi->clamp_shadow_reference) + if (args.compare && ctx->ac.chip_class >= VI && ctx->abi->clamp_shadow_reference) args.compare = ac_build_clamp(&ctx->ac, ac_to_float(&ctx->ac, args.compare)); /* pack derivatives */ |